Simple Metahuman and Third Person Tutorial Pt.1 (Updated Please see descriptions!)

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 154

  • @Emma_her
    @Emma_her 2 ปีที่แล้ว +5

    Finally someone who explains it quite well, thanks bro, you helped me a lot, new subscriber

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Glad it helps :)

    • @Josh729J
      @Josh729J 2 ปีที่แล้ว

      @@RelaxKiral Does anyone know why selecting humanoid doesn't work for me. I click the humanoid option and nothing happens or shows up

  • @malice_wonderland
    @malice_wonderland 3 ปีที่แล้ว +2

    I've been crying through the "official" Unreal 5 Metahuman tutorials and JSFILMS attempt - yours WORKS. Only constructive feedback I can give is to keep an ear on your volume level :) Thanks for making this.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      My pleasure! :) Good idea! Maybe I will edit the the volume level too !

  • @speedymacky
    @speedymacky 3 ปีที่แล้ว

    I was in the dark for a couple of weeks just only touching and feeling the awesomeness of metahuman character. But now you've turned on the lights and I was able to see the real beauty on it, I can now be able to use this on any of my projects. THANK YOU VERY MUCH FOR SHARING!

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      I am so glad to hear it helps! Comments like this really motivate me to do more videos :)

  • @pingyao8827
    @pingyao8827 3 ปีที่แล้ว +4

    Thanks so much, really useful tutorial. Finally got my Metahumans controllable.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Glad it helps :)

  • @eriqblack
    @eriqblack 3 ปีที่แล้ว +4

    You should do more detailed explanations on WHY you are doing what you are doing, not just showing it, it will really help your viewers have a better understanding, which in turn makes for a better learning experience. Great job.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Good idea! Maybe I will do not beginner video for more details explanation.
      There is a balance on how deep to get it and try not to potentially bored the beginner, but I think it is a good idea to have some sort of intermediate video and do the same/similar thing but maybe with multiple ways
      Thanks for the constructive comments! :)

    • @IamNeighborlee
      @IamNeighborlee 2 ปีที่แล้ว

      @@RelaxKiral I am far from a beginner, and I had a slightly hard time following, in part bc your voice is too low in volume and not helping there, is sometimes you talk too fast ;) TY tho wonderful tut, very appreciated, in a leagues of its own ;)) BUT, as above, I have no collision visibile mesh around my metahuman in char editor. How do I fix, and is that an issue ?

  • @zarazane2787
    @zarazane2787 3 ปีที่แล้ว +2

    Hey Kiral, I've been searching for this for the last three days and today I found your tutorial. I am sooo happy and yaaay all the way. I've not tried it yet but credit where it's due "AWESOME" I give you 100 points from 10 for this xD very detailed, very competent, very helpful and funny. Keep it up and make us to happy Pros :-)

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      My pleasure and Thanks Zara! I am glad you enjoyed it (*^o^*)/ yay

  • @flyde5348
    @flyde5348 3 ปีที่แล้ว +2

    You legend, this is exactly what I was looking for. Thanks

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      My pleasure! Glad that it helps! (*^^*)

  • @tilljehle7560
    @tilljehle7560 2 ปีที่แล้ว

    Thanks for this Video its the easiest and best video i saw with metahumans in UE

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      My pleasure glad it helps :)

  • @nicotangara7037
    @nicotangara7037 3 ปีที่แล้ว +10

    This is awesome! I do have a problem tho.
    My torso doesn't want to follow the animation blueprint of the 3rd person. The rests of the mesh do. I have been redoing the process twice and still have an issue. What did I do wrong and how do I fix it?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +2

      Hi there
      You can try to use the Master pose component
      In this new video it might help a bit
      th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters
      Hope this might helps a bit!

    • @АлександрСтанков-ь5ю
      @АлександрСтанков-ь5ю 3 ปีที่แล้ว

      Did you solve the problem?

    • @АлександрСтанков-ь5ю
      @АлександрСтанков-ь5ю 3 ปีที่แล้ว

      There is another skeleton for the torso, you just need to retarget it the same way and then put animation on you're sweater.

