Under the Mayo did one. Its an okay experience, hardly on the level of game that past titles were. I noticed before I even bought it, whole lotta scripted everything.
Jill and Claire are great characters and I hate how Capcom had been keeping them sidelined the last few years. Now with this 15 year time jump, we have even more time unaccounted for with them.
Shame they wasted Jill, Claire, and Barry Burton & his family in the two Revelations spin off games. Jill has been MIA since RE5 and Claire last starred in Code Veronica. And then we've got the island of forgotten RE characters like: Carlos, Nicholai, the guy from RE0, Hunk, most of the cast from both Revelations games, and the canon survivor from the Outbreak games. But nah, we get Ethan Winters straight from Silent Hill or Outlast to take over. And now his super super powered daughter is being set up to take over the franchise. So many wasted characters and potential.
Ikr? Unfortunately the last few years,Capcom have been shoving Chris and Leon down our throats because they think those two are the only ones that make money. I actually used to like Leon but now I’m sick of him. Never been a Chris fan cause you can’t get more generic then Chris. He was ok at best. And yeah now we got the whole Winters family saga going on,while all the characters we’ve spent years being invested in have been left to rot in limbo. It really is insulting how Jill and Claire are reduced to spinoff games cause Capcom doesn’t think they are strong enough for a main sequel.
@MT B, Leon peaked with RE4 and Chris peaked with RE5. It's just been downhill from there. Leon keeps simping for Ada, but gets nowhere again lol. As for Chris, his arc ended with RE5. RE6 all of a sudden made him have one of Hunk's character traits and RE7 & Village have continued this. Both Chris and Jill could've already had a happy ending in RE5, but noooo. I think what Capcom did to Jill in RE3 Remake was bad enough already. They ruined one of their best female characters with that gutted mess of a game. As for Claire, they wasted her in Revelations 2, like Barry, and in RE2 Remake they were pushing hard to ship her with Leon lmao. Never felt that way in the original RE2 for them. Claire's only real love interest was Steve from Code Veronica and he died in that game too. I'm surprised they didn't revive him like Wesker. Oh, and let's not forget: Josh and Sheva from RE5, MIA. Plus Jake Wesker and Sherry Birkin from RE6, also MIA. Or, were they retconned out by RE7 too? I dunno anymore lol. But yeah, Jill and Claire deserved better. Mia Winters is a terrible replacement. Zoe was the better female character in RE7, but man that western writer or Capcom wanted to simp hard for Mia lol. She's the real villain of RE7 too.
They really could’ve done something great with Jill after RE5. Especially if they wanted to do a PTSD story. Just instead of being like Chris’ have it be actually well thought out and good. Capcom was more interested in putting Chris and Leon together in the same game though because fan service. Since Mikami left after RE4, this series is just all about pandering. There was really no one to truly root for in RE8 and I thought all the lords paled compared to the Baker family. All the hype surrounding Lady D pretty much ruined her for me and I did not find her scary at all. Mikami never intended RE to be one connected storyline and it really shows. They need to stop trying to tie everything back to Spencer,Umbrella,and Raccoon City.
@@GodOfOrphans I agree that RE4 doesn't need a remake but is not because of Village not even close. RE4 and Village are two very different games with similar gameplay mechanic and a "similar" setting, although to be honest the village from RE8 feels little to nothing like the village of RE4
@@idekbruh753 Honestly the only thing I can think of that would be a genuine improvement in 4 would just be true blue 360 degree aiming, that's really the only aspect of it that feels archaic, everything else has aged like fine wine and could only ever be worsened in a remake. I also really dislike Mercenaries mode but that's probably more of a me thing, it feels too much like a twitch shooter for how methodical the actual combat design is. The point was also not so much to say 8 is an RE4 clone but rather when they remake 4 they will probably incorporate a lot of elements of 8 and that will be the clone.
@@idekbruh753 Also Dead Space already exists and the first 2 games at least are basically Resi 4 in SPAAAAAAAAAAAAAAACE!!!! with the better aiming I mentioned. I compare because I love just for the record, I'm not trying to knock any of the games in this comparison.
@alfredokusuma9511 RE 4 literally had random things thrown in just because that felt out of place. Such as the lava room, giant axe room, the minecart, and the military island which is full of nonsensical action that seemingly never ends. Edit: opinions changed since I don't recall my reasoning behind this comment.
@@chrismoore4724 It really doesn’t lool, its an action game through and through and it mixes tense situations with action together very well but not horror. I never felt even remotely scared playing resident 4 not even once but I don’t think thats a bad thing
So someone else prolly already pointed this out but it's heavily implied that Rose ages super fast just like Eveline did. So the end credits scene may not be as far off timewise as you think. The in game documents say she was something like a 14 pound baby at birth. Which is a super huge baby.
@@matthewgarrett5183 well, we don't have a date during the end credits that tells us how long it's been after Ethan's death, and Rose was big as hell for a six month old baby.
Ok so with Ethan being "dead", I think he was reanimated from the mold, not turned into mold, because in 7 you see Zoe reattaching your hand, and it just makes no sense to say Ethan is made up of mold itself, he is more like Jack or Marguerite, who were infected by the mold.
There were better ways to write that nonsense without writing in that crap that he got murdered by a single punch. Like, maybe the mold is in his blood and is brought out by all the unavoidable cutscene injuries. That's how he can reattach severed limbs. That's how he can withstand drops from dizzying heights. That's how he can survive being impaled by momma milkers and drilled by Hobo Dante's crazy junkyard cyborgs. The first aid juice only works like it does because it directly feeds the mold in his body. At the end of the game, after losing his heart, we could learn the mold is beginning to feed on his body to keep him upright. Ethan keeps pushing and willingly gives the last of his body to save his child. I feel like Chris wouldn't have missed Ethan being a walking corpse riddled with the same crap his team probably spent months burning.
One thing I really don’t like is how quick Donna and Moreau’s events are. There were plans originally for us to fight the baby monster and I wish they stuck w that. I get why they put Lady D and Heisenberg as the first and last (they are the two most popular ones) but I wish all of the got equal time
If you read the books in Miranda's lab at the end of the game she reviews each of the "lords" symbiosis with the cadou parasite. Heisenberg and Alcina had exceptional reaction to the cadou while Donna and Moreau didn't mesh anywhere near as well with the cadou. It makes sense for their sections to be shorter and "less challenging" because they simply aren't as capable as the other two.
ill admit thats one of the more dissapointing aspects of the game.. Such great concepts that left a little too much on the table. Especially because after you finish the Dimitrescu area and its revealed youre only like 1/4 of the way to the goal you immediately think "oh my god this game is going to be massive for resident evil standards". Only for the next two chapters to go by so quickly
I think they did an amazing job. Having both horror and action is what changes the pace of the game. If they would've added more action then what it already has ( werewolfs stronghold) then might as well say re 5 and 6 was a masterpiece.
Yes! Thats what i liked so much about this game more than 7 because you have your action and your horror sections like the benevientos house is horror and the second run on the factory could also be considered horror i love it
Agreed! While I didn’t love the dollhouse, I really enjoyed the rest of the game. I don’t think the guy put in enough credit to the notes handed out in the lore. Also he is like. REALLY weird about grumpy female protagonists holy shit this is like the third time I’ve heard him gripe about a woman not being all cheerful happy fun times xD
This game was amazing. So much effort was put into it. I mean come on just for the fans Capcom got Heisenberg to refer to Chris as a “Boulder punching asshole”. It’s great.
@@mrbungle3310if you're a kid playing the remake then yeah i grew up watching every damn game of the franchise and as your fake name 4 it's not even the fourth game if you count the code veronicas it's the 7th game of the franchise which for me and many more the franchise died from that point onwards
@@mrbungle3310I think we need to stop with the "But it worked back then" mindset. It's very clear as fans, we want horror and immersion in our RE games now. The over the top action elements are never cared for and haven't been since RE 5.... This obsession to reintegrate what RE 4 did for the franchise is what is killing the franchise more than anything. Horror is where RE got it's name, it's what we expect as fans and even what casuals expect. Straying away from it has proven to only work once in God knows how many attempts.
I think it's a little silly to say "That's not Chris'' I mean it's normal for characters to develop a certain hardness to them after many years of dealing with chaos. Look at the walking dead. Rick wasn't the same guy from season one to the time he left the show and as a matter of a fact none of the long time characters were. It's human nature to change how you look and treat situations after years of putting up with craziness. I actually liked res 8 version of Chris because he looked like a battle hardened veteran that was emotionally and physically tired of all the bullshit but still pushes through and does what has to be done to finish the job.
People just don't like change is the honest truth. I remember when everyone lost their shit in RE5 with Jill's character, claiming that they ruined her character and such. Chris felt way more like Chris in this game than what we got in 7 that's for damn sure.
Why would Chris care about losing his "crew" and become an alcoholic if he didn't act this way in Code Veronica, 5 and Revelations after losing a bunch of crew members in RE1? It's just dumb writing and unnecessary side stories nobody asked for.
@@kevinfromsales9445 So character development is ''dumb writing'' Lol Yeah ok. So Chris is just supposed to be the exact same character he was since his introduction in Re 1? Yeah that's very realistic and makes a lot of sense :/
@@george4noles338 Of course it's dumb and you're ignoring what I just said. Chris didn't act any different in the games after RE1 until RE6. Did he act like a depressed drunkard in RE5 when Jill was supposedly dead? No he didn't instead he became buffed and was still on his mission to fight Wesker.
@@akai2345 there is a note of Chris in the computer saying that the tank was made by some kind of metal he can't levitate, now: I don't know why the hell Heisenberg would build a tank that can be use against him or how he actually levitate the thing in the end of the battle, the writes must have had a stroke at this part of the game
You say lack of enemy variety when 7 just had the molded. I think this game had a good variety, like you said , Lycans,Varcolacs,Zombie things , Bat things, Armored Lycans, The 4 different Frankenstein monsters.
Why did the molded attack Ethan? Eveline definitely sent them to attack Ethan was never controlled by Eveline like the others she didn't like that. That's why she followed him around the whole game.
Eveline was also drastically weaker by the time Ethan got there and we already know her mind control doesn't affect everyone to the same extent. Lucas was able to break free from it and Zoe seemingly never got influenced even once. Mia also broke free of Eveline's control numerous times. Jack and Marguerite were the only ones permanently under her control and they both happened to be senior citizens with simple minds. The game pretty effectively showed that the effect of the mind control is highly dependent on an individual's willpower.
@@ozairchishti1264 Not sure it was ever implied either Jack or Marguerite were simple minded. If that was the case, Jack certainly accumulated a lot of land/wealth for a simpleton.
@@MiscFightVids The land could've been inherited. We don't exactly know what Jack did for a living but somewhere in the game it's mentioned he liked getting drunk constantly so his profession allowed for him to have enough free time to fuck around quite a bit. Either way he's still pretty old and likely doesn't have as strong of a will anymore when it comes to fighting off a psychological brainwashing attack.
I really liked it a lot too. Also I´d say pretty much every RE game becomes more of a action game in latter parts. Personally I tend to try and preserve so much ammo in these games that even in games like RE1 and RE2 in the end I start blowing things with magnum and explosives anyways.
If they were going to focus on action and shooting, why do the zombies barely react to getting shot? That was the coolest part about the Resident Evil 2 remake.
RE2 Remake had some of the best rag doll physics, gore, and dismemberment systems. Shame every RE since, beginning with RE3 Remake and now Village, has ditched them. It may have nicer graphics, but I prefer RE4's combat mechanics and gore to Village's.
The thing is is that the “zombies” aren’t zombie they are ghouls. They aren’t infected with a virus it still people they are just drained of there blood you know this through the notes found in the game.
Which sub genres are they. I suck at analyzing. Was it traditional horror (vampires) psychological (schizophrenia puppet) body horror (monroe) and I guess monster (panzer being revived?)
@@dmante7889 last one I’m not sure of myself think might been slasher but they did state that is what they were going for. They are also based off horror monsters vampire, ghost, fish man,and Frankenstein’s monster
@@dmante7889 psychological is the only one stands as true horror, maybe the body horror too. But traditional no, vampires and werewolf are teenager fairy tales today
I thought they were based on Hollywood movie monsters. The werewolves are from the village. Vampires are from the castle. Ghosts and hauntings/dolls are from the house on the hill. Moreau is the creature from the black lagoon. Heisenberg is Frankenstein and the soldat are the monsters he has created. Finally Miranda is the classic Witch.
Welcome to the RE cycle since its inception. If people would just accept that the series is an action puzzle game with horror-iah elements, that'd be swell
@@martyfromnebraska1045 At least you're one of those people that finally said it, there's nothing horror about Resident Evil. Maybe if you're a child than yeah, might be scary, other than that it's a shooting gallery with puzzles that used to have really bad camera angles.
@@martyfromnebraska1045 To me 2002 was still kind of a puzzle shooting gallery but I see where you're coming from because out of all of them I think it did have the best horror atmosphere. The problem with that though is that the series by fesign is always going to jump the shark to bang bang shoot em up because it has to continue to get bigger just based on lore alone. When you have things like tyrants and plant 42 ( while ending with rockets and grenade launchers) you have to get bigger and if you get bigger then you have to get more guns. And since they established that the virus is going to get out into the city, somebody has to shoot them. It's an inevitable cycle
@majesticspeedrun 98 facts! Cap com hit it out the park with RE7 and they’re still not satisfied. RE8 is truly a RE4 sequel aka RE Series Greatest Hits and they hate it for being that too. It’s like if Chris didn’t punch that boulder in 5 they’d still love the series.
Notes across both of the games mention accelerated aging of Project E subjects, which Roselyn practically is. There is also a note at the start of RE8, where you can pick up that rose was growing really fast (14 pound or something like that at birth. Huge for a newborn).
At Ethan's grave she said that she couldn't visit sooner due to a lot of tests. If she grew so rapidly she surely wouldn't go to school or college or whatever
@@rear5118 There are more kinds of tests than the ones at school. As a counterargument, they also wouldn't have a schoolkid working in national defense etc. which is implied by the "duty calls". Currently, it's a bit of an unclear tossup, but future will hopefully clarify it.
Worst part since its pretty much entirely scripted so on subsequent playthroughs its annoying to play again, they keep adding these boring scripted sequents in recent resident evil games. Ie the walking intro of resi3, the opening of resi7, resident evil 2 the orphanage etc.
@@latinaparfait i agree its not great for a repeated playthrouh but its very fun if you play it the first time. I play most of the games just once and move on to the next so i dont mind but i understand that the series becomes more and more of an interactive movie and less and less a game. still if you play like me and play through a game only once and then move on it is a blast ;)
This is why i enjoy multiple perspectives and takes. Maximilian dood had the opposite opinion in that he thought the opening castle piece was weak and he liked the rest of the game more. Both his and your perspectives were great to hear.
