Create a REAL Loading Screen in Unreal Engine 5 with Async Loading Screen Plugin

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • Create a REAL Loading Screen in Unreal Engine 5 with Async Loading Screen Plugin
    In this Unreal Engine 5 tutorial, I'll guide you through the process of creating a genuine loading screen using the free Async Loading Screen plugin. Learn to incorporate animated spinners, helpful tips, and engaging intro movies to enhance your game's overall polish. Elevate the player experience with a loading screen that's not just functional but visually appealing.
    Async Loading Screen
    www.unrealengine.com/marketpl...
    Async Loading Screen Docs
    github.com/truong-bui/AsyncLo...
    Fiverr Artist
    www.fiverr.com/alza5590?sourc...
    Assets used:
    Polygon Street Racer (paid):
    syntystore.com/en-gb/products...
    Narrative (paid):
    www.unrealengine.com/marketpl...
    I really hope you enjoy it. Thank you!
    My Specs:
    OS:
    Manjaro Linux
    CPU:
    Intel Core i7-4790K @ 4.00GHz
    GPU:
    Nvidea Geforce RTX 3090 24GB
    RAM:
    16GB
    Headphones:
    Audio Technica ATH-M50X
    Mic:
    Audio Technica AT2020
    DAC:
    Behringer UMC22
    Keyboard:
    Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
    Mouse:
    Logitech G403
    Chapters:
    0:00 - Intro
    1:35 - FREE Plugin
    3:39 - Intro movies
    7:34 - Intro movies result
    7:42 - Background image
    10:15 - Fiverr Artist
    10:50 - Background image p2
    12:05 - Background image result
    12:33 - Tips text
    14:03 - Patreon
    14:13 - Tips text p2
    15:15 - Tips text result
    15:34 - Animated throbber
    15:50 - Blender model
    17:38 - Animated Throbber p2
    20:04 - Animated Throbber result
    20:55 - Result
    21:38 - Outro
    #unrealengine5 #loading screen #asyncloadingscreenplugin #gamedevelopment #unrealenginecommunity #gaming #gamedev #unrealenginelovers #indiedeveloper #unrealengineplugins
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ความคิดเห็น • 69

  • @D3kryption
    @D3kryption  8 หลายเดือนก่อน +7

    Is this a proper loading screen or what?!?
    Have you made your loading screen? what are you thinking of adding? Let me know below!
    👇

  • @Studio242mx
    @Studio242mx 13 วันที่ผ่านมา +1

    Dude this is awesome, clear, direct , useful !!! thanks a lot!!

  • @LFA_GM
    @LFA_GM 8 หลายเดือนก่อน +4

    Fantastic plugin, thank you for showing the detailed steps. Your game is looking interesting, btw, keep it up!

    • @D3kryption
      @D3kryption  8 หลายเดือนก่อน +1

      Thank you for watching! I'm glad you enjoyed it! :D

  • @davidtaylor8195
    @davidtaylor8195 6 หลายเดือนก่อน +5

    Why was this video so hard to find lol THANK YOU !!! Been looking for this info my whole life LOL

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      Happy to help! Its a cracking plugin for free :D

  • @Intranduan
    @Intranduan 2 หลายเดือนก่อน +1

    This loading screen thing is what I need for my open world RPG, thank you

    • @D3kryption
      @D3kryption  2 หลายเดือนก่อน +1

      Happy to help! :D

  • @speedmilesgood
    @speedmilesgood 7 หลายเดือนก่อน +8

    Ok, so to be able to see your movie, you need to place your movie like that "Content">"Movies>place it here. If you place it in another place it will not work

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน +3

      This is correct. Its slightly annoying Unreal doesn't show it in the content drawer however but it does work :)

  • @chad5893
    @chad5893 5 หลายเดือนก่อน +1

    Fantastic video, thanks!!!

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      Thank you!

  • @chadwilliams4373
    @chadwilliams4373 4 หลายเดือนก่อน +1

    I was excited that we were about to learn some new async C++ and then relieved I could just use a plugin :)

    • @D3kryption
      @D3kryption  4 หลายเดือนก่อน

      One day I plan on looking over the C++ too! :D
      This plugin is great but after a while there are some limitations I would love to fix :D

    • @jasongolo5125
      @jasongolo5125 2 หลายเดือนก่อน

      @@D3kryption The C++ method, or 'MoviePlayer' method is also somewhat restrictive. It uses the older 'Slate' system to display the loading screen 'widget', and the way the system is implemented, when any persistent UWorld is requested to be loaded it will call the functions to switch the displayed thread. Therefore for every transition between persistent worlds you ideally need a slate widget designed (does not have a helpful design UI like UMG, it uses older HTML-esque principles). This can make dynamic hints or screenshots more complicated to include in those loading screens.

  • @GladiyGame
    @GladiyGame 6 หลายเดือนก่อน +1

    Thank you so much!!!

