Deep Dive - Legions Imperialis Devastation of Tallarn - Maximal Fire Podcast - Ep 37

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  • เผยแพร่เมื่อ 22 ก.ย. 2024

ความคิดเห็น • 26

  • @Maximalfire
    @Maximalfire  8 วันที่ผ่านมา +5

    We are aware that we did a dumb and missed the "Leman Russ Spearhead Formation"! - Apologies all we will cover in a future podcast.

    • @Maximus_Vulpes
      @Maximus_Vulpes 7 วันที่ผ่านมา

      You also missed some units (a leman russ with the demolisher and a sicarian with the AA weapon). Anyway, thanks guys !

  • @SonofAlbion
    @SonofAlbion 8 วันที่ผ่านมา +4

    As a new player to titanicus im very interested in the ‘early war’ concept for your next event. Reduces my barrier to entry and gives me an opportunity to experience that style of the game I missed out on

    • @Maximalfire
      @Maximalfire  8 วันที่ผ่านมา +4

      Great to hear, our event pack is up on our website and tickets will be going up very soon if you’re interested!

  • @TheReam1000
    @TheReam1000 8 วันที่ผ่านมา +2

    Great content! As a new LI player your videos have been amazing! Keep up the great work.

    • @Maximalfire
      @Maximalfire  7 วันที่ผ่านมา

      Glad you like them!

  • @pongwong5463
    @pongwong5463 7 วันที่ผ่านมา +3

    This book feels like gw saw that the warmaster was a problem and said “let’s fix that shall we”. Which is terrible news for all the other titans in my opinion.

  • @pongwong5463
    @pongwong5463 8 วันที่ผ่านมา +3

    I kinda wish vehicles got furious charge. Maybe not all of them but some like the termites clearly look like they could

    • @Maximalfire
      @Maximalfire  7 วันที่ผ่านมา

      Surely they need something 😂

  • @bartekjakobik3985
    @bartekjakobik3985 8 วันที่ผ่านมา +1

    I think you guys missed the demolishers! Great episode though!

    • @Maximalfire
      @Maximalfire  8 วันที่ผ่านมา +2

      Demolishers we looked at in the preview episode a few months back! Didn’t want to go over ground we’d already covered

  • @Auronthaw
    @Auronthaw 7 วันที่ผ่านมา +1

    My 'hot take' on the plasma weapons is to keep them short-ranged and under-gunned compared to other options but give them the 'Power Capacitor' special rule. I.e. double dice on first fire order. Probably overpowered and would need a re-jig to make it fit, but the opponent has some counterplay (considering the generally shorter range) by moving out of range/LOS/charging etc.
    It would play into the plasma 'power fantasy' and makes them more interesting to use...

    • @Auronthaw
      @Auronthaw 7 วันที่ผ่านมา +2

      Obviously it's probably not a good idea to give the Suzerains on the Warmaster that rule.....I was really thinking of the Executioner's Plasma gun, the Plasma Blastgun, and the Omega plasma array.
      P.S. as far as I can see, nothing has the 'Power Capacitor' special rule yet.

    • @Auronthaw
      @Auronthaw 7 วันที่ผ่านมา +1

      On the Termite convo, adding 'Furious Charge' could be cool so they don't have a great CAF just sitting around, but you get the 'charge with a big drill' feeling.

    • @Maximalfire
      @Maximalfire  7 วันที่ผ่านมา +2

      Certainly needs something like a second weapon line…

    • @Maximalfire
      @Maximalfire  6 วันที่ผ่านมา +1

      Not the first time I’ve seen this suggested. It would make it an interesting addition and not too broken considering it’s only got a 10” charge range

  • @darijast2901
    @darijast2901 7 วันที่ผ่านมา +1

    I've been thinking about plasma too. Giving the base weapons an extra pip of ap would give them a better niche as heavy infantry/ walker/ cav killers. And reason to take them over autocannons on the Russes.
    I dont like how poor plasma is against armour in the game, it doesn't fit thematically for me. I'd rather plasma have a special rule to be a base ap-1 vs tanks (scale 2) but nothing larger.

  • @Spongemonkeybobo
    @Spongemonkeybobo 2 วันที่ผ่านมา +1

    Do you guys think they will ever make quick reference cards for the titan variants?

    • @Maximalfire
      @Maximalfire  2 วันที่ผ่านมา

      It would be nice wouldn’t it? But I reckon they are too big to fit everything on to make them do them sadly

    • @Spongemonkeybobo
      @Spongemonkeybobo วันที่ผ่านมา

      @@Maximalfire Sadly I think you are right. I would put the extended weapon loadout on the back of the card would I have control of the design process.

  • @kalfoxx7749
    @kalfoxx7749 6 วันที่ผ่านมา +1

    I always enjoy your content, I have even pulled out my Titanicus and started to eye it up and down and make it feel somewhat uncomfortable. I haven't stared with touching it yet. One thing (one of many things tbh) I can see in the rules where the Kratos is designated as a super heavy. Which to my understanding of the titan killer rule, means a titan killer weapon cant kill one in one shot which seems super daft. There are other 2 wound vehicles that this also applies to which is just weird. What do you guys think?

    • @Maximalfire
      @Maximalfire  6 วันที่ผ่านมา +1

      Do you mean weapons with the “Engine Killer” trait or the Stormswords “Titan Hunters” formation ability?

    • @Maximalfire
      @Maximalfire  6 วันที่ผ่านมา +1

      If you mean “why does engine killer not work on non super heavies” then that rule got faqd and it does work on none supers - one of the few faqs they released 😊

    • @kalfoxx7749
      @kalfoxx7749 5 วันที่ผ่านมา

      @@Maximalfire Ah thanks! I was only aware of one FAQ that was released. I will go on a hunt for more!

    • @kalfoxx7749
      @kalfoxx7749 5 วันที่ผ่านมา +1

      Doh! thanks for that I found it in the FAQ I have, I just hadn't read it properly.

    • @Maximalfire
      @Maximalfire  5 วันที่ผ่านมา

      If it’s any consolation I missed it too 😉