The Death of Cubeworld

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_callumupton, use my code POGHF132797, and receive 16 free meals + free dessert for life while subscription is active.
    Today in "The death of" we take a look at CubeWorld, an indie game developed by one man named Wollay and his wife. was this a scam or another indie disaster? what about the future of the game? join me as we dive deeper than ever before in to the secrets and lies surrounding the game
    #cubeworld #cubeworldvideos #scam #callumupton
    Support me:
    Patreon: / callumupton
    Social Links:linktr.ee/callumupton
    0:00 Intro
    1:00 What is cubeworld?
    2:10 Rapid rise to fame
    3:10 DDOS attack
    6:10 lost communication
    7:15 The vanishing of Wollay
    8:00 The return of the king
    11:00 Carrot on a stick
    11:55 Coming clean
    17:40 Cube World Omega
    19:00 Secrets and Lies
    22:40 Moderation Disaster
    24:45 Conclusion
    Script By: Chris - chriswokeup.wordpress.com/
  • เกม

ความคิดเห็น • 335

  • @CallumUpton
    @CallumUpton  หลายเดือนก่อน +17

    Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_callumupton, use my code POGHF132797, and receive 16 free meals + free dessert for life while subscription is active.

    • @SebasTian-xk4xt
      @SebasTian-xk4xt หลายเดือนก่อน +1

      Google them first

    • @FyrsaVT
      @FyrsaVT หลายเดือนก่อน +1

      Why are you hiding comments about HelloFresh being union busters that grossly mistreat their workers, Callum?

    • @KatastrophicNoodle
      @KatastrophicNoodle หลายเดือนก่อน +1

      Either you or TH-cam are deleting comments here and it's very suspicious. I think its because they're mentioning UB. They're not even swearing. I swore and my comment is currently fine but theirs just stating the facts are all gone!

    • @detroitmetrodolphinskull
      @detroitmetrodolphinskull 29 วันที่ผ่านมา +14

      Heard replies are getting hidden on this comment. Commenting to check notifications and see for myself if Callum is actually doing that.

    • @KatastrophicNoodle
      @KatastrophicNoodle 29 วันที่ผ่านมา +8

      @@detroitmetrodolphinskull To be fair it might be TH-cam sticking up for their fellow corpo dictators.

  • @TheFreepie
    @TheFreepie หลายเดือนก่อน +432

    This game taught young me to not get swept up in early access hype, the worst part is I don't even know how to access my account so I had to torrent the finished game anyway

    • @pasu2k
      @pasu2k หลายเดือนก่อน +52

      Lol, same. I learned a year too late you were supposed to grab a Steam key from the page on his website with your original login, except his website had been down for months at that point. Ended up getting the game "somewhere else", played it for 30 minutes, and never again afterwards lol

    • @miser2570
      @miser2570 หลายเดือนก่อน +5

      You should be able to email wolley for a steam key (which he stated and others done)

    • @RanEncounter
      @RanEncounter หลายเดือนก่อน

      @@pasu2k I just e-mailed him and he gave me the steam key.

    • @AeriFyrein
      @AeriFyrein หลายเดือนก่อน

      @@miser2570 Yep, I had to do this, and got my steam key within like 48 hours of sending the email.
      Haven't played the game since, but was at least happy I had my key, considering I paid for the game.

    • @josvermeulen6191
      @josvermeulen6191 28 วันที่ผ่านมา +1

      X - rebirth fixed that naivity for me :)

  • @boaz08
    @boaz08 หลายเดือนก่อน +160

    Hellofresh actually mistreats their workers and even forced them to be unable to unionize. They're awful.

    • @hardbrocklife
      @hardbrocklife หลายเดือนก่อน +1

      Oof. Heap big sad. Corporation being corporation. I bet you are using a device made with 3rd world slave labor to post your emotionally manipulative comment.

    • @franciscomoraes8464
      @franciscomoraes8464 หลายเดือนก่อน +14

      So does youtube and the maker of the phone/pc parts you used to see and comment on this video, stop whining

    • @PraxisAbraxis
      @PraxisAbraxis หลายเดือนก่อน +97

      @@franciscomoraes8464everything is evil, stop complaining that things are evil. Just be evil, gosh.

    • @l0rf
      @l0rf หลายเดือนก่อน +32

      I second this, they're skirting legality or even breaking laws with this mistreatment in their country of origin, Germany.

    • @boaz08
      @boaz08 หลายเดือนก่อน

      @franciscomoraes8464 I use second hand pc parts and phone, dumbass 🙃

  • @Jabrils
    @Jabrils หลายเดือนก่อน +217

    Im not here to fan or douse the flames, but i remember the first server test I did for a MMO game i was trying to make years ago had a super high traffic spike during the first couple playtests & I blamed the players for DDOSing me. Turned out, I just had shitty code that was pinging the server once per frame on many clients 😂😂😂

    • @CallumUpton
      @CallumUpton  หลายเดือนก่อน +61

      LMAO, we've all been there

    • @tripolarmdisorder7696
      @tripolarmdisorder7696 หลายเดือนก่อน +18

      Yeah, don't feel too bad. That is something that QA team would have figured out prior to an alpha release. But with an indie dev, those are hard to come by.

