I Built a Fully Automatic Robot Spleef Arena Because Who Needs Friends? (Scrap Mechanic)

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  • เผยแพร่เมื่อ 24 เม.ย. 2024
  • In this episode of Scrap Mechanic we look at a fully automatic robot spleef arena! Who will win: red, blue, yellow, or green?
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    About Scrap Mechanic:
    store.steampowered.com/app/387...
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    #scrapmechanic #kangaming
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ความคิดเห็น • 441

  • @kANGaming
    @kANGaming  หลายเดือนก่อน +205

    Do you guys want to see more robot spleef? If so what other changes can we make to the robots or arena?

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 หลายเดือนก่อน +12

      Robot racing spleef, where the race ends with the track is no longer race-able

    • @niar4358
      @niar4358 หลายเดือนก่อน +22

      Robot team vs human team

    • @Bartexoll
      @Bartexoll หลายเดือนก่อน +11

      wheres moonbo?

    • @Tiny_420
      @Tiny_420 หลายเดือนก่อน +2

      Not really into these video types.. Is the let's play for crashlander over?

    • @benw7616
      @benw7616 หลายเดือนก่อน +16

      Multyplayer monday 2v2v2v2 spleef, everyone gets a pet robot

  • @PizzaMineKing
    @PizzaMineKing หลายเดือนก่อน +318

    I think it would be interesting to let your friends decide the strategy the robot goes with, as in program the logic gates, to see what non-identical robots can do...

    • @Punchin83
      @Punchin83 หลายเดือนก่อน +13

      Interesting idea, but that would limit the players to those familiar with the logic system. I guess you can have the turns controlled by timers and controllers and have instructions somewhere so they can only control how often and how hard the bots rotate.

    • @vincentkuijpers9219
      @vincentkuijpers9219 หลายเดือนก่อน +3

      like same robot but tweak sensors (angels) and logic

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +9

      Exactly my first thought. Or even a full build challenge, where they both build (with constraints) and program their own vehicles and then just let them go. Maybe with brakes to make changes between rounds? Or even an evolution version where everyone gets the winner's vehicle and modifies it?

    • @Luziferne
      @Luziferne หลายเดือนก่อน +4

      timers can/could be use like computer punch cards.
      three or more timers in a loop and 1 tick logic button to "program" them. other hijinks can be added, like a flip/flop logic splitting up the signal to make it turn left/right - with a button to preset if its first left or right turning on a signal from the Timer punch card
      And for the accidental turn-off by stray spuds… just let it happen, it adds to the random randomness of it xD

    • @vex3488
      @vex3488 หลายเดือนก่อน +7

      That or have regular spleeff with automated robots at the same time to act as environmental dangers

  • @The_Calvary
    @The_Calvary หลายเดือนก่อน +130

    Now for next MM spleef you just need to have a big arena, maybe a few different levels, maybe a few hidden explosives, and a few of these robots for maximum chaos and randomness

    • @general.catallion_8054
      @general.catallion_8054 หลายเดือนก่อน +17

      giving each player a robot companion would be interesting, even if they lose maybe their robo friend can win in their stead.

    • @Mazapine
      @Mazapine หลายเดือนก่อน +2

      The robo companion sounds like an awesome idea, they're going to need a giant arena

    • @ConnerBragg
      @ConnerBragg หลายเดือนก่อน

      It’s kinda is sad to have a robot that is you friens😂

  • @kylewall9107
    @kylewall9107 หลายเดือนก่อน +41

    Simple solution you may want to try: before the spud guns activate the bots, stop the start-block rotation. I noticed a few times, the back wheels still on the start-blocks were pushed in a direction and rotated the bot while they were trying to drive off the platform.

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +5

      Or just a logic lockout for the first several seconds, meaning the vehicles would never do anything but drive straight till they were well onto the arena.

  • @Pcat0
    @Pcat0 หลายเดือนก่อน +16

    You should make a template Spleef bot and put it on the workshop to make a competition for your audience out of it. Have people modify the logic of your template and then have a tournament between user submissions.

