I hope your realise what a good position your channel is in right now. You've captured the algorithm - from the comments it seems like you've managed to bring in a bunch of single player watchers, myself included. I've already binged most of your content, so I'd say you need to make sure you don't rest on your laurels -> continue with the stuff like this, alongside the full gameplays, they are great. I would also try to get a good tempo on the spotlights, there's plenty more civs to do, and you obviously know enough to give good commentary. On top of that, I'd integrate some more single play vs multiplayer comparisons -> which wonders have the biggest differential: "these wonders *suck* on deity but are *godlike* online" etc. You've also got space for more tierlists: wonders, districts, policy cards, governments etc. Each of which can grow the BBG playerbase and your own brand. I'm rooting for you. The talent and video-making skills are there, just keep on the gas and everything will be golden. I look forward to seeing where you go from here.
The Crees weakness is that their cities can get so big and productive that you might lose yields from amenities and you have no real win condition in mind as a civ bias. Which are barely even weaknesses...They are so good and it takes playing them or seeing it executed to understand.
Im glad i found your channel. I have a little over 1k hours in civ 6 and finding you helped me realize how trash i am at the game. I applied the Magus commercial hub/harbor rushes while also rushing serfdom. It blew my mind at how easy you snowball
It's nice to see people waking up to how good the Cree (and trade routes) are. I guess I should have known it would be the multiplayer community that would figure it out first, because PvP is always going to be results oriented.
Somewhat worth noting that BBG buffs internals by making Magnus provide +2 production on them (to the city he's established in obv.). Still very good with the Cree but worth pointing out that internals are specifically buffed in BBG in order to make this playstyle better.
There's something about this guy's vocal delivery in his videos and his in-depth knowledge of this niche-ass sub-domain of a game meta that makes these videos very bingeable.
8 cities is enough to reach just after gdr's other than Scotland which can go for win con on 8 cities. 12 is needed on most other civs if you are going for a win won
Hey there Herson, I just started watching you when you released your civ 6 multiplayer 101 video. So far I've binged all of your guides and I'm watching your tier list with chillin and zelphair after this video. As well as watching your spotlights and using your un-edited games to sleep. I guess that makes me a Herson glazer I've been hearing about? I'm really interested in getting into multiplayer civ 6 specifically CPL, but I feel like I'll just be irrelevant in most of my games starting out (I only have like 400 hours in civ 6, but have beaten diety ai as multiple civs with all of the victory conditions). Is it possible to practice build orders/decision making with BBG mods in single player games to get a feel for how a civ plays? Or should I just suck it up and join multiplayer games, get destroyed and cry myself to sleep?
I'm in a very similar spot to you, facing a similar decision, let me know what you decide, would be keen to get in a novice lobby with you if timezones line up
If you had asked me a couple weeks ago, I may have told you that you should probably practice with BBG a bit in singleplayer first to get a feel for it. However, CPL has sort of been overrun with new players recently, so it should be pretty easy to find a multiplayer novice lobby that can ease you into the game. There's no need to wait, you can just join and start playing whenever you feel like it.
Perhaps. Honestly, religious civs have been fairly under-represented on this channel in general, so I figure I ought to prioritize playing some of them in the near future. An alarming number of new viewers seem to think that every civ necessarily opens with the governor Magnus and rushes commercial hubs/harbors, which isn't actually the case.
Nice video, very informative. But couldn't you do a video about amenities ? You keep say that keeping them at +3 and +5 is crucial, but don't go in depth, on how to achieve that. As a noob, I struggle to keep amenities above +3 until the late game, and would love to be educated on how to bring my sad(-2) population some joy to exploit them them even more.
