7 days to die 1.0 glitches, top 5 new glitches and exploits!

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 6

  • @leeterryjr
    @leeterryjr 11 วันที่ผ่านมา

    With the drop base, make the pathway slightly longer, and put the dropper farther away from the doorway. This will keep the cop spit from damaging the dropper when they spit at you (which could destroy the base function). I usually make a dropper base with a zig zag pathway allowing me to easily shoot at heads as they go past the first zig, but they fall when they get to the final zag (I keep it small, but I use at least 4 pathways, and they drop on the 3rd). Make the base long, so you can strafe and easily move into position to shoot heads on each path (use ladder walls so you can shoot through, but they block spit). My build was a huge 3x15 line base with multiple pathways leading to it. Near the end of each pathway, I used a door with advanced rotation to keep the pathway hidden until I activate the door (so if 1 path gets screwed, I have backups). I put blocks down the center for stability that you can shoot through, and you can build a smaller area above for storage or other crap.

  • @AquaticDairyFarm
    @AquaticDairyFarm หลายเดือนก่อน +3

    On exploit 3 and 4 if you build up to 12 or higher the zombies will not go into rage mode when they fall off or drop down. Keep up the great videos ! Cheers!

  • @Merlin-gu9nz
    @Merlin-gu9nz หลายเดือนก่อน +1

    Number 1 seems to be no longer working

    • @ak_man73no_need70
      @ak_man73no_need70 หลายเดือนก่อน

      It works i tried it

    • @ak_man73no_need70
      @ak_man73no_need70 หลายเดือนก่อน

      Only with certain blocks though steel seems to not work

  • @Corcontv
    @Corcontv หลายเดือนก่อน

    psil yloH