Understanding Nav mode combat, StarCitizen PVP

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 132

  • @CuuchCRUSHER
    @CuuchCRUSHER หลายเดือนก่อน +47

    I'm miss watching you Bruce Lee 20 guys at once. I understand the previous flight model wasn't very accessible to newer players but it was undeniably more entertaining to watch.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +18

      Me too man

    • @Bubblegum_Ronin
      @Bubblegum_Ronin หลายเดือนก่อน +4

      ​@@Avenger__Oneare you enjoying MM at all, any redeeming qualities, or are you just making peace with it? 😅

    • @mayoluck
      @mayoluck หลายเดือนก่อน +7

      ​​@@Bubblegum_Roninwe had about 20 active ppl during the week and 30+ on the weekend. Now we only have 3 ppl at any time that play. Everyone that stopped playing all said MM was the reason, even the pve guys said f it.

    • @Bubblegum_Ronin
      @Bubblegum_Ronin หลายเดือนก่อน +2

      @@mayoluck interesting and sad. I just posted in regards to an idea I had and would love to hear what a hard core PvPr thinks about it.
      So you don't have to look for it, I'll repost it here..
      I had an idea for resolving speed between SCM and NAV modes which I made a lengthy post in another TH-cam video, but the gist of it was to limit power plant energy between 2 out of 4 power modes with some exceptions at the cost of overloading and damaging components.
      The power plant has an overload meter shown on the MFD.
      Engaging a mode is at a push of a button with up 2 modes (typically engaged - more on this).
      Switching a mode on takes several seconds and isn't instantaneous but can be dramatically decreased if the Quantum drive isn't primed (more on this).
      The 4 modes are:
      - Weapons (energy only, but if weapon mode isn't engaged, tracking will be off so ballistic weapons and missiles are "dumber")
      - Shields (when not engaged, only provides a little protection against bumping up against an object at low speeds, such as when landing)
      - Engines (When not engaged, only provides MM SCM type speed)
      - Quantum Drive (Can have a "primed" state which allows for a quick alignment and subsequent jump but if priming is off, then switching modes is much faster).
      So as an example of how this system could function; a pilot could have weapons and shields active and functioning at full power with speeds at MM SCM limits, but could also engage engines at the risk of damaging any of the engaged systems, including the power plant.
      This gives the pilot more options and control and even further opens co pilot systems management.
      No system is perfect but this kind of combines pre master mode flight model with MM without artificially limiting ship systems via lore/ship manufacturers.

    • @greentacogaming7989
      @greentacogaming7989 หลายเดือนก่อน +1

      Me too. Damn it was great.

  • @valkoharja
    @valkoharja หลายเดือนก่อน +7

    I really like the way you apply jet fighter energy fighting logic here. Took me a while to work out what your terminology means in this context, but hey, it works.

  • @zeroethics3082
    @zeroethics3082 หลายเดือนก่อน +6

    "Lets try spinning, that's a good trick"

  • @GrandPhenom
    @GrandPhenom หลายเดือนก่อน +4

    Keep em coming brother. Well done!

  • @wisewasabi
    @wisewasabi หลายเดือนก่อน +1

    Thanks for showing us how to best use the current system, I’m sure it will keep changing and you will continue to show us the best way to use what we have.

  • @VFW-Mayer
    @VFW-Mayer หลายเดือนก่อน +5

    That looks like In Atmosphere Dogfighting. Why a hard limit in speed in space? Your Thrust works only up to a specific speed. Un-Realistic

  • @X_Malice_X
    @X_Malice_X หลายเดือนก่อน +9

    Does anyone think this type of fighting is fun? I just don't see this game being appealing to the majority of players if this is the combat.

    • @Crittek
      @Crittek หลายเดือนก่อน +1

      Define “this type of fighting”.

    • @X_Malice_X
      @X_Malice_X หลายเดือนก่อน +1

      @@Crittek The video. That I commented to. Did you not watch it?

