Hey everyone! Hope you are enjoying this very wacky video! Pinning a comment because I've had 2 people point this out and I realized I should have clarified something about one of the current mysteries: (UPDATED!) In a segment where I talk about the cyber city musicer script, I note how despite the code saying it should play 20% slower, the weird route theme plays 20% faster. Some people said this is because it uses a separate file, and and I realized I didn't make it clear that I was already aware of this. The weird route theme in game plays 20% faster than the base file. It playing a different file doesn't change how the math works. No matter the length, the code says it should be playing slower. Now it is possible I have completely misunderstood how it works so PLEASE PLEASE fact check me if that's the case I really want to understand how it works and not spread misinfo!!! I will edit and update this comment if I get corrected! UPDATE 1: So it turns out that my math may have been incorrect after all! Apparently, the normal Cyber City music plays 3% SLOWER not faster, if that's the case then the math is different and works as a simple multiplication of the songs speed. I have yet to fully confirm this because as stated in the video, it is EXCRUCIATINGLY HARD to spot a 3% difference. As of now though, this seems like the most likely explanation. This is also a callout post for VGMforyou since they LIED and said it plays at +3% speed (this is a joke don't give them any trouble, it's a very easy mistake to make)
Possible explanation: You Can Always Come Home: you can always hear this song on all albums. This song is like home and you can always come home and listen to it no matter what chapter album you are on.
That's a good explanation! A lot of the in game tracks are set up for better looping, while the soundtrack versions often have a few seconds of silence added at the end so they don't abruptly hop from one track to the next. As much as some people may complain about inaccuracies (and there is valid complaints in that department) it's important to consider the differences in the formats.
Fun fact: Before the Story is actually technically an undertale song!! The song was first made for the Undertale PS4 theme!! It was then later used in Deltarune
@alfae Has Toby said that anywhere? If not, I can see it being made for deltarune (which was in development at the time) and then also used for the PS4 menu theme because he thought it would fit there too.
As an enjoyer of useless random trivia, as well as music and code I do not understand, this was greatly appreciated. Thank you for providing this information to the masses, and me in particular.
22:54 The mistake here is that the Weird Route version of the song uses a different file. Some of the segments of the song use different instruments or are missing on the weird route, and it is this file that gets sped up slightly. You can see in the script that the main route is playing "cybercity.ogg", and the weird route is playing "cybercity_alt.ogg".
even with that, both files get run through the same code. Doesn't matter the file, the math should work out to be the same UPDATE: Check the pinned comment, I am pretty sure I made a mistake
Thank you for these useless trivia facts! I love learning about random tidbits that don’t actually matter. Unless the door not having a chime in the soundtrack is actually the key to solving all of deltarunes lore, of course. Also! I do think that having that section about songs reappearing in the both versions of the soundtrack, particularly the toriel house song, play first was a good idea. I really enjoy when videos like this have some sort of “chronological” order to them, particularly with discoveries and whatnot. (ALSO ALSO, My current only idea as to why the toriel house song played in both chapters is just the fact that toriels house is really important in chapter 2, particularly the ending. Though the chapter 3 soundtrack having or not having this track as well would also break that theory)
I'm really glad to hear that you liked how I ordered the video! Structuring this video was. A challenge to say the least. I agree with you on the Toriel's house idea. That's the best explanation that I can think of at least.
i know exactly what's going on with "the door!" so in fl studio, the daw toby uses, when you export audio, there are three settings you can choose from regarding the bits of audio at the end of the render like the release and reverb, or the "remainder," as it's called. one is "leave remainder," which just lets the remainder play out at the end. another is "cut remainder," which abruptly ends the audio before the remainder can play. lastly, and most importantly for this explanation, is "wrap remainder," which takes the remainder and plays it at the beginning. this last one in particular is really good for seamless looping, which is something that you'd really want for background music. normally with this setting, the remainder is so subtle that you can barely hear it if you aren't looking for it, yet without it, you can tell the loop feels more abrupt than it should. it seems that for this song, toby rendered the audio with "wrap remainder," and that weird chime that plays at the beginning is just an artifact from what would normally be the end of the audio. the reason why you can hear it is simple: "the door" is a quiet song, and the chimes, which are louder than the synths, have a lot of reverb. for the soundtrack, he rerendered the audio using, if i recall correctly, "cut remainder," which is an odd decision in my opinion, as i would have done "leave remainder," and he did do that for undertale's soundtrack and probably some songs in deltarune's soundtracks too, but whatever. tl;dr: the extra chime at the beginning of "the door" in-game is a weird artifact caused by toby trying to make seamlessly looping audio.
