Have you every tried an AR piano app? I actually used PianoVision to teach my family how to play the piano in VR! - th-cam.com/video/yirD3Jo8UEg/w-d-xo.html
@@sibaroochi Yes, and she's attempting far more advanced compositions than with her piano teacher. Maybe that's not for the best, but it seems like she's advancing faster
Many apps were developed with the visionOS simulator on Mac, since us devs didn't get access to real hardware until Feb 2nd. That said, any app can be a good one or a bad one even on the best hardware in the world. The passthrough shifting is because it seems it wasn't designed correctly, and needs significant rework to make it behave. Hopefully VR Piano app will be ported to AVP because it would be a better experience with better hardware.
Yes!! I dearly love my Vision Pro, because I'm a photographer and the image quality is the highest importance to me. But it was PianoVision and a few other apps that convinced me to also buy a Meta Quest 3. Apple seriously blew it by not giving the AVP a USB-C data port (and no, the Developer Strap, which I have, is not an acceptable substitute).
I love PianoVision and it's superb when your keyboard connects via MIDI. For me, the hand-tracking isn't quite accurate enough for piano playing. Without a USB socket on the Vision Pro, MIDI connection isn't ever going to be possible unless you buy the developer strap and you have to be a developer to get one!
Good point. I recently got piano vision and connected my MIDI piano indeed. It’s a shame because iOS already has such good support for inputs, quite the omission not to have a usb port on the AVP.
Great comparison! I tried out the piano app on Q3 last night. The virtual keyboard is just a gimmick that doesn't work well, but the physical keyboard overlay is amazing and very intuitive. I still don't see anything that teaches me playing a piano though, the whole thing is more like a game. But I'll try again, maybe I'm missing something (perfectly possible :)
It’s not because of Apple, It’s the people who made the app. Anyone can make an app and put it on the App Store and sell it. The Vision Pro is new so not many companies have decided to invest in it yet. Also its main purpose isn’t for games.
quest 3 anytime any day over the apple vision pro. The only thing pro about the apple is the 4k price tag. games and everything else the quest is just more at it for just a fraction of the price. For 4k you can have a quest 3 plus a pretty decent gaming pc.
I took the demo and at the end was asked if I wanted to buy one. They were available and I could walk out with one if I wanted. I decided I would think about it. The more days that pass since the demo and the more I learn about it, the more I’m happy with my Quest 3.
Apple vision pro is just amazing . I have it since feb 2 and can’t get enough of it .I do have the quest 3 and some how just putted on the side and Just can’t make myself use it over Vision Pro. Yea good games but with Vision Pro i can do lots of tasks using it as a computer. Apple for me is far better expensive . But you can’t compare a Ferrari with a Toyota .
@@LuisGarcia-nc8pg like an apple pc. Expensive,you can do allot with it. But for gaming it is completely useless. If a vr headset costs me more then 3k i expect it to do everything a quest 3 does including all those games. It better leaves nothing to be desired. And like many apple products"typing this on a iphone ironically" the products are just branding. Apple watch,apple iphone,ipad,imac. Once some are in the eco system you kinda get why you always prefered windows pc and android devices. Apple is like a ferrari with a volkswagen engine. Looks fancy can't even run decent looking games on it.
Great video. Just like the Mac, the Vision Pro is not the headset for gamers. Another topic I would like to hear more about are XR can do for the disabled. Can you cover the VP accessibility features. I heard a story that was very touching about a guy in a wheelchair who seemed to be experiencing an amazing demonstration of the Vision Pro at the Apple Store. I also came across a channel for the sight impaired reviewing the Vision Pro. That really shocked me.
Most people that get a mac don't do video editing, rendering, or anything that warrants having one. They could get a similar experience with a 300 dollar laptop lol. But yeah let's pay dumb amounts of money to browse the web.
@@lumbruhjack8888lots of people use Macs for music and audio production. Not for anything related to school, data analisys or geometry. It is also used by programmers just because to publish IOS apps you need a Mac... Dumb thing, but that's Apple...
