I love how "slippery" the ships get at these altitudes and speeds. Pretty crazy to think they'll probably be doing stuff kind like this in real life soon: SpaceX promised the military deliveries to anywhere on the planet within 2 hours with their new launch system.
Starship is very cool and I do believe they'll eventually get point-to-point delivery working with the upper stage only and no booster or major landing infrastructure (though wherever it lands will need to be able to supply it with many tons of cryogenic methalox which isn't a small ask). But even the most "aspirational" plans for that system are nowhere near the FoN ships. We just don't have that kind of technology. It's probably centuries away, as sad as it sounds.
interesting you mentioned the other ships are somewhat capable of doing the same as the Calum-EX5, however, if i wanted to do exactly the same thing with the shuttle and the TL-01, what speed and altitude would be needed to reach the designated destination like in Rouge mode and not burn in the atmosphere? thank you for your handy daddy videos m8 as always.
About 65km is the best altitude, I think, for all three. The only difference is the heat tolerance. All the ships give you two levels of warning that you're about to hit the limit. First you see red plasma outside and then you hear much rougher sounds from the air going by outside. Those things happen at different temperatures in the different ships to let you know you're getting close to that ship's temperature limit. So, you can adjust your maximum speed based on that.
Yeah, that one mission on the second map used to work and the last major update broke it (because the dev deleted a building). He knows it's broken and said he'll fix it in the next major update. Feels bad to have almost 100% completion except one mission D: By the way, about a month ago I had a conversation with him about upcoming versions, and he told me he'd try to get fixes for 3 other known bugs into the next major update: That one map mission can't complete -- The pilot's PoV gets pushed by velocity instead of acceleration -- The compass/map orient wrong when the ship is rolled near 90 degrees -- The pitch ladder is buggy when pitch angle is 0.0
I know there are many complaints about it, but I love the fact that FoN doesn't have time acceleration when in flight. Here's one of the reasons why!
Smart move to use inverse lift to counteract the centrifugal force wanting to throw us out of circulation!
This is an old trick we used to use in Orbiter. Very effective.
Yes! Best use of aerobraking. Or maybe "aeroholding". :P
I love how "slippery" the ships get at these altitudes and speeds. Pretty crazy to think they'll probably be doing stuff kind like this in real life soon: SpaceX promised the military deliveries to anywhere on the planet within 2 hours with their new launch system.
Starship is very cool and I do believe they'll eventually get point-to-point delivery working with the upper stage only and no booster or major landing infrastructure (though wherever it lands will need to be able to supply it with many tons of cryogenic methalox which isn't a small ask). But even the most "aspirational" plans for that system are nowhere near the FoN ships. We just don't have that kind of technology. It's probably centuries away, as sad as it sounds.
@@eikopoppy29 yes when material science allows those heats in a reliably reusable without refurbishment way... And also insane engine ISP
interesting you mentioned the other ships are somewhat capable of doing the same as the Calum-EX5, however, if i wanted to do exactly the same thing with the shuttle and the TL-01, what speed and altitude would be needed to reach the designated destination like in Rouge mode and not burn in the atmosphere? thank you for your handy daddy videos m8 as always.
About 65km is the best altitude, I think, for all three. The only difference is the heat tolerance. All the ships give you two levels of warning that you're about to hit the limit. First you see red plasma outside and then you hear much rougher sounds from the air going by outside. Those things happen at different temperatures in the different ships to let you know you're getting close to that ship's temperature limit. So, you can adjust your maximum speed based on that.
Play at 1.25 speed guys, you will thank me
I don't need time acceleration, I need bugfixes. I still wasn't able to complete the maps :(
Yeah, that one mission on the second map used to work and the last major update broke it (because the dev deleted a building). He knows it's broken and said he'll fix it in the next major update. Feels bad to have almost 100% completion except one mission D:
By the way, about a month ago I had a conversation with him about upcoming versions, and he told me he'd try to get fixes for 3 other known bugs into the next major update: That one map mission can't complete -- The pilot's PoV gets pushed by velocity instead of acceleration -- The compass/map orient wrong when the ship is rolled near 90 degrees -- The pitch ladder is buggy when pitch angle is 0.0