Helldivers 2 - how to blast enemies away with the rocket sentry

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 256

  • @Wallbouncing
    @Wallbouncing  3 หลายเดือนก่อน +4

    THE ROCKET SENTRY WAS UPDATED IN PATCH 1.000.400
    Update Video:
    th-cam.com/video/9BBGYccu4SY/w-d-xo.html
    Rocket Sentry Changes:
    - Decreased spread
    - Prioritize larger targets
    - Increased target distance from 75 to 100m
    - Decreased Rockets per salvo 2 to 1 (to get a better ammo economy)
    - Increased explosion radius from 1m to 4m
    - Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.)
    - Increased projectile damage from 200 to 300

  • @rossalbane7743
    @rossalbane7743 4 หลายเดือนก่อน +233

    Someone should ask the devs to swap out the sentry explosive resistance with a small personal shield for the sentry instead. You know, because the explosion resistance doesn’t make a difference

    • @michasokoowski6651
      @michasokoowski6651 4 หลายเดือนก่อน +27

      It doesn't make a difference because its a multiplicative buff of x1.50 explosion resistance to the default resistance... which is 0...
      0 x 1.5 is still zero, so it literally does nothing.

    • @TylerWardhaha
      @TylerWardhaha 4 หลายเดือนก่อน

      @@michasokoowski6651I did know that… thanks so i don’t waste my samples!

    • @Drognez
      @Drognez 4 หลายเดือนก่อน +6

      Enemy rocket deals ballistic damage and then explosive damage, so turrets can't survive direct hit :(

    • @RoflcopterPunch
      @RoflcopterPunch 4 หลายเดือนก่อน +2

      EMS mortar enjoyer here. When they fix it, I'll buy it. As of this posting, it doesn't help. I wish it did; it helps when good placement isn't good enough.

    • @lukemehalick370
      @lukemehalick370 4 หลายเดือนก่อน +3

      Have to think of the extreme end. How would it look if 4 divers all picked nothing but shielded sentries. Probably silly easy. I know there are already some missions that the current sentries make it so so easy. A built in shield would make those a cake walk

  • @christianfigueroa3120
    @christianfigueroa3120 4 หลายเดือนก่อน +36

    So I have found ONE niche senecio where the rocket sentry actually outshine the AC sentry. On evacuate high asset automation missions, the ones where you play tower defense till the timer runs out, if you place the sentry to only face at the area where the drop ships come and drop off the automatons, you can use the rocket sentry like a SAM turret. And it actually really does a quite impressive job at it too. So much that it turns the mission damn near trivial to complete even on helldivers difficulty. However, there is a trick that you got to do though. Since the drop-ships always come in at the same angle and stop at the same place to drop off their load, you have to position the rocket sentry in a spot where it pretty much faces the engines of the drop ship to one shot the drop ships before they can release their loads. And although the AC can do the same thing, because the AC runs through ammo a lot quicker than the rocket, you’ll only have the AC up for maybe a minute while the Rocket sentry will have a permanent up time in comparison. This is the one scenario where I run the rocket sentry over the AC sentry and it outperforms it.

    • @akulazolota3733
      @akulazolota3733 4 หลายเดือนก่อน +1

      this sounds like coping

    • @christianfigueroa3120
      @christianfigueroa3120 4 หลายเดือนก่อน +5

      @@akulazolota3733 Trust me on this. It’s a game changer on that mission and it’s not hard to pull off.

    • @Evan-mt7bc
      @Evan-mt7bc 4 หลายเดือนก่อน +3

      If only killing Gunships was actually useful, killing a gunship kills small bots but anything not a basic trooper will survive the fall with inconsequential damage

    • @dead-chan1892
      @dead-chan1892 4 หลายเดือนก่อน

      @@akulazolota3733 Sounds like because it is. They gave the enemy cover.
      Taking down dropships only kills the passengers if they've already been released from the dropship and if, by chance, the explosions from the engines reach any of their released passengers on the ground. The passengers don't receive fall damage, and nobody can shoot through a crashed dropship at enemies staying beneath it, but the enemies can at you and can walk through it when they choose to. So it's a game changer in the sense that they've made it harder for their teammates--but that's how the devs wanted us to play the game; have teammates to make up for your shortcomings.

    • @Bannedinlyfe
      @Bannedinlyfe 3 หลายเดือนก่อน

      On these missions I like to have auto turret and 500kg bomb then MG placement and lastly rocket turret. Makes holding points vs bots so much fun.

  • @ea2631
    @ea2631 4 หลายเดือนก่อน +37

    Imagine you send a sniper on a mission to take out an enemy officer. He says he will prioritize Officer Joe, he returns from the mission and only shot privates.
    When you ask him why he says he prioritized the closest target, but if there was a tie between officer Joe and a private officer Joe would be dead
    You'd probably shoot your sniper for rampant incompetence. The rocket sentry targeting absolutely needs to be fixed, that or it's target priority section should be removed from the description

  • @SteveMorris-c2r
    @SteveMorris-c2r 4 หลายเดือนก่อน +34

    This is a fantastic sentry so long as you take its characteristics in mind. To get more out of its anti armor rockets you should run this on a crowd control build as an anti armor pocket pick. Weapons like the air burst and stalwart are going to quickly clear the board of all the chaff so the sentry can target the heavies. Eagle cluster, gas, napalm, orbital gatling, orbital air burst and mines are all good picks to compliment. The rocket sentry works best when it can focus its fire onto its intended targets from moderate range. Something to note about sentries as a whole is that enemies not targeting a hell diver will prioritize sentries. This is important with the rocket sentry as it has a minimum range. Knowing this allows you to use that to your advantage. You can place a sentry at an angle your not attacking from to catch enemies in a cross fire. This forces the enemy to either target you or the sentry thus dividing enemy aggression. You can also use the sentry as bait for retreats or for hit and run ambushes. Good placement and good weapon and stratagem synergy is going to allow you to get a lot more out of this sentry then just picking it at random.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +4

      Great insight! I didn't think about having your build circle around clearing out the small units so that all is left are the heavy/armored units for the rocket sentry. Appreciate your comment and thanks for checking out the video!

