Tekken 5 Dark Resurrection - Armor King II Move List

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  • เผยแพร่เมื่อ 10 ก.ย. 2019
  • Armor King II move list showcase breakdown featuring his command list moves in a comprehensive moveset guide for the Tekken 5 Dark Resurrection character.
    Tekken 5 Dark Resurrection All New Characters Move Lists - • Tekken DR - New Charac...
    Tekken 5 DR All New Characters Playthroughs - • Tekken DR - New Charac...
    All Tekken 5 Move Lists - • Tekken 5 - All Move Lists
    All Tekken 5 Playhtroughs - • Tekken 5 - All Story M...
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    This #ArmorKingII #Movelist video exhibition tutorial serves as an educational character guide that teaches a full move set and how to play #Tekken5DarkResurrection, also known as The King Of Iron Fist Tournament.
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ความคิดเห็น • 7

  • @martinperezdisalvo7611
    @martinperezdisalvo7611 2 ปีที่แล้ว +2

    0:47
    3:15 - 3:30
    4:42
    4:59 - 5:09
    5:16
    5:38 - 6:05

  • @Erbeson
    @Erbeson 3 ปีที่แล้ว +3

    4:19 👀

  • @christidavis7295
    @christidavis7295 3 ปีที่แล้ว +2

    Video Game Library Listings
    Tekken 5 Dark Resurrection
    Armor King II Move List

  • @jbkerby
    @jbkerby 2 ปีที่แล้ว

    Running Cross Driver = Running Jaguar Bomb

    • @williamrusso0711
      @williamrusso0711 3 หลายเดือนก่อน

      Different variation of Shining Wizards but still feel the same
      Tomahawk = Brilliant Brawler Kick with some differences

  • @SolidSonicTH
    @SolidSonicTH 4 ปีที่แล้ว +1

    Apparently he was ass in this game, according to MainMan.

    • @davidparry5310
      @davidparry5310 3 ปีที่แล้ว +3

      He's right. Armour King in this game had:
      - no low-risk whiff punishers for moves with crouch-recovering properties (f+2,1 being h,h and, in any case, having pitiful range)
      - no good combo conversion tools (f+2,1's range and hitbox issues meaning that it simply wasn't up to the job)
      - lows that were all launch-punishable on block
      - a f,f+2 that, on block, had no pushback and was launch-punishable, didn't knock down on hit, and didn't wall splat
      - a f+4 that was disadvantageous *on hit*
      - no safe mid CH launchers (d/f+3 being unsafe)
      - a d/f+1 that was -3 on block.