My guess for The Door is that the chime makes the track’s loop more natural? I remember Ruins did a similar thing by adding an extra note at the end that makes the song naturally loop back to the beginning of the game, but the note’s not in the OST. Also, the pitch/speed being different between the game and the OST is pretty common in UT too. The prime example I can think of is Fallen Down, which (I think) plays at different speeds (0.86 at the start of the game and 0.75 after you spare Toriel, according to the wiki.) Though the unedited speed is the same as “Fallen Down Reprised” so you can probably guess why it was unchanged for the game... But annoyingly, His Theme and Save The World only play at their slow-down speed in the game, but for some reason, it’s sped up in the OST at the file's “original” speed/pitch. (But Hopes and Dreams is slowed down the same amount both in the game and soundtrack???) Yeah, sorry for revealing this mystery/music mess is in Undertale, too. The fanmade “ Undertale: Your Best Companion Soundtrack” and “Deltarune: The Darkworld Companion Soundscape” both try to capture the in-game soundtrack's intended pitch/speed.
I had my suspicions the same thing was happening in Undertale, but after all I went through for these 2 soundtracks I didn't have it in me to check lol. It's all so weird! Thanks for sharing that with me!
@@shadowhaxor99I feel like Undertale’s pitch shifting is a lot more blatant. Some examples I noticed during my first playthrough (I was already familiar with the OST) include Death by Glamor being slowed down in game, Core being sped up in game, and Reunion being slowed down in game.
Awesome video! 10/10 would go down the rabbit hole only to fall 40 stories into an abyss again! I'm STILL perplexed as to what the hell is going on with the math for the weird route city song. THE MYSTERIES KEEP BEING MYSTERIOUS!! I'm praying that with this video being posted people are gonna start noticing the weird math and finally crack the case... (Also who made that swanky border full of musical notes and shit haha totally wasn't me. Wink.)
I noticed another inconsistency in Giga Size. The in game version cuts off earlier than the soundtrack version. Also, I’m guessing the difference in the door is because the in game version loops and that chime at the start finishes the melody when it loops.
Also, I thought cyber city alt was a completely different sound file than the regular cyber city. The alt version is sped up because that file is actually a lot slower than the regular version.
Interesting! I completely missed Giga Size somehow, maybe I was just completely worn down from listening to all the soundtracks at that point lol. I think that's a pretty good guess for why there's the chime in the door.
It is a completely different file, but it still plays 20% faster in game even though the math says it shouldn't. The base file is still slower than what plays in game. I have no idea why this is, I'm probably missing something but idk UPDATE: check the pinned comment, I did in fact make a mistake. I think. This is very confusing if you couldn't tell already.
I personally think You Can Always Come Home is present in both OSTs because it'll become important later. Like imagine in Chapter 6 or 7, a new version of the song plays that's corrupted and stuff. Maybe something like "You can never come home". Just would be a bit of fun storytelling. I also think it's important due to how significant it is to each Chapter. It's the final song to play before the Chapter ends no matter what (aside from the credits of course). I just think it has some interesting potential. It could also work similarly to some of Undertale's songs where it marks the end of the normal route but, if the weird route has special unique tracks, some extra songs may appear after it. Don't get me wrong, absolutely unnecessary and has confused me since I saw the soundtrack but that's what I think
I think you can always come home is in the ch 2 soundtrack is because the next dark fountain is there and it’s going to use the hell out of that light-motif and it’s there so it’ll be at the top of our memory when we listen to ch 2 music to ready us for ch 3
13:58 I have a pretty decent guess for why that chime exists in the in game version! I can’t confirm atm that this is true, but it’s likely for the purpose of looping smoothly. Those chimes end the track right before the loop point to where that initial chime would be the “downbeat.” So, to make it loop at intended with a smaller file size, he included it in the beginning of the track. He would have made a different render for the soundtrack version to not include it at the beginning, but include it for the second loop!
18:07 it absolutely is, I made a GameMaker game a number of years ago that loaded midi files in for the sound track and used a single sample of pitched audio to act as a “note” for a given track.
@ it’s capable of so much more than people give it credit for. It’s not recommended, but you can even make 3D games in it, IMSCARED is an example of such.
No one has mentioned it yet but with the whole “coding music to make it sound different in game” was also in undertale with the track “So cold” (snowy) when you fight snowdrakes mom in truelab. Meaning you can insert any track you want into that code to get that same glitchy effect
@ me too! I thought i watched something about it but i must be recalling incorrectly.. it would be cool if you could make a sequel to this video talking about that! :-D
22:50 is the werid route version not a completely different song? There's a lack of instrumentation and the song stays on the "verse" of the song without the other part like on the normal route version. So it could have a completely independent speed.