    • @SteveMorris-c2r
      @SteveMorris-c2r 4 หลายเดือนก่อน +2

      @@Wallbouncing no problem. There are a lot of little mechanics and details that are easily missed in this game so its always nice to share some of the things I have tried out.

  • @cKerensky
    @cKerensky 4 หลายเดือนก่อน +26

    The only time I use rocket sentries is if I'm running an all turret build, at which point I use it when the Auto Cannon Sentry is on cooldown. It's to the AC sentry like the MG is to the Gatling Sentry: not inherently bad, but subpar and only really viable if you need a second turret of the same kind you already have.
    Great video!

    • @clonesharpshooter101
      @clonesharpshooter101 4 หลายเดือนก่อน +6

      I don’t think that the MG sentry is too bad, and it actually has an advantage on uptime over the Gatling sentry when enemies are fairly distanced from one another when forced to turn a considerable degree of rotation. It also won’t burn ammo as severely into gathering bodies in front of it if placed at the same or lower elevation from enemies like the Gatling will, it just needs the distance to maintain its own safety so its lower TTK can give it time to chew its food. The slower fire rate is also safer for allies that push on the firing line of the turret.
      As it exists right now, the ammo efficiency it does outperform the Gatling on is a negligible difference in amount of targets it would clear and is only valued for its safety- making it only relatively effective when centrally placed in a very wide open area for liberal engagement of several patrols or when pushing Terminid outposts with at your back while you remain in the line of fire. I really want them to buff the ammo capacity to give it more uptime. Keep its TTK lower than the Gatling, just give it more sustainability with ammo to lean into the “safer and comfortable” sentry option.

  • @666stonewall
    @666stonewall 4 หลายเดือนก่อน +47

    Loving the Deep Dive series. Auto Cannons are just so much better, sound cooler, only thing Rocket takes home is the looks. Love the look of rockets streaking out overhead and smacking something.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +6

      Appreciate your kind words. I do like the way the rockets look traveling across the map. I just wish it was strong enough to be viable in higher difficulty dives. Thanks for checking out the video!

    • @atlgameslayergaming
      @atlgameslayergaming 4 หลายเดือนก่อน +1

      Yeah the autocannon and eagles are my go to but I appreciate this deep dive. Bots take out my sentries to fast even with the upgrades.

    • @michaelkolano8686
      @michaelkolano8686 4 หลายเดือนก่อน +1

      The rocket sentry has a much simpler strategem code to enter, which is helpful in tense situations.
      And with its firing pattern, and included reload it seems to stick around longer than the autocannon

  • @gabe3042
    @gabe3042 4 หลายเดือนก่อน +55

    oh so it blows. thanks for the info big bro, keep it up

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +9

      It do blow, and no problem man, appreciate you checking out the video!

    • @VailTheAvali
      @VailTheAvali 4 หลายเดือนก่อน +5

      Not only that, but it seems like Arrowhead unintentionally nerfed it when they buffed the Automaton Gunship's Strafe speed. See 5:00 in.

  • @Wonzling0815
    @Wonzling0815 4 หลายเดือนก่อน +8

    I'd love for the rocket turret to have some kind of guidance for large units. It would make it extremely useful against flying enemies, as long as you can keep smaller enemies from reaching the turret

  • @rzkrdn8650
    @rzkrdn8650 4 หลายเดือนก่อน +92

    Your deep dive on these (i hate to say it) non-meta choices is the only reason i try them out lmao.
    I hate to try them especially on 3 stratagems mission, only for them to be a dud or unsuitable for the occurance.
    Good video mate, keep it up.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +11

      Appreciate your kind words! I like exploring the non-meta choices because everything that is non meta all work in such different ways so it's cool to at least see their potential and see just how impactful the weaknesses are. Thanks for your comment and thanks for checking out the video!

    • @JC-fp8wy
      @JC-fp8wy 4 หลายเดือนก่อน +2

      Heh, he could have shortened this video by 16 minutes by saying "just use the autocannon sentry instead" ;). A lot of detailed info though. I'm impressed.

    • @Brokentwobutton
      @Brokentwobutton 4 หลายเดือนก่อน

      I play lower difficulty(2-6) a lot. To farm rares, have fun, and to help new players see the flow of move-destroy-regroup-move and to make their missions more fun. It's a good opportunity to try out different stuff when you aren't heavily punished for not taking a really well planned loadout.

  • @SilverGuard
    @SilverGuard 4 หลายเดือนก่อน +45

    so basically it's the Auto-cannon turret... but worse in every way

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +12

      Well, but kinda, yeah.
      Thanks for checking out the video!

