@@jakeharland8345 nah I primarily play bots and it's not that hard to do. Don't run in straight lines and try to keep objects between you and your pursuers, also use your mini map on the run and while in combat to anticipate patrol movement so as not to get surrounded in the first place but the number 1 tip I can give against the bots is to make sure to not be in one spot to long and to keep moving
I second the tactical retreat video, I'm level 60s and that's the most difficult is when to run or engage patrols and take them out and when to let them pass. Thank you!
Here some random bit's in knowledge I have collected while I play. -Avoiding patrols and using hit-and-run tactics when you can saves valuable resources. you should not fight everything you see. (especially at high difficulties) -While I am on patrols... they come from the direction of hot spots on the map. destroy all of them and they will start spawning from the corner of the map closest to you instead. -Your throwing distance is about 38 - 40 meters (60 meters with servo assisted) mark your target to accurately throw you stratagems. -Every enemy has a main pool of health as well as health for different body part's that may in of itself not kill em. focus your fire on one (low armored) part to down targets faster (or simply make them a non threat like shooting the gun arm off a shield Devastator). -Different missions demand different stratagems, elimination missions are fast and chaotic so things like a ballistic shield or auto-cannon is a mistake (you will die and lose it) meanwhile an orbital smoke strike is a lifesaver on geological surveys cause it allows you to use the terminal undisturbed long enough to finish (double so if there is something drawing attention away from the point). -You can destroy factories and bug holes with stratagem call-downs. with factories it's the same as a normal grenade to the vent, while the bug hole needs you to throw it just in front of the hole. -All enemies will focus a turret they see over you 90% of the time. this includes the towers that deploy mines for some reason. Use this to your advantage by placing your turrets out from the open where they will get destroyed too quickly or sacrifice a turret to distract enemies -Both bugs and bots are very trigger happy to call in reinforcements and that has a cool-down. sometimes it might be for the best is you bait a reinforcement call to take heat away from the main objective.
Could you talk about how to know which stratagems to pick/use depending on the mission type and how to determine if a stratagem compliments the others you have or a teammates
To compliment your teammates loadouts you just need to look at their loadouts and ask what theyre lacking the most. For example, if they brought AT weapons on bugs to clear titans and chargers, bring something like a flamethrower and airburst/gas orbital for chaff clear
Great channel and idea! i'll add is learn to count in your head. Stratagems have a call down delay. Count those Mississippi ticks off at the right pace and stick that Eagledrop every time. You'll also know how much time you have to play chicken with the baddies coming in before you have to move. Orbital laser would work too, but it may lock on a turret or tank and use up its juice. If I gut a bile titan, I know that throwing the 500 just in front of me as I flee will stick the shot if no one peels it off. Just keep running. Hulks move just as fast in pursuit. Dropping in to the extraction zone at the start. You get to, clear it and or put down multiple EAT, supplies, a mech, etc right away because sometimes there's nothing left on the clock when you hit the extraction zone. Sometimes, the extraction IS the high ground. shame the mini map doesn't give us topographic rings before we select the drop zone. Maybe a future ship upgrade will give improved terrain mapping? Spear + high ground would grape the bots every time once we can hit that ground reliably. Jammer towers. While your squad is clearing a path RUN AWAY, call in a 500, mark the tower with the POI feature so you have the range, sprint in with it in your hand and line up the shot at the correct distance to the base of the tower. poof. done. Practice new gear and tactics on trivial/private, then go in game and be an asset. Figuring out the Eruptor is hot poop on a helldive sucks for everyone.
Excellent video, tons of great advice. But WOW... watching the gameplay was like a master class in marksmanship. Really showed how to use scoped weapons to their full potential.
The Marfark blizzard is so potent you can walk up to a bot and start beating them down in melee. It's also one of the few situations where you can actually disengage from the enemy without aggroing the entire map. Beyond that? Giant lines of sight that is every bot patrol's nightmare. Anyway, you brought up some good tips. I'll start studying the map and see if I can start making landmarks out.
A good thing to mention if you want to develop divers is to talk about a few "hidden" mechanics. Like increased spawn on uncleared objectives, Patrol Spawn in Outposts and Patrol Spawn from the Map edge, the dreaded Map Center Flash Mob. Stuff that people would complain about, because they don't know details, just half-Truths. Otherthing would be a "Things they don't tell you"- Video, with infos on putting samples on extract, diving when burning, switching shoulders, how switching shoulders helps with the Mech Rocket aim, Meelee with the Mech, Bullet Drop and so on. Just the things you don't neccessarily learn but are rather easy to talk about and do.