  • @Hadeks_Marow
    @Hadeks_Marow หลายเดือนก่อน +48

    So here's an idea:
    What if you randomize the cardboard color in a checker pattern in the arena itself? Then you can hook up a timer so that they do a turn at regular intervals. The direction they turn is based on a bottom side color sensor. This way they don't just go straight. This would override and fix the "left turn priority" issue by giving it a randomized priority based on the colored floor they are over.
    Idk how you could randomize the timer, but you could atleast randomize the direction. Stuff like this makes me excited to see version 3 of these. Just have you and kasmo gambling on horse races essentially sipp'n on whatever drink fills your glass.

    • @VAXHeadroom
      @VAXHeadroom หลายเดือนก่อน +1

      This is an excellent idea!!

  • @PizzaMineKing
    @PizzaMineKing หลายเดือนก่อน +45

    It would be interesting if there was a way to make random turns, like 10% to turn left for x seconds, 10% to turn right for x seconds, 80% to go straight, obstacle detection overrides. I think that would make for interesting cuts.

    • @Volt64bolt
      @Volt64bolt หลายเดือนก่อน +1

      There isn’t really an easy method for that in vanilla, but mods exist

    • @King0Mir
      @King0Mir หลายเดือนก่อน +4

      @@Volt64bolt You could probably build a linear feedback shift register to get a primitive pseudo random number generator.

    • @Volt64bolt
      @Volt64bolt หลายเดือนก่อน +2

      @@King0Mir there are quite a few ways to get pseudo randomness in this game, the easiest is just a bunch of timers

    • @TheRavenCoder
      @TheRavenCoder หลายเดือนก่อน +1

      You'd want to use Perlin Noise to get natural looking lines. Unfortunately that might be a bit too complicated to do in vanilla Scrap Mechanic in a robot form factor.

    • @Volt64bolt
      @Volt64bolt หลายเดือนก่อน +1

      @@TheRavenCoder not how that works

  • @Wolfe_Gaming85
    @Wolfe_Gaming85 หลายเดือนก่อน +51

    Human vs robot spleef would be interesting

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +5

      lol spleen

    • @Wolfe_Gaming85
      @Wolfe_Gaming85 หลายเดือนก่อน +5

      @@Nevir202 oof lol auto correct spleef

    • @Nevir202
      @Nevir202 หลายเดือนก่อน +1

      @@Wolfe_Gaming85 Why in the notification does it say Direwolf tagged me but your name appears differently when viewing the comment?

    • @Wolfe_Gaming85
      @Wolfe_Gaming85 หลายเดือนก่อน

      because I replied, it aito tags

    • @BeefIngot
      @BeefIngot หลายเดือนก่อน +1

      yes, like multiplayer monday with 4 bots and 4 players but the players dont have spuds

  • @MikeyJay69
    @MikeyJay69 หลายเดือนก่อน +14

    Shouting Green every time and just seeing it do a 180 and die most the times was hilarious

    • @brettgrindel9017
      @brettgrindel9017 หลายเดือนก่อน +1

      It's like there's some sort of bias against a random color...

  • @WoolyGriffin
    @WoolyGriffin หลายเดือนก่อน +4

    I'd have the robots on a timer to enable their AI in the beginning so they don't drive off, an alternative is of course just to move them elsewhere. Having random inputs for turns would be cool so they don't always go in a straight line. Having different AI's for the different individual robots would be cool too, like having one be super aggressive, one be skiddish of every line, one be a neutral ground, etc. Also having priority in the AI so that it doesn't end up driving off a cliff because it saw another robot next to it.

  • @blueflame_sm
    @blueflame_sm หลายเดือนก่อน +10

    It's roomba spleef! xD
    I doubt you'd be able to get a super smart AI working, but there are a few thing you can do to potentially help them become smarter.
    First of, they need better depth perception in the direction they are going. Is the thing in front a gap? or is it small enough to pass over? They also need more awareness around them such that they don't drive themselves into obvious dead ends. That is, split it into 2/3 urgency levels? Close in sensors are always leading and will see if turning a certain way puts the wheels into a gap. Then the second and third layer work together to determine what direction around it have holes.
    Another interesting thing would be programming in different strategies:
    - Hug outside wall
    - Roomba (e.g. turn some set amount when obstacle hit)
    - Mostly random (may want to look into simple hash functions and AES key expansion, or I could get you up to speed on some simple hashing with SM logic to make pseudo-random stuff)
    - Spiral (e.g. move forwards, make a circle, hug inside wall)
    As for the launch mechanism, you should probably switch to engines, sensors at the extrema (and maybe a hardstop). That way when you launch you can stop the platforms entirely. Another Approach would be to hand them centrally on the platform and detach them from above. An added benefit of the latter approach being that you could for example send data to the robots before deploying, like a seed for the random robots, a start signal to the spiral one, etc.

