Companies that use blender should donate to it so Blender keeps growing. No licesing crap or "I'm gonna own Blender!!" but just donations so they can keep being good for everyone, including those companies.
Actual production studios that use Blender donate all the time. Some of them have regular scheduled payments set up. Nobody does (or should) force them, but most are enlightened enough to realise that it is in their interests to donate to help keep the software reasonably up to date so that they can keep on using it.
It is very true. Artists fall into the trap of using paid only software, and then they can't get out of it, because they have to make all that time and money worth it.
Not to mention auto-subscription trap that I once fell into. After expired date of rentals have passed, the "Unsubscribe" button gets removed and FAQ pages get frozen on the dissatisfied customers who have wanted to unsubscribe - and your auto-subscription gets renewed WITHOUT your consent. That happened to me few years ago. Auto-subscription was FORCED upon me.
Big Buck Bunny was made in 2.46, which predates 2012 by a few years and it's before the first UI overhaul. 2012 already has the second UI that lasted until 2.79b
Difference between Blender and High 3d Software, I can start my own studio, save a ton of money, and not have to worry about subscriptions or tricky licenses.
I'm old school., taught by Disney studios, moved into 3d studio in the 90's and wrote a simple qbasic animation controller for POVRay. I got a job because of that with a studio using 3DSMax and then eventually worked at Animal Logic where I helped rig Babe Pig In The City using Alias Wavefront. I use blender now and will never use another 3D software. It can do anything given investigation and tenacity. I loved this talk because it demonstrated both.
its particles and dynamics are horrible and in todays VFX driven everything. Not having to jump out of an app to jump back in then fight with weird translation errors is a non starter. Where you can get buy with just maya for a generalist. There is no just Blender for its particle system alone.
@@rudrasingh6354 if you mean wonky physics that do unpredictable things are capable. Sure. Grass and hair ok. Simple stuff is ok. Complex particles and the physics break.
@@rudrasingh6354 can blender particles contain pre animated geometry ? And that animated geo be driven by interaction with other geo or time line based in a non convoluted way? I haven't tried. But having to work around the broken physics is a pain. Watching one bounce off a deflector or stick to target and start joining and spinning out of control should not be a work around.
@@bryanotero123 Thank you! this was the intent of my talk. I wanted everyone to know that you can use Blender in the real world, and sometimes it works better than the studio solutions out there.
No, i hate it cause they haven't followed any single standard with the user interface from the start, to this day, it still looks like crap; they did add keys like maya, but then when i set it and watch tutorials, everything gets messed up
@@davids7646 I agree, "better" is not the right word, you simply can do most of what you can do with other 3D modeling software, but free (except Houdini, which I feel is in a class of its own, with its procedural approach). Obviously even in the "paid" software, different programs are better at one thing or the other.
Blender may not be better but it gets the job done without waste of money, and its way better than getting illegal copies of paid softwares, but some people don't seem to get that =/ Plus, a begginer, totally non-confident about his potential wouldn't pay a program he wouldn't use well, it would feel like buying a boat but it stays in the middle of the city, that's where blender comes in, the student can learn without risks =P
still think this is one of the most inspirational things anyone wanting to get into 3D and use blender can watch! he has shown the reason why blender is important to Artists
Great speech. Don't let the fear or the technical difficulties get to you. You do very interesting work and in cool places. Also as a former blender internal artist, hats off to the quality of the work! Internal was not nearly as easy as cycles to make it look good.
@Clinton Reisig I would agree in one sense but on the other hand the whole team needs to work together and that goes better when they all use the same software. Also making that choice can be hard and eats time. Also there might be legal consequences.
Thank you! I was the speaker-- I was attempting to show that fancy tools are not super important. I want people to understand that 3D is simple and can be used simply... I really wanted to show off my Iron Man modelling skills-- but I kept that to myself for the good of Blender.
@@thomasmurphy5417 I am now working on a short Blender film and your talk really inspired me to make it happen. So far I have the earth and the moon. Now all I need are some men in space suits, a cat and a space station. :-)
@@thomasmurphy5417 Thought had not even crossed my mind. :-) Would it be a good thing to do? As the inventor of Grease Pencil, have thought about giving a speech about how the littlest ideas can have a big impact.
@@palmomki Yeah. Like if I said "Spell 'rough' phonetically," you'd spell it 'ruff', because that's how it sounds like. Whereas this is like, "Spell 'fish' unphonetically."
Thomas Murphy, thank you for sharing your story. As an artist, this touched me in ways I can't express. The challenges I've faced up til now is best described in your Dunning-Kruger Effect, how ever I made the same mistake as most and invested into all kinds of software to try and develop my skills and fell short as I reached certain complications. I've know about blender for quite some time but I've always seem to be in to much of a rush to ever use or practice on there. I have done a few projects before but the PC I was using malfunctioned during the live event so no one ever got to see my finale work. Animation has always been in my best interest, but I'm now stuck doing graphic work that I'm no longer satisfied with and lousy templates, that look good but make me fill limited as an artist, to get promos and such done for projects. Anyways, thanks and I hope to see more of your experiences in the future.
