A tip for finding resources that you might not have known is that those piles of logs scattered about in crude piles are actually able to be looted! You can find boards and nails there as well as logs that you can cut up with the saw in front of your house.
There is, in fact, a way to walk more stealthily! Whenever you aim weapons or items, your movement becomes silent, useful for maneuvering around the house. Other than that, enemies can hear almost anything you can hear, and can see through what you can see through.
As you survive more nights the woods will 'notice' you more and the nights will become more severe, especially so at later hideouts you'll find, so It'll become vital that you barricade the windows and doors at your hideout. The creatures are attracted to sound and light, so having a lamp or any light source right at the window is a bad idea. If nothing else, at least board up the windows so nothing can jump inside. Also; only hideouts with a working oven can be a hideout, otherwise you'll be consumed when it turns dark out. As for goals I'd really recommend upgrading the workbench and crafting the pistol [not the single-shot pistol] before you move on to the next area of the map. The pistol will carry you for the first half of the game and makes a great backup weapon latter on.
You can find planks all over the place, especially at wood chopping spots, such as the one right south-east of your house. You must keep a lot more attention at what's interactable at the ground, by hovering your mouse over it. Also, I always keep a molotov cocktail with me, as it is one of the most effective weapons - minimizes risks and practically nothing can survive it. You can interact with stuff by pressing 'E', easier to close a door without loosing your charge
You need to go into the room where you saw the chair move in the entrance to the silent forest to find the code. You physically cannot survive outside of your hideout, you cant hide in other buildings you have to have the in hideout buff in the corner to survive or you will die instantly to unkillable enemies but there is one hideout in each zone, but also if you activate one oven it deactivates the others and the bike bell you get after entering the second hideout is an item you can use to have someone transfer all your loot from the other hideout to your new one for the cost of alcohol, that, healing, and torches are the only use for alcohol. Shells can be made into armor and armor needs to be in your hotbar to use while the watch just needs to be in your backpack, fine cloth is used to craft hotbar upgrades which give you one more hotbar slot, or backpack upgrades which give you 2 more backpack slots.
The road from your base to the burned houses uses less stamina to run on. I think the biggest skill you should work on is thoroughness. There's a lot of loot & key information you're missing by rushing through places. The game also rewards curiosity.
So in regards to progressing the game VIA the lock code and key, like others have said, it is definitely a good idea to be more thorough in your searches of the forest. However, in order to do so you will need better equipment most likely. First thing on the list is your board with nails. It's going to be a staple early on, so it's highly recommended to upgrade it as much as possible (this may require some workbench upgrades though), then consider grabbing parts for a pistol, and perhaps an axe or shovel later. Important thing to note is that the Wolf Man and other vendors that do not travel to your hideout after each night do not gain reputation when you survive from what I understand. So for now, your most sustainable reputation vendor is likely going to be the Trader. However, if you are able to acquire the necessary resources from the trader to upgrade your board with nails, I would recommend learning to fight and kill the Mooses, as hunting them is going to be your ticket to gaining reputation with traders like the Wolf Man (certain resources sell for alot of reputation, but you should be careful with who you sell the resources to, as it will only give you reputation with the trader you sell it to). Generally speaking, you may find yourself staying in your first hideout for a bit longer just to generate some reputation to make exploration easier before you move onto the second one. Also another thing to note is that as you move onto other hideouts, nights will become more difficult with certain anomalous events happening that are area based (and in cases, even story based events). Overall, though, good job so far! I've been enjoying your playthrough of Darkwood, and I'm glad the game allows for a flexible approach when it comes to progressing the plot. Once you're equipped enough to handle each area, exploring them in full is going to be... Interesting to say the least. Of course, it would be a good idea to keep your guard up though, as sometimes the game may throw you curve-balls in specific areas (it pays to be mindful of your surroundings, and how your actions may affect them).
I absolutely adore this series. Thank you for making my late nights Creepy and comfy. I got The Virus 4 days ago, and your videos really helped me through the fever.
Despite only having a "basic" topdown viewpoint, that game is terrifying with the help of its sound design and FOV mechanics; I would not be capable of playing it by myself in a dark room.