    • @silence568
      @silence568 หลายเดือนก่อน

      Its bad as fuck

  • @Bubblegum_Ronin
    @Bubblegum_Ronin หลายเดือนก่อน +3

    @Coldsealion
    I had an idea for resolving speed between SCM and NAV modes which I made a lengthy post in another TH-cam video, but the gist of it was to limit power plant energy between 2 out of 4 power modes with some exceptions at the cost of overloading and damaging components.
    The power plant has an overload meter shown on the MFD.
    Engaging a mode is at a push of a button with up 2 modes (typically engaged - more on this).
    Switching a mode on takes several seconds and isn't instantaneous but can be dramatically decreased if the Quantum drive isn't primed (more on this).
    The 4 modes are:
    - Weapons (energy only, but if weapon mode isn't engaged, tracking will be off so ballistic weapons and missiles are "dumber")
    - Shields (when not engaged, only provides a little protection against bumping up against an object at low speeds, such as when landing)
    - Engines (When not engaged, only provides MM SCM type speed)
    - Quantum Drive (Can have a "primed" state which allows for a quick alignment and subsequent jump but if priming is off, then switching modes is much faster).
    So as an example of how this system could function; a pilot could have weapons and shields active and functioning at full power with speeds at MM SCM limits, but could also engage engines at the risk of damaging any of the engaged systems, including the power plant.
    This gives the pilot more options and control and even further opens co pilot systems management.
    No system is perfect but this kind of combines pre master mode flight model with MM without artificially limiting ship systems via lore/ship manufacturers.

    • @karmabad6287
      @karmabad6287 หลายเดือนก่อน +1

      So careful power management essentially. So not only must you watch your shields and boost etc but u must manage power distribution to enable high speeds and or risk overheating perhaps by squeezing out more power to put a finishing move on someone. A risk vs reward system for more speed at crucial moments if I'm reading it right. Interesting.

    • @Bubblegum_Ronin
      @Bubblegum_Ronin หลายเดือนก่อน +1

      @@karmabad6287 you got it. Got a co pilot with good comms? You can communicate when you want to punch it and the co pilot can manage that in the background and communicate by giving you feedback about how much time you got.
      Using 3 out of the 2 systems will put a steady strain on the system that the copilot is carefully monitoring, you suddenly boost without asking if you've got the room for it and you run the risk of system failure. You wouldn't need a copilot as well, but a copilot would make a difference if you trained together.
      Further adding to this concept, you could just run ONE system in order to gain a further advantage (extra speed, weaponry, shields) at an albeit lesser risk, but still at a risk of overloading that particular system and less the power plant itself.
      Back to the basic system, it's really as you nailed it, risk vs reward with a system that lets you define that as you play.

    • @karmabad6287
      @karmabad6287 หลายเดือนก่อน +1

      @Bubblegum_Ronin post it on spectrum. It's definitely worth considering. Now if I remember clearly the jump gate teasers did show an mdf with a different power management setup. Perhaps cig already has plans for something like this. Pass the hopium.

    • @Bubblegum_Ronin
      @Bubblegum_Ronin หลายเดือนก่อน +1

      @@karmabad6287 thanks for reading and the feedback, more than you get on most of the TH-cam comments! 😆
      I thought it might make for an interesting system and if you think so, maybe others will too. My hope is to allow a kind of crossover system between pre MM and MM so CIG gets what they want, generally speaking, but still gives the best of the best an edge if they're willing to train it, yet won't be easy and also makes having an actual copilot worth it.
      Anyways, thanks for suggesting I post on Spectrum, there's never enough hopium to go around!

    • @Coldsealion
      @Coldsealion หลายเดือนก่อน

      Interesting idea. If I understand you right this would be kind of a 2/3 system. I'd personally like to see components with more than a third power draw for some extra benefit, so have it be tied more closely to the choice of components, but in general I'm not a big fan of the multi-speed system. I'd rather have one asymmetrical (egg) top speed, with the potential for components to adjust those per ship as long as the components get enough power.

  • @JFatalic
    @JFatalic หลายเดือนก่อน +1

    Very nice Video.. Learned a lot. thank you. Greatings from Germany 👍😉

  • @MrUnbekabal
    @MrUnbekabal หลายเดือนก่อน +2

    Can't Nav out if Mantis is using inhibitor, got ganked twice just trying to get to Area18 ship show :(

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +1

      I will show you what too do there

  • @teahousereloaded
    @teahousereloaded หลายเดือนก่อน +1

    GiG broke nav cooldown so scanning for mining would be possible until 4.0. Intended is the long nav cooldown we saw in the first iterations. I'm actually happy they made this call. What we really need is a counter to kiting, either more fwd thrust or bleeding off speed when going backwards.