Not even for professionals because even screen mirroring is limited... This wants to be a fashion product and a competitor to Hololens 2, but it also is not AR...
@@lumbruhjack8888 people like you kill me. No amount of testing or comparison studies will shake your faith in a lie. Not one thing is “just as good” usually. Not the display, speakers, build quality or chip but you keep believing.
Definitely wrong. I sold both the index and the g2 once I tried the quest 3 with pcvr. It's simply better in resolution and lens quality than both of those previous hmds.
Is it just me or Piano Vision feels more like Guitar Hero than educational? I feel that its primary selling point is actually its biggest problem: it makes you just press the right keys, as opposed to iPad apps like Simply Piano that make you read sheet music. It actually hurts my progress to have those floating bars to guide my fingers. And this is on top of the fact that people would tell you that apps that teach you play sheet music (e.g. Simply Piano) are already not a good way to learn piano, since it doesn’t teach you much about music theory and piano techniques, but just mindlessly play the sheet. But that’s still infinitely more useful than these AR apps that directly point you the keys to press. It’s the equivalent of a piano teacher lifting your fingers for you, so you can pretend like you’re playing piano. But you’re really not. You’re playing a game.
This is why they didn’t showcase the app. My biggest problem with the quest is the lack of movie apps. I have a large list of digital purchases and I can’t find a single app in the store that lets me access them. The resolution of the movies that are on the platform, is also less than impressive. As for the Vision Pro, I bet it has midi support as well, so don’t be surprised to see apps using that in the future.
Have you heard about the new piano called polaro it’s amazing it’s just like piano vision but you don’t need VR it has a screen on the piano itself. I want it so bad but I spent all my spending money on Apple Vision Pro :(
I wouldn't be surprised if one of the reasons the Vision app struggles lies in that it can't actually access the raw camera feed, only the generated topology, making it hard to math per key. Does still seem unpolished though
Don’t knock Apple Vision Pro for a bad app in the App Store. First, Apple Vision Pro is not intended to primarily be a gaming device just as an Apple MacBook Pro is not intended to primarily be a gaming device. Second, the Meta (formerly Oculus) Quest devices have been around much longer than the recently introduced Apple Vision Pro. Apple has created a new device and new OS with new features for developers. In time, as it was for the Quest, there will be much better apps (including games) developed by other companies made available in the App Store for Apple Vision Pro. So, don’t dismiss the Apple Vision Pro just yet.
So to be clear...this is a review about two different apps, not a review of Quest vs Vision Pro...you can't fault Vision pro for someone creating a less than stellar app.
The Vision Pro passthrough just directly shows the feed from the cameras and does not account for the fact that the cameras and your eyes are not at the same place. It prevents warping like the Quest's passthrough but it prevents any close virtual object to correctly align with the real world. Vision Pro is strictly optimised for watching screens and can't really be used for real MR.
@@fredhandfield I am sorry to inform you that you have no idea what you're talking about. It is absolutely possible to make Mixed Reality and Augmented Reality experiences on Vision Pro. That has nothing to do with cameras and eyes not being in the same place (?), which is obviously also true of the Meta Quest 3
@@liam-hoganOf course it's possible to make them but virtual objects that are too close to you will never be stable because the Vision Pro doesn't do the reprojection that the Quest 3 does. I obviously know that the Quest 3's cameras are also not where your eyes are, which is why they do that reprojection so everything is aligned to where it is in real life. Unfortunately, this causes warping around the hands because the shift in perspective means the hands occlude some geometry that would be visible in this new perspective. It's just a design choice, having a passthrough without warping is nice too, each company just optimised for different things.