    • @nicotangara7037
      @nicotangara7037 3 ปีที่แล้ว

      @@АлександрСтанков-ь5ю I remade the Third Person BP with the parts of metahuman and it works

    • @АлександрСтанков-ь5ю
      @АлександрСтанков-ь5ю 3 ปีที่แล้ว

      @@nicotangara7037 oh okay

  • @IamNeighborlee
    @IamNeighborlee 2 ปีที่แล้ว +1

    Just wondering, I followed a diff tut got lost here , but no matter, TY so much for doing this, easy to follow and good pace! I was wondering tho, using metahuman and BP_character_myname as the anim, my character is unable to look up or down as yours clearly is, is there a fix ? I can look at this but I thought you might see this and save me the time of trying tofind where in video I can , or can't do that. TY!!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there, I am not sure what your exact problem but my guess is you filter might be set to filtered out. docs.unrealengine.com/4.26/en-US/Basics/ContentBrowser/UserGuide/Filters/
      Or you somehow cannot search in keywords Or you might wanna try the advance search feature in unreal. docs.unrealengine.com/4.27/en-US/Basics/ContentBrowser/AdvancedSearchSyntax/
      I hope it might helps a bit and good luck!

    • @IamNeighborlee
      @IamNeighborlee 2 ปีที่แล้ว

      @@RelaxKiral What I meant is that after trying this and its a great tut btw, my metahuman character as per this video, has no looking up or down. Where would I look to fix that ?
      TY :)

  • @malice_wonderland
    @malice_wonderland 3 ปีที่แล้ว +1

    One question.. Did you have problems with the fingers? Mine are all twisted. Is there a remap change like you did with the spine? Everything else is pretty good.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      I did not encounter that problem. However, for the fingers you can double check the differences between your character and target character pose, to make sure it is consistent before you retarget it.
      You might/can adjust the pose of your Metahuman to match the character you want to map (e.g directions of the axis and the positions), maybe I will consider to do an intermediate tutorial on this topic in the future. :)

  • @thayscasado255
    @thayscasado255 2 ปีที่แล้ว

    This is awesome! Thank you

  • @groovygrover6178
    @groovygrover6178 2 ปีที่แล้ว

    really great tutorial!!!
    did help me a lot! :D
    only the torso doesn't want to animate. :|
    do you maybe where I have to look to fix that?
    thx for the great tutorial!! :D

    • @groovygrover6178
      @groovygrover6178 2 ปีที่แล้ว

      never mind, already found your next video! :) (th-cam.com/video/JsTw3sAor-U/w-d-xo.html)
      thx again! :)

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there,
      I am so glad to hear it helps!
      In the description, there is a link for the pt2 video talked about the master pose component.
      Here is the link th-cam.com/video/7J6lEdeAnE0/w-d-xo.html
      Hopefully it might help you to fix that! Cheers~ :)

  • @lrnzo73
    @lrnzo73 3 ปีที่แล้ว +4

    could you make a tutorial on how to animate it but with mixamo animations?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +3

      Good idea! I will consider it :)

  • @feliciaodeghe1014
    @feliciaodeghe1014 3 ปีที่แล้ว +1

    Nice

  • @KaziKohli
    @KaziKohli 3 ปีที่แล้ว +1

    It works to me, only the torso (shirt) doesn't animate at all! The hand are working.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      You can double check on the Animation-> anim Class -> select the correct animBP setting on your Torso or try to use the Master pose component
      In the new video it might help a bit th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

  • @hypno-puffin9114
    @hypno-puffin9114 2 ปีที่แล้ว

    It is the best tutorial, thank you very much!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      My pleasure :) glad it helps!

  • @juanjose8148
    @juanjose8148 3 ปีที่แล้ว +1

    hey bro, could you please make a video of how to pass projects from UE 4 to UE 5?

  • @CharlesFraser
    @CharlesFraser 2 ปีที่แล้ว

    great tutorial thanks!

