How To Model A Working Mechanical Iris in Fusion

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 47

  • @Otho1001
    @Otho1001 3 หลายเดือนก่อน +4

    Took me over a day going through the video and making one that worked for my project, but this was an outstanding video! Thank you, learned so much.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  3 หลายเดือนก่อน

      Great to hear! These can be fun to build but do take a little bit of fiddling with :)

  • @realradrob
    @realradrob 7 หลายเดือนก่อน +2

    A few years back a friend of mine brought me a 3D printed design of a mechanism like this with a lifting platform incorporated into the motion. I spent days and days in Fusion modeling everything and figuring out joints and limits and contact boundaries to get a design that was going to be machinable. I REALLY could have used a tutorial like this back when I was trying to figure it out 😂. Once I got it figured out though it was so satisfying knowing I took a huge step in my modeling abilities. I ended up machining all the pieces on my 5 axis machine and it’s still one of my favorite projects I’ve ever made. I never quite got to a design that was machinable and could completely close the iris, but I got pretty close. This design could have definitely solved my problem. Anyways, thanks for making this content, these videos show me little shortcuts that I didn’t even know existed to speed up my modeling process. So thanks for taking the time to make these videos!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +1

      Awesome thanks for sharing! that must have been fun to see that project to completion! even if it wasn't perfect in the end.

  • @claystore
    @claystore หลายเดือนก่อน

    Thanks a lot for the video. I was having problems at 13:30 with the Slider joint. Whenever i selected the second component, it would error with "components are rigidly assembled". I eventually figured out that when I created the original component for the Iris leaf, it was by default "grounded" Right clicking on the Component in the tree, I had an option to "Unground" at the very top. Lots of joy after that. Thanks again for the Video!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน +1

      Yeah sadly Fusion has that option as on by default. really frustrating. If you don't like/use it you can toggle it off in user preferences so it doesn't ground to parent by default.

  • @markscheiner3952
    @markscheiner3952 7 หลายเดือนก่อน +1

    Really great Fusion tutorial. Excellent pace and depth. Please keep these kind of mechanical tutorials coming. Thanks for posting

  • @hutchdw77
    @hutchdw77 7 หลายเดือนก่อน

    I’ve been wondering about this mechanism for decades.
    Thanks!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +2

      Happy to help! This is like the most simple style but we can cover some of the others in future videos. That can get pretty intricate. Im 3d printing this one now.. :)

  • @GeryS.
    @GeryS. 7 หลายเดือนก่อน +1

    YES! Looking forward for more interesting tutorials like this! 🤙🤙🤙

  • @GGGG_3333
    @GGGG_3333 7 หลายเดือนก่อน

    I really wish to see a whole series as well 😍.
    I am also interested in CAD mainly for woodworking. Maybe a series on that as well 😍.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน

      Noted! I plan on doing a few more of these :)
      With woodworking do you have your own setup to machine the parts? are you programming in fusion as well?

    • @GGGG_3333
      @GGGG_3333 7 หลายเดือนก่อน

      @@LearnEverythingAboutDesign I actually started with using Aspire but recently moved to fusion. I am yet to actually start my fusion CAM journey 😅.
      Maybe another series on that also 🙈.

  • @Djeez2
    @Djeez2 7 หลายเดือนก่อน

    Great design, and I learned a few Fusion tricks along the way. Thanks!

  • @mitchimal
    @mitchimal 7 หลายเดือนก่อน

    Amazing work as always. Well done mate. Got a good project coming up and this will be a good starting point

  • @Lutzenbub
    @Lutzenbub 5 หลายเดือนก่อน

    Thank you very much for your expertise. The video helped me a lot to understand this

  • @CraigHollabaugh
    @CraigHollabaugh 7 หลายเดือนก่อน

    So many little tips, thanks Matt.

  • @vitaliydvorkin1342
    @vitaliydvorkin1342 หลายเดือนก่อน

    How did you get that body outline. It is really helpful

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน

      At which point in the video? If i had to guess I would say Project (P), but if you have a timestamp I could give you more info.

    • @vitaliydvorkin1342
      @vitaliydvorkin1342 หลายเดือนก่อน

      @LearnEverythingAboutDesign just the outlines around the bodies. That's not how my UI looks and yours looks more useful

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน

      @@vitaliydvorkin1342 Not sure as mine is default...
      If its a shading thing then CTRL+6 will show the edges on a shaded model.
      If its the opacity thing. that should happen by default when you activate a component. It will drop the opacity of all other components. If that doesn't happen for you go to your User Preferences in the top right, then go to Assemblies (under Design) and check "Active component visibility".

    • @vitaliydvorkin1342
      @vitaliydvorkin1342 หลายเดือนก่อน +2

      @LearnEverythingAboutDesign CTRL - 6, that's what did it. All these years using the software, I could have really used that shortcut haha! Thank you so much

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน +1

      @@vitaliydvorkin1342 you can also go to the bottom center of the screen where th elittle monitor is. that will have all the display settings and show you the shortcuts. I use CTRL4 to hid the edges and CTRL6 to bring them back all the time on Forms models.

  • @miguelbatres1075
    @miguelbatres1075 7 หลายเดือนก่อน

    Hi! It's a great tutorial! Do you have info about how to design more complex iris mechanism? I'm a mechanical engineer and I wanna know more about it but I don't find info anywhere

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +2

      I can do more videos. there are so many variations of these things. i have at least 2 more in mind I could cover.

    • @miguelbatres1075
      @miguelbatres1075 7 หลายเดือนก่อน

      Ok perfect! You should! It’s an original content I believ and thanks it’s really fun design something like that

  • @nahuelise4055
    @nahuelise4055 7 หลายเดือนก่อน

    Amazing work! However i went along all the video while doing this model and only the revolt join seems to show,i have the free version,does that have something that limits what animations i can use?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน

      No they should all show. Do you mean after you add them you only see one or do you mean when you apply them you only see revolute? For the as-built-joint there should be a drop down to see all of them. for the Joint, there is a second tab to pick the joint type.

    • @nahuelise4055
      @nahuelise4055 7 หลายเดือนก่อน

      I retried it all from the start and now it worked,the only thing that i made different is that i made the "body" a component and fixed it

  • @patrizioyeah7941
    @patrizioyeah7941 7 หลายเดือนก่อน

    Very good ❤

  • @dan5her
    @dan5her 7 หลายเดือนก่อน

    Now I can build an iris for my Stargate

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +1

      Just be careful which one you jump to!

    • @dan5her
      @dan5her 7 หลายเดือนก่อน

      @@LearnEverythingAboutDesign 🤣🤣

  • @RTJ3DCosplay
    @RTJ3DCosplay หลายเดือนก่อน

    would love to see you try this video in blender lol

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน +1

      Why do you hate me ;) I think make with the CAD sketcher add-in or booleans in the mod stack it would be possible but would be tough (for me).

    • @RTJ3DCosplay
      @RTJ3DCosplay หลายเดือนก่อน

      @@LearnEverythingAboutDesign i'm a believer in "blender is better" so anytime i see a great piece of work being done on CAD i ALWAYS offer the challenge to do it on blender.
      funny enough everyone whos an "engineer" has always FAILED at this lol yet i model in blender without problems (i made a functional power rangers morpher recently that the customer was told was "impossible" using nothing but blender)
      i would love to see you do it in blender though nothing wrong with a friendly challenge ;)