Regarding the idea they mentioned in passing of “magic gained by being born during a particular stellar alignment,” that inspires an entertaining idea of a world in which the nobility have highly-paid court astronomers whose job it is to calculate the dates when these stars will align, and then use that research to set dates for massive orgies or amoral breeding programs to guarantee as many magically gifted heirs as possible.
"i like those fun ways of getting magic", proceeds to make magical powers only be given to people with extreme emotional baggage and trauma so severe it literally broke them. Fun, you said ? FUN ???? i mean fun for us, but still....
He is one of the best people at worldbuilding and talking, it's just a shame none of the others are as good at either. I'm not saying they're bad, I'm just saying, Brandon is way too good at it. Well the more you do something the better you get. And holding lectures all the time on writing, and still managing to write more books... and all this stuff, I sometimes wonder at which speeds his head works at?
Now, he just has to work on his prose. Also, I love Brandon, but he's not the best in the field ( depending both on personal taste and objective elements - world building, character's arcs and growth, plot, etc), just the fastest and most prolific. But at least, he's got an integrity to him that some others desperately lack...( Cough cough, Winds of Winter, Doors of Stone...)
Brandons entire point is, I think, summed up as follows: It is vital that you build a rational economy with your magic system. No matter how economics illiterate your reader might be, they will intuitively distrust a poorly constructed, or non-existent magical economy. Even with magic, there is no free lunch.
I wonder how alchemy can factor into this. You know, coal into diamonds, iron into gold. If you have individuals in a world who can do alchemy, how do you stop the market from getting flooded by gold? Hmmm. I know that there is a esoteric element to alchemy, and as such maybe the only way to attain the ability to perform alchemy, you might have to be an individual who wouldn’t use alchemy to get rich?
@@johncalabria1607 My immediate thought was that you could explore the effects on a world where an alchemical breakthrough has occurred actually allowing for transformation of lead into gold or something like that. Would the method immediately get leaked? Would the genius be murdered? Would he become a prisoner of the power he worked for? To keep him safe? To keep him as an asset? Both? What would happen to international commerce? Would the inexplicable wealth of this power cause others to question? Would it devalue gold, causing a natural shift in value perception? So many different questions you could ask, and narrative directions you could take.
@@andrewhinson4323 Those are really good questions. In the last week, I’ve been thinking about writing a little short story about an alchemist, so I’m going to see what I can do about this little question
For instance the whole well use cheap magic items to purify the sewers and make the fields more productive, well what happens when those items aren't that cheap, I mean sure the nobles can have magically clean water but not necessarily everyone, or the fields on their estates might be magically more productive but the smaller time farmers might not have enough margin to be able to afford that magic.
"What has t happen in order for a magic system to be believable?" Two words: Internal consistency. It has to fit the tone and setting. It also needs to follow it's own rules. These rules don't need to be explained to the reader - see soft magic systems - but if it's established that magic can't do something, then it can't do that thing without some explanation or reaction of confusion/surprise from the characters.
Is Gandalf's magic consistent? We don't really know the limits of his power, so we can't really gauge consistency. Or are we saying that Gandalf can consistently do pretty much anything?
@@TheAssassin642 Gandalf seems to be limited to doing things that accomplish goals that humans could accomplish themselves. He is a guide and inspirational figure, basically. The exception is when he is directly confronted with other "old and op" beings such as himself.
"It has to fit the tone and setting." I agree, but I think a better way to word this is: "The world has to feel like it is aware of the magic in it." If metallurgic magic exists in your world, maybe a village is built using only stone and wood using gravity-based locking joinery rather than nails, to avoid using metals. This way a village can feel somewhat protected from metal mages. Stone or wooden bowls, stone and wooden cookware, etc. Maybe they search everyone on the way into the village in order to disarm magic users.
I like to believe that Gandalf borrows his power from Eru through the Valar. I forgot how many of them are there but I assume if Gandalf needs to light up an area, he can conjure it by calling the Valar's name responsible for light... things. I'm just gonna use the Greek gods as an example. If Gandalf needs to conjure water to, let's say drown an enemy, I imagine him calling for Poseidon, and Poseidon sort of grants it. If Gandalf needs to cast a lightning spell, then Zeus grants it. I got this idea from the fact that the Valar themselves sent the Istari and vowed to support the latter when necessary. Of course Gandalf and Co. probably have spells that are maybe unique to them, or they themselves developed, or was gifted to them, but yeah, the Valars probably thought they'd pour most of their support to Gandalf after assessing that out of the 5 members, he was the only one that did the most effort. In other words, Gandalf can potentially use a wide plethora of spells and it is only limited to his own creativity and/or imagination, as well as if there's a valid reason for using it.
This works really well with "partly genetic, partly learned, not for everyone". Some are born changed by outside forces in ways they have to learn and master, some seek out ways to extend themselves throught the far lands, most people won't ever give up being frail, limited, comfortable, familiar full human for power.
Just from the very first few minutes: "[Genetic magic] has Implications, capital I". I love how this so accurately reflects Brandon's writing; all the important (usually magic) things are just regular words that are capitalised (Diagram, Shards (Stormlight cool-swords or gods), Push or Pull (Mistborn), etc.)
@@maxroy5246 Idk about that; implications are usually implied, and I feel like we'd probably go out of out way to make new words for magic things (or rather, assuming the magic isn't new, we'd have made new words for it back when we were inventing words)
@@lucasriddle3431 I think it all comes back to the learning curve. With a magic system that has as much to explain as Allomancy does, it might have been a poor decision to then also have made up words that would further confuse the readers.
@@or9422 It also makes sense that people would find better ways of digesting their own magic system as it's taught over generations-There are plenty of complex names for things that are often referred to with simple terms in the real world, especially by people experienced in that profession. Stuff that makes sense, especially adter explained
Time stamps for different discussion topics in the video (for my own reference mostly, when rewatching it's sometimes nice to be able to jump to a specific part): 0:00 When you think of non-genetic magic systems, what comes to mind? 6:58 What has to happen for a magic system to be believable, and how is it different for a non-genetic magic system? 14:56 Is there anything different about it not being genetic based when you're building the system to make it believable? 20:19 Interesting non-genetic magic systems 28:13 What is your soapbox issue/pet peeve about fantasy and magic systems? 35:17 Anything not asked that they want to talk about (Brandon talks about a non-genetic magic system he outlined) 36:35 Interesting worldbuilding & bland character is usually a bad story, reverse is usually still a pretty good story. Discussion of this idea. 41:47 Where do you prefer to start a project (magic system, story, etc.)? 44:20 For Brandon: the story/magic you outlined, is it Cosmere? (some discussion about what makes a thing Cosmere and how some things don't fit) 49:29 How does Mistborn magic system relate to topic of this panel? 52:11 Difference between something being inborn/part of you vs. inheriting from someone, genetics? (work in progress)
I really relate to their points about magic from D&D or games, because I deal with that one personally when I write stuff for my games. When I write a campaign or setting in D&D, I have to go down this rabbit hole of figuring out how magic affects the rest of the world, because the existence of magic means all the other ordinary stuff we take for granted would also be different. A castle wouldn't just have walls, it'd have forcefields and anti-scrying wards and magic proximity alarms, which really complicates building an interactive story where I'm not in control of what the players do, but it still has to be believable and still has to be fun.
You probably already know about this, but throwing out it just in cast and/or for others: look into Eberron, that's basically why it exists. What would the world _actaully_ look like if you used all the magic available to you?
well thats why magic tends to be rare in these settings. But a castle might not necessarily have anti magic wards. spells are actually not great at effecting stone walls and even a high level mage cant deal with 50 archers raining arrows down on them for long. So it seems more likely that instead of warding the structure, lords would hire magical protectors instead. Magic proximity alarms should be there yes, but those shouldnt be hard to implement, and they are indeed detected by "detect magic" in 5e D&D (since this is basically what the alarm spell does)
It kinda makes it more complex, but also a lot easier to take into consideration spell levels. It will make the initial slog worse, but once you get through it, you will find that you only have a fraction of the spells to deal with, since 4th level or higher will be so rare you don't really have to consider them on a societal scale, only for important locations. Some are still too good to pass up and would be worth the effort for a society to invest in, but at least not every spell has to be factored into every location on an entire planet. Another way to make it quite easy is to go the colonialism route and just section of all the spoils of magic to a small section relatively speaking. We have the technology to feed the entire world based on only a couple hours work every day, maybe even less than that. No one actually needs to starve in our current world and it wouldn't cost society much to achieve it either. But capitalism is inherently bad at sharing, the concept of charity is done despite capitalism, not because of it, so people still starve. Implement that into your world building, and you could quite easily explain how revolutionary magic still hasn't fixed all the problems they honestly could super easily. It might have quite drastic implications for tone and world building, which might be difficult to deal with in an honest way, but it presents an interesting challenge
Exactly, that's what I always think about, when I read a fantasy which has magic system, and I always love the ones that world build around their magic systems because that how it should be, if u have people who can creat cloaks that make people fly and border another kingdom, that other kingdom won't just have walls to protect their city, they should create something to counter the people who can fly and so on.
When it comes to defenses and fortifications I try to think about "what are they defending against and what can they afford?" Maybe they don't have the coin for an anti-dragon staff but they probably try to make up for it with archers, allies, or maybe dragons and griffins aren't a problem.
Robert Jordan’s sword forms stuff was a way to describe what was happening without actually describing the individual sword strokes. The names of the forms were all intentionally evocative in order to paint a picture. Obviously it didn’t work for everyone, seeing as they didn’t like it, but I always found it very effectively set the tone of the fights.
I think a really cool example of media exploring these two things is the manga Witch Hat Atelier, where the premise kinda is that magic is thought to be genetic by most of the people in the world, but the main character discovers that anyone with the right tools can do it, and it goes on from there. I think that the implications of it as it explores this kinda contrast between the ethics of those who were born being taught magic between those that aren't is just really fun to read.
I just wanted to drop in the observation that while, as mentioned, you can get inborn magic without it being inherited, due to the circumstances of your birth, you can also have inherited but not inborn magic - the magic item that's also a family heirloom, or the ability for individuals to pass on their powers. The overlap of inborn and inherited, obviously, is where genetic magic hangs out (though genetic engineering could shift that), and you can also have magic that's neither inborn nor inherited but acquired through study and ritual.
Genetic engineers are an issue to keep in mind, if one wants magic to be genetic in a not too weak sense of the world. However, even without that Tech Level selective breeding and actually also natural selection are issues to take in consideration. If consistency matters. First thing I ask myself as a reader in many settings is "how can non-mages exist in this setting, when magic is such a huge advantage in biological competition?" Is that world too knew, or is magic something that emerged in existence a few generations ago? Mages are less fertile, or more likely to die before they have a lot of children because of being mages? If not, magic should be about as common as the ability to speak and understand language. It would not be "equal", some people would be better and stronger at magic, like some people are better and stronger in using words. However, those who cannot do magic would be rare enough to be classified as suffering from a genetic disease of some sort. People are living things, and living things are not born equal. Differences that give you more chance to survive and make more people while you are alive will spread. Those with them will became more numerous. And the advantageous difference will became more evident and powerful as time advances. If magic is genetics. Given enough time, either non-mage humans will became extinct or they will have to find a different environment where they don't have to compete with those who have magic. Then perhaps no human will have magic, and those with magic will belong to a different specie. No longer able to generate children with humans (except perhaps by magic)
@@thiagom8478 On the other hand, if magic users compete with each other, but not with mundanes, then having a moderate magical ability would be a major handicap to survival. In that scenario, you have one pressure pushing for a divergence in magical ability between mundanes and magicians, being countered by the magicians being able to seduce pretty much any mundane they want, so constantly introducing a trickle of magi genes into the broader population, and preventing outright speciation.