  • @jalontf2
    @jalontf2 4 หลายเดือนก่อน +3

    I see someone else mentioned it but this thing is really designed to take down drop ships IMO. If you can get it behind a rock that breaks line of sight to ground forces so that it can only "see" dropships you are golden.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      In all my time testing it and purposely trying to get it to hit dropships I wasn't able to take one down unfortunately. It'd always be the case where the dropship would get locked on, fired on a couple of times, but then would leave the effective range before the rocket sentry fires anything more. It would be that or the rocket sentry would lock on to something and couldn't kill it in time and the gunship just passes by. I'll keep trying though! Thanks for your comment and thanks for checking out the video!

  • @Psyko_Monk3y
    @Psyko_Monk3y 4 หลายเดือนก่อน +5

    I feel like the rocket sentry would work better as a miniature SAM sentry.
    Aka: bigger damage (probably EAT damage but higher armor penetration), with slight tracking (not spear style, rather curving toward targets), but with a slower fire rate (1 salvo of 2 rockets every ~6 seconds) and less ammo (~24 rockets meaning ~12 salvos).
    The sentry would launch 2 high damage rockets with high armor penetration as it would use shaped charges, meaning it has the same low splash damage and range. It would be designed so that 1 salvo of 2 rockets would be able to single handedly take down a drop ship. But it wouldn't clear whole bot drops because the lower fire rate means it'd take down at a maximum of 2 drop ships per bot drop. (Because the sentries aim at center of mass instead of at the engines, it may need a damage buff specifically against dropships.)
    The tracking is there because as a SAM sentry, it is designed to deal with gunships as well, and gunships notoriously move around a lot, making even the recoilless hard to land. And of course, it should only be 1 salvo per gunship, especially since there's more of them.
    Now just because it's a surface-to-air missile, doesn't mean that its shaped charge rockets can't be useful elsewhere. Because of its high damage and penetration, it'd also be good at dealing with larger, more armored targets. Examples include Hulks, bile titans, chargers, tanks, factory striders, and fabricators (mostly convenient coincidence). Chargers and hulks should be a 1 salvo clear while tanks would be 2, and bile titans or factory striders would 3+.
    Now, having ~12 salvos by default (instead of 16) would seem overpowered as that is 12 chargers, 12 hulks, or 12 dropships. But keep in mind that it retains its low health, and since its fire rate is lower its acting as an automated recoilless rifle, specifically one that can't move and is thus easily overrun by cannon fodder.
    Side note: Its target acquisition should be better and target larger targets regardless since it should know it's futile to aim at a scavenger and waste its rockets. Especially if it's too close to shoot.
    TLDR: Can drop bot dropships for you to lessen the horde, dominates heavily armored targets, but is overrun easily by smaller enemies and is much less effective against the bugs since they rely on quantity instead of quality like the bots. (Might need tweaking, but overall, it should improve its current state by increasing both its upsides and downsides, specializing it.)

  • @platt_mallar
    @platt_mallar 4 หลายเดือนก่อน +2

    Thanks for the Science! You're giving me the information I need to make informed decisions on my loadout. I don't play "meta" builds, but I want the strategems I pick to actually perform how I expect.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      No problem! Yeah I'm not really into giving meta loadout recommendations; just want to inform players as much as I can about the non-meta options, without actually recommending them, in the hopes that the info dump lets people themselves decide whether they want to bring it with them or not. Thanks for your kind words and appreciate you checking out the video!

    • @platt_mallar
      @platt_mallar 4 หลายเดือนก่อน

      @@Wallbouncing Working as intended!

  • @will4996
    @will4996 4 หลายเดือนก่อน +7

    This should have a laser pointer. So you can designate which target

  • @Szmobleck
    @Szmobleck 4 หลายเดือนก่อน +3

    After watching the entire video, it turns out that the best use of rocket sentry at 13:27 ;D

  • @AchingScaphoid
    @AchingScaphoid 4 หลายเดือนก่อน +4

    You know what this turret needs to be truly viable? Homing rockets. Change it into a missile turret and the accuracy problem would be gone, AND it would be indispensible around gunship fabricators.

  • @zombiehater6547
    @zombiehater6547 4 หลายเดือนก่อน +7

    I feel like this sentry is just completely overshadowed by every other sentry. It's advertised purpose is done better by the AC sentry by leaps&bounds and despite being "explosive" it doesn't have any meaningful splash damage so it feels like there is 0 reason to run this over a gattling sentry, AC sentry or a mortar. It doesn't help that it's aim is godawful and loves to miss targets because it doesn't know it shoots a projectile.

    • @alexanderrobins7497
      @alexanderrobins7497 4 หลายเดือนก่อน +1

      There should be an upgrade where the rockets some light lock on capabilities.

  • @Vdessis
    @Vdessis 4 หลายเดือนก่อน +3

    For Bugs,
    Equip a stealth armor
    Equip a STUN Grenade (stop chargers running into your turret)
    Give yourself enough space from tne fight and always call in a Machine gun or gatlin sentry and pair it with the rocket sentry. The machine gun keeps all the tiny critters away while the rocket focuses the big guys. And ofcourse carry a Quasar, EAT etc. So help shoot the big targets with the rocket....you will SHRED.
    If you are doing this with Automatons, remove the machine gun and replace with Generator Shield Relay so the bots can't shoot it down.

    • @Alexandrosps12
      @Alexandrosps12 4 หลายเดือนก่อน

      Enemies prioritize turrets over players anyway so the stealth effect is not so useful better to run engineer kit armor so you have more stun nades to throw.

