Flight of Nova Advanced Guide: Making long-distance travel fast!

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 12

  • @eikopoppy29
    @eikopoppy29  6 หลายเดือนก่อน +4

    I know there are many complaints about it, but I love the fact that FoN doesn't have time acceleration when in flight. Here's one of the reasons why!

  • @monostripezebras
    @monostripezebras 6 หลายเดือนก่อน +1

    Smart move to use inverse lift to counteract the centrifugal force wanting to throw us out of circulation!

  • @n7275
    @n7275 6 หลายเดือนก่อน +2

    This is an old trick we used to use in Orbiter. Very effective.

    • @watsisname
      @watsisname 6 หลายเดือนก่อน

      Yes! Best use of aerobraking. Or maybe "aeroholding". :P

  • @mazack00
    @mazack00 6 หลายเดือนก่อน +2

    I love how "slippery" the ships get at these altitudes and speeds. Pretty crazy to think they'll probably be doing stuff kind like this in real life soon: SpaceX promised the military deliveries to anywhere on the planet within 2 hours with their new launch system.

    • @eikopoppy29
      @eikopoppy29  6 หลายเดือนก่อน +1

      Starship is very cool and I do believe they'll eventually get point-to-point delivery working with the upper stage only and no booster or major landing infrastructure (though wherever it lands will need to be able to supply it with many tons of cryogenic methalox which isn't a small ask). But even the most "aspirational" plans for that system are nowhere near the FoN ships. We just don't have that kind of technology. It's probably centuries away, as sad as it sounds.

    • @mazack00
      @mazack00 6 หลายเดือนก่อน +1

      @@eikopoppy29 yes when material science allows those heats in a reliably reusable without refurbishment way... And also insane engine ISP

  • @nightwingzero8905
    @nightwingzero8905 4 หลายเดือนก่อน

    interesting you mentioned the other ships are somewhat capable of doing the same as the Calum-EX5, however, if i wanted to do exactly the same thing with the shuttle and the TL-01, what speed and altitude would be needed to reach the designated destination like in Rouge mode and not burn in the atmosphere? thank you for your handy daddy videos m8 as always.

    • @eikopoppy29
      @eikopoppy29  4 หลายเดือนก่อน

      About 65km is the best altitude, I think, for all three. The only difference is the heat tolerance. All the ships give you two levels of warning that you're about to hit the limit. First you see red plasma outside and then you hear much rougher sounds from the air going by outside. Those things happen at different temperatures in the different ships to let you know you're getting close to that ship's temperature limit. So, you can adjust your maximum speed based on that.

  • @rayyf69
    @rayyf69 2 หลายเดือนก่อน

    Play at 1.25 speed guys, you will thank me

  • @Karackal
    @Karackal 6 หลายเดือนก่อน

    I don't need time acceleration, I need bugfixes. I still wasn't able to complete the maps :(

    • @eikopoppy29
      @eikopoppy29  6 หลายเดือนก่อน +2

      Yeah, that one mission on the second map used to work and the last major update broke it (because the dev deleted a building). He knows it's broken and said he'll fix it in the next major update. Feels bad to have almost 100% completion except one mission D:
      By the way, about a month ago I had a conversation with him about upcoming versions, and he told me he'd try to get fixes for 3 other known bugs into the next major update: That one map mission can't complete -- The pilot's PoV gets pushed by velocity instead of acceleration -- The compass/map orient wrong when the ship is rolled near 90 degrees -- The pitch ladder is buggy when pitch angle is 0.0