Getting started with Burst - Unite Copenhagen

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • If you've heard about Burst but aren't sure how to start using it in your games, then this is the talk for you. The first part of this session is hands-on in Unity and Visual Studio. Lee starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can't do with Burst and discuss common pitfalls, such as unsupported C# constructs.
    Speaker: Lee Hammerton - Unity
    Slides available here: www.slideshare.net/unity3d/ge...
    Companion code available here: github.com/Unity-Technologies...
  • เกม

ความคิดเห็น • 10

  • @phobos2077_
    @phobos2077_ 4 ปีที่แล้ว +32

    So nice to watch presentation by someone who actually knows what he's talking about.

  • @Valentyn90A
    @Valentyn90A 4 ปีที่แล้ว +3

    A super nice presentation! Absolutely loved it!

  • @RobertDriver3
    @RobertDriver3 4 ปีที่แล้ว +6

    Great talk, looks good.

  • @micmacha
    @micmacha 2 ปีที่แล้ว

    This is a wonderful bridge to the kind of efficiency I'm accustomed to from C. It isn't always necessary for a game, but you never know when you're going to be dealing with 10,000 robots with particle effects and volumetrics...

  • @tatoforever
    @tatoforever 4 ปีที่แล้ว +7

    Finally Unity adding advanced but quite safe multithreaded coding! Keep the great work!

  • @AdamJankowskiD
    @AdamJankowskiD 3 ปีที่แล้ว +1

    awesome talk, one year later I'm looking forward how it developed :)

  • @user-np7px6hn2e
    @user-np7px6hn2e 4 ปีที่แล้ว +2

    fatal error when trying it in 2019.3.13.1 ... what version does your code work in? burst / jobs is cool but seems fairly fragile compared to unities standard compiler.

  • @siavashaliyari8567
    @siavashaliyari8567 ปีที่แล้ว

    😍😍

  • @dr_UiD
    @dr_UiD 4 ปีที่แล้ว

    Holy cow. Where did his long beautiful hair go?🤔

  • @bobmorane8859
    @bobmorane8859 3 ปีที่แล้ว +1

    Brust was very bad structured. Unity must re_design it . first of all Unity must create a solution for parallel and multithread programing then expand those for future to better optimization.