Need to make sure I bust out the claws, and really hammer in on the mutant powers with this build, but I think I pulled it off, with this Triple Multiclass...
Thank you so much for this build. I recently decided to do some builds from the anime Seven Deadly Sins, and this is perfect for the character Ban. He's an immortal theif who can use a unique magic power to steal stuff from a distance, so I plan to use this build and tweak it by putting three levels of Rogue to get Arcane Trickster, then go 17 levels into Cleric for all the healing spells listed here. Spells I'll go with are Mage Hand (for his thief magic, Snatch), Acid Splash (to reference a move he has in a mobile app game), Sapping Sting (his magic lets him steal people's strength and dexterity), Absorb Elements (because Ban was able to adapt to the ever changing unpredictable weather of Purgatory while it for 3,000 years from his perspective, 3 hours to everyone not in Purgatory), Silvery Barbs (because being hit with an attack that should be deadly and killing you takes the attacker by surprise while giving an advantage to allies attacking), and Charm Person (because while he should have 8 Charisma to start as he looks unsavory, he has a gruff charm about him that people come to like eventually). Also, this same build could work for Deadpool, but with Rogue Assassin as he is a hit man for hire along with being an anti-hero.
@@dillonchaddick695 I like that idea for the seven deadly sins, but actually do have a Deadpool build in mind for the future, although we'll definitely be very different
@@dndbuilds if you like the 7DS idea, I plan to eventually do all of the male members of the team, but so far only have build made for Ban. I plan to try to do a Circle of Forest Fairy Druid for King since he is the king of fairies from the Fairy King's Forest in the series and his primary weapon is a transforming spear made from the branch of a magic tree. Otherwise, I'm debating on Tiefling Sorceror or Variant Human Fighter with multiclass for Meliodas and I just know Gowther will be an Autognome, but not sure what class to go with since the bulk of his powers are psychic damage or deal with affecting people's minds.
@@dndbuilds that said, I wouldn't mind seeing what you'd have to say regarding the full team from 7DS. Oh, and Escanor would definitely be a Paladin whose oath is basically to himself as that fits his sin of Pride, though I'm not sure which oath that is.
So if you want good, but cheesy, regeneration, get poison immunity. Then acquire a Green Dragon mask, and a snake familiar. You now heal the amount of poison damage you'd have taken from a bite
When you choose the bite option from the beast barbarian, you are able to regain hit points through biting people. It's not exact, but you can tell that subclass was created with Wolverine in mind. I definitely think that the life cleric multiclass was the best way to go in regards to wolvies' healing factor. But a high level beast barbarian with a dip into fighter would also totally work for wolverine.
It's unfortunate 5e doesn't have a "Cast whilst raging" feature of any sort. Pathfinder has the Rage Prophet, a barbarian divine caster class, and one of its features is to cast healing spells whilst raging, but only on themselves. As soon as Cleric came up, it's what I thought of for the self-healing bit.
There’s another option for the healing you could do, it’s simply celestial warlock with a number of d’s equal to 1+your warlock level. You can expend them as a bonus action to heal yourself, and it’s not a spell so it’s perfect for a raging barbarian. *edit* Additionally warlock has some nice evocations you can pick up, devils sight (for the magical dark vision, possibly could be played off as you see through the darkness VIA smell). Another really good option is pact of the chain if you can figure out a nice y to have and pick up the evocation gift of the ever living ones, so you don’t have to roll for healing to you, you’d treat it as max. Anyways I loved the video and hope you continue to grow!
Wolverine is my favorite superhero. This was an awesome video that is a real Wolverine Dnd build!!! I would never have guessed using cleric, great unstoppable video!!! 👍👍😁
@dndbuilds , here is an idea. If you did multi subclassing and gave a barbarian, the celestial warlock subclass so he can heal himself with d6s as a bonus action. He would be hard to defeat. That is my idea, what do you think?!? 🤔
Hrm.. I'd get a belt of hill giant strength (Str 21 as long as you wear it) and grab Observant at level 4. This would get you Wolverine's heightened senses with a +5 to your passive Perception and Investigation checks. It also lets you bump Int or Wis by one, allowing you to meet your stat requirement for your level 7 spells early. Bring Con to cap, then grab some more feats. My top picks for character apropriate options are Dwarven Fortitude can also simulate a healing factor by allowing you to heal whenever you use the dodge action, Mobile so you can move faster and get across difficult terrain with ease, Squat Nimbleness increases speed and allows easier escape from grapple, and Skill Expert can let you pick up stealth. For all his berserker antics, Wolverine was very sneaky when he wanted to be.
Another surprise, it's always cool to see someone have a completely different take on how to build the same character. Good work! I didn't think about pairing Disciple of Life with Regenerate at all.
