I’ve always imagined them doing dilo’s venom similar to the goblin shark in Depth, where it can create hallucinations where fake dilos may run at you and try to bite but if you attack they fade out, leaving you unaware of which dilo is real. Good vid btw!
This could also make dilo more skill-based to an extent You’d have to wait for something to try attacking a fake dilo, then go in for a bite while their cool-down is active I can see dilo being a counter for stego this way, attacking in between swings at the hallucinations
Dilo's hallucination can be very fun if done well. I think sound plays a much better role than vision in this case, but it's hard to illustrate sound in artworks. In the dark, you can't see much, so a lot depends on your imagination. Imagine being a stego caught and bitten a few times by a dilo. That dilo ran out of your NV, then you hear dilo 3 calls, F calls, pitter patters of what sounds like 5 of them. You hear something's footsteps charging you from one side, biting. You instinctively swipe your tail at the sound, only to catch nothing. In that moment of confusion, a dilo jumps out from darkness, scores another hit on your neck and retreat out of your sight. I would love the play on the receiving end of that gank.
it would be interesting if the venom had the effect bleed was planned to where it fills your stamina, slowly reducing your max stam with each bite until your stamina bar is full of the toxic status effect. Thus your animal collapses, still alive but unable to move, allowing the dilo player(s) to eat you alive
@@brassbeast8582 oh yeah it would be frustrating to fight like 5 dilos and collapse like 6 bites in, but with some balancing who knows. and like when collapsed I should added the idea of a "give up" feature where the player is sent to the main screen but the dino is animated and looks alive or something like that, so you don't ALWAYS have to sit there and watch
And the venom is probably gonna make their prey so mentally damaged that they slowly start loosing their memories, such as learning how to walk due to the strong venom,, then getting paralyzed and can only screech in pain and shock as their on the ground getting *l i t e r a l l y* eaten alive like that teno and ovi, and so they can only try their best to get away even though they'll still die out due to the blood loss after 10 minutes
The ripped alive part is going to be a mechanic, part of the gore update. Devs mentioned you'll be able to rip chunks from dinos, and rip smaller ones apart.
It would be interesting to see the venom confuse the prey by altering colors to an array of rainbow like colors while also having a waving effect, causing the player to not only fail to find the dilo, but everything else around it as well. I didn't explain the effect too well, but it's basically the hypnotic mushroom effect you get in Ark Abberation. Or it could just make the screen blurry making it hard to tell what different things are.
Another cool thing they could add to the venoms mechanics is random foliage shaking for no reason to mimic a hyper aware brain giving off false alarms in its state of panicked fear
The illusion clones could mimic the movement of the dilo player who inflicted the venom, with some kind of added variable which displaces them enough so that they don't look identical, but still "player like" in their movements. A tricky feature to be sure. I don't know if I like the sound of it, but I'd have to see it implemented to form an actual opinion. Let's hope for the best!
I don’t see hallucinations working very well, because as you said, players are good at noticing patterns and it would also make hunting harder since your prey’s behavior would be unpredictable. I prefer venom acting the same way bleed does but instead of it affecting your health, it affects your stamina. Either this or venom affects all of your senses, vision gets blurry, hearing is muffled, and you lose your sense of smell. Anyway, good video.
devs have stated that at night the most you will see of a dinosaur (if you dont have very good night vision) is a suilloete (or however the fuck you spell it), so if the hallucinogen creates silouettes and sound then when you have found out which is real then it has already bitten and hid, also the damaging venom will be for the troodon, so if the dilo would also have that then the troodon would be useless
yeah if they do anything more than anti-coagulant venom as it always had. dilo is simple but definitely scary as it is when it gets dark. very popular in legacy now after the last update
The hallucinations are going to be very effective. Especially with auditory effects. Imagine having sounds of footsteps coming at you from different directions along with multiple pairs of glowing eyes just on the outskirts of your vision at night? It would be ridiculously effective. Just saying that players notice patterns, isn’t rational. That could be an excuse to never implement anything, then. “We should have limited night vision for some animals” “Won’t work!! Players are too good at noticing patterns so it won’t matter!” “We should add a dodge ability for dryo!” “NOPE!! Won’t work!! Players are way too good at noticing patterns!!!” Lol
I love the concept and horror of eating creatures alive like you can take chucks after you inject venom. The venom makeing giveing the victims worse night visiom effect so dillos can take bites out of the creature alive.