  • @senorporko3299
    @senorporko3299 หลายเดือนก่อน +9

    Next multilayer Monday you need to all build your own robot to play spleef against each other to see who has the best spleef bot

    • @newclearNRG
      @newclearNRG หลายเดือนก่อน

      Was gonna comment this if no one else had

  • @Punchin83
    @Punchin83 หลายเดือนก่อน +6

    Have a logic gate attached to the back of the robots by a cardboard block. When the block gets shot off, that logic is removed and the robots go without a shutoff. I really like the randomization of the turning idea and definitely support the prioritization of violence over bungee jumping without a cord. You most definitely need to move them to their own platforms on the 4 sides of the map. However, instead of having the platforms move away, with the turns randomized, have the cars disconnect their own platforms with their guns as they enter the arena.

  • @adammullarkey4996
    @adammullarkey4996 หลายเดือนก่อน +6

    I feel like the problems with the start could be easily solved just by moving the robots further apart, so they don't detect each other.

  • @vonyx5601
    @vonyx5601 หลายเดือนก่อน +12

    Robots are friends :)

    • @cyber92943
      @cyber92943 หลายเดือนก่อน +3

      Yes I agree with you :)

    • @bryanlandwehr7422
      @bryanlandwehr7422 หลายเดือนก่อน +3

      Not food

  • @Valykry
    @Valykry หลายเดือนก่อน +1

    Couple ideas here.
    1) Have your buddies each design their own spleef bot (Rules on size and such) and see whos bot lasts longest. Give them a few days to come up with a good bot and bring it in.
    2) Once you've managed to improve these bots a bit, have a couple of them thrown into the mix on multiplayer monday. Normal players with a few bots to throw in extra chaos.

    • @Poldovico
      @Poldovico หลายเดือนก่อน

      Robot Slpeef -> Robot Wars Spleef! :D

  • @SteffedPepper
    @SteffedPepper หลายเดือนก่อน +1

    Enjoyed this a ton! I'm all for more of this, or any other challenges you want to set up for simple programmed machines. Kind of like watching marble racing or glass fighting. I have full confidence you could program some weird and fun to watch competitions.

  • @pugz3230
    @pugz3230 หลายเดือนก่อน +1

    2:57 some tanks, especially older ones, do indeed turn like this

  • @dnielbloqg
    @dnielbloqg หลายเดือนก่อน +1

    To fix the starting problem, you could set a lock-out timer on the bots for like 5 seconds in which they don't react to sensor input just to clear the starting area.

  • @sambrown6426
    @sambrown6426 หลายเดือนก่อน +1

    Idea 1: I think it would be interesting if (and you would need an absolutely gigantic map for this) each player also had a robot, and in order to be considered "out," both the player and their robot need to die, so if either you or your robot dies, but the other's still up, you're not out yet.
    Idea 2: once you're out, you get to hop on a spud gun turret and try to take out the other players, which could be especially interesting in team v team matches, where once you're out, you can still help your teammate/s with the turret.

  • @Bartexoll
    @Bartexoll หลายเดือนก่อน +9

    Wheres Moonbo? everyones been quiet about him

    • @xiphido
      @xiphido หลายเดือนก่อน +1

      I think he's just been doing his own thing. Probably scheduling issues and he can't make time to record with the guys anymore.

