Why I Switched From Modo To Blender

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • As a Modo user and instructor since 2010 I've gotten some questions asking why I recently switched from Modo to Blender. Let's talk about some pros and cons. Hopefully this video will help you figure out which is right for you.

ความคิดเห็น • 583

  • @khj5582
    @khj5582 4 ปีที่แล้ว +22

    You never explained why you switched from Modo to Blender. All I heard you say was how much better Modo is than Blender.

  • @remon563
    @remon563 6 ปีที่แล้ว +3

    you have my severe gratitude for the hard work you did with your custom Blender UI. It really made the switch to Blender 10x easier. I recommend it everyone !

  • @HannesGrebin
    @HannesGrebin ปีที่แล้ว +1

    Hey just decided to leave also modo for blender today. Is there any chance you make a mate even paid tutorial where you explain all the settings you made setting up blender for your modo experience? Would be very helpful as modelling seems way different and I loved the approach when modelling in modo. Thank you!

    • @Heavypoly
      @Heavypoly  ปีที่แล้ว

      Yup, check gumroad.com/vling

  • @BenLe42
    @BenLe42 6 ปีที่แล้ว

    Thanks for the video. In your opinion, what are the differences in your day to modelling work-flow? Is it faster? Are you getting to your end product faster? Easier to use?

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Main difference as I said in the video are modifiers and rendering, which makes things faster. I still think Modo wins in the pleasant/easy to use category.

  • @JohnGodwin
    @JohnGodwin 3 ปีที่แล้ว

    So this video is two years old, what's the deal now - has Blender gained a larger gap from Modo, or has Modo come back?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 6 ปีที่แล้ว +448

    8:15 Don’t forget, the trial version of Blender is only valid for ∞ days. After that, you have to pay $0 if you want to continue using it. You can pay for the entry-level activation licence, which gives you only 100% of the features, valid for a further ∞ days, for a fee of $0. Then for an additional $0, you can activate all the remaining features, valid for another ∞ days. Note that this licence is only valid for installation on ∞ different machines for ∞ different users at once; if you want more than that, you have to pay another $0 fee.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +51

      Hahah better start saving up

    • @oalfernandes
      @oalfernandes 6 ปีที่แล้ว +28

      That's the perfect world! So I contributed money to Blender because I think the project can not stop.

    • @jamesprakashjc
      @jamesprakashjc 6 ปีที่แล้ว +15

      Best comment about Blender ever!!! lol can't stop laughing!

    • @MAGAMAN
      @MAGAMAN 5 ปีที่แล้ว +3

      Crappy software is still crappy even if it's free. This is why linux still has no desktop market share, even when windows has turned in to a complete pile of crap.

    • @jamesprakashjc
      @jamesprakashjc 5 ปีที่แล้ว +10

      @@MAGAMAN but Blender is not crappy, so...

  • @Imperfectlink.
    @Imperfectlink. 4 ปีที่แล้ว +54

    Vaughan, I'd like to see your 2 year update on this topic.

    • @yash1152
      @yash1152 4 ปีที่แล้ว +4

      yeah.... me tooooooo

    • @NuclearSnailStudios
      @NuclearSnailStudios 4 ปีที่แล้ว +1

      BUMP

    • @UP-zq1ml
      @UP-zq1ml 4 ปีที่แล้ว +1

      Bump

    • @Pewi73
      @Pewi73 3 ปีที่แล้ว +3

      Bumpin' that too. Especially since now there's 2.9.

    • @que_dijo
      @que_dijo 3 ปีที่แล้ว +1

      @@Pewi73 Me as
      well!

  • @DrTheRich
    @DrTheRich 6 ปีที่แล้ว +57

    Actually the blender development team is mainly based in Amsterdam. They work together with an animation team, and they develop blender while it's being used for real projects. They have been doing this for years and that is basically why it has come as far as it has been. (it's called the Blender Institute)

  • @RonnieMirands
    @RonnieMirands 5 ปีที่แล้ว +11

    Sometimes we just ~change~ cause we are tired of the same, so we try to find reasons that justify that. But Modo is much superior than Blender in modelling area, in many ways. No doubt!

  • @Advection357
    @Advection357 6 ปีที่แล้ว +72

    I'm sorry to say this but... after modelling in Softimage|XSI for 17 years, everything is a downgrade in terms of polymesh & hard surface modelling workflows. I've tried it all... Max, Maya, Modo, Blender... none of them have the elegance & efficient setup out of the box that came with Softimage & require more unnecessary mouse/kb steps between modelling operations. In Softimage, everything is 1 key or 1 click away, from menus to various tools... not 2, not 3. Also... F**k Autodesk.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +12

      I've always heard good things about XSI...sad that they killed it

    • @Advection357
      @Advection357 6 ปีที่แล้ว +10

      It is... & the saddest part is they killed it because people & companies that bought Softimage had no need for Max or Maya afterwards... so obviously it was bad for business & Autodesk prefers a segmented market of divided products for increased profits... Softimage was too versatile & it cannibalized other app sales.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +12

      Yea...it's gotten to the point where I would love to use programs like fusion 360 but I don't because I don't want to deal with Autodesk.

    • @Advection357
      @Advection357 6 ปีที่แล้ว +1

      You don't have to... I'd just use Dassault SolidWorks for CAD

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Yup...but that's pretty expensive

  • @DisgruntledPigumon
    @DisgruntledPigumon 5 ปีที่แล้ว +18

    Sadly the reason I’m still using the paid app MODO is that its interface makes sense. Blender is a MESS. Actually blender is like Maya. It’s very engineer friendly, not artist friendly. I love the idea of Blender, but every time I download it it’s like walking into a nuclear power plant and trying to figure out how to do one thing. You’re just standing there and "whaaaaaaaaat"?

    • @mustafaozturk3343
      @mustafaozturk3343 5 ปีที่แล้ว +4

      Just check 2.8, it is completly different now. Actually Blender 2.8 feels like Modo.

    • @YardenRaveh
      @YardenRaveh 5 ปีที่แล้ว

      @Darren Munsell 2.8 IS still in beta though, not ready for production

    • @cgmalayalam3386
      @cgmalayalam3386 4 ปีที่แล้ว +2

      Check bforartist. It is blender but with more customized ui

    • @eternalguy6023
      @eternalguy6023 4 ปีที่แล้ว +1

      Now blender has best ui, try it

    • @DisgruntledPigumon
      @DisgruntledPigumon 3 ปีที่แล้ว

      I saw that Blender has revamped everything, so I’m giving it ANOTHER go. And there seem to be TONS of tutorials on TH-cam now which could make all the difference. :). Even Flipped Normals is in on it. And some new guy Josh Grambel (?) has been pumping out insane tuts I’m actually excited this time!

  • @amannin1
    @amannin1 4 ปีที่แล้ว +8

    I'm currently transitioning from Modo to Blender as well and I 100% agree with everything you said. Though, aside from some really cool features (e.g. eevee), it's the thriving global community that has really drawn me in. There's an energy in the air and it's getting me fired back up and passionate again!