  • @EslamBiker
    @EslamBiker 3 ปีที่แล้ว +1

    hi man , thanks for everything , do you know how create animations for the characters? You can download them from Maximo, but it limeted, especially the face animation, which I did not find a solution for. I put characters from metahuman inside the project and I can use mannequin animation on it, but the mannequin one does not have facial movements in any position other than moving the head and I want to move the eyes and mouth , any help will be great

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Thanks for supporting!
      If you combine the third person, maximo and with the Unreal Live Link it will probably can give you more variation on the face.
      Have a look in this simple tutorial I created earlier and I hope this might be helpful
      th-cam.com/video/erwXtT9lXR4/w-d-xo.html

  • @devanshkhurana5453
    @devanshkhurana5453 2 ปีที่แล้ว

    really helpful , Thanks:)

  • @asntech4014
    @asntech4014 3 ปีที่แล้ว +1

    wow thanks!!

  • @technic7420
    @technic7420 3 ปีที่แล้ว +1

    Thank you very much, could you make a video on how to add other animations to it, for example, walking with a mixamo or in some other way, thanks again. Or just write how please

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      This video around 37:51from the link touches on this topic a bit to show how to use other animation, but it probably do not fit what you need specifically
      th-cam.com/video/x37uIyt7K2Y/w-d-xo.html
      Since I think you are the third person want it. So maybe I will consider to make a simple video on this topic like using mixamo animation later. :)

    • @technic7420
      @technic7420 3 ปีที่แล้ว

      Thank you

  • @Flyontheend
    @Flyontheend 2 ปีที่แล้ว

    Thank you SO MUCH!!!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      My pleasure ^^ /

  • @GearTyype
    @GearTyype 2 ปีที่แล้ว +1

    Thank you. Everything looking good except at the end after retargeting everything, the arms are crossed (hands are coming out opposite sides of the body). Any idea what to do? Thanks.

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Hi there !
      There is a pt2 of the video in the description that mention a second method regards of the master component that might be able to help.
      Hope that might help a bit. :)

  • @takkersss
    @takkersss 3 ปีที่แล้ว +1

    Hi thanks for your video ! I have a problem with my torso, it is motionless and it has no animation, he is not attached to anything :/ Can you help me please ?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      You might wanna try the master pose method in the description
      And I also mention it in the part 2 video
      th-cam.com/video/JsTw3sAor-U/w-d-xo.html
      Hope this might help :)

  • @wildmillardz8934
    @wildmillardz8934 2 ปีที่แล้ว

    Thank you so much! worked great! however when I play, his mustache and beard on my character disappear, as if it was in his head instead of on surface. Do you know what the cause of this may be?

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      H there! I am not sure what exactly is the problem. When it comes to hair the common problems I would encounters are LODs might not exists in hair or beard, in those cases remove the LODs after LOD1 would work. In the other case, I could think of is it could be the parent and child relationship might not be correct. (Maybe See 8:17 to double check ) , last I could think of is you need to scale or offset the hair, but you shouldn't need to do that for a pure metahuman.
      Anyway hope this might give you a little help. Good luck! :)

  • @IamNeighborlee
    @IamNeighborlee 2 ปีที่แล้ว

    TY so much for this ;))

  • @GOZAGAMEPLAY
    @GOZAGAMEPLAY 2 ปีที่แล้ว

    Hi, I can't do an action to push an object with my meta human character, can it help me? Or do you make a video.

  • @papaamiin9658
    @papaamiin9658 2 ปีที่แล้ว

    Thanks so much for helpful the video , unfortunatly UE5 Change alot of things like Retarget Animation Disappeared in ue 5 and no matter what i do my torso and face does not move i even used master pose to fix it but does not work

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      My pleasure!
      Interesting! I am gonna test on the latest UE5 this or next week for that! Thanks for sharing!

  • @TzaphCatArts
    @TzaphCatArts 3 ปีที่แล้ว

    Great work! =)

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Thanks (о´∀`о)

  • @RockG.o.d
    @RockG.o.d 3 ปีที่แล้ว

    just so you know, you can copy and then paste them all, and no need to rename. it already does it.

  • @erim3461
    @erim3461 3 ปีที่แล้ว +1

    Hey, your tutorial is great ! I just have a problem when i try to retarget the animation bleuprint to my skeleton, i can't find the skeleton in the list, there no skeleton, so i tryied to fix it and found that it appeared when i uncheck "Show Only Compatibles Skeletons"; so i select my skeleton and press retarget but unreal crashes. So, i would know if you know how to make my skeleton compatible?

    • @erim3461
      @erim3461 3 ปีที่แล้ว

      I FIXED IT!!