Dwarven fortitude feat plus bonus action dodge from monk is fairly decent healing while raging getting advantage on all attacks while incoming attacks are at regular roll. It's resource heavy but still useful.
Plus if you add the durable feat. Choose kensai monk as subclass since ur claws qualify. You heal for 12 hp as a bonus action before even rolling a monk hit die. By lvl 8 you are super tanky with potential of 3 attacks with a single use of rage or 4 if you flurry instead of dodge healing.
This is a cool build and is great theorycrafting. But I'm trying to imagine this player explaining to his table why he isn't going to be healing them. I can't imagine him doing it in a way that doesn't cause a huge fight.
i did Hill Dwarf Battlerager Barbarian 6 / Life Cleric 14. the spiked armor bonus action was his claws. i thought of it as Internal Medium Armor, lol. but the Temp. HP at Level 6 (equal to CON) was why i really went this, to add into his per-turn healing. otherwise, i did go for the standard Life Cleric 14 for Regeneration, bringing him to 15 HP regain per turn. it's really cool that the spell isn't concentration.
Love the build, the only things I'd change is pump up the dexterity more and less on strength, since wolverine is more know for his nimbleness then strength (it also increases your unarmoured defence), but also choose variant human and grab the tough feat Also wondering how you would make a ghost rider build
That probably would have been a good idea... Kind of wish I had gone that route, although I'd probably still stick with dwarf. Ghost Rider would probably have to make some sort of demonic pact, and make sure to have a badass mount
I'd go Custom Lineage if I could -- mainly because around the time of his creation, the idea that Wolverine was an actual sentient mutant wolverine that passed for human was being tossed around. Sure, they went another route, but Custom Lineage provides a certain... uncertainty. You can still take the Tough feat while hanging on to that darkvision from Dwarf (a part of his keen senses) and avoid sacrificing that 5 ft of movement from the Stout Folk toward the beginning. Wouldn't want to slow down the Fastball Special*, would we? *I know, I know. The Fastball Special has nothing to do with Wolverine's speed and everything to do with Colossus' throw, but there was a joke in there, dammit. Giving it a thought though... and you could have Colossus ready a re-skinned Vortex Warp (Strixhaven) and use that to launch Wolverine. On that note, I really wouldn't mind seeing more X-Men.
Think about Moon Druid instead of Cleric. You really only need 6 levels. The Large size is just a bigger threat area, he doesn't have to actually get bigger and change into a Cave Bear. The rest is just a big ol pool of HP. Then you heal yourself with your slots, while Raging. Still pick up Regenerate too and have some real big health pools and threat areas if you wanna go that far. Remember, nothing says you have to use the beast's abilities, you can just go slashin around with your d6 claws. I'd still used the beast's claws till you get dropped out of form, but then hey, you still got yours and probably another Wild Shape in the chamber. Beast Barb 3 / Moon Druid 6 / Long Death Monk 11. Dwarven Fortitude + Patient Defense give you another bonus action heal. Come get some, Bub.
Thanks, I'm glad you liked it Honestly he would be a bit challenging, but I like his petals thing, so I'd definitely try to hammer on that, maybe with cloud of daggers, but I'd need to do some digging...
@@dndbuilds awesome i just done a one shot trying to build him and i went swarm ranger for cherry blossom but i like your takes on other builds so would be amazing to see you build him
Yeah mite be difficult because the series have a insane level cap but if you check the fandom wiki its helps narrow down the base abilitys of each character more
Here are some future ideas you could try in the future: -Denji/Chainsaw Man -Midori -Naruto -Specific Pokemon like Pikachu or Gallade -Asta from Black Clover -Guts Captain Jack Sparrow
- I've been learning more about Chainsaw man so I can do a video on him soon - Midori from what? - Naruto, I'm working on but the power scaling is BRUTAL lol - I did wind up doing pikachu in my Pokemon video, but that video was a bit rushed, so I'll be doing more pokemon in the future - Asta is definitely going to happen in the future, I just have to prepare my ears for all the screaming as I find clips of him - Guts will be straight forward, but I'm saving him for a rainy day - You're the first person to suggest Jack Sparrow, but I think he could definitely be a possibility
Unfortunately you have to take the dual wielder feat to attack with the other hand as bonus action. I did 4 levels of Beast Barbarian but 16 levels Battlemaster fighter. Second Wind and the Parry Manuever were my healing options. With the tough feat as well, it mimicked his Invulnerability and regeneration. I also took the two weapon Fighting style. At level 20 had 289 hp and made 5 attacks.
There’s also lycanthropy, which makes a character really similar to wolverine. Immune to all non magical attacks, they regenerate a D10 at the start of each of their turns, and they might even get claws depending on the type of lycanthrope they are. The only real difference is the fact that lycanthropes will change at night and have their hybrid forms. But even then, Wolverine actually had something similar to that in the comics.
