It's not about the movement, it's about the spot. The movement wasn't THAT surprising, just to a degree as it behaves differently on other weapons. There it's better to stand still instead of moving. But the spot gave ~100-200 more kills a second
"Moving is better, but what if we stay still? No, that's worse." *Approximately 3 seconds later* "I wonder if staying still is better (it's not). Hmm, no I guess not." "BUT ALSO what if we stopped moving, I'm curious what would happen." *Same thing happens* 😲
Im quite sure that moving allows you to free up spawning zone, so the enemies dying in a tick no longer use up the spawn space. Meaning you can spawn a lot more per tick, so my hypothesis is: if you basically onehit kill all enemies on screen at youll be able to increase kill count by increasing movespeed and moving around Walking diagonally might even work better if you can find a spot where you can do that without terrain blocking spawns
The game has performance problems and from a certain point it begins to generate fewer enemies, when you move everything that cannot be seen disappears and can generate new enemies closer to you. The graphics engine explodes often when the fps drops.
@@gasYotube yes but if you kill them the same moment they spawn, they will still take up spawn space becuase they take a little time to die ( freeze makes this longer ) So if you kill them instantly they dont have time to despawn they already dropped thier xp and added a kill. You basically move to move the spawn zone away from the death animations. Allowing more enemies to spawn. Now if you dont instantly kill them when they spawn then this wont do anything :p
@@mauricebenink I'm now wondering if my best runs around 800k could've crossed 1 million since I spent 15-20+ minutes in them standing still on this stage. It's just so tedious to keep moving for so long.
Ooo, he got a candy box, I wonder if he's going to take something. Every single time, he has to have that moment to decide even though he knows and we know what he's going to do.
The base version of a weapon whose evolution sounds like "chong chong ... chong chong ... chong chong..." Uh, I can't stop thinking about what that might be.
I managed to get 850.000 on mobile with opheon and cosmo. So i think it should be possible to get 1.000.000 on pc with this combo too :p Start is very rhough, but the kills you get just keeps getting faster and faster, even last minutes 28:00 and 29:00 i got 76.000 kills
@6:10 Attractorb works entirely fine with Wicked Season, especially if the weapon exp caps the screen as quickly as many of these do. For me, the biggest difference is that I can just do a large blind circle and not care what items are where because I'll get everything. It also reduces lag in the late game by not having a million item spawns laying around. Even my old toaster never had lag issues due to my preference. Having a preference in play is fine, but you're simply wrong thinking you can't do these runs with bonus pickup radius. You can. It's easy. You have your preference. Others have theirs. Commenters are wrong to harp on it, but comments are just like that. You are hardly playing the game wrong, but I'm also going to say I'm not.
@8:20 I think regular Menya is better because you don't need to split limit break stats with a real Bocce. I'm surprised you weren't killing the 28min wave but I suppose that's the weakness of Menya. I wonder if Paranormal Scan could take this higher. On my best Random run for the Stats scaling with Godai Shuffle, I hit 220k damage per hit and 820k kills. That extra Duration and probably a few more Amount really make Godai Shuffle crazy. Paranormal Scan loves to give Amount too.
I dont know how good of a spot it would have been, but what about je ne viv's arena, that seems pretty open and it doesn't spawn pots as far as im aware.
Dex, I learned to mod vampire survivors from an old video of yours, and now that the engine has changed, I am wondering if you still mod the game. Do you still have a method, and could you do a video sharing the process so I can get back into it?
I think moving is better because Dex is leveling up slowly while the whole screen is full instead of the edges. And, every time this character levels, it triggers a rosary?
The entire "10 minute evolution chest" thing is an old fragment that hasn't been accurate for a long time. -Mad Forest can evolve with the minute 1 chest (yes, the very first map) -Dairy Plant can evolve with every chest -Capella can evolve with every chest So out of the 5 main stages, only 2 have evolutions starting at 10 minutes (or rather, the bosses that spawn), though Mad Forest can also be counted to this because I don't think it's realistic to expect someone to keep around the chance-based minute 1 chest and to not use it right away without knowing it can evolve.