    • @cuoreribelle4584
      @cuoreribelle4584 ปีที่แล้ว +2

      you don't understand anything about 3d programs, 2 programs are professional, 3ds max and The Foundry MODO because they make your job easier, and if you know how to use them you do truly extraordinary things, maybe you like blender more because it's a free program, but I assure you that you can't compare blender with 3ds max or blender with The Foundry MODO because blender can't compare with programs like 3ds max and The Foundry MODO they are too professional.

  • @hfranke07
    @hfranke07 6 ปีที่แล้ว +17

    I just love Modo.... modelling and animations is great. What through me os is the Shadertree. I NEVET got the hang of it. The Shadertree made me fight my designs instead of just making them. I had scenes with 200 items and lots of shaders, and everything went well,- and then I changed ONE shader and the whole scene screwed up...... I HATE the shadertree, but the modelling and animation is great. And the fact that Modo is a member of The Foundry is great.... but no. Now I am a Blender user.... and the new UI is doing me very good.... and happy. Great video, thanks for sharing.
    If you need a great video editing tool I can recommend DaVinci Resolve 15 to you. It is free and a great app.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว

      Thanks for the recommendation! Love DaVinci and glad that it's free :)

  • @macrumpton
    @macrumpton 4 ปีที่แล้ว +10

    Even in 2020 with all the changes in blender, it still feels a bit overwhelming and less intuitive than it could be to me. I wish there were a way to fully contextualize the interface, so options that are not applicable are invisible, to avoid the clutter and make things more streamlined.

    • @feitingschatten1
      @feitingschatten1 2 ปีที่แล้ว

      I was like you, then in 2006 I sat down and read the manual. Every single day for 2 weeks, 30 min to an hour of reading, then another bit of turning everything into rote-memory. I practiced everything I learned for at least 30 min before going to bed. Now, 15 years later, I can still use it. Unfortunately some really handy philosophy was scrapped, like left-click being finalize instead of selection... but it's still pretty cool. Anyway, if you're still having problems, and for anyone like you, I'll try to list out some techniques to "get familiar" assuming you've just opened it up.
      You'll see a giant cube in front of you, and you wanna select it. Select it with either mouse button.
      Hit tab to enter Edit mode, hit tab again, that's object mode. Hit tab a bunch more times and say "edit, object, edit, object". Do this trick with everything I'm about to say.
      Shift-A is add (unless you changed it on purpose to spacebar when first started)
      MIDDLE MOUSE button is your navigation. Hold Shift to pan. Mess with ctrl, alt, and shift, and press the middle mouse. Every 3D software uses this except Modo for some reason.
      Bottom bar, just below viewport has Edit/Object mode, then axis (Global, local, pivot, etc), to the right is vertex, edge, face select. Select the face button, then pick a side on cube.
      the A button is "ALL" for selecting. tap it twice to deselect all, or try combinations of alt with A if you have issues.
      Press W for an all-around tool to subdivide. If you can't find it, hit F3 and search, it gives shortcuts for specific ones.
      2 divisions, 3 by 3 is what you want (for practice). Now here's the tools you'll use most of the time.
      G for Grab. Select only the middle face and move it outward. Fun, huh? But you want more control, so here's a present:
      hold the Control key for unit-based movement. It will only snap one unit at a time. Move it around this way using the arrows.
      Put it back (if you want) and hit E. You'll notice this extrudes it. Be careful, if you don't move it, then you have an extra set of verts.
      Move this thing using Control for snap to units, but shift is for precise moving.
      Even more precision uses Z toolbar. Hit Z for the toolbar, wow, you can now move things specifically where you want.
      Let's get some more advanced. (B) Bevel edges after selecting all the edges with shift or ctrl. Selecting the wrong ones? Well check out that square with 8 mini dots next to it on the selection bar area, it's called Backface culling. Turn it on. Now you can only select what's visible. Handy.
      But you want more precision, so you've decided to only make visible the area you're working on. Alt B to draw a border around it, then Alt B again to see the rest of the world.
      Ok now that you've gotten the hang of some basic stuff, let's give you a shortcut. When editing something with the tools, hit middle mouse, and it will only rotate around the axis that you moved closest to. Hit the button again and/or move the mouse before hitting it to lock it to the other. Combine this with what you learned above for hyper precise movement.
      This also works on faces, verts.
      Speaking of verts, Weld, Join and, the F key for Faces are going to be your friends. Go look them up. Ingrain them into your muscles before much longer.
      Ctil K is (K)nife cut. Use it to split edges into things. Merge/Weld will undo and remove duplicates.
      Facing the wrong way? Look up Normal tools to see and change.
      Don't forget (I)nsets for when you need to extrude something but keep the bevel in it.
      That should be just about everything until you get into material, lighting, and more advanced stuff. After over a decade, those haven't changed. And I forgot one last thing, you can (S)nap the cursor to the grid if you wanted to move it, however hold Shift and hit S. That is one way to ensure the cursor is placed where you want new object.

  • @Wstyle
    @Wstyle 6 ปีที่แล้ว +28

    Thanks for this, I'm switching when 2.8 comes out (and will do your tutorials to learn)

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +4

      Nice, that would be good timing.

    • @wedge_one
      @wedge_one 6 ปีที่แล้ว +6

      If I were you I'd learn 2.79 now and feel right at home when 2.8 comes out. There's a 2 hour free tutorial on Udemy for beginners which is the best tutorial to get started.

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +5

      A lot is changing with 2.8 as well. It might not be good to get used to a keymap and control scheme that is in the works. 2.8's "beta" is supposed to be out this year though, so the wait won't be that bad.

    • @wedge_one
      @wedge_one 6 ปีที่แล้ว +1

      The basic keymaps won't change at all. What's changing is actually getting improved, not something you'd have to learn from scratch if you're coming from 2.79. So there's really no point at all in waiting, and you can also go ahead and download the dev build of 2.8. Really, give yourself a head start, you won't regret it!

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +2

      Sort of, they will retain a basic legacy keymap.. however Blender's keymap is quite bad and has very little compatibility with the industry standard choices. Thus its not good to build up habits around it. I suppose the OP could use the Maya keymap that is found in Blender as it is now, but still one will have to adapt again to some changes with 2.8.
      See: developer.blender.org/T54963
      ^its better to hold out for that. Additionally, if the OP is already using software they are familiar with then there really is no rush to jump to 2.79 when 2.8 beta is around the corner. This is just my opinion though.

  • @aronseptianto8142
    @aronseptianto8142 6 ปีที่แล้ว +41

    i've started in blender
    i haven't really touched any other program
    i heard Modo is awesome
    thing is i'm *usually* just a one man team and having all the tool in one place is freaking awesome for a one man team

    • @rdileepkumar4898
      @rdileepkumar4898 6 ปีที่แล้ว +3

      Yeah blender is for one Man army guys haha

  • @f0rl
    @f0rl 5 ปีที่แล้ว +1

    I decided to try MODO for a year. I wanted something with better modeling tools. Big mistake. While the tools really are better, the application is really, really bad. It crashes constantly and I mean constantly, all the time. It can't go through 2 hours of modeling without it crashing at least 4 times. Also I have to delete the user config file regularly because it just gets corrupted somehow. Now I'm just sad that I gave them money. If anyone's reading this, save yourself the trouble and just don't buy it, seriously, you'll be banging your head against a wall if you do.