I know this may be crazy, but i was thinking that maybe warforged would work and that the integrated armor they have would be the process he went through getting his metal skeleton. Also, giving the character the armblade common magic weapon specific for warlocks helps sell the idea i think. If going that race, i feel a couple levels in fighter then some in Ranger could very well make sense since thr armblades would cover the need for natural weapons. For the subclasses in thinking either champion or Samurai for fighter and probably hunter for Ranger.
I just love hearing how you make every DnD build of my favorite characters. I never knew he was battling against Death. Other Marvel to do in the near future, Spider-Man. I'm still waiting for any Gargoyles character for their character build, mostly Goliath and/or David Xanatos.
I respect the variant take on it, but 'true to the character' doesn't feel the case here. The dwarf and PotB Barb spot on, cleric just feels so off. I feel like Barb 6, since his claws cut through almost nearly anything and the rest Fighter, battlemaster makes the most since, being as he's a veteran of many wars, champion also. Feats I'd lean into are Durable and Tough, the rest are all to finish out stats, focusing Str/Con/Dex. Charisma is the only real dump, Int secondary if you have to, he's always been good as a lone wolf but helps and self sacrifices a lot, while I also agree with you his wisdom with age shows, he makes some very clutch decisions that feel based off instinct and any bonus towards perception is a good thing as his senses are very keen. The cleric helps to more reliably self heal, in which case I'd prob lean into maybe 8 barb, 8 monk, 4 fighter to more reliably self sustain, twice per short rest is still respectable.
I could definitely see that point of view, I just really wanted to find a way to pull off getting that Regenerate spell, because it's the best possible way to pull off his healing ability
Way I would have done it: Wisdom is 10, Charisma is 14, at least 14 levels into celestial warlock with the pact of the chain and gift of the ever living ones eldritch invocation. Making his facial hair his familiar would be the only thing that I can think of for that
This build is alot more makable in modern dnd stuff. Remarkable Recovery the feat increases all healing received, from class features, spells, potions, by con. Then you also could play a few things. Dwarf, For dwarven fortitude to get that action dodge consume hit die. Aura of Vitality, a third level paladin spell that heals 2d8 as a bonus Champion fighter gets regen at 18 (half hp, heal 5 + con) Redemption Paladin gets regen at 15 (half hp, heal 1d6+half level) lycan blood hunter gets regen at 11 (half hp, heal 1+con) [its homebrew, but its sorta official.} But for the wolverine rp, probably what you made was the best, life cleric + barbarian. Taking remarkable recovery and also taking dwarven fortitude (Because wolverine was a short 5'2), also in that vein, the race could just be custom lineage to make everything fit in. Also regenerate would heal an remarkable 1+2+spell level+con. per turn for a potential, 15 if you could nab an item, the periapt of would closure syngerizes insanely well with dwarven fortitude. so you could as an action heal (1d12+con+con)x2
I think I would go 8 lvl of barbarian for the rage 8 lvl of fighter for soldier/samurai then 4 of Ranger or rogue for the stealth I think I would focus constitution and wisdom with a hint of dexterity
I would have gone Beast Barbarian/Champion Fighter/Way of the Open Hand monk for crazy registration and durability and dumping int and cha so saving throws can really mess you up however I like this build too
Non-magical way to make Wolverine: -be a Longtooth Shifter race from Mordenkainen; gives you darkvision and an unarmed 1D6 attack that you can flavor as claws instead of fangs, and just say you're short -18 levels in Champion fighter; gives you Second Wind, and the level 18 ability gives you regeneration once you're below half health -go 2 levels in Barbarian still for rage, unarmored movement and unarmored defense
I know I'm a little late to the party, but I wonder if, given the opportunity, Simic Hybrid might not be a better choice for Wolvie. You'd lose poison resistance but become an *actual* mutant ... and gain some useful physical changes outside your class. At level 1 you could take Nimble Climber, reflavoring it later as making your own "ladder" by sticking your big honkin' claws into whatever you're climbing, and at level 5 Carapace could stand in for your adamantiu ... uuhhh, adamanTINE ... skeleton and give you a much-needed AC boost. I don't know, though ... does armor that's actually part of your body count as "wearing" armor? As a DM I would say no, but as a player I'm not so sure. In any case, he also needs a boost to his senses. I think either Alert or Observant would be appropriate if a way could be found to accommodate it. Likewise (and you may have mentioned this; I don't remember) Enhance Ability (Owl's Wisdom) could be extremely helpful with those tracking and active perception checks. It's really too bad there are so few non-spellcasting sources of healing in 5e, but as things stand I think you got the multiclass split exactly right.
There is actually a better way to get regeneration faster than 18th level fighter. Redemption Paladin gets it at 15th Level. Plus, you can smite while raging.