Saw it, thanks! Looks really great with the overview, especially as it displays more than ever before. One thing I noticed though: It seems to stutter the game frequently, where it freezes especially when explosions/rosaries happen. I don't have any settings changed so it's either the mod or a conflict of some sort I don't understand
@@DexTag Long story short, I need to trigger a costly calculation when a new projectiles is added (when weapon is added or needs more than 50 projectiles). However, I am not sure why freezes occurred during the ‘rosary’. I removed this expensive calculation, but several weapons lost their ability to be color-corrected.
So I noticed a weird thing, when I use the mod it turns stuff blurry when I get area. It happened in a few limit breaks but I assumed it's just the new weapons, however when I went for Heaven Sword and it also happened, I asked on the Discord and someone else had it normal (just the size increased but not blurry), so I moved out the mod and yea, it worked all as normal for me, no blurry effect. Any clue how that could happen?
@@DexTag In order to enable texture editing, I need to create a copy of the texture. Most likely, I didn't copy the filtering mode, and it was set to Bilinear instead of Point. I've just fixed this in version 1.3.2.
You never pick up the red orb at the right time anyway Because you dont f8nd it and rely on attract orbs Which dont work And that makes u lose more exp than the attract orb You should stop thinking you mastered the game when you can't see what went wrong in all those videos
Uhm, why would Vacuums not work O.o I don't think you quite understood what the item does, so let me help out: Effects Picking up the Vacuum pulls all the experience gems lying on the ground towards the player and collects them. PS: This is taken from the wiki, which is a great source of information for beginners. I would recommend checking it out. Since players take care of it it can have wrong information at time, but I know the people that (mostly) fill it with information and they know their stuff well: vampire-survivors.fandom.com/wiki/
this doesnt make sense at all. Every time you pick up a vacumn you can accumulate all the experience on the stage in addition, after limit break and max area it may not be good to continue levelling up anyways
Personally, I think it's interesting to see if he can pull it off without Paranormal Scan. I don't always agree with some of the choices, but that's why I watch. It's fun to see how Dex does it (and messes up sometimes) and not every run has to be optimized. But, we all got our opinions. :)
For 2 reasons: -It's not a solo weapon run anymore. That's the point of the solo weapon limit break videos, which I think you refer to. It's fine to not like it, you don't need to watch it. I take them when I did a solo run already or solo wasn't possible -Paranormal Scan would've been the worse choice here. The entire thing is about getting to max kills ASAP and Paranormal Scan heavily delays that. Maxing out Area ASAP on the main weapon is most important to get kills as quickly as possible -It's just a game, relax
@@DexTag yes ik idrc i liked the video, i watch all your stuff. Im not complaining about it bec i have all the dlcs and i too play the game . The thing is everytime you don't take it my brain just doesn't feel happy lol
The hidden technique: Move
Basically, the Joestar secret technique
It's not about the movement, it's about the spot. The movement wasn't THAT surprising, just to a degree as it behaves differently on other weapons. There it's better to stand still instead of moving. But the spot gave ~100-200 more kills a second
It’s the spin@@alanbareiro6806
"Moving is better, but what if we stay still? No, that's worse." *Approximately 3 seconds later* "I wonder if staying still is better (it's not). Hmm, no I guess not."
"BUT ALSO what if we stopped moving, I'm curious what would happen." *Same thing happens* 😲
Isn't that the definition of insanity? Trying the same thing over and over, and expecting a different response?
@@Naymy actually, its not. Its just a fun saying.
Dex got struck with that burning memory
thats so funny XDD
Im quite sure that moving allows you to free up spawning zone, so the enemies dying in a tick no longer use up the spawn space.
Meaning you can spawn a lot more per tick, so my hypothesis is: if you basically onehit kill all enemies on screen at youll be able to increase kill count by increasing movespeed and moving around
Walking diagonally might even work better if you can find a spot where you can do that without terrain blocking spawns
The game has performance problems and from a certain point it begins to generate fewer enemies, when you move everything that cannot be seen disappears and can generate new enemies closer to you.
The graphics engine explodes often when the fps drops.