There are people who also say they absolutely despise factory, others who love it, and others who say castle and factory are the only high lights of this game. That is quite a confusing palette of tastes.
@@SSHayden I think it entirely depends on how much of a resident evil fan you are... for instance if you are simply playing the game to experience a horror game than the first half is certainly stronger and you wouldn’t really care about there entire second half, while if you were playing the game with limited experience with resident evil then it’s an all round decent game that may or may not be too outlandish towards the end... if you are super interested in the lore and world of resident evil and enjoyed most of the past games I feel the end portion is the biggest highlight of the game as it is full of re goodness and unlike Not a Hero... the Chris section felt more earned and made sense story wise in terms of “now you turn the tables on the creatures that screwed with you the whole game” Idk I’m assuming that’s the reason so many people have such varying opinions on the game.. it’s all based on how much of a resident evil player you are and your motivation for playing the game
@@davidwilson4446 i think it depends on what you want from Resident Evil, his reaction to Donna's section of game told me enough about what he wants from these games, he doesn't want a horror game as he even mentions he doesn't care for the looming threat of back in Lady D;s castle he wants an action shooter with monsters, not DOOM where you are mowing down enemies just a challenging Action survival shooter with interesting concepts, people like Max love the horror aspect of RE aswell as the puzzle solving as it gives RE an identity outside of regular shooters, Donna's section is probably more infamous among the fandom than Lady D herself as it was the part no one was expecting, even Heisenberg ended up more liked than Lady D by most To me this review is less objective and more for those that don't like everything about RE's new direction and prefer 2 and 4's way of presenting a game, RE7 and 8 are clearly horror inspired rather than just being straight horror genre
@@loganedom3160 i didny call 4 a horror game i said people like this review must prefer the way re2 and re4 are structured rather than a straight up horror game like outlast or silent hill
Couple of your points I want to explain better during your story section. The mold create life in imitation of living things. Ethan was specially created by evaline to be as human as possible, as were the main baker family. He had free will because she was hoping that if she could get him in line she could get Mia to naturally love her again. Her entire drive was she wanted a family to actually love her instead of being told to. As for what kills them, them being imitations of the living means they have a centralized nervous system as well. Shut that down and you die like anything. Even down to the "trees" in village being the megamycete who's death destroyed the trees connected to it. Spencer knowing about her isn't a bad retcon. The thing you need to keep in mind is out of the hundreds of people infected with the megamycete, the majority lose sanity and become lycan and even those who don't can still become at risk of becoming some ugly monster like moreau. Or become a slave to some weakness like lady D due to a blood disease. The only people transformed with no side effects are Donna, miranda,Miranda, and heisnberg out of the hundreds over 100 years. If you stretch it to negative mutations that lt you keep your sanity we get 8 total. Those are not good numbers and it's why he said he will focus on viruses. The mold is a living organisms, mutations can't be controlled (hence why a person can become so many different things off a single strain). A virus however can be controlled heavily. (Hence why everything infected by the t virus turns into the same thing for there species. ) Spencer wouldn't risk immortality over a terrible mutation. He wants a good one.he wanted the likes of wesker without the side effects. And you forgot that rose is a reincarnation of eveline who suffered from rapid aging without her serum that only the connection has. If eve aged 60plus years in 2 to 3 years, a late teen wouldn't be extreme in just 1. As for the half birthday issue at game start, there's alot of evidence that Donna was warping Ethans perception of space and time and that he was in the village the whole time with Miranda. Chris wasn't trying to drive to the village he was trying to drive away. And notes in the village imply the baby has been there for a few weeks at least, which couldn't have happened with the half birthday being a few days ago. Not to mention the first house you enter has dead variants of Donna's flowers while also housing Mia medications.
The game literally tells you Spencer thinks a virus is more promising, and it's obvious looking at how high the failure rate for experiments with the mold was. This reviewer is terrible
Totally, I haven't played any other RE game, but it was totally obvious that if that Spencer guy returned to the village, he would simply become a test subject for mother Miranda or one of the four lords and die horribly. Though I do think Ethan's daughter, who was supposed to live a normal life (that's literally Ethan's goal throughout the game), suddenly becoming a teenage bioweapon definitely felt like some mary sue type bs and is awkward writing.
I'm not sure how accurate the age thing is for rose its been three years since re7 and she's been alive for almost two years and she is still a baby nothing has really shower or told us that rose has the same thing as Eveline if anything she is a perfected Eveline so most likely she doesn't even have that defect for that specific reason.
Damn dude, your whole take on the molded Ethan "plotholes" is invalidated by RE7 itself. By RE8 he is fully molded, yes, but that's after 3 years since the thing infected and revived him. By RE7, his infection starts as normal. Notes in the lab regarding succesfull hosts are a perfect mirror to Ethan's infection: first, very strong regeneration capabilities. Second, you start seeing visions of Eveline. Third, total loss of ego and full mind control by Ev. Ethan never reached this third part, he killed the entire hivemind by disposing of Eveline, so there was nothing to control him by then. From there his infection lingered but clearly in a different way.
But still since he was killed then revived shouldn't he be a molded i mean molded are from dead people sho got infected right or he got infected first then revived cuz then it wouldn't make sense that ethan became a walking corpse because mia was infected shot in the head more than once and didnt die or did she die but was ressurected i dont know i am confused on how ethans the way he is maybe its because mia was infected longer than him?
@@andrewp1653 Are you saying like he should be looking goopy and black and stuff, because after the garage fight you blow Jack’s brains out. Later you see he revives completely normal looking for the chainsaw fight. Ethan was killed when Jack stomped on his head and snapped his neck. You only get that molded look if you take extreme damage I.E. Jack getting his torso sawed in half. Ethan just has his hand stapled on and his neck put back into place.
@@andrewp1653 nah the molded were created through a process by enveloping their bodies in mold, that's the purpose of all those bathtubs you see in RE7 spread around
RE8 might be my third favorite game in the series so far regardless of its apparent flaws. The pacing, as ridiculous as it may seem, made the overall experience much more intriguing for me personally because i could never really foresee the sheer insanity that was to come next. Each section felt like a breath of fresh air and the overall playthrough kept a decent balance between action, horror and peaceful exploration where you could just take in the atmosphere without being interrupted, nothing really overstayed its welcome for me. Having the layout of the village feel like a maze whenever you skimmed through it was excellent, otherwise you'd just be running from point A to B mindlessly which would eventually grow tiresome. The game's undecisive nature can just as easily be perceived as a huge positive rather than a negative, it all boils down to the person playing it and what their hopes and expectations are. It's a solid 8.5/10 for me, but could just as easily be a 4 for someone else. Don't take my word for it or anyone else's, find out for yourself. It could either turn out excellent or mediocre, who knows? I expected it to be a huge disappointment but ended up being pleasantly surprised.
Read this and realize it's written by a add kid. Their entire comment was "I liked how crazy it was and how it kept changing shit." Nothing about story, characters nothing..just "it was chaotic."
@@VenomKpp i mean, i could explain my POV on this game further if you want. I just wanted to make an easily digestible comment which was a dire mistake apparently. An overly long chunk of text would be too off-putting for anybody to read from a random commenter.
Sorry, but the lack of weaponry in the second section (House Beneviento) made it more stressful and challenging. It was like Outlast, but only for a brief period of the game.
That whole house has massive P.T. vibes with an escape room twist. It was awesome for the first time, but as a player who likes to beat good games multiple times, that whole Beneviento part become such a borefest.
That WOULD HAVE been the case if the game had found a better way to deprive Ethan of his arsenal than lazily having his weapons disappear in a glorified jump cut. At its base elements the vore baby chase is a dull slog that tries to be scary and fails miserably due to the atrociously lazy setup
That part at the start was literally the hardest part of the game, at least after that they actually gave you the resources to survive and the next time they attempted that towards the end of the game in the Stronghold you were (almost too) well armed by that point, so it became more a FPS.
It was one segment mate and it was logical.Remember in Re6 or 5 when you suppose to be in a dangerous mission and they send you only with little ammo and a pistol?(idk about re6 but definately that was 5) Yeahhh it made sense
Yeah, I made the grave mistake of running my first time in hardcore mode. The beginning part is absolute hell. The only real way to beat it was to cheese and buy yourself as much time as you can. Was stuck on that shit for a solid 2 hours, trying to just run around finding a way out or survive. Ended up, just using the cheese strat and ultimately restarted on normal mode.
@@silentartist7854 you shouldn't have restarted in normal mode. The game is perfect in hardcore - except for that part. That part is indeed broken in hardcore and I have no idea how it got through playtesting. It's a shame because one stupid mistake by Capcom like that is turning a lot of people off and ruining the start of what is actually an amazing game. RE:Village is a masterpiece, don't let the lycan raid segment (which is indeed a broken, badly designed mess) ruin the experience for you
@@VergilDarkslayer Yeah, tbh part of the problem was that I started on Hardcore, which made the Lycans move and attack faster, so I couldn't really complain that a "hard" part of the game was hard in hindsight, guess it expected you to panic and run around trying to outlast them how a normal person would in a way.
@@runningdecadeix4780 yeah, I was told a little too late after i already beat the game lol. I did a 2nd run with all my upgraded gear, and it really balances it a lot more. And felt like a legitimate challenge. Ammo was far more scarce and between. The enemy aggression was welcome 2nd time around. And I could feel how it would've balanced out if i decided to keep going after that first part. As It still felt pretty easy with all my maxed damage gear, until a little bit later. Where the game ramps it up more. It was actually a really good power creep.
"There's not enough things to shoot!" 5 minutes later "They respawn the enemies for you to shoot, but it's just padding" Which is it homie? Also, shitting on the Angie fight, but then a few minutes later "all the boss fights are fun"
TBF, there is a difference between "Not enough variety in enemy design/mechanics" and "I hate respawning enemies". They are very much different points.
@@DatCameraMON no, but armored lycans, gargoyles, urias + urias dracs, valcoracs, alpha valcoracs, dimitrescu daughters, soldats, jetpack soldats, and turbine monsters are pretty different from each other
In my opinion. Capcom is milking RE4 again. It is not a mere coincidence that they have returned the merchant, the village and even the castle. Take a look at the inventory itself. It looks very similar to the inventory in RE4
“Tried to make a resident evil game that would appeal to everyone” this whole thread sounds like you’re trying to fit RE6 criticism where it doesn’t really belong. I do think it blends well- the stylistic shifts in the bosses are vignettes for the characters and represent each boss’ strengths while nodding at RE’s strengths. Really seems like people have to reach to criticize this game
@@AlexanderMartinez-kd7cz that's a good point if you don't take into account that the heavily action parts are leaned to the later half of the game, specially in the beginning of a hardcore playthrough you feel like re7 Ethan, hurt, scared of how tough a single enemy is (almost 15 shots from the first pistol to a single werewolf) and have zero clue as to what's going on, but as you learn the enemies and get better weapons from scavenging and the duke, you and Ethan get more confident in fighting the monsters, I believe in the factory he legits says he doesn't have time to deal with the mechanical army bs
@WindTheBrave you're actually joking right? Resident evil has been an action series since 4. Go back and replay resident evil 4 right now and tell me it's not an over-the-top goofy action game. You literally fight a giant fish and run from a living statue. You're delusional
@WindTheBrave yeah sorry bro I'm not reading your essay you just wrote. Keep whining all you want lol. Resident evil is a campy series and only 1 and 2 could really qualify as survival horror. The rest are action games
@@nenadmilovanovic5271 No - He is saying everything is shit.... Because everything is shit. It's not open for debate. Don't forget to pre - order your low budget dumpster fire Battlefield 2042. I'm sure that will be a real winner.
Apparently a group of people complained that 7 was too scary... that group of people were apparently more vocal than those who thought it was fine and they listened to those people and purposely toned it down
I agree with most of your points. I think the issue is that the story is so basic and there are barely any cutscenes. It works so hard to preserve its twist, which is not really much of a twist, it refuses to actually do anything before then. Having a faceless 1st person protag is also a massive detriment in a game like this (I think this would have been a great game in 3rd person, with a protag we actually like). It's also such a massive mixed bag of gameplay styles, it's clearly attempting to do every genre without nailing any of them.
@@Cletus-Hellfire Experimented on, yes. Kidnapped, highly doubt it. There's a point in the game where you find out about her blood condition and you see a picture of her frail and bedridden. She was about to die before Miranda came along with her promises. No doubt she willingly went along with the mutation just to survive.
Give this video a listen; it's nine people who each completed the game multiple times and give in depth analysis on the game. th-cam.com/video/x3mz2mX79DM/w-d-xo.html
@WindTheBrave Huh? OHHH, I was talking about Cyberpunk 2077 because I was replying to Eva saying that Cyberpunk is the most overhyped game of all time and most disappointing game of last year. Yeah, I wasn't talking about re8 lol. Although re8 is my third favorite game out of the games. 2nd being re2 remake and 1st being re4
What is in both games? The biggest reason people hated 3r was cause of all the cut content and how ridiculously short it is. Most of the new stuff was praised but the game was heavily rushed which made it far worse
Mia actually being Mother Miranda has got to be the most predictable plot twist ever. I mean right at the very beginning she was acting weird and creepy as hell, I called it right at the beginning that it wasn't the real Mia and most likely Miranda. I feel like they couldn't have made it more obvious. I also figured Ethan was probably some mold person because his hand gets comedically thrown through the chopping block so much in the game, it's like the game really wanted to hammer it in your head how unusual it is that he could just regenerate like that. I feel like the "hints" at some of the plot twists were not subtle in the slightest and pretty easy to figure out or at least come to a close conclusion on.
Thank you! Plus we all know Chris would never kill an innocent woman. Capcom just doesn’t have the guts to take any of their iconic characters in such a drastic direction. The whole “Chris going bad” was just as obvious a tease as Jill dying in RE5.
@@mtb5431 Not to mention why would he "kill" her out of nowhere in the first place? Didn't he help them start a new life? It would be pretty out of left field to just come in and kill her for no reason at all. The writing was just on the wall the entire time. Maybe I've just seen too many of these type of "not everything is as it seems" plot twists to where I'm burnt out on it, but subtleties go a long way, and this game completely lacks that aspect.
@chum People are treating 8 like the second coming of RE games. I think RE7 did a lot of stuff better then 8. I personally enjoyed it more. I thought it was headed in the right direction by mostly separating itself from the rest of the series. To bad Chris had to come swooping in at the end.
@@mtb5431 Yeah I vastly preferred RE7 to RE8. Of course I'm a bit biased as I was never a huge RE fan prior to RE7 so I think the fact that it was so different from past games was what made me fall in love with it. RE8 is like this unfocused mix of trying to capture the spirit of the old games (particularly RE4) but also trying to be like RE7 and so the whole thing just feels like it lacks direction. Plus, RE7 felt like a legit horror game, I actually felt scared playing it. RE8 didn't make me even flinch, except for maybe a few of the gorier parts. At times it felt more like torture porn than horror. Even the older games to their credit made you feel tense and like you were in fight or flight the whole time. Apparently people complained that RE7 was too scary so that's why RE8 feels so milquetoast by comparison, but that seems like a lofty excuse. Who the hell is complaining about a RESIDENT EVIL game being scary? That's like complaining that a Mario game is too cartoony...like what are you expecting?