Can you please do shinji hirako from bleach? Been wanting to run something like this but haven’t been able to figure out how to do upside world effectively
Going fighter Sanurai feels pretty on point for not only the regen abilities, if unties him from any “deity” thing. Plus a lot of the fighter just bolsters barb and has some short rest features. Yes x class +cleric is always good; but for more in character stuff, I’d highly reccomend considering fighter for a non spell casting barb
Only change I suggest. If you are having other "heroes or villains" in the mix like Hulk or Abomination, I would shift over points from Strength to Constitution or Dexterity. Hulk is way stronger, but Wolverine is faster and almost as durable.
I buy Hill Dwarf as the equivalent of being from rural Canada. 100% agree with the stats. 100% agree with Barbarian as the baseline and with a little Fighter for the more professional side of Wolverine. I don't think I would have gone Cleric. I think I might have done a few levels of Monk if I was leaning into the Frank Miller samurai/ronin take on the character. Or I think going a few levels of Rogue or Ranger (Hunter) would have made sense to represent the Weapon X time as an agent of Department H or as his time in X-Force. You might not be old enough, but do you remember Dark Sun DND (late 1980s, early 90s AD&D)? Dark Sun had "psionics" as (essentially) mutant powers that were pseudo-scientific rather than magical. There would be some good mechanics there to adapt to any kind of X-Men build. (I'm showing my age for sure.)
@@gabrielmarques5257 not a bother at all!!! Dude you were one of the earlier people to ever come to my channel, and I will always be grateful for that. Just trying to joke around a bit 😉 you're welcome to request as much or as often as you want you were literally one of the first people to ever leave a comment on one of my videos!!!
@artrigus1515 I wouldn't say wrong if your having fun and wolverine makes sense to be a dwarf. Shifters are fun to play and make a good wolverine, but if all that is available to you is the PHB stick to dwarf
Interesting choices, but I think it would be better to increase dexterity (14) and increase constitution to the max. Wolverine is not known for his strength, but he is very agile and his main attribute being tough. Good build
The only problem with this build is it goes more for the idea of wolverine rather than the actual gameplay with him, like the choice to use a dwarf because he’s short rather than human for different stats. Take it from someone who has never played DND in their life
Need to make sure I bust out the claws, and really hammer in on the mutant powers with this build, but I think I pulled it off, with this Triple Multiclass...
Thank you so much for this build. I recently decided to do some builds from the anime Seven Deadly Sins, and this is perfect for the character Ban. He's an immortal theif who can use a unique magic power to steal stuff from a distance, so I plan to use this build and tweak it by putting three levels of Rogue to get Arcane Trickster, then go 17 levels into Cleric for all the healing spells listed here.
Spells I'll go with are Mage Hand (for his thief magic, Snatch), Acid Splash (to reference a move he has in a mobile app game), Sapping Sting (his magic lets him steal people's strength and dexterity), Absorb Elements (because Ban was able to adapt to the ever changing unpredictable weather of Purgatory while it for 3,000 years from his perspective, 3 hours to everyone not in Purgatory), Silvery Barbs (because being hit with an attack that should be deadly and killing you takes the attacker by surprise while giving an advantage to allies attacking), and Charm Person (because while he should have 8 Charisma to start as he looks unsavory, he has a gruff charm about him that people come to like eventually).
Also, this same build could work for Deadpool, but with Rogue Assassin as he is a hit man for hire along with being an anti-hero.
@@dillonchaddick695 I like that idea for the seven deadly sins, but actually do have a Deadpool build in mind for the future, although we'll definitely be very different
@@dndbuilds if you like the 7DS idea, I plan to eventually do all of the male members of the team, but so far only have build made for Ban. I plan to try to do a Circle of Forest Fairy Druid for King since he is the king of fairies from the Fairy King's Forest in the series and his primary weapon is a transforming spear made from the branch of a magic tree. Otherwise, I'm debating on Tiefling Sorceror or Variant Human Fighter with multiclass for Meliodas and I just know Gowther will be an Autognome, but not sure what class to go with since the bulk of his powers are psychic damage or deal with affecting people's minds.
@@dndbuilds that said, I wouldn't mind seeing what you'd have to say regarding the full team from 7DS.
Oh, and Escanor would definitely be a Paladin whose oath is basically to himself as that fits his sin of Pride, though I'm not sure which oath that is.
So if you want good, but cheesy, regeneration, get poison immunity. Then acquire a Green Dragon mask, and a snake familiar. You now heal the amount of poison damage you'd have taken from a bite
When you choose the bite option from the beast barbarian, you are able to regain hit points through biting people. It's not exact, but you can tell that subclass was created with Wolverine in mind.
I definitely think that the life cleric multiclass was the best way to go in regards to wolvies' healing factor. But a high level beast barbarian with a dip into fighter would also totally work for wolverine.