I see your point,@@rmsgrey . I would imagine mages compete for resources like food and shelter, better fields to agriculture, what have you, but that's not necessarily the case. Perhaps mages with higher levels of power and skill will close gradually in a caste that will eventually diverge into a new specie. While the lower 2% in terms of magical power will keep mixing into human population, making the most "attractive' humans (by whatever criteria matters) more "magical non-mages" than the average human population. What happens with those mages who are neither top 2% nor lowest 2% ? They will aim to raise their powers up to the quasi divine levels of wizard-sapiens I suppose. But what they will achieve? Perhaps the most powerful mages end up becoming "elves" (and in this setting elves are more numerous than humans). While those "lesser elves" who are not good enough to join them in the floating cities will remain as a sub-specie of human. Isolated in their own communities mostly, but still close enough to normal humans to interbreeding to happen some now and them. I still think we must give the humans SOMETHING to serve as competitive advantage. Perhaps magic users will die without some sort of substance, some variety of plants perhaps. It is common enough most the times, but will disappear when exceptionally long summers happen, making "mages grain" hard to find and leading to the deaths of large portion of mage population bellow the sky from time to time. (while the sky elves remain safe, cultivating their crops by high magic) That allows non-magic humans to keep their numbers higher than low elf population in the lands bellow the sky, most the time, in most regions.
A very common trope is also "It's inborn, but we have no effing idea how it happens. Two magic users having a baby has no more chance of a magic baby than any other pairing."
34:51 This is so strange to me because I actually really liked the way sword fighting was done in WOT and think it's one of the best ways to convey interesting imagery in a fight scene. The people actually fighting refer to those sword forms like 'boar rushes down the mountain' in the same way people in wrestling does a 'lariat' or the 'Boston crab' or something like that. The people fighting knows what it's called but they aren't thinking about the imagery of the word, it's simply what the move is called. However, for the people reading, it gives so much imagery and it allows the reader to fill in the blanks on how the swordfighter is moving with a short one-line thing for each movement to keep the fast pace of a fight scene. I think it was brilliant, especially if you want to show elegance and beauty in a swordfight.
This first 3 minutes of the talk immediately remind me of Mashle: Of Muscles and Magic and how its setting is literally a post-genocide world where all non-magic born were slaughtered by the state to “purify” the magical population. It’s all kinds of fucked up and having the genetic component of magic play an integral and frightening part of your narrative can be extremely captivating when actually addressed properly.
Indeed. Genre jumping a bit theres also the Spartan program in Halo. All those who were killed or handicapped either testing the suit or augmenting themselves to lead up to Master Chief.
Tone affecting versimilitiude: i just realized this is what made me always like the atmosphere of games like Half-life or films like Akira. The gradation from the common to outlandish happenings is smooth and consistent, and most of the power is explained.
On Brandon talking about interesting world vs interesting characters. I think one of the most important ideas in storytelling is that the world can be interesting, so can the story, the magic, the lore, the cultures, but at the end of the day, characters are what we relate to, and we always perceive the world through their eyes. Even if you tell the most simple story about a rock bouncing down a hill, you can make people invested in that, but its because they're humanizing the rock and relating to its painful journey.
I related to the rock but thought it was having a great old time bouncing around frolicking down the hill until you started talking about how painful the tock's journey was 😢
@@Big3Taxi don't worry, nothing but a few scrapes and chips. Once it got to the bottom it discovered a pile of rocks that had also fallen. They'd all been through the same journey, and finally they could all rest in the company of their peers. Our little rock found the perfect spot, right next to the most beautiful quartz crystal. They lived happily ever after relaxing in the sun, welcoming new friends who made the journey.
I will give Brandon at least $320.45 of suspension of disbelief. I'm in it for the long haul. I mean, you kinda have to be for the Cosmere since the magic system still has not been (and probably won't ever be) fully revealed in how it works. Is there a "Adonalsium Particle"? We may never know.
Yea actually I disagree. Brandon Sanderson gets like $.60 from me because he doesn’t Need anymore than that. He’s just so good at building Magic systems that just Work. You don’t need to do the Harry Potter “Magic works without words now Because.” Or the “Gandalf is Gandalf, therefore Magic- any questions? No? Good.” Stuff.
I loved that Brandon got them started on giving examples of non-genetic systems, and I wish all of them had spent more time on this topic. I think it's so useful when an author shares their knowledge of the genre with aspiring writers, and I think just the tips on what books to read, look for is probably more valid than the entirety of the arguments presented in this discussion, in no small part because a large portion of it didn't stay on the mainissue of genetic X non genetic magic systems...
Probably just a result of classes, but I’m enjoying working on a magic system built on a world that is essentially a giant computer, though before the concept of one would ever occur. The original goal was to create a certain experience (a lot of my ideas begin that way...), that of programming reality. It really digs down into the ritualistic side of magic, and the idea that wizarding is all about preparation. As I got further into it, those problems from implications started popping up. (Though implications can be trouble after the book is out, they’re great world building inspiration.) A magic system with this much potential freedom and so deeply rooted into the world could cause all kinds of havoc. So thinking more into it, magic is essentially hacking reality (unless someone is “born” with it and already has the magic precoded into their existence). The power hungry would seek to gain further access, which if found would create greater possibility of existence unraveling. Also a fun thing, this universe is all for sand box table top, so I can have all sorts of world ending story hooks just waiting to be sprung.
It's interesting that now TH-cam is giving me videos on magic systems when I'm in the middle of crafting a system based on burning incense to affect the mind and body of those that can smell them. Among other systems in my story, like eating coal to breathe fire or imbedding gems into one's body so your soul can power the enchantments found within. Trying to make my magic systems more of a cultural thing (like what Marie mentioned at around the 26 minute mark) since the story isn't really about the magic itself but more on using it as a way to promote interaction with other characters. The video definitely reminded me of some things to keep in mind as I develop the magic in the story further.
There is a series (I've only read the first) that has powder mages - they gain abilities by consuming gunpowder and have the ability to make bullets do amazing things. Brian McClellan is the author. Might be a good resource for ideas.
@@laraleepn I've heard of that series before. Can't really recall the name of it right now, though. I barely finished reading Mistborn last month on a friend's insistence and that got me on this train of thought in the first place. So I wouldn't mind picking up another book to read through for more inspiration to draw on. Thank you for bringing this to my attention.
@@bittermadman627 I hope I can realize it too. I rarely get around to writing down the ideas that tend to pop into my head. And my confidence is such that I don't see this particular story getting published anytime soon if at all (and especially given the subject matter I'm attempting to do tackle). So I'm mostly stuck writing it out on a google doc until I either get bored or find some place to put it up in. Maybe even try to do it for NaNoWriMo, if I feel daring enough. But we'll see what happens.
When Brandon Sanderson talks about Runelords, a book I found on my own that I’d never heard of but got rid of because I didn’t know if I’d ever really read it, now I must find it again! I must read it!
My favorite kind of magic system is the kind that isn't explicitly stated to be "magic," something ever present throughout the world that influences people's daily lives. For example, bending in Avatar the Last Airbender. Unlike most magic systems, bending in Avatar is explicitly stated not to be magic despite it obviously being "magic." It behaves more like a martial art and that's how the writers intended for it to be. Taking inspiration from this; the magic system that I use in my writing behaves the same way. One obtains a magical ability unique to themselves based on their ultimate goal in life. Anyone could use magic, but not everyone does; the reason for this is because you need to be a specific type of person to use magic - the kind of person who would sacrifice themselves or more for their dreams to come true.
I love soft magic systems that are simultaneously bound by general rules and still can be symbolically heavy and preserve wonder. FFXIV's Aether is a good example because the magic system serves as both the problem and the solution and we can see characters like Urianger and Y'shtola go back and forth with eachother and be like "okay I don't see the full picture but I'm on board with the pieces rn" there's also that idea that the system is hard for the characters, but not to us looking from the outside-in. Which i think is equally as awesome.
David Coe's explanation of how you can stretch and bend the rules of your laws of magic within your own novel immediately bring the Lord Ruler to mind in The Final Empire. His powers are fantastical and seemingly godlike, but I'll be damned if Sanderson doesn't do a helluva job restricting the powers to the rules of Allomancy and Feruchemy....and Min's budding understanding of those rules are what allow her to win the day. GG Sanderson!
I really enjoyed this discussion. There is something deeply satisfying about listening to creative people discuss their own separate approach to their brand of artistic field. I listen to groups of horror directors do the same thing. Very inspiring.
@@MrAngryCucaracha Yeah, Horror Cafe. It's hosted by Clive Barker and has Roger Corman, John Carpenter and . . . others that are very good but I can't remember their names right this second.
I started supplementing my hard sci-fi with urban fantasy back in 2010 which tends to stick to a harder rule set in their magic systems and I really appreciate that. so I usually reference the magicians or the Dresden files over harry potter when discussing such things personally. It equals up to a different kind of escapism I guess because you have potter who gets whisked away into some secret world which allow him to distance himself from "Real world" problems while Dresden never really escapes and Coldwater's escapism is temporary. I'm a audiobook fan so I listened to elantris some years back and just finished The last empire a few days ago and now I'm in warbreaker figuring things out.
Tolkien did several things - Object-based magic like magic rings, species based magic - wizards & the shapeshifter (wizards are not 'human') & elves have magic (although it looks like that elves also seem to have a genetic component, not all elves can do magic). He also touched on hedge magic, magic for everyone in herbal potions etc.
Elven magic is craft-based, or skill based, and spiritual. All elves are capable of doing magic, even if some haven’t developed the skills needed to do so. Of particular importance is music, because Arda was forged through the music of the Ainur, so among the most powerful magicians were musicians, like Finrod Felagund and Luthien Tinuviel. The Dwarven and human magic is also craft-based. Think about Aragorn’s sword, the doors of Durin, and the Hobbits’ anti-wraith daggers. The elves (and ents) just have eternal lives to hone their craft and skills (though ents just sit in the woods all the time so their magic is more natural). The elves also have a better understanding of the world on a metaphysical level, which allows them to do things that would seem magical to a hobbit, or the reader. If you spent 4,000 years making rope, you could also make magic ropes like the Galadhrim gave to the Fellowship.
Also has genetic magic in that certain lineages of a single species (esp. humans) are special. For example, "the hands of the King are the hands of a healer," so Aragorn can heal people from overexposure to Ringwraiths. And Aragorn can safely lead his group through the Paths of the Dead and command the Oathbreakers. But, those abilities also object-based (enhanced?) so that he needs kingsfoil and Narsil to fully exploit them.