I feel like the shooting would be more fun with iron sights. I don't know why, but playing a first person game and aiming in an almost third person way feels so weird.
Sorry, but Heisenberg said that he was “...gonna murder that boulder-punching asshole.” Best game ever, 10/10. EDIT: and speaking of Boulder-puncher, seeing him jacked as hell again seriously warmed my cold heart. I’m a simple man.
@@WAyuso34 You realize that story would have to travel from beyond those troops and African soldiers, across the world to Europe by who knows that would care, to make it's way to that remote village or even more unlikely, the circles Heisenberg traveled. No, it was simply thrown in for gaffs, whether or not it broke immersion for the player.
I've played every game since the first one and RE8 is easily one of my favorite game's in the series. It was loads of fun with interesting characters and a pretty simple story that wasn't too complex IMO. They also did a great job at capturing the atmosphere for what they were going for. I also liked that Capcom finally had the balls to kill off a main protagonist which is something they haven't done until now, and Ethan went out like a boss. In my honest opinion I truly believe people just don't like change. Every game it almost seems like you have those so called fans that say "this isn't Resident Evil" because it's something different from zombies in a mansion or zombies in Raccoon City. These toxic fans compare every game to the first 3 games due to nostalgia and think anything different from them isn't what they grew up with. You can't keep rehashing the same idea over and over, you have to evolve and do different things and I respect Capcom for doing do. They're one of the last publishers left that actually listens to their hardcore fanbase.
@David Mutchler Dunno about sheva ( I chalk it up to her staying in africa division), but wasn't rebecca like out of the frontlines and just a researcher now? She is making use of her expertise in biology ( vendetta ) to research how to deal with T virus ( and I assume the other later offshoots ). Leon at this point, should either be in his ptsd stage ( vendetta ), or in secret service protecting POTUS ( post RE4 ). Barry retired and I just chalk jill up to rehab from wesker's meddling in RE5. Heisenberg knows about chris boulder punching, so timing probably isn't that far off. Claire's only motivation was just checking on chris in RE2, and her being in movies and revelation so far are her joining NGO that combat the virus issue or just traveling like a normal civilian. I would find it hard to involve her in any installments unless she becomes main character with strong reason being there. I don't see how she will be involved with ethan, so she is out of place in terms of story. All that leaves us with only chris, who helped out ethan in 7, and still being active in fighting any bioweapons of any source. Kinda boring in a way since he is in so many RE, but it is what it is. Pity about ada being canceled though, might have tied in with other stuff like who ada is working for after 6.
I just wish that it dosent feel so supernatural and more to science fiction i know there is the mold behind it all but it still dosent change my feelings
The big revelation was that Ethan was a mold being who died already. And then later he dies for real? Why even bother writing him as a mold person? Unless he saw no problem sacrificing himself because he was already "dead?" Also, somewhat unrelated, I thought Chris should have died in RE6, with Piers taking his place.
Absolute facts. I completely agree. This is a tie for 1st place with RE4 when it comes to the main titles. Revelations 2 will forever be my all time fav. I have blissful dreams about it to this day
RE8 feels like if Ubisoft were to make a survival horror. It has all the mechanics of a survival horror but it doesn't fully commit. The inventory is huge, enemies give rewards on death, the game is linear (despite masking itself that it isn't pretty effectively). This combines to make a game that is so inoffensive, it requires nothing of the player, that everyone can like it, but no one would call it their favorite. Likely no one hates this game, because it was designed to be that way.
Capcom are 100% aware of the bullshit they're pulling with this series and it's because they want money from people that don't like horror games because they are scary. It's why the even stripped Re8 of not only its horror aspects but also the survival part of survival horror. It's 100% more scary when you are living ammo clip to ammo clip, not sure where your next headshot is going to come from. But nope gotta say screw horror fans and get that extra cash from cowards while ruining the series you just built back fan trust for. 🤦♂️
19:30 I think the implication is that Spencer recognized that the Mutamycete doesn't provide an actual form of immortality. The mold essentially saves a person in the state they were in when they succumb to it, and they degenerate further and further each time they're mortally wounded until they are a degenerate monster. If they resist the change the process is even more disastrous, making the subject a sick parody of their former selves. This is why Jack and Margarite Baker became the grotesque wretches we meet in 7, while Lucas held on to most of his marbles despite already being a sadistic murderer. Miranda had essentially spent the last century frozen in postpartum depression and grief, unable to move on emotionally but continued to reiterate over and over on the same failed experiments until she was discovered by The Connections. Spencer recognized this flaw and saw it as something to improve upon; to become a Tyrant in his own right. Spencer had aspirations of becoming what the Ndipaya leaders became thanks to the Progenitor virus; a long-lived superhuman with a possible shot at real immortality. Becoming a blob of liquorice that can wipe its ass with the Hayflick Limit is cool on paper, but ultimately not enough for a man of his ego.
@@trafalgarlawn7124 Lucas was most certainly infected with the Mold (The man peels his fingernails off with a pair of pliers just to demonstrate how cool the immortality is), but he made a show of doing what Eveline wanted and thus didn't become a slave to her. He subsequently contacted The Connections and was given both medical and resource support to observe Eveline. By "Not A Hero" he's completely given up trying to stop the mutamycete spread in his own body and transforms into a mold creature himself.
@@SyntheticMan Don't get me wrong; 8 story is still a mess. The fact that Ethan is a functionally immortal mold creature going unnoticed by Blue Umbrella, Lady Dimitrescu failing to notice anything strange about his blood and Miranda herself not noticing is pretty ludicrous. That and the fact that the complete lack of explanation as to what actually makes the Cadou hosts ignore Duke belies a story that either wasn't thought out, or that they want to elaborate on it in DLC. Which is a dogshit way of telling a story.
@@BobExcalibur Lady Dimitrescu appears to notice that something is strange about his blood when she tastes him. She makes a face, comments that he's going a bit stale, and doesn't appear as flawless as prior to tasting him afterwards to me.
I played Hardcore my 1st playthrough. It’s the “correct” difficulty imo. It’s not that bad at all. A few bosses are a bit too spongy for sure bu my friend said Normal mode was a joke.
Yes, I heard anything under hard is basically Game Journalist glorified movie modes. No wonder they gave Village very high scores lol. That and Capcom paid for a lot of ad revenue. Who says Game Journos and sites aren't corrupt lol.
@@Gruntvc Fuck every single thing about this attitude. The whole “if you don’t play it on hard you’re not playing it correctly” thing is bullshit. I’m playing it on normal and it’s not providing too much of a challenge, but I didn’t want one, I just wanted a world to sink into.
@@Gruntvc A lot of people also like the game, it’s not just journos praising and overhyping a game, if it was it would have a higher critical score but even some journalists found the game to be mixed
@@Gruntvc gatekeeping bastards, aren’t you? “Muh waste my life on games and discord, only hardcore mode is good enough for me” Get a life. You’re worse than those journos.
@@odsttrooper3724 Well, that guy was a douche about it, but outside the first sequence hardcore is much more in line with the experience the developers were likely going for. It's a bit of a sweet spot resource scarcity wise, you're forced to utilize the crafting system thoughtfully, and choosing your targets is encouraged. Normal (while fun!) Is more of an action experience, given how powerful unupgraded weapons are and how plentiful ammo is. It's much easier to ignore the exploration and resource management aspect of the game because of it. At least that's the sense I got playing it.
besides the first major encounter I think hardcore was the perfect starting point but I will say when I did finish the first encounter you really figure out to use everything in the environment to your advantage, it is nearly the perfect difficulty so far for your first playthrough
There is 4 regular enemy types throughout the game and you only see 2 types consistently with the only difference on them being some might have more defence or more attack power. In older resident evil games there was more variety in basic enemy types.
@@RevaXartist i think yall are finding issue where there is none. For the story it makes since that there isn’t like a lightning werewolf running around. What kind of variants would you have made?
RE4 was 100% a goofy action game too yet everyone loves it. Pretending like the over-the-top action started with Chris punching rocks or 6 is not only incorrect, but incredibly hypocritical.
2:51 "You're not actually given that many enemies to shoot" There are 10 different generic enemy types throughout the game - that is, without counting the four lords, the Dimitrescu daughters, Urias drac, and the turbine monster. The generic enemies alone are arguably very diverse in comparison to most other games in the franchise. 4:54 "Something that was pretty much a staple for probably a third of the encounters in RE4 is barely in this game." This game doesn't have to be RE4. The fact that he sees a mere difference between the two games as a negative shows he's unfairly assessing Village because he expected it to be something else. 7:10 Finished Castle Dimitrescu in 2 hours... that really tells you everything.
Re 1: Horror Re 2: Horror with action Re 3: Horror action Re 4: Action horror Re 5: Action with elements of horror Re 6: Full on action Re 7: Full circle back to horror Re 8: Half action half horror Re 9: Action (again)?!? Let’s hope Capcom learned their lesson from re 6. Anyways, that’s just my perspective on the games. Take with a grain of salt.
I played Hardcore for my 1st playthrough, it made Easy TOO easy. I'm on Village of Shadows difficulty right now and I love it, I love that I have to struggle and actually try to win against mutant monsters with superhuman abilities, it's almost like it should be like that...
I’d have to agree, over the years it feels like “standard difficulty” has turned into the new easy mode and most hard difficulties feels like how it’s meant to be played
There was a cut concept where ada was gonna be in village to spy or watch him most likely she was gonna take what's left of Ethan nut capcom cut it. Maybe capcom will make a dlc with ada or chris
They also cut a near sounding 3 way war between Chris' men, Miranda's abominations, and the now randomly evil BSAA. Sounded really cool. The stuff cut would've made Village so much better.
Spencer being on the village wasn't really a Retcon honestly I have been wondering for years what it was that inspired him to do all that work and after so long it's nice to know more about him
Great video and review on the game. I was worried about the shortcomings becoming immediately clear upon playing it, as it was with REVII (that one was limited enemy variety, clunky combat, and the second half being less inspired and ultimately back to series formula of shoot, evade, and explore in RE form but in FPS).
Hardcore is so difficult outside of NG+ most of your deaths will come from the first village scene with the Wolfmen if you're doing a new save since you don't have enough ammo to fight the enemies reasonably. The steam forums at launch were filled with people asking how you're supposed to end this scene.
Yea it's definitely difficult for the 1st part. The strat seems to be 1st house, wait, flour, 2nd house, wait, shoot barrel when they approach, roof, head to red gate and shoot barrel when enemies get close, then repeat proccess.
yes hardcore with combination of bullet spongy enemies that takes 15 shots and not reacting to ur gunshots everything except headshots will not slow them down! on hardcore u literaly have to run in circles to finish it wtf is this?
My first playthrough was on hardcore. I agree that the first section is the hardest but even that part isn't hard if you know what to do. Running the clock out isn't that hard. Just loop around the houses and waste as much time as you can. I didn't shoot a single shot that entire part. Good luck to anybody doing a hardcore run.
Just finished the game and throughly enjoyed it. I will definitely end uo replaying it and look forward to any dlc it has. It has many quirks and sometimes comes off a bit on the nose, but thats why I love resident evil. It takes itself seriously by not taking itself too seriously.
Crime at the ending scene with the chick. And it's not even anything against women it's the gaming industry as a whole has been shifting into forced strong, powerful, female.
I feel like CAPCOM making this game less scary is what hindered the horror concept. There are certain things that work, but mixing action & horror on a scale like this...kills the potential. Hopefully RE9 will learn from their mistakes.
And yet RE7 is the highest selling RE game now. RE2 Remake is 2nd, followed by RE5 and RE6. Apparently, Village sold 3 million copies in 4 days, but it had one of the worst RE launches in Japan lol. And now Mass Effect Trilogy Remaster has likely dethroned RE Village this week.
@@delbertharris8355 what a bunch of pussies. The horror aspect of 7 is what made it so great. The storyline was phenomenal as well. Capcom did itself a diservice by dialing down the horror with 8.
One thing I didn't like about this game is that, despite trying to mimic RE4 so much, the weapons don't feel.......unique? I'm not even sure if this is the right word, but hear me out: In RE4, most of the weapons (not all of them, mind you) had exclusive upgrades that differentiated them from the others - The starting pistol, the Silver Ghost, had its critical chance increased 5x, Red9 was the strongest one, Blacktail had the highest capacity, Punisher could go through enemies, right? This doesn't happen here, each pistol is *objectively* better than the last, there is no reason for sticking with the LEMI when the 1911 is way stronger and faster, there's no reason to keep using the 1911 when the vz61 is stronger. It even extends to the shotguns, two of them are pump-action and the last one is the slowest semi-auto shotgun I've ever seen in a video game. People to this day debate about which weapons are the "best" in RE4, 16 years after release, but I don't see that happening with this game. You know it's bad when even *I* could make the three shotguns different from each other - 1897 would be the jack of all trades pump-action, and instead of having another pump-action, bring back the double-barrel from RE7 that focuses on power and range but at the cost of capacity (stupid that they took it out from this game, I loved it so much in 7), and the semi-auto would shoot really fast and hold tons of shells, but has the shortest range and is the weakest per shot. There, in less than a minute I made a selection of shotguns more distinct than what this game has, what's their excuse?
I actually loved re 7 and thought it was much better than re8. Re8 is more of an action game and the story feels super rushed, re7 took it back to its roots with making the game a survival horror, something the older re games were originally based on. Jack was more intimidating than lady dimitrescu, the mold was scarier than the zombies and werewolves, re7 story was better though out, had better pacing, etc.
Don't know how you got a 15 year time skip out of the end, if you take note of roses birth stats it makes sense that her power would devolpe her faster then normal...
I do agree with the fact that it's not really scary, however i may be wrong, but i do think they said it is meant to be more action based. The biggest problem is that the second area, it feels out of place as it's pure horror. I found it quite scary, but it felt like a different game. Also felt like the second and third sections were too short, mostly the second section. Though i was a big fan of the last area ngl.
It seems like giving any criticism about this games sloppy mishmash of game mechanics and poor pacing instantly results in gaslighting or bad faith arguments. The gameplay just feels very wrong, like the devs had no idea what they were trying to make. No one seems to care about that or even notice it anymore with games these days. It’s all, “Wow graphics!” And “OMG they are referencing my favorite horror icons!”