Being able to Grab and flail living Dino's would be an awesome feature. Though I won't lie I wish it had something use to its Powerful Bite. The Dilophosaurus had super dense muscle around its Jaw hinting that its Bite was Devastating, Considering this Dilo is an Apex Turned low class Predator, I think it be cool if the Dilo's Could do a Huge Bite like T-rex that if it connects it can Cripple legs.
Idea for Dilo Venom: reduce effected player's night vision by 5% and give a blurred effect around the vignette. make all players around the effected player look as dark as the area outside of their night vision and spawn hallucination dilos around the effected players that make noises accurate to whatever they are doing. Have hallucination dilos run in and dart back out to the edge of their vision occasionally with one looking like it is going to attack with the bite sound and all if they don't attack it. if it is slightly harder to see and you are constantly having to worry about if that is a real attack or not it can cause enough confusion for a Dilo pack to get in a few bites and keep the venom up until the effected player bleeds out if there isn't anyone to help.
I don’t think it would be extremely obvious which dilo is you or not, because chances are you haven’t even been seeing the dilo very much as it is night time. You wouldn’t really have much time to figure out how they move. The AI will be the same, but I’m sure the devs could fix that with all sorts of variables and perhaps even an AI who copies how you move. And also it doesn’t necessarily have to be a dilo, you could start seeing a gigantosaurus or something
i think that its possible that along with the illusions for the venom your dino will also have a "Blurry visual" so both the real player and the inlusions will jut look blurry, along with sounds effects, it Will make you confused since you cannot see very well what the fakes are and which one the player is
Gosh I hope that Dilo is more worth playing once it’s available in Evrima. There needs to be at least at one small carnivore in there that can rival Utahs
Perhaps Dilo's hallucinations will work like mirage's holograms in Apex. It creates symmetrical hallucinations that move as the player moves. Combine that with different Dilo calls and multiple Dilos, it can be really effective against really anybody.
Nocturnal hunter of small prey is how this guy should work in my eyes. The venom is bloody stupid and overdone in my eyes and either makes it OP or bland. At the very least, the venom should only effect smaller animals. The mouth is best adapted to holding small prey after all. I think yeah, eating stuff alive works. Like the ovi pic, thats fucking awesome. But why does it need to be able to do it to a tenonto too? Basically hold onto it while slashing flesh off at the same time.
Would you consider ever making a video with viewers? I've been playing as deinosuchus and it would be really fun if you just had like 20 viewers all the fishing the waterfall or something
The venom keeping the prey alive wouldn't be very helpful and might even harm the user. The teno in the concept is probably just exhausted and the dilo's aren't waiting for it to die to begin eating.
I don’t think the being alive while eating is the venoms work I just think it’s supposed to be reminiscent of how hyenas and wild dogs eat their prey as they kinda give off the same energy
I hope they make the venom do audio illusions as well. If audio and visual are combined the effect will be stronger. However there needs to be some room to spot the illusions as other ways dilos would be op.
You forgot that poison can cause sound effects too, and thats pretty effective to make something panick, even humans, imagine knowing you are being tracked and hearing footsteps all around you.
The living ova makes me wonder if they would actually add some sort build mechanic for the dilos poison where if it passes a threshold based on your size it would paralyze you, acting as technically a kill, just esthetically more morbid
I kinda imagine the dilos venom would paralyze the Dino who was bitten by it, sort of like the Dino’s stam would drain to show the Dino getting tired or it being harder to move, then the Dino would collapse leaving the dilo free to eat the other Dino alive.
wow the venom part aged horribly, dilo's venom is actually useful glad they did it well. disappointed that dilo can't eat it's prey alive that would've added to the horror of dilo and make gore actually scary
I thought i read that the hallucinogenic effects would get more severe if applied at night and with continual attacks. Im really hoping they give it the ability to jump somewhat. Even if its just a little hop
6:13 well...., There is another certain venomous night hunter that will specialize in sound confusion....., so we won’t see Dilo getting it , and solution maybe make An AI that no other player can see accept the one inflicted with the venom , for example a Dilo bites a juvie stego and then it will see a Rex AI, and it would be actual AI but nobody else can see and it doesn’t really attack only stalks, or maybe it can charge but not attack just goes through the player since it is an illusion.
the dilos venom will most likely create siloettes, and at night most species will only see other species as siloettes, so then the hallucinogen will be very powerfull, and if the player figures out which siloette is real, then the dilo can just attack and run again
I think the neurotoxin is a dumb idea. Just make it a noncoagulant venom that can counter the Wallowing mechanic. Or make it so that Wallowing is your only hope for survival.
