oh god, im listening to it more and it might be my favorite fm song ever like.. DAMN saving it to my "yes" and my "actually fire music (very good)" playlists lmao
I'm truly blown away! If I had to judge this by sound alone I'd probably guess this was done on a 2x OPZ. Just another example of what the humble OPL3 can do in capable hands. Well done!
I tried. X3c I've never used the OPZ chip before x3c I can understand why one might think so, I've figured out how to get waveforms out of OPL3 that other people haven't really used. There are definitely shortcomings, but I don't care. I figured out how to make OPL3 sound much fuller than what people might think if they only heard DOS games, so I have a lot more socks to blow off aha
Awesome work as always, especially for (if I'm remembering this right) 2-op FM! Always love to see people prove that chiptune is far more than just using some random 8bit.sf2 and calling it a day (new PFP is great too, ik you've had it for a while but I didn't want to multi-comment on your other videos lol)
OPL3 does have a 4-op mode for up to 6 pairs of channels. Furnace automatically assigns them to the first 6 pairs. I couldn't remove any channels and write which channels are 4-op because they actually switch between 2-op and 4-op throughout the song
@@autumnbrushtailIt's so cool this is doable now. Back in the day trackers supported only 2-op. Then it was 4-op but you were forced into it for the entire song.
It's a little tricky. I can see why some trackers don't have the functionality. If you have a 4-op sound on a channel, but then replace it with a 2-op sound, you might end up with strange sounds on the other channel which are related to the old sound's free operators. You can work around this by putting a note with 0 volume onto the free channel, but that's probably still a very much undesired result from a programming standpoint
It was kinda just an unfiltered tap from my brain to Furnace. I kept writing until the proverbial keg was empty. I wanted to do more as mentioned in the description, maybe a piano solo, but the ideas dried up by then and I just looped it. I'm still extremely proud of everything I did do, and the placement I got in Winter Chip XIX. 3rd out of 20 in the Adlib category and 20th out of 348 overall, and for my first entry, no less is pretty good I think
Heh. The algorithm is always bad, but hey. You're here and you found some stuff you liked. I don't care about appeasing the TH-cam overlords, I just make stuff and sometimes upload it. I've got other stuff that might be pleasing to your ear though
ok, ok ill stop commenting... but like... HOW DID YOU MAKE THAT CLAP AND BASS DRUM USING FM HHHHHOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
The kick is the simpler one to explain. It's easier to make using just about any FM synth. You want to just make some kind of sound that decays quickly to a sine wave. Optionally, you can set the modulator to a multiplier of 2 while the carrier has a multiplier of 1. This way, it has a sort of square wave-ish sound. It isn't much, but it makes it sound slightly saturated. After that, just play with any ways of sliding the pitch downwards. The clap took a lot of experimentation. I started with noise, like, through using four operators to create noise that is fully tuneable and sounds somewhat similar to a PSG chip. After that, I started playing around with different waveforms and multipliers on the modulators specifically until it had a hollow, clap-like sound. When that was achieved, I used macros in Furnace to control the envelopes and the phase reset macro to make it sound vaguely like what drum machine claps sound like. That's the best explanation I can offer, it just takes some experimentation is all. I'm glad you enjoyed my song and I hope I'm able to teach you something about OPL3
omgomgomg i love this :3
AWAWAWAWWAWAWWAW
Yeh x3c
This is absolutely sick as. Fantastic!
Aw, thanks!
Just found this randomly. This slams!!
holy fucking shit thats so good lmao, amazing job
I tried x3c
Nice OPL3 tune!😄🤩😎👌
great work! also some very nice drums and claps here
Folks have been commenting on my drums a lot lately aha
Omg, good FM drums are a thing
@@midi_feline OPL3 is full of surprises. That said, everything except for the clap are possible in OPN if you know what you're doing.
oh god, im listening to it more and it might be my favorite fm song ever
like.. DAMN
saving it to my "yes" and my "actually fire music (very good)" playlists lmao
Funky!
I'm truly blown away!
If I had to judge this by sound alone I'd probably guess this was done on a 2x OPZ.
Just another example of what the humble OPL3 can do in capable hands.
Well done!
I tried. X3c
I've never used the OPZ chip before x3c
I can understand why one might think so, I've figured out how to get waveforms out of OPL3 that other people haven't really used. There are definitely shortcomings, but I don't care. I figured out how to make OPL3 sound much fuller than what people might think if they only heard DOS games, so I have a lot more socks to blow off aha
Awesome work as always, especially for (if I'm remembering this right) 2-op FM! Always love to see people prove that chiptune is far more than just using some random 8bit.sf2 and calling it a day
(new PFP is great too, ik you've had it for a while but I didn't want to multi-comment on your other videos lol)
OPL3 does have a 4-op mode for up to 6 pairs of channels. Furnace automatically assigns them to the first 6 pairs. I couldn't remove any channels and write which channels are 4-op because they actually switch between 2-op and 4-op throughout the song
@@autumnbrushtailIt's so cool this is doable now. Back in the day trackers supported only 2-op. Then it was 4-op but you were forced into it for the entire song.
It's a little tricky. I can see why some trackers don't have the functionality. If you have a 4-op sound on a channel, but then replace it with a 2-op sound, you might end up with strange sounds on the other channel which are related to the old sound's free operators. You can work around this by putting a note with 0 volume onto the free channel, but that's probably still a very much undesired result from a programming standpoint
It was kinda just an unfiltered tap from my brain to Furnace. I kept writing until the proverbial keg was empty. I wanted to do more as mentioned in the description, maybe a piano solo, but the ideas dried up by then and I just looped it. I'm still extremely proud of everything I did do, and the placement I got in Winter Chip XIX. 3rd out of 20 in the Adlib category and 20th out of 348 overall, and for my first entry, no less is pretty good I think
algorithm's not so bad when i'm randomly getting recommended gems like this, very good!!!
Heh. The algorithm is always bad, but hey. You're here and you found some stuff you liked. I don't care about appeasing the TH-cam overlords, I just make stuff and sometimes upload it. I've got other stuff that might be pleasing to your ear though
oh, your back!
btw cute pfp
i LOVE the chords in this
Love it!
Ohhhhhhhhhh!!! I love so much❤
Glad to see this finally on TH-cam! You did a fantastic job with the drum programming 🎵
Very Nice!
Insanely good. Thanks for making this song
ok, ok ill stop commenting... but like... HOW DID YOU MAKE THAT CLAP AND BASS DRUM USING FM
HHHHHOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
The kick is the simpler one to explain. It's easier to make using just about any FM synth. You want to just make some kind of sound that decays quickly to a sine wave. Optionally, you can set the modulator to a multiplier of 2 while the carrier has a multiplier of 1. This way, it has a sort of square wave-ish sound. It isn't much, but it makes it sound slightly saturated. After that, just play with any ways of sliding the pitch downwards.
The clap took a lot of experimentation. I started with noise, like, through using four operators to create noise that is fully tuneable and sounds somewhat similar to a PSG chip. After that, I started playing around with different waveforms and multipliers on the modulators specifically until it had a hollow, clap-like sound. When that was achieved, I used macros in Furnace to control the envelopes and the phase reset macro to make it sound vaguely like what drum machine claps sound like. That's the best explanation I can offer, it just takes some experimentation is all.
I'm glad you enjoyed my song and I hope I'm able to teach you something about OPL3
thank you (this is my 2nd acc. btw)
you did indeed teach me something :)
im getting sonic cd vibes from this
Nah
@@autumnbrushtail oh