I downloaded it earlier on today. I can attest to the fact that it is so fucking nerve-wrecking playing at night. The atmosphere is impeccable. The daytime isn’t very scary (in-game I mean) but the night is absolutely terrifying 😭 I had my first break-in on night 4 and the way he just stormed through the doorway that I had barricaded with furniture made me jump out of my skin! Luckily he didn’t notice me at first, and I had time to set a bear trap before smacking him with a nailed plank, but it was definitely a close call. Every night seems to get more intense than the last. I had to turn it off after that. I know it’s only going to get worse so I can’t be playing it at 4am 😭😭😭
This game has such a great mood, I find the feeling of post-apocalyptic worlds so calming. Thank you for making videos about this game and making it more heard because this is the first time I see it.
What I love about this game that it have so many details than you can imagine. Like back in the "good ol' days" you see a bottle in game and you like "can I break it"? Then I try to do that here, in Darkwood. And you can. Who would told you this? No one. And then you realise that broken bottle on the flor can clink if you step on it. It's all about "Try it". This game is long. Take it slow. Survive. Gain knowledge. Respect the Woods.
The name of the game is exploration, rushing into the different sections of the map that are bottle-necked like the one near the wolf will get you killed because there are more mobs, and harder ones too... Your current goal is to fully learn your part of the woods and make it your own, grow and thrive before going into the later sections, or you'll really end up as just "meat" as the wolf would say. The glow outside your window at around 19:10 is a mushroom spawning outside, they give more essence than the ones that you find out and about, but they come with their own danger of being there at night. As a side note, the hedge maze with the broken down tractor does have a chest in the center of it... Though getting that chest might be a bit *dangerous*.
Horror is not a swarm of zombies or those shadowy things gnawing at you, or just lurking in the dark outside your house. It's when you've done everything to barricade the house that nothing could get in or leave, narrowing down the points of attack to only from your front, that you are fully ready to engage and then suddenly a door behind you just opens. That's not horror that's just terrifying and I had to panic Alt F4 the game because my nervous system couldn't take another second of that.
The back dodge is really hard to use properly because it only moves backwards and most enemies lunge forward; the best method I’ve found to dodge attacks is to move in letter J shapes; walk back in a straight line, then curve out of the way or run off to the side. Your broad shoulders count as your hitbox, so turning sideways as your make the curve can help minimize the chances of getting hit against faster enemies. Remember aiming weapons slows you down. When done properly, it should look like the dog lunges forward, only to get clotheslined by a 2x4. Your circle strafing is also valid Aww, you couldve cooked the embryo. Theyre worth lots of essence. Loot the wood log piles and get the stumps; put the stumps in the yellow saw machine at your hideout which needs gas, then convert the stumps into boards so you don’t have to keep buying from the trader Enemies you kill in the map during the day do not respawn, so you can make the locations more safe Try to upgrade your workbench; it carries over to all other workbenches, and is how you get to craft better stuff. That ‘entity’ that has spoken twice in the night is an event unique to the Dry Meadow. And he never broke in, he just appears on your bed when you don’t look at it.
I'm not entirely sure if it's true or not, but I've heard that moving the lights so that there's no line of sight to them from the windows makes the enemies less likely to investigate
Havent finished watching the episode yet, so theres a chance you figure this out, but when matadoring the dogs, dont use the backwards jump dodge. As you say, that only moves you backwards and not out of the way of the attack while still able to hit the enemy. Try circling to the side without using the dodge when the dog attack. When you get the timing down, it makes getting rid of some enemies so much easier.