    • @rebel6301
      @rebel6301 24 วันที่ผ่านมา

      sorry, i ate him

    • @jlsherriff
      @jlsherriff 14 วันที่ผ่านมา

      ​@rebel6301 oh ok... wait what?😂

  • @aprcktiplaal9293
    @aprcktiplaal9293 หลายเดือนก่อน +2

    you should give each robot its own personality like with pacman and the ghosts

  • @scrap-godsuper-zo4740
    @scrap-godsuper-zo4740 หลายเดือนก่อน +5

    You should make a plane that can automatically take off and land on a moving aircraft carrier (not vtol)

  • @imcuneo
    @imcuneo หลายเดือนก่อน +1

    To combine humans and robots spleef together, you could just make the sensors, override the players inputs. That way you would have to try and play defensively enough to maintain control.

  • @IntroStellar
    @IntroStellar หลายเดือนก่อน +1

    add robots to a multiplayer game! to see who's last standing with the chaos of the robots on the map as well

  • @AJVulpes
    @AJVulpes หลายเดือนก่อน +1

    Adding a timer on a an xor or xand gate for the wheel turning might add some turning at random intervals. Also to avoid the switch problem, use a lvl 5 sensor and use a color you dont use as a trigger with a destructible material.

  • @1williamsg
    @1williamsg หลายเดือนก่อน

    Spleef with an robot or 2 messing up everyones plans sounds like a fun multiplayer monday to me. It could easily be a terrible plan but at the same time a fun bit of chaos

  • @astramancer
    @astramancer หลายเดือนก่อน +1

    For a random direction change, maybe put timers for each edge detection sensor that periodically turns it off? That way they'll sometimes turn when they see a cut and not just a big gap. Maybe even crosslink sensors to timers that don't go to that sensor for added unpredictability.

  • @PixeIWorks
    @PixeIWorks หลายเดือนก่อน +1

    I suggested a while back where you and the guys make a RC style SPLEEF where they are in the viewing platform above and can control the robot below via switches or a seat.

  • @KalijahAnderson
    @KalijahAnderson หลายเดือนก่อน

    Robots competing with human players in this would just be adding a bit of random chaos to the game, and I'm here for that.

  • @SSZaris
    @SSZaris หลายเดือนก่อน +1

    I don't know anything about how it would lag multiplayer or anything but maybe having timed spud guns on a rail that slowly cut a line across the map while you play so eventually the map will fall away if you don't take out your opponents quick enough? As for the robots, since you're only doing offline, can you have sensors around the edge of the map so they don't drive off? Or maybe make a walled in spleef arena just for the robot wars? Will at least give them a fighting chance. Oh and also gotta make it so each bot starts on their own side of the map. Poor green :(

  • @baxterboy123yt
    @baxterboy123yt หลายเดือนก่อน +3

    LOL! I was wondering why there was a spleef video on a Thursday!

  • @Bartexoll
    @Bartexoll หลายเดือนก่อน +5

    build a spleef arena where your controlling 3 cars at once

    • @theldraspneumonoultramicro405
      @theldraspneumonoultramicro405 หลายเดือนก่อน +2

      why not 3 separate arenas of different shapes where you control a robot for each? probably gonna be somewhat hard to manage though.

  • @_miobrot_603
    @_miobrot_603 หลายเดือนก่อน

    Just for your knowledge, the pistons flickering happens whenever an object the piston is attached to changes somehow. Whether a block is removed, painted, or place, the pistons will detect that change by flickering.

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 หลายเดือนก่อน

    I think you should do the spleef bots with down thrust, and an arena where they can drive around a curved section to flip upside down. Then you'd have two layers of cardboard, and I think that would create super interesting spleef conditions.

  • @michaelk__
    @michaelk__ หลายเดือนก่อน

    For MM, you could make robots that drive on the ceiling with you guys below.
    Having them in the same arena would just end with the bots dead and going back to normal spleef.
    Robots on a stable platform with walls so they don't fall off, shooting "up" so they create random lines on the arena

  • @Poldovico
    @Poldovico หลายเดือนก่อน

    I think improvements on robot spleef have intresting things to show all on their own.
    Also, multiplayer robot spleef could be interesting, either by adding maybe one robot as a stage hazard into a human spleef arena, or if time allows by getting each player to build their own spleef robot.

  • @abp2005
    @abp2005 หลายเดือนก่อน

    You could do RC car spleef with a bird's eye view and a little extra twist for fun, the controllers are randomly assigned a car at the start so you have to figure out which one is yours in real time. And if you want to add a really painful element, the controllers could switch vehicles every few minutes.