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      So glad to hear that your problem has been resolved! :)

    • @feliciaodeghe1014
      @feliciaodeghe1014 3 ปีที่แล้ว

      @@erim3461 pls how?

  • @lordofthelair6716
    @lordofthelair6716 2 ปีที่แล้ว

    it works in a trainwreck sorta way.

  • @meisam4784
    @meisam4784 3 ปีที่แล้ว

    Thank you

  • @dhillibabup8548
    @dhillibabup8548 3 ปีที่แล้ว +1

    in my metahuman hand is not properly synked with the body, Kindly help me with it please

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Hi there,
      You might wanna watch the pt2 of the video in the description. There is a different way to sync the body that might solve your problem. Hope it will helps :)

  • @topmysteryexpert1276
    @topmysteryexpert1276 2 ปีที่แล้ว

    bro you are great

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Glad it helps :)

  • @EslamBiker
    @EslamBiker 3 ปีที่แล้ว

    very nice

  • @IvanReel
    @IvanReel 2 ปีที่แล้ว

    This method also does work for 4.27, at least for me. Functionally I can get all to work except my Torso. Any ideas on a fix? Followed your process several times. I noted your Head and Torso mapped together before you retargeted animations. Whereas my head was the only asset following the mannequin animations before retargeting.

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Please read the description for the pt2 video talked about the master pose component.
      Hopefully it might help you a bit :)

    • @IvanReel
      @IvanReel 2 ปีที่แล้ว

      @@RelaxKiral thank you sir. Working through it now.

  • @MalikRockie00
    @MalikRockie00 3 ปีที่แล้ว

    This was very informative thanks.
    However, for some reason the legs seem to have the animation not synced with the rest of the body, it's as if the rest of the body's animation is 1 sec ahead. Any solution on how to fix that?
    Also, I feel like there's got to be an easier workflow to get the mixamo animations on the metahuman models.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Hi there! My pleasure!
      You might wanna watch the pt2 video in this video description which is the other way to sync the body animation, that might works better on ya. Hope it helps!

  • @kleiberarchiviz
    @kleiberarchiviz 2 ปีที่แล้ว

    How do you do the redirection of the Metahuman skeleton to the UE4 mannequin?, I mean assign the skeleton of the UE4 mannequin to a metahuman, Thanks

  • @IamNeighborlee
    @IamNeighborlee 2 ปีที่แล้ว

    Mine seemed to work fine, but I don't have the collision cage around my metahuman char., is that a problem, or just a setting off ? The robot 3rd person char still shows up, with my metahuman over it. There is no 3d person in game to delete, so how do I get rid of it~! ;)
    FIXED< but now my hands are missing, but progress!! ;)), do I need to do pt2 ?

    • @IamNeighborlee
      @IamNeighborlee 2 ปีที่แล้ว

      Ok got this so far, fixed it and now to pt 2 in this video.

  • @ishitrealbad3039
    @ishitrealbad3039 3 ปีที่แล้ว +1

    hmm both in UE5 and 4.26 my torso, hands and head just stay fixed even though the animBP is assigned to it, you know why?

    • @RinGoGuntheR
      @RinGoGuntheR 3 ปีที่แล้ว +3

      I'd like to know this too. I'm having the same issue.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      Hi Ringo and ishit,
      There are two ways to solve this, you need to either set the correct retarget animeBP or if that do not work you can also assign the master pose on the “mesh” and torso, hands and head as the target.
      Here is the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
      And on the next tutorial for Metahuman I will address this issue too!
      Hope this helps a bit, Cheers :)

  • @fracturedreality88
    @fracturedreality88 3 ปีที่แล้ว +1

    My hair be LOD 0 all the time.

  • @Quamuaz
    @Quamuaz 2 ปีที่แล้ว

    thanks a lot the tutorial. it's not working in last ue5, any suggestion? thanks reply~

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there! I think in the latest released UE4 is different with the preview version, so I probably need to upload a new one, basically the UI and the Retargeting changed.

