I think you should be more focused on leveling up your main hero always. Your hero is riskier to put into a fight and often it does not fight as much other units so if you have a clear opportunity to give it experience do it! Here you gave it to the bowman which is not even a unique unit in any way as the artifact can be given over to some other unit. Also your hero has leadership which truly can have a lot of value when used well. One tip regarding the leadership is that you do not have to move the unit to a certain spot and be over with it. You can move it so it gives the bonus to the adjacent units and then move it again to give the bonus to other units or go attack another unit etc... If such unit is in a village you can even bring it into the fight to give bonus and retreat to the same village which is way better than not utilizing that mechanic. That applies to the illuminating ability too or any ability that gives bonuses to the adjacent troops.
You make a great point Onni, after thinking about it more, I should have given the experience to Gweddry, especially given the leadership skill benefit. Also, good call regarding moving units for leadership/illumination.
Not much to criticize here, all the points I would have mentioned you already found yourself (like leaving the mage for healing the dwarves, or giving Gweddry a bit more fighting experience). (And I can't really tell what's coming next, the last time I played this it looked totally different.)
In the next scenario, you'll have to choose the way to follow. Western route is easier, but eastern is potentially more rewarding. It's three scenarios long, but you can always turn back, although doing so will cost you an opportunity to get more.
Great video as always Craig! Good job getting that quiver, let’s go!
I think you should be more focused on leveling up your main hero always. Your hero is riskier to put into a fight and often it does not fight as much other units so if you have a clear opportunity to give it experience do it! Here you gave it to the bowman which is not even a unique unit in any way as the artifact can be given over to some other unit. Also your hero has leadership which truly can have a lot of value when used well.
One tip regarding the leadership is that you do not have to move the unit to a certain spot and be over with it. You can move it so it gives the bonus to the adjacent units and then move it again to give the bonus to other units or go attack another unit etc... If such unit is in a village you can even bring it into the fight to give bonus and retreat to the same village which is way better than not utilizing that mechanic. That applies to the illuminating ability too or any ability that gives bonuses to the adjacent troops.
You make a great point Onni, after thinking about it more, I should have given the experience to Gweddry, especially given the leadership skill benefit. Also, good call regarding moving units for leadership/illumination.
Not much to criticize here, all the points I would have mentioned you already found yourself (like leaving the mage for healing the dwarves, or giving Gweddry a bit more fighting experience).
(And I can't really tell what's coming next, the last time I played this it looked totally different.)
Thanks Paulo, I'm not sure what to expect but I'm looking forward to the next scenario.
In the next scenario, you'll have to choose the way to follow. Western route is easier, but eastern is potentially more rewarding. It's three scenarios long, but you can always turn back, although doing so will cost you an opportunity to get more.
Thanks for the heads up Roge, I'll have to think about which way would be best.