He's right. Armour King in this game had: - no low-risk whiff punishers for moves with crouch-recovering properties (f+2,1 being h,h and, in any case, having pitiful range) - no good combo conversion tools (f+2,1's range and hitbox issues meaning that it simply wasn't up to the job) - lows that were all launch-punishable on block - a f,f+2 that, on block, had no pushback and was launch-punishable, didn't knock down on hit, and didn't wall splat - a f+4 that was disadvantageous *on hit* - no safe mid CH launchers (d/f+3 being unsafe) - a d/f+1 that was -3 on block.
0:47
3:15 - 3:30
4:42
4:59 - 5:09
5:16
5:38 - 6:05
Video Game Library Listings
Tekken 5 Dark Resurrection
Armor King II Move List
2:28 "Palm Upper"
Obviously performs an upper with a CLOSED FIST.
Yeah.. "Palm" upper....
Haha
4:19 👀
Running Cross Driver = Running Jaguar Bomb
Different variation of Shining Wizards but still feel the same
Tomahawk = Brilliant Brawler Kick with some differences
Apparently he was ass in this game, according to MainMan.
He's right. Armour King in this game had:
- no low-risk whiff punishers for moves with crouch-recovering properties (f+2,1 being h,h and, in any case, having pitiful range)
- no good combo conversion tools (f+2,1's range and hitbox issues meaning that it simply wasn't up to the job)
- lows that were all launch-punishable on block
- a f,f+2 that, on block, had no pushback and was launch-punishable, didn't knock down on hit, and didn't wall splat
- a f+4 that was disadvantageous *on hit*
- no safe mid CH launchers (d/f+3 being unsafe)
- a d/f+1 that was -3 on block.