I agree with what Adam is saying regarding production companies having loyalty to a piece of software due to expecting a return on investment. However I think another reason for using paid software is accountability. If you pay someone to do something, they are accountable for that task. If they fail or the work isn’t up to scratch, you have every right to expect the problem to be corrected and the work to be delivered. Businesses rely on accountability to get things done at all levels (both internally and externally). Individuals are motivated to make sure their part of the machine runs smoothly because when something goes wrong, there will be a reckoning and heads will roll. Accountability is an insurance, it makes everyone feel comfortable. The problem with free software is that there isn’t any real accountability. For example, if thousands of hours of work have been put into a production using Blender, there is a deadline looming and for some reason there are problems when rendering, the Blender Foundation is not accountable. There isn’t a contract between the two entities stating that the Blender Foundation will provide a working piece of software for a fee and provide fixes and technical support should anything go wrong. With Blender, support relies on the kindness of the community. I can understand how this would scare a production company, they would rather use paid software and keep everyone accountable. With Next Gen, I assume support was provided to the production as a high-end feature length animated film is a great proof of concept for Blender and benefits the Foundation. I’d be interested to know if there was any kind of contract. It must have worried investors. That being said, the Blender community is an incredible resource and because Blender is open source, a freelance developer could be hired to fix any problems therefore re-introducing accountability. Maybe if we want Blender to grow in the industry, the Blender Foundation should build a team of developers to provide paid (not for profit) support to make it easier for production companies to choose Blender. Sorry for the essay!
So pay someone with suitable expertise to support your Free Software for you. They can help you set it up and working the way you want it. If they fnd and fix any bugs, or add any useful new features, they can send the patches back upstream, for others to benefit from. That can be your contribution back to the community that has given you this marvellous software.
I liked your comment except for your misuse of the expression "witch hunt". A witch hunt is when you're finding someone to hold accountable who is NOT responsible, often on a false premise as well. Maybe "a reckoning" would be a more appropriate phrase.
I started using Maya for college in 2006 and used it until 2011, after finding Blender in 2011 I have had no reason to use Maya again. Blender is a dream program to use compared to the complexities of Maya. I have yet to work in the field of animation for any business. I use Blender now for personal projects to prototyping ideas for 3D printing. Thanks for the video!
I’ve watched several of the videos from BCon. One thing that kind of annoys me is the guy at the switcher sometimes doesn’t show the screen when the presenter obviously clicks the button to move onto a new slide. Even if the slide is really inconsequential, the viewer should decide that.
They actually had a lot of work to do-- they were doing an amazing job but they didn't have a lot of time to prepare. This is more my fault than theirs.
Yeah. I get that they can’t spend hours on editing every video so it fits perfectly with how the speakers talk, but why not just show both for the whole video? Like at 16:20. Maybe with a fullscreen of the speaker at the beginning and the end or something? That’s how many other videos of different events and talks do it.
I have been using blender for 3 years now. Learned everything from youtube. It is the most satisfying and rewarding learning experience I have ever had.
Yeah the greatest part of the learning experience is going from not being able to select the default cube or move the camera around, to near photorealistic renders.
its awesome to see how much u can do with blender and glad i started using it a few months ago to save money paying for 3d artist to make simple models for my current rpg project i am currently working on
I ALMOST got into it... But I was using multiple programs at the same time so I just switched the keybind However I think right click is more logical (like most other shortcuts), just less intuitive
I'm so happy to see this as I applied for a job that turned me down because I was using Blender and not Rhino. I almost walked away...I did for a while. Came back just a EVEE is back. I'm so excited to get to learn new stuff!
I started using Blender very recently and am enjoying it. I sculpt clay dragons like the one in my icon for fun and I'm hoping those skills are transferable and eventually I want to bring one of my dragons to life as only animation can. Anyone have any "I wish I knew this" tips for someone just starting out?
There's a lot of places to find information, and the Blender community is eager to help. Utilize the forums! Also, learn about mesh topology if you're gonna do some animation. It all starts there. And if you're a sculptor, you should check out Blender's dyntopo sculpt tools.
@@RomboutVersluijs his presentation teaches us that his department handles the conceptual artwork which they then license for use in the films(edit: and merchandise). the licensing department at Marvel wouldn't be full of paper pushers. there would be artists involved in the licensing process.
@@notlootbox9942 I understand, its because it sounded just weird to me that such department would need 3d. I think think lots of people would think about people which go over and handle all the rules and such
Guys, I started teaching at a Media-school. I teach kids from 15-18 years of age mostly and I did one course of 3DS Max and really not a lot of kids could do anything with it. It was very very slow and I was wondering if there would be better materials for teaching if I do the next course in Blender.. kinda feel Blender has a more modern UI and is much more logical in some areas.
This man and I are the same...at heart... I made the same mistake initially...of learning and investing a lot of time in maya...simply because everyone else said I should...only to realize its poor workflow and limitations when compared to blender...they trap you with the student version bullshit so you can't get out...
The thing about not wanting to switch from paid software to free software was true for my 3D teacher. He thought he had to use Zbrush for high poly meshes, Substance Painter for texturing, and Maya for animating. One of my other teachers kept pestering him to try Blender, and he eventually caved. When 2.8 was finally released, he made Blender the main software for low poly designs and animations that he would teach students on, which happened to be the year I started learning. He still uses Zbrush and Substance for the other stuff, but should Blender's sculpting and handling of high poly meshes improve, he might be convinced to let the students stay in Blender for the sculpting (He'll still use Zbrush because he already bought the full version, so he's guaranteed free updates for life). As for replacing Substance Painter, hopefully we'll have something before 2022 that's good enough to ditch paid software for 3D for good.
I agree. Blender was the first 3D software i ever learnt. I never had any "difficulties". Once you get comfortable with the interface and shorcuts, it is incredible fast. Working with it lets you do a lot of things in just seconds.
I have a friend who uses Maya and wants to become a professional 3D artist and we frequently talk about various features of our respective modeling software. We find that Blender tends to have the most practical features for getting an efficient workflow going (stuff like the principled BDSF shader) and he wishes he could use it but insists that he should stick with Maya since he's invested so much money and time into it.
I know this is an old comment and this isn't even directed at you, but he literally talks about the sunken cost fallacy at 19:45 or so. There are many reasons why one might want to use Maya or something other than Blender but it's something he might want to at least hear about lol.