I have some more info about this in the pinned comment, that's not the issue. The issue was I was wrong about the normal route being faster, it's slower. That means that my math is wrong and I got it backwards. Not 100% certain but that seems to be the case
Honestly, my first guess as to why You Can Always Come Home is in the Chapter 2 OST would be that it'd be kinda weird to have the last song before the credits song being Chill Jailbreak Alarm To Study And Relax To. I think it's probably a mix of that and thematic importance, since family and Kris' relationship to their family is a huge part of Deltarune. (Also the joke part of it as well, You Can Always Find It On The OST)
You can calculate the percentage of difference by putting a metronome on top of the trqck and find the twmpo by ear, and then compare the percentage between both speeds you found :)
The issue for me at least is making sure I cut the songs properly when recording them playing in game. If I miss the timing it could shift the results. I did my best to listen to the in game and try recording and comparing, but it's really hard to be certain. The metronome is a very good idea though!
I think You Can Always Come Home repeats because the song is more relevant in Chapter 2, but also appears in Chapter 1. Like, Chapter 2 easily has the more important scene with it. I think the intention might be that since the song has that increased importance in Chapter 2, players are more likely to remember it FROM Chapter 2 and look for it in there, forgetting it already appeared because again, the cinematic it plays in is more important and significantly longer. If you don't take your time, you don't even hear it for that long in Chapter 1. Chapter 3 also takes place in the Home so it could be setup for that, but I'm much shakier on that reasoning.
If I had to guess. If you were to listen to the Deltarune Soundtrack from Chapter 2 in isolation and try to imagine the chapter playing out in your head, you wouldn't know that the Chapter ends in Toriel's House at all. Perhaps Toby was considerate of that and included all the soundtracks that could be used to organically convey the chapter's story. Imagine say hypothetically an orchestral version of Deltarune: Chapter 2 wouldn't inlcude "You can always Come Home" it would transition from ".sans" to "Until Next Time", which would be very confusing in it's absense.
Both soundtracks end with the same songs. You Can Always Come Home, a variation of Don't Forget, and Before The Story. It reinforces the fact that there's only one ending. You know, the thing Toby has said about the game. It applies to the soundtrack to. That's what i first thought when i noticed them being on both soundtracks. Also it ends with Before The Story, almost like there's a timeloop that takes you to before the story. Jaru was right sorry.
I don't know if you need 3 songs to reinforce that idea, I feel like 2 is enough. Then again, who knows. Maybe he wanted to make it very clear. Also how dare you bring Jaru's timeline theory to my house, you are banned from my life.
Maybe only the tracks that appear in ALL chapters are shared between soundtracks? You have to come home to sleep in order to end the chapter, and use the menu to start anyway, sooo...... ¯\_(-_-)_/¯
It kinda seems like we won't be going home at the end of chapter 3, although that's hard to say for certain. Who knows! Guess future chapters will reveal moer info and make this more or less confusing. Hopefully less. Please toby. Please.
I made it some 1000 views I am the 940- 986(difference in refreshing) person to know about the newly duscivered facts! Great video Btw you are really underrated
Oh, i could swear to god the soundtrack and ingame versions of big shot sounded differently. The soundtrack version just didnt hit nearly as hard, at the time i brushed it off as maybe its cuz it was in the heat of a fight, but could it be that the two versions are different indeed
the only extensive discussion i've seen about pitch in utdr is regarding death by glamour's in-game vs ost version. i believe in-game it's pitched down 5%. personally the difference sticks out like a sore thumb, and i feel like it gives the song a darker and more dramatic tone. i really appreciate toby's version tweaks. in-game serves to assimilate you in the game, and ost serves to be extensively listenable, even if i do tend to prefer the in-game versions anyway...
so maybe you can always come home is on their because chapter 3 starts with a song based off of it since the darkworld is in your home? he just wanted to be their to strengthen the connection??
I think it probably has more to do with how the music sounds since most songs can just be skipped through by mashing buttons quick;y, so the exact length isn't super important, but that could be the case for certain cutscene songs like the dark truth!
lol im pretty sure the thing with the songs being pitched/sped up & down ingame happens wit undertale too. undertale's ingame songs are very slightly different from the ost in pitch and it has bothered me for YEARS
@@shadowhaxor99 I wouldn't say there's necessarily any meaning behind it - not too much, anyway. From what experience I have with digitally-created music, pitching everything up in post is a hell of a lot easier than pitching up every single instrument in your DAW of choice (which for Toby is FL Studio, which just for reference I haven't ever used). I'd wager that's the explanation. As for why? There are probably a fair few things you can get out of slightly detuning things away from the set of pitches you're used to hearing, but I don't know enough about music theory to state them with any confidence.
Honestly I think the answer is he just tweaked it a bit in engine and liked how it sounded more. Maybe he didn't want to go to back to FL studio, update it, and reimport it.
For big shot maybe the end one and spamton talking but its not apart of the song but thstd imply the secret time isnt him talking and it is the song!? But then nevermind im not good at this
based on the Spamton plush I think it is implied to be him talking, although yeah not sure what the difference in the soundtrack is supposed to imply. It's weird.
