Devlog#7: Improving Objective Clarity

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  • เผยแพร่เมื่อ 28 ส.ค. 2024

ความคิดเห็น • 12

  • @wumbla_
    @wumbla_ หลายเดือนก่อน

    A lot of cool ways to utilize the NPC dialogue in the future. Excited to see where that goes.

  • @MaximumAxiom
    @MaximumAxiom หลายเดือนก่อน +2

    Having a separate player object per scene is preferable in most circumstances. It should be a shared prefab, you should only modify it in 1 spot though. The reason why its better is because if there is a bug affecting the player's object and you persisted that object then reloading a scene wouldn't fix it. You really only want to bring things scene to scene that make sense to persist between scenes like a music manager or game manager.
    For teleportation it sounds like you have the right idea, you just need to make the system more open minded that the player may not have entered from teleportation. Maybe pass a POCO along that could have a teleportation key or the exact position after you're finishing interacting with the NPC.

    • @VanakatuTheGame
      @VanakatuTheGame  หลายเดือนก่อน +1

      Aaa that's so true, because otherwise I thought any sort of gameobject repetition could be improved on..
      And about the POCO, thank you for the hint ^^ I'm going to try that idea out

  • @littlecm5950
    @littlecm5950 หลายเดือนก่อน

    keep these devlog working, Im loving it! ❤️

  • @ghastlypompano2
    @ghastlypompano2 หลายเดือนก่อน

    Nice stuff. Good job.

  • @SUPERitaa
    @SUPERitaa หลายเดือนก่อน +2

    as a gamedev 382 subs is hard to get gj

    • @VanakatuTheGame
      @VanakatuTheGame  หลายเดือนก่อน

      Well damn ahahha thank you!

  • @ELF_Productions
    @ELF_Productions หลายเดือนก่อน

    an easy way i do my scene spawning of player is that i have a game manager set to not destroy on load so it persists through every scene. I've got a vector2 for spawn location. When i hit the trigger in scene1 it will store on the game manager where in scene 2 you should appear so that when you start scene2 the player object for scene2 will look at the game manager and move to that location. that way it didnt need a dictionary or anything really

    • @VanakatuTheGame
      @VanakatuTheGame  หลายเดือนก่อน +1

      Aah I see, that's a good solution, and really easy to implement too :D @MaximumAxiom brought up a pretty good point about the problems that could come with that tho in this comment section, I hadn't thought about it.

    • @ELF_Productions
      @ELF_Productions หลายเดือนก่อน

      @@VanakatuTheGame keep up the awesome work