Omg its horrofying in the image where that little bord dino that i forgot ets name its beeng eaten alive maby the venimos stund et and thay grabbed et and tahy started to eat et taht is horrofyinh
I’ve always imagined them doing dilo’s venom similar to the goblin shark in Depth, where it can create hallucinations where fake dilos may run at you and try to bite but if you attack they fade out, leaving you unaware of which dilo is real. Good vid btw!
I had the same thought but didn't comment :0
This could also make dilo more skill-based to an extent
You’d have to wait for something to try attacking a fake dilo, then go in for a bite while their cool-down is active
I can see dilo being a counter for stego this way, attacking in between swings at the hallucinations
blud predicted the mechanic 2 years in advance 💀💀
@@RiskRulefr
Dilo's hallucination can be very fun if done well. I think sound plays a much better role than vision in this case, but it's hard to illustrate sound in artworks. In the dark, you can't see much, so a lot depends on your imagination.
Imagine being a stego caught and bitten a few times by a dilo. That dilo ran out of your NV, then you hear dilo 3 calls, F calls, pitter patters of what sounds like 5 of them. You hear something's footsteps charging you from one side, biting. You instinctively swipe your tail at the sound, only to catch nothing. In that moment of confusion, a dilo jumps out from darkness, scores another hit on your neck and retreat out of your sight.
I would love the play on the receiving end of that gank.
it would be interesting if the venom had the effect bleed was planned to where it fills your stamina, slowly reducing your max stam with each bite until your stamina bar is full of the toxic status effect. Thus your animal collapses, still alive but unable to move, allowing the dilo player(s) to eat you alive
@@brassbeast8582 oh yeah it would be frustrating to fight like 5 dilos and collapse like 6 bites in, but with some balancing who knows.
and like when collapsed I should added the idea of a "give up" feature where the player is sent to the main screen but the dino is animated and looks alive or something like that, so you don't ALWAYS have to sit there and watch
That's basically troodon
And the venom is probably gonna make their prey so mentally damaged that they slowly start loosing their memories, such as learning how to walk due to the strong venom,, then getting paralyzed and can only screech in pain and shock as their on the ground getting *l i t e r a l l y* eaten alive like that teno and ovi, and so they can only try their best to get away even though they'll still die out due to the blood loss after 10 minutes
Oh shit I just had the same idea and posted it Mb bro
@@legakattack4771 is all chill
The ripped alive part is going to be a mechanic, part of the gore update.
Devs mentioned you'll be able to rip chunks from dinos, and rip smaller ones apart.
Lol!
@@monkfish2047Ik.. I still had a bit of hope back then
@@gajspalt Lmaooo
6:57 this is just pure gold
It would be interesting to see the venom confuse the prey by altering colors to an array of rainbow like colors while also having a waving effect, causing the player to not only fail to find the dilo, but everything else around it as well. I didn't explain the effect too well, but it's basically the hypnotic mushroom effect you get in Ark Abberation.
Or it could just make the screen blurry making it hard to tell what different things are.
Another cool thing they could add to the venoms mechanics is random foliage shaking for no reason to mimic a hyper aware brain giving off false alarms in its state of panicked fear
The illusion clones could mimic the movement of the dilo player who inflicted the venom, with some kind of added variable which displaces them enough so that they don't look identical, but still "player like" in their movements. A tricky feature to be sure. I don't know if I like the sound of it, but I'd have to see it implemented to form an actual opinion. Let's hope for the best!