Just want to point out that Vision Pro has came out just right now. We need time to have developed and evolved apps there. If popularity will be high enough we could see even better apps than for the Quest 3. But yeah it is hard to beat the controller precision and the usb-c connectivity for certain things... And we shouldn't hope for it to become gaming device. However I think most people don't like playing games anyway... Sadly
Maybe some what nice, but I will stick with a real keyboard or Piano. I have other great programs and devices with my PC for playing/recording songs and learning the keyboard. Plus I don't think I would get the actual feel of this virtual keyboard far as playing dynamics and emotion of the song vs playing on my actual keyboards with weighted keys. I suppose we could get used to anything. Plus I have a full blown home studio, PC computer, mixer, Keyboards, sound modules, and DAW software to lay down individual tracks with different instruments. So another words, I go way beyond this simple piano tool. This maybe good for tinkering around with new song ideas while traveling somewhere. Thanks for the video, Take care.
This program uses a real piano, not a virtual one. Both Quest 3 and Apple Vision Pro have color pass thru. Meaning you can see them real world thru the headset. It then overlays a virtual guide over the real piano keys. This is called augmented reality or AR. Both headsets are capable of putting you into a fully virtual environment. However, that is not what is happening with this app/game.
6:01. This is a really bad framing. It's not that "they'd rather have" a dumbed down game instead of an actual learning app. It's that it's early days, and the better apps just haven't been written yet. The more concerning point you could have made is that the AVP doesn't have a USB-C port, so it's questionable that it's even possible to create the same sort of experience as you have on the MQ3. Perhaps that could be addressed with some sort of AI approach, where the system watches your hands and listens to the note, and realizes you're doing the wrong thing, without needing a direct midi interface, but if a direct midi interface is desired, it will have to be accomplished over bluetooth in some sort of way, as wired is just not an option. Unless you spring for the developer's dongle, but I seriously doubt Apple is likely to widen this item's field of ability to enable you to use it as a generic USB-C port.
Interesting points! You're right about lack of direct MIDI connectivity being a bummer. I'm the PianoVision dev and I've started the port, and MIDI over WiFi via my desktop app is working great. Bluetooth is probably a good call though.
@@zacreid7984 That's pretty cool! I'm a developer myself, and just started learning the Swift language and associated frameworks, as I'd like to develop for the AVP myself. It's nice to hear first hand from other members of the developer community that are taking the platform seriously, despite the amount of negative reactions people have been having (I think mostly from correctable issues). BTW, I just bought your app for the MQ3 after watching this video, and I look forward to buying it on the AVP as well. I hope you're able to retain your entire feature set, as the idea of learning the piano with the AVP's superior passthrough is very exciting. Might even be a killer app for some people. (For instance the MQ3's passthrough makes me motion sick overtime, so that will limit the amount of time I could spend with it on that platform.)
I have both and do like the Vision Pro way better. Not for the piano but for lots of other things i used quest 3 to play and Vision Pro for everything else. My question is how much does meta pays this you tubers?
Ehhh not a fair comparison - clearly Meta piano vision app is 100x better developed on a mature platform. If the same app also came out on AVP then it would make more sense I’m sure there will be a lot better piano apps on AVP in the future
@@dtz1000 Visually it looked better than Quest version IMO, but in-game hand tracking needed work for sure. Doesn't mean it's not able to track just as well, just needs more dev time. My point was comparing an entire app of a completely different dev which clearly isn't as polished and looks like it was rushed.
Aside from not having many comprehensive educational apps "yet", I have seen several AVP reviews of actual games like Synth Riders and Fruit Ninja indicating that the performance of the games was surprisingly bad, with inaccurate hand connection and bad latency/OLED motion-blur. Since the APV has so much more compute horsepower than Quest, requiring significant cooling, you would expect gameplay to be faster/more accurate. Maybe later games will use the all that AVP horsepower more efficiently, even with the awkward lack of controllers.
The hand tracking on AVP only works at 30hz. So it will always be bad. Looks like Apple is not interested in games. Big mistake that they will probably fix on the second version of their headset. But the first one is a dud.
This is what happens when you launch a product in one country only. More countries means more developers, and that results in more and better apps. 🤷♂️
@@drmarioschannel There is no such restriction. Developers around the world can develop for visionOS. Apple has Dev labs in various countries outside the US. The product availability is temporary due to the complexity of it.