    • @everythingpony
      @everythingpony 28 วันที่ผ่านมา +11

      ​@@tripolarmdisorder7696 he thought people wanting to buy and play his game was a ddos attackcis so lame

  • @EnordAreven
    @EnordAreven หลายเดือนก่อน +312

    He vanished... AGAIN???

    • @Jorendo
      @Jorendo หลายเดือนก่อน +82

      The fans say that is his thing, that is what he does. Yeah great, but when you work on a game and you disappear for a long time, years, without any form of communication, people gonna get pissed and assume you ran off with the money.

    • @Motonari11
      @Motonari11 หลายเดือนก่อน +24

      He can't keep getting away with it!

    • @Ditchhead
      @Ditchhead หลายเดือนก่อน +47

      @@Jorendo Yeah, I wouldn't just accept that if I paid for it. If he can't get his anxiety in check he shouldn't be releasing anything to the public.

    • @alejandrozapataq
      @alejandrozapataq หลายเดือนก่อน +35

      he did not, for once, he is still active on twitter, last update was a week ago, red flags are still there tho

    • @Jorendo
      @Jorendo หลายเดือนก่อน +9

      @@Ditchhead Exactly, or at least appoint/hire community managers who can deal with the public for him while he focuses on just making the game. Heck I'm pretty sure plenty of fans would run his Discord. Twitter, etc. for free. He can just tell them what is coming up and they can post it for him, respond to messages, etc.

  • @yurihuffles
    @yurihuffles หลายเดือนก่อน +48

    What’s sad is that the Alpha version was technically better and felt more feature complete than the “release” version, since so much the game was changed or gutted in the “release”.

  • @unrighteous8745
    @unrighteous8745 หลายเดือนก่อน +266

    Honestly, his biggest mistake was taking money from people early. Disappear for years... completely change the game... whatever... as long as people haven't entrusted you with their hard earned money. I do feel for the guy, but he handled it all really badly.

    • @Shivana246
      @Shivana246 หลายเดือนก่อน +16

      Nah, i disagree a bit. money for a small dev is important to continue developing. bills need to be paid. but going years without updates, even to dissuade "maybe hes dead" rumors. that's not okay.

    • @unrighteous8745
      @unrighteous8745 หลายเดือนก่อน +38

      @@Shivana246 The point is that taking money means you owe people. If you just want to do your own thing, find a different source of income.

    • @Shivana246
      @Shivana246 หลายเดือนก่อน

      @@unrighteous8745 Putting money towards a alpha/beta/indie dev is an investment. And letting the people supporting you know that you are still actively working on it is how you keep the trust that they will get the product. Updates about possible new features allows the community to give feedback before a ton of time is wasted. communication is the most important thing.
      You're right that the dev owes people. they owe a response.

    • @BloodyMobile
      @BloodyMobile 23 วันที่ผ่านมา +7

      I feel sorry for him too. But at the very least, it was a show casing on how to /not/ handle releasing a passion project to the world.

    • @mosti72
      @mosti72 21 วันที่ผ่านมา +5

      I think that this problem wouldn't be a thing if he communicated properly

  • @greenhowie
    @greenhowie 27 วันที่ผ่านมา +33

    It's been said before but is worth repeating: People like this guy and Phil Fish could do amazing work if only they trusted other people to help them. I do realise it's tied up with mental health problems (believe me, I know that intimately) but honestly that's more an indictment of attitudes toward mental health in general. I'm not downplaying the damage done to the mentality of fans over this, I just hope that future developers learn lessons from this and understand that seeking help is not being weak or losing control of a project.

  • @Talulah_Artorius
    @Talulah_Artorius หลายเดือนก่อน +41

    I find it incredibly ironic how in his pursuit for "perfection" and what not he ended up ruining what made the game good to begin with, and since ko one could play the bloody thing, no one could stop him while there was still time

  • @Ron-nr8lw
    @Ron-nr8lw 24 วันที่ผ่านมา +17

    Wollay belongs working for a game design company not an indie since his talent is exceptional but his people management skills are beyond pathetic so if he can just become part of a team away from that then his work could honestly be impressive when he’s not the one at the helm

  • @mygoldenwitch
    @mygoldenwitch 23 วันที่ผ่านมา +25

    This dude needs therapy; and I don't mean that in a malicious way. He genuinely needs to work on his massive anxiety issues with a professional. He seems like a well-meaning guy who went hard freeze and then flight when faced with thousands of virtual eyes on him. As long as he continues that vicious cycle, he's never going to make the game either he or the players truly want.