First years have made FUN from blander users.. BUT now My think was stupid thats not startet from 2000 . NOW need so much to learn..Happy tahts cnowe all 3D sofwares and happy thats knowe howe too use tutorials.. THANK you BLENDER for such wonderfull SOft AND mega comunity.... YOU a my heroes...Respect...Using only Blender Home... Hope you make next step VR compitable Game modules ..
Hello Thomas, Excellent presentation! Thank you so much for sharing your work experience and history with us. I really resonated with your point about how Blender is atypical from other enterprise software by being so open and free of entry of people of all skill levels. In addition, I think that one of Blender's greatest strengths has been the collective use and contributions of users and developers which is greatly aided by the open source nature of Blender. In addition, your speech was very inspirational, and see your branding sizzles was an amazing testament to how much Blender can accomplish in any company or field. It is tremendously valuable to me as a complete Blender noob to see your progression of skills and the fruits of your labor. Lastly, do you have any additional links or websites that I can go on to learn more about the game that you had mentioned that you are currently developing?
Hey Thomas, I loved your Blender presentation. I've had Blender for years, and hardly opened it. I guess you can say I got caught in the trap, over at Cinema 4D land. This really helped me to start switching over to Blender. Thank you for that. On another note, thank you for the subtle, yet effective, branding tips. Those really helped as well. All that's left is for me to find a hot programmer, to marry, and I'll be all set. :)
I've just started getting into blender and it looks really complex at the moment but I notice once I learn the features it will give me full creative control
Sunken cost fallacy isn’t my problem because I don’t (do NOT) have a background in 3D. I want...WANT...to get into Blender but it’s confusing without someone to answer random and strange questions I have while trying to execute tutorials. I’ve been trying to learn blender since 2.3
The title was clickbait, but if you stayed till the end of the video you get a sense of how broad of a tool blender is. Idk why the comment section is full of comparisons. You came top a blender video. I use blender, and I use other software when the need requires. Its all a matter of preference and what you choose to get the job done with is on you as long as the work is up to par
Thomas I found your presentation very informative. Especially that you are using Blender but not in an atypical way working within architecture, or animation houses.
We have Blender as opensource alternative for 3D programs, We have Krita as opensource alternative for Photoshop We have Inkscape as opensource alternative for Vector images. Is getting harder and harder to justify paying for programs.
I have been a long time Lightwave 3D user (since early 2000s). It's what I learned 3D modeling and animation in throughout most of my career and it was affordable enough for me to purchase my own copy. It's underrated capabilities, renderer, and affordability is what kept me as a loyal user. I tried 3DSMAX and Maya at work in the past, but I didn't have the patience to work thru their UI/UX. Regretfully, Lightwave's studio popularity waned and 3DSMAX, Maya, and Cinema4D seem to be the studio favorites these days. These days, I work as a freelance artist but can't really afford to purchase copies of the big boy 3D apps to learn and add them to my skill set. I've been keeping an eye on Blender over the past few years while Ive been desperately holding on to hope with my precious Lightwave. I have recently downloaded Blender and learning thru TH-cam tutorials from the community. I'm still getting accustomed to the interface and how/where certain tools are. It's nice to see some Lightwave similarities in Blender. I'm confident I will get a good grasp of it within a few weeks or a month given a little tenacity. I am banking that Blender will gain more popularity in studio workflows in the near future and that I will become more proficient in it and hopefully be more marketable.
LightWave is an example of what happens to proprietary software eventually: it was good at one time, but the vendor loses interest and it falls behind, and there’s nothing the users can do about it. With Open Source software, as long as there is a community that cares, the software will live and thrive.
I think smart companies let you use what you feel most comfortable with and do your work most efficiently in. Especially in Blender's case, because the company will be saving money by letting you use it instead of licensing an expensive alternative. I use Blender for 3D modeling professionally in a game studio. It's not the standard choice for modelers in the company (though some others use it besides me as well), but everything will be .fbx in the end, anyway, so it all works out great. I've wondered for a long time why companies don't use Blender more; glad to see it's getting out there, at least a little bit. I think the "Blender is bad, difficult to learn and the UI is terrible" type attitude is really a remnant of the 2.4 (and prior) days, and people should give it another try, especially once 2.8 comes out.
Glad i picked up Blender, ive been making a lot of improvements lately. Whats funny though is that when i look at job listings i never see Blender mentioned
Blender is amazing. I did a crapy looking 1st person game as a project from my Archaeology class, and I got an A! I built it in about 10 hours, I was also learning as I made it looking up stuff and help in the comunity. I use Blender every other day, usually I test out ideas with the game engine or simply make models of whatever comes to mind. I'm no expert, I'm still verry much a noob (probably even below a noob), but darn feels good when people see my work and like it. I'va always wanted to make a game, and maybe sometime in th future when I am better, I will do it. c:
Wait, didn't he say the name of Avengers EndGame as Infinity Gauntlet...Woah Zoe Saldana was telling the truth...they did change the name into EndGame...
I have noticed many comments about Blender features not being up to par with paid software. Of course paid software presents accountability and reliance for big studios as a trustworthy investment - that's fine. But for freelancers, starting professionals and people who want to learn 3d software I don't really see an ,,industry standard'' option. 3ds Max only offers educational licences if you are an actual student or teacher and it costs more than 2000eur (and it's yearly, you don't even own it when paying that much). For example, 3d software is used not only for games, what if you are an architect, so you have to pay for CAD software, then a BIM software, and 3ds Max plus a render engine.I imagine it's awesome to work with 3ds Max when the studio is paying for it, so you can hate on the Blenders UI lol. I am amazed how a free software can function and provide value, with all the addons, 2.8, and Eevee + Cycles render engines?