  • @timotmon
    @timotmon 4 ปีที่แล้ว +2

    I wish modo was strictly a modeling program again with a cheaper license. They tried to turn it into a full production software and it's just not working. The UI needs to be updated to 4K .. it's so awful looking on my screen. But It's still one of the best hard surface modeling programs out there.

  • @DanielKim3D
    @DanielKim3D 4 ปีที่แล้ว +10

    Reasions I can't leave MODO 13 for Blender 2.8: Powerful modeling tool, Navigation and UI, UVmap tool, Powerful Rendering
    Reasons I am learning Blender 2.8 for future: Eevee, low cost memory, many addons for easy process, node base material editing, rigging addon
    Reasons I can't chang my tool to Blender: Bad modeling tools, Bad selection options

  • @gibson2623
    @gibson2623 3 ปีที่แล้ว +1

    Regarding modelling Modo blows away Blender totally....You cannot even model from curves in Blender, really, which is quite primitive.....Blender cannot patch a surface from 4 curves, and that s really a huge miss.... I m giving Blender a try, at this time being, but oh boy, the modelling tools are really primitive.....Hope they implement in future basic modelling tools, which is weird after such a long time :).....Take care ;)

  • @iberiuspred4906
    @iberiuspred4906 5 ปีที่แล้ว +4

    I think that if you truly work professionally, the upfront cost of the software is not the most important factor to consider. Lets say that Modo costs say $1500 or whatever it is while Blender is free of charge; and you have a situation where using Modo means a much more efficient workflow then Blender and you get a lot more stuff done within a given period of time. If this is the case, then Modo will be a lot cheaper for you than Blender even though it is expensive to buy.
    Now, I'm not saying that this is the case with Blender vs Modo but I just want to illustrate that when considering using FOSS it is a bit myopic to merely look at the upfront costs of acquiring the software.

    • @HelloFabs
      @HelloFabs 5 ปีที่แล้ว +2

      This is such a good point...
      I' have license of C4D, and with this new release of C4D and Blender... I am thinking if I should fork over 1500 just for an upgrade price..Im a bit angry about that.. but at the same time, I work so fast in C4D, I've been working with it for about 10 years.. and with Blender, I feel its a lot clunky in several places...
      So, since I make money out of a 3D software, I feel that C4D will pay for itself very shortly, whereas It would take me 4x to achieve the same thing in Blender, at least for the first year of use.

  • @SarahIngleOfficial
    @SarahIngleOfficial 6 ปีที่แล้ว +3

    The thumbnail! 🤣🤣🤣 I was going to add this to “Watch Later” then I looked closer at the thumbnail and decided I’ll go ahead and watch it now. 😁😂

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      mission accomplished :)

  • @peter486
    @peter486 2 ปีที่แล้ว +1

    i bet you are hooked on meshmachine now and Hardops.

  • @oalfernandes
    @oalfernandes 6 ปีที่แล้ว +7

    Blender is free, but the team needs continues the work. So I contributed money to Blender because I think the project can not stop

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      agreed, blender cloud is a great way to support!

    • @nykytakudrya7741
      @nykytakudrya7741 4 ปีที่แล้ว

      Unfortunately I think blender foundation is richer than most of us anyways!

  • @makanansari144
    @makanansari144 6 ปีที่แล้ว +6

    I'm really happy to went with Blender! it's amazing program! I love open source projects, I'm glad you liked it too.

  • @MattMeersbergen
    @MattMeersbergen 5 ปีที่แล้ว +1

    Fair enough. I started out in 3D studio max, worked in that for over 10 years and then found Modo. I use it a lot for animation, motion graphics and really love it. I see a lot of new stuff in Blender 2.8 which looks awesome too!

  • @Endangereds
    @Endangereds 5 ปีที่แล้ว +1

    Difference between Blender and other paid softwares is... if you don't like, you pay and get stuck in a loop of subscription with paid softwares. But Blender is something which you will pay out of gratitude, when you start earning. Later if you think you can afford any paid software, you can still have blender as fail safe and reduce production costs.

  • @camtg14
    @camtg14 5 ปีที่แล้ว +33

    Modo is so powerfull, I can't leave it

    • @luqman_azeem
      @luqman_azeem 4 ปีที่แล้ว +3

      Isn't it too expensive?

    • @MetalGearMk3
      @MetalGearMk3 4 ปีที่แล้ว +2

      Every modern day software is powerful lol

    • @DisgruntledPigumon
      @DisgruntledPigumon 3 ปีที่แล้ว +3

      Have you tried the new Blender. I think I’m switching. The power is there now.

    • @1conscience0dimension
      @1conscience0dimension 3 ปีที่แล้ว +1

      @@DisgruntledPigumon not under the surface...

  • @caruya
    @caruya 6 ปีที่แล้ว +5

    How about UV mapping? it's unfortunately still very unsophisticated in Blender IMO

    • @mitthjarta5
      @mitthjarta5 6 ปีที่แล้ว

      Funny you say that, when i was using Maya (2011 and 2013) it was defacto in the places around me to use Roadkill, if you look into it Roadkill's code was lifted directly from blender, and they even mention as much. it might have fallen behind a tad in the last 2 years or so but before that it was miles ahead for a long time.

    • @aleph-tav
      @aleph-tav 6 ปีที่แล้ว

      Agree

    • @ExacoMvm
      @ExacoMvm 6 ปีที่แล้ว +1

      use Unfold3D, literally the best UV unwrapping software.

  • @RobotJeeg
    @RobotJeeg 6 ปีที่แล้ว +6

    I'm a Modo user and I'm studying Blender. Some things in Blender are so slow and boring to use that I immediately feel the need to make my own shortcuts, piemenu etc. But I'm not able to do it in Blender.
    Is there somewhere a buch of scripts to make Blender a little more "Modoish". For example the Spacebar to change selection mode...it's something I cannot live without. Blender has a menu to choose the selection mode...wow...slow as hell since you change mode every few seconds.
    This is just an example but lots of things are slower to use in Blender and I hope some guys will try to transform Blender in Modo (shortcuts and piemenus I mean). The other features of Blender looks awesome but honestly as it is in default configuration modeling is too slow!
    But I want to say that also Modo is becoming slower! The introduction of "mesh operators" in Modo for example is awesome but the implementation is very slow! The user is forced to open a few palette and click a lots to use it. This is weird for an application that has always been fast!
    Just to say that every application is fast in something and slow in something else. I'm sure that if Blender can be transformerd in a sort of Modo will be awesome!

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Check out this video, there's alot of pies and custom scripts that do the stuff you're talking about th-cam.com/video/vychtDH3Drw/w-d-xo.html

    • @RobotJeeg
      @RobotJeeg 6 ปีที่แล้ว

      I'm already watching it. Thank you.

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +1

      Also wait for 2.8 to roll around. This: developer.blender.org/T54963 Will give Modo users a more familiar approach to working with Blender. There is also a new feature that lets you right click on just about anything and make it a quick access item within a pull up menu.
      It will be a lot easier to get Blender to act similar enough to Modo in that regard, especially the 1-3 component selection.