Ah, you're doing well so far, Comrade! Although I do question your first foray into the burned house and that whole trip, what do you expect to get if you're walking around with full pockets!? But no, it seems you're getting the hang of everything in the game. Including nights, the fact that you didn't even react all that much to someone talking in your house on your bed is hilarious to me. Just another day, eh? Since they keep appearing, they seem to have taken a liking to you! Maybe. Oh, concerning meat, it is useful to get the attention of dogs, who usually really aren't just enemies. Most dogs will leave you alone if you get out of their territory, less aggressive than moose! Although distracting them also works if you're an animal lover, especially if exploring a place with a lot of them, such as a few you've seen already. Trust me, even with better tools, you probably don't want to face off against 4 or 5 enemies at a time. Hell, even 2 are usually a bit of a struggle. But ultimately, if you want to kill an enemy or not is up to you. Up to you to decide which is the better option. Although your descent into villainy against animals is very fun to watch. I imagine that the place is so full of dogs because they're strays? And the children of strays, and so on. You saw firsthand that the people that live in these woods do still sometimes keep pets with the doctor who stole your key. But most importantly, I'm really happy you've finally figured out how you feel about the game. It's not perfect, but if it clicks with you, Darkwood is genius. Oh, advice! Yes, explore, of course. Everything on the map miiight just have something for you. Or it might just be a landmark to orient yourself, who knows. Err, concerning lights, don't forget that you have a torch! It's useful to have your own pocket light, even if it isn't reliable (although better ones are available to you too). There's a lot of freebie items, mainly wood, just around the house and in the forest, not everything's going to be in a location like you found out with corpses and chests. Another piece of advice that I mentioned is to check your journal, there might be something helpful there? Or just flavour text and lore hints, who knows. Speaking of lore hints, the game can be obtuse with that at times. Simply observing a character's apparel, or things in the environment that have a title but no interaction like that red seesaw, are sometimes all you get.
Hey guys so, anyone know how to get in touch with Librarian if you're trying to pitch him a game? The Discord server is asking for more info than I feel comfortable giving if I want to be able to talk on the server and get in touch with him. Does he have a Twitter or Instagram I can contact him with?
Rule of thumb: anything organic generally can be used for the essense, and the weirder that "anything" is, the better.
A tip for finding resources that you might not have known is that those piles of logs scattered about in crude piles are actually able to be looted! You can find boards and nails there as well as logs that you can cut up with the saw in front of your house.
There is, in fact, a way to walk more stealthily! Whenever you aim weapons or items, your movement becomes silent, useful for maneuvering around the house. Other than that, enemies can hear almost anything you can hear, and can see through what you can see through.
Enemies can also see light shining on the ground through windows. Best to keep lamps in a corner.
@@N1ck00 They are not attracted by lights for a few balance reasons, but you are more visible in light.
44:45 Librarian talking about how he's finally learning as morning rises made me feel so happy
As you survive more nights the woods will 'notice' you more and the nights will become more severe, especially so at later hideouts you'll find, so It'll become vital that you barricade the windows and doors at your hideout. The creatures are attracted to sound and light, so having a lamp or any light source right at the window is a bad idea. If nothing else, at least board up the windows so nothing can jump inside. Also; only hideouts with a working oven can be a hideout, otherwise you'll be consumed when it turns dark out.
As for goals I'd really recommend upgrading the workbench and crafting the pistol [not the single-shot pistol] before you move on to the next area of the map. The pistol will carry you for the first half of the game and makes a great backup weapon latter on.
You can find planks all over the place, especially at wood chopping spots, such as the one right south-east of your house. You must keep a lot more attention at what's interactable at the ground, by hovering your mouse over it. Also, I always keep a molotov cocktail with me, as it is one of the most effective weapons - minimizes risks and practically nothing can survive it. You can interact with stuff by pressing 'E', easier to close a door without loosing your charge
You need to go into the room where you saw the chair move in the entrance to the silent forest to find the code. You physically cannot survive outside of your hideout, you cant hide in other buildings you have to have the in hideout buff in the corner to survive or you will die instantly to unkillable enemies but there is one hideout in each zone, but also if you activate one oven it deactivates the others and the bike bell you get after entering the second hideout is an item you can use to have someone transfer all your loot from the other hideout to your new one for the cost of alcohol, that, healing, and torches are the only use for alcohol. Shells can be made into armor and armor needs to be in your hotbar to use while the watch just needs to be in your backpack, fine cloth is used to craft hotbar upgrades which give you one more hotbar slot, or backpack upgrades which give you 2 more backpack slots.
The road from your base to the burned houses uses less stamina to run on.
I think the biggest skill you should work on is thoroughness. There's a lot of loot & key information you're missing by rushing through places. The game also rewards curiosity.