@@jamesoloughlin Anyone _can_ develop for it... but if you have to make an appointment to go test your code, that's never going to work. What developer in their right mind would do that? And getting this thing outside the US basically requires someone to travel over and pick it up in person, and that's just some of the hurdles.
This video can only exist once you have same app from same developer and compare. This can’t be classed as comparison of devices as the apps are completely different.
The video title was a bit misleading. I was expecting a comparison of the two headsets playing the same Piano software. But instead the video is just a comparison between two different Piano Apps. One really good, and one not even close. Nothing to do with the hardware really. Better Apps will come to the AVP, especially once it’s been out as long as the Quest.
This is the state of AVP now, nobody knows what the future will be. The video is about learning piano on the two headsets, with the best app available to each.
I bought a Piano, Quest 3, and Piano Vision app. I can play anything you like. 😉👌🎹 But, that doesn’t mean it will sound good! 😂🤷🏻♂️🤦🏻♂️ I am still learning. 😜🙋🏻♂️🎵🎶
Interesting I think that they have to hurry to deliver the app , and if they were not still writing for the Apple ecosystem, it takes time to master all the ARKit/RealityKit APIs
Are you really comparing different Piano apps between these devices and expect them to behave the same? Also do you really expect a device that has been out for only a few weeks to have the same amount of polished games compared to games that have been developed for years on the Quest? How many games were on the Quest when that was first released? How many of those were really polished?
"u are comparing two diferent apps how dare you to blame the vision pro, vision pro is a ferrari, quest is a bicycle, apple is better in all" i wonder if vision pro can be conected to midi, and had a hand tracking without delay.... then maybe it can compete with this on quest for the same reason i dont think pianovision will came for vision pro nice video, i love this app too
Flowing Tiles looks like it wasn’t finished but they rushed it out anyway. It’s a shame that some developers are doing that. I hope they will fix their unfinished app! Better apps will likely come to visionOS.
Have you every tried an AR piano app? I actually used PianoVision to teach my family how to play the piano in VR! - th-cam.com/video/yirD3Jo8UEg/w-d-xo.html
Thanks!
Thanks so much! 💜
Piano vision is a great app! My oldest kid is learning piano and uses it on a quest pro
Does it help them memorize a song?
@@sibaroochi Yes, and she's attempting far more advanced compositions than with her piano teacher. Maybe that's not for the best, but it seems like she's advancing faster
Now it makes you pay 9.99 subscribers monthly :(
Great review! Thanks for the honesty, and in depth comparisons.
Glad it was helpful!
Tldw; piano vision on quest 3 ❤
Ive came to the conclusion you like playing the piano
☺I might!
Some day soon, it will _click_ and you will have more fun!
Superb comparison video.
Thanks! 👍
These were my thoughts exactly. Well said. 👍🏾
Many apps were developed with the visionOS simulator on Mac, since us devs didn't get access to real hardware until Feb 2nd. That said, any app can be a good one or a bad one even on the best hardware in the world. The passthrough shifting is because it seems it wasn't designed correctly, and needs significant rework to make it behave. Hopefully VR Piano app will be ported to AVP because it would be a better experience with better hardware.
Yes!! I dearly love my Vision Pro, because I'm a photographer and the image quality is the highest importance to me. But it was PianoVision and a few other apps that convinced me to also buy a Meta Quest 3. Apple seriously blew it by not giving the AVP a USB-C data port (and no, the Developer Strap, which I have, is not an acceptable substitute).
I love PianoVision and it's superb when your keyboard connects via MIDI. For me, the hand-tracking isn't quite accurate enough for piano playing. Without a USB socket on the Vision Pro, MIDI connection isn't ever going to be possible unless you buy the developer strap and you have to be a developer to get one!
Good point. I recently got piano vision and connected my MIDI piano indeed. It’s a shame because iOS already has such good support for inputs, quite the omission not to have a usb port on the AVP.
Yeah, Apple prefer proprietary over standard, with methods of connection and methods of operation. Sometimes it's good, sometimes not so much.
Wireless MIDI is a thing.