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      Most welcome! :D

  • @darkalleywaystudio3975
    @darkalleywaystudio3975 8 หลายเดือนก่อน +2

    You been putting out banger videos my man! I was just about to add a loading/ menu in my game and this helps a lot! Have you made a dialogue event like Until dawn with sequence events? Eventually, I'm going to look into that in combination with Narrative.

    • @D3kryption
      @D3kryption  8 หลายเดือนก่อน +1

      Thank you my friend! :D
      I haven't yet, but I'm waiting until the next update in Narrative comes out as there is some BIG changes for sequences :)

    • @darkalleywaystudio3975
      @darkalleywaystudio3975 8 หลายเดือนก่อน +1

      @@D3kryption Nice =)

  • @lesterzamora8671
    @lesterzamora8671 7 หลายเดือนก่อน +1

    Nice work. I think we cannot have multiple assets for throbber? like the index we can use for the tip? I wanted to have 2 or different throbbers using image sequence. Thanks

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      With the current version no, you can only select a single throbber.
      but I think if you open the source code and find all the references to it, it shouldn't be too hard to duplicate it :)

  • @arcanep
    @arcanep 18 วันที่ผ่านมา +1

    Hey cool video one thing tho it would've made more sense to use like a menu with buttons aka(start exit) for this purpose but someone with years of gamedev experience in Unity and now using Unreal I understand its the same, tho for newer people this might be not be that simple 🤔
    anyways great content 👍

  • @catninja4950
    @catninja4950 18 วันที่ผ่านมา +1

    You can achieve the same thing with streaming levels too.

  • @R.G.V.
    @R.G.V. หลายเดือนก่อน

    When I run the standalone game, or even the packed game, my 2 intro movies are in widowed screenmode and ind different resolutions, then it went into Main Menu which is in Level Blueprint setted as fullscreen so then its fine. How to Change Screenmode and resolution of Intro Movies?

    • @D3kryption
      @D3kryption  หลายเดือนก่อน

      Hey
      I've never had this issue before. Thats odd!
      Are your movies the correct resolution? I'm not sure if you have a monitor thats 2560x1260
      and your movies are 1080x768
      If they will play windowed

  • @TheRealCrappyGamer
    @TheRealCrappyGamer 3 หลายเดือนก่อน +1

    Does this work with 'ServerTravel' to switch maps in a multiplayer game? It looks like it specifically looks for 'open level'

    • @D3kryption
      @D3kryption  2 หลายเดือนก่อน

      I'm not 100% sure. I've checked the docs and it doesn't say anything about it. I think it does only work with OpenLevel so maybe not.

  • @wilismatrix9847
    @wilismatrix9847 6 หลายเดือนก่อน +2

    This plugin is good, but it doesn't work well when you work on a project that you will stream with pixelstreaming. After trying this plugin and other payed plugins I found that it is better to make the loading screen using the async nods via blueprints. It is the best solution that works in both local and pixel streaming. another issue I faced after the game loads is stuttering when because even by using async loading, the textures and shaders in the loaded levels have to compile once they are loaded therefore the only plugin that fixed this issue is the shader compilation screen.

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      This is really interesting! I've never actually heard of pixel streaming so thank you for that!
      I have noticed that the textures have to compile but that is only once. After that it all works fine.
      Which Async nodes do you mean? Streaming Levels?

  • @KnightsPathGame
    @KnightsPathGame 8 หลายเดือนก่อน +1

    Was this video inspired after playing the Knights Path? 😅 Good job, btw, exactly what I need, thanks! 😊

    • @D3kryption
      @D3kryption  8 หลายเดือนก่อน +1

      Knights Path? You mean that amazing Knights game coming to steam soon that plays, looks, feels amazing? It could have been! 😅

  • @Utopia2023Game2
    @Utopia2023Game2 5 หลายเดือนก่อน +1

    good job

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      Thanks for watching!

  • @zimai
    @zimai 8 หลายเดือนก่อน

    Can I set my own screen for the loading interface?
    I can't download your comparison table....
    You can use a flat ui umg to click and then load it.
    Can't the button directly open the map using open level?
    He can't use the normal preview, he can only use the game mode! This way I will lose some files...

    • @D3kryption
      @D3kryption  8 หลายเดือนก่อน

      Hey!
      Sorry I don't fully understand.
      - Yes you can use your own images for the loading screen
      - What comparison table?
      - Yes you can use Flat UI UMG, it just shows when you use OpenLevel :)
      - What do you mean only use the game mode?

  • @utkuertugrul4252
    @utkuertugrul4252 7 หลายเดือนก่อน +2

    Why does my opening cinematic start on the small screen?

    • @D3kryption
      @D3kryption  7 หลายเดือนก่อน

      Is your opening cinematic image / video really small as in resolution?

  • @samanson2001
    @samanson2001 6 หลายเดือนก่อน +1

    I don't want to show a loading screen at startup as I already have a widget for that. Only between levels so I've set up a background for the Default loading screen and not Startup loading screen however it's still showing the default one in startup for some reason. Any idea how to fix this? I'm also having another issue where when changing between levels, the layout of the loading screen loads before the actual background does which is bizarre.