@@lokenontherange Sort of. Aragorn's ancestor, many many generations ago, was Elros the half-elven, who was allowed to choose between being elf or human, and chose human. The brother of Elros was Elrond (also the half-elven, obviously) who also was allowed to choose between being elf or human, but chose elf. And, yes, he is the Elrond of LotR. So Arwen is Aragorn's very distant cousin, and their marriage reunited the long-sundered lines of the half-elven.
@davidmackie3497 Elros was one and his children are half-elves who got stuck with his mortality. They were the Numenoreans, who are also known as the Dunedain or Men of the West. Aragorn's line is referred to as having been uncorrupted by lesser men - Tolkien never goes into the logistics of how or whether that involves incest but he is very clear that its the case - and thus Aragorn remains half elven if if Tolkien does apply the biblical conception of diminishing lifespans to them. Aragorn doesn't get the choice to be mortal or immortal, but he's still a half elf. His children will be the same things he is, as Arwen is also half-elven - though the immortals always get the choice to be mortal if they want to even if their parents choice immortality which the Numenoreans found very annoying. In Gondor the Numenoreans bred with the locals and subsequently have become more regular, though in some lines the blood is occasionally strong - such as seen in Denethor and Faramir who are both clearly descendants of Elros. It's not always true though, such as in Boromir who is a normal human apart from his height.
@34:50 I never saw this style as bad or problematic from Jordan. I saw it as an interesting and artistic way to paint a picture of a fight scene, or other scene without having to give all the details. He actually packed a lot more information in with very little effort. Rand's walk in the palace was Cat Crosses the Courtyard. Right away, you know that this is a prideful, strait backed, head held high walk with a purposeful stride that takes nothing from how alert Rand is of his surroundings. And, Jordan told us none of that. He just gave it a metaphoric name that we could use to paint the picture in our own head. Move on to sward forms; He didn't have to tell us how anyone stood or stepped. He didn't have to tell us how the sword was held or swung. He transitioned from one metaphor to the next to give action to the scene without slowing down to add in details. To me, this is one of the things that Jordan did best in his writing.
The concept of a child chosen by society mentioned at 36:00 is actually the main conflict in Beyond Redemption by Michael R. Fletcher. Fantastic book (have yet to read the rest of the series) where belief shapes reality and personal delusions, when strong enough, manifest as "powers".
David B Coe at the 19 min mark is really insightful, as well as Marie Brennan at the 52 min mark and the answers through the 56 min mark. And that point about being respectful of the reader at the 59 min mark (also follow up immediately after).
Stormlight was the first Epic Fantasy I had read, started it this year. I just was so caught up on every detail, I kinda of memorized dates, writed theories and all. But now, damn, I wasn't confused and making the math wrong, the timeline just, it's there i guess. (A little mad over how much I tried to understand the time flow in the books for nothing)
I’m with Brando Sando on defending Harry Potter. It’s called fantasy for a reason. By default, it’s not going to make sense in our reality as we know it. What matters is the story Rowling told, her ability to spark a love for reading in so many children and creating a timeless classic that will never get old. I mean, in many ways she completely changed how we see fantasy and the direction the genre moved in, and she’s one of the most successful authors for it.
Coe's talk about a finite budget reminded me of Spawn. Now that's an interesting magic system. The "given powers by powerful supernatural entity" thing's been done of course. But Spawn got a one-time finite amount of "magic" - once he spends it all, it's gone forever. This is both "hard" and "soft" because his precise powers aren't defined, but if he does something spectacular he's that much closer to hitting 0. AND he doesn't know his limit - can't feel it.
@Diego Palacios paiva I actually don't know a lot of Spawn lore; I just found the premise intriguing. I do know that once he learns about the limits, he tries to use his powers as little as possible
@Diego Palacios paiva Which again is intriguing because theoretically at any given time he could do something huge, I dunno, turn into a dragon, blow up a city block. But instead he tries to be efficient
Reminds me of Peter Parker's webbing cartridges, or the average Hollywood gun - it's always possible to run out of ammo, but only if it's dramatically appropriate - and there aren't actually rules for how many bullets a gun holds, nor any way of tracking how much webbing Spidey has left.
@@rmsgrey True except that in Spawn's case, there's no way to even awkwardly "reload" under pressure and suspense. If he's out, he's OUT - and that actually means he's dragged back down to Hell. So -- and again I only know the premise, not all the long history of the lore -- they can't have him "run out" dramatically in the moment like being out of ammo or web goop.
@@cbpd89 yeah exactly how I feel, also after being in war Jordan tended not to go into to much detail and the forms let the reader imagine the fight instead of being stuck in the play by plays that some books have.
It's also nice because of how descriptive without actually describing anything the forms can be. Stuff like "the Boar Charges," and "Cat crosses the Courtyard," Invoke images in your mind without actually telling you exactly what happened, it's an elegant solution.
how. dare. you. Kidding. I totally agree with you, plus it emphasises how deeply into their training they are as the viewpoint character immediately recognise sword-forms while battling.
This criticism threw me, too. I never got the impression that the characters were stopping to think about what they were doing (with the exception of that one move you know the one I'm talking about that I won't spoil but that makes sense too). Jordan was relating to us what they did on instinct.
I love how Marie and David probably wrote down their names on their nametags themselves, but someone else most likely stepped in to write down Brandon's name. We all know exactly why xD
@@firelinecrazy7992 - I was referring to his writing lectures, which he uploaded sometime last year. His handwriting is pretty bad, but he himself likes to make fun of it during his classes. I was assuming pretty much all of his subscribers watched those, so I'm sorry for the confusion.
I don't like comparing authors, because it's not nice to compare humans to eachother, but i have to say that my respect for Brandon grew even more when the other authors were "attacking" Harry Potter and Brandon did not play ball. I absolutely loved that.
I mean, they were just sharing their opinion same as he was. Seems you're favouring him because he meets your own bias, which is fine; just makes your comparing comment seem off.
I have always enjoyed various magic systems, whether it's more implied and part or the world or its genetic etc. So long as the the characters and plots are well written I'm usually in. 😀
=================== Books Mentioned =================== Harry Potter Series - JK Rowling Wheel Of Time - Robert Jordan Lord Of The Rings - (You know who it is) Runelords - David Farland Tigana - Guy Gavriel Kay The Hand of the Sun King: Book One - J.T. Greathouse Elantris - Brandon Sanderson Stormlight Archive - Brandon Sanderson Mistborn - Brandon Sanderson The Thief Taker Series - DB Jackson NB: I might have missed some, or the title might've not been stated overtly. Please correct me in a reply.
Great stuff as always! David B. Coe is criminally underrated. I put him in the same category as Brandon when it comes to pumping out a steady stream of consistently good books that span multiple sub-genres of SFF.
I'm creating a story where nobody is born with manic but instead make deals with aliens that exchange powers for there characters' five senses. Exchanging all five of your senses nets you five powers of your choosing (granted you can't see, feel, smell, taste, or hear)
I absolutely LOVE high sacrifice magic systems like this. Something like "you have to be blind but you get hyper-sensoric abilities that allow you to orientate yourself" is really interesting I think because it gives the character agency automatically by giving the protagonist an obvious issue to deal with. But also it's interesting because of the intrinsic "everything comes at a cost" mentality that most cultures on Earth have.
@@milospollonia1121 that's what really draws me to this idea! I was thinking of making the protagonist blind just so that he can only make four trades if that's something he even wants
Wait, does Brandon not monetize this channel? I just realized that I never get ads when I’m watching his videos. You need to be payed for this Brandon!!
Yeah, sanderson will make plenty of money from using this platforn to make fans aware of his merch, i mean did you see that doomslug shirt? Take my money please!
This is a great panel that helped me think more about the nuances of how magic is used in storytelling! It should probably be added to the conventions panel playlist at some point.
I like the system of sympathetic magic from Patrick Rothfuss’ Kingkiller chronicles as an example of a “non-genetic” magic system. You learn it but some are better at it than others just like any subject, etc.
The part that surprised me the most was that genetic magic was stated to be the assumption, such that it costs more of your "dollar" to have something that isn't genetic. My assumption would be that magic comes from study and it surprises me that I'm maybe an outlier.
Theres another kind of magic system we dont really talk about that much, which cannot be confined as a hard magic system nor a soft magic system. Youll find it almost always in anime and manga, and rarely anywhere else. Jojos and One Piece are really classic examples of this. Technically, theres no rules on what a devil fruit or a stand power can or cant be, except for a few ground rules like how all devil fruit users cant swim and stands can only be seen by other stand users. But the powers are clearly defined in their limitations from a case by case basis. I think this allows for the flexibility from a worldbuilding perspective that soft magic writers want, while still making something solid to latch onto for us hard boys. Plus, having a special ability that is uniquely one characters just feels nice.
I've been made my own non-genetic magic system (maybe this will be not so non-genetic or more like "inborn" wit it). The people in my story got their magic by the *Sea* 's generosity. The rule is simple: whoever born at the sea, will granted a gift of magic. Because the sea itself seeing them as their own child. So, almost every sailors are basically a magician. I won't spoiled the rest lol.
That might sound ridiculous, but I like magic system in Naruto. It's a combination of both genetic and non-genetic. Everyone can learn how to use chakra, but not everyone will be able to reach the top. You have to be born with it, or be exceptional in other ways.
I like Brandon's reference to the real science of the world when talking about his magic systems. I would only add that people don't confuse the magic and science in their stories (for each other) because even though both can follow logic (which is what I think he meant by that), they are still two very different elements to the world.
Pierre Grimbert did a similar thing with a pregnant character in his Ji series, and it was really cool: the basic premise of the series is that there's a place where gods are born and shaped, and a pregnant character spends time there, which has consequences in a sequel. I won't spoil it for yall, but I recommend it.
Hey, thanks for posting this one. I hadn't thought about "non-genetic" magic, before, but this one got me curious and informed the story I'm writing now
This is interesting because (whether you enjoy it or not), My Hero Academia ***SPOILERS FOR THE MANGA AND ANIME ----- DO NOT READ IF YOU HAVEN'T READ OR WATCHED IT*** actually hits on a lot of these points. The main protagonist is born with literally ZERO magic (hero powers or quirks, but I will refer to as magic) yet he inherits a piece of magic (Quirk) which has the potential to become the most powerful. But this is only because of the people who had it before him and because of the character himself. It's a very interesting dynamic and something which hasn't been explored often in western media (from my experience).