I do have several WIDI dongles as well. But my point still stands.@@scottmartin5492
Not true. It can be bluetooth, just like a keyboard.
We need to wait for PianoVision to come to Apple Vision Pro.
I've heard it through the grapevine it's in development for AVP... 😻
Great breakdown. Thanks!!
Glad you enjoyed it!
Very exciting comparison
I hope quest can improve the hang tracking and Passthrough quality, i still love Quest 3
If you use a USB to midi cable you don't need better hand tracking
Time to get an actual piano teacher to teach you the art of piano.
Great comparison! I tried out the piano app on Q3 last night. The virtual keyboard is just a gimmick that doesn't work well, but the physical keyboard overlay is amazing and very intuitive. I still don't see anything that teaches me playing a piano though, the whole thing is more like a game. But I'll try again, maybe I'm missing something (perfectly possible :)
Thank you
I don't know anything about pianos, I don't even own one. But as a VR enthusiast, I'm thinking about getting this app.
It’s not because of Apple, It’s the people who made the app. Anyone can make an app and put it on the App Store and sell it. The Vision Pro is new so not many companies have decided to invest in it yet. Also its main purpose isn’t for games.
Whats the purple face cover you are using?
Thankn you for this
quest 3 anytime any day over the apple vision pro. The only thing pro about the apple is the 4k price tag. games and everything else the quest is just more at it for just a fraction of the price. For 4k you can have a quest 3 plus a pretty decent gaming pc.
I took the demo and at the end was asked if I wanted to buy one. They were available and I could walk out with one if I wanted. I decided I would think about it. The more days that pass since the demo and the more I learn about it, the more I’m happy with my Quest 3.
Apple vision pro is just amazing . I have it since feb 2 and can’t get enough of it .I do have the quest 3 and some how just putted on the side and Just can’t make myself use it over Vision Pro. Yea good games but with Vision Pro i can do lots of tasks using it as a computer. Apple for me is far better expensive . But you can’t compare a Ferrari with a Toyota .
@@LuisGarcia-nc8pg like an apple pc. Expensive,you can do allot with it. But for gaming it is completely useless. If a vr headset costs me more then 3k i expect it to do everything a quest 3 does including all those games. It better leaves nothing to be desired. And like many apple products"typing this on a iphone ironically" the products are just branding. Apple watch,apple iphone,ipad,imac. Once some are in the eco system you kinda get why you always prefered windows pc and android devices. Apple is like a ferrari with a volkswagen engine. Looks fancy can't even run decent looking games on it.
Visions pro is 3500 quest 3 500
Great video. Just like the Mac, the Vision Pro is not the headset for gamers. Another topic I would like to hear more about are XR can do for the disabled. Can you cover the VP accessibility features. I heard a story that was very touching about a guy in a wheelchair who seemed to be experiencing an amazing demonstration of the Vision Pro at the Apple Store. I also came across a channel for the sight impaired reviewing the Vision Pro. That really shocked me.
Most people that get a mac don't do video editing, rendering, or anything that warrants having one. They could get a similar experience with a 300 dollar laptop lol. But yeah let's pay dumb amounts of money to browse the web.
@@lumbruhjack8888lots of people use Macs for music and audio production. Not for anything related to school, data analisys or geometry.
It is also used by programmers just because to publish IOS apps you need a Mac... Dumb thing, but that's Apple...
Not even for professionals because even screen mirroring is limited... This wants to be a fashion product and a competitor to Hololens 2, but it also is not AR...
@@lumbruhjack8888 people like you kill me. No amount of testing or comparison studies will shake your faith in a lie. Not one thing is “just as good” usually. Not the display, speakers, build quality or chip but you keep believing.
@@TrioLOLGamers It’s. Not. For. Gamers. The other headsets offer a superior gaming platform. They’re great toys.
The Valve Index is the preeminent gaming VR headset. Am I wrong?
Definitely wrong. I sold both the index and the g2 once I tried the quest 3 with pcvr. It's simply better in resolution and lens quality than both of those previous hmds.
