Hi Jay I have been using BOILEDEG cycling gloves for a few years now but removed the padding for better feel. I also have an old pair of slipons that the sole is paper thin to race with. Great minds aye. It's a pity they don't endow me with the skill you posses though!
Thanks for the info Jay. I tried to mess around with the Motec program before and while I could read and understand the graph for the dampers, I couldn't seem to make the adjustments to change the graph. I actually didn't touch the dampers much after that. I would only make changes to the dampers to help with O/S or U/S. Now, I just run the meta set-up, which helps me immensely.
Yeah I’d agree wholeheartedly, spending hours tuning dampers is a huge waste of time. Time would be far better spent running laps and learning the circuit. Making small setup changes in areas that make the car feel fundamentally better. Yes the dampers can induce oversteer and understeer but I think it’s much better to tune this with the ride height or various areas of the suspension. Thanks as always for your comment 👍🏼
As an xboxer, this is helpful content. Thanks for the video. I generally tune myself... I've tried meta tunes and have the same opinion as you... it feels mushy and unresponsive - not what you look for in a car like the McLaren! My tune for the new McLaren on Brands Hatch is very similar to yours - I just run a little less brake bias and more rear sway bar to get the extra rotation (and TC at 2 or 3). I'm not quite fast as you though, but watching your laps has shown me why. Cheers!
Glad to hear you’re of a similar opinion and like you mention there are many ways to skin a cat… we all want to reach the same goal.. The high bump stop thing just doesn’t work for me. Thanks for the comment and see you on track 👍🏼
@@jaysysumakaRatMaster3 When I tested these meta setups I initially thought they are for people using controllers as they are dialing out all of the responsiveness that translates to skittishness in the absence of skilful input modulation. I can understand the appeal if the only goal is being fast, but personally I enjoy having some character to fight with and consequences to help me learn driving techniques that are more parallel to reality (and thus more compatible with other sims). I'm pretty sure most passionate developers maintaining/improving a sim would try to patch out unrealistic setups performing best, as it goes against the vision of simulation in general. I'm not sure how it's possible to use long bump stops alone as practically the only thing cushioning the car. In reality bumps would cause harsh diving and squating and a lot of force would pass straight through into the chassis with abrupt transitions causing erratic handling (and an instant head/backache lol), especially with the hardest rebound forces slapping back with no rhythm or synchronisation to spring oscillations (because there are none as they're always fully loaded under weight). My neck hurts just imagining it.
Yep… I did hours of testing the other night running 18 different permutations with regards to suspension and damping and every time I came back to the meta damper settings displaying a better histogram in Motec. Subtle difference in car handling but all of them felt worse than the meta setup. Which makes me think it’s utterly pointless to spend further time adjusting dampers. It shows no benefits in testing… You get better results with suspension and bump stop ranges when it comes to tuning suspension so just leave the dampers on hard fast rebound for now. Look to other areas to improve handling performance and be safe in the knowledge the dampers are good as they are for now. 👍🏼 If anything it makes it a level playing field while console doesn’t have the luxury of running Motec.
@@jaysysumakaRatMaster3Even though I haven't spent all that time you have analysing telemetry, I still realised that the effort to reward ratio of not using meta damper tuning isn't very sensible, but there's a part of me that refuses to do it anyway, so I end up with setups like the one you showed at the start... I run slightly harder and shorter bump stops up front and run something between 10-30% bump on the dampers to slow down transients and I start rebound at hardest and work backwards to find the smoothest transitions, though they are usually above 60% as a minimum. Is it a waste of time? Probably, but it makes me feel more invested in the car which results in more time on the track and more insights that lead to improvement, so I think it's still worth it for me. In a sense it's probably not a bad thing that I can't tune with Motec, else I'd probably have a bigger inner conflict to contend with lol Also, I'd like to see someone who is used to meta tunes drive the GT4 Maserati or a Cup Car in a spec race 😅
It’s always nice to race in cup races like you say… it separates the drivers in the group that’s for sure. I tend to not look to much at Motec even though it’s there to use. There’s not a great deal of positive data acquired since using it. I think there’s more gained from running laps and looking at the delta. Thanks for all the comment’s… all very interesting.