Herston couple of questions I was hoping you could address (video ideas???) I notice you barely ever build farms, why is that? Is it worth chopping food resources or only production resources? What eurekas are worth doing and what ones are a waste of time? (eg is it worth making 3 mines or 6 farms?) How do you decide on whether to go for an early campus vs waiting for discounted other districts? Is a religion victory ever possible or reasonable? What to be wary of when you see other specific civs in the game and how to counter? Is early game wars ever worth it? What should gold go to at different points in time? Builders, Traders, Monuments, etc Btw loving the content, super bingeable.
Hello! Many of these questions are answered in Herson's Civ multiplayer 101 guide video. I believe it is the second most popular on his channel, so should be easy to find. Hope this helps!
I have recently found this channel and love how the strategies are broken down. I have a couple questions, but the main one is how many cities should you build and what dictates a good city?
is limiting population for amenities really worth it? the trade off could be to allow it to trade to the next district and just build an entertainment complex to compensate for long term yields
How do you get such high production bonus on the internal traderoutes? Magnus gives food, Cree gives food, but cant find out where you get that high +5 production bonus?
Magnus also gave +2 production on trade routes to his city in the version of the Better Balanced Game mod this video was played with (it's since been reduced to +1). Commercial Hub and Gov Plaza both give +1 prod to all trade routes sent to the city they're in (this is the unmodded behavior as well), so 1 base + 2 from magnus + 2 from districts = 5 prod trade routes early.
you know this has raised a question I had where do nukes and thermo nukes fit into wars? I assume they are not used often because the counter to them is, (at the pace of MP) really easy to get, but at the same time a surprise nuke seems like a great way to slow a science victory
The only true counter to nukes is gdrs. It is usually quite hard to defend them as you need either modern naval units or sams in every city and even then nukes can go through with enough war bonus. On Aztec specifically, if you have enough luxes, nukes will go through any defense other than gdr
I've really been enjoying these videos even though I'm unlikely to hop into multiplayer games myself. Perhaps at some point - I really *really* hate cheating AI in general. Quick question, though. You mention these games are played with worldgen set to new. Why's that? Is it a balance thing or is the consensus just that it's more fun?
Hills are superior to flat land, and having hillier land speeds up the overall pace of the game. Playing on "standard" world age, some players will spawn with very few hills, while others will spawn with a moderate amount of hills. The players on the flatter land are at a massive disadvantage. Playing on "new" world age, some players will spawn with a moderate amount of hills, while other players will spawn with a ton of hills. The players on the flatter land, in this instance, are at a comparatively smaller disadvantage than they would be on standard world age. In conclusion, world age "new" is both more balanced and helps to keep the overall pace of games fast enough to be completed in one sitting, making games more fun.
Never played competitive multiplayer before, just cooperative with my friend. Been a bit interested in BBG though. Watched a few of your guides, and I have to ask, how do you deal with Barbarians? The build order you recommend (scout scout settler builder) doesn't really seem to be able to deal with them, and I saw that they aren't disabled in your games.
Barbarians are toned down a bit in CPL FFA lobbies, as we play with them set to "civilized". This reduces the number of them that spawns and limits them to only producing melee and ranged units in the ancient era - no cavalry.
Is the choice to preserve flat woods tiles for lumber camps a typical decision, a Cree specific thing, or a grasslands specific thing? I.e. would I equally do that for any other civ that needs production, or was it an unusual choice you made because of the situation?
It's a normal choice you'd make in any game where you have a city with particularly flat land. If a city has like 8 hills? No need to preserve the flat woods, you can chop away. However, if a city only has 2-3 hills, you ought to consider lumber-milling the flat tiles in order to ensure it has good production going forward. Really, it's just a matter of making sure you don't end up with a city that has 10 population and only like 4 decent workable tiles.
Hey Herson, is Temple of Artemis good for Cree? I noticed you didn't mention it in the video, and on surface level, it seems to synergize perfectly with them. Just curious.