So the app that's been around for 5 years and gone through tons of development is better than an app that came out less than a month ago.
Quest 3 is so awesome I can't wait for Quest 4 OLED
Is it just me or Piano Vision feels more like Guitar Hero than educational?
I feel that its primary selling point is actually its biggest problem: it makes you just press the right keys, as opposed to iPad apps like Simply Piano that make you read sheet music. It actually hurts my progress to have those floating bars to guide my fingers.
And this is on top of the fact that people would tell you that apps that teach you play sheet music (e.g. Simply Piano) are already not a good way to learn piano, since it doesn’t teach you much about music theory and piano techniques, but just mindlessly play the sheet. But that’s still infinitely more useful than these AR apps that directly point you the keys to press. It’s the equivalent of a piano teacher lifting your fingers for you, so you can pretend like you’re playing piano. But you’re really not. You’re playing a game.
This is why they didn’t showcase the app.
My biggest problem with the quest is the lack of movie apps. I have a large list of digital purchases and I can’t find a single app in the store that lets me access them. The resolution of the movies that are on the platform, is also less than impressive.
As for the Vision Pro, I bet it has midi support as well, so don’t be surprised to see apps using that in the future.
PianoVision is a strong product and makes others who try the same look much lesser. Look forward to see it on the Apple headsets.
Have you heard about the new piano called polaro it’s amazing it’s just like piano vision but you don’t need VR it has a screen on the piano itself. I want it so bad but I spent all my spending money on Apple Vision Pro :(
I guess this is more about the aps than the headsets though.
I was disappointed with flowing tiles. In a few months something good for the AVP will likely be released.
Comparing an app that has been around for a while vs. one that just had like 3/4 months to be developed.
I wouldn't be surprised if one of the reasons the Vision app struggles lies in that it can't actually access the raw camera feed, only the generated topology, making it hard to math per key. Does still seem unpolished though
actually the dev is already porting PianoVision to AVP quite successfully, from what I've heard! Stay tuned :)
@@DiscoVRTetiana 🥳
Learning play musical instrument proficiently via this method is akin to learning how to create artwork using a paint by numbers kit.
In the Vision Pros defence well defence of both is a 3rd party made them
On the Vision Pro I guess everything will be more expensive just like on iPhone vs Android!
Don’t knock Apple Vision Pro for a bad app in the App Store. First, Apple Vision Pro is not intended to primarily be a gaming device just as an Apple MacBook Pro is not intended to primarily be a gaming device. Second, the Meta (formerly Oculus) Quest devices have been around much longer than the recently introduced Apple Vision Pro. Apple has created a new device and new OS with new features for developers. In time, as it was for the Quest, there will be much better apps (including games) developed by other companies made available in the App Store for Apple Vision Pro. So, don’t dismiss the Apple Vision Pro just yet.
So to be clear...this is a review about two different apps, not a review of Quest vs Vision Pro...you can't fault Vision pro for someone creating a less than stellar app.
The Vision Pro passthrough just directly shows the feed from the cameras and does not account for the fact that the cameras and your eyes are not at the same place. It prevents warping like the Quest's passthrough but it prevents any close virtual object to correctly align with the real world. Vision Pro is strictly optimised for watching screens and can't really be used for real MR.
@@fredhandfield I am sorry to inform you that you have no idea what you're talking about. It is absolutely possible to make Mixed Reality and Augmented Reality experiences on Vision Pro. That has nothing to do with cameras and eyes not being in the same place (?), which is obviously also true of the Meta Quest 3
@@liam-hoganOf course it's possible to make them but virtual objects that are too close to you will never be stable because the Vision Pro doesn't do the reprojection that the Quest 3 does. I obviously know that the Quest 3's cameras are also not where your eyes are, which is why they do that reprojection so everything is aligned to where it is in real life. Unfortunately, this causes warping around the hands because the shift in perspective means the hands occlude some geometry that would be visible in this new perspective. It's just a design choice, having a passthrough without warping is nice too, each company just optimised for different things.