I hope people stop turning off dynamic dampening as much ss they do. People see dampneing snd assume oh less forces lol. When in reality in games that damepning can be different. Like the dampening in f1 2023 is actually to help you feel the tires. Imo dynamic dampening on acc helped me feel the tires and suspension more. But thats me i dont think turnjng it off like some do is the right move. Then you see tons of complaints about ffb when imo acc has some of my favorite. I asked one guy why he doesnt like it. He told me his wheel settings. He had everything off on his wheel excrept for gain. Then had everything off on acc except for the gain also. So he had 9 dampening across everythng and wondered why his forces were so light lol.
I'm pretty new to DD and to ACC, but I've done a lot of experimenting. I've found that 15 NDP on the McLaren wheel is enough to keep oscillations under control, but it does feel a bit too light to me with high Dynamic Dampening, but I can't deny that the contrast could help performance. I think the sweet spot for me is around 20-30 Dynamic Dampening and 35 NDP. I'm a bit heavy handed, so the weight helps me be smoother. Lower DynD keeps forces at low speeds more realistic imo... I also find that understeer is easier to perceive with my higher NDP with some DynD, as opposed to none. It varies car to car quite a bit too. My default torque and gain is 100% of 8nm and 75% (with road feel off), but some cars end up as low as 60% gain. The guy who had everything off... do you mean like Spring/Damping/Force Effects? If so, that's nuts... There are some games (more arcadey ones) where in game settings still produce unnatural centre spring and dampening effects, so reducing those forces on the base can help fine tune, but ACC has it balanced as is. I have them all at 100% so the game has the freedom to express itself and use gain just to prevent clipping.
Exactly and yes thats what he had off and i mean rverything was off then he conplains about not feeling much in games and btw this is a youtuber who does this. I was absokutely shocked. Then he puts gain at 35% in acc and nothing else and expected to feel a nicr eeighty wheel like what? He trashes on acc ffb calling it dead all the time. I'm like buddy you need to relearn settings and realize you are turning off alot of your feeling, your bounce, your center forced fighting you. Turning off road feel and tire feel. He just doesn't get it. @@dylanmonahan5909
@@dylanmonahan5909I'm lucky with my dd+ idk how they did it with dialing it in but I don't get osccilations but I hsve been running around 15ndp also. So makes sense. But I turn interpalation down to like 4 sometimes 0 if I want really raw ffb details. That setting alone is incredible. But yeah idk dynamic dampening for me doesn't take away weight if it did I would turn it down. Maybe it's my base I hsve no clue but I absolutely love the constant forces. So far I haven't played a single game that my wheelbase feels light in. I think fanstec finally figured it out. It only loosens up when you lose grip. Even in the crappy ffb of f1 2023 it still has that weight even if not the best detail due to the game the weight is there. So that's nice.
@@dylanmonahan5909I agree I have them at 100 also just like fanatec suggests. On pretty much most games. If you take away all of that you don't get as much of that car feel and def will make it feel lighter. I tell peoppe if they want that feel just turn down the actual ffb gain the details will still come through but don't go to 0 on every setting.
@@reviewforthetube6485 I've only heard good thing regarding the DD+. As I understand it, the motor is incredibly fast at accel/deccel, so much so that the milliseconds inbetween slopes can be filled with even more data, so you can probably have Road Feel on without it blurring the rest of the FFB like it tends to on my CSL 8nm. I think most of the improvement comes from Fanatec's years of experience and R&D with their machine coding and its integration into software. And that's before games are even taking full advantage of it. ACC is the only game where I run zero interlopation. Even the subtle graininess feels good, like it might actually be simulating a rack and pinion or something.
Hi Jay
I have been using BOILEDEG cycling gloves for a few years now but removed the padding for better feel.
I also have an old pair of slipons that the sole is paper thin to race with.
Great minds aye.