Yes, it can be great on Cree. I just didn't have a good spawn to go for it in my capital here, and there's no way I could ever get it in my second city with Canada in the game, since that civ conventionally always rushes for Artemis in their capital. In games where you do want to go for Temple of Artemis, I'd still recommend going commercial hubs first, and then going for Artemis with some quick Magnus chops around ~turn 30. Rushing it right away with a 2-city opener is technically viable if you succeed in getting the wonder, but is extremely punishing if you miss it.
@@HersonCiv Knowing that Canada was in the game changes everything. Yeah, big risk trying for it under those circumstances. Shame they were though- it could have been MASSIVE in your second city. Thanks for the build info, and thanks for your content. I'm a single player person who had been playing with BBG before I adopted some of these meta strategies, and now I'm doing better than I ever have. I don't know if I'll ever take the plunge into FFA, but I can tell you that these vids are fascinating and a great way to highlight the benefits of BBG. It's very appreciated, so keep it up! :))
I already have a video on the current world record for fastest science victory in CPL, you can check it out here: th-cam.com/video/0P511RYwA84/w-d-xo.html
I passed the previous one, and then completed enough campus projects that I had enough great scientist points to simply recruit the next two scientists outright as soon as they were offered. Renaissance Era scientists cost 155 GPP each in the medieval era, so as long as you have 310 points when the first one is offered, you can recruit two on the same turn.
I’ve been watching everything, I wonder, does most of the advice translate to regular multiplayer, I play with friends and fill with ai in vanilla gathering storm
You need to be careful about any changes due to the BBG mod, otherwise you can use most of the advice. MP strategies are hyper optimized and tested so using them against friends or AI is easy
I'm new to this, why do you avoid chopping rainforests and instead go for forests? I saw the chichen itza, but is that a goal or is there something that comes up later in the game? Or is it just better than the alternative?
I did chop some rainforests - for the most part, all of the rainforests on hill tiles in my empire were chopped, and then I placed mines on those tiles afterwards. As for the rainforests I didn't chop, they were largely on flat tiles in mostly flat cities, so chopping them would've left me with no production in those cities long-term (you can't build mines on flat, resourceless tiles). I'd rather go Chichen Itza and build lumber mills on these flat rainforest tiles instead. However, lumber mills can only be built on rainforests after unlocking the mercantilism civic, which is why it's not until the end of the very end of the game that you see some builders running around to improve them.
It's not a glitch. If another player recruits a great person in a multiplayer lobby with simultaneous turns, the next great person of that type can also be recruited on the same turn by anyone else in the lobby who has enough great person points. Whoever is the fastest person to click the "recruit" button will be the one who gets it.
Still pretty much a God Spawn. 1 Neighbor that can barely touch you. Your knowledge of the game is too good though, but this spawn is 10x better than anything I get on Pangea CPL Maps. I'd kill to find two blue CS's lul
elanor france is by far the easiest on pangea maps tbh, early game settle wherever has high food, build your monument then go for theater squares into art into music. then build 2 warriors to explore and a few archers to defend yourself. always send delegation to other civs and be friendly. expand as much as possible and just ignore science after you get archers. get the diplomat governor and get the great writers/ artist or just buy great works off the ai. proceed to steal all caps due to loyalty which gets you in a perpetual golden age. if you wanna make it even easier use the secret societies and get the one from tribal villages which lowers loyalty with every use. mind you the ai loves to spam cultists so it will slow down your pc. also move your art/writing/ music/ cult relics to your cities closes to ai along with your governor. if you have extra production put it into entertainment hubs then do bread and circuses. you can win a war victory without any combat at roughly turn 100 on deity.
I've been binge watching this mans entire catalogue
same lol, he is much more fun to watch than single player's
same
m2, but still i dont really like that multiplayer games are so different from single player (mods and settings)
I'll never play multi-player just to be eaten alive by experienced people, so I get my breadcrumbs from watching him.
@EKREBORN573 you overestimate my capacity of playing the novice games
Would love to see a bull moose game to see the Mustangs in operation
I hope your realise what a good position your channel is in right now. You've captured the algorithm - from the comments it seems like you've managed to bring in a bunch of single player watchers, myself included.