Thanks for sharing the info, being helpful, and generally all you do. Helpful suggestion for your consideration: Some people learn better visually. Through pictures. Screen caps, diagrams, highlighting something on the screen to call it out via post editing could help people with that learning style/preference. Keep up the good work!!
Spear. I like to run the countersniper + AMR or Punisher plasma + AMR. My off weapon will be EAT, but if there are already 1-2 in the squad, ill go spear. Sometimes you find the sweet spot and wish you had it. Now you do, and if the squad starts on the extraction zone leave one for later.
I don't know if it would fill a full video but would you be willing to instruct on aiming becons call ins? Players seem to have a have a terrible time with it.
I'm still not great at finding SAM sites. I'm 100% on map finding stalker nests tho. A bit annoyed they removed the ability to highlight secondaries from the map clicking.
You made a how to video about finding map objectives with a visual medium, and you didn't use pictures of what you were describing. You instead just tried to describe it as a square or 3 little circles... wtf?
Ok, so you can see my comment elsewhere in here, where I made a somewhat similar suggestion about taking advantage of what a visual medium has to offer. To accommodate different learning styles. Notice the difference in tone? 🙄
How about the tactical retreat that a lot of players seem to forget about
Harder to do now, almost impossible on bot missions due to the proximity of other patrols
@@jakeharland8345 nah I primarily play bots and it's not that hard to do. Don't run in straight lines and try to keep objects between you and your pursuers, also use your mini map on the run and while in combat to anticipate patrol movement so as not to get surrounded in the first place but the number 1 tip I can give against the bots is to make sure to not be in one spot to long and to keep moving
Helldivers never retreat. We advance! …in the opposite direction!
Your expertise on Helldiving AND in sharing ideas is unmatched. Keep up the good work!
And delivery. Expertise and creativity even only get you so far. His delivery of the information is just freaking cool.
I second the tactical retreat video, I'm level 60s and that's the most difficult is when to run or engage patrols and take them out and when to let them pass. Thank you!
Here some random bit's in knowledge I have collected while I play.
-Avoiding patrols and using hit-and-run tactics when you can saves valuable resources. you should not fight everything you see. (especially at high difficulties)
-While I am on patrols... they come from the direction of hot spots on the map. destroy all of them and they will start spawning from the corner of the map closest to you instead.
-Your throwing distance is about 38 - 40 meters (60 meters with servo assisted) mark your target to accurately throw you stratagems.
-Every enemy has a main pool of health as well as health for different body part's that may in of itself not kill em. focus your fire on one (low armored) part to down targets faster (or simply make them a non threat like shooting the gun arm off a shield Devastator).
-Different missions demand different stratagems, elimination missions are fast and chaotic so things like a ballistic shield or auto-cannon is a mistake (you will die and lose it) meanwhile an orbital smoke strike is a lifesaver on geological surveys cause it allows you to use the terminal undisturbed long enough to finish (double so if there is something drawing attention away from the point).
-You can destroy factories and bug holes with stratagem call-downs. with factories it's the same as a normal grenade to the vent, while the bug hole needs you to throw it just in front of the hole.
-All enemies will focus a turret they see over you 90% of the time. this includes the towers that deploy mines for some reason. Use this to your advantage by placing your turrets out from the open where they will get destroyed too quickly or sacrifice a turret to distract enemies
-Both bugs and bots are very trigger happy to call in reinforcements and that has a cool-down. sometimes it might be for the best is you bait a reinforcement call to take heat away from the main objective.
Could you talk about how to know which stratagems to pick/use depending on the mission type and how to determine if a stratagem compliments the others you have or a teammates
To compliment your teammates loadouts you just need to look at their loadouts and ask what theyre lacking the most.
For example, if they brought AT weapons on bugs to clear titans and chargers, bring something like a flamethrower and airburst/gas orbital for chaff clear
Love your content Jebbles. Your voice is so soothing I feel as if I’m at my Democratic therapist.
Agreed!
His voice is just that good!
