Battle Brothers Sunken Library Fight Guide - 2022
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- Welcome to the Sunken Library 2022 guide, timestamps below if you want to skip around. Goal of the guide is to give a big overview of the fight, preparation strategies, and fight tactics. I want to get first time Library players to have a successful fight and veteran players a few nuggets to try out. This is the way I like to approach the fight, I’ll link other sunken library fights below so you can compare! Go get that Black Book!
0:00 - Into
5:22 - Fight Overview
9:39 - Enemy Overview - Ancient Honor Guards
13:20 - Enemy Overview - Lost Treasure Hunters
15:57 - Enemy Overview - Lore Keeper and spells
23:30 - Brothers and Perks
34:32 - Items and Prep
40:32 - Fight Strategy and Phases
Check out my Full fight video with commentary to see a good example of this guide in action.
• Sunken Lib Anatomist F...
Check out this list of Sunken Library Fights to compare and find what works for you!
Sunken Library fight by Turtle - Great example of unorthodox builds and high skill
• Battle Brothers - Sunk...
Flithy Robot - Video is a bit dated build wise, timing style strat, clean but challenging to pull off.
• How to beat SUNKEN LIB...
Sunken Library Fight by Alexander Pyatkov - Not sure his background but great example
• Battle Brothers: The S...
Clamus Chowderus - Peasant Militia All Clear Speed Run, fast forward to 1 hour 21 minutes for the fight
• All Legendary Location...
Grave Bees - Poacher Speed All Clear Speed Run, fast forward to 2 hours 46 minutes for the fight
• [All Legendary Clear] ...
Best Sunken Library Guide! Great Job!
Thanks man! Means a lot
Just beat it yesterday for the first time. To be fair my guys were 350 days and pretty tough but it was still relatively challenging. Thanks for the guide
Congrats! It’s still a hard fight. Footage was from one of my best libraries. Really wish I hadn’t lost footage of my previous attempt. That was a bit more rough with some twists
Wonderful video. One more thing I’d like to add, and this is just my intuition / inference from how the game might be coded, ai treats the Jars as though they are ancient priests. Honor guard will be protective of the jars like the priests, but also dogs will target the jars very well naturally as they are trained to target backline enemies
Excellent guide
Thank you
Thanks now I actually know what I'm doing
Thanks for tje assist in that
Fantastic guide!
A well designed death trap.
Awesome guide bro, thanks :)
I walked into this fight with No knowledge. I almost lost all my boys but walked away with no deaths 😎😎😎
Well done! It can still be tough fight even with good prep work. Glad you had success
I did it . lost a tank but whatever i have a spare
Well done! It's a tough fight and that's not a bad trade. Messed up recording another run where I lost a tank in the fight. Would have been nice to show some footage of dealing with adversity
@@crog2003 i was playing lategame peasant militia . Had my god bro doubleteamed into breaking for about 6-7 rounds. That loss of dps on his side of the map( i spilt into 3 teams top main and bottom ) lead to my now dead tank being stuck agains 5 ancients that somehow kept hitting him even with 70 md tried a bunch of stuff with my thrower ranged bros .
1rst holy water useless a single 2h hammer/flail swing deals more then 4 rounds of this
2. Fireboms good agains the priest klump to seperate them and then engage with my 4 tanks while keeping the priest on the run with a twohander.
3. Archer because he was way better then my leftover thrower . worked out as a long range skull sniper.
Just asking can the militia even get the event for the daze shield or perk pots?
@@hansmuller8762 Yup the Militia origin can still get it according to the wiki. You would just have a % chance to trigger the trade black book event and you don't need to have a brother with the mad trait.
Moral can be a real issue in this fight because the liche will hammer you with fear. Liberal use of lionheart potions is never a bad call. Interesting point about the fire bomb. I've been thinking about maybe doing a part 2 with some little tips and tricks. I personally don't like archers because everything (including the jars) has resistance to arrow damage. I found the sling works almost as good for killing skulls, has infinite ammo, and it benefits from throwing mastery. Of course if you have an archer and you want to use him, go for it! I love to experiment personally
man ive listened to the full thing, still couldnt understand, do you want to purposefuly not to kill jars right away cuz it gives buffs to enemies or something?
Thanks for the watch/listen! Yes, if you start killing jars the fight starts to speed up. There is a "Hidden clock" so to speak where each turn the enemies have a higher chance of using more powerful moves (mainly the lorekeeper). When you kill jars that clock starts to advance quicker. My strategy is to control the battlefield in the first couple turns and get my guys positioned to deal with the more advanced stages of the battle like the ghost images, resurrections, and changing elevations.
You can't wait too long though as the fight will just start to progress to the hard stages naturally. Some players can just jump right in and pop jars right off the bat. Totally viable as well, just think you need to be a very experienced layer to pull that off or have a really stacked group. I also like making guides or videos from the frame of how would I teach past me so there is a bit of my own bias there haha.
If you're not playing iron man, make a save, and take some reps. I'll play through as my normal go and accept the consequences, then just reload that old save and practice or try some different tactics for fun. Good luck! (I do have my raw footage if you want to watch that, I did a little commentary over it but I'm pretty new to doing that so my comments are a bit clunky)