You make no sense? Not enough enemies?? There are a ton of enemies more enemy variants than any other RE game, and you think its weird the duke knows a guy you saw 15 years ago? Who says the merchant from RE4 only lived 15 years ago, he could still be there, and 15 years is not a long time. And benevientos house is just a big hallucination, it fits in the story. You are probably the only one who hates the doll house. To me it seems you are just hating on the game because it took many stuff from RE4. It seems like you love action games and not horror. I think and probably 90% of other fans think Village works perfectly
Ethan being a dead mould person with just his consciousness is a plot directly ripped from Alan Moore's "Saga Of The Swamp Thing" comic book, where Alec Holland (Swamp Thing) thought he was just a guy who was mutated into the Swamp Thing by a freak accident, but it turns out Alec has been dead the whole time and the swamp actually absorbed his consciousness so he's just been vegetable matter that thinks its Alec Holland the whole time
Haven't read this, but it sounds better than RE Village's mess of a plot. Capcom may have stole monster designs from a Dutch horror film called Frankenstein's Army too lol. And Chris' section is blatantly trying to be CoD Modern Warfare 2019, but no ADS and it's not as good as Clean House.
@@grahamtaylor8912 I mean in hindsight it’s literally just a propeller with legs. An legitimate child could think of it but just not have the skills to properly put it on paper. Either way the motor head enemy that director claiming was stolen isn’t even in that film for 5 minutes. It literally just shows up and a character torches the whole thing in seconds after pouring gas on it
I was insanely frustrated when I realized that the entire game would not take place in the castle itself and its surroundings - I thought it would be a huge mansion that would be very easy to get lost in. Clearly the developers didn't feel for what they were creating, at least most of the game isn't what the player wanted. *Wet Lady Dimitrescu and her great castle - I wanted to be a part of it, not wandering the muddy swamps from one boss to the next.* It's not a bad game, but CAPCOM disappointed me.
this retcon is the worse part about this game really....btw spoiler on the spoiler, a guy appears during the ending watching Rose driving away from afar emplying Ethan survived....and somehow walked-swim all the way back home...which raises the question WHY THE HECK HE WENT OFF TO EXPLODE HIMSELF WHEN THE BOMB WAS REMOTE CONTROLED.
@Alpha Bronco Two Zero, I don't care for the Winters, but Ethan didn't deserve this torture. Mia was the real villain of RE7 and she got away with it unpunished for two games now lmao. Ethan is definitely not an Alpha Chad like Chris, Leon, or Barry Burton though. Ethan is basically a Silent Hill character, but not good like Silent Hill 2's male character. And Rose has got literal broken super powers now too. Ugh. Stop this please. I just want a game starring Hunk. I really don't care for the Winters story.
@@Gruntvc i honestly thought it was brilliant having an ordinary joe being thrown into bizzarely chaotic circumstances. Kind of reminded me of the Big Lebowski and i'm all for it. To each their own, i guess
Resident Evil 8 is a very good game but the mistakes are: 1. Prologue: it is super restricting and the Lycan survival tutorial is broken compared to RE4 survival tutorial. 2. Dimetrescu: the Castle should have been wayyy bigger and more in depth. She was an amazing boss but very short lived.. That is pretty much it. Horrible crappy tutorial prologue, and short castle segment.
i need to play RE8 so i can watch all of these reviews on it. i don't want it spoiled, and it seems RE8 relies heavily on surprises. so far my main concern is that it looks like a spooky carnival ride more than a game.
NO SPOILERS IN MY POST "spooky carnival ride" is hitting the nail on the head, I won't say much more, If you enjoyed RE4 and even the RE Revelations series then you'll probably still enjoy the gameplay loop and the more goofy aspects of RE8, even If you don't like the story overall. TLDR: if you've been with the series long enough to understand that it flips between serious and goofy very often, you'll still have a good time.
Despite the slightly clickbait-y title, I agree with the two replies here. You should play the game for yourself, it's definitely still fun for what it is. It does feel like a mess though.
If you do, I highly recommend buying it physical on a console so you've got a way to recoup some money if you don't like it. I do not recommend the Steam digital version as it features crap DRM at launch. But that eventually gets removed later and the price drops too. I'll say this fellow RE fans. Enjoy RE Village for what it's worth. It's where this franchise goes from here that concerns me. We've got the potential of going full crap Disney Star Wars retcon mess here with Village's ending.
It’s a game, a great one. If you like resident evil you will like this one. This review is trashing it, but 4 was his favorite lol so that already explains it. There are no lord saddler children or babysitting for a third of the game here. 4 was probably the first one he played....My issue with this review is he states opinions as facts.
Just beat it. I actually really, really enjoyed this game. While the points you raise didn’t bother me a bit on the first playthrough, they are definitely going to hamper the replay value. EDIT: actually yeah, going back to the doll grave was obnoxious. That was the only thing that legit annoyed me.
Gotta disagree on Chris getting PTSD. He's a human who's been through complete hell that we couldn't even imagine. My grandpa is still torn up about the friends he lost in Vietnam now imagine losing your friends to getting ripped apart by bio weapons and monsters. Not a lot of people I know of that would get through that unscathed.
The game was trying to be alot of things within the Horror genre. During the opening scene I felt stalked and afraid to press forward even exploring was a danger. As it got further into the castle I was very surprised at how much I loved that segment especially the blood cellar. Overall it was a fantastic game just because it was lacking on a few aspects doesnt make it feel like a failure.
Give this video a listen; it's nine people who each completed the game multiple times and give in depth analysis on the game. th-cam.com/video/x3mz2mX79DM/w-d-xo.html
I don't think many people get Synthetic Man's reviews and comments in general throughout his videos, which are exemplified in this review and in the Ghost of Tsushima review. He focuses on what needs fixed and hammers it home, not spending loads of time of the good points because they almost go without saying. The information is aimed at gamers who have played games for years and get the good points. Gave GoT an 8/10 I think but still got loads of hate. Think of it like a doctor. Never ask your doctor if you're in good health or your dentist if you brush enough because you never are and never do. They're trying to make you healthier, not happier. SM is trying to make the game industry better, not pat their back.; there are plenty who do that for them, including themselves.
One of Spencer’s notes to Miranda says that he just kind of left her without any explanation “I still regret never saying goodbye”. It’s more than likely he was either too ashamed or possibly even scared of her to return to ask for help.
I'm also worried about the franchise with now Rose as the leading protagonist. Like where the hell is Shery? Rebecca? even Barry's daughter? Whatever, I feel like RE will die again just like RE6 then find its way again pleasing everyone just like with RE7. Also Jake? you know? WESKER'S ONLY SON LOL.
Things that bother me most: This game was way shorter and linear than promised. Also, this is minor but the Lycans should not be quite so dodgy and fast, especially with the really bad aiming in this game. It takes to long to aim, and guns such as the pump shawty and sniper take to long in between shots to chamber up. As for the story, they promoted the hell out of Lady Dimi, only for her to be in the game for like 40 minutes and the first serious boss fight. Some sections were meh, but Capcom hit the Beneviento household on the spot. That was pretty scary, everything else was meh. Overall on its own, the game is solid and fun for me. Not as good as re7 was tho, as some elements like the plot get really crazy and almost goofy. But I like the game :) Edit: I just realized how biased these opinions are, but thats just how I feel XD
RE Village wants to be more like an FPS action game, but doesn't use ADS to improve your aim. Why, just why Capcom. I see so many wasting precious ammo, myself included. I hate wasting ammo in RE lol.
@@1891kmk Also thats really my only issue in the game, I loves the game, its just on hardcore and above in the beginning of the game, it takes 2-3 mags to kill them and thats with a headshot, and they can be almost impossible to kill as they are extremely fast and their heads a bobbing all over the place at super speed. I just find myself running past them now
I'm pretty sure they purposely did the story like that to make it messy for the fans so in the future, they'll probably make our jaws drop when everything finally connects clearly. Some games do the same as well, the game is pretty good overall imo.
But isn't the story being messy and just unexplained kind of bad though? Like fuck I can play halo 1 and only that and even though theres a lot of questions it does a nice job of making sense and making you do something important but it still leaves room to expand. Like making 2 more games
Haven't heard a negative take yet, interesting points.
You might be trapped inside a consumers echo chamber. RE VILLAGE is trash
In the scope of an RE game, trash is accurate. In the scope of an action game, great game.
@@RichardPhillips1066 oh I wholeheartedly agree with you. It's nowhere near the top of the list but it isn't bad. But ya, you 100% right.
Under the Mayo did one. Its an okay experience, hardly on the level of game that past titles were. I noticed before I even bought it, whole lotta scripted everything.
Wow I keep seeing you everywhere dude
Jill and Claire are great characters and I hate how Capcom had been keeping them sidelined the last few years. Now with this 15 year time jump, we have even more time unaccounted for with them.
Shame they wasted Jill, Claire, and Barry Burton & his family in the two Revelations spin off games.
Jill has been MIA since RE5 and Claire last starred in Code Veronica.
And then we've got the island of forgotten RE characters like: Carlos, Nicholai, the guy from RE0, Hunk, most of the cast from both Revelations games, and the canon survivor from the Outbreak games.
But nah, we get Ethan Winters straight from Silent Hill or Outlast to take over. And now his super super powered daughter is being set up to take over the franchise.
So many wasted characters and potential.
Ikr? Unfortunately the last few years,Capcom have been shoving Chris and Leon down our throats because they think those two are the only ones that make money.
I actually used to like Leon but now I’m sick of him. Never been a Chris fan cause you can’t get more generic then Chris. He was ok at best.
And yeah now we got the whole Winters family saga going on,while all the characters we’ve spent years being invested in have been left to rot in limbo.
It really is insulting how Jill and Claire are reduced to spinoff games cause Capcom doesn’t think they are strong enough for a main sequel.
@MT B, Leon peaked with RE4 and Chris peaked with RE5. It's just been downhill from there.
Leon keeps simping for Ada, but gets nowhere again lol. As for Chris, his arc ended with RE5. RE6 all of a sudden made him have one of Hunk's character traits and RE7 & Village have continued this.
Both Chris and Jill could've already had a happy ending in RE5, but noooo.
I think what Capcom did to Jill in RE3 Remake was bad enough already. They ruined one of their best female characters with that gutted mess of a game.
As for Claire, they wasted her in Revelations 2, like Barry, and in RE2 Remake they were pushing hard to ship her with Leon lmao.
Never felt that way in the original RE2 for them. Claire's only real love interest was Steve from Code Veronica and he died in that game too. I'm surprised they didn't revive him like Wesker.
Oh, and let's not forget: Josh and Sheva from RE5, MIA. Plus Jake Wesker and Sherry Birkin from RE6, also MIA. Or, were they retconned out by RE7 too? I dunno anymore lol.
But yeah, Jill and Claire deserved better. Mia Winters is a terrible replacement. Zoe was the better female character in RE7, but man that western writer or Capcom wanted to simp hard for Mia lol. She's the real villain of RE7 too.
They really could’ve done something great with Jill after RE5. Especially if they wanted to do a PTSD story. Just instead of being like Chris’ have it be actually well thought out and good.
Capcom was more interested in putting Chris and Leon together in the same game though because fan service. Since Mikami left after RE4, this series is just all about pandering.
There was really no one to truly root for in RE8 and I thought all the lords paled compared to the Baker family. All the hype surrounding Lady D pretty much ruined her for me and I did not find her scary at all.
Mikami never intended RE to be one connected storyline and it really shows. They need to stop trying to tie everything back to Spencer,Umbrella,and Raccoon City.
Jill and Claire both had their games remade and outsold the competition one of which was KH3 I kinda disagree
I’m just looking forward to seeing how many assets they’re gonna re use for the RE4 remake next year lol
RE4 really doesn't need a remake, especially now that Village exists.
@@GodOfOrphans I agree that RE4 doesn't need a remake but is not because of Village not even close. RE4 and Village are two very different games with similar gameplay mechanic and a "similar" setting, although to be honest the village from RE8 feels little to nothing like the village of RE4
@@GodOfOrphans oh and I almost forgot the castle although again they are so different from each other that it just didn't cross my mind
@@idekbruh753 Honestly the only thing I can think of that would be a genuine improvement in 4 would just be true blue 360 degree aiming, that's really the only aspect of it that feels archaic, everything else has aged like fine wine and could only ever be worsened in a remake. I also really dislike Mercenaries mode but that's probably more of a me thing, it feels too much like a twitch shooter for how methodical the actual combat design is. The point was also not so much to say 8 is an RE4 clone but rather when they remake 4 they will probably incorporate a lot of elements of 8 and that will be the clone.
@@idekbruh753 Also Dead Space already exists and the first 2 games at least are basically Resi 4 in SPAAAAAAAAAAAAAAACE!!!! with the better aiming I mentioned. I compare because I love just for the record, I'm not trying to knock any of the games in this comparison.
"RE8 is such a strange combination of concepts"
RE4: *looks around nervously*
RE6: *Runs out of the room*
Except, thatRE4 blend them seamlessly into one game, while re8 don't.. And feels like their on seperate pieces
@@alfredokusuma9511 RE8 blends action and horror better than any other entry in the series
@alfredokusuma9511 RE 4 literally had random things thrown in just because that felt out of place. Such as the lava room, giant axe room, the minecart, and the military island which is full of nonsensical action that seemingly never ends.
Edit: opinions changed since I don't recall my reasoning behind this comment.
@@chrismoore4724 It really doesn’t lool, its an action game through and through and it mixes tense situations with action together very well but not horror. I never felt even remotely scared playing resident 4 not even once but I don’t think thats a bad thing
So someone else prolly already pointed this out but it's heavily implied that Rose ages super fast just like Eveline did. So the end credits scene may not be as far off timewise as you think. The in game documents say she was something like a 14 pound baby at birth. Which is a super huge baby.
I like to imagine, because Rose is the better Eveline, she can control her aging
@LeoUltima Othr baba wuz rel hge lol.
I just hope they dont make rose into the edgy strong wamen character aka tlou2 if you know what i mean....
how is it implied?
@@matthewgarrett5183 well, we don't have a date during the end credits that tells us how long it's been after Ethan's death, and Rose was big as hell for a six month old baby.
Ok so with Ethan being "dead", I think he was reanimated from the mold, not turned into mold, because in 7 you see Zoe reattaching your hand, and it just makes no sense to say Ethan is made up of mold itself, he is more like Jack or Marguerite, who were infected by the mold.
The diary did mention that he was a walking corpse full of mold, not actually a Molded who took on Ethan's memories or anything like that.
@@moonraven6145 the mold can hold a persons conscience and give it back and specific mold can ve controlled to attack someone
@@moonraven6145 Also this part of RE isnt finished because there is another one coming out making ethans story a trilogy
well jack and margurerite are literally insane and are killers because they were infected by the mold ethan is literally mold but is still himself
There were better ways to write that nonsense without writing in that crap that he got murdered by a single punch.