@shadowhaxor99 damn your right I went against myself with this comment cause I always though "are people not realizing that spamtons voice is what he sounds like in his battles???" I forgot about my spamton plush during this comment to so uhh I guess my theory is wrong unless the fact it could be where the fan gamer stuff is non-canon so it's right?? I don't even know I'm just gonna wait for the next chapter becuase Toby (Understandably) doesn't want to spoil everything or alot just from chapter 1 and 2 yknow?
The naming conventions are a bit confusing but the do make sense in terms of where the songs play. The soundtrack names are a bit more professional sounding, which makes sense for being sold as a product.
Because of how slight the difference is, it's actually really hard to record the in game song and compare them. If I cut the audio incorrectly even by a single frame that could throw off the result, since most songs are only changed 3-5%. The code is the only way to be 100% accurate
Actually it's not in chapter 1 since sans is outside his store and the music doesn't change when you speak to him, just checked the soundtracks and the game myself.
@@squidwardtentacles8659 No worries lol, I have had that happen to me as well! It's easy to mix up the songs, they do blend together unless you go back and take a closer look.
Before the story is actually in the chapter 1 release, but can only be heard on the menu after you beat the game so it's a bit more obscure than some other songs if you haven't gone back to replay it
You don't seem to understand exactly how music distribition and video game music works. A lot of this can either be purely coincidental or accidental. I see no reason to believe this is as deep as any of you make it regardless of it being Toby Fox. He would have a far more reasonable way to hide mysteries and secrets.
Yeah... I'm being over dramatic for the sake of comedic effect. I am aware there is very likely no mysteries or secrets. I just thought this was weird.
@shadowhaxor99 Okay, I apologize. I feel as though my comment may have come off as aggressive. It is a little weird, though it's a bit more common than many realize.
Hey everyone! Hope you are enjoying this very wacky video! Pinning a comment because I've had 2 people point this out and I realized I should have clarified something about one of the current mysteries: (UPDATED!)
In a segment where I talk about the cyber city musicer script, I note how despite the code saying it should play 20% slower, the weird route theme plays 20% faster. Some people said this is because it uses a separate file, and and I realized I didn't make it clear that I was already aware of this. The weird route theme in game plays 20% faster than the base file. It playing a different file doesn't change how the math works. No matter the length, the code says it should be playing slower. Now it is possible I have completely misunderstood how it works so PLEASE PLEASE fact check me if that's the case I really want to understand how it works and not spread misinfo!!! I will edit and update this comment if I get corrected!
UPDATE 1: So it turns out that my math may have been incorrect after all! Apparently, the normal Cyber City music plays 3% SLOWER not faster, if that's the case then the math is different and works as a simple multiplication of the songs speed. I have yet to fully confirm this because as stated in the video, it is EXCRUCIATINGLY HARD to spot a 3% difference. As of now though, this seems like the most likely explanation. This is also a callout post for VGMforyou since they LIED and said it plays at +3% speed (this is a joke don't give them any trouble, it's a very easy mistake to make)
Maybe You Can Always Come Home is on both because you can *always* come home? That sort of extremely dumb joke is right up Toby's alley.
yeah he would do that 100%
Exactly what I thought
Toby Fox's humour is beyond my understanding sometimes 😂
Or just to set atmosphere for susie being in your home to set up the mood while listening
Possible explanation: You Can Always Come Home: you can always hear this song on all albums. This song is like home and you can always come home and listen to it no matter what chapter album you are on.
You WILL always come home
Deltarune Ost:
Come home *_or die!_*
The Door thing is definitely to make the loop sound nicer, I'd think
That's a good explanation! A lot of the in game tracks are set up for better looping, while the soundtrack versions often have a few seconds of silence added at the end so they don't abruptly hop from one track to the next. As much as some people may complain about inaccuracies (and there is valid complaints in that department) it's important to consider the differences in the formats.
Fun fact: Before the Story is actually technically an undertale song!! The song was first made for the Undertale PS4 theme!! It was then later used in Deltarune
Very cool!
I prefer to think of it as a deltarune song that made an appearance in an Undertale thing
@@caltheuntitled8021 the song was made before deltarune came out and was specifically made for the theme lol
@alfae Has Toby said that anywhere? If not, I can see it being made for deltarune (which was in development at the time) and then also used for the PS4 menu theme because he thought it would fit there too.
@@caltheuntitled8021
Just like Gaster amirite
As an enjoyer of useless random trivia, as well as music and code I do not understand, this was greatly appreciated. Thank you for providing this information to the masses, and me in particular.
I am glad to hear the torment I put myself through was worth it! Very glad to hear you enjoyed!