I have no doubt the AVP will get more games as time goes on. It’s the apps that have me doubting.
I don't think they'll be wanting to ship controllers anytime soon......So, sadly just eyeball workout games.👀🤣
I think that simply relies vr app soon
You compare two apps but not the VR glasses
Just want to point out that Vision Pro has came out just right now. We need time to have developed and evolved apps there. If popularity will be high enough we could see even better apps than for the Quest 3. But yeah it is hard to beat the controller precision and the usb-c connectivity for certain things... And we shouldn't hope for it to become gaming device.
However I think most people don't like playing games anyway... Sadly
Yeah, I bought the piano one for my vision pro. I wish I could get a refund. Its horrible. Keys done even line up close at all.
Return the vision pro then
If i spend a lot of money on Pc hardware and vr, productivity, meetings and work are words banished from my home.
Maybe some what nice, but I will stick with a real keyboard or Piano. I have other great programs and devices with my PC for playing/recording songs and learning the keyboard. Plus I don't think I would get the actual feel of this virtual keyboard far as playing dynamics and emotion of the song vs playing on my actual keyboards with weighted keys. I suppose we could get used to anything.
Plus I have a full blown home studio, PC computer, mixer, Keyboards, sound modules, and DAW software to lay down individual tracks with different instruments. So another words, I go way beyond this simple piano tool.
This maybe good for tinkering around with new song ideas while traveling somewhere.
Thanks for the video, Take care.
This program uses a real piano, not a virtual one. Both Quest 3 and Apple Vision Pro have color pass thru. Meaning you can see them real world thru the headset. It then overlays a virtual guide over the real piano keys. This is called augmented reality or AR. Both headsets are capable of putting you into a fully virtual environment. However, that is not what is happening with this app/game.
6:01. This is a really bad framing. It's not that "they'd rather have" a dumbed down game instead of an actual learning app. It's that it's early days, and the better apps just haven't been written yet. The more concerning point you could have made is that the AVP doesn't have a USB-C port, so it's questionable that it's even possible to create the same sort of experience as you have on the MQ3. Perhaps that could be addressed with some sort of AI approach, where the system watches your hands and listens to the note, and realizes you're doing the wrong thing, without needing a direct midi interface, but if a direct midi interface is desired, it will have to be accomplished over bluetooth in some sort of way, as wired is just not an option. Unless you spring for the developer's dongle, but I seriously doubt Apple is likely to widen this item's field of ability to enable you to use it as a generic USB-C port.
Interesting points! You're right about lack of direct MIDI connectivity being a bummer. I'm the PianoVision dev and I've started the port, and MIDI over WiFi via my desktop app is working great. Bluetooth is probably a good call though.
@@zacreid7984 That's pretty cool! I'm a developer myself, and just started learning the Swift language and associated frameworks, as I'd like to develop for the AVP myself. It's nice to hear first hand from other members of the developer community that are taking the platform seriously, despite the amount of negative reactions people have been having (I think mostly from correctable issues).
BTW, I just bought your app for the MQ3 after watching this video, and I look forward to buying it on the AVP as well. I hope you're able to retain your entire feature set, as the idea of learning the piano with the AVP's superior passthrough is very exciting. Might even be a killer app for some people. (For instance the MQ3's passthrough makes me motion sick overtime, so that will limit the amount of time I could spend with it on that platform.)
Why not just get it on notes? Far easier. There's already a system without rectangles flying in to be completely confused.
I have both and do like the Vision Pro way better. Not for the piano but for lots of other things i used quest 3 to play and Vision Pro for everything else. My question is how much does meta pays this you tubers?
Watch an actual AVP review before making comments such as this one - th-cam.com/video/AnEygWS1Cy0/w-d-xo.htmlsi=78GrZv35wA3BlQLs
Ehhh not a fair comparison - clearly Meta piano vision app is 100x better developed on a mature platform.
If the same app also came out on AVP then it would make more sense
I’m sure there will be a lot better piano apps on AVP in the future
Synth Riders wasn't very good on AVP either.