    • @Vdessis
      @Vdessis 4 หลายเดือนก่อน

      @Alexandrosps12 I run the stealth armor so that I can position myself better.

  • @loopyninjatank2561
    @loopyninjatank2561 4 หลายเดือนก่อน +5

    Its so annoying we cant drop sentries on high ground. They already have limited fire and health and the devs reduce their effectiveness further by not allowing deployment on high ground. Just pointless overbalancing BS

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      I feel that aside from just the rocket sentry, sentries in general would become 10x more useful if they can be consistently called on high ground platforms. Thanks for checking out the video!

  • @shadowsketch926
    @shadowsketch926 4 หลายเดือนก่อน +15

    i'm just seeing 16 minutes of explanation (and i do appreciate the deep dive as a viewer!)
    to tell me "just take the autocannon sentry"
    yes, it kills itself with enemies too close, but similar to understanding personal positioning,
    understanding where to put that thing is vital, not to mention, unlike the rocket sentry, it staggers hulks and chargers.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +3

      Appreciate you checking out the video, and yeah it is a bummer that the rocket sentry just pales in comparison to the autocannon sentry.

  • @im3phirebird81
    @im3phirebird81 4 หลายเดือนก่อน +1

    that one deployment turned from tragic to comedic when the stategem bounced off the rock but stuck to the bile titan and taking it out when the sentry pod hit its back xD

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      I was hoping to catch footage of the rocket sentry being able to take down a bile titan, in a way that's what I got, haha. Thanks for checking out the video!

  • @RiverWilliamson
    @RiverWilliamson 3 หลายเดือนก่อน +1

    "Well, that's one way to kill a Bile Titan with a turret" ~ me, more often than you'd think

  • @clonesharpshooter101
    @clonesharpshooter101 4 หลายเดือนก่อน +16

    Such a disappointing sentry that needs a lot of work to be considered viable without being outclassed by the autocannon sentry for efficiency in the same role.
    Changes necessary for viability include considerations like:
    -tweaks to unit priority
    -ignoring units that close the 10m minimum threshold for firing range
    -following expected performance when prioritizing heavier units rather than priority in proximity
    -taking fabricators and drop ships out of the targeting pool if current interactions with rocket effects are preserved
    -faster projectile velocity or target tracking, maybe both
    -increased engagement range
    -More durable to explosives (all sentries need that)
    I really don’t think it needs any buffs to damage or rate of fire for the sake of keeping it balanced and avoiding competing with the autocannon sentry for a similar category in purpose, preserving its identity.

    • @shemsuhor8763
      @shemsuhor8763 4 หลายเดือนก่อน +1

      Fix the targeting and give it tracking and it would be cool.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      Appreciate your comment and I agree wit all the suggested changes you listed. It's important to make the rocket sentry effective but not to make it so similar to the autocannon. I think limiting the unit pool to just heavy units would be great since it will make the sentry turrets just for heavies, the auto cannon can be a good hybrid turret and the machine gun sentries are good for light units. Thanks for checking out the video!

  • @thant0s
    @thant0s 4 หลายเดือนก่อน +2

    Rocket Sentry should just be a salvo of arcing, highly aggressively tracking SPEAR missiles capable of achieving a lock around cover, so you can station them behind a rock their payload can arc over.

  • @YuriiTemnikov
    @YuriiTemnikov 4 หลายเดือนก่อน +1

    The difference between large and small units can be seen on the radar - Striders are considered large targets (large red dots), while Devastators are infantry and are displayed as a small red dot.
    Bugs have the same “oddity” - the brood commander is considered an equivalent target in size to the charger - even an orbital railgun, if thrown between them, but closer to the commander, will target him. The Brood Leader also appears as a large dot on the radar, rather than a small dot like smaller bugs.

  • @bfranciscop
    @bfranciscop 4 หลายเดือนก่อน +2

    If the rocket sentry actually did what it says in the description, it would be great. Problem is, it does not prioritize targets the way the description reads. It will blow shots away on random medium enemies while chargers and bile titans are within range, making it completely worthless, since the autocannon turret will do the same thing, faster, better and at longer range, with more accuracy, and with more ammo.

  • @blaxout1213
    @blaxout1213 4 หลายเดือนก่อน +1

    You are very good at these! I appreciate you playing the stuff I always die with, and hope you'll someday uncover some magic trick to fill a niche

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate the kind words. I'm hoping to find something cool down the line too and share it with everyone! Thanks for checking out the video!

  • @saverx1775
    @saverx1775 4 หลายเดือนก่อน +3

    Can't wait for a flame turret, or maybe a gas mortor. If maybe they added some stagger it could do better too

  • @unendingdeluge2545
    @unendingdeluge2545 4 หลายเดือนก่อน +6

    This video seems less like a guide and more like a top 10 reasons not to use the rocket sentry

  • @HyperBurner
    @HyperBurner 4 หลายเดือนก่อน +3

    can't wait for the rocket sentry mark 2 that's just two Spears slapped together and mounted in place of the current box launcher

    • @cocaineinmyvein
      @cocaineinmyvein 4 หลายเดือนก่อน

      It would spend the entire match time trying to lock on.