@@gasYotube yes but if you kill them the same moment they spawn, they will still take up spawn space becuase they take a little time to die ( freeze makes this longer )
So if you kill them instantly they dont have time to despawn they already dropped thier xp and added a kill. You basically move to move the spawn zone away from the death animations. Allowing more enemies to spawn. Now if you dont instantly kill them when they spawn then this wont do anything :p
@@mauricebenink I don't understand how the issue of resource use works when playing the game when there are many different elements on the screen.
@@mauricebenink I'm now wondering if my best runs around 800k could've crossed 1 million since I spent 15-20+ minutes in them standing still on this stage.
It's just so tedious to keep moving for so long.
@@jaeusa160 well just try it, and try to sneak in wings :p
I really love that u say "bongaloo of illusion" lmao 😂
It's Dex's signature
Ooo, he got a candy box, I wonder if he's going to take something. Every single time, he has to have that moment to decide even though he knows and we know what he's going to do.
The base version of a weapon whose evolution sounds like "chong chong ... chong chong ... chong chong..."
Uh, I can't stop thinking about what that might be.
Gatti Amari?
All the red and green skulls near the end reminds me of Christmas.
I managed to get 850.000 on mobile with opheon and cosmo.
So i think it should be possible to get 1.000.000 on pc with this combo too :p
Start is very rhough, but the kills you get just keeps getting faster and faster, even last minutes 28:00 and 29:00 i got 76.000 kills
@6:10 Attractorb works entirely fine with Wicked Season, especially if the weapon exp caps the screen as quickly as many of these do.
For me, the biggest difference is that I can just do a large blind circle and not care what items are where because I'll get everything. It also reduces lag in the late game by not having a million item spawns laying around. Even my old toaster never had lag issues due to my preference.
Having a preference in play is fine, but you're simply wrong thinking you can't do these runs with bonus pickup radius. You can. It's easy.
You have your preference.
Others have theirs.
Commenters are wrong to harp on it, but comments are just like that.
You are hardly playing the game wrong, but I'm also going to say I'm not.
Dex got us all edging with the cuts 😂
@8:20 I think regular Menya is better because you don't need to split limit break stats with a real Bocce.
I'm surprised you weren't killing the 28min wave but I suppose that's the weakness of Menya. I wonder if Paranormal Scan could take this higher.
On my best Random run for the Stats scaling with Godai Shuffle, I hit 220k damage per hit and 820k kills. That extra Duration and probably a few more Amount really make Godai Shuffle crazy. Paranormal Scan loves to give Amount too.
Menya is so busted, such a fun character.
Hey Dex, could you revisit cats and see how they fair today and how many kills/dmg they can deal?
Been waiting for this one :D
I'm surprised Sammy kills less enemies even when he covers the screen and levels up infinitely
What is the overall kill record regardless of time and weapons amount?
I dont know how good of a spot it would have been, but what about je ne viv's arena, that seems pretty open and it doesn't spawn pots as far as im aware.
Dex, I learned to mod vampire survivors from an old video of yours, and now that the engine has changed, I am wondering if you still mod the game. Do you still have a method, and could you do a video sharing the process so I can get back into it?
It seems to increase the kill counter only when you move specifically to the right, or at least moreso when moving right.
I think moving is better because Dex is leveling up slowly while the whole screen is full instead of the edges. And, every time this character levels, it triggers a rosary?
Is there a limit to the kill counter? If so is it possible to hit it in endless mode?
I wonder if it would have been at all beneficial to save a whole lot of xp near the end to have the weapon trigger more often
sounds like you tried out Lightning Ring first?
menya did it then. she is slept on incredibly op
But what about a 2 million kill run?
So, what´s the actual damage limit? :/
I'd almost assume it's the same as the gold limit (and most other stat limits), so 3.4e+34
Lightning ring and evolution? Sounds like your original combo
My favorite video games are the ones with a lot of mathematics.
With the power of balls Dex beat 1000000
BOOGALOOOOO OF ILLUSIONNNNNS
Do 0 kill run with clock lance
what level is this?
10:55 Quote of the year?
12:36
Do you have mods? If so how?
Is there a mod that lets you zoom out? So that you can see the spawn zones?
In mod (VSTweaks (New Engine)) I added not only the kill counter but zoom too.
Awesome!!
OK that was super cool.
:)
How does he get evolution at minute 1?
