If this was helpful a like for the algorithm is much appreciated! If you have any issues, feel free to put them in the comments. I will do my best to help you out! Also, join the discord here: discord.gg/HRfzz58NYk
Hi, i have a question. Do you remember your Alteruna multiplayer series? If so, is it possible so that when someone clicks a button or completes a task, it will be completed for everyone in the same room? I am currently making a multiplayer game where you are in a cave and need to complete tasks on a sort of to-do list. I would like to make it so that when someone completes a task, the list would be updated for everyone in the room. If you can help, i would really appreciate it. Thanks!
@@BobsiTutorial sorry for my bad English bro the thing is let say we have a debug.log(ownerid); inside of onstopclient method this will work fine for all the clients. it will throw right I'd of the owner who got disconnected but for server it always throw -1 because of this the the player who host the game will not get updates . I hope you will understand what iam trying to say 😅
If this was helpful a like for the algorithm is much appreciated!
If you have any issues, feel free to put them in the comments. I will do my best to help you out!
Also, join the discord here: discord.gg/HRfzz58NYk
NEW BOBSI DROPPED 🥳
Yes siiiir! 🍞
Thank you for continuing to make these Bobsi, your videos have been very helpful for me learning how to network things in my game
Glad you are enjoying it!
Bobsi, pls make video how to add character animation from maximo
Well aren't you just lucky. You're never guessing what the next video will be
good series br
11:21 sounds will be good
Thank you 🙂
Hi, i have a question. Do you remember your Alteruna multiplayer series? If so, is it possible so that when someone clicks a button or completes a task, it will be completed for everyone in the same room? I am currently making a multiplayer game where you are in a cave and need to complete tasks on a sort of to-do list. I would like to make it so that when someone completes a task, the list would be updated for everyone in the room. If you can help, i would really appreciate it. Thanks!
Yeah, simply just call an RPC to tick off the task
All the scores are 0 for late joining players. Please provide a fix for this
Gotta work with buffering 🙂
@@BobsiTutorial Now I think that it's ok because no one should be allowed to joined once the room has started.
Also make a video on how to sync audio.
Bro why does the server not get updated when player disconnect
What do you mean with "Get updated"?
@@BobsiTutorial sorry for my bad English bro the thing is let say we have a debug.log(ownerid); inside of onstopclient method this will work fine for all the clients. it will throw right I'd of the owner who got disconnected but for server it always throw -1 because of this the the player who host the game will not get updates . I hope you will understand what iam trying to say 😅
@@sumi2494 Try the OnStopServer
Are you using Unity (2022.3.0f1). I'm using (2023.2.2f1) and it's not working.
It should be working just fine. Unity versions shouldn't make the big functionality difference unless we are in 2018 or older.
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