Like, maybe the mold is in his blood and is brought out by all the unavoidable cutscene injuries. That's how he can reattach severed limbs. That's how he can withstand drops from dizzying heights. That's how he can survive being impaled by momma milkers and drilled by Hobo Dante's crazy junkyard cyborgs. The first aid juice only works like it does because it directly feeds the mold in his body.
At the end of the game, after losing his heart, we could learn the mold is beginning to feed on his body to keep him upright. Ethan keeps pushing and willingly gives the last of his body to save his child.
I feel like Chris wouldn't have missed Ethan being a walking corpse riddled with the same crap his team probably spent months burning.
Silent hill on ps1 is scarier than that baby monster lol
One thing I really don’t like is how quick Donna and Moreau’s events are. There were plans originally for us to fight the baby monster and I wish they stuck w that. I get why they put Lady D and Heisenberg as the first and last (they are the two most popular ones) but I wish all of the got equal time
I think the baby is scarier when you can't attack it personally.
I'm glad they didn't turn the baby into a damage sponge boss like the rest. Made that area more intense.
If you read the books in Miranda's lab at the end of the game she reviews each of the "lords" symbiosis with the cadou parasite. Heisenberg and Alcina had exceptional reaction to the cadou while Donna and Moreau didn't mesh anywhere near as well with the cadou. It makes sense for their sections to be shorter and "less challenging" because they simply aren't as capable as the other two.
You missed the entire point of the baby.
ill admit thats one of the more dissapointing aspects of the game.. Such great concepts that left a little too much on the table. Especially because after you finish the Dimitrescu area and its revealed youre only like 1/4 of the way to the goal you immediately think "oh my god this game is going to be massive for resident evil standards". Only for the next two chapters to go by so quickly
I think they did an amazing job. Having both horror and action is what changes the pace of the game. If they would've added more action then what it already has ( werewolfs stronghold) then might as well say re 5 and 6 was a masterpiece.
Yes! Thats what i liked so much about this game more than 7 because you have your action and your horror sections like the benevientos house is horror and the second run on the factory could also be considered horror i love it
Agreed! While I didn’t love the dollhouse, I really enjoyed the rest of the game. I don’t think the guy put in enough credit to the notes handed out in the lore. Also he is like. REALLY weird about grumpy female protagonists holy shit this is like the third time I’ve heard him gripe about a woman not being all cheerful happy fun times xD
This game was amazing. So much effort was put into it. I mean come on just for the fans Capcom got Heisenberg to refer to Chris as a “Boulder punching asshole”. It’s great.
@@Santiagorvg dimitrescu was horror/action, beneventio was horror. Moreau was action and heisenburg was (subjectively) horror/action
I loved the story too
My biggest gripe is the fact that they intentionally made it less scary which I find strange
I mean RE4 wasn't even scary yet is probably the best or second best if you ask fans
@@mrbungle3310if you're a kid playing the remake then yeah i grew up watching every damn game of the franchise and as your fake name 4 it's not even the fourth game if you count the code veronicas it's the 7th game of the franchise which for me and many more the franchise died from that point onwards
@@mrbungle3310I think we need to stop with the "But it worked back then" mindset. It's very clear as fans, we want horror and immersion in our RE games now. The over the top action elements are never cared for and haven't been since RE 5.... This obsession to reintegrate what RE 4 did for the franchise is what is killing the franchise more than anything. Horror is where RE got it's name, it's what we expect as fans and even what casuals expect. Straying away from it has proven to only work once in God knows how many attempts.
I think it's a little silly to say "That's not Chris'' I mean it's normal for characters to develop a certain hardness to them after many years of dealing with chaos. Look at the walking dead. Rick wasn't the same guy from season one to the time he left the show and as a matter of a fact none of the long time characters were. It's human nature to change how you look and treat situations after years of putting up with craziness.
I actually liked res 8 version of Chris because he looked like a battle hardened veteran that was emotionally and physically tired of all the bullshit but still pushes through and does what has to be done to finish the job.
People just don't like change is the honest truth. I remember when everyone lost their shit in RE5 with Jill's character, claiming that they ruined her character and such.
Chris felt way more like Chris in this game than what we got in 7 that's for damn sure.
@@LeeEverett1 I swear. People who are so resistant to change make me sad. Change is good sometimes man.
Why would Chris care about losing his "crew" and become an alcoholic if he didn't act this way in Code Veronica, 5 and Revelations after losing a bunch of crew members in RE1? It's just dumb writing and unnecessary side stories nobody asked for.
@@kevinfromsales9445 So character development is ''dumb writing'' Lol Yeah ok. So Chris is just supposed to be the exact same character he was since his introduction in Re 1? Yeah that's very realistic and makes a lot of sense :/
@@george4noles338 Of course it's dumb and you're ignoring what I just said.
Chris didn't act any different in the games after RE1 until RE6. Did he act like a depressed drunkard in RE5 when Jill was supposedly dead? No he didn't instead he became buffed and was still on his mission to fight Wesker.
12:45 Chris didn't actually build that, it was already there, he just fixed
Why was he fixing that? If Magneto can manipulate metal, then why fix a tank?
How does Magneto lift you up when you kill him?
This game is a hot mess.
@@akai2345 there is a note of Chris in the computer saying that the tank was made by some kind of metal he can't levitate, now: I don't know why the hell Heisenberg would build a tank that can be use against him or how he actually levitate the thing in the end of the battle, the writes must have had a stroke at this part of the game
@@ericjorge5365 The writers had a stroke when they put the twist on the game that completely invalidates the previous title.
@@Machiave11i or when they say that all the RE lore started because of a woman who wanna save her daughter and fell in a cave
@@ericjorge5365 eh there are many many stories out there that start with someone casually finding an item or place.
You say lack of enemy variety when 7 just had the molded. I think this game had a good variety, like you said , Lycans,Varcolacs,Zombie things , Bat things, Armored Lycans, The 4 different Frankenstein monsters.
He’s just leaving out points that don’t contribute to his outrage culture-esque
argument.
@@Yacob44 Totally agree I like this channel but this video is just ridiculous. Clickbait?
@@cidfacetious3722 he kinda has some good points though
not all of them mind you but still good points
He’s an a$$hat. This is an “everything ppl hate about RE” video. He actual said the doll house was weak. Laughable
@@kentalks2818
I mean, the Angie boss was kinda weak, it’s just hide and seek but that’s all I’d complain about for dollhouse
Why did the molded attack Ethan? Eveline definitely sent them to attack
Ethan was never controlled by Eveline like the others she didn't like that. That's why she followed him around the whole game.
Eveline was also drastically weaker by the time Ethan got there and we already know her mind control doesn't affect everyone to the same extent. Lucas was able to break free from it and Zoe seemingly never got influenced even once. Mia also broke free of Eveline's control numerous times. Jack and Marguerite were the only ones permanently under her control and they both happened to be senior citizens with simple minds. The game pretty effectively showed that the effect of the mind control is highly dependent on an individual's willpower.
I’m convinced he’s not a real RE fan. How did he not realize any of this before he made this video
@@ozairchishti1264 Not sure it was ever implied either Jack or Marguerite were simple minded.
If that was the case, Jack certainly accumulated a lot of land/wealth for a simpleton.
@@MiscFightVids The land could've been inherited. We don't exactly know what Jack did for a living but somewhere in the game it's mentioned he liked getting drunk constantly so his profession allowed for him to have enough free time to fuck around quite a bit. Either way he's still pretty old and likely doesn't have as strong of a will anymore when it comes to fighting off a psychological brainwashing attack.
@@kentalks2818 Maybe he is those Call of Duty, Battlefield and Destiny guys, you know? those who find fun from mindless shooting using guns
I finished it yesterday and I enjoyed almost every second of this game. At the end it turns more into an action game than horror but overall I like it
I really liked it a lot too. Also I´d say pretty much every RE game becomes more of a action game in latter parts. Personally I tend to try and preserve so much ammo in these games that even in games like RE1 and RE2 in the end I start blowing things with magnum and explosives anyways.
like most REs?
I’d consider a huge part of the game to be horror-oriented. At least, until you face Sturm/Heisenberg.
Dude this is a FPS without anything that made RE good. This is not an RE game at all.
@@sensoeirensen it has literally everything that makes resident evil good. It’s just in first person that’s literally the only major difference
If they were going to focus on action and shooting, why do the zombies barely react to getting shot? That was the coolest part about the Resident Evil 2 remake.
th-cam.com/video/mDU5ebrzdYw/w-d-xo.html
God the zombie psychics in RE2 remake are perfection
Different dev teams with distinct views I guess
RE2 Remake had some of the best rag doll physics, gore, and dismemberment systems. Shame every RE since, beginning with RE3 Remake and now Village, has ditched them.
It may have nicer graphics, but I prefer RE4's combat mechanics and gore to Village's.
The thing is is that the “zombies” aren’t zombie they are ghouls. They aren’t infected with a virus it still people they are just drained of there blood you know this through the notes found in the game.
Love how he didn’t get each of 4 lords are based on a sub genre of horror. Not saying he’s wrong on some points
Please pin this to the top of the comment section.
Which sub genres are they. I suck at analyzing. Was it traditional horror (vampires) psychological (schizophrenia puppet) body horror (monroe) and I guess monster (panzer being revived?)
@@dmante7889 last one I’m not sure of myself think might been slasher but they did state that is what they were going for. They are also based off horror monsters vampire, ghost, fish man,and Frankenstein’s monster
@@dmante7889 psychological is the only one stands as true horror, maybe the body horror too. But traditional no, vampires and werewolf are teenager fairy tales today
I thought they were based on Hollywood movie monsters. The werewolves are from the village. Vampires are from the castle. Ghosts and hauntings/dolls are from the house on the hill. Moreau is the creature from the black lagoon. Heisenberg is Frankenstein and the soldat are the monsters he has created. Finally Miranda is the classic Witch.
RE6: full action
youtuber: not scary enough
RE7: full horror
youtuber: not fun enough
RE8: action horror
youtuber: no that's illegal
Welcome to the RE cycle since its inception. If people would just accept that the series is an action puzzle game with horror-iah elements, that'd be swell
@@martyfromnebraska1045 At least you're one of those people that finally said it, there's nothing horror about Resident Evil. Maybe if you're a child than yeah, might be scary, other than that it's a shooting gallery with puzzles that used to have really bad camera angles.
@@martyfromnebraska1045 To me 2002 was still kind of a puzzle shooting gallery but I see where you're coming from because out of all of them I think it did have the best horror atmosphere.
The problem with that though is that the series by fesign is always going to jump the shark to bang bang shoot em up because it has to continue to get bigger just based on lore alone. When you have things like tyrants and plant 42 ( while ending with rockets and grenade launchers) you have to get bigger and if you get bigger then you have to get more guns. And since they established that the virus is going to get out into the city, somebody has to shoot them.
It's an inevitable cycle
Guess what, they could've made a fun horror game. Remember the fact that Dead Space exists? That Silent Hill 2-3 exist? That RE2Re exists?
@majesticspeedrun 98 facts! Cap com hit it out the park with RE7 and they’re still not satisfied. RE8 is truly a RE4 sequel aka RE Series Greatest Hits and they hate it for being that too. It’s like if Chris didn’t punch that boulder in 5 they’d still love the series.
Some say Rose might have accelerated aging due to the mold.
Just like Eveline
Notes across both of the games mention accelerated aging of Project E subjects, which Roselyn practically is. There is also a note at the start of RE8, where you can pick up that rose was growing really fast (14 pound or something like that at birth. Huge for a newborn).
At Ethan's grave she said that she couldn't visit sooner due to a lot of tests. If she grew so rapidly she surely wouldn't go to school or college or whatever
@@rear5118 There are more kinds of tests than the ones at school. As a counterargument, they also wouldn't have a schoolkid working in national defense etc. which is implied by the "duty calls".
Currently, it's a bit of an unclear tossup, but future will hopefully clarify it.
@Old Acc What logic? I might just be blind rn, so could you spell it out?
The pacing might have been off, but i loved the puppet house the most. It was a welcome change to all the shooting sequences.
Worst part since its pretty much entirely scripted so on subsequent playthroughs its annoying to play again, they keep adding these boring scripted sequents in recent resident evil games. Ie the walking intro of resi3, the opening of resi7, resident evil 2 the orphanage etc.
@@latinaparfait That's my biggest problem too. If things were more random and spontaneous I could play it all the time.
@@latinaparfait i agree its not great for a repeated playthrouh but its very fun if you play it the first time. I play most of the games just once and move on to the next so i dont mind but i understand that the series becomes more and more of an interactive movie and less and less a game.
still if you play like me and play through a game only once and then move on it is a blast ;)
@@TheRealSlimAnus not a valid criticism this makes no sense
@@captainjames4649 You're a year late. If you really can't figure out what i mean, that's your problem. But it's valid.
This is why i enjoy multiple perspectives and takes. Maximilian dood had the opposite opinion in that he thought the opening castle piece was weak and he liked the rest of the game more. Both his and your perspectives were great to hear.
There are people who also say they absolutely despise factory, others who love it, and others who say castle and factory are the only high lights of this game. That is quite a confusing palette of tastes.
@@SSHayden I think it entirely depends on how much of a resident evil fan you are... for instance if you are simply playing the game to experience a horror game than the first half is certainly stronger and you wouldn’t really care about there entire second half, while if you were playing the game with limited experience with resident evil then it’s an all round decent game that may or may not be too outlandish towards the end... if you are super interested in the lore and world of resident evil and enjoyed most of the past games I feel the end portion is the biggest highlight of the game as it is full of re goodness and unlike Not a Hero... the Chris section felt more earned and made sense story wise in terms of “now you turn the tables on the creatures that screwed with you the whole game”
Idk I’m assuming that’s the reason so many people have such varying opinions on the game.. it’s all based on how much of a resident evil player you are and your motivation for playing the game
@@davidwilson4446 i think it depends on what you want from Resident Evil, his reaction to Donna's section of game told me enough about what he wants from these games, he doesn't want a horror game as he even mentions he doesn't care for the looming threat of back in Lady D;s castle he wants an action shooter with monsters, not DOOM where you are mowing down enemies just a challenging Action survival shooter with interesting concepts, people like Max love the horror aspect of RE aswell as the puzzle solving as it gives RE an identity outside of regular shooters, Donna's section is probably more infamous among the fandom than Lady D herself as it was the part no one was expecting, even Heisenberg ended up more liked than Lady D by most
To me this review is less objective and more for those that don't like everything about RE's new direction and prefer 2 and 4's way of presenting a game, RE7 and 8 are clearly horror inspired rather than just being straight horror genre
@@sdbzfan1 4 isn’t a horror game either though.
@@loganedom3160 i didny call 4 a horror game i said people like this review must prefer the way re2 and re4 are structured rather than a straight up horror game like outlast or silent hill
Couple of your points I want to explain better during your story section.