I have Downloaded Blender and Deleted It Several Times Bcoz At that time i was a Noob i Just Use to Click on anything that appeared and see what happens next.....I used to Think that this software can't do what i expected bcoz it had a silver and dark theme and it looked old to me BUT NOW after Knowing and Learning it I use it For most of My Time...Blender Is Now My Favourite,It's Awesome to create new things with it...Love the software 😃😍😍❤ #BlenderisBest
what a cool video. Only it will never be used as the main software for movies and games. I used blender and I was surprised that it was such a good software. Fortunately, I am happy that i switched to houdinifx a while ago. There are three reasons for that. I like working with nodes because i can easily fix all my mistakes. You don't need any plugin for Houdinifx. And i think working with vfx in Houdinifx is better than in other softwares. Because Everthing is procedural. And of course houdinifx is a awesome software to work with.
Blender has already been used as the main software to make movies. The latest movie is called Next Gen and looks amazing. Not just great looking it is a very good movie. I am sure Houdini is good but the price is too high for anyone who is just starting out. Blender is very powerful and free.
@@mcsdaver The most studio's are using Houdinifx and maya for vfx and modeling, there are some people in the big studio's who are using blender. Correct me if i am wrong. And Houdinifx has a free non commercial license.
Blender still can't allow you to make a simple wireframe carcass like some blueprint. You can use it ofc, but it's just so lacking... well, better than setting vertex coordinates and plane parameters through a text file I guess...
19:45 hmm, he showed Solidworks (CAD) too. i mean yeah, solidworks is also a trap, but i wasnt expecting a CAD s/w be shown here 22:44 ahw, got it now. that's why he knew & showed it. 👍
I just downloaded blender in 2002 and just deleted that cube in 2019
😂😂😂😂😂 it takes will to learn
Ok Boomer
😂😂🤣🤣
headline cube becomes redundant poor cube
how you did that? still don't know :( can you make a tutorial?
I use Blender at life, and it changed my marvels.
I put marbles in my Blender and it changed my life!
;D@@rangeslider
Marvelous
@@rangeslider ouch
Applause. Six years long, roaring applause.
Companies that use blender should donate to it so Blender keeps growing. No licesing crap or "I'm gonna own Blender!!" but just donations so they can keep being good for everyone, including those companies.
They can if they want to, but they shouldn't be forced to.
Actual production studios that use Blender donate all the time. Some of them have regular scheduled payments set up. Nobody does (or should) force them, but most are enlightened enough to realise that it is in their interests to donate to help keep the software reasonably up to date so that they can keep on using it.
Epic donatet 1m which is basically why it's recieved such big updates recently
Watching these presentations gives me more reasons to stick with blender.
Thanks Blender foundation.
ye ikr
"...It was pretty much understood that it would too expensive and time consuming, so I immediately just started doing it". Love this!
Thanks Hayabusa!
It is very true. Artists fall into the trap of using paid only software, and then they can't get out of it, because they have to make all that time and money worth it.
Not to mention auto-subscription trap that I once fell into. After expired date of rentals have passed, the "Unsubscribe" button gets removed and FAQ pages get frozen on the dissatisfied customers who have wanted to unsubscribe - and your auto-subscription gets renewed WITHOUT your consent. That happened to me few years ago. Auto-subscription was FORCED upon me.
The worst thing is that blender does EVERYTHING
Exaclty
Sounds like modern slavery.
@@rcgeraghty6627 That's the point at which you do a charge back.
Dude was nervous af at begining but really cool speach
So awesome. I’ve always used after effects but now I’m gonna go and try out blender!
Thanks! I appreciate the positive feedback! Go for it!
@@thomasmurphy5417 are you real??
@@DEADMANPLAYS yes I am real.
@@thomasmurphy5417 wow!!
@@DEADMANPLAYS hahaha why ? The video shows me :D
2012? wow he made that Marvel sizzle with with what now is a pretty ancient version of Blender. Blender's come a long way since then.
Big Buck Bunny was made in 2.46, which predates 2012 by a few years and it's before the first UI overhaul. 2012 already has the second UI that lasted until 2.79b
There's something special about bick buck bunny and its rendering ,which i consider far more better than the spring movie (no offense to the artists)
Difference between Blender and High 3d Software, I can start my own studio, save a ton of money, and not have to worry about subscriptions or tricky licenses.
I'm old school., taught by Disney studios, moved into 3d studio in the 90's and wrote a simple qbasic animation controller for POVRay. I got a job because of that with a studio using 3DSMax and then eventually worked at Animal Logic where I helped rig Babe Pig In The City using Alias Wavefront. I use blender now and will never use another 3D software. It can do anything given investigation and tenacity. I loved this talk because it demonstrated both.
its particles and dynamics are horrible and in todays VFX driven everything. Not having to jump out of an app to jump back in then fight with weird translation errors is a non starter. Where you can get buy with just maya for a generalist. There is no just Blender for its particle system alone.
@@RandyLittleStudios itay not be good but blenders particles are very capable
@@rudrasingh6354 if you mean wonky physics that do unpredictable things are capable. Sure. Grass and hair ok. Simple stuff is ok. Complex particles and the physics break.
@@RandyLittleStudios have you looked at any of the particle effect reels tho
@@rudrasingh6354 can blender particles contain pre animated geometry ? And that animated geo be driven by interaction with other geo or time line based in a non convoluted way? I haven't tried.
But having to work around the broken physics is a pain. Watching one bounce off a deflector or stick to target and start joining and spinning out of control should not be a work around.
Blender is the future
YUP
A logo...
Dream High Animation Been hearing that for more than ten years. Hasn't happened so far. Not
likely to ever happen.
@@thomasmurphy5417 i like how humbling and couragable you gave that speech. Even thou u got nervous at times. Thanks for ur work.