  • @vanthangngo2596
    @vanthangngo2596 4 หลายเดือนก่อน +12

    1:30
    69 warbone medals, nice

  • @edgarallenpo8330
    @edgarallenpo8330 4 หลายเดือนก่อน +1

    My current build is an Orbital drop bunker when comes to turrets, i pair the Autocannon with either the minigun or rocket sentry followed by the dome shield. Basically makes a safe zone for cover when fighting the bots.

  • @Brokentwobutton
    @Brokentwobutton 4 หลายเดือนก่อน +1

    From what you found,
    Like all turrets but mortars, position and line of sight are key to effectiveness. Having a gatling 20-30m in front of and below it or seperated by terrain will help clear light enemies , or a closer AC for medium and heavies.
    Additionally, like HM or AC emplacements, it will be a fine decision to have multiple on the team, like on geo surveys, where you have high ground and trigger a large enemy response. The sentries will possibly focus fire, significantly dropping TTK on heavies.

  • @richardkern112
    @richardkern112 4 หลายเดือนก่อน +1

    THANK YOU I was literally just thinking about this damn sentry today. If it could at least target drop ships and heavies first, damn!

  • @MozzyTheMoose
    @MozzyTheMoose 4 หลายเดือนก่อน +1

    Give it homing missiles and make it prioritize large high priority targets over chaff enemies. Right now it serves the same role as the autocannon sentry and does everything worse than it. Make the rocket sentry serve a unique role.

  • @BluePoo52
    @BluePoo52 3 หลายเดือนก่อน +1

    Great video. I love your deep dives.

    • @Wallbouncing
      @Wallbouncing  3 หลายเดือนก่อน +2

      Appreciate your kind words! Going to be making more so stay tuned! Thanks for checking out the video!

  • @Tsunamiatunzen1
    @Tsunamiatunzen1 4 หลายเดือนก่อน +2

    Hadn't considered using smoke to control target priority. I use smoke to protect hell bomb drops as enemies ignore it when it's smoked out.
    The big thing I've determined rocket sentry is for is for if you need armor pen sentry but the autocannon runs out od ammo too quick.
    IE longevity is the rocket sentry while burst is the autocannon. Easy to see why AC is usually the pick in a frantic firefight

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      I've seen a lot of people share that sentiment as well; using the rocket sentry to sub in the autocannon when it is not available. I do think utilizing smoke grenades to assist just your rocket turret can be a lot of resources to commit for a sentry, but I think if you were to take multiple sentries such as the AC sentry then you can get a lot more uses out of the smokes since you can use it to influence targeting for all the sentries you bring in. Thanks for checking out the video!

  • @Beebeebeeboo
    @Beebeebeeboo 4 หลายเดือนก่อน +1

    Awesome video. Really appreciate the deep dive findings.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      Thanks for your kind words! I have more to come so stay tuned! Thanks for checking out the video!

  • @Oreo.X.Gaming
    @Oreo.X.Gaming 4 หลายเดือนก่อน +4

    BTW - This is the Worst Sentry out of them all, this thing is HORRIBLE = Use the Auto Cannon to take out Biles and any big targets. Also dont use Turrents for bots - they will just laser them...BUT the Auto cannon, with Huge Explosive AOE impact, WILL DESTROY Biles / Chragers etc etc = BUGS

  • @gitchyboi1962
    @gitchyboi1962 4 หลายเดือนก่อน +1

    Chance and placement really affect how it works too. I had a factory strider drop directly on top of a rocket sentry where the sentry could shoot directly at belly doors, and it killed the factory strider in 3 volleys

  • @40yearoldninja61
    @40yearoldninja61 4 หลายเดือนก่อน +1

    It is nice on the Helms Deep mission of placed against the stairs near the main gates. I think the best boost would be a 2-4m splash.

  • @Wonzling0815
    @Wonzling0815 4 หลายเดือนก่อน +2

    Wow, that rocket sentry sounds like really high maintenance if you want to make it work :)

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      It is high maintenance and you have to take a lot of steps to try and milk out as much value as you can out of it. When it works it works but often times it's going to just sit on cooldown. Thanks for checking out the video!

    • @Wonzling0815
      @Wonzling0815 4 หลายเดือนก่อน +1

      @@Wallbouncing That...sounds like my ex :)

  • @RoflcopterPunch
    @RoflcopterPunch 4 หลายเดือนก่อน +1

    @Wallbouncing, I love the LBP background! Very fine video. Have you collaborated with RykenXIV, Cashcrop, Eravin, or Thiccfila at all? You guys among some others have been real helpful to us Helldivers out here, and I figure we are stronger together.

  • @Hrothfuurd
    @Hrothfuurd 4 หลายเดือนก่อน +4

    That throw at 13:26 :D :D :D

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +4

      It wasn't my intention but it got the job done haha, thanks for checking out the video!

  • @LazyEyePolitics
    @LazyEyePolitics 4 หลายเดือนก่อน +1

    Rocket sentry is amazing with CERTAIN situations. Like the doors mission. Necessary.

  • @krazyivan9733
    @krazyivan9733 4 หลายเดือนก่อน +3

    Best way to use rocket sentry is as an opening or to defend a chokepoint with walls. Its not good out in the open or when it needs to turn a lot.

  • @verestoyjanos5013
    @verestoyjanos5013 4 หลายเดือนก่อน +1

    They should either rework this into a SEAF sentry, targeting airborne enemies and bile titans only, with homing, or they should increase the firing rate to 4 rockets per shot instead of two, like a rocket devastator.