Great channel and idea!
i'll add is learn to count in your head. Stratagems have a call down delay. Count those Mississippi ticks off at the right pace and stick that Eagledrop every time.
You'll also know how much time you have to play chicken with the baddies coming in before you have to move. Orbital laser would work too, but it may lock on a turret or tank and use up its juice. If I gut a bile titan, I know that throwing the 500 just in front of me as I flee will stick the shot if no one peels it off. Just keep running.
Hulks move just as fast in pursuit.
Dropping in to the extraction zone at the start. You get to, clear it and or put down multiple EAT, supplies, a mech, etc right away because sometimes there's nothing left on the clock when you hit the extraction zone. Sometimes, the extraction IS the high ground.
shame the mini map doesn't give us topographic rings before we select the drop zone. Maybe a future ship upgrade will give improved terrain mapping?
Spear + high ground would grape the bots every time once we can hit that ground reliably.
Jammer towers. While your squad is clearing a path RUN AWAY, call in a 500, mark the tower with the POI feature so you have the range, sprint in with it in your hand and line up the shot at the correct distance to the base of the tower. poof. done.
Practice new gear and tactics on trivial/private, then go in game and be an asset. Figuring out the Eruptor is hot poop on a helldive sucks for everyone.
I've been waiting on the intro map to get more in depth. I say introduce some kind of minigame at the beginning for additional recon ability.
I was looking forward to this series.
Excellent video, tons of great advice. But WOW... watching the gameplay was like a master class in marksmanship. Really showed how to use scoped weapons to their full potential.
The Marfark blizzard is so potent you can walk up to a bot and start beating them down in melee. It's also one of the few situations where you can actually disengage from the enemy without aggroing the entire map. Beyond that? Giant lines of sight that is every bot patrol's nightmare.
Anyway, you brought up some good tips. I'll start studying the map and see if I can start making landmarks out.
I enjoy your videos. You are a good dude.
A good thing to mention if you want to develop divers is to talk about a few "hidden" mechanics. Like increased spawn on uncleared objectives, Patrol Spawn in Outposts and Patrol Spawn from the Map edge, the dreaded Map Center Flash Mob. Stuff that people would complain about, because they don't know details, just half-Truths.
Otherthing would be a "Things they don't tell you"- Video, with infos on putting samples on extract, diving when burning, switching shoulders, how switching shoulders helps with the Mech Rocket aim, Meelee with the Mech, Bullet Drop and so on. Just the things you don't neccessarily learn but are rather easy to talk about and do.
It's about time I make another video on what people aren't taught. The only issue for it is that there's SO MUCH they don't tell you.
Thanks for sharing the info, being helpful, and generally all you do.
Helpful suggestion for your consideration: Some people learn better visually. Through pictures. Screen caps, diagrams, highlighting something on the screen to call it out via post editing could help people with that learning style/preference.
Keep up the good work!!
My retreats are frantic, and the Terminid hunters always manage to sneak up on me
Wonderful content. I hope your channel flourishes.
Spear.
I like to run the countersniper + AMR or Punisher plasma + AMR. My off weapon will be EAT, but if there are already 1-2 in the squad, ill go spear. Sometimes you find the sweet spot and wish you had it. Now you do, and if the squad starts on the extraction zone leave one for later.
Great content helldiver!
The background noise reminds me of the spongebob theme song
Youre back on your element
I like how you talk
If bots are the only semi-worthy adversaries, I can’t wait to meet the Illuminate
I don't know if it would fill a full video but would you be willing to instruct on aiming becons call ins? Players seem to have a have a terrible time with it.
I'd be able to factor it into a stratagem one.
I'm still not great at finding SAM sites. I'm 100% on map finding stalker nests tho. A bit annoyed they removed the ability to highlight secondaries from the map clicking.
I, for one, fully appreciate your attention to Stalker nests. Omg I hate them.
i am only commenting because i didn’t like there being 9 comments rather than 10
You made a how to video about finding map objectives with a visual medium, and you didn't use pictures of what you were describing. You instead just tried to describe it as a square or 3 little circles... wtf?
You literally see me sitting stationary and finding them on my map.
Ok, so you can see my comment elsewhere in here, where I made a somewhat similar suggestion about taking advantage of what a visual medium has to offer. To accommodate different learning styles. Notice the difference in tone? 🙄