    • @RobotJeeg
      @RobotJeeg 6 ปีที่แล้ว +1

      I started learning Blender because of 2.8! I saw a video about 2.8 new features and I was happy to see that lots of things finally are "common to other applications". What I mean is that finally I saw behaviours that are similar to other applications and that almost stantard nowadays! For example in 2.8 if you click a button the command doesn't start immediately! It start when you click! I was very impress because this is common in every application except Blender. I hope they get rid of the right click for the 3d cursor and stuff like that...Blender users are used to that but a newbie find those things annoying.
      I cannot wait to see 2.8 and to learn hot to create piemenus and shortcuts.

    • @mustafaozturk3343
      @mustafaozturk3343 5 ปีที่แล้ว

      @@RobotJeeg Now left click is default in Blender 2.8

  • @_Romulodovale
    @_Romulodovale 6 ปีที่แล้ว +4

    I like the way we delete vertices, edges and faces in Blender, sometimes you only want to delete faces without deleting edges and vertices, sometimes you just want to dissolve something, this is really good for me.

  • @mrmachine5632
    @mrmachine5632 3 ปีที่แล้ว +1

    Don't forget if you ever want to get out of the basement and work professional then blender is useless.

    • @ahtiandr
      @ahtiandr 3 ปีที่แล้ว +1

      simply not true

  • @f4ust85
    @f4ust85 3 ปีที่แล้ว +1

    I dont really think it is (or should be) about the package Modo offers or the modelng toolset these days and how many clicks one makes while doing a selection. The first and major reason many people jump ship and abandon/dont choose Modo in the first place is you and other notable/visible users switching to other software in recent years - theres simply very few tutorials and content for Modo released these days, very little active community, very few inspiring artists I could count on the fingers of one hand, and instead of getting some on their payroll and making Modo look cool again to attract new users, Foundry concentrates on FOOTWEAR DESIGN and releases updates that dont bring anything of substrance, many elementary tools being untouched for nearly a decade. It just doesnt seem very inspiring or progressive to learn Modo these days when you see that theres far more content for C4D or Blender or Max every day. On artstation, theres 20 times more content coming from Blender users than Modo. Its like a nice language nobody speaks, perhaps like Esperanto - the original idea was great, it was sort of ahead of its time and sounded so much promising, but it never REALLY took off and now simply nobody speaks it and books are rare to come by, so why invest years into something that is either getting more and more obscure every year and is eventually going to die off, or you will be on your own, using Modo 19 or 23 where some major features like fur havent been updated for a decade?

  • @dajzilla
    @dajzilla 6 ปีที่แล้ว +5

    Modeling in Blender (2.79 anyways) IMO, is terrible. SO clunky and extremely difficult. Not intuitive at all. Modo is amazing and destroys Blender in this area as well as the render engine. I can see Blender for a small studio or home project that needs it all and there is no budget. haha. I do product renders at my agency and there is NO WAY i'd try and use blender. Just my opinion

  • @philosoaper
    @philosoaper 6 ปีที่แล้ว +25

    I don't use blender despite having spent several hundred dollars on the free blender campaign back in the day. Why? Because I hoped that blender one day might not give me aneurisms by merely opening it. It looks like 2.8 might FINALLY be getting towards that state. Blender has always had lots of great features but wrapped in a user interface and workflow that made blood vessels in my head explode and try to kill me. Looking forward to 2.8 and beyond, a lot. (yes yes shortcuts, but thing is.. peoples minds are differently organized. I'm very visually oriented so a good GUI works far more efficiently for me than a list of shortcuts, I wish people would understand this. I think that's why a lot of people just can't blend. Me included)

    • @pixelqubed
      @pixelqubed 6 ปีที่แล้ว +6

      Couldnt agree more. I use 3ds max and thats a VERY UI orianted software and ive been using that for about 2 and a half years now and I feel comfortable with that workflow but the licence is just ughhhhh. Im considering Modo because it looks to be the closest ive seen to max and that type of workflow but I used blender for 5 mins and I just got frustrated and closed it, uninstalled it, through my hard drive in an incinerator... Basicly all I hear is ``Move to Blender``, ``Screw paid software and move to blender`` and im just sitting there thinking, I dont care if software is paid or not, I want a good UI, something I can migrate easily too and I dont want to pay a TON out for a licence, then I find Modo and i'm like, ``eh is modo any good?`` and all I see is, ``dafq is modo?`` You see my point? People tend to jump on the band waggon without the consideration of other software. Thats what I did with 3ds Max and I think I have learnt my lesson. If blender comes out with a more polished UI and stuff, ill be using that but until that happens, alternitves will be considered.

    • @josephbrandenburg4373
      @josephbrandenburg4373 5 ปีที่แล้ว

      Try BForArtists, it's a fork of Blender with the goal of having the kind of UI you seem to prefer.
      I haven't tried it myself, but I'm one of those people that loves to use the keyboard for everything, and hates to see icons of any kind. I even like right click select! Anyways, I think it will be good for Blender overall if BforArtists is successful, even if I prefer standard Blender.

  • @Imperfectlink.
    @Imperfectlink. 6 ปีที่แล้ว +58

    I'm an ex modo, maya, max user myself. There are many reasons to jump to Blender. Most of which, the other dcc's just can't compete with.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +4

      Yup, I guess a benefit of experience with all those programs is you can jump to another one relatively easily.

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +9

      Eh depends on what you find value in. For example, if substances are a big part of your workflow, and you need to work natively in your DCC with substances... then Blender simply cannot complete due to its licensing. It struggles with FBX workflows as well. GPL can be a limiting factor as to what it is compatible with.
      This may change in the future, but for now there are some areas that Blender cannot compete evenly in. Some of it is due to lack of development, the other due to licensing issues. Its a shame that there is truly no one perfect application.

    • @AsamiImako
      @AsamiImako 6 ปีที่แล้ว +11

      Honestly it's the industry's tendency towards patent-encumbered, license-restricted standards and formats like FBX that should be looked at as the issue here. It's one thing to create some proprietary format that's designed to be used only with your application, but for industry-wide interchange formats, an open, freely-licensed standard should be seen as the only proper solution. In that regard, glTF2 seems to be a nice one to aim for, and is thankfully slowly being picked up (UE4 for example is working on implementing support for it).

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +3

      +Anthony Flagg
      The industry goes towards what works and what gets the job done. The ideological equation is not really a factor. There is also nothing wrong with that. In the case of FBX, it had a big head start, with it appearing in everything from C4D, Softimage, Lightwave and 3DS Max.
      In the usual fashion, Autodesk only became the owner of FBX (film box) after Kaydara sold to Alias, which in turn sold itself to Autodesk.
      Part of the issue is the licensing for Blender itself when it relates to proprietary file formats. On one hand we have a hard coplyleft which demands everything is open source (GPL) and on the hand we have a copyright which protects closed source. If you want the middle ground where both can play nice you start to look at license types such as MIT and Apache.
      I agree with you though in that open file formats, while not always possible due to what they are part of, are ideal for the kind of industry we are in. glTF looks like its off to a good start, and there is willingness to adopt it.