  • @DaaHela
    @DaaHela 4 หลายเดือนก่อน +3

    I wasn't paying attention what its good at exactly lol

  • @qwertyq2884
    @qwertyq2884 4 หลายเดือนก่อน +10

    I'm kind of disappointed they didn't learn from the first game and left the sentries with their awful cooldowns. This thing in itself is already overshadowed by Autocannon Sentry but all the sentries in general get shelved on higher difficulties because of cooldowns alone, I really wish their cooldowns were like 100 seconds or something because a single cluster bomb run doing the same kind of crowd control most of the turrets output is kind of sad

    • @ludewich
      @ludewich 4 หลายเดือนก่อน

      The autocannon sentry really rocks on Bugs lvl 9. And I believe a lower cooldown for the AC sentry would make it greatly overpowered. You would never need to bring an anti-tank support weapon again if it had like 100 seconds cooldown, right?

    • @sidekic1109
      @sidekic1109 4 หลายเดือนก่อน

      @@ludewich the problem now is that it's relatively redundant for anything else, AC turret is great for titans and chargers (as long as the chargers don't cha cha stun slide into it), but because it's cooldown is so absurdly long, it's hard to justify bringing it over just using EAT's or something else

  • @zero11010
    @zero11010 4 หลายเดือนก่อน +1

    Expected a deeper autocannon comparison. The two serve the same basic role.

  • @curtbaracuda2848
    @curtbaracuda2848 4 หลายเดือนก่อน +1

    I named my Ship Panther of Steel because Steel Panther send a love rocket even to the fat ones.

  • @sahara8771
    @sahara8771 4 หลายเดือนก่อน +2

    Rocket Sentry sadly not beating the "Autocannon Sentry but worse" allegations.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      The defense team got their work cut out for them, haha. Thanks for checking out the video!

  • @CatacombD
    @CatacombD 4 หลายเดือนก่อน +2

    If they removed the sticky targeting, and made the rocket sentry automatically switch to the largest target not in it's deadzone, then it might be a decent side-grade to the AC turret.
    As is, it is unfortunately trash.

  • @leonc9760
    @leonc9760 4 หลายเดือนก่อน +1

    The problem is the rocket turret is inferior to the autocanon turret and the machine gun inferior to the Gatling so there’s never a reason to pick those 2. It doesn’t help that the bots can take them out almost instantaneously and from halfway across the map! I really hope they buff the underperforming turrets so we have more variety

  • @Scarletraven87
    @Scarletraven87 4 หลายเดือนก่อน

    My take is that it's a turret that does explosive damage just like the Autocannon Sentry, but has much less penetration.
    Therefore it would be an excellent anti-spewers weapon if not for the multitude of negative aspects to this pick.
    You could tale it to destroy parked dropships, but a 380 barrage can do the same job with more reliability, firepower, and same CD

  • @Starwolfe64
    @Starwolfe64 4 หลายเดือนก่อน +2

    It would be cool if the missles acted more like a spear with lock on more dmg

  • @kaybuck8192
    @kaybuck8192 3 หลายเดือนก่อน +2

    "it is even able to one shot a ballistic shield and outright destroy it" oh cool so it'll shred heavy devastators? 12:05 hmm why does this apple taste like bacon

  • @RyanAmmon
    @RyanAmmon 4 หลายเดือนก่อน +1

    AutoCannon Sentry > Rocket Sentry
    but ultimately, the great thing about HellDivers, is you can run any loadout you want and still do serious damage in the game =]

  • @al_wombat
    @al_wombat 4 หลายเดือนก่อน +1

    In this state I‘d rather take the AC sentry it melts chargers.
    The R sentry could have less, but stronger and smarter ammo/targeting. Option to target manually‘d be a blast.

  • @MrSlendykinsSockman
    @MrSlendykinsSockman 4 หลายเดือนก่อน +1

    I hope the rocket sentry gets some TLC, it was the one I was most excited for when levelling up and then I was utterly disappointed by.
    The rockets should pack more of a punch, they should have homing too to help with accuracy issues, and some decent AoE would really boost this things performance.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      From the list of sentries, the tesla tower and the rocket sentry were the ones I was the most excited about when I got into the game. After doing a deep dive on both of them I was a bit disappointed by how underwhelming they are. Hope they, as well as the rest of the sentries, get some very much needed TLC. Thanks for checking out the video!

  • @hathunter164
    @hathunter164 4 หลายเดือนก่อน +1

    Great breakdown, I'd wondered why it felt so lackluster by comparison to autocannon sentry.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Thanks for your kind words! Appreciate you checking out the video!

  • @TheLongWind
    @TheLongWind 4 หลายเดือนก่อน +1

    Pro-Tip: When selecting the rocket sentry highlight it and select something else.

  • @lukemehalick370
    @lukemehalick370 4 หลายเดือนก่อน +1

    They must of changed/reduced aggro on sentries recently. Prior usage, everything just swarmed them. I used some last night and things would walk passed it while getting blasted by it towards me, who was also blasting them. Never seen that happen before.

  • @Pr0g4m3m4s7eR
    @Pr0g4m3m4s7eR 4 หลายเดือนก่อน +1

    The reason I take the rocket over the auto canon (other than style) is the long time it can stay up if undamaged but moreso, because it penetrates annihilator. Auto just bounces.
    I love this sentry but there are very few reasons to take it over the auto canon

  • @Propersciguy
    @Propersciguy 4 หลายเดือนก่อน +1

    They should replace the turrets rockets with the same ones fired out of the mech.
    Already balanced rocket and can actually compete against the auto cannon then.