  • @DennisBLee
    @DennisBLee หลายเดือนก่อน +14

    "We need mastermodes so that fights can be closer" lol. Instead we get a long range snooze fest of kiting

    • @Cmdr_V
      @Cmdr_V หลายเดือนก่อน +1

      Just cause its how players are using it now doesn't mean it will stay like this example being all of avengers previous videos being irrelevant now with mm. I expect player kiting this way will result in it changing.

    • @Aztaable
      @Aztaable 25 วันที่ผ่านมา +1

      fights are still happening in close range, that's when it's effective. Kiting is just a tactical manouver.

  • @Coldsealion
    @Coldsealion หลายเดือนก่อน +3

    When in doubt, NAV tf out xD
    Seriously though, very cool to see you can still get kills in a big 1vx, though the margins for error are smaller.

  • @slominer6104
    @slominer6104 หลายเดือนก่อน +1

    Thanks for the video!

  • @fourpigs
    @fourpigs หลายเดือนก่อน +2

    Oh man great action, sad I missed out on this!

  • @realmwatters2977
    @realmwatters2977 หลายเดือนก่อน +1

    What we need is in AC training in ship combat starting one one two v one and so on, with swishing between NAV mode and SCM mode.

  • @K0JIKABUTO
    @K0JIKABUTO หลายเดือนก่อน +2

    The firegroup assignments are still broken right? when you switch from nav to scm, the MFD doesnt remember your settings.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +1

      That's why I bind both groups to a single trigger

  • @kindledashling3610
    @kindledashling3610 หลายเดือนก่อน +2

    The switching from nav mode to combat mode shouldn't be this easy. I think that once you fire your guns or get hit, you should not be able to switch to nav mode. They should make it punishing to do so if they are not going to remove the feature, like you slow down to crawl speed (30m/s) for a very long time while losing your shields in order to switch to nav mode.

    • @Cmdr_V
      @Cmdr_V หลายเดือนก่อน +1

      This leaves rooms for the quantum dampeners to have a purpose. As they previously were pretty pointless shy of pulling out of qt

  • @Bartgast
    @Bartgast หลายเดือนก่อน +1

    Imagine they put all that MM effort into making an tutorial for the old flight model .. just imagine

  • @jjfuring4731
    @jjfuring4731 หลายเดือนก่อน +1

    This was my biggest concern with MM, dealing with those people going in and out of Nav mode/ trying to “chase” someone (in situations of bounties) someone who just stays in nav and runs away constantly. Thought its been a while since I last was in the verse and haven’t experienced MM fully.

  • @peterleblanc661
    @peterleblanc661 หลายเดือนก่อน +12

    I'm not saying this is easier but this new flight model seems more about tactics and less about flight maneuvers/skills. I find it completely boring and have almost no interest in firing up the game. Almost uninstalled a few days ago cause I haven't fired it up since the last free fly. This is after getting super excited watching your training videos with the old system where it seemed like the pilot flying skill had almost no ceiling. Makes me sad. Still appreciate the lessons.

    • @younboyce7068
      @younboyce7068 หลายเดือนก่อน

      No thrill I just get rammed or become a dps sponge

    • @KiithnarasAshaa
      @KiithnarasAshaa 23 วันที่ผ่านมา +2

      Being really into big ships and multicrew gameplay...these past few updates are especially painful and I am reminded consistently that Yogi, whether he intended to or not, has simply resigned us to being targets for interceptors.

    • @younboyce7068
      @younboyce7068 23 วันที่ผ่านมา

      @KiithnarasAshaa almost like they want you to buy the lighting f8 you can count on a golden ticket spawning in each bunker

  • @JagHiroshi
    @JagHiroshi หลายเดือนก่อน +3

    What do you think they'll do next with master modes?

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +4

      I have no idea

    • @superfly8838
      @superfly8838 หลายเดือนก่อน +1

      @@Avenger__One Don't think CIG knows what they're doing next either 🤣

  • @haGGis1LP
    @haGGis1LP หลายเดือนก่อน +5

    damn, i miss the old flight modell 😕

  • @emperorurbi
    @emperorurbi 25 วันที่ผ่านมา +2

    I really like your content.
    but watching a master modes fight is almost as boring as flying it.
    keep it up though, your doing the absolute best with the broken tools you got!