The mold create life in imitation of living things. Ethan was specially created by evaline to be as human as possible, as were the main baker family. He had free will because she was hoping that if she could get him in line she could get Mia to naturally love her again. Her entire drive was she wanted a family to actually love her instead of being told to. As for what kills them, them being imitations of the living means they have a centralized nervous system as well. Shut that down and you die like anything. Even down to the "trees" in village being the megamycete who's death destroyed the trees connected to it.
Spencer knowing about her isn't a bad retcon. The thing you need to keep in mind is out of the hundreds of people infected with the megamycete, the majority lose sanity and become lycan and even those who don't can still become at risk of becoming some ugly monster like moreau. Or become a slave to some weakness like lady D due to a blood disease. The only people transformed with no side effects are Donna, miranda,Miranda, and heisnberg out of the hundreds over 100 years. If you stretch it to negative mutations that lt you keep your sanity we get 8 total. Those are not good numbers and it's why he said he will focus on viruses. The mold is a living organisms, mutations can't be controlled (hence why a person can become so many different things off a single strain). A virus however can be controlled heavily. (Hence why everything infected by the t virus turns into the same thing for there species. ) Spencer wouldn't risk immortality over a terrible mutation. He wants a good one.he wanted the likes of wesker without the side effects.
And you forgot that rose is a reincarnation of eveline who suffered from rapid aging without her serum that only the connection has. If eve aged 60plus years in 2 to 3 years, a late teen wouldn't be extreme in just 1. As for the half birthday issue at game start, there's alot of evidence that Donna was warping Ethans perception of space and time and that he was in the village the whole time with Miranda. Chris wasn't trying to drive to the village he was trying to drive away. And notes in the village imply the baby has been there for a few weeks at least, which couldn't have happened with the half birthday being a few days ago. Not to mention the first house you enter has dead variants of Donna's flowers while also housing Mia medications.
Nailed it
Yeah this game had a lot more thought put into it than this guy gave it credit for.
The game literally tells you Spencer thinks a virus is more promising, and it's obvious looking at how high the failure rate for experiments with the mold was. This reviewer is terrible
Totally, I haven't played any other RE game, but it was totally obvious that if that Spencer guy returned to the village, he would simply become a test subject for mother Miranda or one of the four lords and die horribly. Though I do think Ethan's daughter, who was supposed to live a normal life (that's literally Ethan's goal throughout the game), suddenly becoming a teenage bioweapon definitely felt like some mary sue type bs and is awkward writing.
I'm not sure how accurate the age thing is for rose its been three years since re7 and she's been alive for almost two years and she is still a baby nothing has really shower or told us that rose has the same thing as Eveline if anything she is a perfected Eveline so most likely she doesn't even have that defect for that specific reason.
Damn dude, your whole take on the molded Ethan "plotholes" is invalidated by RE7 itself. By RE8 he is fully molded, yes, but that's after 3 years since the thing infected and revived him. By RE7, his infection starts as normal. Notes in the lab regarding succesfull hosts are a perfect mirror to Ethan's infection: first, very strong regeneration capabilities. Second, you start seeing visions of Eveline. Third, total loss of ego and full mind control by Ev. Ethan never reached this third part, he killed the entire hivemind by disposing of Eveline, so there was nothing to control him by then. From there his infection lingered but clearly in a different way.
Very cool
But still since he was killed then revived shouldn't he be a molded i mean molded are from dead people sho got infected right or he got infected first then revived cuz then it wouldn't make sense that ethan became a walking corpse because mia was infected shot in the head more than once and didnt die or did she die but was ressurected i dont know i am confused on how ethans the way he is maybe its because mia was infected longer than him?
@@andrewp1653 Are you saying like he should be looking goopy and black and stuff, because after the garage fight you blow Jack’s brains out. Later you see he revives completely normal looking for the chainsaw fight. Ethan was killed when Jack stomped on his head and snapped his neck. You only get that molded look if you take extreme damage I.E. Jack getting his torso sawed in half. Ethan just has his hand stapled on and his neck put back into place.
@@andrewp1653 nah the molded were created through a process by enveloping their bodies in mold, that's the purpose of all those bathtubs you see in RE7 spread around
RE8 might be my third favorite game in the series so far regardless of its apparent flaws.
The pacing, as ridiculous as it may seem, made the overall experience much more intriguing for me personally because i could never really foresee the sheer insanity that was to come next. Each section felt like a breath of fresh air and the overall playthrough kept a decent balance between action, horror and peaceful exploration where you could just take in the atmosphere without being interrupted, nothing really overstayed its welcome for me.
Having the layout of the village feel like a maze whenever you skimmed through it was excellent, otherwise you'd just be running from point A to B mindlessly which would eventually grow tiresome. The game's undecisive nature can just as easily be perceived as a huge positive rather than a negative, it all boils down to the person playing it and what their hopes and expectations are. It's a solid 8.5/10 for me, but could just as easily be a 4 for someone else. Don't take my word for it or anyone else's, find out for yourself. It could either turn out excellent or mediocre, who knows? I expected it to be a huge disappointment but ended up being pleasantly surprised.
Yeah man! Been a while since I enjoyed a Resident Evil game like this one.
Read this and realize it's written by a add kid. Their entire comment was "I liked how crazy it was and how it kept changing shit." Nothing about story, characters nothing..just "it was chaotic."
@@VenomKpp i mean, i could explain my POV on this game further if you want. I just wanted to make an easily digestible comment which was a dire mistake apparently. An overly long chunk of text would be too off-putting for anybody to read from a random commenter.
@@VenomKpp he just shared his opinion bro whatd u expect an essay lol
@@bigjawline9235 yes
Sorry, but the lack of weaponry in the second section (House Beneviento) made it more stressful and challenging. It was like Outlast, but only for a brief period of the game.
That whole house has massive P.T. vibes with an escape room twist. It was awesome for the first time, but as a player who likes to beat good games multiple times, that whole Beneviento part become such a borefest.
@@attilala4877 I beat the game 3 times, and I agree. I'm currently playing Visage now which is like 15 hours of P.T.
@Johnny Silverhand Whelp. You're in the minority.
@Johnny Silverhand Outlast 1 and whistleblower are good but outlast 2 is shit.
That WOULD HAVE been the case if the game had found a better way to deprive Ethan of his arsenal than lazily having his weapons disappear in a glorified jump cut.
At its base elements the vore baby chase is a dull slog that tries to be scary and fails miserably due to the atrociously lazy setup
That part at the start was literally the hardest part of the game, at least after that they actually gave you the resources to survive and the next time they attempted that towards the end of the game in the Stronghold you were (almost too) well armed by that point, so it became more a FPS.
It was one segment mate and it was logical.Remember in Re6 or 5 when you suppose to be in a dangerous mission and they send you only with little ammo and a pistol?(idk about re6 but definately that was 5) Yeahhh it made sense
Yeah, I made the grave mistake of running my first time in hardcore mode. The beginning part is absolute hell. The only real way to beat it was to cheese and buy yourself as much time as you can. Was stuck on that shit for a solid 2 hours, trying to just run around finding a way out or survive. Ended up, just using the cheese strat and ultimately restarted on normal mode.
@@silentartist7854 you shouldn't have restarted in normal mode. The game is perfect in hardcore - except for that part. That part is indeed broken in hardcore and I have no idea how it got through playtesting.
It's a shame because one stupid mistake by Capcom like that is turning a lot of people off and ruining the start of what is actually an amazing game. RE:Village is a masterpiece, don't let the lycan raid segment (which is indeed a broken, badly designed mess) ruin the experience for you
@@VergilDarkslayer Yeah, tbh part of the problem was that I started on Hardcore, which made the Lycans move and attack faster, so I couldn't really complain that a "hard" part of the game was hard in hindsight, guess it expected you to panic and run around trying to outlast them how a normal person would in a way.
@@runningdecadeix4780 yeah, I was told a little too late after i already beat the game lol. I did a 2nd run with all my upgraded gear, and it really balances it a lot more. And felt like a legitimate challenge. Ammo was far more scarce and between. The enemy aggression was welcome 2nd time around. And I could feel how it would've balanced out if i decided to keep going after that first part. As It still felt pretty easy with all my maxed damage gear, until a little bit later. Where the game ramps it up more. It was actually a really good power creep.
"There's not enough things to shoot!"
5 minutes later
"They respawn the enemies for you to shoot, but it's just padding"
Which is it homie?
Also, shitting on the Angie fight, but then a few minutes later "all the boss fights are fun"
Hes an asshat
TBF, there is a difference between "Not enough variety in enemy design/mechanics" and "I hate respawning enemies".
They are very much different points.
@@DatCameraMON Except his complaint about not enough variety makes no sense. There's like 10 different generic enemy types in the game.
@@donsancho6690 Is one or two humanoid zombie types that different from the rest?
@@DatCameraMON no, but armored lycans, gargoyles, urias + urias dracs, valcoracs, alpha valcoracs, dimitrescu daughters, soldats, jetpack soldats, and turbine monsters are pretty different from each other
In my opinion. Capcom is milking RE4 again. It is not a mere coincidence that they have returned the merchant, the village and even the castle. Take a look at the inventory itself. It looks very similar to the inventory in RE4
Lmao Re Village is a way better than Re 4
@@jackjax7921 Nah. Re4 is better. Especially The mercenaries
“Tried to make a resident evil game that would appeal to everyone” this whole thread sounds like you’re trying to fit RE6 criticism where it doesn’t really belong. I do think it blends well- the stylistic shifts in the bosses are vignettes for the characters and represent each boss’ strengths while nodding at RE’s strengths. Really seems like people have to reach to criticize this game
Bingo
"it's a good and fun game with mechanics that work but they mix action and horror and I don't know about that"
A lot of these critiques literally made no sense lmao. It feels he doesn't really understand what resident evil is all about
@@AlexanderMartinez-kd7cz that's a good point if you don't take into account that the heavily action parts are leaned to the later half of the game, specially in the beginning of a hardcore playthrough you feel like re7 Ethan, hurt, scared of how tough a single enemy is (almost 15 shots from the first pistol to a single werewolf) and have zero clue as to what's going on, but as you learn the enemies and get better weapons from scavenging and the duke, you and Ethan get more confident in fighting the monsters, I believe in the factory he legits says he doesn't have time to deal with the mechanical army bs
@@TheTony257 wait are you for or against the game?
I was parodying the video :/
Wtf. Did he really complain that there isnt enough shooting? xD
He makes money out of toxic content. Every game sucks, everything is shit. People click and he gets views.
@WindTheBrave you're actually joking right? Resident evil has been an action series since 4. Go back and replay resident evil 4 right now and tell me it's not an over-the-top goofy action game. You literally fight a giant fish and run from a living statue. You're delusional
@WindTheBrave yeah sorry bro I'm not reading your essay you just wrote. Keep whining all you want lol. Resident evil is a campy series and only 1 and 2 could really qualify as survival horror. The rest are action games
I think the main point he is trying to make is they made a worse RE4 thematically. Improved systems from RE4 and hardly used them
@@nenadmilovanovic5271 No - He is saying everything is shit.... Because everything is shit. It's not open for debate. Don't forget to pre - order your low budget dumpster fire Battlefield 2042. I'm sure that will be a real winner.
Seems like mommy milkers is the ONLY thing that saved this game. 🤣
in my eyes, the re story ended at 6 and 7/8 dont exist at all
Capcom said they made re8 less scary as 7 scared too many. Wtf, it's a horror series? :-/
Even funnier when ya look up the sales numbers and see that both RE7 and RE2 Remake sold more than the more action focused RE3 Remake lol.
Apparently a group of people complained that 7 was too scary... that group of people were apparently more vocal than those who thought it was fine and they listened to those people and purposely toned it down
RE1 and 7 are the only actual horror games in the series lol
@@billyboleson2830 and even then.. by today’s standards re1 isn’t even scary outside of crimson heads
That giant baby scared the fuck out of me
Resident evil has a problem with identity, it's either some wackass supernatural paranormal game or a corporate bio weapon survival adventure.
I agree with most of your points. I think the issue is that the story is so basic and there are barely any cutscenes. It works so hard to preserve its twist, which is not really much of a twist, it refuses to actually do anything before then. Having a faceless 1st person protag is also a massive detriment in a game like this (I think this would have been a great game in 3rd person, with a protag we actually like). It's also such a massive mixed bag of gameplay styles, it's clearly attempting to do every genre without nailing any of them.
Oh and also, couldn't agree more about the plothole introduced by having Spencer 'inspired' by Miranda. That was so dumb. It doesn't fit at all.
The only thing i don't like about the game is that you can't go back in the castle after beating Dimitrescu
The only thing I hate too
I agree! I believe there was a couple secrets in there! The castle was dope though!
turue based take
I did not really want to kill Dimitrescu either. She was most likely kidnapped and experimented on. The things she did was because of Miranda.
@@Cletus-Hellfire Experimented on, yes. Kidnapped, highly doubt it. There's a point in the game where you find out about her blood condition and you see a picture of her frail and bedridden. She was about to die before Miranda came along with her promises. No doubt she willingly went along with the mutation just to survive.
I really enjoyed the game, easily my game of the year so far
@Johnny Silverhand your username is named after a character from the buggiest game of last year
@Johnny Silverhand go back to Facebook and laughing at unfunny minion jokes
@@fireballl889 *the most overhyped game of all time and most disappointing game of last year
Give this video a listen; it's nine people who each completed the game multiple times and give in depth analysis on the game.
th-cam.com/video/x3mz2mX79DM/w-d-xo.html
@WindTheBrave Huh? OHHH, I was talking about Cyberpunk 2077 because I was replying to Eva saying that Cyberpunk is the most overhyped game of all time and most disappointing game of last year.
Yeah, I wasn't talking about re8 lol. Although re8 is my third favorite game out of the games. 2nd being re2 remake and 1st being re4
How are you calling RE8, a hot mess and leaving it on a note of being an ok game?
Some broken thoughts there
Its not an OK game. Its worst RE ever created.
@@michaelstark8720 Worse than 6? RE3 remake? 😳
What is in both games? The biggest reason people hated 3r was cause of all the cut content and how ridiculously short it is. Most of the new stuff was praised but the game was heavily rushed which made it far worse
@Erwin Rommel No, they were not. 5 as a single player game was fucking trash and 6 is a braindead hallway simulator.
I feel like his selling point is just hopeless pessimism. Him and his target audience crave negative news in order to cope with their own reality
Mia actually being Mother Miranda has got to be the most predictable plot twist ever. I mean right at the very beginning she was acting weird and creepy as hell, I called it right at the beginning that it wasn't the real Mia and most likely Miranda. I feel like they couldn't have made it more obvious. I also figured Ethan was probably some mold person because his hand gets comedically thrown through the chopping block so much in the game, it's like the game really wanted to hammer it in your head how unusual it is that he could just regenerate like that. I feel like the "hints" at some of the plot twists were not subtle in the slightest and pretty easy to figure out or at least come to a close conclusion on.