  • @KidarWolf
    @KidarWolf หลายเดือนก่อน

    For a safe on button, could you perhaps use a sensor with a cardboard block over it, so that when the spud guns to start the robots fire, they destroy the block, and the sensor being clear means the robot moves?
    This was really cool to watch, kAN, and fun to imagine how I might approach building the logic for robots for spleef. Super thought provoking stuff, love it.

  • @braydonfisher9273
    @braydonfisher9273 หลายเดือนก่อน +1

    Have a half second timer on repeat on/off, starting when they turn on. When on and it decides to turn, it turns left. When off and it decides to turn, it turns right. Save the decision in a flip flop until its done turning.

  • @plasticfrank
    @plasticfrank หลายเดือนก่อน +1

    Multiplayer spleef with a robot on the bottom side making unpredictable cuts.

  • @chris993361
    @chris993361 หลายเดือนก่อน

    I think these robots are just smart enough to make just the right amount of chaos if you add them to your multiplayer spleef

  • @DigitalJedi
    @DigitalJedi หลายเดือนก่อน +1

    You could add some wigglyness to the paths with a pseudorandom number generator. I like to use 4 timers with prime number delays being pulsed really quickly and then polled by a 5th much slower prime number timer. I use this to generate a random 4-bit number for the state of my wave-function-collapse machine (16 possible states of each cell), but you could also use the pairs of bits to determine which way and how much it should turn by using the greater pair of bits.

  • @hanswurst5109
    @hanswurst5109 หลายเดือนก่อน

    The randomized spud gun positions with like 2 of these robots with regular spud guns would work really well because these autonomous bots would actually cut out pieces. You guys should try that

  • @just5fornow
    @just5fornow หลายเดือนก่อน +1

    Upside-down Spleef!
    Edit: Btw, the robots look like lil' bugs!

  • @turrboenvy4612
    @turrboenvy4612 หลายเดือนก่อน

    You could use the pacman model where they each have a specific behavior. One prefers left, one prefers right, one plows right into opponents, and one does like circles.
    More realistically, you could put sensors near the back so when they're heading for a hole they will turn the way there's land to drive on.

  • @t.kronenberg7222
    @t.kronenberg7222 หลายเดือนก่อน

    Multiplayer Spleef avoidance? Player cars without cutters, or with handheld spudguns and 3-4 Spleef bots that cut out the arena? Positioning and observing all the cutters would be key.

  • @OriginalPiMan
    @OriginalPiMan หลายเดือนก่อน

    The next time you do a spleef with friends, put a couple of these bots in the area. It's not about them ever having a chance of winning; it's about them simply being there and in the way.

  • @TheKsax
    @TheKsax หลายเดือนก่อน

    Finally, I was waiting for this for years.

  • @MarisaClardy
    @MarisaClardy หลายเดือนก่อน

    Definitely one robot per corner would be the ideal starting locations. Makes them drive somewhat towards each other and prevents them from falling off at the very start

  • @ericsternwood9812
    @ericsternwood9812 หลายเดือนก่อน +1

    My boy Red might not have won, but he sure as hell put up a fight 18:18

  • @RenTheFen
    @RenTheFen หลายเดือนก่อน

    How about adding these to a future spleef design for your friends? Maybe strapping some thrusters on em and putting them on the bottom of an arena while you guys play up top, something like that. Added chaos

  • @steeljawX
    @steeljawX หลายเดือนก่อน

    There's an idea for Multiplayer Monday. Everyone else has built spleef arenas and then we get to kAN's. "We ain't playing speef, boys. Place your bets! WE'RE BETTING ON BOT SPLEEF!!!!" Spud gun interference is allowed.

  • @justjay4586
    @justjay4586 หลายเดือนก่อน

    Once it's perfected, you should bring this to the guys as your spleef idea. You guys just bet on bot colors --usually your green, Scrap's red, Kosmo's blue, though you often switch it up too-- to see who wins.