  • @V1king92
    @V1king92 หลายเดือนก่อน +3

    Player in AC with that exact name 😅

  • @KiithnarasAshaa
    @KiithnarasAshaa 23 วันที่ผ่านมา

    Nah, CIG will just bury their heads in the sand until negative sentiment boils over and CR himself can't ignore it anymore.

  • @flyingfranklin
    @flyingfranklin หลายเดือนก่อน +1

    If I see a group online in the discord am I allowed to join the party or do I have to be an official avenger squadron member? I would like to learn more about how to work in a group.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +2

      Our channels are Public, just fall in and start learning

    • @flyingfranklin
      @flyingfranklin หลายเดือนก่อน

      @@Avenger__One awesome thanks! Is the Gladius the recommend ship for the PvP 101 class or does it change with the meta? (Past Hornet, now Buccaneer)

  • @TerkanTyr
    @TerkanTyr หลายเดือนก่อน +5

    Incredibly boring dogfighting now
    I had this incredible big fight after months of little enjoyable bouts in 3.22, it made me feel like I really wanted this game in my life when it's done. Then 3.23 released and I basically haven't played for months lol.
    I even tried to get into it a few times but it's so cursed. I just can't stand it. It's so clearly designed for 30+ year olds who don't even really want to fight.

    • @younboyce7068
      @younboyce7068 หลายเดือนก่อน +1

      100 percent

    • @demonicsquid7217
      @demonicsquid7217 26 วันที่ผ่านมา

      I'm 50+ and don't like it, no need to be ageist. Just makes you come across as judgemental.

  • @jpsaayman9220
    @jpsaayman9220 21 วันที่ผ่านมา

    I'm a veteran Player Bounty hunter and even before Master Modes. Players always run. With the new combat it's hit hard and fast. No one PvPs unless it's OrGs or a group wanting some PvP. But as soon as you show up with 2 or more Connie's everyone runs. 😂

  • @connorjanney5638
    @connorjanney5638 25 วันที่ผ่านมา +2

    Why do guys on Reddit hate AvengerOne so much? I posted this video there and got blasted to oblivion.
    I don’t get it.
    Space Tomato had A1, Splen, and Yogi on the Launch Sequence podcast, (episodes 144 + 146) and Splen is with A1 on a lot of this stuff.
    I don’t understand why so many people in the community love MM. I think they just don’t want any kind of dynamic flight.
    I hope CIG will listen to the top pilots. A1 wants the flight model to be accessible to everyone, but he wants the model to allow for skill expression and dynamic gameplay.

    • @acethemain7776
      @acethemain7776 23 วันที่ผ่านมา

      never trust a redditor. They're all resentful scrubs who hate on good players. Ask me how i know (r/destinythegame)

  • @jessepounds8172
    @jessepounds8172 หลายเดือนก่อน +3

    That looks so boring and why is everybody fighting with the same ship it just looks so jank the old flight model took skill sometimes I hop on to just to get depressed and get off before I even do anything in the game

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +1

      Please give your feedback on spectrum

    • @mryellow6918
      @mryellow6918 24 วันที่ผ่านมา

      This is what happens when you remove the core part of physics based space combat.

  • @Howler-Legion
    @Howler-Legion หลายเดือนก่อน +1

    How does one master using momentum in a fight?

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +2

      Keeping your nose pointing towards your flight vector within 50 degrees to avoid sea saw motions and loss of speed. Essentially you WANT to stay at the speed wall as much as possible

  • @1aatlas
    @1aatlas หลายเดือนก่อน +1

    Man, my algo hasnt been giving me your stuff... weird.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +1

      It's just the algorithm, is what it is

  • @Caennuck
    @Caennuck หลายเดือนก่อน

    I feel like nav will just become the new Quantum Boost (if that ever releases)

  • @Kiyomoto657
    @Kiyomoto657 หลายเดือนก่อน +1

    I’m considering buying a fighter to start practicing with. Can you all make any recommendations?