I've already binged most of your content, so I'd say you need to make sure you don't rest on your laurels -> continue with the stuff like this, alongside the full gameplays, they are great. I would also try to get a good tempo on the spotlights, there's plenty more civs to do, and you obviously know enough to give good commentary.
On top of that, I'd integrate some more single play vs multiplayer comparisons -> which wonders have the biggest differential: "these wonders *suck* on deity but are *godlike* online" etc.
You've also got space for more tierlists: wonders, districts, policy cards, governments etc. Each of which can grow the BBG playerbase and your own brand.
I'm rooting for you. The talent and video-making skills are there, just keep on the gas and everything will be golden. I look forward to seeing where you go from here.
The Crees weakness is that their cities can get so big and productive that you might lose yields from amenities and you have no real win condition in mind as a civ bias. Which are barely even weaknesses...They are so good and it takes playing them or seeing it executed to understand.
similar to the khmer except without free simming
"Such a sleepy boy" 😂😂
Im glad i found your channel. I have a little over 1k hours in civ 6 and finding you helped me realize how trash i am at the game. I applied the Magus commercial hub/harbor rushes while also rushing serfdom. It blew my mind at how easy you snowball
It's nice to see people waking up to how good the Cree (and trade routes) are. I guess I should have known it would be the multiplayer community that would figure it out first, because PvP is always going to be results oriented.
Somewhat worth noting that BBG buffs internals by making Magnus provide +2 production on them (to the city he's established in obv.). Still very good with the Cree but worth pointing out that internals are specifically buffed in BBG in order to make this playstyle better.
Thank you so much. I requested a cree spotlight a few times on other videos and I am happy to see that you actually made one.
Wanted to mention that thanks to your guides i beat deity ai for the first time :D
There's something about this guy's vocal delivery in his videos and his in-depth knowledge of this niche-ass sub-domain of a game meta that makes these videos very bingeable.
Thanks for putting up with videos. I hope I can play a multiplayer game one day.
I found this channel recently, and wanna say I really love it!
Would love to see a video on if it's viable at all to play tall in CIV 6 MP lol
8 cities is enough to reach just after gdr's other than Scotland which can go for win con on 8 cities. 12 is needed on most other civs if you are going for a win won
Those kind of videos are incredible
Thank you so much for sharing Herson !
I think even in vanilla and non competitive it’s very underrated actually
I swear new Herson videos are like crack at this point.
Loving all your videos. Such great content, always insightful and well demonstrated.
really well made videos, binge watching the rest
Hey there Herson, I just started watching you when you released your civ 6 multiplayer 101 video. So far I've binged all of your guides and I'm watching your tier list with chillin and zelphair after this video. As well as watching your spotlights and using your un-edited games to sleep. I guess that makes me a Herson glazer I've been hearing about? I'm really interested in getting into multiplayer civ 6 specifically CPL, but I feel like I'll just be irrelevant in most of my games starting out (I only have like 400 hours in civ 6, but have beaten diety ai as multiple civs with all of the victory conditions). Is it possible to practice build orders/decision making with BBG mods in single player games to get a feel for how a civ plays? Or should I just suck it up and join multiplayer games, get destroyed and cry myself to sleep?
I'm in a very similar spot to you, facing a similar decision, let me know what you decide, would be keen to get in a novice lobby with you if timezones line up
If you had asked me a couple weeks ago, I may have told you that you should probably practice with BBG a bit in singleplayer first to get a feel for it. However, CPL has sort of been overrun with new players recently, so it should be pretty easy to find a multiplayer novice lobby that can ease you into the game. There's no need to wait, you can just join and start playing whenever you feel like it.
your videos are way, way too satisfying to my brain for some reason
Yo herson love your vids! Any chance we can get a video about Poland? Their opening is quite different and interesting :)
Perhaps. Honestly, religious civs have been fairly under-represented on this channel in general, so I figure I ought to prioritize playing some of them in the near future. An alarming number of new viewers seem to think that every civ necessarily opens with the governor Magnus and rushes commercial hubs/harbors, which isn't actually the case.