  • @chan-chanuwu2785
    @chan-chanuwu2785 หลายเดือนก่อน

    Put sensors on the bottom of the Splots around the edges of them, possibly do a 2/3 sensor detection. This is supposed to mimic our ability to understand when the edge of our car may be over the border or into a hole, the diagonal eyes are good, but can't make up for intuition!
    this was such a cool watch, cause they sometimes just randomly do crazy plays

  • @robinvandenakker5289
    @robinvandenakker5289 หลายเดือนก่อน

    this game was amazing. maybe MMM with all own created spleef robots ?? that would be fun.

  • @GeekOfAllThings
    @GeekOfAllThings หลายเดือนก่อน

    You could build the robots with a couple variables the other guys can adjust. Like sensor distance, the angle of the front sensors, or some timer function.
    Also, if you stop the platforms rotating when you flip the switch, the cars would probably be less likely to start at sharp angles. Maybe have another spud gun disconnecting the platforms at the bearing so they just drop at their random angle when the cars are turned on.

  • @_cookielotl
    @_cookielotl หลายเดือนก่อน

    13:31 red just casually trying to cut out the whole map

  • @tommykj2
    @tommykj2 หลายเดือนก่อน

    A large platform with robots and friends could be very interesting

  • @thomblueart8448
    @thomblueart8448 หลายเดือนก่อน +1

    this would be fun to see humans playing this while a robot is playing against them

  • @ArEyeses6751
    @ArEyeses6751 หลายเดือนก่อน

    You should tweak the front sensor vision distance so that they don't attempt to cross a too-large hole (like at 11:35 )
    Also; if you added a second set of side sensors at a greater angle, you could make them prioritise turning to one side if they see floor there. This would this help them not get stuck on square corners, both at the edge of the map and also where the remaining floor has a sharper corner. (Could even be 3 sets of sensors on each side if that isn't too complex)
    And like you said, prioritise avoiding holes over avoiding each other
    Oh, and if it isn't too complicated, if they were turning one way and then see something of equal priority on both sides, they should keep turning the same direction

  • @Mazapine
    @Mazapine หลายเดือนก่อน

    This is really cool, I'd love to see some more. Maybe have everyone tweak theirs for MM?

  • @BucketIndeed
    @BucketIndeed หลายเดือนก่อน

    For multiplayer, just put a mounted turret on top of the robots for the players to use. Maybe toy with limited ammo, limited use player controls to override the robots movement momentarily, or exposed control buttons on opponent's robots for other players to use against them.

  • @dwanediblie
    @dwanediblie หลายเดือนก่อน

    Sensor on the back that detects when the robot is on the cardboard, then turn on all other sensors/turning logic.
    Throw one in your next map as a test to see how it messes with the game in multiplayer.
    If they end up working in multiplayer, build an upside down version and have a couple riding on the underside of the map while everyone else is on top as normal. An unseen enemy cutting up the map.

  • @baconranger4363
    @baconranger4363 หลายเดือนก่อน

    I have a couple of ideas. Replace the switch with a not gate and have the bot welded to the start, have another logic gate to turn the not gate off and the spud gun shoots a cardboard block that releases the bot and breaks the logic turning on the not gate. You could also add a timer to delay when the sensors start working, this will allow the bot to go in a straight line off the start for a few seconds. Lastly you could copy the start platform to each side and have it so can only select 1 of the bots from each side to use. That way you could also have each bot have different programming.

  • @JakoBpyroTech
    @JakoBpyroTech หลายเดือนก่อน

    You should add a couple of these robots as hazards to your next Multiplayer Monday Spleef arena.

  • @spamguy1156
    @spamguy1156 หลายเดือนก่อน

    "Hey guys, welcome back to singleplayer monday! This week, we'll be playing spleef against red, blue and green!"

