How Naughty Dog does puddles [UE4, valid for UE5]

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 25

  • @BenCloward
    @BenCloward 3 ปีที่แล้ว +26

    Really nice work. I especially like the idea of the 4 different wetness effects using 4 different masks. I'm definitely going to use that idea in future projects.

    • @BenCloward
      @BenCloward 3 ปีที่แล้ว +3

      Also - I added your channel to my favorites list as I find it one of the most helpful on TH-cam: th-cam.com/users/bclowardchannels

    • @VisualTechArt
      @VisualTechArt  3 ปีที่แล้ว +6

      @@BenCloward Many thanks! I saw you do tutorials too, I'll have a look at you channel :)

    • @Itsme-wt2gu
      @Itsme-wt2gu ปีที่แล้ว

      Can u make more video about landscape in ue4 and procedurak stuff

  • @raghavsharma1973
    @raghavsharma1973 2 ปีที่แล้ว +8

    i've hit a diamond mine finding your channel~

  • @jeggie
    @jeggie 2 ปีที่แล้ว +4

    You should be incredibly proud of this video. It was clear, concise, and gave a stunning real-world example. I look forward to seeing your channel grow and I'm very excited to see what else you have to share. Keep up the amazing work!

  • @malebeery6832
    @malebeery6832 2 ปีที่แล้ว +7

    you are treasure :)

  • @wpwscience4027
    @wpwscience4027 ปีที่แล้ว

    You can also add a little bit that turns off puddles if the slope gets large

  • @Hardguitar1989
    @Hardguitar1989 ปีที่แล้ว

    Nice Video!, thanks for sharing 😀

  • @robinj6997
    @robinj6997 3 หลายเดือนก่อน

    Really nice tutorial, I was going through this one again, and I'm not certain what texture is used for roughness? Is it a simple color or is there any patterns? I only see light blue

    • @VisualTechArt
      @VisualTechArt  3 หลายเดือนก่อน

      If you're referring to the puddle it's just a constant

    • @robinj6997
      @robinj6997 3 หลายเดือนก่อน

      I meant the texture sample which goes into channel A Lerp before roughness.

  • @LEHtJong
    @LEHtJong ปีที่แล้ว

    Great work, the puddles height (with if node) is basically a step value right?

  • @Melwasul94
    @Melwasul94 ปีที่แล้ว

    Can you make it so the puddle actually "appears" on terrain after rain and disappear after a while when it's sunny?

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว +1

      Yes you can animate the puddles height for that

  • @LJ_Dev
    @LJ_Dev 2 ปีที่แล้ว

    Can you modify landscape material at runtime to switch between wet and dry layers ?

    • @VisualTechArt
      @VisualTechArt  2 ปีที่แล้ว +3

      Yes, that's the point of making a procedural wet version :)

    • @LJ_Dev
      @LJ_Dev 2 ปีที่แล้ว +1

      @@VisualTechArt I manage to do it using material collection parameters. It's that the best way?

    • @VisualTechArt
      @VisualTechArt  2 ปีที่แล้ว +1

      @@LJ_Dev Definitely! Good job :)

  • @dj_cam
    @dj_cam ปีที่แล้ว

    Tried this in my UE5.1 project but there are no puddles, it just darkens the landscape terrain

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว +2

      Is your heightmap taking the whole 0-1 range?

    • @dj_cam
      @dj_cam ปีที่แล้ว +1

      @@VisualTechArt I gave up on it for now, yeah not using a texture based hieght map... maybe thats why

  • @brycegeurts3345
    @brycegeurts3345 12 วันที่ผ่านมา

    ur my favorite LGBTQ youtuber