@@shadowhaxor99 it was very much worth it
Toby is as silly with his characters as he is with his code
He occasionally gets a little silly with it (to my detriment)
22:54 The mistake here is that the Weird Route version of the song uses a different file. Some of the segments of the song use different instruments or are missing on the weird route, and it is this file that gets sped up slightly. You can see in the script that the main route is playing "cybercity.ogg", and the weird route is playing "cybercity_alt.ogg".
even with that, both files get run through the same code. Doesn't matter the file, the math should work out to be the same UPDATE: Check the pinned comment, I am pretty sure I made a mistake
18:44 people have been thrown in asylums for sentences less insane than this
I had to sacrifice a lot for this video. May you all remember me as the man I was before the madness.
I knew about the "The Door" inconsistency before. But I'm gonna give you that one.
Honestly I was a little overconfident about being the first to find it, knowing how dedicated this game's fanbase is. even still, I'll take it.
fun fact the flowey song when you annoy him gets slower, and if you change the song the game does it automaticly
Interesting example from Undertale! Also, very useful for me to know if I dive back in and try to learn how some of this music works!
@@shadowhaxor99 PS if you do dive into game maker, you can search all scripts, so you can find al lthe cases where music changes real easy.
Thank you for these useless trivia facts! I love learning about random tidbits that don’t actually matter. Unless the door not having a chime in the soundtrack is actually the key to solving all of deltarunes lore, of course.
Also! I do think that having that section about songs reappearing in the both versions of the soundtrack, particularly the toriel house song, play first was a good idea. I really enjoy when videos like this have some sort of “chronological” order to them, particularly with discoveries and whatnot.
(ALSO ALSO, My current only idea as to why the toriel house song played in both chapters is just the fact that toriels house is really important in chapter 2, particularly the ending. Though the chapter 3 soundtrack having or not having this track as well would also break that theory)
I'm really glad to hear that you liked how I ordered the video! Structuring this video was. A challenge to say the least. I agree with you on the Toriel's house idea. That's the best explanation that I can think of at least.
i know exactly what's going on with "the door!" so in fl studio, the daw toby uses, when you export audio, there are three settings you can choose from regarding the bits of audio at the end of the render like the release and reverb, or the "remainder," as it's called. one is "leave remainder," which just lets the remainder play out at the end. another is "cut remainder," which abruptly ends the audio before the remainder can play. lastly, and most importantly for this explanation, is "wrap remainder," which takes the remainder and plays it at the beginning. this last one in particular is really good for seamless looping, which is something that you'd really want for background music. normally with this setting, the remainder is so subtle that you can barely hear it if you aren't looking for it, yet without it, you can tell the loop feels more abrupt than it should. it seems that for this song, toby rendered the audio with "wrap remainder," and that weird chime that plays at the beginning is just an artifact from what would normally be the end of the audio. the reason why you can hear it is simple: "the door" is a quiet song, and the chimes, which are louder than the synths, have a lot of reverb. for the soundtrack, he rerendered the audio using, if i recall correctly, "cut remainder," which is an odd decision in my opinion, as i would have done "leave remainder," and he did do that for undertale's soundtrack and probably some songs in deltarune's soundtracks too, but whatever.
tl;dr: the extra chime at the beginning of "the door" in-game is a weird artifact caused by toby trying to make seamlessly looping audio.
AWESOME!!! Thank you for sharing this, glad to have someone who has experience with FL studio to share this information!
My guess for The Door is that the chime makes the track’s loop more natural? I remember Ruins did a similar thing by adding an extra note at the end that makes the song naturally loop back to the beginning of the game, but the note’s not in the OST.
Also, the pitch/speed being different between the game and the OST is pretty common in UT too. The prime example I can think of is Fallen Down, which (I think) plays at different speeds (0.86 at the start of the game and 0.75 after you spare Toriel, according to the wiki.) Though the unedited speed is the same as “Fallen Down Reprised” so you can probably guess why it was unchanged for the game...
But annoyingly, His Theme and Save The World only play at their slow-down speed in the game, but for some reason, it’s sped up in the OST at the file's “original” speed/pitch. (But Hopes and Dreams is slowed down the same amount both in the game and soundtrack???)
Yeah, sorry for revealing this mystery/music mess is in Undertale, too. The fanmade “
Undertale: Your Best Companion Soundtrack” and “Deltarune: The Darkworld Companion Soundscape” both try to capture the in-game soundtrack's intended pitch/speed.
I had my suspicions the same thing was happening in Undertale, but after all I went through for these 2 soundtracks I didn't have it in me to check lol. It's all so weird! Thanks for sharing that with me!
@@shadowhaxor99I feel like Undertale’s pitch shifting is a lot more blatant. Some examples I noticed during my first playthrough (I was already familiar with the OST) include Death by Glamor being slowed down in game, Core being sped up in game, and Reunion being slowed down in game.
Wait, where can I find these soundtracks? I'd really like to hear the songs in their intended way.
@eloise2319 you can find them by looking them up, but probably own ut/Dr's osts before hand to support toby fox
Awesome video! 10/10 would go down the rabbit hole only to fall 40 stories into an abyss again!
