I’m surprised the Chaos Spawn did that much damage before going down. Aren’t the grave guards armored? I would imagine that would help them to stand up to spawn better especially now that they got halberds
Because they're not really an upgraded version. Dual axe minotaurs have +18 bonus against infantry, which applies to both damage and melee attack. They're hitting the Grave Guards a lot more consistently for a larger amount of damage.
@@LoremasterLiberaster Again, I think you are ignoring the healing / buff magic factor of the VC. If you stat the undead the same as other factions, you would get broken and unfair units. The buff magic of the undead makes this unit, who already performs well, just that much better.
That one graveguard soloing a Minotaur with great weapons was a litch king in disguise xD
Agreed on that :D Thanks for the comment.
never realized the beastmen chaos spawn were so unique looking. how cool
Thanks for the comment. Yea, I have to say that the models and animations of some units are just really cool in this game :)
9:39 that is one monstrous impact, rarely seen jabbers in combat
Agreed, there is quite large variation on how well its attack does :) Thanks for the comment.
I’m surprised the Chaos Spawn did that much damage before going down. Aren’t the grave guards armored? I would imagine that would help them to stand up to spawn better especially now that they got halberds
Thanks for the comment. Yea, overall, the Beastmen did rather well :)
Spawn have high AP damage but the majority is not AP.
I expected them to lose every single fight without heal or cart buffs to be honest.
Thanks for the comment. Yea, the Beastmen did quite well :)
Somehow, I'm impressed with both sides here.
Yea, though I have to say that I am more impressed with the Beastmen as the GG Halbs fared quite well vs Chaos :) Thanks for the comment.
Do minotaurs hit like a train?... or rather do trains hit like minotaurs? 🐂
I would say the latter :) Thanks for the comment.
BEASTMEN !!!!! FOR THE WIN !!!!
:) Thanks for the comment.
what about the gorgon?
Oh, that was not included in this one :) Thanks for the comment.
5:30 bro wanted some Smoke
Indeed :) Thanks for the comment.
Wonder what arguments some will try to pull out this time to claim they're too strong
;D Thanks for the comment.
Basicly Vamps are not allowed to have some good sh_t!
thats becouse vamps are op, but not becouse specific units, becouse of raise dead ability, good heroes and numbers
why normal minatour win, while their upgrade version fail😮
Because they're not really an upgraded version. Dual axe minotaurs have +18 bonus against infantry, which applies to both damage and melee attack. They're hitting the Grave Guards a lot more consistently for a larger amount of damage.
They are meant for somewhat different purposes :) Thanks for the comment.
The halberds need a +10 MD buff
Nah. They are already good considering how much healing they will get.
@Vandelberger a T3 anti-large AP unit shouldn't get smashed by a T3 non-AP monster unit
@@LoremasterLiberasterGrave Guard are tier 2 units
@@LoremasterLiberaster Again, I think you are ignoring the healing / buff magic factor of the VC. If you stat the undead the same as other factions, you would get broken and unfair units. The buff magic of the undead makes this unit, who already performs well, just that much better.
nah if you need them even stronger its skill issue