I gonna main Dilo even if they are bad.. That just shows how loyal I am to this dinosaur
me too :), im here for fun, not to win
average dilo main 😎
I don’t see hallucinations working very well, because as you said, players are good at noticing patterns and it would also make hunting harder since your prey’s behavior would be unpredictable. I prefer venom acting the same way bleed does but instead of it affecting your health, it affects your stamina. Either this or venom affects all of your senses, vision gets blurry, hearing is muffled, and you lose your sense of smell. Anyway, good video.
devs have stated that at night the most you will see of a dinosaur (if you dont have very good night vision) is a suilloete (or however the fuck you spell it), so if the hallucinogen creates silouettes and sound then when you have found out which is real then it has already bitten and hid, also the damaging venom will be for the troodon, so if the dilo would also have that then the troodon would be useless
@@hawkey21 I think thier venom should've been swapped
yeah if they do anything more than anti-coagulant venom as it always had. dilo is simple but definitely scary as it is when it gets dark. very popular in legacy now after the last update
The hallucinations are going to be very effective. Especially with auditory effects. Imagine having sounds of footsteps coming at you from different directions along with multiple pairs of glowing eyes just on the outskirts of your vision at night? It would be ridiculously effective.
Just saying that players notice patterns, isn’t rational. That could be an excuse to never implement anything, then.
“We should have limited night vision for some animals”
“Won’t work!! Players are too good at noticing patterns so it won’t matter!”
“We should add a dodge ability for dryo!”
“NOPE!! Won’t work!! Players are way too good at noticing patterns!!!”
Lol
@@nikolasdemoulin8093 no? It will be incredibly easy to notice that hallucination will act different from the player.
eating Prey alive...Brutal,well it happens but still B R U T A L and the look of fear on that tenos face 0-0
The eating prey alive mechanic would actually help the game in is horror aspect. this could be one of the scariest small tier dinosaurs in the future
I love the concept and horror of eating creatures alive like you can take chucks after you inject venom. The venom makeing giveing the victims worse night visiom effect so dillos can take bites out of the creature alive.
7:00 mosa turned to the dark side
Being able to Grab and flail living Dino's would be an awesome feature.
Though I won't lie I wish it had something use to its Powerful Bite.
The Dilophosaurus had super dense muscle around its Jaw hinting that its Bite was Devastating, Considering this Dilo is an Apex Turned low class Predator, I think it be cool if the Dilo's Could do a Huge Bite like T-rex that if it connects it can Cripple legs.
Idea for Dilo Venom:
reduce effected player's night vision by 5% and give a blurred effect around the vignette.
make all players around the effected player look as dark as the area outside of their night vision and spawn hallucination dilos around the effected players that make noises accurate to whatever they are doing.
Have hallucination dilos run in and dart back out to the edge of their vision occasionally with one looking like it is going to attack with the bite sound and all if they don't attack it.
if it is slightly harder to see and you are constantly having to worry about if that is a real attack or not it can cause enough confusion for a Dilo pack to get in a few bites and keep the venom up until the effected player bleeds out if there isn't anyone to help.
I shall do what must be done... FIRST!
An actually funny comment saying first
I don’t think it would be extremely obvious which dilo is you or not, because chances are you haven’t even been seeing the dilo very much as it is night time. You wouldn’t really have much time to figure out how they move. The AI will be the same, but I’m sure the devs could fix that with all sorts of variables and perhaps even an AI who copies how you move.
And also it doesn’t necessarily have to be a dilo, you could start seeing a gigantosaurus or something
i think that its possible that along with the illusions for the venom your dino will also have a "Blurry visual" so both the real player and the inlusions will jut look blurry, along with sounds effects, it Will make you confused since you cannot see very well what the fakes are and which one the player is
7:07 Maybe dilos venom paralyzes you so your still alive but you can’t do anything to stop it
Maybe the Venom will drain the victim's stamina until the dinosaur just lays down to die, and while it dies the dilos can just eat it. Alive.