It's a pity they don't endow me with the skill you posses though!
Thanks Peter…If I ever find a pair of gloves or slipons that make me faster I’ll let you know 👍🏼
Thanks for the info Jay. I tried to mess around with the Motec program before and while I could read and understand the graph for the dampers, I couldn't seem to make the adjustments to change the graph. I actually didn't touch the dampers much after that. I would only make changes to the dampers to help with O/S or U/S. Now, I just run the meta set-up, which helps me immensely.
Yeah I’d agree wholeheartedly, spending hours tuning dampers is a huge waste of time. Time would be far better spent running laps and learning the circuit.
Making small setup changes in areas that make the car feel fundamentally better.
Yes the dampers can induce oversteer and understeer but I think it’s much better to tune this with the ride height or various areas of the suspension.
Thanks as always for your comment 👍🏼
As an xboxer, this is helpful content. Thanks for the video. I generally tune myself... I've tried meta tunes and have the same opinion as you... it feels mushy and unresponsive - not what you look for in a car like the McLaren! My tune for the new McLaren on Brands Hatch is very similar to yours - I just run a little less brake bias and more rear sway bar to get the extra rotation (and TC at 2 or 3). I'm not quite fast as you though, but watching your laps has shown me why. Cheers!
Glad to hear you’re of a similar opinion and like you mention there are many ways to skin a cat… we all want to reach the same goal..
The high bump stop thing just doesn’t work for me.
Thanks for the comment and see you on track 👍🏼
@@jaysysumakaRatMaster3 When I tested these meta setups I initially thought they are for people using controllers as they are dialing out all of the responsiveness that translates to skittishness in the absence of skilful input modulation. I can understand the appeal if the only goal is being fast, but personally I enjoy having some character to fight with and consequences to help me learn driving techniques that are more parallel to reality (and thus more compatible with other sims). I'm pretty sure most passionate developers maintaining/improving a sim would try to patch out unrealistic setups performing best, as it goes against the vision of simulation in general.
I'm not sure how it's possible to use long bump stops alone as practically the only thing cushioning the car. In reality bumps would cause harsh diving and squating and a lot of force would pass straight through into the chassis with abrupt transitions causing erratic handling (and an instant head/backache lol), especially with the hardest rebound forces slapping back with no rhythm or synchronisation to spring oscillations (because there are none as they're always fully loaded under weight). My neck hurts just imagining it.
Yep… I did hours of testing the other night running 18 different permutations with regards to suspension and damping and every time I came back to the meta damper settings displaying a better histogram in Motec.
Subtle difference in car handling but all of them felt worse than the meta setup. Which makes me think it’s utterly pointless to spend further time adjusting dampers.
It shows no benefits in testing…
You get better results with suspension and bump stop ranges when it comes to tuning suspension so just leave the dampers on hard fast rebound for now.
Look to other areas to improve handling performance and be safe in the knowledge the dampers are good as they are for now. 👍🏼
If anything it makes it a level playing field while console doesn’t have the luxury of running Motec.
@@jaysysumakaRatMaster3Even though I haven't spent all that time you have analysing telemetry, I still realised that the effort to reward ratio of not using meta damper tuning isn't very sensible, but there's a part of me that refuses to do it anyway, so I end up with setups like the one you showed at the start... I run slightly harder and shorter bump stops up front and run something between 10-30% bump on the dampers to slow down transients and I start rebound at hardest and work backwards to find the smoothest transitions, though they are usually above 60% as a minimum.
Is it a waste of time? Probably, but it makes me feel more invested in the car which results in more time on the track and more insights that lead to improvement, so I think it's still worth it for me. In a sense it's probably not a bad thing that I can't tune with Motec, else I'd probably have a bigger inner conflict to contend with lol
Also, I'd like to see someone who is used to meta tunes drive the GT4 Maserati or a Cup Car in a spec race 😅
It’s always nice to race in cup races like you say… it separates the drivers in the group that’s for sure.