Also, the Cree themes go hard AF.
Babe wake up, new Herson video just dropped
Nice video, very informative. But couldn't you do a video about amenities ? You keep say that keeping them at +3 and +5 is crucial, but don't go in depth, on how to achieve that. As a noob, I struggle to keep amenities above +3 until the late game, and would love to be educated on how to bring my sad(-2) population some joy to exploit them them even more.
Herston couple of questions I was hoping you could address (video ideas???)
I notice you barely ever build farms, why is that?
Is it worth chopping food resources or only production resources?
What eurekas are worth doing and what ones are a waste of time? (eg is it worth making 3 mines or 6 farms?)
How do you decide on whether to go for an early campus vs waiting for discounted other districts?
Is a religion victory ever possible or reasonable?
What to be wary of when you see other specific civs in the game and how to counter?
Is early game wars ever worth it?
What should gold go to at different points in time? Builders, Traders, Monuments, etc
Btw loving the content, super bingeable.
Hello! Many of these questions are answered in Herson's Civ multiplayer 101 guide video. I believe it is the second most popular on his channel, so should be easy to find. Hope this helps!
Can you do a spotlight on any of the french civs, I can never figure whats best early for them such as on Eleanor and catherine mg
I’ve been telling people for years that poundmaker is the most approachable civ in bbg. The Cree crutch is real
video disliked, failed to rename the capital to Pound Town
pondmaker my beloved
I have recently found this channel and love how the strategies are broken down. I have a couple questions, but the main one is how many cities should you build and what dictates a good city?
was kinda hoping for a new game but this will still do
What would you say is a good benchmark to start playing pvp civ 6? Would you recommend multiplayer to people who still haven't beat deity?
Great video keep it up to help the newbies
can you make a video going over the major changes that popular multiplayer balance mods make?
ooo W insights🔥🔥
Well watching your videos made it so I can easily beat deity even with a random civ and map, but idk if I can make the jump to MP
He's called poundmaker because he likes to pound his enemies into submission
is limiting population for amenities really worth it? the trade off could be to allow it to trade to the next district and just build an entertainment complex to compensate for long term yields
6:05 with APM to rival professional starcraft players it's no wonder you outskilled your opponents this hard
Is anybody going to talk about the crazy hut RNG you got this game?
How do you get such high production bonus on the internal traderoutes? Magnus gives food, Cree gives food, but cant find out where you get that high +5 production bonus?
Magnus also gave +2 production on trade routes to his city in the version of the Better Balanced Game mod this video was played with (it's since been reduced to +1). Commercial Hub and Gov Plaza both give +1 prod to all trade routes sent to the city they're in (this is the unmodded behavior as well), so 1 base + 2 from magnus + 2 from districts = 5 prod trade routes early.
@@HersonCiv thank you forn answering ! Your vids have been really helpful. I been playing civ since civ 1!
When should I be building monuments if at all? Before or after the commercial hub or after for instance?
I want to watch team vs team video.
you know this has raised a question I had
where do nukes and thermo nukes fit into wars?
I assume they are not used often because the counter to them is, (at the pace of MP) really easy to get, but at the same time a surprise nuke seems like a great way to slow a science victory
The only true counter to nukes is gdrs. It is usually quite hard to defend them as you need either modern naval units or sams in every city and even then nukes can go through with enough war bonus. On Aztec specifically, if you have enough luxes, nukes will go through any defense other than gdr
BTW Brunelleschi is pronounced with a K sound rather than a CH sound at the end. Like if it was Brunellesky - th-cam.com/video/zYShScfZljs/w-d-xo.html
I've really been enjoying these videos even though I'm unlikely to hop into multiplayer games myself. Perhaps at some point - I really *really* hate cheating AI in general.