The core point in the “believable” is internal consistence, I believe. If a setting is consistent its cosmogony, history of nations, and the sort of people who lives in it belong together. As long as you are able to explain the system without being boring it will be believable. The most believable cosmogony I ever saw is Aristotle’s Physics of Natural Places. If happens to not be how our universe is, sadly, but it explains all things (that normal humans see with their own senses) with gorgeous simplicity and perfect consistency. However, explain a world without being boring is tricky. Use familiar elements makes that task easier. And New Darwinism is fairly familiar to about every audience able to read nowadays. It happens to be the way most of us believe the (arguably) real world functions. Most people probably have a cloudy and imperfect notion about “Evolution” and “natural selection”, but they have a general notion, and that points in the same general direction. Which is, broadly speaking, the direction New Darwinism points to. No one has to go in the fine specific points of Genetics to get that familiar taste. People do selective breeding since before written language, the notion that you get animals a lot more aggressive if you cross the most aggressive dogs you have with the each other on purpose for a few hundred generations is so self-evident that any “scientist” who tries to “disprove” it will sound like a liar. For good reason. Is an interesting exercise to imagine how would be the world if was not a general truth (general, not universal) that children inherit their physical characteristics and temperament from their parents. Broadly speaking. Or how would be a world where individuals where actually “born equal” in potential, with the same advantages and disadvantages (even if only in the organic level). One thing that is obvious from start is that a setting with any of those characteristics would be radically different from the setting we are living in. The (arguably) real world.
Magic systems are best in my mind where it is accesible to everyone, but not just any one can reach mastery due to the ammount of work it takes. Almost like qualifying for the Olympics. Every one can become powerful and do amazing things...but that does not mean everyone will.
@@nickchavez720 Personally I’m more interested in exclusivity than "talent” a magic system that anyone can become adept at but most have no idea that it exists. I hate magic systems that need terminologies like muggle. Imagine finding out that magic exists but was inaccessible to you? I would probably kill myself out of rage.
@@draconariusking8328 I also like the idea of a universally accessible system of magic, but I also think that there has to be a talent element in order to make it realistic. Nen from HunterxHunter is a perfect example of this. Anyone can theoretically use nen, but very few know about it, and even if you do learn of it, some people simply catch on wayyyy faster than most, even though there’s no “midichlorian count”-esque mechanic that says they should.
@@draconariusking8328 I agree! This is something that has also always bothered me a lot. And seems to be in MOST magic systems for some reason. This is the whole reason why I clicked on this video, lol. Trying to figure out a non-genetic/talent based/"special people only" magic system that works well and makes sense for the book I'm writing.
Apparently some idiots are criticizing your use of masks, so even though it's not quite the theme of the video, I want to thank you for valuing everyone's life enough to follow basic hygiene guidelines (which were around much before Covid depending on where you lived btw). And to be specific, I felt like your mask in particular let sound travel through pretty well Brandon, so thanks for the added sound quality
I love Brandon but I feel so sad for the other authors because most of the questions are related to Brandon's magic systems and it seems that no one had really came for them 😭 Great interview btw, love listening to this man :')
Quick question: Who here wouldn't absolutely love a comedic character who is desperately trying to educate the entire team about Alistair the Alliterative when everyone else is fighting for their lives?
Will someone shut the dam bard up? said the barbarian as he swung an axe larger than he was. I couldn't give a bent copper about Alistair the Alternative. Alliterative. Do you want me to split you with my axe?
Make it actually part of the system. The more people present that understand the background and intricacies of the spell the more effective it is. Jujutsu Kaisen does this to give its exposition an in world purpose.
I think this is another areas where the MICE quotient is relevant. Idea-based magic systems will be "hard", character-based magic (like which depends on moral issues, like moral purity, or being able to make a sacrifice to exchange for magical power) will be soft. Event-based magic would be situations that depend on an event happening that won't repeat for a long while, like an astronomical conjunction) is pretty hard; and setting-based magic will depend on relationships or status, or environment, can be hard or soft.
I read a lot of Mercedes Lackey books(Heralds of Valdemar/Velgarth), and love her magic systems. Basicaly there is a pool of magical power that a few people can tap into. This requires a natural Mage level gift and training, plus some are stronger than others. (Some can barly manage a basic fire spell to light a camp fire, others can build a hotpool for bathing for eg). Blood magic users tends to be evil. Then you have the self powered personal 'gifts' of the Heralds (everthing from mild empathy telepathy, fetching gifts up to the one or two pyrokenetics. (Not Mages)
Trauma in youth. Every trauma. Dreaminess in youth. Diligence creates the magnitude of power accessible. Creativity allows more efficient use of power…
2:28 That is called life. We're not born the same way. That is not a negative thing. We have so much in common, yet we're all uniquely ourselves. Play to your strengths. I think there are so many positive ways to interpret that. When I see humanity's greatest and wildest accomplishments I feel incredibly proud, not so much jealousy. And if I see someone who has been dealt a bad hand achieve something despite that, it fills me with hope and admiration.
Potholes (breaks in the world building) are potholes. You travel down the road the story is taking and occasionally the is a bump. If the journey is interesting you ignore occasional small bumps. The bigger the bumps and the more often they come the less the top is worth it. That's why I hated the water of irreplaceable resources for comparatively little on Waterworld but ignored it in Mad Max II
9:35 David: _"The thing that drives me nuts, the thing that kicks me out of a fantasy novel, when I'm reading one, is when the rules change."_ -- This hit me HARD CORE with the original Charmed TV series. It was very clear that the writers didn't have even the slightest clue about consistency with the magic system. Sometimes the most complex, intricate spells that they had never even imagined before were done with a snap of the fingers, and other times, the most mundane, simplest stuff just couldn't be done and it was obvious that it was just because (what we can barely call) the "plot" needed that contrivance. It was pretty pathetically lazy writing.
I think having a main character who is grounded in our own reality is important for stories that take place in a world full of magic. You see the same thing play out in a movie like Star Wars: we have a world of star ships, space, lasers, droids, and aliens, which causes the audience to feel out of place and unconnected, but you have Luke whom they can attach themselves to - an ordinary character that has the same problems and experiences as you and I. If you throw people into a world of magic with nothing for the audience to ground themselves with, they will likely feel lost. Give them an unmagical character to attach to and the audience will be more receptive to learning about magic along with the character.
14:46 I personally have no problem with sensing power levels. When they tried to quantify the force in the Star Wars prequels with midichlorians, it didn't work as well for me. 34:52 I disagree 100% with this criticism. The sword form names is actually a great way of world building without taking you out of the action. It would only work as an example, if he described the swordform, where it originated, why it got that name, etc. 35:04 So what? You're going to have a blank page in the middle of your book to show how blank Rand's mind was? 🙃
i agree that the first criticism was dumb. There might be scientific ways to measure the source but we cant expect our characters to have these methods with their current technology. The second and third criticism kinda missed the mark but do have some merrit. I feel like using these swordforms was a pretty convenient way for RJ to get arround describing fight correography in detail. He just calls certain moves some arbitrary name and the readers have to come up with the choreography themselfs.
Completely disagree about their critique of WoT naming sword forms. It feels less like the characters thinking it through mid fight and more like an observer naming them. It allows for visualisation of the forms without describing the physical movements of their bodies; each form connotes an image to me.
I think of the suspension of disbelief is a kind of willing contract between the reader and author. Both parties must act in good faith or one side will back out.
Wizards in D&D and Sympathy from from Kingkiller Chronicles aren't specifically genetic to learn, but they do require a mental capacity that is better than the top 1% to wield properly, which you're born with or you're not
"I'm gonna write my book backward every word's gonna be reversed" I actually did that once. In 4th grade. I wrote an entire page and a half of reverse words.
Regarding the idea they mentioned in passing of “magic gained by being born during a particular stellar alignment,” that inspires an entertaining idea of a world in which the nobility have highly-paid court astronomers whose job it is to calculate the dates when these stars will align, and then use that research to set dates for massive orgies or amoral breeding programs to guarantee as many magically gifted heirs as possible.
Tell me you are writing this
bruhhhhhh 🤣
If my magic system cared about astronomy or stellar alignments, Id be stealing your idea.
and imagine if someone is given birth sooner or longer than expected and by the fate of the alignment they're terrible gifted
@@LucasSampaioMaia i also want to know
"i like those fun ways of getting magic", proceeds to make magical powers only be given to people with extreme emotional baggage and trauma so severe it literally broke them. Fun, you said ? FUN ???? i mean fun for us, but still....
Hey, he's only done tht on two worlds so far(as we know)! And he "fixed" it on one!
@@shawnbutler9888 True but in general the way it works is your "soul" needs to be cracked so Investiture can fill the gaps.
Fun for Hoid 🤣
@@riley8385 Yeah, in Mistborn they beat them for hours until they "break". Fun
Post Traumatic Stress Arcana is a real Kicker.
I could listen to Brandon talk for days.
Which is great for me because he LOVES talking.
and write
Nice 🙂👍🏻
@@soloharcore God does he love to write...and I hope that never changes.
He is one of the best people at worldbuilding and talking, it's just a shame none of the others are as good at either. I'm not saying they're bad, I'm just saying, Brandon is way too good at it. Well the more you do something the better you get. And holding lectures all the time on writing, and still managing to write more books... and all this stuff, I sometimes wonder at which speeds his head works at?
Now, he just has to work on his prose.
Also, I love Brandon, but he's not the best in the field ( depending both on personal taste and objective elements - world building, character's arcs and growth, plot, etc), just the fastest and most prolific.
But at least, he's got an integrity to him that some others desperately lack...( Cough cough, Winds of Winter, Doors of Stone...)
Brandons entire point is, I think, summed up as follows: It is vital that you build a rational economy with your magic system. No matter how economics illiterate your reader might be, they will intuitively distrust a poorly constructed, or non-existent magical economy. Even with magic, there is no free lunch.
Except for Gandalf who can conjure free lunches but feels compelled to feed the poor.
I wonder how alchemy can factor into this. You know, coal into diamonds, iron into gold. If you have individuals in a world who can do alchemy, how do you stop the market from getting flooded by gold? Hmmm. I know that there is a esoteric element to alchemy, and as such maybe the only way to attain the ability to perform alchemy, you might have to be an individual who wouldn’t use alchemy to get rich?
@@johncalabria1607 My immediate thought was that you could explore the effects on a world where an alchemical breakthrough has occurred actually allowing for transformation of lead into gold or something like that.
Would the method immediately get leaked? Would the genius be murdered? Would he become a prisoner of the power he worked for? To keep him safe? To keep him as an asset? Both?
What would happen to international commerce? Would the inexplicable wealth of this power cause others to question? Would it devalue gold, causing a natural shift in value perception?
So many different questions you could ask, and narrative directions you could take.
@@andrewhinson4323 Those are really good questions. In the last week, I’ve been thinking about writing a little short story about an alchemist, so I’m going to see what I can do about this little question
For instance the whole well use cheap magic items to purify the sewers and make the fields more productive, well what happens when those items aren't that cheap, I mean sure the nobles can have magically clean water but not necessarily everyone, or the fields on their estates might be magically more productive but the smaller time farmers might not have enough margin to be able to afford that magic.
"Empire expanding and conquering other people's magic systems."
Yeah now I finally know what type of villain Brandon would be!
"What has t happen in order for a magic system to be believable?"
Two words: Internal consistency.
It has to fit the tone and setting.
It also needs to follow it's own rules. These rules don't need to be explained to the reader - see soft magic systems - but if it's established that magic can't do something, then it can't do that thing without some explanation or reaction of confusion/surprise from the characters.
Is Gandalf's magic consistent? We don't really know the limits of his power, so we can't really gauge consistency. Or are we saying that Gandalf can consistently do pretty much anything?
