You accidentally placed your houses in the coolest, most shaded area of the map, which was a great thing. The first dry season would've hit you hard if you built in hotter areas . You also built nearby whipping gourds and some other plants which are good for well-being. Well done :)
I really like the idea of secret research you can only get with tablets. I really hope they're limited such that you can't get all of the secret research and you have to choose which areas to open up and explore in the tech tree. It would be an interesting twist on tech trees, and lends itself to replay value by trying different secret tech combinations
I love the ecological and scientific component of this game. I hope they add some trait randomization, if they haven't already. It will be pretty much required, since studying plants is such a huge part of the game.
22:22 for resin, you should probably activate the "notching" action in the harborist workshop. Also, what happened to the strange glow? The exploration location disappeared, but you never show if you actually went there, or if it was time limited...
omfg my neurons are activated those lookout towers have a similar feel to them in the same way Morrowind sculpted their Redoran-style buildings in Ald'ruhn
If anyone from Leikir or Goblinz is reading these comments: I'd love to see more rolling terrain, wet areas in low lying zones, biomes changing with elevation and wind direction (etc.) I think that would go a long way towards selling the alien-ness. Flat with a few rocks and ponds doesn't really sell this as a real place. Given that the name of the game is Synergy, I'd love to see a wider variety of interconnected flora and fauna, more obvious and organic interactions between the various natural elements. Individual plants don't exist in a vacuum, they compete with other plants, they're pollinated by insects, they're fed upon by animals, etc., plants don't grow evenly in an environment, you find plants that need more water near water and plants that store water in dry areas. There needs to be more thought put into how this world would operate independently of human interaction first and then add people into that existing environment. Doing this would make the player feel the need to synergize more strongly, that they're the ones who need to find their place in a larger system. All that said, this is a terrific start for early access, nice (though obviously Mobius-cribbed style), seemingly decently fleshed out mechanics, the bones are there, but I hope the developers are approaching this with a larger worldbuilding ambition and not just to deliver a minimum viable product. If not, this will just be another city builder with different coat of paint.
You accidentally placed your houses in the coolest, most shaded area of the map, which was a great thing. The first dry season would've hit you hard if you built in hotter areas . You also built nearby whipping gourds and some other plants which are good for well-being. Well done :)
Game is gorgeous. Seems to have good replay value.
I really like the Moebius artstyle, fairly new at this kind of survival/rpg/builder, hope to try it soon
what a nice and refreshing art style. finally something a bit different
Looks like 'Savengers Reign'❤
Exciting new city builder alert! Let's build and coexist! 🌆
Love the art style. Look very much like Moebius style.
gives me Scavengers Reign vibes
I really love this game's story, I hope to see more.
I really like the idea of secret research you can only get with tablets. I really hope they're limited such that you can't get all of the secret research and you have to choose which areas to open up and explore in the tech tree. It would be an interesting twist on tech trees, and lends itself to replay value by trying different secret tech combinations
I love the ecological and scientific component of this game. I hope they add some trait randomization, if they haven't already. It will be pretty much required, since studying plants is such a huge part of the game.
Looks like a graphic novel by Moebius. I like.
I thought the same thing when i saw the art style. Or the Wind of Nausica.
22:22 for resin, you should probably activate the "notching" action in the harborist workshop.
Also, what happened to the strange glow? The exploration location disappeared, but you never show if you actually went there, or if it was time limited...
omfg my neurons are activated those lookout towers have a similar feel to them in the same way Morrowind sculpted their Redoran-style buildings in Ald'ruhn
I would love to see more of this it looks very fun to play!!
Such a cool type of game!
If anyone from Leikir or Goblinz is reading these comments: I'd love to see more rolling terrain, wet areas in low lying zones, biomes changing with elevation and wind direction (etc.) I think that would go a long way towards selling the alien-ness. Flat with a few rocks and ponds doesn't really sell this as a real place. Given that the name of the game is Synergy, I'd love to see a wider variety of interconnected flora and fauna, more obvious and organic interactions between the various natural elements. Individual plants don't exist in a vacuum, they compete with other plants, they're pollinated by insects, they're fed upon by animals, etc., plants don't grow evenly in an environment, you find plants that need more water near water and plants that store water in dry areas. There needs to be more thought put into how this world would operate independently of human interaction first and then add people into that existing environment. Doing this would make the player feel the need to synergize more strongly, that they're the ones who need to find their place in a larger system. All that said, this is a terrific start for early access, nice (though obviously Mobius-cribbed style), seemingly decently fleshed out mechanics, the bones are there, but I hope the developers are approaching this with a larger worldbuilding ambition and not just to deliver a minimum viable product. If not, this will just be another city builder with different coat of paint.
This game looks like how I imagine the dark thoughts presented themselves to Dr. Seuss.
when that beep happened, I checked to see if I'd been leaning on the Shift key. XD
Praise Pravus
Still going strong over a decade later huh.
Cheers 🍻
Day 38 asking Pravus to play the eu4 Anbennar fantasy mod
UI is small and graphics is very bright... Eyes will die in minutes.
Day:37or38 (i am starting to lose count 😢)of asking pravus to play equestria at war hoi4 mod again.❤
Can i be Twiliight Sprinkle?
Try paying that seems to work
I second this
Day 38 of that never happening
Day 2 of asking pravus to ignore this
1st