@@dtz1000 Visually it looked better than Quest version IMO, but in-game hand tracking needed work for sure. Doesn't mean it's not able to track just as well, just needs more dev time.
My point was comparing an entire app of a completely different dev which clearly isn't as polished and looks like it was rushed.
if you know how to get my 8.99 back please let me know. !!
Aside from not having many comprehensive educational apps "yet", I have seen several AVP reviews of actual games like Synth Riders and Fruit Ninja indicating that the performance of the games was surprisingly bad, with inaccurate hand connection and bad latency/OLED motion-blur. Since the APV has so much more compute horsepower than Quest, requiring significant cooling, you would expect gameplay to be faster/more accurate. Maybe later games will use the all that AVP horsepower more efficiently, even with the awkward lack of controllers.
The hand tracking on AVP only works at 30hz. So it will always be bad. Looks like Apple is not interested in games. Big mistake that they will probably fix on the second version of their headset. But the first one is a dud.
This is what happens when you launch a product in one country only. More countries means more developers, and that results in more and better apps. 🤷♂️
Good point! But interestingly, in this case the developer of PianoVision is US-based 🙄
Apple shouldnt restrict access to global devs
@@drmarioschannel There is no such restriction. Developers around the world can develop for visionOS. Apple has Dev labs in various countries outside the US. The product availability is temporary due to the complexity of it.
@@jamesoloughlin Anyone _can_ develop for it... but if you have to make an appointment to go test your code, that's never going to work. What developer in their right mind would do that?
And getting this thing outside the US basically requires someone to travel over and pick it up in person, and that's just some of the hurdles.
Probably more click bait.. like your 'no pc' quest modding videos that need a pc. Need to get this out of my feed somehow.
Oh
I don't care if it gives an orgasm everytime you wear it, I would NOT spend over $3000 on a apple's amalgamation of others' earlier ideas
There is a subscription.
waste more money with limited function on apple vision
This video can only exist once you have same app from same developer and compare. This can’t be classed as comparison of devices as the apps are completely different.
Comparing a game to a learning tool and drawing a conclusion about the hardware each is running on makes no sense
The quest has been out for a while so of course there will be more apps than the vision pro which just came out.
probably apple will sell controllers next
When the same app is on both you can do a fair comparison.
Aaaaaaaand it’s discontinued 😂
The video title was a bit misleading. I was expecting a comparison of the two headsets playing the same Piano software. But instead the video is just a comparison between two different Piano Apps. One really good, and one not even close. Nothing to do with the hardware really. Better Apps will come to the AVP, especially once it’s been out as long as the Quest.
This is the state of AVP now, nobody knows what the future will be. The video is about learning piano on the two headsets, with the best app available to each.
I bought a Piano, Quest 3, and Piano Vision app. I can play anything you like. 😉👌🎹
But, that doesn’t mean it will sound good! 😂🤷🏻♂️🤦🏻♂️ I am still learning. 😜🙋🏻♂️🎵🎶
Interesting
I think that they have to hurry to deliver the app , and if they were not still writing for the Apple ecosystem, it takes time to master all the ARKit/RealityKit APIs
Are you really comparing different Piano apps between these devices and expect them to behave the same? Also do you really expect a device that has been out for only a few weeks to have the same amount of polished games compared to games that have been developed for years on the Quest? How many games were on the Quest when that was first released? How many of those were really polished?
"u are comparing two diferent apps how dare you to blame the vision pro, vision pro is a ferrari, quest is a bicycle, apple is better in all"
i wonder if vision pro can be conected to midi, and had a hand tracking without delay.... then maybe it can compete with this on quest
for the same reason i dont think pianovision will came for vision pro
nice video, i love this app too
Flowing Tiles looks like it wasn’t finished but they rushed it out anyway. It’s a shame that some developers are doing that. I hope they will fix their unfinished app! Better apps will likely come to visionOS.
Piano vision will teach you finger placement, not how to play piano.
now i understand why your so cute you are ukrainian
shocker, another shit apple product
Hey. This is really bad way to learn piano.