I'm STILL perplexed as to what the hell is going on with the math for the weird route city song. THE MYSTERIES KEEP BEING MYSTERIOUS!! I'm praying that with this video being posted people are gonna start noticing the weird math and finally crack the case...
(Also who made that swanky border full of musical notes and shit haha totally wasn't me. Wink.)
Thank you!!! I hope the mystery is solved bc it will haunt me until the day I die!!!!!
Carpet.
Check it out.
I'm in the house.
Im in the house-like carpet.
Check it out
I'm
house.
Like carpet
Carpet
Carpet
7:00 imagine its not on chapter 3 but is in every subsequent chapter
Honestly this is the funniest possiblity
I noticed another inconsistency in Giga Size. The in game version cuts off earlier than the soundtrack version. Also, I’m guessing the difference in the door is because the in game version loops and that chime at the start finishes the melody when it loops.
Also, I thought cyber city alt was a completely different sound file than the regular cyber city. The alt version is sped up because that file is actually a lot slower than the regular version.
Interesting! I completely missed Giga Size somehow, maybe I was just completely worn down from listening to all the soundtracks at that point lol. I think that's a pretty good guess for why there's the chime in the door.
It is a completely different file, but it still plays 20% faster in game even though the math says it shouldn't. The base file is still slower than what plays in game. I have no idea why this is, I'm probably missing something but idk UPDATE: check the pinned comment, I did in fact make a mistake. I think. This is very confusing if you couldn't tell already.
I personally think You Can Always Come Home is present in both OSTs because it'll become important later. Like imagine in Chapter 6 or 7, a new version of the song plays that's corrupted and stuff. Maybe something like "You can never come home". Just would be a bit of fun storytelling. I also think it's important due to how significant it is to each Chapter. It's the final song to play before the Chapter ends no matter what (aside from the credits of course). I just think it has some interesting potential. It could also work similarly to some of Undertale's songs where it marks the end of the normal route but, if the weird route has special unique tracks, some extra songs may appear after it.
Don't get me wrong, absolutely unnecessary and has confused me since I saw the soundtrack but that's what I think
Very good ideas! There are a lot of potential reasons that lay hidden in the mysterious future...
I think you can always come home is in the ch 2 soundtrack is because the next dark fountain is there and it’s going to use the hell out of that light-motif and it’s there so it’ll be at the top of our memory when we listen to ch 2 music to ready us for ch 3
That's a pretty good explanation, drawing attention to it to keep focus on the upcoming chapter right as you reach the end of chapter 2
13:58 I have a pretty decent guess for why that chime exists in the in game version! I can’t confirm atm that this is true, but it’s likely for the purpose of looping smoothly. Those chimes end the track right before the loop point to where that initial chime would be the “downbeat.” So, to make it loop at intended with a smaller file size, he included it in the beginning of the track. He would have made a different render for the soundtrack version to not include it at the beginning, but include it for the second loop!
That's probably the reason, a lot of songs get changed to make them a better listening experience when in a soundtrack format.
18:07 it absolutely is, I made a GameMaker game a number of years ago that loaded midi files in for the sound track and used a single sample of pitched audio to act as a “note” for a given track.
Very cool! I knew nothing about GameMaker before I started working on this video so I had no clue what it was capable of!
@ it’s capable of so much more than people give it credit for. It’s not recommended, but you can even make 3D games in it, IMSCARED is an example of such.
I wonner who made that thumpnail...
Truly a mystery for the ages
No one has mentioned it yet but with the whole “coding music to make it sound different in game” was also in undertale with the track “So cold” (snowy) when you fight snowdrakes mom in truelab. Meaning you can insert any track you want into that code to get that same glitchy effect
Good example! I wonder how exactly that works in the code...
@ me too! I thought i watched something about it but i must be recalling incorrectly.. it would be cool if you could make a sequel to this video talking about that! :-D
22:50 is the werid route version not a completely different song? There's a lack of instrumentation and the song stays on the "verse" of the song without the other part like on the normal route version. So it could have a completely independent speed.
I have some more info about this in the pinned comment, that's not the issue. The issue was I was wrong about the normal route being faster, it's slower. That means that my math is wrong and I got it backwards. Not 100% certain but that seems to be the case
Fun fact! Before the story was first publicly shown in the PS4 Undertale Home Screen theme
That's right! I had completely forgotten about this!
The reason there's a melody note at the start of The Door is so it can loop properly cause without it the melody would just cut off.
This is an amazing video, I loved it :)
Thank you very much!