  • @zeorydan7613
    @zeorydan7613 4 หลายเดือนก่อน +1

    I love the rocket sentry, but it just doesn't do what it advertises. I'll occasionally bring it on automaton missions because I want more sentries and it deals with devastators and scout striders reasonably well, but I can't rely on it to take out anything larger. It sucks when a hulk scorcher just runs up to it after taking 6 shots and flamethrowers it only to move on with no problem or when it's hitting heavier units but just getting the armor indicator somehow. Meanwhile the autocannon sentry annihilates anything in a fairly quick manner and with perfect accuracy. I think it needs either extra stagger to help it actually deal with chargers and hulks, or it needs slightly faster fire rate, a bit more accuracy, and better armor pen. Obviously the ammo problem should be fixed too either way.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate your comment and insight. Breaking down the autocannon, it's clear to see it is way ahead of the rocket sentry in multiple facets. I'm really crossing my fingers that the rocket sentry gets some love down the line. Thanks for checking out the video!

  • @nickdaniels9485
    @nickdaniels9485 4 หลายเดือนก่อน +1

    I always believed the missiles should be able to lock on to their targets since they are so slow. To many times where these rockets would completely miss it's targets. Best to just bring the autocannon.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      A homing option on these rockets be very nice for the rocket sentry since yeah, the accuracy on this thing is just suffering. Thanks for checking out the video!

  • @PostRook
    @PostRook 4 หลายเดือนก่อน +1

    The rocket sentry feel more like a support sentry and is best paired with another sentry mainly the autocannon or Gatling. It really could use an increase in accuracy and perhaps fire two rockets simultaneously that have splash damage.

  • @torres953
    @torres953 4 หลายเดือนก่อน +1

    Honestly I'm only watching your vids, keep it up man

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Thanks for your comment! Really appreciate the support and I'll make sure to keep putting out fun videos to watch!

  • @deltamoon3301
    @deltamoon3301 4 หลายเดือนก่อน +1

    would be cool if it could retract when enemies get close, would be stupid broken on terminids planets since they always try to target sentries

  • @scoople6
    @scoople6 4 หลายเดือนก่อน +1

    I enjoy bringing it on Geologic Surveys where I'm often packing 3 turrets, but I really think it needs more splash to differentiate it from the autocannon sentry.

    • @shadowsketch926
      @shadowsketch926 4 หลายเดือนก่อน

      i would argue it should be focusing a larger volley unto bigger targets, the AC sentry pops three shots and staggers like no tomorrow

  • @metalelement414
    @metalelement414 4 หลายเดือนก่อน +1

    I want it to be good, but it's just inferior to the Autocannon in almost every way. It needs a massive buff. Higher armor penetration, bigger splash damage, and slight homing.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      I want it to be good too. I hope there are some buffs planned for it (and the sentry stratagems in general). Thanks for checking out the video!

  • @__Razer
    @__Razer 4 หลายเดือนก่อน +1

    The Rocket Sentry NEEDS a rework. It isn't a good answer for anything. It's overshadowed by the Autocannon because it's almost identical in its behavior, except it's worse because the rockets are slower, and there's even _less_ AoE damage compared to AC. The rockets need AoE. The rockets need to travel faster or at least lead the target and hit more reliably. Pilestedt needs to sit down and ask his team what gives the Rocket Sentry its identity. Do you expect it to reasonably take down Gunships for you? It should be successful at doing that, right now, it's not. Do you expect it to clear more than one bug per volley in a tight group of Scavengers? It's not the ideal use-case, but It should be able to do that.

  • @k_the_v
    @k_the_v 4 หลายเดือนก่อน +1

    A whole video that could be summed up as: The rocket sentry is terrible, there is no situation where the autocanon sentry isn't vastly superior. The standard MG sentry will get far more kills. Don't bring it unless you have to.

  • @ILrukiamaxim55
    @ILrukiamaxim55 4 หลายเดือนก่อน +1

    They really do NEED to buff rocket sentry, i mean, with the name such as Rocket sentry, it does not do its intended work, buff either its fire rate or damage or explosive range so that each rocket affects multiple enemies, 1 of the 3 would make a big difference for this sentry and would actually very viable.

  • @Oreo.X.Gaming
    @Oreo.X.Gaming 4 หลายเดือนก่อน +1

    A-tomatons , A-A-Ron - GJ on the Review

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate your comments and kind words! Thanks for checking out the video!

  • @sadpee7710
    @sadpee7710 4 หลายเดือนก่อน +2

    rocket sentry prioritizing shriekers over spewers is a cruel joke

  • @Iamk2jones
    @Iamk2jones 4 หลายเดือนก่อน +1

    Rocket sentry should have lock on targeting. I would run it regularly if so. Especially against bots and gun ships.

  • @Hexblithe
    @Hexblithe 4 หลายเดือนก่อน +1

    Sooo much research! GG!

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate your kind words and thanks for checking out the video!

  • @sirgaz8699
    @sirgaz8699 4 หลายเดือนก่อน +1

    Before watching, it's good for medium enemies and down but once anything armoured turns up it might as well explode. I see no reason to take this over the Autocannon as the Rockets large enemy preference ruins it.