Sounds more vampiric than Wolverine tbh
@@InhabitantOfOddworldyeah he used it for Morbius
It's unfortunate 5e doesn't have a "Cast whilst raging" feature of any sort. Pathfinder has the Rage Prophet, a barbarian divine caster class, and one of its features is to cast healing spells whilst raging, but only on themselves. As soon as Cleric came up, it's what I thought of for the self-healing bit.
Yeah, I wish that had a rage caster subclass, that would open up so many new ideas
Or just relabel a barbarian cleric as a shaman who would be able to rage and cast spells
Core of the build comes in fairly late if regenerate was the goal but it does a good job of getting standin healing features for the early levels
There’s another option for the healing you could do, it’s simply celestial warlock with a number of d’s equal to 1+your warlock level. You can expend them as a bonus action to heal yourself, and it’s not a spell so it’s perfect for a raging barbarian.
*edit*
Additionally warlock has some nice evocations you can pick up, devils sight (for the magical dark vision, possibly could be played off as you see through the darkness VIA smell). Another really good option is pact of the chain if you can figure out a nice y to have and pick up the evocation gift of the ever living ones, so you don’t have to roll for healing to you, you’d treat it as max.
Anyways I loved the video and hope you continue to grow!
I was thinking this same thing. Could grab the invocation fiendish vigor to always have 8 temp HP before every combat too
I honestly wasn’t expecting cleric, but it does work interestingly well
I definitely had some fun with this one
Wolverine is my favorite superhero. This was an awesome video that is a real Wolverine Dnd build!!! I would never have guessed using cleric, great unstoppable video!!! 👍👍😁
I definitely want to build him again just because there's so many ways you can
@dndbuilds , here is an idea. If you did multi subclassing and gave a barbarian, the celestial warlock subclass so he can heal himself with d6s as a bonus action. He would be hard to defeat. That is my idea, what do you think?!? 🤔
That was really cool. You should do more x-men builds
I've got plenty more lined up :D
You should do the highlander. There can be only one.
Dude!! Awesome build!! And I'm glad to see your channel growing. Keep it up!
Thanks! Will do!
Hrm.. I'd get a belt of hill giant strength (Str 21 as long as you wear it) and grab Observant at level 4. This would get you Wolverine's heightened senses with a +5 to your passive Perception and Investigation checks. It also lets you bump Int or Wis by one, allowing you to meet your stat requirement for your level 7 spells early. Bring Con to cap, then grab some more feats. My top picks for character apropriate options are Dwarven Fortitude can also simulate a healing factor by allowing you to heal whenever you use the dodge action, Mobile so you can move faster and get across difficult terrain with ease, Squat Nimbleness increases speed and allows easier escape from grapple, and Skill Expert can let you pick up stealth. For all his berserker antics, Wolverine was very sneaky when he wanted to be.
Lets goooooo ive been waiting for this one
I had TONS of requests for this one, hopefully it lives up to the hype lol
Another surprise, it's always cool to see someone have a completely different take on how to build the same character. Good work! I didn't think about pairing Disciple of Life with Regenerate at all.
Glad you enjoyed it
Dwarven fortitude feat plus bonus action dodge from monk is fairly decent healing while raging getting advantage on all attacks while incoming attacks are at regular roll. It's resource heavy but still useful.
I see that more as avoiding damage all together, but I could see it going either way, and would be a definitely solid way to go
Plus if you add the durable feat. Choose kensai monk as subclass since ur claws qualify. You heal for 12 hp as a bonus action before even rolling a monk hit die. By lvl 8 you are super tanky with potential of 3 attacks with a single use of rage or 4 if you flurry instead of dodge healing.
Nice build
Wolverine is my favorite mutant
thanks!!! he's definitely towards the top for me too
I think a bigger dip into fighter would've been better mechanic wise since they have second wind and indominable.
You still get second wind with this, but definitely missed out on indomitable, which would have been fitting, but I needed that Regenerate
Divine intervention could be seen as the deal he'd made with the devil that made him immortal for a while, at least that's I heard.
Could also be Jean coming back to life.
I like both of those options thematically
This is a cool build and is great theorycrafting. But I'm trying to imagine this player explaining to his table why he isn't going to be healing them. I can't imagine him doing it in a way that doesn't cause a huge fight.
Well, Wolverine does have a tendency to not play well with others lol
i did Hill Dwarf Battlerager Barbarian 6 / Life Cleric 14.
the spiked armor bonus action was his claws. i thought of it as Internal Medium Armor, lol. but the Temp. HP at Level 6 (equal to CON) was why i really went this, to add into his per-turn healing.
otherwise, i did go for the standard Life Cleric 14 for Regeneration, bringing him to 15 HP regain per turn. it's really cool that the spell isn't concentration.