    • @deuswulf6193
      @deuswulf6193 6 ปีที่แล้ว +1

      M Hurly
      I misinterpreted nothing. You seem confused, Open Source is an approach, GPL is the license type. The license type is the problem. Cycles is not GPL. Were you aware of that? It is licensed under Apache 2.0. The most popular Open Source license is MIT. Both of those are considered permissive licenses. It also is considered "CopyCenter", as opposed to CopyLeft or CopyRight.
      Since Cycles is Apache 2.0, it can be used in closed source, commercial packages. If it was licensed as GPL, that could not happen without the target also changing its license to one that is compatible with GPL.
      Its for this reason why Allegorithmic cannot create a direct substance plugin (same as the ones that exist in Maya, Modo..ect).
      Remember, Open Source is a broad category, focus on the licensing and you will understand the inherent problems with GPL. GPL is only one license type (out of many) under the open source category.

  • @sat1345
    @sat1345 6 ปีที่แล้ว +4

    moved to blender when modo doing subscription, a few days in blender and i find it a GREAT & FREE 3d software

    • @MAGAMAN
      @MAGAMAN 3 ปีที่แล้ว

      Subscriptions are killing the paid software industry. Yo no longer own your software and if you decide you don't want to pay monthly, you lose all access to the software. This means that developers can be lazy and only add 1 or two new things to their updates, and you can't say, nope, I'll skip this version, like you used to be able to do.

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 6 ปีที่แล้ว +39

    After I used lightwave and modo for years, I went to blender. I am very pleased.

    • @craysiswanted
      @craysiswanted 6 ปีที่แล้ว

      Merhaba.Yaklaşık 1 yıldır modo kullanan birisi olarak özellikle ülkemizde Modoya kıyasla daha çok tercih edildiği için Modonun yanına Maya programına yöneldim.Fakat maya her nekadar kaliteli olsada bana çok yavaş geldi.Şuan EEVEE ninde etkisiyle blender bana çok cazip geliyor fakat zamanımıda boşa harcamak istemem.Modoyuda kullanmış birisi olarak kıyaslıyabilirmisiniz.Program hızı,modelleme ve kalite anlamında Modo mu Blender mı?

  • @deviljerome
    @deviljerome 6 ปีที่แล้ว +3

    i also switched from lightwave 3d/maya to blender... Blender is awesome

  • @dixie_rekd9601
    @dixie_rekd9601 6 ปีที่แล้ว +13

    I started with a program called anim8or back in 2000 ish when i was just 15 :)
    then i went over to maya, which was great but i felt was lacking in some aspects, then i went to blender which i have been using since 2.49a
    ive tried other softwares like 3ds max and modo, but idk i just feel blender is my go-to tool :)

  • @hanniffydinn6019
    @hanniffydinn6019 6 ปีที่แล้ว

    Holy fuck.... Really.... Just shows you how powerful and flexible blender is.......

  • @cuoreribelle4584
    @cuoreribelle4584 ปีที่แล้ว

    you don't understand anything about 3d programs, 2 programs are professional, 3ds max and The Foundry MODO because they make your job easier, and if you know how to use them you do truly extraordinary things, maybe you like blender more because it's a free program, but I assure you that you can't compare blender with 3ds max or blender with The Foundry MODO because blender can't compare with programs like 3ds max and The Foundry MODO they are too professional.

  • @elixexo4011
    @elixexo4011 2 ปีที่แล้ว

    1:41 "It's sort of like 10 programs built into one" AND THAT'S PRECISELY WHY I WON'T USE IT!

  • @pipgator4271
    @pipgator4271 4 ปีที่แล้ว

    Hello Please help
    Would you help me with this ?
    I have this issue when i drag and drop the Backdrop image to my view port, it is not visible.
    I tried the following already:
    Rebooting modo
    Checking the Backdrop Visibility check box = Pressing "O" and check backdrop visibility
    This is the video I've recorded : th-cam.com/video/GE2QfQL2OJk/w-d-xo.html

  • @kreion
    @kreion 10 หลายเดือนก่อน

    Unfortunately he stopped updating the config...

  • @yobooboy5591
    @yobooboy5591 4 ปีที่แล้ว +4

    I've watched the whole video and still have no clue why you switched.

    • @allenl9214
      @allenl9214 3 ปีที่แล้ว

      Dont just watch. Listen xD

  • @1conscience0dimension
    @1conscience0dimension 3 ปีที่แล้ว

    to have poor tools when modeling? I'm jalous of modo so far ahead. but it's free. why Blender is so far behind because they are not focus on main important things like modeling animation. this is difficult to really change things now. a tremendous energy is lost among the community trying to bring new things. molecular addon had 10 years before they decided to see particules again...I think this is super difficult for a new developer with the actual organization. and some older are very conservative...but there is a dictator for life so...and of course a VIP as Pablo ^^

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 6 ปีที่แล้ว +3

    1:35 Unfortunately that game engine has been dropped from 2.8. But there might be more fun stuff coming down the track, later.

    • @admirnaruto
      @admirnaruto 6 ปีที่แล้ว

      Good news for your there is a full game engine being made, to have full blender intigration, and it's open source. It's called Armory3D.

  • @EndreBarathArt
    @EndreBarathArt 2 ปีที่แล้ว

    I love Blender because I love the gui, and I can work without using gizmos. I hate gizmos...

  • @threeDeeBeginner
    @threeDeeBeginner 5 ปีที่แล้ว

    Blender still can't do solid boolean operations with coplanar faces in the process. So even I'm totally in blender as many freeware programs it's got big flaws. That's why you'll never switch totally to Blender.

  • @MAGAMAN
    @MAGAMAN 3 ปีที่แล้ว +7

    Modo was just lightwave 2.0 It still had most of the same problems as lightwave and after using it a short time, I moved to softimage. Softimage was quite amazing, but when it was bought out by Autodesk, it's development was stalled, and then eventually it was killed off. At about that time I switched from working as a 3d artist to becoming an editor for the company I worked for. Doing 3d work for a living kind of killed off my desire for 3d and I did not want to spend the time learning a new package. I did spend some time with Blender, but the current version was still a mess. Many years later, I have recently had the growing desire to get into 3d as a hobby again and downloaded blender 2.9 from Steam and the latest changes seem to have improved the UI a bit to the point where I can use it, but it is still far from great. I am cautiously optimistic that I will be able to use it to get the results I want, but I am probably going to have to customize the interface a lot to get an acceptable workflow.

  • @massivetree7937
    @massivetree7937 5 ปีที่แล้ว +1

    Its Blender + Modo for me.

  • @federrr7
    @federrr7 3 ปีที่แล้ว +4

    Switched from Modo to Blender cause is Free, I'm not able to pay a Modo license, so i used cracked version and was a headache do the installation of each update. Blender is continuously being improved Also there is a bigger community, and you can find solution to any problem and tutorials of almost everything. Also any addon is easily install

  • @plumfun6750
    @plumfun6750 6 ปีที่แล้ว +3

    I love Blender...except when I hate Blender. ;)
    Been trying to wrap my artistic brain around Blender since it was still owned by NaN in the late 90's. So far, Softiamge 3D (and then XSI) have been the easiest 3D programs for me to "grasp", workflow and logic wise. Next is Modo. I love the viewport movements (from Lightwave), with Alt, Alt+Shift, Alt+Ctrl and Left click. But like other frustrated potential-Blender-Users, I'm hopeful that the new 2.8 UI and flow will finally let me "get" Blender.

