Nicely done. I just wanted to reiterate what SC was saying about rivers streams and open ground. Paying close attention to where you choosing to make your stand can greatly reduce your casualties and increase the enemy's. Never, ever stand in water.
agreed a solid line of defense isn't wise i prefer to stack units up in houses and hold ground one unit right on top of the others and both having cover rather than having one beside the one that is in cover... as long as your fire range can overlap with other units to right and left of you you won't be outflanked... and if you have snipers they fill the gaps nicely and can do some serious damage!
I like the way you secured the Union right and then moved on the CSA left flank. That worked well. - The AI has no artillery in this battle, so hours of canister to the face is devastating to the enemy here. Also, this is a great battle to easily farm XP for a sniper or rifle cav unit. - It is possible on Legendary to wipe out the enemy here and lose less than 1k. This would allow your army to farm XP for your infantry, capture more weapons, as well as reduce the enemy manpower pool. - With training as high as it is, the battles are about to get intense. The AI will have large units, all 3-star, with perks and good weapons. - Your units will take fewer losses if you stay out of water. Water reduces cover significantly. The main thing on Legendary is that 3-star units with good weapons hit hard, so the best tactic is to stay in the best cover possible. Watching the video I could see that your units taking fire in water had less than 20 cover. That is going to hurt. Keep on mind that units that take a lot of losses in a short time tend to lose officers. By the way, a great tactic at Gains Mill is to catch the CSA units in water.
Good win.. should have wiped them out though (that should always bring down their training, weapons, and recruits.) I would start getting a sniper unit or 2 and some cavalry.. get them training up. Its a bit of micro management but worth it.
Will be very interesting to see how the minimal casualty low kill approach you are taking goes. Not sure if the army size going up will lead to a point where you get overwhelmed or if the easy defensive battles later in the campaign just allow you to crush those numbers back down again.
Yeah I'm wondering that myself. I know a few times on my CSA Legendary Campaign I had to circle back a few battles and change my strategy as it became difficult to win. That may happen here. I'm expecting Antietam and Fredericksburg to be critical deciding moments.
@@TheHistoryGuy If you do end up needing to replay this one, the AI pretty much breaks in the same way every time if you move to the east like you did. You have several hours past the timer, until 12:30, so once you recapture the VP you can send most of your force around to one side of the map or the other and roll up the entire CSA force from behind.
Yeah you could have possibly ended this one early at like you said around 500 casualties which would have helped build a bit bigger of an army. Definitely curious to see if its a winning strategy. When I played the hard campaign I went for the usual grind them to dust method and lost a ton of soldiers in the process, I won but not sure if there was a better way. Obviously in the real Civil War the bigger casualty battles were the key to Union Victory in the end because they had the resources to do that and the Confederates didn't.
@@bradlas9592 With lots of practice you can wipe most of the Union maps with relatively few casualties overall. CSA campaign is a harder to get everyone with lower casualties since the timers are lower, but in many missions its still possible.
@@pandakraut8594 agreed wiping out his forces is how i have an entire core of star 3 right now in legendary but again my battles i pause often and adjust ... side note antietam if you play through with different strategies than most take you can do very will and wipe him out there as well... the key to antietam is to get behind the sunken road and take sharpsburg and create a wall for his reinforcements to run into i used roockie 1847 2k brigades chilling in the city with 100% cover and his in open fields... the casualty ratio is great... after you establish a circle around the sunken road you slowly keep inching units forward until all hsi units are routing at the sunken road and sitting there spinning and dying.... snipers again play a big role in my tactics and lots of artillery i use 6 to 8 for each core sometimes ill play through a battle to explore where reinforcements come in and lay in waiting there and in antietam you can do this in the first phase of the battle if you take 8 brigades out and around the left side of the map and then go straight down you can kill off his two brigades fo 800 cav each by driving them to the corner of the map and also set up your 8 brigades to intercept the new troops coming in at the bottom of the map near the farmhouse... this allowed me to kill off 2 cav 3 brigades and 2 arty quickly and with little casualties... then you move your troops on the flanks of the entrenched troops and sit there at the woods and the church.... doing this allows you to take hsi 2900 brigades down to 2k or so ... because he keeps trying to occupy the trenches and fences but your on his flanks routing him over and over again... its legendary so i don't feel bad exploiting the AI weakness of prebuilt commands... i have noticed in every battle the troops have prebuilt commands and sometimes exploiting them can really turn the tide of the battle...... again on legendary im finding that doing risky things like splitting your attack force and sending half around behind him works amazingly... The Ai doesn't know how to handle multiple fronts and does not expect this often times you can move in a mob like form with unit's stacked all on top of each other and then spread out and route him instantly... you might say its cheap to exploit these AI tendencies or fallacies... but its legendary and the entire rebel army is star 3 and the scaling is ridiculous... so i feel no shame in it...