@@bryanotero123 Thank you! this was the intent of my talk. I wanted everyone to know that you can use Blender in the real world, and sometimes it works better than the studio solutions out there.
Spoiler: SUZANNE WILL APPEAR IN INFINITY WAR 2 !!!
A prophecy lol
owh shit! better be ready thanos
Darn that ruined the whole movie ;)
HAHAHAHAHAHAHA
Vasya Pupkin not much of a spoiler
people hate blender because its free and does what paid software does but better
It doesn't do particularly better than other software, but it does everything that other software don't
No, i hate it cause they haven't followed any single standard with the user interface from the start, to this day, it still looks like crap; they did add keys like maya, but then when i set it and watch tutorials, everything gets messed up
I hate it because of the all fanboys always making it seem like blender is the best thing ever.
@@davids7646 I agree, "better" is not the right word, you simply can do most of what you can do with other 3D modeling software, but free (except Houdini, which I feel is in a class of its own, with its procedural approach). Obviously even in the "paid" software, different programs are better at one thing or the other.
Blender may not be better but it gets the job done without waste of money, and its way better than getting illegal copies of paid softwares, but some people don't seem to get that =/
Plus, a begginer, totally non-confident about his potential wouldn't pay a program he wouldn't use well, it would feel like buying a boat but it stays in the middle of the city, that's where blender comes in, the student can learn without risks =P
I'm not crying... it's just dirt in my eye (Blender + GNU/Linux user)
who else watch Blender seminars and interviews while working on your own projects? :D
Lost Prodigy
I’m here too. It really motivates you to continue on your projects.
@@BirrrFinancialContents You can do it!
Me at this very moment...
Thomas Murphy
Thanks, I’m learning how to use it
Me
still think this is one of the most inspirational things anyone wanting to get into 3D and use blender can watch! he has shown the reason why blender is important to Artists
Great speech. Don't let the fear or the technical difficulties get to you. You do very interesting work and in cool places. Also as a former blender internal artist, hats off to the quality of the work! Internal was not nearly as easy as cycles to make it look good.
@Clinton Reisig I would agree in one sense but on the other hand the whole team needs to work together and that goes better when they all use the same software. Also making that choice can be hard and eats time. Also there might be legal consequences.
Thank you! I was the speaker-- I was attempting to show that fancy tools are not super important. I want people to understand that 3D is simple and can be used simply... I really wanted to show off my Iron Man modelling skills-- but I kept that to myself for the good of Blender.
@@thomasmurphy5417 I am now working on a short Blender film and your talk really inspired me to make it happen. So far I have the earth and the moon. Now all I need are some men in space suits, a cat and a space station. :-)
@@DouglasEKnappMSAOM sounds intriguing! Are you planing to submit this to Blender Con next year?
@@thomasmurphy5417 Thought had not even crossed my mind. :-) Would it be a good thing to do? As the inventor of Grease Pencil, have thought about giving a speech about how the littlest ideas can have a big impact.
Adding image on as a plane, that cracked me up :D
The most advanced ever.
Blender is amazing, I think I'm going to move to Blender since Blender have all I need in 3d and it''s totally free.
2:12 Ghoti! Brilliant! As in the gh in Tough, o in Women, and ti in Nation.
Ahhh I get it now. That's awesome. :)
iirc that spelling stunt goes back to George Bernard Shaw :D
@@palmomki Yeah. Like if I said "Spell 'rough' phonetically," you'd spell it 'ruff', because that's how it sounds like. Whereas this is like, "Spell 'fish' unphonetically."
I am the speaker in the video. Yes Harry, you nailed it. Glad the language got to you n_____,n
My wife is a linguist and she is very proud of the spelling.
I used Blender in my life and it changed my Default Cube into Sphere.
Thomas Murphy, thank you for sharing your story. As an artist, this touched me in ways I can't express. The challenges I've faced up til now is best described in your Dunning-Kruger Effect, how ever I made the same mistake as most and invested into all kinds of software to try and develop my skills and fell short as I reached certain complications. I've know about blender for quite some time but I've always seem to be in to much of a rush to ever use or practice on there. I have done a few projects before but the PC I was using malfunctioned during the live event so no one ever got to see my finale work. Animation has always been in my best interest, but I'm now stuck doing graphic work that I'm no longer satisfied with and lousy templates, that look good but make me fill limited as an artist, to get promos and such done for projects. Anyways, thanks and I hope to see more of your experiences in the future.
I agree with what Adam is saying regarding production companies having loyalty to a piece of software due to expecting a return on investment. However I think another reason for using paid software is accountability.
If you pay someone to do something, they are accountable for that task. If they fail or the work isn’t up to scratch, you have every right to expect the problem to be corrected and the work to be delivered.
Businesses rely on accountability to get things done at all levels (both internally and externally). Individuals are motivated to make sure their part of the machine runs smoothly because when something goes wrong, there will be a reckoning and heads will roll.
Accountability is an insurance, it makes everyone feel comfortable. The problem with free software is that there isn’t any real accountability. For example, if thousands of hours of work have been put into a production using Blender, there is a deadline looming and for some reason there are problems when rendering, the Blender Foundation is not accountable.
There isn’t a contract between the two entities stating that the Blender Foundation will provide a working piece of software for a fee and provide fixes and technical support should anything go wrong. With Blender, support relies on the kindness of the community.
I can understand how this would scare a production company, they would rather use paid software and keep everyone accountable. With Next Gen, I assume support was provided to the production as a high-end feature length animated film is a great proof of concept for Blender and benefits the Foundation. I’d be interested to know if there was any kind of contract. It must have worried investors.
That being said, the Blender community is an incredible resource and because Blender is open source, a freelance developer could be hired to fix any problems therefore re-introducing accountability.
Maybe if we want Blender to grow in the industry, the Blender Foundation should build a team of developers to provide paid (not for profit) support to make it easier for production companies to choose Blender.