    • @damicore
      @damicore 5 ปีที่แล้ว

      have you made the jump to blender, already? just curious.

    • @josephbrandenburg4373
      @josephbrandenburg4373 5 ปีที่แล้ว

      There's BforArtists, it's supposed to have a more approachable UI, but then again, I'm one of those people that prefers vanilla Blender.

  • @venkadaganapathy2385
    @venkadaganapathy2385 5 ปีที่แล้ว

    No.Blender is Better than Modo In many Ways.Blender has cool features.and Modo has only Less features.2d animation is there in Blender.But 2d animation is not there in Modo.

  • @judemark
    @judemark 6 ปีที่แล้ว +2

    Glad you accepted the good news about Blender and now sharing in preaching the message. lol. JW that was funny to me being one by the way.

  • @theversatileartist6446
    @theversatileartist6446 6 ปีที่แล้ว +2

    I'm a concept artist and I gave blender a shot, couldn't be more pleased, the results are amazing and the usability is great. I can do any thing that keyshot or any other $1000 software can do and for free!

    • @josephbrandenburg4373
      @josephbrandenburg4373 5 ปีที่แล้ว

      Have you seen the new Grease pencil tools? I wish I was a concept artist for the sake of using those.

  • @WarrenPostma
    @WarrenPostma 2 ปีที่แล้ว

    So are people buying Modo in 2022? It is extremely expensive, and quite limited.

  • @luqman_azeem
    @luqman_azeem 4 ปีที่แล้ว

    For a game designer who doesn't model 365 days a year, blender is the obvious option right?

  • @gameman5804
    @gameman5804 7 หลายเดือนก่อน

    Modo is just difficult for me to understand, even with the basics of moving around.

  • @grimeyneedle1527
    @grimeyneedle1527 2 ปีที่แล้ว

    everything about blender annoys me except the community

  • @Lync1111
    @Lync1111 2 ปีที่แล้ว

    Heavy Poly - I'm listening to you and it sounds like you are split between the two softwares. I am at this same cross roads and listening to you and would like to speak with you soon.

  • @franckbirolini4275
    @franckbirolini4275 6 ปีที่แล้ว +2

    It's strange, I am an hobbyist, and tried Blender 3 or 4 times; with tutorial, but never succeed in adopting it, to complex, not well thought, even sometime not logical ( according to me of course), but gave a try to Modo 6 years ago, and felt like at home, so bought it and have upgraded every version since. I will definitively give Blender another try, but when UI will be more polished.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว

      I felt the same way about Modo vs Blender's UI. I spend a few years tweaking the Blender UI to something much more streamlined for modelling, check it out: th-cam.com/video/9XbdEiHfKhU/w-d-xo.html

    • @YardenRaveh
      @YardenRaveh 5 ปีที่แล้ว

      try testing testing the new blender 2.8 beta. The UI was overhauled and in my opinion it is awesome, you might like this time. I am not a pro though just an enthusiast.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 6 ปีที่แล้ว +1

    2:44 That’s not quite what Blender means by those options, though: for example, “only faces” means leave the edges and vertices behind. How do you do that in Modo?

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว

      I think both have the ability to do 'only faces' but how often do you use that in regular modelling?

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 6 ปีที่แล้ว

      I find all the options useful.

  • @StrongFreeLovin
    @StrongFreeLovin 6 ปีที่แล้ว +9

    For somebody that just starts his journey with 3D, Blender is heaven on earth. It was like this for me, now after 2 years I pretty much mastered it and I don't really need Maya or ZBrush (I know about advantages) because it let's me do what I want, pretty much (and if it's not it's probably because I don't know about certain feature that's hiding somewhere, there's a lot of them and they're very cool, ex. drivers) With upcoming improvements Blender will win the industry.

  • @tomh.6261
    @tomh.6261 4 ปีที่แล้ว +1

    Sorry for the necropost. This just popped up in my feed. I started on modo 302. I ended at Modo 10 when the when to the new subscription plan. Modo went downhill when Brad Peebler left.
    I am having a hard time switching platforms. I just need to sit and noodle around for a while. I just hate feeling like a newb again. lol
    I loved your modo vids, and now I'm loving your Blender vids! Thanks, Vaughn! I'm always happy to throw money at you for any sci-fi related vids! :D

  • @OscarNebeAbad
    @OscarNebeAbad 6 ปีที่แล้ว +2

    Yeah! So cool you're on Blender now bro! Check it out the Blender community, the Today and RighClickSelect hubs and the blender chat!

  • @dirtfriend
    @dirtfriend 4 ปีที่แล้ว +1

    modo is a complete non-starter for a hobbyist too. 1600 EUR for a perpetual license is straight up _insane_

  • @kilonaliosI
    @kilonaliosI 6 ปีที่แล้ว +6

    You are incorrect on the development process of Blender. It's not as "open" as you may think. As a matter of fact no free software of such size has an open door policy. Blender has its own team of developers that work full time and some part time, they are 8 right now if I am not mistaken. Yes those are paid developers. Those people are usually very long with blender and very familiar with the overall design. Also Ton is the big boss, he was the one to make blender free sotware and he leads the project so everything at least of some important has to go pass him. On third party contributors there is a very organised review process where the main devs will look at your code and will make comments on it, code is rarely accepted at first submission and it will have to go through several revision till its accepted by the main developers. Also its very often that code is plainly rejected to go in, either because its too complex, not well written or Ton / main developers are not convinved that is such an important feature. This is not new to free sotware, this is how coding work in general and there are many practical reasons for it. I completely agree with your criticism about Blender, Ton himself said that a big reason why the UI is not that good is that they dont have a UI specialised coder which most likely Modo has. One was hired for 2.5 and I think he is hired again for 2.8 which is why both 2.5 and 2.8 were very big and are big improvement on interface. On the matter of the same roof, the recent crowd funding campain made sure that coders worked under the same room at the Blender HQs in Amsterdam until I think start of July to get Blender ready for a beta release on August. Welcome to Blender :) Blender 2.8 will blow your mind away.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      I agree with you on many of these points, at the end of the video :) Anyway I'm glad to see Bill Reynish and the core people together, for me UI has most potential for improvement in 2.8

    • @Kram1032
      @Kram1032 6 ปีที่แล้ว +1

      All you said is correct to my knowledge, but that's not to say that outsider patches are *never* accepted. Outside code is also welcome and sometimes that's a great start for devs to become associated with the core team.
      For instance, and I'm not entirely sure this is right, but I *think* the guy who wrote the (stunning) Animation Nodes plugin wasn't known much beforehand, and while that's, as said, a plugin and not a source code affecting patch or entirely new branch, that guy *did* get hired briefly for the soon-to-be-concluded Code Quest.
      Or somebody else proposed a handful of new special nodes that would facilitate NPR methods, one of which ended up making it into Eevee.
      So yeah, while certainly not just anyone can get a patch put into Blender without much oversight, and that's definitely a good thing, it's also not entirely impossible either.