Golden eggs, maximizing exp and power
@@RafaelSilva-nq2in he's not running eggs I believe
abyss foscari is really good
You can get evolutions earlier in some stages, including this one (Abyss Foscari)
The entire "10 minute evolution chest" thing is an old fragment that hasn't been accurate for a long time.
-Mad Forest can evolve with the minute 1 chest (yes, the very first map)
-Dairy Plant can evolve with every chest
-Capella can evolve with every chest
So out of the 5 main stages, only 2 have evolutions starting at 10 minutes (or rather, the bosses that spawn), though Mad Forest can also be counted to this because I don't think it's realistic to expect someone to keep around the chance-based minute 1 chest and to not use it right away without knowing it can evolve.
Are you german by chance?
Yes he is
Alter Schwede das kann doch nicht wahr sein
Day 3 of asking Dex to play Eclipse Breaker
Dex, I updated the mod
Saw it, thanks! Looks really great with the overview, especially as it displays more than ever before. One thing I noticed though: It seems to stutter the game frequently, where it freezes especially when explosions/rosaries happen. I don't have any settings changed so it's either the mod or a conflict of some sort I don't understand
@@DexTag Long story short, I need to trigger a costly calculation when a new projectiles is added (when weapon is added or needs more than 50 projectiles). However, I am not sure why freezes occurred during the ‘rosary’. I removed this expensive calculation, but several weapons lost their ability to be color-corrected.
So I noticed a weird thing, when I use the mod it turns stuff blurry when I get area. It happened in a few limit breaks but I assumed it's just the new weapons, however when I went for Heaven Sword and it also happened, I asked on the Discord and someone else had it normal (just the size increased but not blurry), so I moved out the mod and yea, it worked all as normal for me, no blurry effect. Any clue how that could happen?
@@DexTag In order to enable texture editing, I need to create a copy of the texture. Most likely, I didn't copy the filtering mode, and it was set to Bilinear instead of Point. I've just fixed this in version 1.3.2.
Forbidden technique mash report yeah on my game fucking among us crewmate just become fucking God himself
2 mil in a single run when?
every video gets shorter and shorter with the more bad jokes i get to skip :c
You never pick up the red orb at the right time anyway
Because you dont f8nd it and rely on attract orbs
Which dont work
And that makes u lose more exp than the attract orb
You should stop thinking you mastered the game when you can't see what went wrong in all those videos
Uhm, why would Vacuums not work O.o I don't think you quite understood what the item does, so let me help out:
Effects
Picking up the Vacuum pulls all the experience gems lying on the ground towards the player and collects them.
PS: This is taken from the wiki, which is a great source of information for beginners. I would recommend checking it out. Since players take care of it it can have wrong information at time, but I know the people that (mostly) fill it with information and they know their stuff well: vampire-survivors.fandom.com/wiki/
this doesnt make sense at all. Every time you pick up a vacumn you can accumulate all the experience on the stage
in addition, after limit break and max area it may not be good to continue levelling up anyways
What do you have against the paranormal scan bro , it just makes me mad every time like no one cares about the "solo"
To be honest kinda getting peeved each video he just does not take it.
Personally, I think it's interesting to see if he can pull it off without Paranormal Scan. I don't always agree with some of the choices, but that's why I watch. It's fun to see how Dex does it (and messes up sometimes) and not every run has to be optimized. But, we all got our opinions. :)
@@raktajino7443 yeah bro recently got like a 29:59 XD ik im still kinda madge tho
For 2 reasons:
-It's not a solo weapon run anymore. That's the point of the solo weapon limit break videos, which I think you refer to. It's fine to not like it, you don't need to watch it. I take them when I did a solo run already or solo wasn't possible
-Paranormal Scan would've been the worse choice here. The entire thing is about getting to max kills ASAP and Paranormal Scan heavily delays that. Maxing out Area ASAP on the main weapon is most important to get kills as quickly as possible
-It's just a game, relax
@@DexTag yes ik idrc i liked the video, i watch all your stuff. Im not complaining about it bec i have all the dlcs and i too play the game . The thing is everytime you don't take it my brain just doesn't feel happy lol
Day 4 of asking for new gold egg ball hunting video
4 like