    • @Quamuaz
      @Quamuaz 2 ปีที่แล้ว +1

      @@RelaxKiralaha, thanks for your concern so much

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      @@Quamuaz my pleasure and here is the renewed one hope it might help
      th-cam.com/video/5mBrzdf6wWg/w-d-xo.html

  • @efaydnn
    @efaydnn 2 ปีที่แล้ว

    hi my character's torso cant be animated is there any fix for this creepy thing

  • @unrealitybites
    @unrealitybites 3 ปีที่แล้ว

    Can you export directly from Bridge to your 3rd person project or do you have to go through an intermediate metahuman project?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Yes! You could export directly from bridge to your 3rd person project !
      Just make sure the project is created before you export from bridge, so that you can set the export location to the 3rd person project.
      The way to import will be similar how this video import to the Metahuman sample
      th-cam.com/video/-cfk5dsC2Rc/w-d-xo.html
      Hope this help a bit :)

    • @unrealitybites
      @unrealitybites 3 ปีที่แล้ว

      @@RelaxKiral Thanks, worked flawlessly. Great tutorial, just what I was looking for at the right time.

  • @Tiles.1
    @Tiles.1 3 ปีที่แล้ว

    Tysm

  • @phantomgaming5199
    @phantomgaming5199 2 ปีที่แล้ว

    didnt work for me, i made a normal underweight female metahuman but in the end torso and face are inline together and feet and legs inline togther, but not inline tottaly :(
    update: i tried on a normal weight metahuman and it worked BUT i made an animation montage for dashing/dodging , when i do that body splits into two pieces

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there. You might want to try the master pose component method that mentioned in the description and in the pt2 of the video. Hope this might help a bit. Good luck!

    • @phantomgaming5199
      @phantomgaming5199 2 ปีที่แล้ว

      @@RelaxKiral okay thanks

  • @misterimpossible_ai
    @misterimpossible_ai 2 ปีที่แล้ว

    I am facing a problem with this, I followed along with every bit of the tut but in the end the torso of my metahuman doesnt follow along like the rest!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there you might want to watch the part 2 of the video mentioned in the description.hope that might helps a bit

  • @333studios.
    @333studios. 3 ปีที่แล้ว

    Never used MetaHuman but am I able to only use the head of a MetaHuman and put it on a different body that already has animations and cloth?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      Yes you would able to do that! Since the metahuman head and body are separated :)

    • @333studios.
      @333studios. 3 ปีที่แล้ว +1

      @@RelaxKiral Gonna test it right now ! :D

  • @hellcat3ds623
    @hellcat3ds623 2 ปีที่แล้ว

    My feet are not working. what does it mean: mapped? (If this method do not works on your UE5, like your body or torso or feet was not mapped probably.)

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there here is the latest renewed video for UE5 on this topic
      th-cam.com/video/5mBrzdf6wWg/w-d-xo.html
      Hope it might helps :)

  • @agahnim0196
    @agahnim0196 3 ปีที่แล้ว

    I followed all instructions and it worked pretty well, but my character's shoes are moving away when he runs.... anyone has any idea what might cause that?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว +1

      You can double check on the Animation-> anim Class -> select the correct animBP setting on your shoes(Feet) or try to use the Master pose component
      In the new video it might help a bit th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

    • @agahnim0196
      @agahnim0196 3 ปีที่แล้ว

      @@RelaxKiral Dude, the "Set Master Pose Component" thingy worked like a charm!
      Thank you so much, you're a real wizard! :)

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      My pleasure! Glad to hear man!! :)

  • @ahmedsaleh4640
    @ahmedsaleh4640 3 ปีที่แล้ว

    the character keeps glitching when i enter full screen mode when i jump or randomly sometimes i dont know why i tried the master pose same thing please help i use 4.62

    • @ahmedsaleh4640
      @ahmedsaleh4640 3 ปีที่แล้ว +1

      i fixed it when i set the forced lodo to -1 but now i have the hair problem im fine with not using the full screen mode but will it affect my game if i released it somehow i dont know if this problem is from my pc or the engine really

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Hi Glad to hear!!!
      I am not sure what exactly the problem is your hair, but if it is the hair clipping problem
      Just to follow the instructions in this video description
      th-cam.com/video/7J6lEdeAnE0/w-d-xo.html
      Also try to lower the quality for testing in case it is from the PC side
      Hope this helps a bit! :)