Thank you! Plus we all know Chris would never kill an innocent woman. Capcom just doesn’t have the guts to take any of their iconic characters in such a drastic direction. The whole “Chris going bad” was just as obvious a tease as Jill dying in RE5.
Agreed. The writing in this game was completely atrocious.
@@mtb5431 Not to mention why would he "kill" her out of nowhere in the first place? Didn't he help them start a new life? It would be pretty out of left field to just come in and kill her for no reason at all. The writing was just on the wall the entire time. Maybe I've just seen too many of these type of "not everything is as it seems" plot twists to where I'm burnt out on it, but subtleties go a long way, and this game completely lacks that aspect.
@chum People are treating 8 like the second coming of RE games. I think RE7 did a lot of stuff better then 8. I personally enjoyed it more. I thought it was headed in the right direction by mostly separating itself from the rest of the series. To bad Chris had to come swooping in at the end.
@@mtb5431 Yeah I vastly preferred RE7 to RE8. Of course I'm a bit biased as I was never a huge RE fan prior to RE7 so I think the fact that it was so different from past games was what made me fall in love with it. RE8 is like this unfocused mix of trying to capture the spirit of the old games (particularly RE4) but also trying to be like RE7 and so the whole thing just feels like it lacks direction. Plus, RE7 felt like a legit horror game, I actually felt scared playing it. RE8 didn't make me even flinch, except for maybe a few of the gorier parts. At times it felt more like torture porn than horror. Even the older games to their credit made you feel tense and like you were in fight or flight the whole time. Apparently people complained that RE7 was too scary so that's why RE8 feels so milquetoast by comparison, but that seems like a lofty excuse. Who the hell is complaining about a RESIDENT EVIL game being scary? That's like complaining that a Mario game is too cartoony...like what are you expecting?
I feel like the shooting would be more fun with iron sights. I don't know why, but playing a first person game and aiming in an almost third person way feels so weird.
For some reason when you’re playing as Chris in this game he looks down the sights. Not sure why they didn’t do that for ethan
@@aft5264 probably because Chris has been in the battle for ~20 years, and Ethan is just a civilian.
I think the variety is on point for the most part with levels
Sorry, but Heisenberg said that he was “...gonna murder that boulder-punching asshole.” Best game ever, 10/10.
EDIT: and speaking of Boulder-puncher, seeing him jacked as hell again seriously warmed my cold heart. I’m a simple man.
Possibly the most fan fiction level writing moment in the entire series.
My question is...how did he know Chris did that? To insert a joke they broke the third-wall?
@@blumiu2426 don’t know maybe sheva said it to someone and word got out
@@WAyuso34 You realize that story would have to travel from beyond those troops and African soldiers, across the world to Europe by who knows that would care, to make it's way to that remote village or even more unlikely, the circles Heisenberg traveled.
No, it was simply thrown in for gaffs, whether or not it broke immersion for the player.
@@blumiu2426 well bsaa is not exclusive to Africa either way it’s still cool they referenced that
I've played every game since the first one and RE8 is easily one of my favorite game's in the series. It was loads of fun with interesting characters and a pretty simple story that wasn't too complex IMO. They also did a great job at capturing the atmosphere for what they were going for.
I also liked that Capcom finally had the balls to kill off a main protagonist which is something they haven't done until now, and Ethan went out like a boss.
In my honest opinion I truly believe people just don't like change. Every game it almost seems like you have those so called fans that say "this isn't Resident Evil" because it's something different from zombies in a mansion or zombies in Raccoon City. These toxic fans compare every game to the first 3 games due to nostalgia and think anything different from them isn't what they grew up with.
You can't keep rehashing the same idea over and over, you have to evolve and do different things and I respect Capcom for doing do. They're one of the last publishers left that actually listens to their hardcore fanbase.
And if you gave the fans another mansion with slow walking zombies, they would complain it's too much of the same.
@David Mutchler Dunno about sheva ( I chalk it up to her staying in africa division), but wasn't rebecca like out of the frontlines and just a researcher now? She is making use of her expertise in biology ( vendetta ) to research how to deal with T virus ( and I assume the other later offshoots ).
Leon at this point, should either be in his ptsd stage ( vendetta ), or in secret service protecting POTUS ( post RE4 ). Barry retired and I just chalk jill up to rehab from wesker's meddling in RE5. Heisenberg knows about chris boulder punching, so timing probably isn't that far off.
Claire's only motivation was just checking on chris in RE2, and her being in movies and revelation so far are her joining NGO that combat the virus issue or just traveling like a normal civilian. I would find it hard to involve her in any installments unless she becomes main character with strong reason being there. I don't see how she will be involved with ethan, so she is out of place in terms of story.
All that leaves us with only chris, who helped out ethan in 7, and still being active in fighting any bioweapons of any source. Kinda boring in a way since he is in so many RE, but it is what it is. Pity about ada being canceled though, might have tied in with other stuff like who ada is working for after 6.
I just wish that it dosent feel so supernatural and more to science fiction i know there is the mold behind it all but it still dosent change my feelings
The big revelation was that Ethan was a mold being who died already. And then later he dies for real? Why even bother writing him as a mold person? Unless he saw no problem sacrificing himself because he was already "dead?"
Also, somewhat unrelated, I thought Chris should have died in RE6, with Piers taking his place.
Absolute facts. I completely agree. This is a tie for 1st place with RE4 when it comes to the main titles. Revelations 2 will forever be my all time fav. I have blissful dreams about it to this day
RE8 feels like if Ubisoft were to make a survival horror. It has all the mechanics of a survival horror but it doesn't fully commit. The inventory is huge, enemies give rewards on death, the game is linear (despite masking itself that it isn't pretty effectively). This combines to make a game that is so inoffensive, it requires nothing of the player, that everyone can like it, but no one would call it their favorite. Likely no one hates this game, because it was designed to be that way.
There is a reason why the hero doesn't slay the dragon at the start of the story.
This is funny because its so literal
Capcom are 100% aware of the bullshit they're pulling with this series and it's because they want money from people that don't like horror games because they are scary. It's why the even stripped Re8 of not only its horror aspects but also the survival part of survival horror. It's 100% more scary when you are living ammo clip to ammo clip, not sure where your next headshot is going to come from. But nope gotta say screw horror fans and get that extra cash from cowards while ruining the series you just built back fan trust for. 🤦♂️
It all began with RE4. And now with it's remake and the success of that guess what will happen :))
19:30 I think the implication is that Spencer recognized that the Mutamycete doesn't provide an actual form of immortality. The mold essentially saves a person in the state they were in when they succumb to it, and they degenerate further and further each time they're mortally wounded until they are a degenerate monster. If they resist the change the process is even more disastrous, making the subject a sick parody of their former selves. This is why Jack and Margarite Baker became the grotesque wretches we meet in 7, while Lucas held on to most of his marbles despite already being a sadistic murderer.
Miranda had essentially spent the last century frozen in postpartum depression and grief, unable to move on emotionally but continued to reiterate over and over on the same failed experiments until she was discovered by The Connections. Spencer recognized this flaw and saw it as something to improve upon; to become a Tyrant in his own right.
Spencer had aspirations of becoming what the Ndipaya leaders became thanks to the Progenitor virus; a long-lived superhuman with a possible shot at real immortality. Becoming a blob of liquorice that can wipe its ass with the Hayflick Limit is cool on paper, but ultimately not enough for a man of his ego.
I don't remember, but didn't it turn out that Lucas was never infected by the mold was already crazy from the getgo?
@@trafalgarlawn7124 Lucas was most certainly infected with the Mold (The man peels his fingernails off with a pair of pliers just to demonstrate how cool the immortality is), but he made a show of doing what Eveline wanted and thus didn't become a slave to her.
He subsequently contacted The Connections and was given both medical and resource support to observe Eveline. By "Not A Hero" he's completely given up trying to stop the mutamycete spread in his own body and transforms into a mold creature himself.
I think you've put more thought into this than the writers at Capcom did, but I accept this explanation. Makes sense for the most part.
@@SyntheticMan Don't get me wrong; 8 story is still a mess. The fact that Ethan is a functionally immortal mold creature going unnoticed by Blue Umbrella, Lady Dimitrescu failing to notice anything strange about his blood and Miranda herself not noticing is pretty ludicrous.
That and the fact that the complete lack of explanation as to what actually makes the Cadou hosts ignore Duke belies a story that either wasn't thought out, or that they want to elaborate on it in DLC. Which is a dogshit way of telling a story.
@@BobExcalibur Lady Dimitrescu appears to notice that something is strange about his blood when she tastes him. She makes a face, comments that he's going a bit stale, and doesn't appear as flawless as prior to tasting him afterwards to me.
I played Hardcore my 1st playthrough. It’s the “correct” difficulty imo. It’s not that bad at all. A few bosses are a bit too spongy for sure bu my friend said Normal mode was a joke.
Yes, I heard anything under hard is basically Game Journalist glorified movie modes.
No wonder they gave Village very high scores lol. That and Capcom paid for a lot of ad revenue. Who says Game Journos and sites aren't corrupt lol.
@@Gruntvc Fuck every single thing about this attitude. The whole “if you don’t play it on hard you’re not playing it correctly” thing is bullshit. I’m playing it on normal and it’s not providing too much of a challenge, but I didn’t want one, I just wanted a world to sink into.
@@Gruntvc A lot of people also like the game, it’s not just journos praising and overhyping a game, if it was it would have a higher critical score but even some journalists found the game to be mixed
@@Gruntvc gatekeeping bastards, aren’t you? “Muh waste my life on games and discord, only hardcore mode is good enough for me” Get a life. You’re worse than those journos.
@@odsttrooper3724 Well, that guy was a douche about it, but outside the first sequence hardcore is much more in line with the experience the developers were likely going for. It's a bit of a sweet spot resource scarcity wise, you're forced to utilize the crafting system thoughtfully, and choosing your targets is encouraged. Normal (while fun!) Is more of an action experience, given how powerful unupgraded weapons are and how plentiful ammo is. It's much easier to ignore the exploration and resource management aspect of the game because of it. At least that's the sense I got playing it.
besides the first major encounter I think hardcore was the perfect starting point but I will say when I did finish the first encounter you really figure out to use everything in the environment to your advantage, it is nearly the perfect difficulty so far for your first playthrough
Him: “There isn’t much variance between the two types of monsters”
Also him: *names off 10 different variants*
Idk what your were expecting dude
There is 4 regular enemy types throughout the game and you only see 2 types consistently with the only difference on them being some might have more defence or more attack power. In older resident evil games there was more variety in basic enemy types.
@@RevaXartist but damn, how many monsters do you want? This game was based on European folklore (i.e vampires, werewolves, and ghouls)
@@RevaXartist i think yall are finding issue where there is none. For the story it makes since that there isn’t like a lightning werewolf running around. What kind of variants would you have made?
@@RevaXartist There's like 9 different variety of enemies not including the main bosses
@@Hollendaryy4064 if were going off of european folklore there are alot of enemys then
the game was meant to be played on hardcore and up. That alone fixes a lot of your issues.
Idk mate, it sounds like you want the game to be resident evil 6 again.
RE4 was 100% a goofy action game too yet everyone loves it. Pretending like the over-the-top action started with Chris punching rocks or 6 is not only incorrect, but incredibly hypocritical.
2:51
"You're not actually given that many enemies to shoot"
There are 10 different generic enemy types throughout the game - that is, without counting the four lords, the Dimitrescu daughters, Urias drac, and the turbine monster. The generic enemies alone are arguably very diverse in comparison to most other games in the franchise.
4:54
"Something that was pretty much a staple for probably a third of the encounters in RE4 is barely in this game."
This game doesn't have to be RE4. The fact that he sees a mere difference between the two games as a negative shows he's unfairly assessing Village because he expected it to be something else.
7:10
Finished Castle Dimitrescu in 2 hours... that really tells you everything.
Agreed. Not a good review if you wanna find a good game. This guy is looking for games like terraria lmao
@@muataska9614 Agreed but not sure where terraria comes into the equation
Resident evil 6 sucks don't speak about that
Really good objective look on a game that splits the fan base. More linear than it seems when you look at the paths you have to take
Re 1: Horror
Re 2: Horror with action
Re 3: Horror action
Re 4: Action horror
Re 5: Action with elements of horror
Re 6: Full on action
Re 7: Full circle back to horror
Re 8: Half action half horror
Re 9: Action (again)?!?
Let’s hope Capcom learned their lesson from re 6. Anyways, that’s just my perspective on the games. Take with a grain of salt.
Who needs mommy milkers when you got Heisenberg?
this aged like fine wine
this game has no replay value
I played Hardcore for my 1st playthrough, it made Easy TOO easy. I'm on Village of Shadows difficulty right now and I love it, I love that I have to struggle and actually try to win against mutant monsters with superhuman abilities, it's almost like it should be like that...
I’d have to agree, over the years it feels like “standard difficulty” has turned into the new easy mode and most hard difficulties feels like how it’s meant to be played
Heisenberg village of shadows can go fuck himself however.
Village of shadows is so stupid at the start of the game
There was a cut concept where ada was gonna be in village to spy or watch him most likely she was gonna take what's left of Ethan nut capcom cut it. Maybe capcom will make a dlc with ada or chris
They also cut a near sounding 3 way war between Chris' men, Miranda's abominations, and the now randomly evil BSAA.
Sounded really cool. The stuff cut would've made Village so much better.
@@Gruntvc capcom most likely will use that cut content as dlcs
That actually sounds dope af
>the game is repetitive
>There is a whole section without shooting
Pick a lane...
game is good, just think people should stop complaining about re games not being like the original 3 and just enjoy what they are providing us with.
Spencer being on the village wasn't really a Retcon honestly I have been wondering for years what it was that inspired him to do all that work and after so long it's nice to know more about him
the symbol though I don't remember where i but in one of the games the symbol was from something else
@@LovelyNyx7 we still don't know the true origin of the umbrella symbol. It predates Miranda too.
Templar Cross. Look into it. Occult.
I mean, Resident Evil 5 already answered that. Not hating on Village, but it really is a retcon.
Great video and review on the game. I was worried about the shortcomings becoming immediately clear upon playing it, as it was with REVII (that one was limited enemy variety, clunky combat, and the second half being less inspired and ultimately back to series formula of shoot, evade, and explore in RE form but in FPS).
th-cam.com/video/mDU5ebrzdYw/w-d-xo.html
Hardcore is so difficult outside of NG+ most of your deaths will come from the first village scene with the Wolfmen if you're doing a new save since you don't have enough ammo to fight the enemies reasonably. The steam forums at launch were filled with people asking how you're supposed to end this scene.
watch Maximillion Dood's playthrough as he did his first playthrough on Hardcore
Yea it's definitely difficult for the 1st part. The strat seems to be 1st house, wait, flour, 2nd house, wait, shoot barrel when they approach, roof, head to red gate and shoot barrel when enemies get close, then repeat proccess.
yes
hardcore with combination of bullet spongy enemies that takes 15 shots and not reacting to ur gunshots
everything except headshots will not slow them down!
on hardcore u literaly have to run in circles to finish it
wtf is this?