Nicely done. I just wanted to reiterate what SC was saying about rivers streams and open ground. Paying close attention to where you choosing to make your stand can greatly reduce your casualties and increase the enemy's. Never, ever stand in water.
agreed a solid line of defense isn't wise i prefer to stack units up in houses and hold ground one unit right on top of the others and both having cover rather than having one beside the one that is in cover... as long as your fire range can overlap with other units to right and left of you you won't be outflanked... and if you have snipers they fill the gaps nicely and can do some serious damage!
You'd think the campaign would look different after a Union victory at Bull Run.
I like the way you secured the Union right and then moved on the CSA left flank. That worked well.
- The AI has no artillery in this battle, so hours of canister to the face is devastating to the enemy here. Also, this is a great battle to easily farm XP for a sniper or rifle cav unit.
- It is possible on Legendary to wipe out the enemy here and lose less than 1k. This would allow your army to farm XP for your infantry, capture more weapons, as well as reduce the enemy manpower pool.
- With training as high as it is, the battles are about to get intense. The AI will have large units, all 3-star, with perks and good weapons.
- Your units will take fewer losses if you stay out of water. Water reduces cover significantly. The main thing on Legendary is that 3-star units with good weapons hit hard, so the best tactic is to stay in the best cover possible. Watching the video I could see that your units taking fire in water had less than 20 cover. That is going to hurt. Keep on mind that units that take a lot of losses in a short time tend to lose officers. By the way, a great tactic at Gains Mill is to catch the CSA units in water.
Thanks for the start. That mission was killing me!
Good win.. should have wiped them out though (that should always bring down their training, weapons, and recruits.) I would start getting a sniper unit or 2 and some cavalry.. get them training up. Its a bit of micro management but worth it.
I hear ya on the casualties. That's my biggest concern as i progress. Cavalry is coming soon.
Will be very interesting to see how the minimal casualty low kill approach you are taking goes. Not sure if the army size going up will lead to a point where you get overwhelmed or if the easy defensive battles later in the campaign just allow you to crush those numbers back down again.
Yeah I'm wondering that myself. I know a few times on my CSA Legendary Campaign I had to circle back a few battles and change my strategy as it became difficult to win. That may happen here. I'm expecting Antietam and Fredericksburg to be critical deciding moments.
@@TheHistoryGuy If you do end up needing to replay this one, the AI pretty much breaks in the same way every time if you move to the east like you did. You have several hours past the timer, until 12:30, so once you recapture the VP you can send most of your force around to one side of the map or the other and roll up the entire CSA force from behind.
Yeah you could have possibly ended this one early at like you said around 500 casualties which would have helped build a bit bigger of an army. Definitely curious to see if its a winning strategy. When I played the hard campaign I went for the usual grind them to dust method and lost a ton of soldiers in the process, I won but not sure if there was a better way. Obviously in the real Civil War the bigger casualty battles were the key to Union Victory in the end because they had the resources to do that and the Confederates didn't.
@@bradlas9592 With lots of practice you can wipe most of the Union maps with relatively few casualties overall. CSA campaign is a harder to get everyone with lower casualties since the timers are lower, but in many missions its still possible.
@@pandakraut8594 agreed wiping out his forces is how i have an entire core of star 3 right now in legendary but again my battles i pause often and adjust ... side note antietam if you play through with different strategies than most take you can do very will and wipe him out there as well... the key to antietam is to get behind the sunken road and take sharpsburg and create a wall for his reinforcements to run into i used roockie 1847 2k brigades chilling in the city with 100% cover and his in open fields... the casualty ratio is great... after you establish a circle around the sunken road you slowly keep inching units forward until all hsi units are routing at the sunken road and sitting there spinning and dying.... snipers again play a big role in my tactics and lots of artillery i use 6 to 8 for each core
sometimes ill play through a battle to explore where reinforcements come in and lay in waiting there and in antietam you can do this in the first phase of the battle if you take 8 brigades out and around the left side of the map and then go straight down you can kill off his two brigades fo 800 cav each by driving them to the corner of the map and also set up your 8 brigades to intercept the new troops coming in at the bottom of the map near the farmhouse... this allowed me to kill off 2 cav 3 brigades and 2 arty quickly and with little casualties... then you move your troops on the flanks of the entrenched troops and sit there at the woods and the church.... doing this allows you to take hsi 2900 brigades down to 2k or so ... because he keeps trying to occupy the trenches and fences but your on his flanks routing him over and over again... its legendary so i don't feel bad exploiting the AI weakness of prebuilt commands... i have noticed in every battle the troops have prebuilt commands and sometimes exploiting them can really turn the tide of the battle...... again on legendary im finding that doing risky things like splitting your attack force and sending half around behind him works amazingly... The Ai doesn't know how to handle multiple fronts and does not expect this often times you can move in a mob like form with unit's stacked all on top of each other and then spread out and route him instantly... you might say its cheap to exploit these AI tendencies or fallacies... but its legendary and the entire rebel army is star 3 and the scaling is ridiculous... so i feel no shame in it...
Suprise suprise you caught them with their pants down good job
Hi, you mentioned a game mod, that displays the range lines in white in the video. Do you have a link to it ?
good fight