Honestly, my first guess as to why You Can Always Come Home is in the Chapter 2 OST would be that it'd be kinda weird to have the last song before the credits song being Chill Jailbreak Alarm To Study And Relax To. I think it's probably a mix of that and thematic importance, since family and Kris' relationship to their family is a huge part of Deltarune. (Also the joke part of it as well, You Can Always Find It On The OST)
You can calculate the percentage of difference by putting a metronome on top of the trqck and find the twmpo by ear, and then compare the percentage between both speeds you found :)
The issue for me at least is making sure I cut the songs properly when recording them playing in game. If I miss the timing it could shift the results. I did my best to listen to the in game and try recording and comparing, but it's really hard to be certain. The metronome is a very good idea though!
I think You Can Always Come Home repeats because the song is more relevant in Chapter 2, but also appears in Chapter 1. Like, Chapter 2 easily has the more important scene with it. I think the intention might be that since the song has that increased importance in Chapter 2, players are more likely to remember it FROM Chapter 2 and look for it in there, forgetting it already appeared because again, the cinematic it plays in is more important and significantly longer. If you don't take your time, you don't even hear it for that long in Chapter 1. Chapter 3 also takes place in the Home so it could be setup for that, but I'm much shakier on that reasoning.
That's probably the reason why, or at least the best sounding reason. Although who knows! Maybe Toby has secret reasons beyond our comprehension.
If I had to guess. If you were to listen to the Deltarune Soundtrack from Chapter 2 in isolation and try to imagine the chapter playing out in your head, you wouldn't know that the Chapter ends in Toriel's House at all. Perhaps Toby was considerate of that and included all the soundtracks that could be used to organically convey the chapter's story.
Imagine say hypothetically an orchestral version of Deltarune: Chapter 2 wouldn't inlcude "You can always Come Home" it would transition from ".sans" to "Until Next Time", which would be very confusing in it's absense.
Thanks a fair point, a transition between those two songs would be an abrupt thematic change.
Both soundtracks end with the same songs. You Can Always Come Home, a variation of Don't Forget, and Before The Story. It reinforces the fact that there's only one ending. You know, the thing Toby has said about the game. It applies to the soundtrack to. That's what i first thought when i noticed them being on both soundtracks.
Also it ends with Before The Story, almost like there's a timeloop that takes you to before the story. Jaru was right sorry.
I don't know if you need 3 songs to reinforce that idea, I feel like 2 is enough. Then again, who knows. Maybe he wanted to make it very clear.
Also how dare you bring Jaru's timeline theory to my house, you are banned from my life.
9:40 I think I noticed this difference before when I was watching a deltarune vid and heard no voices in the background
Maybe only the tracks that appear in ALL chapters are shared between soundtracks?
You have to come home to sleep in order to end the chapter, and use the menu to start anyway, sooo...... ¯\_(-_-)_/¯
It kinda seems like we won't be going home at the end of chapter 3, although that's hard to say for certain. Who knows! Guess future chapters will reveal moer info and make this more or less confusing. Hopefully less. Please toby. Please.
Lore of Deltarune's Musical Madness!!! Momentum 100
Sometimes I change music in files of game and it's noticeable that's some tracks I added are slowed down or speed up.
oh interesting! A good bit of extra confirmation that it's the confounded code!
I made it some 1000 views I am the 940- 986(difference in refreshing) person to know about the newly duscivered facts!
Great video Btw you are really underrated
Thank you very much!
Oh, i could swear to god the soundtrack and ingame versions of big shot sounded differently. The soundtrack version just didnt hit nearly as hard, at the time i brushed it off as maybe its cuz it was in the heat of a fight, but could it be that the two versions are different indeed
While I am still a fan of both versions, it is surprising how these differences made it in
the only extensive discussion i've seen about pitch in utdr is regarding death by glamour's in-game vs ost version. i believe in-game it's pitched down 5%. personally the difference sticks out like a sore thumb, and i feel like it gives the song a darker and more dramatic tone. i really appreciate toby's version tweaks. in-game serves to assimilate you in the game, and ost serves to be extensively listenable, even if i do tend to prefer the in-game versions anyway...
It's kinda surprising to me this isn't talked about more, but then again I am way too obsessed with this game so maybe that's just me.
so maybe you can always come home is on their because chapter 3 starts with a song based off of it since the darkworld is in your home? he just wanted to be their to strengthen the connection??
could be! Unless it's on all the upcoming soundtracks which. uh. I have no idea.
Both Before the Story and You Can Always Come Home have Once Upon a Time. Maybe that’s it?
Maybe that's it. I don't think that motif is in any other song?
@@shadowhaxor99 Beginning has the Melody C from Once Upon A Time!
ausome video! too bad the guy who made it looks like john YIIK
smh how could you expose me like this
The You can ALWAYS go Home track is obviously in both soundtrack a because if it wasn't You couldn't ALWAYS go home :v
You WILL ALWAYS go Home. There is no choice. Home is all there is. You can't escape Home.