Theres a harder difficulty than that
My first playthrough was on hardcore. I agree that the first section is the hardest but even that part isn't hard if you know what to do. Running the clock out isn't that hard. Just loop around the houses and waste as much time as you can. I didn't shoot a single shot that entire part. Good luck to anybody doing a hardcore run.
10:29 painting every breakable with yellow paint is insult to my intelligence,gaming is dead because of this
*Looks At Thumbnail*
‘Mommy Milkers Can’t Save This One’
*99.99% of the community:* “Ima... ima act like I didn’t just hear that..”
Just finished the game and throughly enjoyed it. I will definitely end uo replaying it and look forward to any dlc it has. It has many quirks and sometimes comes off a bit on the nose, but thats why I love resident evil. It takes itself seriously by not taking itself too seriously.
Crime at the ending scene with the chick. And it's not even anything against women it's the gaming industry as a whole has been shifting into forced strong, powerful, female.
I feel like CAPCOM making this game less scary is what hindered the horror concept. There are certain things that work, but mixing action & horror on a scale like this...kills the potential. Hopefully RE9 will learn from their mistakes.
They made it less scary because people said they wouldn't buy the game because re7 was to scary
And yet RE7 is the highest selling RE game now. RE2 Remake is 2nd, followed by RE5 and RE6.
Apparently, Village sold 3 million copies in 4 days, but it had one of the worst RE launches in Japan lol.
And now Mass Effect Trilogy Remaster has likely dethroned RE Village this week.
RE8 and RE6 both suffer from different forms of identity crisis and the latter happened a decade ago. They seem to be doomed to repeat past mistakes.
@@RipvanX I have to disagree with you here my friend
@@delbertharris8355 what a bunch of pussies. The horror aspect of 7 is what made it so great. The storyline was phenomenal as well. Capcom did itself a diservice by dialing down the horror with 8.
One thing I didn't like about this game is that, despite trying to mimic RE4 so much, the weapons don't feel.......unique? I'm not even sure if this is the right word, but hear me out: In RE4, most of the weapons (not all of them, mind you) had exclusive upgrades that differentiated them from the others - The starting pistol, the Silver Ghost, had its critical chance increased 5x, Red9 was the strongest one, Blacktail had the highest capacity, Punisher could go through enemies, right?
This doesn't happen here, each pistol is *objectively* better than the last, there is no reason for sticking with the LEMI when the 1911 is way stronger and faster, there's no reason to keep using the 1911 when the vz61 is stronger.
It even extends to the shotguns, two of them are pump-action and the last one is the slowest semi-auto shotgun I've ever seen in a video game. People to this day debate about which weapons are the "best" in RE4, 16 years after release, but I don't see that happening with this game.
You know it's bad when even *I* could make the three shotguns different from each other - 1897 would be the jack of all trades pump-action, and instead of having another pump-action, bring back the double-barrel from RE7 that focuses on power and range but at the cost of capacity (stupid that they took it out from this game, I loved it so much in 7), and the semi-auto would shoot really fast and hold tons of shells, but has the shortest range and is the weakest per shot. There, in less than a minute I made a selection of shotguns more distinct than what this game has, what's their excuse?
Funny how they are constantly trying to make Chris cooler than Leon and never works.
I actually loved re 7 and thought it was much better than re8. Re8 is more of an action game and the story feels super rushed, re7 took it back to its roots with making the game a survival horror, something the older re games were originally based on. Jack was more intimidating than lady dimitrescu, the mold was scarier than the zombies and werewolves, re7 story was better though out, had better pacing, etc.
Don't know how you got a 15 year time skip out of the end, if you take note of roses birth stats it makes sense that her power would devolpe her faster then normal...
That actually makes sense, Chris would have to be almost 60 if that was 15 years in the future.
Edit: over 60*
I do agree with the fact that it's not really scary, however i may be wrong, but i do think they said it is meant to be more action based. The biggest problem is that the second area, it feels out of place as it's pure horror. I found it quite scary, but it felt like a different game. Also felt like the second and third sections were too short, mostly the second section. Though i was a big fan of the last area ngl.
It seems like giving any criticism about this games sloppy mishmash of game mechanics and poor pacing instantly results in gaslighting or bad faith arguments. The gameplay just feels very wrong, like the devs had no idea what they were trying to make. No one seems to care about that or even notice it anymore with games these days. It’s all, “Wow graphics!” And “OMG they are referencing my favorite horror icons!”
You make no sense? Not enough enemies?? There are a ton of enemies more enemy variants than any other RE game, and you think its weird the duke knows a guy you saw 15 years ago? Who says the merchant from RE4 only lived 15 years ago, he could still be there, and 15 years is not a long time. And benevientos house is just a big hallucination, it fits in the story. You are probably the only one who hates the doll house. To me it seems you are just hating on the game because it took many stuff from RE4. It seems like you love action games and not horror. I think and probably 90% of other fans think Village works perfectly
Ethan being a dead mould person with just his consciousness is a plot directly ripped from Alan Moore's "Saga Of The Swamp Thing" comic book, where Alec Holland (Swamp Thing) thought he was just a guy who was mutated into the Swamp Thing by a freak accident, but it turns out Alec has been dead the whole time and the swamp actually absorbed his consciousness so he's just been vegetable matter that thinks its Alec Holland the whole time
Haven't read this, but it sounds better than RE Village's mess of a plot.
Capcom may have stole monster designs from a Dutch horror film called Frankenstein's Army too lol.
And Chris' section is blatantly trying to be CoD Modern Warfare 2019, but no ADS and it's not as good as Clean House.
@@Gruntvc Yeah that Propeller enemy was a rip off of Propeller Head from Frankenstein's Army.
@@grahamtaylor8912 I mean in hindsight it’s literally just a propeller with legs. An legitimate child could think of it but just not have the skills to properly put it on paper. Either way the motor head enemy that director claiming was stolen isn’t even in that film for 5 minutes. It literally just shows up and a character torches the whole thing in seconds after pouring gas on it
@@uhoh6706 there was more stolen than just the propeller head character
I was honestly thinking of Prototype
They referenced boulder punching. All is forgiven.
Been waiting for this, I like the game but I can see your points. Good vid!
I was insanely frustrated when I realized that the entire game would not take place in the castle itself and its surroundings - I thought it would be a huge mansion that would be very easy to get lost in.
Clearly the developers didn't feel for what they were creating, at least most of the game isn't what the player wanted. *Wet Lady Dimitrescu and her great castle - I wanted to be a part of it, not wandering the muddy swamps from one boss to the next.*
It's not a bad game, but CAPCOM disappointed me.
this retcon is the worse part about this game really....btw spoiler on the spoiler, a guy appears during the ending watching Rose driving away from afar emplying Ethan survived....and somehow walked-swim all the way back home...which raises the question WHY THE HECK HE WENT OFF TO EXPLODE HIMSELF WHEN THE BOMB WAS REMOTE CONTROLED.
The Donna doll was actually scary to me first time I was actually scared since playing PT
Edit: also Ethan might not actually be dead
Why should we care at all about Ethan and his family when they are the most wooden people possible
@Alpha Bronco Two Zero, I don't care for the Winters, but Ethan didn't deserve this torture. Mia was the real villain of RE7 and she got away with it unpunished for two games now lmao.
Ethan is definitely not an Alpha Chad like Chris, Leon, or Barry Burton though. Ethan is basically a Silent Hill character, but not good like Silent Hill 2's male character.
And Rose has got literal broken super powers now too. Ugh. Stop this please.
I just want a game starring Hunk. I really don't care for the Winters story.
@@Gruntvc i honestly thought it was brilliant having an ordinary joe being thrown into bizzarely chaotic circumstances. Kind of reminded me of the Big Lebowski and i'm all for it. To each their own, i guess
@@Gruntvc yeah they should go back to og characters and umbrella. Wtf is this telekinetic machine cyborgs and all this shit?
@@MultiRaggi I mean, he died in the opening of 7 🤷🏻♂️ nothing ordinary about it
My husband and I played it on Mother’s Day weekend through and actually really enjoyed it. 4 was my favorite so this reminded me of it.
I love how he says spoilers ahead and give you less than a second to back out before he tells you what it is...
I cannot believe this game is two years old already...yikes
Resident Evil 8 is a very good game but the mistakes are:
1. Prologue: it is super restricting and the Lycan survival tutorial is broken compared to RE4 survival tutorial.
2. Dimetrescu: the Castle should have been wayyy bigger and more in depth. She was an amazing boss but very short lived..
That is pretty much it. Horrible crappy tutorial prologue, and short castle segment.
i need to play RE8 so i can watch all of these reviews on it. i don't want it spoiled, and it seems RE8 relies heavily on surprises. so far my main concern is that it looks like a spooky carnival ride more than a game.
Tbh that was my experience with it. Its a pretty good carnival ride, at least
NO SPOILERS IN MY POST
"spooky carnival ride" is hitting the nail on the head, I won't say much more, If you enjoyed RE4 and even the RE Revelations series then you'll probably still enjoy the gameplay loop and the more goofy aspects of RE8, even If you don't like the story overall.
TLDR: if you've been with the series long enough to understand that it flips between serious and goofy very often, you'll still have a good time.
Despite the slightly clickbait-y title, I agree with the two replies here. You should play the game for yourself, it's definitely still fun for what it is. It does feel like a mess though.
If you do, I highly recommend buying it physical on a console so you've got a way to recoup some money if you don't like it.
I do not recommend the Steam digital version as it features crap DRM at launch. But that eventually gets removed later and the price drops too.
I'll say this fellow RE fans. Enjoy RE Village for what it's worth. It's where this franchise goes from here that concerns me.
We've got the potential of going full crap Disney Star Wars retcon mess here with Village's ending.
It’s a game, a great one. If you like resident evil you will like this one. This review is trashing it, but 4 was his favorite lol so that already explains it. There are no lord saddler children or babysitting for a third of the game here. 4 was probably the first one he played....My issue with this review is he states opinions as facts.
Just beat it. I actually really, really enjoyed this game. While the points you raise didn’t bother me a bit on the first playthrough, they are definitely going to hamper the replay value.
EDIT: actually yeah, going back to the doll grave was obnoxious. That was the only thing that legit annoyed me.
This review is so immature. Thematic horror in a horror game...and you complain?
I thought of buying the game, but then I decided a body pillow was a more worthwhile investment.
That moment when you forget the Wolves were introduced in moreau's part
Gotta disagree on Chris getting PTSD. He's a human who's been through complete hell that we couldn't even imagine. My grandpa is still torn up about the friends he lost in Vietnam now imagine losing your friends to getting ripped apart by bio weapons and monsters. Not a lot of people I know of that would get through that unscathed.
He changed because of Piers.
Piers was the only thing that kept him sane in RE6 and seeing how he died pretty much screwed him over the most
9:30 As someone who enjoys puzzles more than spooky monsters, I see less fighting as an absolute win.
The puzzles in this game suck though
@@neiloconnor7776 yeah they do mostly suck....weak sauce
"This town is full of monsters! How can you sit there and eat pizza!?" -James Sunderland, Silent Hill 2
(Sorry, I just had to do that.)
The game was trying to be alot of things within the Horror genre. During the opening scene I felt stalked and afraid to press forward even exploring was a danger. As it got further into the castle I was very surprised at how much I loved that segment especially the blood cellar. Overall it was a fantastic game just because it was lacking on a few aspects doesnt make it feel like a failure.
Give this video a listen; it's nine people who each completed the game multiple times and give in depth analysis on the game.
th-cam.com/video/x3mz2mX79DM/w-d-xo.html
I don't think many people get Synthetic Man's reviews and comments in general throughout his videos, which are exemplified in this review and in the Ghost of Tsushima review. He focuses on what needs fixed and hammers it home, not spending loads of time of the good points because they almost go without saying. The information is aimed at gamers who have played games for years and get the good points. Gave GoT an 8/10 I think but still got loads of hate.
Think of it like a doctor. Never ask your doctor if you're in good health or your dentist if you brush enough because you never are and never do. They're trying to make you healthier, not happier. SM is trying to make the game industry better, not pat their back.; there are plenty who do that for them, including themselves.
One of Spencer’s notes to Miranda says that he just kind of left her without any explanation “I still regret never saying goodbye”. It’s more than likely he was either too ashamed or possibly even scared of her to return to ask for help.
I'm also worried about the franchise with now Rose as the leading protagonist. Like where the hell is Shery? Rebecca? even Barry's daughter? Whatever, I feel like RE will die again just like RE6 then find its way again pleasing everyone just like with RE7. Also Jake? you know? WESKER'S ONLY SON LOL.
Things that bother me most: This game was way shorter and linear than promised. Also, this is minor but the Lycans should not be quite so dodgy and fast, especially with the really bad aiming in this game. It takes to long to aim, and guns such as the pump shawty and sniper take to long in between shots to chamber up. As for the story, they promoted the hell out of Lady Dimi, only for her to be in the game for like 40 minutes and the first serious boss fight. Some sections were meh, but Capcom hit the Beneviento household on the spot. That was pretty scary, everything else was meh. Overall on its own, the game is solid and fun for me. Not as good as re7 was tho, as some elements like the plot get really crazy and almost goofy. But I like the game :)
Edit: I just realized how biased these opinions are, but thats just how I feel XD
RE Village wants to be more like an FPS action game, but doesn't use ADS to improve your aim. Why, just why Capcom.
I see so many wasting precious ammo, myself included. I hate wasting ammo in RE lol.
What??? They r freaking Lycans lmao u complain they move to fast and dodge my god
@@1891kmk I mean it wouldnt be a problem if you could actually aim down sights, but all you have is a reticle that you have to wait second for to aim
@@1891kmk Also thats really my only issue in the game, I loves the game, its just on hardcore and above in the beginning of the game, it takes 2-3 mags to kill them and thats with a headshot, and they can be almost impossible to kill as they are extremely fast and their heads a bobbing all over the place at super speed. I just find myself running past them now
I'm pretty sure they purposely did the story like that to make it messy for the fans so in the future, they'll probably make our jaws drop when everything finally connects clearly. Some games do the same as well, the game is pretty good overall imo.
But isn't the story being messy and just unexplained kind of bad though? Like fuck I can play halo 1 and only that and even though theres a lot of questions it does a nice job of making sense and making you do something important but it still leaves room to expand. Like making 2 more games
Re8 is way better then Re7 in terms of enemy variety. But atmosphere and gameplay is way better in re7.
This is the worst RE game I’ve ever played. I was never a fan of 7 but this one is definitely the worst in every way.