Getting started with Burst - Unite Copenhagen
ฝัง
- เผยแพร่เมื่อ 3 ก.ค. 2024
- If you've heard about Burst but aren't sure how to start using it in your games, then this is the talk for you. The first part of this session is hands-on in Unity and Visual Studio. Lee starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can't do with Burst and discuss common pitfalls, such as unsupported C# constructs.
Speaker: Lee Hammerton - Unity
Slides available here: www.slideshare.net/unity3d/ge...
Companion code available here: github.com/Unity-Technologies... - เกม
So nice to watch presentation by someone who actually knows what he's talking about.
A super nice presentation! Absolutely loved it!
Great talk, looks good.
This is a wonderful bridge to the kind of efficiency I'm accustomed to from C. It isn't always necessary for a game, but you never know when you're going to be dealing with 10,000 robots with particle effects and volumetrics...
Finally Unity adding advanced but quite safe multithreaded coding! Keep the great work!
awesome talk, one year later I'm looking forward how it developed :)
fatal error when trying it in 2019.3.13.1 ... what version does your code work in? burst / jobs is cool but seems fairly fragile compared to unities standard compiler.
😍😍
Holy cow. Where did his long beautiful hair go?🤔
Brust was very bad structured. Unity must re_design it . first of all Unity must create a solution for parallel and multithread programing then expand those for future to better optimization.