  • @Freedbot
    @Freedbot หลายเดือนก่อน

    It's pretty obvious that they see eachother at the start because they're too close and at least the middle ones do the default turn left when obstructed on both sides. On that note, it would be cool if they could randomly pick which direction to turn when the sensors on both sides trigger instead of always going left. Edit: Don't shield the switches, if the 1:1,000,000 shot kills one of the bots, then that's fate. :P

  • @hydrax_x2381
    @hydrax_x2381 หลายเดือนก่อน +1

    small improvement to robots turning : if they no longer detect ground on both sensors they start turning on spot until one of the sensors detects ground again if they do full 360 and is nowhere to go then they give up,
    or they will have more sensors on sides facing down so if both front sensors no longer detect ground, side sensors choose where to go, and then if also side sensors no longer detect ground only then they do 360 thing
    and if they have hole on one ground and on other side they detect other robot they should also start turning on spot or realy sharp towards robot not the hole

    • @Poldovico
      @Poldovico หลายเดือนก่อน

      If a spleef vehicle does a full 360 on the spot, giving up happens automatically by cutting itself off the platform :P

    • @hydrax_x2381
      @hydrax_x2381 หลายเดือนก่อน

      @@Poldovico yes

  • @BloodyBillyBartholomew
    @BloodyBillyBartholomew หลายเดือนก่อน

    That was awesome, more robot spleef please

  • @hallohoegaathet7182
    @hallohoegaathet7182 หลายเดือนก่อน

    A big problem I see for these robots is that they can’t detect holes right in front of them. So if they are in a situation where both sides detected ground but in front is a hole they will ride straight in the hole. To fix this I would add at least one but probably two forward facing sensors and if these sensors detect a hole the robot would 50% steer away from it. Furthermore adding some steering randomness, starting every robot on a other side and swapping the avoidance priorities will make it a lot more interesting to watch.

  • @user-qz5zn3dw2g
    @user-qz5zn3dw2g หลายเดือนก่อน

    It would be nice to see you guys + these robots (maybe with less fire power?) in a spleeth arena

  • @theodor5480
    @theodor5480 หลายเดือนก่อน

    Great Video! would love to see more robot spleef. also, you could make spleef, but without cars, just spudling-guns, and players walking around.

  • @RecklessClient
    @RecklessClient หลายเดือนก่อน +1

    What about Spectator Interactions: Enabling spectators to influence the game by triggering traps, dropping bombs, and other things if you could do something like that then you could have 4 spectators each of you choose which color you want to represent and then battle it out 😅😂 idk if that could be done prob harder said then done but would be cool!

  • @danejones-qy6jy
    @danejones-qy6jy หลายเดือนก่อน

    They look like cute ants or something. Very cool. Now you need to arm them!!! For the kingdom of Kan!

  • @-aid4084
    @-aid4084 หลายเดือนก่อน

    I would like to see spleef workshop games, people make their automated spleef robot and compete against other people's robots!

  • @jacksonstarky8288
    @jacksonstarky8288 หลายเดือนก่อน +1

    This is awesome. I like the ideas of random direction changes and less concern for collision with other bots. And yes, definitely have them start with more distance between them; the green bot really got the short end of that stick. Experiment with some other bot designs and see what works. This has a lot of potential for just as much variety as spleef with human players... even if the bots might not always make the best decisions, humans are known for that too. 😀

  • @davyzeradaspalmera
    @davyzeradaspalmera หลายเดือนก่อน

    New algodoo race just dropped
    Thanks, Mikan.

  • @josephkrug8579
    @josephkrug8579 หลายเดือนก่อน

    You should add some of these to the 'bottom' of a future multiplayer monday spleef map to add extra insanity :) And you could always add it to have them random turn on/off to make it extra weird....if they are on the bottom side and the players are on the top...it would not conflict with the players directly but add extra excitement and paths.

  • @danyaeger12345
    @danyaeger12345 หลายเดือนก่อน

    i really liked it, what i would maybe suggest is setting up some type of randomness so they don't default to cutting out long straight lines all the time. I can imagine something like that getting very complicated very fast though.

  • @darkener3210
    @darkener3210 หลายเดือนก่อน +2

    Viewer submitted
    Robot spleef
    Championship

    • @Pyrrhist
      @Pyrrhist หลายเดือนก่อน

      This do this XD

  • @dinoeebastian
    @dinoeebastian หลายเดือนก่อน

    I think a circular spleef arena would work well, however that would require a lot more time and effort, or I guess you could just make a square arena and then put a spudgun on a bearing and spin the bearing to cut out a circle

  • @Punchin83
    @Punchin83 หลายเดือนก่อน

    Suggestion: PERFECT DARK SPLEEF!!!! Have the arena in a blacked out box and your car has a dim light on the front so you can only see a few blocks and the other players can see where you are. Other than that, the arena condition is unknown. I would love to see an afk cam from below so the viewers can see what's happening. Maybe get another TH-camr to sit in and record it for you?