That's actually a fun creative way to pull it off
Love the build, the only things I'd change is pump up the dexterity more and less on strength, since wolverine is more know for his nimbleness then strength (it also increases your unarmoured defence), but also choose variant human and grab the tough feat
Also wondering how you would make a ghost rider build
That probably would have been a good idea... Kind of wish I had gone that route, although I'd probably still stick with dwarf.
Ghost Rider would probably have to make some sort of demonic pact, and make sure to have a badass mount
@@dndbuilds In Descent Into Avernus they have a vehicle called the "Devil's Ride", which is full on a motorcycle.
I'd go Custom Lineage if I could -- mainly because around the time of his creation, the idea that Wolverine was an actual sentient mutant wolverine that passed for human was being tossed around. Sure, they went another route, but Custom Lineage provides a certain... uncertainty. You can still take the Tough feat while hanging on to that darkvision from Dwarf (a part of his keen senses) and avoid sacrificing that 5 ft of movement from the Stout Folk toward the beginning. Wouldn't want to slow down the Fastball Special*, would we?
*I know, I know. The Fastball Special has nothing to do with Wolverine's speed and everything to do with Colossus' throw, but there was a joke in there, dammit. Giving it a thought though... and you could have Colossus ready a re-skinned Vortex Warp (Strixhaven) and use that to launch Wolverine. On that note, I really wouldn't mind seeing more X-Men.
I would have probably chosen a race with claws like Tabaxi.
Or possibly Orc for relentless endurance.
Think about Moon Druid instead of Cleric. You really only need 6 levels. The Large size is just a bigger threat area, he doesn't have to actually get bigger and change into a Cave Bear. The rest is just a big ol pool of HP. Then you heal yourself with your slots, while Raging. Still pick up Regenerate too and have some real big health pools and threat areas if you wanna go that far. Remember, nothing says you have to use the beast's abilities, you can just go slashin around with your d6 claws. I'd still used the beast's claws till you get dropped out of form, but then hey, you still got yours and probably another Wild Shape in the chamber.
Beast Barb 3 / Moon Druid 6 / Long Death Monk 11. Dwarven Fortitude + Patient Defense give you another bonus action heal. Come get some, Bub.
That's definitely a possibility, and there are some weird animal variations of Wolverine, but I wanted to keep him a little more human
I did not see Cleric coming!
I like using Dwarven Fortitude + Durable to spend those d12 HD to replicate his healing
Glad I could surprise you :D
With a Pariapt of wound closure to maximize the healing instead of Durable.
@@tgime3 if you can guarantee a magic item somehow, sure. But Durable is also +1 Con which is important too
your ichigo was incredible but how would you make byakuya kuchiki?
Thanks, I'm glad you liked it
Honestly he would be a bit challenging, but I like his petals thing, so I'd definitely try to hammer on that, maybe with cloud of daggers, but I'd need to do some digging...
@@dndbuilds awesome i just done a one shot trying to build him and i went swarm ranger for cherry blossom but i like your takes on other builds so would be amazing to see you build him
Heres a tricky one for you any of the main character from the disgaea rpg series
that's one series I never tried, but was always interested in
Yeah mite be difficult because the series have a insane level cap but if you check the fandom wiki its helps narrow down the base abilitys of each character more
Here are some future ideas you could try in the future:
-Denji/Chainsaw Man
-Midori
-Naruto
-Specific Pokemon like Pikachu or Gallade
-Asta from Black Clover
-Guts
Captain Jack Sparrow
- I've been learning more about Chainsaw man so I can do a video on him soon
- Midori from what?
- Naruto, I'm working on but the power scaling is BRUTAL lol
- I did wind up doing pikachu in my Pokemon video, but that video was a bit rushed, so I'll be doing more pokemon in the future
- Asta is definitely going to happen in the future, I just have to prepare my ears for all the screaming as I find clips of him
- Guts will be straight forward, but I'm saving him for a rainy day
- You're the first person to suggest Jack Sparrow, but I think he could definitely be a possibility
Midori is Deku from my hero academia.
@@ericpeterson8732 oh, i guess it got cut off, because I know him as Midoriya
@@dndbuilds If I have to guess Naruto Warlock Archfey and Druid Shepherd.
@@dndbuilds I would love to see shinra form fire force
Unfortunately you have to take the dual wielder feat to attack with the other hand as bonus action. I did 4 levels of Beast Barbarian but 16 levels Battlemaster fighter. Second Wind and the Parry Manuever were my healing options. With the tough feat as well, it mimicked his Invulnerability and regeneration. I also took the two weapon Fighting style. At level 20 had 289 hp and made 5 attacks.