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน

      Watch my Tier list

  • @ahumeniy
    @ahumeniy หลายเดือนก่อน +1

    How do you get that pip with the vertical bars? I just get a circle one, very small to see

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +2

      th-cam.com/video/HNluCuYo66Y/w-d-xo.htmlsi=0rlcMuTu9PNmB62b

  • @younboyce7068
    @younboyce7068 หลายเดือนก่อน +1

    Master modes is good for cig they can sell you the newest best light fighter

  • @thorraven1429
    @thorraven1429 หลายเดือนก่อน

    How do you find people who dont just spam EMs? if they straight up removed missiles from the game it would be so much more enjoyable

    • @P3rcival97
      @P3rcival97 หลายเดือนก่อน

      Skill issue. Just hit H

  • @realdeal485
    @realdeal485 หลายเดือนก่อน

    Seems like when im being interdicted when i go in nav i cant get top speed? I understand my quantam wont work but i think i should still have full speed..

    • @BGIANAKy
      @BGIANAKy หลายเดือนก่อน

      Nope. Your qt is disabled and nav mode needs a qt drive enabled.

  • @ndgreene337
    @ndgreene337 หลายเดือนก่อน

    out of curiosity. instead of removing MM. If CIG instead implemented an actual weapon counter to nav mode. like say, missiles being sped up to easily catch naving players and they are unable to drop counter measures. or even a hyper fast missile that disables nav mode and makes you unable to engage it for a longer period. Would that that have a positive impact on the meta or would that just make things worse? thanks for answering if you happen to see this.
    also bonus question. to solve multicrew ships being outranged and peppered down by lighter ships. would the addition of massive AoE flak cannons for certain size weapons and above fix that gameplay issue? for instance, if one turret on a hammerhead had flak cannons that have insane AoE and very fast travel time but very low damage. that would create a situation where any light ship even at the maximum range would have to take constant chip damage to be able to apply damage back. at the very least forcing them off of you even if it's not enough damage to outright kill it. (I bring this up because I could have sworn CIG mentioned the addition of weapons like these at some point, maybe they aren't anymore)

    • @Kim-ug4fy
      @Kim-ug4fy 16 วันที่ผ่านมา

      Thing is, being able to run away isn't the problem, and being able to do so allows for more skill expression aswell where one person can take down multiple opponents if they play their cards right, the problem is not being able to catch someone if they do run no matter ur skill, which is happening in this patch, unlike before master modes where yes you could just trichord away but the maneuver could be read by the opponent, and if they did make a right read on your escape attempt they would manage to stay glued to you, promoting more skill on both parties.

  • @babykosh5415
    @babykosh5415 หลายเดือนก่อน +1

    How did you remove scan mode ?

    • @goname31
      @goname31 หลายเดือนก่อน

      Bind Nav toggle on a separate button.

  • @pizzasteve205
    @pizzasteve205 หลายเดือนก่อน

    how is your trackir mounted on your monitor? i cant quite seem to get mine to track smoothly.

    • @Operatorkitty
      @Operatorkitty หลายเดือนก่อน

      Slightly more left will help

  • @pirateradio8420
    @pirateradio8420 หลายเดือนก่อน +1

    Nice. I think that if they modify nav mode to take longer to switch in and out of it would solve this issue for the most part during combat

    • @Coldsealion
      @Coldsealion หลายเดือนก่อน +1

      Theyve played with the nav times but the switch between nav and scm can be a really tedjous thing for some industrial ships like mining ships. They should just get rid of boosted speeds and nav mode and balance around a single asymmetrical speed limit honestly.

  • @moonasha
    @moonasha 24 วันที่ผ่านมา

    good video but what's in the video is just so stupid. I don't understand how CIG thinks this is good. Every single fighter is going to need interdiction equipment with this system. And at that point, why even have master modes? why not just bake the slowdown to SCM into the interdiction equipment

  • @noahgoellner8797
    @noahgoellner8797 หลายเดือนก่อน +2

    First like. No big deal.

  • @mekorxmlg
    @mekorxmlg หลายเดือนก่อน +1

    hi badger

    • @mekorxmlg
      @mekorxmlg หลายเดือนก่อน

      hello from redbaronace !

  • @Bluespaceboat
    @Bluespaceboat หลายเดือนก่อน +1

    Look, until you do it with a blindfold, your feet on the sticks, hands on the pedals and Grogu on the PC I won't be impressed.
    Wouldn't it make for a great video though...