Maybe Toby needed a different length for the scenes to end more in line with the songs
I think it probably has more to do with how the music sounds since most songs can just be skipped through by mashing buttons quick;y, so the exact length isn't super important, but that could be the case for certain cutscene songs like the dark truth!
lol im pretty sure the thing with the songs being pitched/sped up & down ingame happens wit undertale too. undertale's ingame songs are very slightly different from the ost in pitch and it has bothered me for YEARS
WHY TOBY!!!??? WHY???!!!
19:56 jcoxeye jumpscare...
jcoxeye saved my soul from the torment of toby's code
0:08 Thanks for not being Alex Yard
You have my word I will try to avoid being a lying scumbag. Oops, sorry! Somehow misspelled Alex Yard. Weird.
@shadowhaxor99 Happens to the best of us lmao
Some Undertale song are sped up and slowed down from the OST versions as well - off the top of my head, ASGORE is pitched up by half a semitone.
So Toby has always been doing this. The madness is truly eternal.
@@shadowhaxor99 I wouldn't say there's necessarily any meaning behind it - not too much, anyway.
From what experience I have with digitally-created music, pitching everything up in post is a hell of a lot easier than pitching up every single instrument in your DAW of choice (which for Toby is FL Studio, which just for reference I haven't ever used). I'd wager that's the explanation.
As for why? There are probably a fair few things you can get out of slightly detuning things away from the set of pitches you're used to hearing, but I don't know enough about music theory to state them with any confidence.
Honestly I think the answer is he just tweaked it a bit in engine and liked how it sounded more. Maybe he didn't want to go to back to FL studio, update it, and reimport it.
For big shot maybe the end one and spamton talking but its not apart of the song but thstd imply the secret time isnt him talking and it is the song!? But then nevermind im not good at this
based on the Spamton plush I think it is implied to be him talking, although yeah not sure what the difference in the soundtrack is supposed to imply. It's weird.
@shadowhaxor99 damn your right I went against myself with this comment cause I always though "are people not realizing that spamtons voice is what he sounds like in his battles???" I forgot about my spamton plush during this comment to so uhh I guess my theory is wrong unless the fact it could be where the fan gamer stuff is non-canon so it's right?? I don't even know I'm just gonna wait for the next chapter becuase Toby (Understandably) doesn't want to spoil everything or alot just from chapter 1 and 2 yknow?
2:00 wait when was the chase used in chapter 2?
It's used in the third mouse puzzle room, when Noelle is on the falling platforms. It plays for a split second right before Berdly walks in
@shadowhaxor99 OH RIGHT now I remember
I guess you could say you went under (ground). Jokes aside this was very very interesting. Also some of these in game files names confuse me.
The naming conventions are a bit confusing but the do make sense in terms of where the songs play. The soundtrack names are a bit more professional sounding, which makes sense for being sold as a product.
Instead of crawling through the code, why not go to the point in game where the song plays and record the audio from that?
Because of how slight the difference is, it's actually really hard to record the in game song and compare them. If I cut the audio incorrectly even by a single frame that could throw off the result, since most songs are only changed 3-5%. The code is the only way to be 100% accurate
You can ALWAY come home
but you can never leave.....
13:40 maybe so that the loop sounds better
"deltarune musical madness" sounds like a fnf mod
It should be! Probably would have been less crazy to do that instead of working on this...
(very off topic to the video itself but) dude sounds like ronaldo from steven universe lmao
The single most hurtful thing anyone has ever said about me, and I have been compared to Alex from YIIK
The song "sans." Is also in both chapters 1 and 2 soundtracks
Actually it's not in chapter 1 since sans is outside his store and the music doesn't change when you speak to him, just checked the soundtracks and the game myself.
@shadowhaxor99 I just had a stroke I swear I remember it being in chapters one soundtrack on spotify 😭😭😭 I feel like I've gone Insane
@@squidwardtentacles8659 No worries lol, I have had that happen to me as well! It's easy to mix up the songs, they do blend together unless you go back and take a closer look.
Mmmmh more tasty deltarune content
Before the story is probably there becouse it was not on the ch1 release bit is thechnically in ch1 now?
Before the story is actually in the chapter 1 release, but can only be heard on the menu after you beat the game so it's a bit more obscure than some other songs if you haven't gone back to replay it
Ch3 is going to be great but I did not want to hear the number
which number?
2021 - 2025 and counting
@@rowenheckert9521 its ok stay strong and the hope will save you
@@shadowhaxor99facts
Foxy fnaf
Carpet
You don't seem to understand exactly how music distribition and video game music works. A lot of this can either be purely coincidental or accidental. I see no reason to believe this is as deep as any of you make it regardless of it being Toby Fox. He would have a far more reasonable way to hide mysteries and secrets.
Yeah... I'm being over dramatic for the sake of comedic effect. I am aware there is very likely no mysteries or secrets. I just thought this was weird.
@shadowhaxor99 Okay, I apologize. I feel as though my comment may have come off as aggressive. It is a little weird, though it's a bit more common than many realize.