Before start. My guesss Monk /Barbarian Hybrid likely path of the beast so can grown own claws.
you got one part right 😉
There’s also lycanthropy, which makes a character really similar to wolverine. Immune to all non magical attacks, they regenerate a D10 at the start of each of their turns, and they might even get claws depending on the type of lycanthrope they are. The only real difference is the fact that lycanthropes will change at night and have their hybrid forms. But even then, Wolverine actually had something similar to that in the comics.
I know this may be crazy, but i was thinking that maybe warforged would work and that the integrated armor they have would be the process he went through getting his metal skeleton. Also, giving the character the armblade common magic weapon specific for warlocks helps sell the idea i think. If going that race, i feel a couple levels in fighter then some in Ranger could very well make sense since thr armblades would cover the need for natural weapons. For the subclasses in thinking either champion or Samurai for fighter and probably hunter for Ranger.
I just love hearing how you make every DnD build of my favorite characters. I never knew he was battling against Death. Other Marvel to do in the near future, Spider-Man. I'm still waiting for any Gargoyles character for their character build, mostly Goliath and/or David Xanatos.
Spiderman is coming very soon :D
I respect the variant take on it, but 'true to the character' doesn't feel the case here. The dwarf and PotB Barb spot on, cleric just feels so off. I feel like Barb 6, since his claws cut through almost nearly anything and the rest Fighter, battlemaster makes the most since, being as he's a veteran of many wars, champion also. Feats I'd lean into are Durable and Tough, the rest are all to finish out stats, focusing Str/Con/Dex. Charisma is the only real dump, Int secondary if you have to, he's always been good as a lone wolf but helps and self sacrifices a lot, while I also agree with you his wisdom with age shows, he makes some very clutch decisions that feel based off instinct and any bonus towards perception is a good thing as his senses are very keen. The cleric helps to more reliably self heal, in which case I'd prob lean into maybe 8 barb, 8 monk, 4 fighter to more reliably self sustain, twice per short rest is still respectable.
I could definitely see that point of view, I just really wanted to find a way to pull off getting that Regenerate spell, because it's the best possible way to pull off his healing ability
I think a good alternative build is a beast barbarian/champion fighter and take the Durable and Dwarven Fortitude Feats.
Way I would have done it: Wisdom is 10, Charisma is 14, at least 14 levels into celestial warlock with the pact of the chain and gift of the ever living ones eldritch invocation. Making his facial hair his familiar would be the only thing that I can think of for that
Can you do a silver Samurai build??
This build is alot more makable in modern dnd stuff. Remarkable Recovery the feat increases all healing received, from class features, spells, potions, by con. Then you also could play a few things.
Dwarf, For dwarven fortitude to get that action dodge consume hit die.
Aura of Vitality, a third level paladin spell that heals 2d8 as a bonus
Champion fighter gets regen at 18 (half hp, heal 5 + con)
Redemption Paladin gets regen at 15 (half hp, heal 1d6+half level)
lycan blood hunter gets regen at 11 (half hp, heal 1+con) [its homebrew, but its sorta official.}
But for the wolverine rp, probably what you made was the best, life cleric + barbarian. Taking remarkable recovery and also taking dwarven fortitude (Because wolverine was a short 5'2), also in that vein, the race could just be custom lineage to make everything fit in.
Also regenerate would heal an remarkable 1+2+spell level+con. per turn for a potential, 15
if you could nab an item, the periapt of would closure syngerizes insanely well with dwarven fortitude. so you could as an action heal (1d12+con+con)x2
I think I would go 8 lvl of barbarian for the rage 8 lvl of fighter for soldier/samurai then 4 of Ranger or rogue for the stealth I think I would focus constitution and wisdom with a hint of dexterity
I like the nod to the samurai
I would have gone Beast Barbarian/Champion Fighter/Way of the Open Hand monk for crazy registration and durability and dumping int and cha so saving throws can really mess you up however I like this build too
One of the many things I love about DnD is how many ways there are to make a similar themed character
Non-magical way to make Wolverine:
-be a Longtooth Shifter race from Mordenkainen; gives you darkvision and an unarmed 1D6 attack that you can flavor as claws instead of fangs, and just say you're short
-18 levels in Champion fighter; gives you Second Wind, and the level 18 ability gives you regeneration once you're below half health
-go 2 levels in Barbarian still for rage, unarmored movement and unarmored defense
So for class it's definitely going to be a barbarian
You'll have to tune in when it goes live, because I threw in a big multiclass
@@dndbuilds I must say I was surprised by the cleric multi class but when you pulled out that fighter class I was flabbergasted
I know I'm a little late to the party, but I wonder if, given the opportunity, Simic Hybrid might not be a better choice for Wolvie. You'd lose poison resistance but become an *actual* mutant ... and gain some useful physical changes outside your class. At level 1 you could take Nimble Climber, reflavoring it later as making your own "ladder" by sticking your big honkin' claws into whatever you're climbing, and at level 5 Carapace could stand in for your adamantiu ... uuhhh, adamanTINE ... skeleton and give you a much-needed AC boost. I don't know, though ... does armor that's actually part of your body count as "wearing" armor? As a DM I would say no, but as a player I'm not so sure.