    • @ahmedsaleh4640
      @ahmedsaleh4640 3 ปีที่แล้ว

      @@RelaxKiral no the problem when i press the F11 to enter full screen the character glitches ( as if the legs separte from the body or shoulders height increase) this was happening when i set the Lodo to 0 but when i set it to -1 and enter the full screen (F11) its back to normal and no glitching
      i tried searching online but i cant see anyone that may have had this issue

  • @deathstriker9076
    @deathstriker9076 3 ปีที่แล้ว +1

    FYI, this seems like a waste of time in UE5. This only gets the legs and hands moving in it.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Thanks for the info!!
      For UE5 here is the way might help
      Try to use the Master pose component
      Here is the new video th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
      Hope this might help a bit!

    • @deathstriker9076
      @deathstriker9076 3 ปีที่แล้ว +1

      @@RelaxKiral I eventually got everything working. Thanks for your effort. Making the head a socket to the body helped. Otherwise it was floating a foot above his body.

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Glad to hear ( ´∀`)!

  • @michaelkohler4154
    @michaelkohler4154 2 ปีที่แล้ว

    everything but the head is working? Any ideas?

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there you might wanna try the pt. 2 method which mentioned in the description.
      Hope it might helps

  • @Josh729J
    @Josh729J 2 ปีที่แล้ว

    Does anyone know why selecting humanoid doesn't work for me. I click the humanoid option and nothing happens or shows up

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Hi there here is the latest renewed video for UE5 on this topic
      th-cam.com/video/5mBrzdf6wWg/w-d-xo.html
      Hope it might helps :)

    • @Josh729J
      @Josh729J 2 ปีที่แล้ว +1

      @@RelaxKiral hey I actually figured it out. Unreal itself is broken haha i have to stretch the window across the entire screen and only then can I start to see the options barely. Thanks for the response though!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      @@Josh729J haha glad to hear 😊

  • @ToastyEggos
    @ToastyEggos 3 ปีที่แล้ว

    when i import my meta human in she doesnt have hair at all im so confused do you know how to fix this?

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Not sure what is the problem for situation you mentioned but sounds like related to the problem I mentioned around 2:07 :)

    • @kevlargames1860
      @kevlargames1860 3 ปีที่แล้ว

      Did you turn on the groom addons? If you havent then delete the metahuman folder, turn on the addon, restart the engine and then reimport the metahuman file.

  • @yasha5853
    @yasha5853 3 ปีที่แล้ว

    I have only shoose animation after this

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      It is written in the description for other who might have the same issue. :)
      You can try to use the Master pose component
      In this new video
      th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters
      Hope this helps a bit

  • @Toxicc_Nightcore
    @Toxicc_Nightcore 3 ปีที่แล้ว

    it dsnt show any skeletons at all for me 15:51

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Hi there
      I am not sure what's the actual problem but I am guessing you might not setup the metahuman skeleton and ready for retargeting 14:11
      Hope this might help a bit :)

  • @gurjar3609
    @gurjar3609 2 ปีที่แล้ว

    Torso Is not Working Plase Help

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Please read the description for the pt2 video talked about the master pose component.
      Hopefully it might help you a bit :)

  • @kud0ru573
    @kud0ru573 2 ปีที่แล้ว

    My metahuman is still balled help

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Did you changed the LODSync like the video and still do not have hair fro mm distance ? @0@
      It is also mentioned in the new UE5 Video just in case you are using UE5
      th-cam.com/video/5mBrzdf6wWg/w-d-xo.html

  • @vukmilosevic3810
    @vukmilosevic3810 3 ปีที่แล้ว

    My head wont stick to the body

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      Hi there
      You can try to use the Master pose component
      In this new video it might help a bit
      th-cam.com/video/7J6lEdeAnE0/w-d-xo.html :) I visited this topic again.
      Also the doc
      docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters
      Hope this might helps a bit!

    • @vukmilosevic3810
      @vukmilosevic3810 3 ปีที่แล้ว

      @@RelaxKiral thanks

    • @vukmilosevic3810
      @vukmilosevic3810 3 ปีที่แล้ว

      @@RelaxKiral ok now i did it and it works, thank you so much

    • @RelaxKiral
      @RelaxKiral  3 ปีที่แล้ว

      My pleasure!! :)