A few years back a friend of mine brought me a 3D printed design of a mechanism like this with a lifting platform incorporated into the motion. I spent days and days in Fusion modeling everything and figuring out joints and limits and contact boundaries to get a design that was going to be machinable. I REALLY could have used a tutorial like this back when I was trying to figure it out 😂. Once I got it figured out though it was so satisfying knowing I took a huge step in my modeling abilities. I ended up machining all the pieces on my 5 axis machine and it’s still one of my favorite projects I’ve ever made. I never quite got to a design that was machinable and could completely close the iris, but I got pretty close. This design could have definitely solved my problem. Anyways, thanks for making this content, these videos show me little shortcuts that I didn’t even know existed to speed up my modeling process. So thanks for taking the time to make these videos!
Thanks a lot for the video. I was having problems at 13:30 with the Slider joint. Whenever i selected the second component, it would error with "components are rigidly assembled". I eventually figured out that when I created the original component for the Iris leaf, it was by default "grounded" Right clicking on the Component in the tree, I had an option to "Unground" at the very top. Lots of joy after that. Thanks again for the Video!
Yeah sadly Fusion has that option as on by default. really frustrating. If you don't like/use it you can toggle it off in user preferences so it doesn't ground to parent by default.
Happy to help! This is like the most simple style but we can cover some of the others in future videos. That can get pretty intricate. Im 3d printing this one now.. :)
@@LearnEverythingAboutDesign I actually started with using Aspire but recently moved to fusion. I am yet to actually start my fusion CAM journey 😅. Maybe another series on that also 🙈.
@@vitaliydvorkin1342 Not sure as mine is default... If its a shading thing then CTRL+6 will show the edges on a shaded model. If its the opacity thing. that should happen by default when you activate a component. It will drop the opacity of all other components. If that doesn't happen for you go to your User Preferences in the top right, then go to Assemblies (under Design) and check "Active component visibility".
@LearnEverythingAboutDesign CTRL - 6, that's what did it. All these years using the software, I could have really used that shortcut haha! Thank you so much
@@vitaliydvorkin1342 you can also go to the bottom center of the screen where th elittle monitor is. that will have all the display settings and show you the shortcuts. I use CTRL4 to hid the edges and CTRL6 to bring them back all the time on Forms models.
Hi! It's a great tutorial! Do you have info about how to design more complex iris mechanism? I'm a mechanical engineer and I wanna know more about it but I don't find info anywhere
Amazing work! However i went along all the video while doing this model and only the revolt join seems to show,i have the free version,does that have something that limits what animations i can use?
No they should all show. Do you mean after you add them you only see one or do you mean when you apply them you only see revolute? For the as-built-joint there should be a drop down to see all of them. for the Joint, there is a second tab to pick the joint type.
@@LearnEverythingAboutDesign i'm a believer in "blender is better" so anytime i see a great piece of work being done on CAD i ALWAYS offer the challenge to do it on blender. funny enough everyone whos an "engineer" has always FAILED at this lol yet i model in blender without problems (i made a functional power rangers morpher recently that the customer was told was "impossible" using nothing but blender) i would love to see you do it in blender though nothing wrong with a friendly challenge ;)
Took me over a day going through the video and making one that worked for my project, but this was an outstanding video! Thank you, learned so much.
Great to hear! These can be fun to build but do take a little bit of fiddling with :)
A few years back a friend of mine brought me a 3D printed design of a mechanism like this with a lifting platform incorporated into the motion. I spent days and days in Fusion modeling everything and figuring out joints and limits and contact boundaries to get a design that was going to be machinable. I REALLY could have used a tutorial like this back when I was trying to figure it out 😂. Once I got it figured out though it was so satisfying knowing I took a huge step in my modeling abilities. I ended up machining all the pieces on my 5 axis machine and it’s still one of my favorite projects I’ve ever made. I never quite got to a design that was machinable and could completely close the iris, but I got pretty close. This design could have definitely solved my problem. Anyways, thanks for making this content, these videos show me little shortcuts that I didn’t even know existed to speed up my modeling process. So thanks for taking the time to make these videos!
Awesome thanks for sharing! that must have been fun to see that project to completion! even if it wasn't perfect in the end.