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      That is really odd!
      If you don't assign any startup loading screen details it should just ignore it. You aren't using the old style startup movies property are you? This disables that
      Is your background huge in size / resolution? It has to load it into memory and if its huge it can lag / be low quality while it does :)

    • @samanson2001
      @samanson2001 5 หลายเดือนก่อน +1

      @D3kryption Nope haven't used the old style at all as I'm still a beginner and have never made use of it 😂.
      Also nope the background is only 2MB in size so surely that's not too large?

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      @@samanson2001 2MB is a little large for an image. Have you tried converting it to a JPG and trying it? My images at 1440p are normally less than 500kb

    • @alexegelston7984
      @alexegelston7984 5 หลายเดือนก่อน

      I'm having the exact same issue, did you find a work-around for it?

    • @samanson2001
      @samanson2001 5 หลายเดือนก่อน +1

      @@alexegelston7984 unfortunately I haven't yet

  • @speedmilesgood
    @speedmilesgood 7 หลายเดือนก่อน +1

    So my movie doesn't start up, and I don't know why because its a media file in mp4 format in my project

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      Glad you found the solution! :)

    • @Publius883
      @Publius883 5 หลายเดือนก่อน +1

      same issue, how did you resolve it?

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      ​@@Publius883 Double check you have the exact right movie name. Try removing spaces from the video and make sure its a .MP4

  • @mazerjax
    @mazerjax 21 วันที่ผ่านมา

    There's a white bar at the bottom of the loading screen that I cannot seem to be able to get rid of. Do you happen to know when it's happening?

    • @D3kryption
      @D3kryption  20 วันที่ผ่านมา

      Hey
      If you look under tooltips or messages (I can't remember what its called) its the apprence of that :)

    • @mazerjax
      @mazerjax 20 วันที่ผ่านมา

      @@D3kryption so I've figured it out, my view port resolution was a taller aspect ratio than my loading screen background resolution so it caused a white bar to show up in the bottom

  • @666reina
    @666reina หลายเดือนก่อน

    When I package/build the game, it stops working for some reason... It loads for 10 seconds, but then it freezes on the loading screen and I have to force the game shut. What can be the reason for this?

    • @D3kryption
      @D3kryption  หลายเดือนก่อน

      Are you using high quality artwork like several MB? :)

  • @GameDevAraz
    @GameDevAraz 4 หลายเดือนก่อน +1

    my game was showing up before the load of the level, looking very unprofessional, and async load fixed it, i tried add lots of loading screen, except for streaming since thats more complex levels i believe but it was next, but once i saw async work perfectly for my mobile game, it was very well!

    • @D3kryption
      @D3kryption  4 หลายเดือนก่อน +1

      Happy to help! hopefully I'll get to see your game one day! :D

    • @GameDevAraz
      @GameDevAraz 4 หลายเดือนก่อน +1

      @@D3kryption yeah 😅

  • @Guizinhoo_
    @Guizinhoo_ 5 หลายเดือนก่อน

    How do I regulate how often the image changes?

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      Do you mean during a single load sequence?
      I don't think you can. I think it shows the loading screen background then doesn't change. I think you would have to look into the plugin and add that :)

  • @stormplaysgr
    @stormplaysgr 2 หลายเดือนก่อน

    i dont understand why it doesnt work... i got an mp4 intro i use the same exact name inside the text box without extensions. i got the file inside Content/Movies/ im here trying 2 days to find a solution... ive watched your video like 15times already :P thats crazy

    • @D3kryption
      @D3kryption  2 หลายเดือนก่อน

      It could be the codec used in the mp4 as that sounds all right to me. If you download Unreal startup intro video (google it you'll find it real quick) and try that instead. If it works, your setup is good and its the video.

  • @franklingamedev
    @franklingamedev 4 หลายเดือนก่อน +1

    Is this works in Server Travel? Thanks.

    • @D3kryption
      @D3kryption  4 หลายเดือนก่อน

      I don't know waht server travel is. Assuming you mean changing levels on a multiplayer game but I don't know. It doesn't say anything about mutliplayer

  • @GladiyGame
    @GladiyGame 6 หลายเดือนก่อน +1

    I almost believed about C++ XD

  • @Lumitech.Studio
    @Lumitech.Studio 5 หลายเดือนก่อน +1

    For world partition ?

    • @D3kryption
      @D3kryption  5 หลายเดือนก่อน

      World Partition doesn't need a loading screen as it loads on the fly

  • @durgaprasadgamingofc
    @durgaprasadgamingofc 8 หลายเดือนก่อน +1

    Could you please do a lobby or UI for a battle royale game ❤

    • @D3kryption
      @D3kryption  8 หลายเดือนก่อน

      Thanks for the suggestion!
      I've wrote it down to find out for myself but I have 0 experience with multiplayer games haha

    • @durgaprasadgamingofc
      @durgaprasadgamingofc 8 หลายเดือนก่อน +1

      Thanks for accepting my suggestion ❣️. Btw I hope you will find it and do the video or battle royale series 😅