Sorry for the essay!
So pay someone with suitable expertise to support your Free Software for you. They can help you set it up and working the way you want it. If they fnd and fix any bugs, or add any useful new features, they can send the patches back upstream, for others to benefit from. That can be your contribution back to the community that has given you this marvellous software.
I liked your comment except for your misuse of the expression "witch hunt". A witch hunt is when you're finding someone to hold accountable who is NOT responsible, often on a false premise as well. Maybe "a reckoning" would be a more appropriate phrase.
@@sciencecompliance235 Thanks! you're right - it didn't mean what I thought it meant! I've edited it :-)
I started using Maya for college in 2006 and used it until 2011, after finding Blender in 2011 I have had no reason to use Maya again. Blender is a dream program to use compared to the complexities of Maya. I have yet to work in the field of animation for any business. I use Blender now for personal projects to prototyping ideas for 3D printing. Thanks for the video!
Thanks for the positive feedback! I tried my best to let artists know that it is going to help them.
I'm switching from C4D to Blender after watching this
Dictionary: fish is spelled F I S H
Ghoti: I'm about to end this man's whole carrier
I have been using Blender since last year and I am very grateful. Blender is definitely a world full of opportunities! :)
I’ve watched several of the videos from BCon. One thing that kind of annoys me is the guy at the switcher sometimes doesn’t show the screen when the presenter obviously clicks the button to move onto a new slide. Even if the slide is really inconsequential, the viewer should decide that.
They actually had a lot of work to do-- they were doing an amazing job but they didn't have a lot of time to prepare. This is more my fault than theirs.
Yeah. I get that they can’t spend hours on editing every video so it fits perfectly with how the speakers talk, but why not just show both for the whole video? Like at 16:20. Maybe with a fullscreen of the speaker at the beginning and the end or something? That’s how many other videos of different events and talks do it.
Thomas Murphy I was mildly annoyed. I didn’t say this negated all of the great work everybody did.
@@fjodorf7341 Good idea-- maybe that can be suggested for next time.
Marvel: We can't make NYC, it's too costly.
"Fine, I'll do it myself."
I have been using blender for 3 years now. Learned everything from youtube. It is the most satisfying and rewarding learning experience I have ever had.
Yeah the greatest part of the learning experience is going from not being able to select the default cube or move the camera around, to near photorealistic renders.
finally a "real"video about real work! great information for pros and beginers
Thanks for liking my talk!
I can feel how nervous he is haha. Wholesome.
I don't know why I could not skip this video at any point! Your story is very inspiring bro..
i used blender on my fruits now it changed to shakes.
its awesome to see how much u can do with blender and glad i started using it a few months ago to save money paying for 3d artist to make simple models for my current rpg project i am currently working on
Right click team
It annoyed me the first few times, but it grew on me
I ALMOST got into it...
But I was using multiple programs at the same time so I just switched the keybind
However I think right click is more logical (like most other shortcuts), just less intuitive
@@GUMMY_MKII me too.when i drag an object with right click,it literally makes me feel as if i have a good hooked control on it.
I'm investing a lot of time in 2.8...I appreciate the left click option
I'm so happy to see this as I applied for a job that turned me down because I was using Blender and not Rhino. I almost walked away...I did for a while. Came back just a EVEE is back. I'm so excited to get to learn new stuff!
I started using Blender very recently and am enjoying it. I sculpt clay dragons like the one in my icon for fun and I'm hoping those skills are transferable and eventually I want to bring one of my dragons to life as only animation can.
Anyone have any "I wish I knew this" tips for someone just starting out?
There's a lot of places to find information, and the Blender community is eager to help. Utilize the forums!
Also, learn about mesh topology if you're gonna do some animation. It all starts there.
And if you're a sculptor, you should check out Blender's dyntopo sculpt tools.
That's great, thank you very much :-D
Ehmm... "i worked in the licensing department", that first part got me thinking huh where did use blender for???
Erm, he shows the use in this very video?
@@boskee yeah i know, but it's like some one at MC Donald's using blender at work
@@RomboutVersluijs his presentation teaches us that his department handles the conceptual artwork which they then license for use in the films(edit: and merchandise). the licensing department at Marvel wouldn't be full of paper pushers. there would be artists involved in the licensing process.
@@notlootbox9942 I understand, its because it sounded just weird to me that such department would need 3d. I think think lots of people would think about people which go over and handle all the rules and such
Guys, I started teaching at a Media-school. I teach kids from 15-18 years of age mostly and I did one course of 3DS Max and really not a lot of kids could do anything with it. It was very very slow and I was wondering if there would be better materials for teaching if I do the next course in Blender.. kinda feel Blender has a more modern UI and is much more logical in some areas.
I got started in Maya in 2014, that was my introduction to 3D and animation and since blender 2.8 was released I switched. And it's freaking awesome
Blender is a swiss army knife for the 3d and 2d world, video editing, games assets, 3d printing, CNC and more!
By far the best speech that will make us feel proud and stick on blender no matter what the others offer
Thanks Jack!! I really worried that my talk didn't go far enough! Glad to see it landed with you!
Damn he is actually making that game with the blender game engine... didn’t know anyone still used that
I just met this guy on Discord and he is a very nice man!
This man and I are the same...at heart...
I made the same mistake initially...of learning and investing a lot of time in maya...simply because everyone else said I should...only to realize its poor workflow and limitations when compared to blender...they trap you with the student version bullshit so you can't get out...