Thanks a lot for the video. I was having problems at 13:30 with the Slider joint. Whenever i selected the second component, it would error with "components are rigidly assembled". I eventually figured out that when I created the original component for the Iris leaf, it was by default "grounded" Right clicking on the Component in the tree, I had an option to "Unground" at the very top. Lots of joy after that. Thanks again for the Video!
Yeah sadly Fusion has that option as on by default. really frustrating. If you don't like/use it you can toggle it off in user preferences so it doesn't ground to parent by default.
Really great Fusion tutorial. Excellent pace and depth. Please keep these kind of mechanical tutorials coming. Thanks for posting
Thanks, will do!
I’ve been wondering about this mechanism for decades.
Thanks!
Happy to help! This is like the most simple style but we can cover some of the others in future videos. That can get pretty intricate. Im 3d printing this one now.. :)
YES! Looking forward for more interesting tutorials like this! 🤙🤙🤙
I really wish to see a whole series as well 😍.
I am also interested in CAD mainly for woodworking. Maybe a series on that as well 😍.
Noted! I plan on doing a few more of these :)
With woodworking do you have your own setup to machine the parts? are you programming in fusion as well?
@@LearnEverythingAboutDesign I actually started with using Aspire but recently moved to fusion. I am yet to actually start my fusion CAM journey 😅.
Maybe another series on that also 🙈.
Great design, and I learned a few Fusion tricks along the way. Thanks!
Glad I could help!
Amazing work as always. Well done mate. Got a good project coming up and this will be a good starting point
Awesome! 3rd video will be out later today.
Thank you very much for your expertise. The video helped me a lot to understand this
Glad it was helpful!
So many little tips, thanks Matt.
Happy to help!
How did you get that body outline. It is really helpful
At which point in the video? If i had to guess I would say Project (P), but if you have a timestamp I could give you more info.
@LearnEverythingAboutDesign just the outlines around the bodies. That's not how my UI looks and yours looks more useful
@@vitaliydvorkin1342 Not sure as mine is default...
If its a shading thing then CTRL+6 will show the edges on a shaded model.
If its the opacity thing. that should happen by default when you activate a component. It will drop the opacity of all other components. If that doesn't happen for you go to your User Preferences in the top right, then go to Assemblies (under Design) and check "Active component visibility".
@LearnEverythingAboutDesign CTRL - 6, that's what did it. All these years using the software, I could have really used that shortcut haha! Thank you so much
@@vitaliydvorkin1342 you can also go to the bottom center of the screen where th elittle monitor is. that will have all the display settings and show you the shortcuts. I use CTRL4 to hid the edges and CTRL6 to bring them back all the time on Forms models.
Hi! It's a great tutorial! Do you have info about how to design more complex iris mechanism? I'm a mechanical engineer and I wanna know more about it but I don't find info anywhere
I can do more videos. there are so many variations of these things. i have at least 2 more in mind I could cover.
Ok perfect! You should! It’s an original content I believ and thanks it’s really fun design something like that
Amazing work! However i went along all the video while doing this model and only the revolt join seems to show,i have the free version,does that have something that limits what animations i can use?
No they should all show. Do you mean after you add them you only see one or do you mean when you apply them you only see revolute? For the as-built-joint there should be a drop down to see all of them. for the Joint, there is a second tab to pick the joint type.
I retried it all from the start and now it worked,the only thing that i made different is that i made the "body" a component and fixed it
Very good ❤
Thanks 😄
Now I can build an iris for my Stargate
Just be careful which one you jump to!
@@LearnEverythingAboutDesign 🤣🤣
would love to see you try this video in blender lol
Why do you hate me ;) I think make with the CAD sketcher add-in or booleans in the mod stack it would be possible but would be tough (for me).
@@LearnEverythingAboutDesign i'm a believer in "blender is better" so anytime i see a great piece of work being done on CAD i ALWAYS offer the challenge to do it on blender.
funny enough everyone whos an "engineer" has always FAILED at this lol yet i model in blender without problems (i made a functional power rangers morpher recently that the customer was told was "impossible" using nothing but blender)
i would love to see you do it in blender though nothing wrong with a friendly challenge ;)