In any case, he also needs a boost to his senses. I think either Alert or Observant would be appropriate if a way could be found to accommodate it. Likewise (and you may have mentioned this; I don't remember) Enhance Ability (Owl's Wisdom) could be extremely helpful with those tracking and active perception checks.
It's really too bad there are so few non-spellcasting sources of healing in 5e, but as things stand I think you got the multiclass split exactly right.
I like 18th level of champion but yeah, barb 3 kind of required.
Yeah, need those claws.
There is actually a better way to get regeneration faster than 18th level fighter.
Redemption Paladin gets it at 15th Level. Plus, you can smite while raging.
i would have like to have seen where this went with monk instead of cleric
Logan is a Short King
Can you please do shinji hirako from bleach? Been wanting to run something like this but haven’t been able to figure out how to do upside world effectively
Going fighter Sanurai feels pretty on point for not only the regen abilities, if unties him from any “deity” thing. Plus a lot of the fighter just bolsters barb and has some short rest features. Yes x class +cleric is always good; but for more in character stuff, I’d highly reccomend considering fighter for a non spell casting barb
im thinking 10 levels fighter samurai and ten levels beast barbarian, shifter race, free hp, animal like but still humanish.
im thinking 10 levels fighter samurai and ten levels beast barbarian, shifter race, free hp, animal like but still humanish.
im thinking 10 levels fighter samurai and ten levels beast barbarian, shifter race, free hp, animal like but still humanish.
im thinking 10 levels fighter samurai and ten levels beast barbarian, shifter race, free hp, animal like but still humanish.
im thinking 10 levels fighter samurai and ten levels beast barbarian, shifter race, free hp, animal like but still humanish.
Can you do Guts!!!
Absolutely!!!
You could’ve taken Monk Way of Mercy to heal yourself and also deal extra damage with necrotic damage
mountains are just really big hills anyway
i would see him as a longtooth shifter but but the "tooth" comes out of his hands
Only change I suggest. If you are having other "heroes or villains" in the mix like Hulk or Abomination, I would shift over points from Strength to Constitution or Dexterity. Hulk is way stronger, but Wolverine is faster and almost as durable.
I buy Hill Dwarf as the equivalent of being from rural Canada. 100% agree with the stats. 100% agree with Barbarian as the baseline and with a little Fighter for the more professional side of Wolverine.
I don't think I would have gone Cleric. I think I might have done a few levels of Monk if I was leaning into the Frank Miller samurai/ronin take on the character. Or I think going a few levels of Rogue or Ranger (Hunter) would have made sense to represent the Weapon X time as an agent of Department H or as his time in X-Force.
You might not be old enough, but do you remember Dark Sun DND (late 1980s, early 90s AD&D)? Dark Sun had "psionics" as (essentially) mutant powers that were pseudo-scientific rather than magical. There would be some good mechanics there to adapt to any kind of X-Men build. (I'm showing my age for sure.)
Namor build?
Is this going to be the next build you ask for over and over? Lol now that finally made the wolverine build
@@dndbuilds Sorry Bro i didnt mean to bother i am just a big fan of your channel
@@gabrielmarques5257 not a bother at all!!! Dude you were one of the earlier people to ever come to my channel, and I will always be grateful for that. Just trying to joke around a bit 😉 you're welcome to request as much or as often as you want you were literally one of the first people to ever leave a comment on one of my videos!!!
Ik im a year late but if you see this how does shifter sound for race
@@Dusttheking honestly I think it's a great choice for wolverine
@@dndbuilds awesome dwarf idea makes since tho
@@Dustthekingwait, have I been using my first ever dnd character wrong this whole time?
@artrigus1515 I wouldn't say wrong if your having fun and wolverine makes sense to be a dwarf. Shifters are fun to play and make a good wolverine, but if all that is available to you is the PHB stick to dwarf
Interesting choices, but I think it would be better to increase dexterity (14) and increase constitution to the max. Wolverine is not known for his strength, but he is very agile and his main attribute being tough. Good build
The problem is in D&D rules, that wouldn't have helped with his claws dealing damage.
@@TheEndKing True…
The only problem with this build is it goes more for the idea of wolverine rather than the actual gameplay with him, like the choice to use a dwarf because he’s short rather than human for different stats.
Take it from someone who has never played DND in their life
Barbarian/Ranger 🤔
I could see going that route, but I had some different ideas ;)
I liked to see ozzy osbourne. Thieves can't with bard.
I would have went barbarian ranger
Can you please make Spider-Man?
He's actually on the way very very soon , 😁
🥑
so reliable, always glad you popped in Silk :D
Madara