Hi Supernova. We are the same at heart. Thanks for liking my talk. -Thomas Murhpy
The thing about not wanting to switch from paid software to free software was true for my 3D teacher. He thought he had to use Zbrush for high poly meshes, Substance Painter for texturing, and Maya for animating. One of my other teachers kept pestering him to try Blender, and he eventually caved. When 2.8 was finally released, he made Blender the main software for low poly designs and animations that he would teach students on, which happened to be the year I started learning. He still uses Zbrush and Substance for the other stuff, but should Blender's sculpting and handling of high poly meshes improve, he might be convinced to let the students stay in Blender for the sculpting (He'll still use Zbrush because he already bought the full version, so he's guaranteed free updates for life). As for replacing Substance Painter, hopefully we'll have something before 2022 that's good enough to ditch paid software for 3D for good.
Donations to Blender always help :)
Blender Is Free And It Soo Easy To Handel that's Why Most of The Artists use Blender
Easy?
@@BitPlayYT Eya Just Practise
Give Some Time For it u'll be best at it..
@Heath Sims Yup
I had way more trouble learning to use blender than I did with Max.
I agree. Blender was the first 3D software i ever learnt. I never had any "difficulties". Once you get comfortable with the interface and shorcuts, it is incredible fast. Working with it lets you do a lot of things in just seconds.
Did it all in blender except the parts i did in flash. Got it.
I have a friend who uses Maya and wants to become a professional 3D artist and we frequently talk about various features of our respective modeling software. We find that Blender tends to have the most practical features for getting an efficient workflow going (stuff like the principled BDSF shader) and he wishes he could use it but insists that he should stick with Maya since he's invested so much money and time into it.
I know this is an old comment and this isn't even directed at you, but he literally talks about the sunken cost fallacy at 19:45 or so. There are many reasons why one might want to use Maya or something other than Blender but it's something he might want to at least hear about lol.
thank you for blender .. im an absolute beginner and this is very encouraging to keep learning blender
I'm glad you liked my talk. YES. You can do it and it's easier than everyone thinks!
Proud blender user
First years have made FUN from blander users.. BUT now My think was stupid thats not startet from 2000 . NOW need so much to learn..Happy tahts cnowe all 3D sofwares and happy thats knowe howe too use tutorials.. THANK you BLENDER for such wonderfull SOft AND mega comunity.... YOU a my heroes...Respect...Using only Blender Home... Hope you make next step VR compitable Game modules ..
Go blender!!!! All other programs once started and had their limits... know your limits
I know nothing about blender or 3D animation, but I really like how the guy explains it, very good 😊
Thanks ale!
Nothing can beat Houdini in dynamics!
Great video. Would have been better if there would be picture in picture for showing both the speaker and his slides/videos.
May The Blender be with You.
Hello Thomas,
Excellent presentation! Thank you so much for sharing your work experience and history with us. I really resonated with your point about how Blender is atypical from other enterprise software by being so open and free of entry of people of all skill levels. In addition, I think that one of Blender's greatest strengths has been the collective use and contributions of users and developers which is greatly aided by the open source nature of Blender.
In addition, your speech was very inspirational, and see your branding sizzles was an amazing testament to how much Blender can accomplish in any company or field. It is tremendously valuable to me as a complete Blender noob to see your progression of skills and the fruits of your labor.
Lastly, do you have any additional links or websites that I can go on to learn more about the game that you had mentioned that you are currently developing?
Hey Thomas, I loved your Blender presentation. I've had Blender for years, and hardly opened it. I guess you can say I got caught in the trap, over at Cinema 4D land. This really helped me to start switching over to Blender. Thank you for that.
On another note, thank you for the subtle, yet effective, branding tips. Those really helped as well.
All that's left is for me to find a hot programmer, to marry, and I'll be all set. :)
I've just started getting into blender and it looks really complex at the moment but I notice once I learn the features it will give me full creative control
Sunken cost fallacy isn’t my problem because I don’t (do NOT) have a background in 3D. I want...WANT...to get into Blender but it’s confusing without someone to answer random and strange questions I have while trying to execute tutorials. I’ve been trying to learn blender since 2.3
The title was clickbait, but if you stayed till the end of the video you get a sense of how broad of a tool blender is. Idk why the comment section is full of comparisons. You came top a blender video. I use blender, and I use other software when the need requires. Its all a matter of preference and what you choose to get the job done with is on you as long as the work is up to par
Agree!
This dude sold me on giving Blender a shot
Thomas I found your presentation very informative. Especially that you are using Blender but not in an atypical way working within architecture, or animation houses.
We have Blender as opensource alternative for 3D programs,
We have Krita as opensource alternative for Photoshop
We have Inkscape as opensource alternative for Vector images.
Is getting harder and harder to justify paying for programs.
My juice is rendered in blender and it changed my body.
I got the joke about the name of the cat, awesome
Thank you! Yeah my wife came up with that.
Bro you are amazing I just want to be *Like you* 💗
Thanks man
2:15 Genius.
Thank you!
I have been a long time Lightwave 3D user (since early 2000s). It's what I learned 3D modeling and animation in throughout most of my career and it was affordable enough for me to purchase my own copy. It's underrated capabilities, renderer, and affordability is what kept me as a loyal user. I tried 3DSMAX and Maya at work in the past, but I didn't have the patience to work thru their UI/UX. Regretfully, Lightwave's studio popularity waned and 3DSMAX, Maya, and Cinema4D seem to be the studio favorites these days. These days, I work as a freelance artist but can't really afford to purchase copies of the big boy 3D apps to learn and add them to my skill set. I've been keeping an eye on Blender over the past few years while Ive been desperately holding on to hope with my precious Lightwave. I have recently downloaded Blender and learning thru TH-cam tutorials from the community. I'm still getting accustomed to the interface and how/where certain tools are. It's nice to see some Lightwave similarities in Blender. I'm confident I will get a good grasp of it within a few weeks or a month given a little tenacity. I am banking that Blender will gain more popularity in studio workflows in the near future and that I will become more proficient in it and hopefully be more marketable.
