Hello, this video is excellent. I would like you to create more videos about Spatial Anchors, such as how to create multiple different Spatial Anchors at the same time and how to save them, ensuring that they can be seen again after restarting. Thank you!
Great tutorial, but it would be so helpful to know how to spawn different prefabs attached to different anchors, like: Prefab A -> Anchor 1 Prefab B -> Anchor 2 Prefab C -> Anchor 3 Etc. Anyone know how to implement such functionality? Thanks in advance!
Here are some of the real life use cases: 1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings. 2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging. 3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script
Hello, this video is excellent. I would like you to create more videos about Spatial Anchors, such as how to create multiple different Spatial Anchors at the same time and how to save them, ensuring that they can be seen again after restarting. Thank you!
Great tutorial, but it would be so helpful to know how to spawn different prefabs attached to different anchors, like:
Prefab A -> Anchor 1
Prefab B -> Anchor 2
Prefab C -> Anchor 3
Etc.
Anyone know how to implement such functionality?
Thanks in advance!
thank you for the video! it really helps a lot!
Thanks for the video, it's really useful and I'm looking forward to the next one.
as always a great video, more please ;)
More to come!
may i know how to use different anchors to spawn different objects?
Nice as always! :)
Great video. I would definitely like to see how you modified the controller script
Would def appreciate a bit more depth on real life use cases for these spatial anchors!
Here are some of the real life use cases:
1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings.
2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging.
3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
I hope this works good on quest 2 , As always nice video we definitely need a video to customize according to our ideas.
Pls make a video about it
Nice vídeo!! But what if I want to move the Anchor after placing it? It will keep the spawn location ir the last location?
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Do you know if this is only possible with Meta Quest Link or if SteamVR or something else could also support this from the Quest 3 wireless to PC?
Yes, this is possible with Link and air link.
@@immersiveinsiders Thank you
Is there any way to put more than one different anchor? Like one a video player and another an object
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script