    • @matka5130
      @matka5130 6 ปีที่แล้ว

      lol, can you imagine managing that codebase after letting everyone to write to it? ahaahahahahaha that would be nightmare.You can always get copy of current source and add new features, in terms of plugins or your branch, etc...You are only prevented from writing to official code.Maybe you have heard about Linux and his maintainer :) Isn't that enough open for you?

    • @MiklosHajma
      @MiklosHajma 6 ปีที่แล้ว

      Actually it's a quite generic git flow (git is the source control backend for Blender). All developers are submitting their patches (core devs also), and after a review/fix cycle the actual changes could go to either one of the working branches or to main. Usually all large scale software companies needs to do it this way to avoid feature collision and bad quality code, or just wrong or rash decisions :).

    • @England91
      @England91 6 ปีที่แล้ว

      Tomas Matejka the new "windows" os is gonna be part Linux

  • @MetalGearMk3
    @MetalGearMk3 6 ปีที่แล้ว +2

    I'm going all in on Blender(been using Modo for 5+ years). Where can I get your scripts or addon for Blender?

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +2

      This is the latest version: gumroad.com/l/BraunHL70 Good luck!

  • @GerhardAEUhlhorn
    @GerhardAEUhlhorn 5 ปีที่แล้ว +1

    Many bugs in Modo are unfixed over many years! This is a huge problem of Modo!
    So I tried Blender too, but the user interface and the way 3d objects are handled is a horror! And the missing material library ist a no go for me.

  • @zapfsaeule2
    @zapfsaeule2 6 ปีที่แล้ว +2

    Very interesiting and welcome to Blender:) !

  • @theguardiancustode3962
    @theguardiancustode3962 3 ปีที่แล้ว

    Blender - "make it what you want"

  • @Lymboever
    @Lymboever 5 ปีที่แล้ว +1

    Blender is te combination of:
    Game engine.
    Software 3D modeling.
    FX EDITOR.
    Video editor.
    CGI animation engine.
    2D/3D hybrid animation engine.

    • @amigarulez
      @amigarulez 4 ปีที่แล้ว

      Game engine that no one uses. 3D modeling is mediocre at best. VFX no one uses. Video editor for basic editing. CGI animation engine really dunno what that means. Animation tools are sort-of fine.

  • @To-mos
    @To-mos 4 ปีที่แล้ว +1

    Blender has come a very long way since I first tried it, I am a hardcore 3dsmax junkie but in the recent years I have very seriously considered changing over to it.

  • @notnix4
    @notnix4 6 ปีที่แล้ว +2

    I love blender

  • @TheRobaatoChannel
    @TheRobaatoChannel 6 ปีที่แล้ว +3

    You're one of the main original reasons I jumped into learning Modo, but you've convinced me to finally take the plunge and switch to Blender after so many tries over the years. I definitely agree with the evangelical views of most Blender users which also put me off LOL, but there's just no denying that Blender is definitely going upward 2.8 and on.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Yup..I'm a little guilty of it too now but ah well. It's a fun time to be 3D modelling in general.

  • @SebastianLarsen
    @SebastianLarsen 6 ปีที่แล้ว +1

    A year of tweaking the UI? haha, don't listen to this guy.

    • @potatosalad5355
      @potatosalad5355 3 ปีที่แล้ว

      Hey buddy the learning curve to be moderately consistent and productive in whatever 3D professional software take A YEAR PLUS to make production ready artwork....
      So don't be Smart As* whit the community...

  • @lmbits1047
    @lmbits1047 6 ปีที่แล้ว

    Try out Smart Delete Addon. The best thing in Blender is there are tons of add-ons to fix what doesn't come built-in. blenderartists.org/t/smart-delete-v-1-1-2-bug-fixes/665992 Moved from C4D myself and will never look back.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Cool, thanks! I created a context delete on my setup already but I wish I knew about this earlier!

  • @cowholy3031
    @cowholy3031 4 ปีที่แล้ว

    The only reason I use modo is mesh fusion

  • @geovani60624
    @geovani60624 6 ปีที่แล้ว +1

    Blender is awesome, such a powerfull tool open to anyone who dares to create art just blows my mind

  • @haydenzadeh4978
    @haydenzadeh4978 5 ปีที่แล้ว +1

    I use 3dsMax every day at work. But use Blender for my own projects.

  • @blenderbreath7119
    @blenderbreath7119 4 ปีที่แล้ว

    Do an update as of now, 2002!!!

  • @hereb4theend
    @hereb4theend 5 ปีที่แล้ว +1

    Dang and here I am still modeling in Wings 3d 😜

    • @amigarulez
      @amigarulez 4 ปีที่แล้ว

      To be fair, Wings3D is better modeling program than Blender.

  • @volker2714
    @volker2714 4 ปีที่แล้ว +1

    I am, or was, a Modo user, have used it professionally (modeling) since version 401, last one I upgraded to was version 13.0. Since they have released Blender 2.8, I barely use Modo at all now. I will continue using Modo occasionally, there are some features that Blender doesn't have (e.g. there is no equivalent to the Modo UV transform operator in Blender, and the workplane functionality is far superior to this poor 3d cursor thing in Blender), but in no way do the features in Modo justify expenses of more than 400€ each year for me anymore. With a couple of (paid) addons, Blender offers all, or most, of the features any modeler could wish for, for almost no expenses at all. It almost feels like a steal to me.

    • @nicellisbrown
      @nicellisbrown 3 ปีที่แล้ว

      Which one would you recommend for someone wanting to model and design a modern sneaker?

  • @ez4pz
    @ez4pz 6 ปีที่แล้ว +1

    Ho-Le-Cow.
    *** Snoff ***
    Do I smell a Lanux Moint?!?!

  • @Balabok
    @Balabok 6 ปีที่แล้ว +1

    Thank you for all your hard work in getting the workflow up there where pros can jump in and start making cool stuff. I use pie menus all the time in Modo and marking menus in Maya.

  • @SqualidsargeStudios
    @SqualidsargeStudios 6 ปีที่แล้ว

    modo has modeling in it's name? nope can't see it in there.
    and before you bitch about it, no isn't modeling at all. mo can stand for a lot of stuff. like mocap

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว

      SqualidsargeStudios good point, thanks

  • @jones1351
    @jones1351 6 ปีที่แล้ว +1

    I'm a noob to 3D, modeling etc. A year ago I was interested in animation and 3D enough to dive in, but I didn't have a couple of grand just laying around, so - Blender! The first year was a little bumpy as you can imagine but I'm starting to get comfortable with it.
    So, so much to learn. Which brings me to my major point - all these amazing features for free. Mind blowing.

    • @chillinator
      @chillinator 6 ปีที่แล้ว

      Yes - it *IS* mind-blowing. Stuns me every time I use it, actually. Once the word gets out that the UIX isn't that clunky 2.4 version any more, I think a lot of people are going to jump to Blender.