I tend to not look to much at Motec even though it’s there to use. There’s not a great deal of positive data acquired since using it.
I think there’s more gained from running laps and looking at the delta.
Thanks for all the comment’s… all very interesting.
I hope people stop turning off dynamic dampening as much ss they do. People see dampneing snd assume oh less forces lol. When in reality in games that damepning can be different. Like the dampening in f1 2023 is actually to help you feel the tires. Imo dynamic dampening on acc helped me feel the tires and suspension more. But thats me i dont think turnjng it off like some do is the right move. Then you see tons of complaints about ffb when imo acc has some of my favorite.
I asked one guy why he doesnt like it. He told me his wheel settings. He had everything off on his wheel excrept for gain. Then had everything off on acc except for the gain also. So he had 9 dampening across everythng and wondered why his forces were so light lol.
I'm pretty new to DD and to ACC, but I've done a lot of experimenting. I've found that 15 NDP on the McLaren wheel is enough to keep oscillations under control, but it does feel a bit too light to me with high Dynamic Dampening, but I can't deny that the contrast could help performance. I think the sweet spot for me is around 20-30 Dynamic Dampening and 35 NDP. I'm a bit heavy handed, so the weight helps me be smoother. Lower DynD keeps forces at low speeds more realistic imo... I also find that understeer is easier to perceive with my higher NDP with some DynD, as opposed to none. It varies car to car quite a bit too. My default torque and gain is 100% of 8nm and 75% (with road feel off), but some cars end up as low as 60% gain.
The guy who had everything off... do you mean like Spring/Damping/Force Effects? If so, that's nuts... There are some games (more arcadey ones) where in game settings still produce unnatural centre spring and dampening effects, so reducing those forces on the base can help fine tune, but ACC has it balanced as is. I have them all at 100% so the game has the freedom to express itself and use gain just to prevent clipping.
Exactly and yes thats what he had off and i mean rverything was off then he conplains about not feeling much in games and btw this is a youtuber who does this. I was absokutely shocked. Then he puts gain at 35% in acc and nothing else and expected to feel a nicr eeighty wheel like what? He trashes on acc ffb calling it dead all the time. I'm like buddy you need to relearn settings and realize you are turning off alot of your feeling, your bounce, your center forced fighting you. Turning off road feel and tire feel. He just doesn't get it.
@@dylanmonahan5909
@@dylanmonahan5909I'm lucky with my dd+ idk how they did it with dialing it in but I don't get osccilations but I hsve been running around 15ndp also. So makes sense. But I turn interpalation down to like 4 sometimes 0 if I want really raw ffb details. That setting alone is incredible. But yeah idk dynamic dampening for me doesn't take away weight if it did I would turn it down. Maybe it's my base I hsve no clue but I absolutely love the constant forces. So far I haven't played a single game that my wheelbase feels light in. I think fanstec finally figured it out. It only loosens up when you lose grip. Even in the crappy ffb of f1 2023 it still has that weight even if not the best detail due to the game the weight is there. So that's nice.
@@dylanmonahan5909I agree I have them at 100 also just like fanatec suggests. On pretty much most games. If you take away all of that you don't get as much of that car feel and def will make it feel lighter.
I tell peoppe if they want that feel just turn down the actual ffb gain the details will still come through but don't go to 0 on every setting.
@@reviewforthetube6485 I've only heard good thing regarding the DD+. As I understand it, the motor is incredibly fast at accel/deccel, so much so that the milliseconds inbetween slopes can be filled with even more data, so you can probably have Road Feel on without it blurring the rest of the FFB like it tends to on my CSL 8nm. I think most of the improvement comes from Fanatec's years of experience and R&D with their machine coding and its integration into software. And that's before games are even taking full advantage of it.
ACC is the only game where I run zero interlopation. Even the subtle graininess feels good, like it might actually be simulating a rack and pinion or something.
30fps is unplayable imo.
I’d agree… moving from Xbox to Series X is night and day. 30FPS TO 60FPS.
Then on pc from 60 to 120FPS feels like another jump in smoothness.