@@TheAssassin642 Gandalf seems to be limited to doing things that accomplish goals that humans could accomplish themselves. He is a guide and inspirational figure, basically. The exception is when he is directly confronted with other "old and op" beings such as himself.
"It has to fit the tone and setting."
I agree, but I think a better way to word this is: "The world has to feel like it is aware of the magic in it."
If metallurgic magic exists in your world, maybe a village is built using only stone and wood using gravity-based locking joinery rather than nails, to avoid using metals. This way a village can feel somewhat protected from metal mages. Stone or wooden bowls, stone and wooden cookware, etc. Maybe they search everyone on the way into the village in order to disarm magic users.
I like to believe that Gandalf borrows his power from Eru through the Valar.
I forgot how many of them are there but I assume if Gandalf needs to light up an area, he can conjure it by calling the Valar's name responsible for light... things.
I'm just gonna use the Greek gods as an example. If Gandalf needs to conjure water to, let's say drown an enemy, I imagine him calling for Poseidon, and Poseidon sort of grants it. If Gandalf needs to cast a lightning spell, then Zeus grants it.
I got this idea from the fact that the Valar themselves sent the Istari and vowed to support the latter when necessary. Of course Gandalf and Co. probably have spells that are maybe unique to them, or they themselves developed, or was gifted to them, but yeah, the Valars probably thought they'd pour most of their support to Gandalf after assessing that out of the 5 members, he was the only one that did the most effort.
In other words, Gandalf can potentially use a wide plethora of spells and it is only limited to his own creativity and/or imagination, as well as if there's a valid reason for using it.
An approach I've always liked is magic as transhumanism. Not just something you use but something that actively shapes you as you use it.
This works really well with "partly genetic, partly learned, not for everyone". Some are born changed by outside forces in ways they have to learn and master, some seek out ways to extend themselves throught the far lands, most people won't ever give up being frail, limited, comfortable, familiar full human for power.
Drafting from lightbringer seems to fit that bill
*The Bene Gesserit have entered the chat*
@@zarinaromanets7290 HAHAHAHAHA I WAS WAITING FOR THIS
@@zarinaromanets7290 I think you can apply that to basically everything in dune. Spice can give you blue eyes or alter your physical form.
Just from the very first few minutes: "[Genetic magic] has Implications, capital I". I love how this so accurately reflects Brandon's writing; all the important (usually magic) things are just regular words that are capitalised (Diagram, Shards (Stormlight cool-swords or gods), Push or Pull (Mistborn), etc.)
Which reflects what we’d probably call that stuff in the real world. Sounds better than making everything vaguely Latin
@@maxroy5246 Idk about that; implications are usually implied, and I feel like we'd probably go out of out way to make new words for magic things (or rather, assuming the magic isn't new, we'd have made new words for it back when we were inventing words)
@@lucasriddle3431 I think it all comes back to the learning curve. With a magic system that has as much to explain as Allomancy does, it might have been a poor decision to then also have made up words that would further confuse the readers.
@@or9422 That is actually a very good insight, that is probably why he does that.
@@or9422 It also makes sense that people would find better ways of digesting their own magic system as it's taught over generations-There are plenty of complex names for things that are often referred to with simple terms in the real world, especially by people experienced in that profession. Stuff that makes sense, especially adter explained
Time stamps for different discussion topics in the video (for my own reference mostly, when rewatching it's sometimes nice to be able to jump to a specific part):
0:00 When you think of non-genetic magic systems, what comes to mind?
6:58 What has to happen for a magic system to be believable, and how is it different for a non-genetic magic system?
14:56 Is there anything different about it not being genetic based when you're building the system to make it believable?
20:19 Interesting non-genetic magic systems
28:13 What is your soapbox issue/pet peeve about fantasy and magic systems?
35:17 Anything not asked that they want to talk about (Brandon talks about a non-genetic magic system he outlined)
36:35 Interesting worldbuilding & bland character is usually a bad story, reverse is usually still a pretty good story. Discussion of this idea.
41:47 Where do you prefer to start a project (magic system, story, etc.)?
44:20 For Brandon: the story/magic you outlined, is it Cosmere? (some discussion about what makes a thing Cosmere and how some things don't fit)
49:29 How does Mistborn magic system relate to topic of this panel?
52:11 Difference between something being inborn/part of you vs. inheriting from someone, genetics?
(work in progress)
You the real og!!
Hey thank you so much!
Good looks
I really relate to their points about magic from D&D or games, because I deal with that one personally when I write stuff for my games. When I write a campaign or setting in D&D, I have to go down this rabbit hole of figuring out how magic affects the rest of the world, because the existence of magic means all the other ordinary stuff we take for granted would also be different. A castle wouldn't just have walls, it'd have forcefields and anti-scrying wards and magic proximity alarms, which really complicates building an interactive story where I'm not in control of what the players do, but it still has to be believable and still has to be fun.
You probably already know about this, but throwing out it just in cast and/or for others: look into Eberron, that's basically why it exists. What would the world _actaully_ look like if you used all the magic available to you?
well thats why magic tends to be rare in these settings. But a castle might not necessarily have anti magic wards. spells are actually not great at effecting stone walls and even a high level mage cant deal with 50 archers raining arrows down on them for long. So it seems more likely that instead of warding the structure, lords would hire magical protectors instead.
Magic proximity alarms should be there yes, but those shouldnt be hard to implement, and they are indeed detected by "detect magic" in 5e D&D (since this is basically what the alarm spell does)
It kinda makes it more complex, but also a lot easier to take into consideration spell levels. It will make the initial slog worse, but once you get through it, you will find that you only have a fraction of the spells to deal with, since 4th level or higher will be so rare you don't really have to consider them on a societal scale, only for important locations. Some are still too good to pass up and would be worth the effort for a society to invest in, but at least not every spell has to be factored into every location on an entire planet.
Another way to make it quite easy is to go the colonialism route and just section of all the spoils of magic to a small section relatively speaking. We have the technology to feed the entire world based on only a couple hours work every day, maybe even less than that. No one actually needs to starve in our current world and it wouldn't cost society much to achieve it either.
But capitalism is inherently bad at sharing, the concept of charity is done despite capitalism, not because of it, so people still starve.
Implement that into your world building, and you could quite easily explain how revolutionary magic still hasn't fixed all the problems they honestly could super easily. It might have quite drastic implications for tone and world building, which might be difficult to deal with in an honest way, but it presents an interesting challenge
Exactly, that's what I always think about, when I read a fantasy which has magic system, and I always love the ones that world build around their magic systems because that how it should be, if u have people who can creat cloaks that make people fly and border another kingdom, that other kingdom won't just have walls to protect their city, they should create something to counter the people who can fly and so on.
When it comes to defenses and fortifications I try to think about "what are they defending against and what can they afford?" Maybe they don't have the coin for an anti-dragon staff but they probably try to make up for it with archers, allies, or maybe dragons and griffins aren't a problem.
Robert Jordan’s sword forms stuff was a way to describe what was happening without actually describing the individual sword strokes. The names of the forms were all intentionally evocative in order to paint a picture.
Obviously it didn’t work for everyone, seeing as they didn’t like it, but I always found it very effectively set the tone of the fights.
my only problem with it is he tended to skim over fights that didnt involve swords. Mat V. Couladin was especially disappointing.
I think a really cool example of media exploring these two things is the manga Witch Hat Atelier, where the premise kinda is that magic is thought to be genetic by most of the people in the world, but the main character discovers that anyone with the right tools can do it, and it goes on from there. I think that the implications of it as it explores this kinda contrast between the ethics of those who were born being taught magic between those that aren't is just really fun to read.
I just wanted to drop in the observation that while, as mentioned, you can get inborn magic without it being inherited, due to the circumstances of your birth, you can also have inherited but not inborn magic - the magic item that's also a family heirloom, or the ability for individuals to pass on their powers. The overlap of inborn and inherited, obviously, is where genetic magic hangs out (though genetic engineering could shift that), and you can also have magic that's neither inborn nor inherited but acquired through study and ritual.
Genetic engineers are an issue to keep in mind, if one wants magic to be genetic in a not too weak sense of the world. However, even without that Tech Level selective breeding and actually also natural selection are issues to take in consideration. If consistency matters.
First thing I ask myself as a reader in many settings is "how can non-mages exist in this setting, when magic is such a huge advantage in biological competition?" Is that world too knew, or is magic something that emerged in existence a few generations ago? Mages are less fertile, or more likely to die before they have a lot of children because of being mages? If not, magic should be about as common as the ability to speak and understand language.
It would not be "equal", some people would be better and stronger at magic, like some people are better and stronger in using words. However, those who cannot do magic would be rare enough to be classified as suffering from a genetic disease of some sort.
People are living things, and living things are not born equal. Differences that give you more chance to survive and make more people while you are alive will spread. Those with them will became more numerous. And the advantageous difference will became more evident and powerful as time advances. If magic is genetics.
Given enough time, either non-mage humans will became extinct or they will have to find a different environment where they don't have to compete with those who have magic. Then perhaps no human will have magic, and those with magic will belong to a different specie. No longer able to generate children with humans (except perhaps by magic)
@@thiagom8478 On the other hand, if magic users compete with each other, but not with mundanes, then having a moderate magical ability would be a major handicap to survival. In that scenario, you have one pressure pushing for a divergence in magical ability between mundanes and magicians, being countered by the magicians being able to seduce pretty much any mundane they want, so constantly introducing a trickle of magi genes into the broader population, and preventing outright speciation.
I see your point,@@rmsgrey . I would imagine mages compete for resources like food and shelter, better fields to agriculture, what have you, but that's not necessarily the case. Perhaps mages with higher levels of power and skill will close gradually in a caste that will eventually diverge into a new specie. While the lower 2% in terms of magical power will keep mixing into human population, making the most "attractive' humans (by whatever criteria matters) more "magical non-mages" than the average human population.
What happens with those mages who are neither top 2% nor lowest 2% ? They will aim to raise their powers up to the quasi divine levels of wizard-sapiens I suppose. But what they will achieve?
Perhaps the most powerful mages end up becoming "elves" (and in this setting elves are more numerous than humans). While those "lesser elves" who are not good enough to join them in the floating cities will remain as a sub-specie of human. Isolated in their own communities mostly, but still close enough to normal humans to interbreeding to happen some now and them.
I still think we must give the humans SOMETHING to serve as competitive advantage. Perhaps magic users will die without some sort of substance, some variety of plants perhaps. It is common enough most the times, but will disappear when exceptionally long summers happen, making "mages grain" hard to find and leading to the deaths of large portion of mage population bellow the sky from time to time. (while the sky elves remain safe, cultivating their crops by high magic)
That allows non-magic humans to keep their numbers higher than low elf population in the lands bellow the sky, most the time, in most regions.
A very common trope is also "It's inborn, but we have no effing idea how it happens. Two magic users having a baby has no more chance of a magic baby than any other pairing."