  • @AIA2637
    @AIA2637 4 หลายเดือนก่อน

    14:27 you said there’s 2 ship upgrades that affects the rocket sentry. I believe there’s 4? The one that gives health, ammo, turn speed, and blast absorption (which is currently bugged).

  • @TechnicianBarry
    @TechnicianBarry 4 หลายเดือนก่อน +1

    i would take the rocket sentry over the gatling or machinegun everyday not gonna lie, the gatling just targets everything that i do not want it to (waste it’s ammo on a damn charger or hulk)

  • @mochiboot6502
    @mochiboot6502 4 หลายเดือนก่อน +2

    Love your content!!!

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate your kind words! Thanks for watching!

  • @scrapinator8910
    @scrapinator8910 4 หลายเดือนก่อน +1

    This thing would be good if it would only target bile spewers and up, devastators and up, and had some homing for aerial targets. As it stands, this isn’t a decent off meta pick, it’s just kinda bad by comparison to most other options.

  • @Raven5431
    @Raven5431 4 หลายเดือนก่อน +1

    I am not positive, but i think that it has more overall ammo/damage than the auto cannon. But the auto cannon is more consistent and does the damage faster and to me, it seems to have more hp.
    Even with a build set up for chaff clear it seemed kinda meh except for the defense mission where everything comes through a choke point in order to get to the generators to stop our missile launches then it is more noticable how it out lasts the auto cannon.
    Also vs bugs chargers prioritise sentries which even further decreases their effectiveness. I almost never use sentries against bugs except maybe gatling and even then i would prefer orbital airburst followed by gatling barrage. If your teammates are dropping anti tank weapons then just bring a couple of eagles to offset your orbital strikes.
    You can only really get away with sentries on bot missions or really dam good positiong away from all the fighting against bugs but you will soon find everything on cooldown and they are still spawning in.
    I do wish the regular machine gun at least had much more ammo. I might be tempted to try gatling/ machine gun, but otherwise, you're probably better off with rover back back even without a support weapon as chaff clear. It wont plow you out of a pickle, but it simply does more over time.

  • @moroblizniak4457
    @moroblizniak4457 4 หลายเดือนก่อน +2

    The most useless sentry.... HOW a rocket wont even one shot gunship? Why would i want that over autocannon sentry? It has no positives sides...

  • @fuzzydragon
    @fuzzydragon 4 หลายเดือนก่อน +1

    Stratagem balance is actually worse than the weapon balance....How does the balanced team even have a job at this point?

  • @advakart4208
    @advakart4208 4 หลายเดือนก่อน +1

    well that sucks. both the mech and this should get proper eat/rr rockets imo, right now this sentry is just a worse autocannon sentry it seems (at least it can't blow itself up)

  • @winnerboss331
    @winnerboss331 4 หลายเดือนก่อน +2

    Autocannon sentry deep dive next?

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      Autocannon sentry is definitely in the queue for deep dives so stay tuned! Thanks for checking out the video!

  • @Twadfire
    @Twadfire 4 หลายเดือนก่อน +1

    The rockets have effectively no AoE? It should be a railgun turret instead. I'd expect some explosive goodness from a rocket.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      I was expecting some as well because, like you said, it's a rocket! It was really shocking to see just how close I can get to the impact spot and not get damaged by splash damage. Thanks for checking out the video!

  • @nelis1385
    @nelis1385 4 หลายเดือนก่อน +1

    I'll stick to my beloved autocannon turret because, uhmm, because it sucks. I like the extra challenge.

  • @sirrealism7300
    @sirrealism7300 4 หลายเดือนก่อน +1

    This is great with the shield generator since it runs out of ammo so fast

  • @mikelaffosse3233
    @mikelaffosse3233 4 หลายเดือนก่อน +1

    very thourough, well done.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Appreciate your kind words! Thanks for checking out the video!

  • @SergeantCrwhips
    @SergeantCrwhips 4 หลายเดือนก่อน +1

    00:03 (...thats the stun mortar, not the rocket sentry icon ;3)
    but for real tho, i whish the rocket mortar would home in like the microwave SEAF Antiair, because it seems to miss more times then not

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +2

      Oh wow, nice catch. Totally didn't see that the entire time I was editing haha, thanks for checking out the video!

  • @allanbozzorey7699
    @allanbozzorey7699 3 หลายเดือนก่อน +1

    great video ! hope you will update if needed !

    • @Wallbouncing
      @Wallbouncing  3 หลายเดือนก่อน +1

      Just read the patch notes and it looks like sentries got buffed with some specific buffs coming to the rocket sentry. Will do an update soon! Appreciate you checking out the video!

  • @odzianna6261
    @odzianna6261 4 หลายเดือนก่อน +1

    Just give me a laserpointer with the sentry so that I can aim where the rockets go so that I can turn it into a longrange support turret

  • @calandraco2888
    @calandraco2888 4 หลายเดือนก่อน +1

    Thanks! Useful tips!

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      Glad it was helpful! Thanks for checking out the video and appreciate your kind words!

  • @loopyninjatank2561
    @loopyninjatank2561 4 หลายเดือนก่อน +1

    This weapon needs a buff bigtime

  • @O_RLY
    @O_RLY 4 หลายเดือนก่อน +2

    This video gave me non-stop depressing fact after depressing fact. I need to go lay down.

    • @Wallbouncing
      @Wallbouncing  4 หลายเดือนก่อน +1

      I was getting slowly more and more disappointed as I was testing this too, haha. The truth hurts, but I appreciate you checking out the video!