Enjoying your content, keep on pushing! Could you possibly please make a brief guide to San'Layn Blood DK for playing after the post 11.0.5 Blood buffs? Deathbringer has been so preferred at large that I really don't know anything about San'layn, maybe others would enjoy as well.
I feel like our threat could be tuned a little higher as BDK, at least before this buff, haven't done much this week with the buff. I'd love to see heavy hitters nerfed, interestingly enough, YoDA was 1hp away from a cheat death proc after almost being 1 shot, with lichborne active at 8:47. That was just auto attacks.
@@Flau-h4bi think it was the anima slashes. Those are mega tank busters and i would say the hardest mobs in that dungeon . But yeah your point is still correct
why do you feel a tank should be doing more than half the damage of a dps? healers also dont get to do massive damage, in fact not even close to tanks. Its almost as if each role has a specific job: Healers heal, Tanks tank, and dps do damage. Wouldnt you agree that is a good state and makes sure you cant have wonky double tank comps and still time high keys? and them being less tanky also so far meant we havent seen 4 dps either, seems like a decent state of play
@@tonkey2005 oh but we have seen 4 DPS groups. There’s been some tank + Aug + 2 ret paladin + enhancement comps going around but for the most part it’s correct ratio of roles. The DK buff was good for that initial threat, no need for tanks to do high DPS I agree. My prot paladin does monster damage, it’s fun though, but when you’re second on the meters for overall for a few dungeons in timed runs, you start to wonder.
Yeah you're going to need at least 20 hast for it to be better than deathbringer. Seems like you can do a little bit more damage with it. But the survivability is a little bit better on deathbringer still
Better dmg (insane dmg if you get lucky on big pulls, did 5m on first pull of wake earlier) but much worse survivability from my testing. Deathbringer feels around 1-2 key levels tankier whereas sanlayn is like 250-400k more dps depending on proc luck (complete rng). Personally I would say it’s not worth the risk in high keys, I am top 10dk atm but this is just my opinion
Enjoying your content, keep on pushing! Could you possibly please make a brief guide to San'Layn Blood DK for playing after the post 11.0.5 Blood buffs? Deathbringer has been so preferred at large that I really don't know anything about San'layn, maybe others would enjoy as well.
Please make a San Layn guide broo NOBODY has made any videos on it
Its insane how chill you guys are in These +15 +17 Keys 😂
Love the content! BDK is back!
They've only run them 1000 times
How we can see your talents
is there a reason your enhance didnt do 30M dps to ingra maloch?
why are not breaking the mind link at 24:50 ? Enjoying the content lately, thank you !
oh i see, it does no damage to group if you pre-ams the link. correct ?
that is correct
Death strike " = " hotkey real?
bind on mouse key 6-7-8-9 if u got better one ?
Tanks need a damage buff. Compared to DPS we're wet noodles. Either that or make us tankier again
I feel like our threat could be tuned a little higher as BDK, at least before this buff, haven't done much this week with the buff. I'd love to see heavy hitters nerfed, interestingly enough, YoDA was 1hp away from a cheat death proc after almost being 1 shot, with lichborne active at 8:47. That was just auto attacks.
@@Flau-h4bi think it was the anima slashes. Those are mega tank busters and i would say the hardest mobs in that dungeon . But yeah your point is still correct
@@briceps1was autos anima slash puts a dot on the tank
why do you feel a tank should be doing more than half the damage of a dps? healers also dont get to do massive damage, in fact not even close to tanks. Its almost as if each role has a specific job: Healers heal, Tanks tank, and dps do damage. Wouldnt you agree that is a good state and makes sure you cant have wonky double tank comps and still time high keys? and them being less tanky also so far meant we havent seen 4 dps either, seems like a decent state of play
@@tonkey2005 oh but we have seen 4 DPS groups. There’s been some tank + Aug + 2 ret paladin + enhancement comps going around but for the most part it’s correct ratio of roles. The DK buff was good for that initial threat, no need for tanks to do high DPS I agree. My prot paladin does monster damage, it’s fun though, but when you’re second on the meters for overall for a few dungeons in timed runs, you start to wonder.
Is san layn better now in high keys ? We need to change gear now?
Who knows. Seems more like preference then anything else
@@tacobowl1342 we need 15-20% haste for san ?
Yeah you're going to need at least 20 hast for it to be better than deathbringer. Seems like you can do a little bit more damage with it. But the survivability is a little bit better on deathbringer still
Better dmg (insane dmg if you get lucky on big pulls, did 5m on first pull of wake earlier) but much worse survivability from my testing.
Deathbringer feels around 1-2 key levels tankier whereas sanlayn is like 250-400k more dps depending on proc luck (complete rng).
Personally I would say it’s not worth the risk in high keys, I am top 10dk atm but this is just my opinion
@@Dilllll26so wich talent do you prefer ?
what are u talking about u are still a noodle lol