I just gonna hold forever in my heart the fact that Marie Brennan once informally collaborated with me on a homebrew rule for an RPG game. Hahahaha
I don't believe for a second that Brandon wrote his own name tag. I've seen him write on the white board on this very channel
I support your suspicion
To be fair, my handwriting also looks better when I write on paper as opposed to on a board
34:51 This is so strange to me because I actually really liked the way sword fighting was done in WOT and think it's one of the best ways to convey interesting imagery in a fight scene. The people actually fighting refer to those sword forms like 'boar rushes down the mountain' in the same way people in wrestling does a 'lariat' or the 'Boston crab' or something like that. The people fighting knows what it's called but they aren't thinking about the imagery of the word, it's simply what the move is called.
However, for the people reading, it gives so much imagery and it allows the reader to fill in the blanks on how the swordfighter is moving with a short one-line thing for each movement to keep the fast pace of a fight scene. I think it was brilliant, especially if you want to show elegance and beauty in a swordfight.
Uhhh...this. you said it better than I could.
This first 3 minutes of the talk immediately remind me of Mashle: Of Muscles and Magic and how its setting is literally a post-genocide world where all non-magic born were slaughtered by the state to “purify” the magical population. It’s all kinds of fucked up and having the genetic component of magic play an integral and frightening part of your narrative can be extremely captivating when actually addressed properly.
Indeed. Genre jumping a bit theres also the Spartan program in Halo. All those who were killed or handicapped either testing the suit or augmenting themselves to lead up to Master Chief.
Dorohedoro has a similar setting. The mages consider non-mages to be subhuman, animals.
That honestly sounds like an awsome setup for the worldbuilding and everything
i love how this comment makes it seem like mashle is this serious & grim story when it is... what it is (in a good way of course).
Well, in manwha, manga, light novels... That general setting is overused, but still relatively interesting.
Tone affecting versimilitiude: i just realized this is what made me always like the atmosphere of games like Half-life or films like Akira.
The gradation from the common to outlandish happenings is smooth and consistent, and most of the power is explained.
Brandon: “I outline a lot of books I don’t get to write.”
Brandon a few months later: “So I already wrote that book. And 3 others.”
35:30 he sounds like he specifically talking about Secret Project 3
On Brandon talking about interesting world vs interesting characters. I think one of the most important ideas in storytelling is that the world can be interesting, so can the story, the magic, the lore, the cultures, but at the end of the day, characters are what we relate to, and we always perceive the world through their eyes. Even if you tell the most simple story about a rock bouncing down a hill, you can make people invested in that, but its because they're humanizing the rock and relating to its painful journey.
If you’re a good enough writer, a lot of people will even pull the rock back uphill and repeat the process all over again many times
I related to the rock but thought it was having a great old time bouncing around frolicking down the hill until you started talking about how painful the tock's journey was 😢
@@Big3Taxi don't worry, nothing but a few scrapes and chips. Once it got to the bottom it discovered a pile of rocks that had also fallen. They'd all been through the same journey, and finally they could all rest in the company of their peers. Our little rock found the perfect spot, right next to the most beautiful quartz crystal. They lived happily ever after relaxing in the sun, welcoming new friends who made the journey.
@protercool8474 Kaladin is still single tho?
I will give Brandon at least $320.45 of suspension of disbelief. I'm in it for the long haul. I mean, you kinda have to be for the Cosmere since the magic system still has not been (and probably won't ever be) fully revealed in how it works.
Is there a "Adonalsium Particle"? We may never know.
Adochlorians are microscopic shards that reside within all living cells.
ROFL, that would be the worst. Definitely not what I had in mind when I wrote that comment.
@@angrypirate1094 Oh Adolnasium please no
I'll give him about tree fiddy
Yea actually I disagree. Brandon Sanderson gets like $.60 from me because he doesn’t Need anymore than that. He’s just so good at building Magic systems that just Work. You don’t need to do the Harry Potter “Magic works without words now Because.” Or the “Gandalf is Gandalf, therefore Magic- any questions? No? Good.” Stuff.
"It will be fun he said it will be good he said"
Hemalurgy.
LMAO
Ruin must be having a fun time influencing em, huh?
Hemalurgy is just rune lords with more dying involved (and allowed)
I mean, that's all good fun for somebody.
I love that Brandon is always teaching.
I loved that Brandon got them started on giving examples of non-genetic systems, and I wish all of them had spent more time on this topic. I think it's so useful when an author shares their knowledge of the genre with aspiring writers, and I think just the tips on what books to read, look for is probably more valid than the entirety of the arguments presented in this discussion, in no small part because a large portion of it didn't stay on the mainissue of genetic X non genetic magic systems...
Probably just a result of classes, but I’m enjoying working on a magic system built on a world that is essentially a giant computer, though before the concept of one would ever occur. The original goal was to create a certain experience (a lot of my ideas begin that way...), that of programming reality. It really digs down into the ritualistic side of magic, and the idea that wizarding is all about preparation.
As I got further into it, those problems from implications started popping up. (Though implications can be trouble after the book is out, they’re great world building inspiration.) A magic system with this much potential freedom and so deeply rooted into the world could cause all kinds of havoc. So thinking more into it, magic is essentially hacking reality (unless someone is “born” with it and already has the magic precoded into their existence). The power hungry would seek to gain further access, which if found would create greater possibility of existence unraveling.
Also a fun thing, this universe is all for sand box table top, so I can have all sorts of world ending story hooks just waiting to be sprung.
It's interesting that now TH-cam is giving me videos on magic systems when I'm in the middle of crafting a system based on burning incense to affect the mind and body of those that can smell them. Among other systems in my story, like eating coal to breathe fire or imbedding gems into one's body so your soul can power the enchantments found within. Trying to make my magic systems more of a cultural thing (like what Marie mentioned at around the 26 minute mark) since the story isn't really about the magic itself but more on using it as a way to promote interaction with other characters. The video definitely reminded me of some things to keep in mind as I develop the magic in the story further.
There is a series (I've only read the first) that has powder mages - they gain abilities by consuming gunpowder and have the ability to make bullets do amazing things. Brian McClellan is the author. Might be a good resource for ideas.
@@laraleepn I've heard of that series before. Can't really recall the name of it right now, though. I barely finished reading Mistborn last month on a friend's insistence and that got me on this train of thought in the first place. So I wouldn't mind picking up another book to read through for more inspiration to draw on. Thank you for bringing this to my attention.
I really like that system and it seems pretty unique, hope to see it realized
@@bittermadman627 I hope I can realize it too. I rarely get around to writing down the ideas that tend to pop into my head. And my confidence is such that I don't see this particular story getting published anytime soon if at all (and especially given the subject matter I'm attempting to do tackle). So I'm mostly stuck writing it out on a google doc until I either get bored or find some place to put it up in. Maybe even try to do it for NaNoWriMo, if I feel daring enough. But we'll see what happens.
@@mykin3945 something that might aslo help is the Fantasy Fiction Formula by Deborah chester, its more of a step by step plan she offers
When Brandon Sanderson talks about Runelords, a book I found on my own that I’d never heard of but got rid of because I didn’t know if I’d ever really read it, now I must find it again! I must read it!
My favorite kind of magic system is the kind that isn't explicitly stated to be "magic," something ever present throughout the world that influences people's daily lives. For example, bending in Avatar the Last Airbender. Unlike most magic systems, bending in Avatar is explicitly stated not to be magic despite it obviously being "magic." It behaves more like a martial art and that's how the writers intended for it to be.
Taking inspiration from this; the magic system that I use in my writing behaves the same way. One obtains a magical ability unique to themselves based on their ultimate goal in life. Anyone could use magic, but not everyone does; the reason for this is because you need to be a specific type of person to use magic - the kind of person who would sacrifice themselves or more for their dreams to come true.
I love soft magic systems that are simultaneously bound by general rules and still can be symbolically heavy and preserve wonder. FFXIV's Aether is a good example because the magic system serves as both the problem and the solution and we can see characters like Urianger and Y'shtola go back and forth with eachother and be like "okay I don't see the full picture but I'm on board with the pieces rn" there's also that idea that the system is hard for the characters, but not to us looking from the outside-in. Which i think is equally as awesome.
I like just how much longer my reading bucket list has gotten after watching this video.
David Coe's explanation of how you can stretch and bend the rules of your laws of magic within your own novel immediately bring the Lord Ruler to mind in The Final Empire. His powers are fantastical and seemingly godlike, but I'll be damned if Sanderson doesn't do a helluva job restricting the powers to the rules of Allomancy and Feruchemy....and Min's budding understanding of those rules are what allow her to win the day. GG Sanderson!
I really enjoyed this discussion. There is something deeply satisfying about listening to creative people discuss their own separate approach to their brand of artistic field. I listen to groups of horror directors do the same thing. Very inspiring.
Any video you recommend?
@@MrAngryCucaracha Yeah, Horror Cafe. It's hosted by Clive Barker and has Roger Corman, John Carpenter and . . . others that are very good but I can't remember their names right this second.
@@audacity4277 ill check it, thanks!
I love how ironic it is that Brandon's name plate is the one that's written the nicest out of all of them!
Whoever made the name plate is obviously a fan of his books.
More like someone wrote it for him when the others did it themselves rofl
His assistant has good handwriting.
Looks like they wrote it themselves, you can see the pens of the respective colors behind the plates
I started supplementing my hard sci-fi with urban fantasy back in 2010 which tends to stick to a harder rule set in their magic systems and I really appreciate that. so I usually reference the magicians or the Dresden files over harry potter when discussing such things personally.
It equals up to a different kind of escapism I guess because you have potter who gets whisked away into some secret world which allow him to distance himself from "Real world" problems while Dresden never really escapes and Coldwater's escapism is temporary.
I'm a audiobook fan so I listened to elantris some years back and just finished The last empire a few days ago and now I'm in warbreaker figuring things out.
I am writing a fantasy series with elements of magic.
I agree that the use of magic must come at some cost and be finite, or risk losing the reader.
Tolkien did several things - Object-based magic like magic rings, species based magic - wizards & the shapeshifter (wizards are not 'human') & elves have magic (although it looks like that elves also seem to have a genetic component, not all elves can do magic). He also touched on hedge magic, magic for everyone in herbal potions etc.
Elven magic is craft-based, or skill based, and spiritual. All elves are capable of doing magic, even if some haven’t developed the skills needed to do so.
Of particular importance is music, because Arda was forged through the music of the Ainur, so among the most powerful magicians were musicians, like Finrod Felagund and Luthien Tinuviel.
The Dwarven and human magic is also craft-based. Think about Aragorn’s sword, the doors of Durin, and the Hobbits’ anti-wraith daggers. The elves (and ents) just have eternal lives to hone their craft and skills (though ents just sit in the woods all the time so their magic is more natural).
The elves also have a better understanding of the world on a metaphysical level, which allows them to do things that would seem magical to a hobbit, or the reader.
If you spent 4,000 years making rope, you could also make magic ropes like the Galadhrim gave to the Fellowship.
Also has genetic magic in that certain lineages of a single species (esp. humans) are special. For example, "the hands of the King are the hands of a healer," so Aragorn can heal people from overexposure to Ringwraiths. And Aragorn can safely lead his group through the Paths of the Dead and command the Oathbreakers. But, those abilities also object-based (enhanced?) so that he needs kingsfoil and Narsil to fully exploit them.