So in regards to progressing the game VIA the lock code and key, like others have said, it is definitely a good idea to be more thorough in your searches of the forest. However, in order to do so you will need better equipment most likely. First thing on the list is your board with nails. It's going to be a staple early on, so it's highly recommended to upgrade it as much as possible (this may require some workbench upgrades though), then consider grabbing parts for a pistol, and perhaps an axe or shovel later. Important thing to note is that the Wolf Man and other vendors that do not travel to your hideout after each night do not gain reputation when you survive from what I understand. So for now, your most sustainable reputation vendor is likely going to be the Trader. However, if you are able to acquire the necessary resources from the trader to upgrade your board with nails, I would recommend learning to fight and kill the Mooses, as hunting them is going to be your ticket to gaining reputation with traders like the Wolf Man (certain resources sell for alot of reputation, but you should be careful with who you sell the resources to, as it will only give you reputation with the trader you sell it to).
Generally speaking, you may find yourself staying in your first hideout for a bit longer just to generate some reputation to make exploration easier before you move onto the second one. Also another thing to note is that as you move onto other hideouts, nights will become more difficult with certain anomalous events happening that are area based (and in cases, even story based events).
Overall, though, good job so far! I've been enjoying your playthrough of Darkwood, and I'm glad the game allows for a flexible approach when it comes to progressing the plot. Once you're equipped enough to handle each area, exploring them in full is going to be... Interesting to say the least. Of course, it would be a good idea to keep your guard up though, as sometimes the game may throw you curve-balls in specific areas (it pays to be mindful of your surroundings, and how your actions may affect them).
I absolutely adore this series. Thank you for making my late nights Creepy and comfy. I got The Virus 4 days ago, and your videos really helped me through the fever.
Despite only having a "basic" topdown viewpoint, that game is terrifying with the help of its sound design and FOV mechanics; I would not be capable of playing it by myself in a dark room.
I downloaded it earlier on today. I can attest to the fact that it is so fucking nerve-wrecking playing at night. The atmosphere is impeccable. The daytime isn’t very scary (in-game I mean) but the night is absolutely terrifying 😭 I had my first break-in on night 4 and the way he just stormed through the doorway that I had barricaded with furniture made me jump out of my skin! Luckily he didn’t notice me at first, and I had time to set a bear trap before smacking him with a nailed plank, but it was definitely a close call. Every night seems to get more intense than the last. I had to turn it off after that. I know it’s only going to get worse so I can’t be playing it at 4am 😭😭😭
This game has such a great mood, I find the feeling of post-apocalyptic worlds so calming. Thank you for making videos about this game and making it more heard because this is the first time I see it.
What I love about this game that it have so many details than you can imagine. Like back in the "good ol' days" you see a bottle in game and you like "can I break it"? Then I try to do that here, in Darkwood. And you can. Who would told you this? No one. And then you realise that broken bottle on the flor can clink if you step on it. It's all about "Try it".
This game is long. Take it slow. Survive. Gain knowledge. Respect the Woods.
The name of the game is exploration, rushing into the different sections of the map that are bottle-necked like the one near the wolf will get you killed because there are more mobs, and harder ones too... Your current goal is to fully learn your part of the woods and make it your own, grow and thrive before going into the later sections, or you'll really end up as just "meat" as the wolf would say.
The glow outside your window at around 19:10 is a mushroom spawning outside, they give more essence than the ones that you find out and about, but they come with their own danger of being there at night.
As a side note, the hedge maze with the broken down tractor does have a chest in the center of it... Though getting that chest might be a bit *dangerous*.
Seeing librarian notification means a good evening already, especially if its a darkwood notification! :P
Horror is not a swarm of zombies or those shadowy things gnawing at you, or just lurking in the dark outside your house. It's when you've done everything to barricade the house that nothing could get in or leave, narrowing down the points of attack to only from your front, that you are fully ready to engage and then suddenly a door behind you just opens. That's not horror that's just terrifying and I had to panic Alt F4 the game because my nervous system couldn't take another second of that.