Gosh I hope that Dilo is more worth playing once it’s available in Evrima. There needs to be at least at one small carnivore in there that can rival Utahs
Herrera and dilo
Perhaps Dilo's hallucinations will work like mirage's holograms in Apex. It creates symmetrical hallucinations that move as the player moves. Combine that with different Dilo calls and multiple Dilos, it can be really effective against really anybody.
well after seeing the latest devlog it does certainly look promising
Maybe after you are venomized enough, you will fatigue and collapse, being able to call, but nothing more
I feel like these guys will follow prey around and you never know went it will strike
Did you notice that the teno is also alive. So maybe dilo could rip chunks of flesh out of live prey
I would prefer dinosaur to have a paralysis effect giving delay to the preys attacks
Nocturnal hunter of small prey is how this guy should work in my eyes. The venom is bloody stupid and overdone in my eyes and either makes it OP or bland. At the very least, the venom should only effect smaller animals. The mouth is best adapted to holding small prey after all. I think yeah, eating stuff alive works. Like the ovi pic, thats fucking awesome. But why does it need to be able to do it to a tenonto too? Basically hold onto it while slashing flesh off at the same time.
Would you consider ever making a video with viewers? I've been playing as deinosuchus and it would be really fun if you just had like 20 viewers all the fishing the waterfall or something
i like the idea :)
bro sounds so positive
The venom keeping the prey alive wouldn't be very helpful and might even harm the user.
The teno in the concept is probably just exhausted and the dilo's aren't waiting for it to die to begin eating.
i love this series
I don’t think the being alive while eating is the venoms work I just think it’s supposed to be reminiscent of how hyenas and wild dogs eat their prey as they kinda give off the same energy
That's a good point actually
I hope they make the venom do audio illusions as well. If audio and visual are combined the effect will be stronger. However there needs to be some room to spot the illusions as other ways dilos would be op.
You forgot that poison can cause sound effects too, and thats pretty effective to make something panick, even humans, imagine knowing you are being tracked and hearing footsteps all around you.
The living ova makes me wonder if they would actually add some sort build mechanic for the dilos poison where if it passes a threshold based on your size it would paralyze you, acting as technically a kill, just esthetically more morbid
I kinda imagine the dilos venom would paralyze the Dino who was bitten by it, sort of like the Dino’s stam would drain to show the Dino getting tired or it being harder to move, then the Dino would collapse leaving the dilo free to eat the other Dino alive.
5:25 Or the fake ones move the same as the real Dilo but in different directions making it impossible to know where the attack is coming from
wow the venom part aged horribly, dilo's venom is actually useful glad they did it well. disappointed that dilo can't eat it's prey alive that would've added to the horror of dilo and make gore actually scary
What if the venom made Dino sounds or the game sounds louder?
I wish there wasn’t even venom at all in the dilo for more realistic
the audio bro, the poison can make the player hear footsteps
can affect night vision
I really enjoy this video. It's great👍
7:32 dude its just a venom that makes the victims paralyzed XD
I thought i read that the hallucinogenic effects would get more severe if applied at night and with continual attacks. Im really hoping they give it the ability to jump somewhat. Even if its just a little hop
Maybe the Venom might have something to do with muscle spams
i love these videos
6:13 well...., There is another certain venomous night hunter that will specialize in sound confusion....., so we won’t see Dilo getting it , and solution maybe make An AI that no other player can see accept the one inflicted with the venom , for example a Dilo bites a juvie stego and then it will see a Rex AI, and it would be actual AI but nobody else can see and it doesn’t really attack only stalks, or maybe it can charge but not attack just goes through the player since it is an illusion.
Or they get blindness venom slowly building up
@Garrett Ratliff AI , not an illusion, like they spawn a Rex AI that nobody else can see accept the victim that has been bitten
the dilos venom will most likely create siloettes, and at night most species will only see other species as siloettes, so then the hallucinogen will be very powerfull, and if the player figures out which siloette is real, then the dilo can just attack and run again
I think the neurotoxin is a dumb idea. Just make it a noncoagulant venom that can counter the Wallowing mechanic. Or make it so that Wallowing is your only hope for survival.
Just think you're hating, i quite like the venom idea sure players could distinguish. But itd be annoying af an definitely throw people off 😭
is the night thing confirmed, like show a screengrab of text to support the claim at least plz
Did you just hate on the jp dilo
Omg its horrofying in the image where that little bord dino that i forgot ets name its beeng eaten alive maby the venimos stund et and thay grabbed et and tahy started to eat et taht is horrofyinh
Inaccurate
And outdated
You say implemented a lot, but nothing exists in game as of yet. Lol