@@davidmackie3497 Aragorn isn't really a human. He's a half elf.
@@lokenontherange Sort of.
Aragorn's ancestor, many many generations ago, was Elros the half-elven, who was allowed to choose between being elf or human, and chose human.
The brother of Elros was Elrond (also the half-elven, obviously) who also was allowed to choose between being elf or human, but chose elf. And, yes, he is the Elrond of LotR. So Arwen is Aragorn's very distant cousin, and their marriage reunited the long-sundered lines of the half-elven.
@davidmackie3497 Elros was one and his children are half-elves who got stuck with his mortality. They were the Numenoreans, who are also known as the Dunedain or Men of the West. Aragorn's line is referred to as having been uncorrupted by lesser men - Tolkien never goes into the logistics of how or whether that involves incest but he is very clear that its the case - and thus Aragorn remains half elven if if Tolkien does apply the biblical conception of diminishing lifespans to them. Aragorn doesn't get the choice to be mortal or immortal, but he's still a half elf. His children will be the same things he is, as Arwen is also half-elven - though the immortals always get the choice to be mortal if they want to even if their parents choice immortality which the Numenoreans found very annoying.
In Gondor the Numenoreans bred with the locals and subsequently have become more regular, though in some lines the blood is occasionally strong - such as seen in Denethor and Faramir who are both clearly descendants of Elros. It's not always true though, such as in Boromir who is a normal human apart from his height.
@34:50 I never saw this style as bad or problematic from Jordan. I saw it as an interesting and artistic way to paint a picture of a fight scene, or other scene without having to give all the details. He actually packed a lot more information in with very little effort. Rand's walk in the palace was Cat Crosses the Courtyard. Right away, you know that this is a prideful, strait backed, head held high walk with a purposeful stride that takes nothing from how alert Rand is of his surroundings. And, Jordan told us none of that. He just gave it a metaphoric name that we could use to paint the picture in our own head. Move on to sward forms; He didn't have to tell us how anyone stood or stepped. He didn't have to tell us how the sword was held or swung. He transitioned from one metaphor to the next to give action to the scene without slowing down to add in details. To me, this is one of the things that Jordan did best in his writing.
Yeah, they are just spitting in the plate after they ate all the food...
@@MadAtreides1
You can criticize people even if you admire them.
It took me a while to fully appreciate this approach and now I think it’s so effective.
Yeah, I also really like the named moves. It resembles Tai Chi, in a way.
@@Duiker36 which is what Jordan referenced. He said he mixed European sword styles and Asian martial arts.
The concept of a child chosen by society mentioned at 36:00 is actually the main conflict in Beyond Redemption by Michael R. Fletcher. Fantastic book (have yet to read the rest of the series) where belief shapes reality and personal delusions, when strong enough, manifest as "powers".
David B Coe at the 19 min mark is really insightful, as well as Marie Brennan at the 52 min mark and the answers through the 56 min mark. And that point about being respectful of the reader at the 59 min mark (also follow up immediately after).
Stormlight was the first Epic Fantasy I had read, started it this year. I just was so caught up on every detail, I kinda of memorized dates, writed theories and all. But now, damn, I wasn't confused and making the math wrong, the timeline just, it's there i guess. (A little mad over how much I tried to understand the time flow in the books for nothing)
Check out his Mistborn series. You will definitely enjoy that as well. Excellent magic systems.
35:30 "I've been... I just outlined" one of Brandon's secret novel almost slip-ups I think!
I’m with Brando Sando on defending Harry Potter. It’s called fantasy for a reason. By default, it’s not going to make sense in our reality as we know it. What matters is the story Rowling told, her ability to spark a love for reading in so many children and creating a timeless classic that will never get old. I mean, in many ways she completely changed how we see fantasy and the direction the genre moved in, and she’s one of the most successful authors for it.
Coe's talk about a finite budget reminded me of Spawn. Now that's an interesting magic system. The "given powers by powerful supernatural entity" thing's been done of course. But Spawn got a one-time finite amount of "magic" - once he spends it all, it's gone forever. This is both "hard" and "soft" because his precise powers aren't defined, but if he does something spectacular he's that much closer to hitting 0. AND he doesn't know his limit - can't feel it.
@Diego Palacios paiva I actually don't know a lot of Spawn lore; I just found the premise intriguing. I do know that once he learns about the limits, he tries to use his powers as little as possible
@Diego Palacios paiva Which again is intriguing because theoretically at any given time he could do something huge, I dunno, turn into a dragon, blow up a city block. But instead he tries to be efficient
Reminds me of Peter Parker's webbing cartridges, or the average Hollywood gun - it's always possible to run out of ammo, but only if it's dramatically appropriate - and there aren't actually rules for how many bullets a gun holds, nor any way of tracking how much webbing Spidey has left.
@@rmsgrey True except that in Spawn's case, there's no way to even awkwardly "reload" under pressure and suspense. If he's out, he's OUT - and that actually means he's dragged back down to Hell. So -- and again I only know the premise, not all the long history of the lore -- they can't have him "run out" dramatically in the moment like being out of ammo or web goop.
Brandon's idea at 35:50 is now in Secret Project 3.
I like the sword forms being part of the fighting in wheel of Time . Just my opinion though
Me too. It's a quick way to evoke the action without getting too technical and overly detailed. In my mind those fights are amazing 😃
@@cbpd89 yeah exactly how I feel, also after being in war Jordan tended not to go into to much detail and the forms let the reader imagine the fight instead of being stuck in the play by plays that some books have.
It's also nice because of how descriptive without actually describing anything the forms can be. Stuff like "the Boar Charges," and "Cat crosses the Courtyard," Invoke images in your mind without actually telling you exactly what happened, it's an elegant solution.
how. dare. you.
Kidding. I totally agree with you, plus it emphasises how deeply into their training they are as the viewpoint character immediately recognise sword-forms while battling.
This criticism threw me, too. I never got the impression that the characters were stopping to think about what they were doing (with the exception of that one move you know the one I'm talking about that I won't spoil but that makes sense too). Jordan was relating to us what they did on instinct.
I love how Marie and David probably wrote down their names on their nametags themselves, but someone else most likely stepped in to write down Brandon's name.
We all know exactly why xD
why? i honestly dont get it
@@firelinecrazy7992 His handwriting is near illegible. Brandon has even said he doesn't like his own handwriting.
@@firelinecrazy7992 - I was referring to his writing lectures, which he uploaded sometime last year.
His handwriting is pretty bad, but he himself likes to make fun of it during his classes.
I was assuming pretty much all of his subscribers watched those, so I'm sorry for the confusion.
Lol yah
@@firelinecrazy7992 because he would have accidentally wrote another novella instead of his name.
Ooo! Excited to watch this! Marie Brennan's series is absolutely lovely!
I don't like comparing authors, because it's not nice to compare humans to eachother, but i have to say that my respect for Brandon grew even more when the other authors were "attacking" Harry Potter and Brandon did not play ball. I absolutely loved that.
I mean, they were just sharing their opinion same as he was. Seems you're favouring him because he meets your own bias, which is fine; just makes your comparing comment seem off.
I purchased the first novel in two of Marie Brennan's series after watching this. (I already own all of yours, Brandon)
I have always enjoyed various magic systems, whether it's more implied and part or the world or its genetic etc. So long as the the characters and plots are well written I'm usually in. 😀
===================
Books Mentioned
===================
Harry Potter Series - JK Rowling
Wheel Of Time - Robert Jordan
Lord Of The Rings - (You know who it is)
Runelords - David Farland
Tigana - Guy Gavriel Kay
The Hand of the Sun King: Book One - J.T. Greathouse
Elantris - Brandon Sanderson
Stormlight Archive - Brandon Sanderson
Mistborn - Brandon Sanderson
The Thief Taker Series - DB Jackson
NB: I might have missed some, or the title might've not been stated overtly.
Please correct me in a reply.
Great stuff as always! David B. Coe is criminally underrated. I put him in the same category as Brandon when it comes to pumping out a steady stream of consistently good books that span multiple sub-genres of SFF.
"Harry Potter keeps coming up again and again"
-the guy who keeps bringing up harry potter
I'm creating a story where nobody is born with manic but instead make deals with aliens that exchange powers for there characters' five senses. Exchanging all five of your senses nets you five powers of your choosing (granted you can't see, feel, smell, taste, or hear)
Cool idea
Ok, that sound pretty cool
I absolutely LOVE high sacrifice magic systems like this. Something like "you have to be blind but you get hyper-sensoric abilities that allow you to orientate yourself" is really interesting I think because it gives the character agency automatically by giving the protagonist an obvious issue to deal with. But also it's interesting because of the intrinsic "everything comes at a cost" mentality that most cultures on Earth have.
@@milospollonia1121 that's what really draws me to this idea! I was thinking of making the protagonist blind just so that he can only make four trades if that's something he even wants
That sounds awesome man
Wait, does Brandon not monetize this channel? I just realized that I never get ads when I’m watching his videos. You need to be payed for this Brandon!!
I got ads for this video
@@Ash-qp2yw sometimes TH-cam puts them in anyway, but I get far less here than anywhere else. Which makes me think that it’s not actually monetized
TH-cam always puts them at the beginning and end but the creator's choose to have them in the middle.
Yeah, sanderson will make plenty of money from using this platforn to make fans aware of his merch, i mean did you see that doomslug shirt? Take my money please!
@@orionh5535 very true, I have 3 pairs of socks, 2 hoodies, a beanie from his mercy store
This is a great panel that helped me think more about the nuances of how magic is used in storytelling! It should probably be added to the conventions panel playlist at some point.
I like the system of sympathetic magic from Patrick Rothfuss’ Kingkiller chronicles as an example of a “non-genetic” magic system. You learn it but some are better at it than others just like any subject, etc.
First rule of JordanCon Magic system: Please Do not move Chairs.
The part that surprised me the most was that genetic magic was stated to be the assumption, such that it costs more of your "dollar" to have something that isn't genetic. My assumption would be that magic comes from study and it surprises me that I'm maybe an outlier.
Theres another kind of magic system we dont really talk about that much, which cannot be confined as a hard magic system nor a soft magic system. Youll find it almost always in anime and manga, and rarely anywhere else.
Jojos and One Piece are really classic examples of this.
Technically, theres no rules on what a devil fruit or a stand power can or cant be, except for a few ground rules like how all devil fruit users cant swim and stands can only be seen by other stand users. But the powers are clearly defined in their limitations from a case by case basis. I think this allows for the flexibility from a worldbuilding perspective that soft magic writers want, while still making something solid to latch onto for us hard boys. Plus, having a special ability that is uniquely one characters just feels nice.
I've been made my own non-genetic magic system (maybe this will be not so non-genetic or more like "inborn" wit it). The people in my story got their magic by the *Sea* 's generosity. The rule is simple: whoever born at the sea, will granted a gift of magic. Because the sea itself seeing them as their own child. So, almost every sailors are basically a magician. I won't spoiled the rest lol.