  • @jayoliver3568
    @jayoliver3568 หลายเดือนก่อน +1

    I feel I'm watch some Starfleet level training

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน

      i.pinimg.com/originals/30/44/56/30445659e8828c9cd9e77b30ab089f59.gif

    • @jayoliver3568
      @jayoliver3568 หลายเดือนก่อน

      @@Avenger__One LOL

  • @JonasGrumby
    @JonasGrumby หลายเดือนก่อน +10

    This is why I haven't played SC in over a year. Its a boring MMO in space. Kill, Mine, Pickup, deliver and Escort is all you do. Just like in dozens of other games we been playing for 15+Years. Here we see people using meta ships and just circling around each other. What isn't shown here is after you die. You waste another 30mins of your time getting all geared up and getting out another ship to play in. SC is a beautiful time waster. Doing anything in this game takes 3+hours

    • @tonykunz5982
      @tonykunz5982 หลายเดือนก่อน +1

      100%. I mentioned that this game, regardless of how beautiful it is, does 2 things consistently…
      Take time outa my week from anything and everyone & money for pledges (not required) but return on investment is not there for what I’ve pledged for.

  • @RookRiot1
    @RookRiot1 หลายเดือนก่อน +1

    It looks like a really lame version of DCS in space.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +2

      Please put that on spectrum at the RSI website

  • @MrAeandir
    @MrAeandir 18 วันที่ผ่านมา

    The salty avenger?

  • @shmayazuggot8558
    @shmayazuggot8558 หลายเดือนก่อน +1

    I’m not going to bother learning CIGs rediculously arcady flight system. It’s utter trash.

    • @stuartriddell2461
      @stuartriddell2461 หลายเดือนก่อน +1

      I used to primarily do bounties. Now I trade and do ground missions.
      I had the same issue with elite dangerous, after a few weeks of space combat I was bored, and then just traded or went exploring.
      SC space combat kept me hooked since we first got arena commander, now I don't like it at all, I was bored with ship combat after a week or two of MM.

  • @BGIANAKy
    @BGIANAKy หลายเดือนก่อน +1

    Master modes so boring. Glad you still wrecking

  • @Roboticus_Prime_RC
    @Roboticus_Prime_RC หลายเดือนก่อน +1

    Maybe you SHOULD make more content pointing out why MM is stupid.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +3

      I get hated either way, im just gonna keep being me

    • @Roboticus_Prime_RC
      @Roboticus_Prime_RC หลายเดือนก่อน

      @@Avenger__One Fair enough.

    • @fffx2
      @fffx2 29 วันที่ผ่านมา

      ​@@Avenger__OneThat's all we can ask, hold on to your integrity, not many on this site have it

  • @machoalright
    @machoalright หลายเดือนก่อน +1

    sounds like MM you actually have to apply more stragetic mind. all good in my book.

    • @Jackalhit
      @Jackalhit หลายเดือนก่อน

      Rather than applying flight skill whilst still thinking strategically. MM has no space flight feel. People should just go play war thunder for their airplane fix.

    • @machoalright
      @machoalright หลายเดือนก่อน +1

      @@Jackalhit hahaha better than the arcade feel we used to have. that was just stupid. and we still have in atmo flight. you still dont have a good sim feel for atmo in SC. that is just a joke. I can not believe people wanted the arcade feel for that.

  • @silence568
    @silence568 หลายเดือนก่อน +1

    Im sorry this is just really bad... watched more than 5 minutes and there was not a single engage. I mean, the fun element is basically at 0. Pure dsc in space. Just bad

  • @60secassassin86
    @60secassassin86 หลายเดือนก่อน +2

    CIG Killed your content. They chose to accomodate casuals and made ALL your videos obsolete. You were once an ACE but now ur just the casual player with a little bit better aim LOL. However, this shift might work in your favor, considering most developers today design their games for the casual 40 yr old who plays a few hours a week but purchases everything in the store lmao.

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +1

      Ain't that the truth brother

  • @60secassassin86
    @60secassassin86 หลายเดือนก่อน

    "I dont disagree or agree with the fact that nav mode performs and behaves this way" LOL your a CIG puppet. You know damn right master modes ruined the game. 3:20 "They should" you leaked a little

    • @Avenger__One
      @Avenger__One  หลายเดือนก่อน +2

      First off, rude. Second off, if you watch my strean you would know I'm definitely not, third off I've given my feedback on how MM has been a huge step back. Go take your arrogance and ignorance away from here, OR get too know me and the stream better before sending that kind of hate my way.

  • @Scott-ze5yr
    @Scott-ze5yr หลายเดือนก่อน +1

    Thanks for the video!