  • @MarkBTomlinson
    @MarkBTomlinson 6 ปีที่แล้ว +2

    Thanks for your thoughts on this.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Yup, hope it helps

  • @educate3d
    @educate3d 6 ปีที่แล้ว +1

    Am i the only person who started in Blender and left? But 2.8 wants me to come back. I still prefer Maya when working on a team. Just a better pipeline tool

  • @robertbacklund4438
    @robertbacklund4438 6 ปีที่แล้ว +6

    There is one huge issue where Blender is far superior to Modo and many of the other well known modeling software packages currently available such as Maya is price. Probably the vast majority of 3D modelers out here are doing it as a hobby, this in no way detracts from the quality of work that many produce but 3D modeling is not their normal profession. Because of this very few can justify the cost of using many 3D modeling packages and the author of this video does not mention the steep licensing fees to legally use Modo. I just looked up the pricing, one thing positive about Modo is that you can still purchase a stand alone perpetual license but it is very pricey at $1799 and if you were to pick Maya it is only available as a subscription and if you choose month to month it will cost you $190/month which will set you back $2280 a year just for the privilege of renting the software. I suppose that if you are a professional 3D modeler and work for a company most likely they provide the software so you would not care how much it costs but if you are a free lancer these steep licensing fees could be a huge drain on your earnings. I suppose if you are really successful and have tons of contracts then perhaps the $190/month fee that would be a direct business expense and would be easily justified. However it just seems to me that Blender has a lot going for it and should be seriously looked at by anyone doing 3D modeling also if this is your chosen profession and you are tied of all of the privacy issues associated with using Windows 10 if you are using Blender you have the option of using the Linux operating system.

    • @errvega2705
      @errvega2705 5 ปีที่แล้ว

      You can create multiple temporary mails and use software indefinitely. Also modo has contests where you could win a lifetime license. Also most (if not all) modeling software has Linux support. Some features don't migrate (render to vectors in maya) but it is still good.

    • @lyndajones1133
      @lyndajones1133 5 ปีที่แล้ว

      or crack the software and be free

  • @thiagovidal6137
    @thiagovidal6137 5 ปีที่แล้ว +1

    Clicked in this video by accident thinking it was a new Girlfriend Review.

    • @HelloFabs
      @HelloFabs 5 ปีที่แล้ว

      Haha, i thought the same

  • @Zhiznestatistiks
    @Zhiznestatistiks 6 ปีที่แล้ว +1

    Interesting video. But there is one major difference between blender and other 3d modeling packages. It seems like you're not utilizing it, but whatever works best for you. It's that you don't need to be dependant on gizmo and viewport orientation all the time. I am trying to start modeling inside 3ds'max and modo, but it's so god damn frustrating to always seek and click on gizmo, or rotate view to change workplane like in modo. Blender on another hand can be used without gizmo, and even wtihout rotating the view at all. In blender, you just press the button in any part of viewport and the object is moving, then you press second button and you're moving along one or two axis, or rotating, scaling etc. Just GX and you are moving alonside X. RZ, rotating along Z. Even if you're fastest mouse\tablet user in the west, it's so much faster to not making unnecessary movements. And yeah. Lot's and lots useful features that came with the software. Like F2, Tiny CAD, Bsurface etc, some of which are usually done in other software by people like you, who like to write scripts for themself.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +1

      Agreed, the Transforms are one of my favorite things about Blender, especially that you don't have to hold any keys or mouse buttons to move. Modo transforms were pretty amazing too, you don't have to click the axis, holding ctrl would auto lock to whichever axis you dragged. Also workplanes in Modo are extremely useful vs Blender's 3D cursor.

    • @josephbrandenburg4373
      @josephbrandenburg4373 5 ปีที่แล้ว

      @@Heavypoly 2.8's 3D cursor can now rotate, there's discussion on Right Click Select forum about creating a workplane feature in Blender using the 3D cursor as the origin of the new workplane. I think it could be done in Python, so if you miss the workplane, you might contact the people on that forum and try writing an addon.

  • @ARGHouse504
    @ARGHouse504 6 ปีที่แล้ว +14

    After having to use Maya for texturing, Modo is thus far my favourite 3D software at all time, great UI, easy to use and learn. I'll probably give Blender a go.

  •  4 ปีที่แล้ว

    58 Modo users

  • @PascalNocquet
    @PascalNocquet 5 ปีที่แล้ว

    2.8, still no way to copy-paste polys in Blender

    • @loganpreshaw4430
      @loganpreshaw4430 5 ปีที่แล้ว +1

      You can quite literally Ctrl+C and Ctrl+V to copy and paste objects anywhere in Blender, even between files and sessions. It has a persistent clipboard.
      Shift+D will duplicate a selection in an object. If you want to copy it, separate it into a new object with P and then Ctrl+C copy it.

  • @SteveWarner
    @SteveWarner 6 ปีที่แล้ว +4

    I started with Modeler in the late 80's on the Amiga. That program became LightWave Modeler (which I switched to in the early 90's) and ultimately Modo. I think Stuart Ferguson created one of the best modeling apps in the world, and the success of Modo is a testimony to that. Nonetheless, I switched to Blender about a year and a half ago, and am now thoroughly convinced that it's the best 3D app on the market. I've used LightWave, Max, Modo, and Maya professionally over the years. And Blender trumps them all. Version 2.8 is bringing some much-needed interface and usability tweaks. But even without them, 2.79 is a true workhorse. Earlier this year, I made it the official pipeline app in our studio. I could tell that the Maya, Max and Modo artists on staff weren't sure about the move. But 3 months in, I've had them telling me that they now prefer Blender. It's not perfect, of course. But those who snub it because it's open source are missing out on an incredibly powerful tool.

    • @Heavypoly
      @Heavypoly  6 ปีที่แล้ว +2

      Congrats on the pipeline switch, that's pretty impressive! Glad your team was able to pick it up

  • @SupSupa10
    @SupSupa10 6 ปีที่แล้ว +4

    I jump from Blender, May, MAX to Cinema 4D and Houdini and never com back. C4D + Houdini are 100000 times better than Blender, Maya, Max .VFX and Mograph in Blender is a joke, very bad.

    • @fjodorf7341
      @fjodorf7341 6 ปีที่แล้ว

      For Blender how it is out of the box, I agree. For Mograph, C4D and Houdini are gold. However, Blender has great free plugins that can cover almost anything those programs do better. Animation Nodes and Sverchok are great procedural tools for motion graphics and modeling, for example. I’m not very experienced with C4D, but I definitely wouldn’t want to miss Houdini.

    • @Joviex
      @Joviex 6 ปีที่แล้ว +1

      So your answer is to get more free plugins to add to a free thing that supposed to do something better than the package that I bought that does it all itself already?
      That's the problem with blender it's a blend

    • @orphydiancg7759
      @orphydiancg7759 5 ปีที่แล้ว

      @@fjodorf7341 Bro Cinema 4d and Houdini have production proven and award wining motion graphics and vfx tools, refined by years and years of use in production. How the heck can you bring up to the table that animation ...nodes addon. So lame. Even the paid addons arent that good and well integrated like these tools.

    • @orphydiancg7759
      @orphydiancg7759 5 ปีที่แล้ว

      @@Joviex there are no good free plugins to do motion graphics, as an motion graphic artist at least and not a freaking geek. The fk you have do do work arounds even to get a circular array in Blender

  • @protonicparrot1735
    @protonicparrot1735 6 ปีที่แล้ว +1

    We all know why :D