Very interesting
@@rickwrites2612 haha, thank you dude. This idea ended up being a never-ending draft lol
Good job Adam! The sound on this panel is the best one I've heard from JordanCon.
That might sound ridiculous, but I like magic system in Naruto.
It's a combination of both genetic and non-genetic. Everyone can learn how to use chakra, but not everyone will be able to reach the top. You have to be born with it, or be exceptional in other ways.
I like Brandon's reference to the real science of the world when talking about his magic systems. I would only add that people don't confuse the magic and science in their stories (for each other) because even though both can follow logic (which is what I think he meant by that), they are still two very different elements to the world.
Pierre Grimbert did a similar thing with a pregnant character in his Ji series, and it was really cool: the basic premise of the series is that there's a place where gods are born and shaped, and a pregnant character spends time there, which has consequences in a sequel. I won't spoil it for yall, but I recommend it.
I thoroughly enjoyed listening to all the points David Coe made.
Hey, thanks for posting this one. I hadn't thought about "non-genetic" magic, before, but this one got me curious and informed the story I'm writing now
This is interesting because (whether you enjoy it or not), My Hero Academia ***SPOILERS FOR THE MANGA AND ANIME ----- DO NOT READ IF YOU HAVEN'T READ OR WATCHED IT*** actually hits on a lot of these points. The main protagonist is born with literally ZERO magic (hero powers or quirks, but I will refer to as magic) yet he inherits a piece of magic (Quirk) which has the potential to become the most powerful. But this is only because of the people who had it before him and because of the character himself. It's a very interesting dynamic and something which hasn't been explored often in western media (from my experience).
Black Clover uses that too.
@@jacobhamilton2473 aye, it's just not something I've seen in Western Media though. Would be interesting to see a take on it.
I would love to hear all of you on a podcast talking for like 15 hours
I’d never seen Brandon Sanderson before, I definitely expected him to be older given the amount of books he’s written!
The core point in the “believable” is internal consistence, I believe. If a setting is consistent its cosmogony, history of nations, and the sort of people who lives in it belong together. As long as you are able to explain the system without being boring it will be believable. The most believable cosmogony I ever saw is Aristotle’s Physics of Natural Places. If happens to not be how our universe is, sadly, but it explains all things (that normal humans see with their own senses) with gorgeous simplicity and perfect consistency.
However, explain a world without being boring is tricky. Use familiar elements makes that task easier. And New Darwinism is fairly familiar to about every audience able to read nowadays. It happens to be the way most of us believe the (arguably) real world functions. Most people probably have a cloudy and imperfect notion about “Evolution” and “natural selection”, but they have a general notion, and that points in the same general direction. Which is, broadly speaking, the direction New Darwinism points to.
No one has to go in the fine specific points of Genetics to get that familiar taste. People do selective breeding since before written language, the notion that you get animals a lot more aggressive if you cross the most aggressive dogs you have with the each other on purpose for a few hundred generations is so self-evident that any “scientist” who tries to “disprove” it will sound like a liar. For good reason.
Is an interesting exercise to imagine how would be the world if was not a general truth (general, not universal) that children inherit their physical characteristics and temperament from their parents. Broadly speaking. Or how would be a world where individuals where actually “born equal” in potential, with the same advantages and disadvantages (even if only in the organic level). One thing that is obvious from start is that a setting with any of those characteristics would be radically different from the setting we are living in. The (arguably) real world.
I prefer magic systems where everyone can become powerful if they give enough time and effort
Magic systems are best in my mind where it is accesible to everyone, but not just any one can reach mastery due to the ammount of work it takes. Almost like qualifying for the Olympics. Every one can become powerful and do amazing things...but that does not mean everyone will.
@@nickchavez720 Personally I’m more interested in exclusivity than "talent” a magic system that anyone can become adept at but most have no idea that it exists. I hate magic systems that need terminologies like muggle. Imagine finding out that magic exists but was inaccessible to you? I would probably kill myself out of rage.
@@draconariusking8328 I also like the idea of a universally accessible system of magic, but I also think that there has to be a talent element in order to make it realistic. Nen from HunterxHunter is a perfect example of this. Anyone can theoretically use nen, but very few know about it, and even if you do learn of it, some people simply catch on wayyyy faster than most, even though there’s no “midichlorian count”-esque mechanic that says they should.
@@specialknees6798 My point is that I hate everything about the whole midichlorian count metaphor! It’s just another form of nepotism.
@@draconariusking8328 I agree! This is something that has also always bothered me a lot. And seems to be in MOST magic systems for some reason. This is the whole reason why I clicked on this video, lol. Trying to figure out a non-genetic/talent based/"special people only" magic system that works well and makes sense for the book I'm writing.
Apparently some idiots are criticizing your use of masks, so even though it's not quite the theme of the video, I want to thank you for valuing everyone's life enough to follow basic hygiene guidelines (which were around much before Covid depending on where you lived btw).
And to be specific, I felt like your mask in particular let sound travel through pretty well Brandon, so thanks for the added sound quality
The Magic system Brandon outlines kind of sounds like the ょきひじょ from secret project#3 Yumi and the nightmare painter
I love Brandon but I feel so sad for the other authors because most of the questions are related to Brandon's magic systems and it seems that no one had really came for them 😭
Great interview btw, love listening to this man :')
This totally helped w/ a story I'm writing..
Would love to read it!
My best example is Dust from Endless Legends. A self replicating nanites able to interact with matter and energy so great, it can make miracles.
Generator Rex??
Every video I watch about magic systems just makes me realise how much superior nen is to literally every magic system in fantasy.
Quick question: Who here wouldn't absolutely love a comedic character who is desperately trying to educate the entire team about Alistair the Alliterative when everyone else is fighting for their lives?
Will someone shut the dam bard up? said the barbarian as he swung an axe larger than he was. I couldn't give a bent copper about Alistair the Alternative. Alliterative. Do you want me to split you with my axe?
Make it actually part of the system. The more people present that understand the background and intricacies of the spell the more effective it is. Jujutsu Kaisen does this to give its exposition an in world purpose.
I think this is another areas where the MICE quotient is relevant. Idea-based magic systems will be "hard", character-based magic (like which depends on moral issues, like moral purity, or being able to make a sacrifice to exchange for magical power) will be soft. Event-based magic would be situations that depend on an event happening that won't repeat for a long while, like an astronomical conjunction) is pretty hard; and setting-based magic will depend on relationships or status, or environment, can be hard or soft.
Great video. Too great.
that was great. thanks guys, for sharing
I read a lot of Mercedes Lackey books(Heralds of Valdemar/Velgarth), and love her magic systems. Basicaly there is a pool of magical power that a few people can tap into. This requires a natural Mage level gift and training, plus some are stronger than others. (Some can barly manage a basic fire spell to light a camp fire, others can build a hotpool for bathing for eg). Blood magic users tends to be evil. Then you have the self powered personal 'gifts' of the Heralds (everthing from mild empathy telepathy, fetching gifts up to the one or two pyrokenetics. (Not Mages)
Thank you for another great video!🍃
2:43 love to the captioned they captioned Implications, capital I
Trauma in youth. Every trauma.
Dreaminess in youth. Diligence creates the magnitude of power accessible. Creativity allows more efficient use of power…
2:28 That is called life. We're not born the same way. That is not a negative thing. We have so much in common, yet we're all uniquely ourselves. Play to your strengths. I think there are so many positive ways to interpret that.
When I see humanity's greatest and wildest accomplishments I feel incredibly proud, not so much jealousy. And if I see someone who has been dealt a bad hand achieve something despite that, it fills me with hope and admiration.
That stands until that differance is the ability to bend reality.
Potholes (breaks in the world building) are potholes. You travel down the road the story is taking and occasionally the is a bump. If the journey is interesting you ignore occasional small bumps. The bigger the bumps and the more often they come the less the top is worth it.
That's why I hated the water of irreplaceable resources for comparatively little on Waterworld but ignored it in Mad Max II
9:35 David: _"The thing that drives me nuts, the thing that kicks me out of a fantasy novel, when I'm reading one, is when the rules change."_ -- This hit me HARD CORE with the original Charmed TV series. It was very clear that the writers didn't have even the slightest clue about consistency with the magic system. Sometimes the most complex, intricate spells that they had never even imagined before were done with a snap of the fingers, and other times, the most mundane, simplest stuff just couldn't be done and it was obvious that it was just because (what we can barely call) the "plot" needed that contrivance. It was pretty pathetically lazy writing.
I think having a main character who is grounded in our own reality is important for stories that take place in a world full of magic. You see the same thing play out in a movie like Star Wars: we have a world of star ships, space, lasers, droids, and aliens, which causes the audience to feel out of place and unconnected, but you have Luke whom they can attach themselves to - an ordinary character that has the same problems and experiences as you and I. If you throw people into a world of magic with nothing for the audience to ground themselves with, they will likely feel lost. Give them an unmagical character to attach to and the audience will be more receptive to learning about magic along with the character.
I like the idea that magic comes from "others" fae, demons, etc where you need to "control" or "deal" to get effects.
Panel host roasting Robert Jordan twice, trying to bait Sanderson. He resists, valiantly and does not take the bait!
Really great panel. Got strong FOMO vibes after seeing more of JordanCon in videos.
14:46 I personally have no problem with sensing power levels. When they tried to quantify the force in the Star Wars prequels with midichlorians, it didn't work as well for me.
34:52 I disagree 100% with this criticism. The sword form names is actually a great way of world building without taking you out of the action. It would only work as an example, if he described the swordform, where it originated, why it got that name, etc.
35:04 So what? You're going to have a blank page in the middle of your book to show how blank Rand's mind was? 🙃
Good points. Agreed.
i agree that the first criticism was dumb. There might be scientific ways to measure the source but we cant expect our characters to have these methods with their current technology.
The second and third criticism kinda missed the mark but do have some merrit. I feel like using these swordforms was a pretty convenient way for RJ to get arround describing fight correography in detail. He just calls certain moves some arbitrary name and the readers have to come up with the choreography themselfs.
I hate it whenever these panels/lectures turn into Cosmere Q&A. I am a cosmere fan, but I'M NOT HERE FOR THAT RIGHT NOW
Yeah, those guys are the worst! Hijacking every discussion
Discworld does it both ways. Any eighth son of an eighth son is a wizard, but also, any son of a wizard is also a wizard.
Completely disagree about their critique of WoT naming sword forms. It feels less like the characters thinking it through mid fight and more like an observer naming them. It allows for visualisation of the forms without describing the physical movements of their bodies; each form connotes an image to me.
and the swordmaster will be in the "flame and void" blank mind state during the battle. So it works on that level as well.
It sounds poetic and paints a striking image. I've always liked it.
I think of the suspension of disbelief is a kind of willing contract between the reader and author. Both parties must act in good faith or one side will back out.
Wizards in D&D and Sympathy from from Kingkiller Chronicles aren't specifically genetic to learn, but they do require a mental capacity that is better than the top 1% to wield properly, which you're born with or you're not
"I'm gonna write my book backward every word's gonna be reversed"
I actually did that once. In 4th grade. I wrote an entire page and a half of reverse words.