LightWave is an example of what happens to proprietary software eventually: it was good at one time, but the vendor loses interest and it falls behind, and there’s nothing the users can do about it.
With Open Source software, as long as there is a community that cares, the software will live and thrive.
The lightwave creator left and made this little thing called Modo.
all autodesk software can be downloaded as education software you just have to sign up as an educational user.
@@RandyLittleStudios What if you are not an “educational” user?
anyone can sign up for education use and get a non commercial education version.
I think smart companies let you use what you feel most comfortable with and do your work most efficiently in. Especially in Blender's case, because the company will be saving money by letting you use it instead of licensing an expensive alternative. I use Blender for 3D modeling professionally in a game studio. It's not the standard choice for modelers in the company (though some others use it besides me as well), but everything will be .fbx in the end, anyway, so it all works out great.
I've wondered for a long time why companies don't use Blender more; glad to see it's getting out there, at least a little bit. I think the "Blender is bad, difficult to learn and the UI is terrible" type attitude is really a remnant of the 2.4 (and prior) days, and people should give it another try, especially once 2.8 comes out.
Great talk, thank you for sharing your experience.
Glad i picked up Blender, ive been making a lot of improvements lately. Whats funny though is that when i look at job listings i never see Blender mentioned
Because you don't need to include the industry standard as a requirement
@@iloveplasticbottles I see!
Blender is amazing. I did a crapy looking 1st person game as a project from my Archaeology class, and I got an A! I built it in about 10 hours, I was also learning as I made it looking up stuff and help in the comunity. I use Blender every other day, usually I test out ideas with the game engine or simply make models of whatever comes to mind. I'm no expert, I'm still verry much a noob (probably even below a noob), but darn feels good when people see my work and like it. I'va always wanted to make a game, and maybe sometime in th future when I am better, I will do it. c:
excellent! this is a very important talk!
Thank you sir! It means so much to me that Blender people are getting so much out of it!
He must have made one hell of a smoothie with blender
Wait, didn't he say the name of Avengers EndGame as Infinity Gauntlet...Woah Zoe Saldana was telling the truth...they did change the name into EndGame...
have you not noticed that all American movie names are as simple as possible ?
I'm sorry for that dude, he was nervous, and the slides wasn't set up right, seemed to be big time crunch before the presentation
I have noticed many comments about Blender features not being up to par with paid software. Of course paid software presents accountability and reliance for big studios as a trustworthy investment - that's fine. But for freelancers, starting professionals and people who want to learn 3d software I don't really see an ,,industry standard'' option. 3ds Max only offers educational licences if you are an actual student or teacher and it costs more than 2000eur (and it's yearly, you don't even own it when paying that much). For example, 3d software is used not only for games, what if you are an architect, so you have to pay for CAD software, then a BIM software, and 3ds Max plus a render engine.I imagine it's awesome to work with 3ds Max when the studio is paying for it, so you can hate on the Blenders UI lol. I am amazed how a free software can function and provide value, with all the addons, 2.8, and Eevee + Cycles render engines?
GHOTI!!! I have been teaching my kids about that since they could babble! I learned that from some book probably around forty years ago.
Blender has created Table Only at Marvel movie
Very impressive story. Subtle but oddly complete.
Thank you sir. I tried my best!
on the Avengers poster at 7;59 hawkeye is shooting captain america in the back of the head with an arrow.
I have Downloaded Blender and Deleted It Several Times Bcoz At that time i was a Noob
i Just Use to Click on anything that appeared and see what happens next.....I used to Think that this software can't do what i expected bcoz it had a silver and dark theme and it looked old to me
BUT NOW after Knowing and Learning it I use it For most of My Time...Blender Is Now My Favourite,It's Awesome to create new things with it...Love the software 😃😍😍❤
#BlenderisBest
When he started using blender, I wasn't even born then
Am sticking with Blender Now
what a cool video. Only it will never be used as the main software for movies and games. I used blender and I was surprised that it was such a good software. Fortunately, I am happy that i switched to houdinifx a while ago. There are three reasons for that. I like working with nodes because i can easily fix all my mistakes. You don't need any plugin for Houdinifx. And i think working with vfx in Houdinifx is better than in other softwares. Because Everthing is procedural. And of course houdinifx is a awesome software to work with.
Blender has already been used as the main software to make movies.
The latest movie is called Next Gen and looks amazing.
Not just great looking it is a very good movie.
I am sure Houdini is good but the price is too high for anyone who is just starting out.
Blender is very powerful and free.
@@mcsdaver The most studio's are using Houdinifx and maya for vfx and modeling, there are some people in the big studio's who are using blender. Correct me if i am wrong. And Houdinifx has a free non commercial license.
I love nodes. And they awesome
Very close to the ground guy I hope the best for him
love u blender
I still use Lightwave and my life have never been the same....
Blender still can't allow you to make a simple wireframe carcass like some blueprint.
You can use it ofc, but it's just so lacking... well, better than setting vertex coordinates and plane parameters through a text file I guess...
blender is the best in future because you know (* OPEN __ SOURCE *)
Im starting to love blender (not the blender in out kitchen) and i want to be as good as Thomas Murphy and widen my knowledge in 3D world
2:55 "I have been right clicking from the begining" Sounds like an AA meeting alll of a sudden
"And it Changed My Life," more like "Kept it From Ever Going Wrong in the First Place". Yay for Blender; yay for open-source!!!
19:45 hmm, he showed Solidworks (CAD) too.
i mean yeah, solidworks is also a trap, but i wasnt expecting a CAD s/w be shown here
22:44 ahw, got it now. that's why he knew & showed it. 👍
This is look like a religious conference
Like
I found GOD and it changed my life
Great story, you motivated me man, thanks