  • @death13a
    @death13a หลายเดือนก่อน

    I have the Evil Idea for you! Put your friends trapped on top of your spleef robots! Players can make "preferred turn" suggestions inside their trap by 2 buttons every 5 seconds and withing 2 seconds timer if they don't then use default left turn!

  • @anthonycarless8572
    @anthonycarless8572 หลายเดือนก่อน

    This would be awesome in multiplayer, you all have 1 bot alongside you. Spread the spawn point along the full edge, manual cars slightly faster, maybe alternate turning left and right when they see a gap

  • @franghigli
    @franghigli หลายเดือนก่อน

    I think a way to solve the robots killing themselves by staying on the platform could be to stop the spinning once they are released. I think the rotating platforms are shoving/rotating the robots into themselves.

  • @BeefIngot
    @BeefIngot หลายเดือนก่อน

    This would be good for multiplayer monday with each person making their own with the same spud setup but different logic/sensors and allowed to change between rounds.
    As for ideas, multiple angles for the hole sensors instead of both at 45 degrees I think would give a lot more flexibility. You could also paint the cardboard specifically so the bots could distinguish between the ground and other bots.

  • @SwedishStoker
    @SwedishStoker หลายเดือนก่อน

    Idea: Multiplayer robot spleef. Everybody builds their own robots to combat each other!

  • @roccov3614
    @roccov3614 หลายเดือนก่อน +1

    Didn't you do a race of community designed robots once? Maybe it's time for a community designed Spleef robots competition.
    May the best robot win.

  • @richardmoss8286
    @richardmoss8286 หลายเดือนก่อน

    Finally robots so smart they realise dying is better than living ( very well done)

  • @paulfrench7222
    @paulfrench7222 หลายเดือนก่อน

    Multiplayer idea: 1 player vs. 3 robots. If the player loses, they're out. If they win, record their time. Repeat for each player, lowest winning time is the overall winner.

  • @imcuneo
    @imcuneo หลายเดือนก่อน

    You could add another set of sensors designed to detect gaps or other robots even further away. But they would only be used in the logic chain if there was a tie in the close range sensors. Sort of in between the normal sensors and the always go left directive.

  • @MegaGaming11
    @MegaGaming11 หลายเดือนก่อน

    "eight-player" Spleef. Where you have 5 CPUs (robots) and 3 players (they're all effectively the same vehicle, it's just that some use robotics and some are controlled by players).

  • @hugejazz2737
    @hugejazz2737 หลายเดือนก่อน

    Throw One of these robots in a spleef game and make it to where if somebody makes it fall then they are out. That way not only are you attempting to keep the robot alive, but you also are trying to not die by it.

  • @Fireheart318
    @Fireheart318 หลายเดือนก่อน

    You could get rid of the default left if you had some sort of randomizer that made the robot choose left OR right whenever it runs into the problem. Maybe some sort of fast clock would be random enough?

  • @Galaxie_ivy
    @Galaxie_ivy หลายเดือนก่อน

    Multiplayer spleef where each person gets assigned a robot and they get to choose the logic applied.

  • @Dragoneer17
    @Dragoneer17 หลายเดือนก่อน

    Now to make an MM where your friends choose how they want to release the robots, or just do regular spleef but with more players (AKA robots...)

  • @JamesTDG
    @JamesTDG 14 วันที่ผ่านมา

    19:17 hear me out, the switch is exposed initially, but then gets rotated so that it cannot be hit again. Alternatively, you could have a sensor detect a breakable block, and have said sensor linked to a NOT gate.

  • @JMKnoetze
    @JMKnoetze หลายเดือนก่อน

    MM spleef idea.
    Make the cars turn left or right without the ability to go straight at all.
    A three level spleef would be great too

  • @AnasatisTiMiniatis
    @AnasatisTiMiniatis หลายเดือนก่อน

    A couple of seconds of forward drive override at the beginning should fix the issue of bots returning to the spawn platform