Quick question, though. You mention these games are played with worldgen set to new. Why's that? Is it a balance thing or is the consensus just that it's more fun?
Hills are superior to flat land, and having hillier land speeds up the overall pace of the game.
Playing on "standard" world age, some players will spawn with very few hills, while others will spawn with a moderate amount of hills. The players on the flatter land are at a massive disadvantage.
Playing on "new" world age, some players will spawn with a moderate amount of hills, while other players will spawn with a ton of hills. The players on the flatter land, in this instance, are at a comparatively smaller disadvantage than they would be on standard world age.
In conclusion, world age "new" is both more balanced and helps to keep the overall pace of games fast enough to be completed in one sitting, making games more fun.
@@HersonCiv Thanks, that makes a lot of sense!
Never played competitive multiplayer before, just cooperative with my friend. Been a bit interested in BBG though. Watched a few of your guides, and I have to ask, how do you deal with Barbarians? The build order you recommend (scout scout settler builder) doesn't really seem to be able to deal with them, and I saw that they aren't disabled in your games.
Barbarians are toned down a bit in CPL FFA lobbies, as we play with them set to "civilized". This reduces the number of them that spawns and limits them to only producing melee and ranged units in the ancient era - no cavalry.
Can you make a video on how to ensure you get a first golden age?
Gotta make a vid on Ludwig next
Do one for Trajan, he’s my favorite!
Is the choice to preserve flat woods tiles for lumber camps a typical decision, a Cree specific thing, or a grasslands specific thing? I.e. would I equally do that for any other civ that needs production, or was it an unusual choice you made because of the situation?
It's a normal choice you'd make in any game where you have a city with particularly flat land. If a city has like 8 hills? No need to preserve the flat woods, you can chop away. However, if a city only has 2-3 hills, you ought to consider lumber-milling the flat tiles in order to ensure it has good production going forward.
Really, it's just a matter of making sure you don't end up with a city that has 10 population and only like 4 decent workable tiles.
ive tried with and without mods. i cant get anything that will give more than +1 because of locations even with a ton of restarts
Hey Herson, is Temple of Artemis good for Cree? I noticed you didn't mention it in the video, and on surface level, it seems to synergize perfectly with them.
Just curious.
Yes, it can be great on Cree. I just didn't have a good spawn to go for it in my capital here, and there's no way I could ever get it in my second city with Canada in the game, since that civ conventionally always rushes for Artemis in their capital.
In games where you do want to go for Temple of Artemis, I'd still recommend going commercial hubs first, and then going for Artemis with some quick Magnus chops around ~turn 30. Rushing it right away with a 2-city opener is technically viable if you succeed in getting the wonder, but is extremely punishing if you miss it.
@@HersonCiv Knowing that Canada was in the game changes everything. Yeah, big risk trying for it under those circumstances. Shame they were though- it could have been MASSIVE in your second city.
Thanks for the build info, and thanks for your content. I'm a single player person who had been playing with BBG before I adopted some of these meta strategies, and now I'm doing better than I ever have. I don't know if I'll ever take the plunge into FFA, but I can tell you that these vids are fascinating and a great way to highlight the benefits of BBG. It's very appreciated, so keep it up! :))
Could you make a Leader Tier list ?
There is one from 4 months ago
@@captain_ratatouille3633 thanks
World record video would be cool
I already have a video on the current world record for fastest science victory in CPL, you can check it out here: th-cam.com/video/0P511RYwA84/w-d-xo.html
Can you do a germany spotlight?
What’s the mod that shows you the food and production at the top
How did you get two great scientists on the same turn? Did you faith-purchase one?
I passed the previous one, and then completed enough campus projects that I had enough great scientist points to simply recruit the next two scientists outright as soon as they were offered. Renaissance Era scientists cost 155 GPP each in the medieval era, so as long as you have 310 points when the first one is offered, you can recruit two on the same turn.