The back dodge is really hard to use properly because it only moves backwards and most enemies lunge forward; the best method I’ve found to dodge attacks is to move in letter J shapes; walk back in a straight line, then curve out of the way or run off to the side. Your broad shoulders count as your hitbox, so turning sideways as your make the curve can help minimize the chances of getting hit against faster enemies. Remember aiming weapons slows you down.
When done properly, it should look like the dog lunges forward, only to get clotheslined by a 2x4. Your circle strafing is also valid
Aww, you couldve cooked the embryo. Theyre worth lots of essence.
Loot the wood log piles and get the stumps; put the stumps in the yellow saw machine at your hideout which needs gas, then convert the stumps into boards so you don’t have to keep buying from the trader
Enemies you kill in the map during the day do not respawn, so you can make the locations more safe
Try to upgrade your workbench; it carries over to all other workbenches, and is how you get to craft better stuff.
That ‘entity’ that has spoken twice in the night is an event unique to the Dry Meadow. And he never broke in, he just appears on your bed when you don’t look at it.
As well as everyone giving advice I suggest always having the torch out in areas that limit your vison. Trust me vision is your best friend
Here we go with another awesome video! I really love the content man!
Really been enjoying this content. Thank you!
I'm not entirely sure if it's true or not, but I've heard that moving the lights so that there's no line of sight to them from the windows makes the enemies less likely to investigate
Man, I really hope you find some of the really great set pieces in this game,
SPOILERS: be on the lookout for a birthday card!
Remember you can craft inventory upgrades with fabric from a trader and one other item which I forget what it was
Yayaya, another video yay.
I look forward to these
Havent finished watching the episode yet, so theres a chance you figure this out, but when matadoring the dogs, dont use the backwards jump dodge. As you say, that only moves you backwards and not out of the way of the attack while still able to hit the enemy. Try circling to the side without using the dodge when the dog attack. When you get the timing down, it makes getting rid of some enemies so much easier.
woohoo he is getting more confident
Ah, you're doing well so far, Comrade! Although I do question your first foray into the burned house and that whole trip, what do you expect to get if you're walking around with full pockets!? But no, it seems you're getting the hang of everything in the game. Including nights, the fact that you didn't even react all that much to someone talking in your house on your bed is hilarious to me. Just another day, eh? Since they keep appearing, they seem to have taken a liking to you! Maybe.
Oh, concerning meat, it is useful to get the attention of dogs, who usually really aren't just enemies. Most dogs will leave you alone if you get out of their territory, less aggressive than moose! Although distracting them also works if you're an animal lover, especially if exploring a place with a lot of them, such as a few you've seen already. Trust me, even with better tools, you probably don't want to face off against 4 or 5 enemies at a time. Hell, even 2 are usually a bit of a struggle. But ultimately, if you want to kill an enemy or not is up to you. Up to you to decide which is the better option. Although your descent into villainy against animals is very fun to watch.
I imagine that the place is so full of dogs because they're strays? And the children of strays, and so on. You saw firsthand that the people that live in these woods do still sometimes keep pets with the doctor who stole your key.
But most importantly, I'm really happy you've finally figured out how you feel about the game. It's not perfect, but if it clicks with you, Darkwood is genius. Oh, advice! Yes, explore, of course. Everything on the map miiight just have something for you. Or it might just be a landmark to orient yourself, who knows. Err, concerning lights, don't forget that you have a torch! It's useful to have your own pocket light, even if it isn't reliable (although better ones are available to you too). There's a lot of freebie items, mainly wood, just around the house and in the forest, not everything's going to be in a location like you found out with corpses and chests. Another piece of advice that I mentioned is to check your journal, there might be something helpful there? Or just flavour text and lore hints, who knows. Speaking of lore hints, the game can be obtuse with that at times. Simply observing a character's apparel, or things in the environment that have a title but no interaction like that red seesaw, are sometimes all you get.
You have indead become the breadator
You could've used the embryo at the oven.
you can actually kill the traders, the game changes a bit if you do, your choice of course.
buy the watch asap
Hey guys so, anyone know how to get in touch with Librarian if you're trying to pitch him a game?
The Discord server is asking for more info than I feel comfortable giving if I want to be able to talk on the server and get in touch with him.
Does he have a Twitter or Instagram I can contact him with?