I’ve been watching everything, I wonder, does most of the advice translate to regular multiplayer, I play with friends and fill with ai in vanilla gathering storm
You need to be careful about any changes due to the BBG mod, otherwise you can use most of the advice. MP strategies are hyper optimized and tested so using them against friends or AI is easy
I'm new to this, why do you avoid chopping rainforests and instead go for forests? I saw the chichen itza, but is that a goal or is there something that comes up later in the game? Or is it just better than the alternative?
I did chop some rainforests - for the most part, all of the rainforests on hill tiles in my empire were chopped, and then I placed mines on those tiles afterwards.
As for the rainforests I didn't chop, they were largely on flat tiles in mostly flat cities, so chopping them would've left me with no production in those cities long-term (you can't build mines on flat, resourceless tiles). I'd rather go Chichen Itza and build lumber mills on these flat rainforest tiles instead. However, lumber mills can only be built on rainforests after unlocking the mercantilism civic, which is why it's not until the end of the very end of the game that you see some builders running around to improve them.
go for teddy game
Bruno Leshy xD
Are you using a pantheon mod?
Late response but better balanced game changes some of the pantheons (especially religious settlements) so they’re more equal in power
@@RowanElletson yeah not a big of bbg in single player. better for multi
What was that glitch for recruiting the great merchant at 6:07?
It's not a glitch. If another player recruits a great person in a multiplayer lobby with simultaneous turns, the next great person of that type can also be recruited on the same turn by anyone else in the lobby who has enough great person points. Whoever is the fastest person to click the "recruit" button will be the one who gets it.
@@HersonCivI see, I’ve seen that before. Didn’t realize that another player was recruiting and you were keeping an eye on it
I don't understand why contentment gives more than the population of the city?
To what extent should cities be raised?
goat
Do hardest civ to play in mp
Mission: Try not to get last as Sundiata Keita in an FFA lobby
Difficulty: Impossible
Still pretty much a God Spawn.
1 Neighbor that can barely touch you.
Your knowledge of the game is too good though, but this spawn is 10x better than anything I get on Pangea CPL Maps.
I'd kill to find two blue CS's lul
You see...
whats the mod that adds total empire food, prod, amenities, and pop to the yield ribbon in the top left? anyone know?
Top Panel Extension Pro
I am having a very hard time finding out how to win a culture victory. I have never won the game, I always go for culture victory.
15:16 yeah I'll just have tge Fascist Policy and some Democracy that sounds good
Pasture gambling.
I play on switch and chixhen itza is still on the entire empire, prolly unchanged
Hearing Brunelleschi pronounced as brunellesci twice hurts
Ez play as 40k orks
Fell off so hard
Why?
No???
ppl having internet problems in 2024 is outrageous
You sound like mrbeast
elanor france is by far the easiest on pangea maps tbh, early game settle wherever has high food, build your monument then go for theater squares into art into music. then build 2 warriors to explore and a few archers to defend yourself. always send delegation to other civs and be friendly. expand as much as possible and just ignore science after you get archers. get the diplomat governor and get the great writers/ artist or just buy great works off the ai. proceed to steal all caps due to loyalty which gets you in a perpetual golden age.
if you wanna make it even easier use the secret societies and get the one from tribal villages which lowers loyalty with every use. mind you the ai loves to spam cultists so it will slow down your pc. also move your art/writing/ music/ cult relics to your cities closes to ai along with your governor. if you have extra production put it into entertainment hubs then do bread and circuses.
you can win a war victory without any combat at roughly turn 100 on deity.
For single player I agree, unfortunately for multi-player people will be better at managing their loyalty and city flipping becomes much harder
This is uh MP/CPL/BBG, your strat ain't gonna work for this.
0 vies posted 34 seconds ago man you fell off /j
I recommend nobody play cree purely because of their obnoxious soundtrack.