  • @KianaWolf
    @KianaWolf หลายเดือนก่อน +175

    I suffer from frequent anxiety, so I _want_ to give the guy sympathy... But I can't because of his lying. Especially to people who _paid him money._
    Having an anxiety attack as a nearly-solo indie dev and just wanting / needing to hide under a rock for a while to recuperate is understandable. But he should've been honest about it and explained he was going to be a digital hermit that only makes update posts every X months (and then stick to the schedule). By lying about the DDoS attack, I now have to wonder if he's lying about the anxiety as well. His whole character becomes suspect.
    Accepting money means increased responsibility.

    • @hardbrocklife
      @hardbrocklife หลายเดือนก่อน +17

      The vast majority of people that I know that claim to have anxiety typically do so when they ate trying to rationalize poor behavior.
      Next time any of you are drawn to use your anxiety as an excuse to behave poorly, remember, you are just like this developer.

  • @hankkits4043
    @hankkits4043 หลายเดือนก่อน +72

    A big lesson on why producers/publishers aren't completely bad.
    Having deadlines, while being annoying, can prevent issues like this.

    • @Stettafire
      @Stettafire หลายเดือนก่อน +2

      As a SWE, yes.

    • @yautl1
      @yautl1 28 วันที่ผ่านมา +7

      External deadlines can push you to ensure you get things done on time but they can also force you to release a project you know isn't ready and needs more time in the oven. But then on the other end you have this. There's just no perfect method, really.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 24 วันที่ผ่านมา

      The fan deadlines are literally what screwed him over dummy

    • @MazeFrame
      @MazeFrame 21 วันที่ผ่านมา +8

      Having a deadline of "Out by Christmas" will ruin the product, every time!
      Having a deadline like "Update of any sort each season" will push productivity. There is a difference between "guys in a shed" and "mega corp making shareholders happy".

  • @alexandrbromles8658
    @alexandrbromles8658 27 วันที่ผ่านมา +8

    There is a game called Veloren, very much inspired by CubeWorld, in fact an attempt to implement and improve the original concept of the game. It is completely free and open source, written on a custom game engine in Rust programming language. The game is still in development, but there is already a public version with working multiplayer. Although I have certain complaints about the developers themselves, in general I think that CubeWorld fans should know about such a successor to the original idea.
    Upd: typos

  • @SebastianSkadisson
    @SebastianSkadisson 19 วันที่ผ่านมา +11

    He needed a manager/publisher. Perfectionism is no excuse for anything.

  • @ares395
    @ares395 หลายเดือนก่อน +25

    Cube World was the worst birthday gift I ever asked for. All the years later it still rings true.

  • @Nezul
    @Nezul หลายเดือนก่อน +76

    I bought the original alpha, I bought the first steam release. And I'm not going to buy the next one unless Wollay has proven he can handle himself. Dude loses his marbles at the slightest issue and just runs away.

    • @Krexel
      @Krexel หลายเดือนก่อน +3

      On one hand I kinda get it. Anxiety is a bitch to deal with BUT running away from your problems is not the way to go.

    • @cyxceven
      @cyxceven 23 วันที่ผ่านมา +2

      I almost bought it. Glad I never did.

    • @tottorookokkoroo5318
      @tottorookokkoroo5318 12 วันที่ผ่านมา +1

      You got the steam release key if you had bought the alpha.

  • @OriginalItsFly
    @OriginalItsFly หลายเดือนก่อน +92

    I find it wild that he's rebuilding the game in UE5. Switching engines for a longstanding project either means nothing was done in a decade or the scope has gotten soo out of control that they feel the need to regain previous players with some new bells and whistles.

    • @thatoneannoyingtornadosire8755
      @thatoneannoyingtornadosire8755 หลายเดือนก่อน +6

      That is a *massive* thing to do... insane after this long and given the track record

    • @blasterblade02
      @blasterblade02 หลายเดือนก่อน +16

      It's baffling to me, if Wollay just updated the damn game and removed the region lock for items many reviews would turn positive. The game was almost fine, he just did the most brain-dead thing possible without informing any of the fanbase.

    • @andrewmeyer3599
      @andrewmeyer3599 หลายเดือนก่อน +12

      He's just repeating his mistake again. Nobody asked for a UE5 CubeWorld, just the CubeWorld they *did* have a chance to play at first

    • @ToyokaX
      @ToyokaX 29 วันที่ผ่านมา +1

      Sounds to me like he couldn't handle all the quirks he was dealing with in the current/previous engine. At that point, that's a matter of understanding the limits of the engine you're working with. 100% his fault for not pulling through with the current engine instead of trying to remake the game in a different one.

    • @kveller555
      @kveller555 26 วันที่ผ่านมา +7

      This is probably due to his perfectionism and a good example of how it's one of the worst traits you can have as an artist. Without an objective measurement of what "perfect" even is, the only thing it results in is a chase after an ever-changing ideal.

  • @CaliHime
    @CaliHime หลายเดือนก่อน +21

    Speaking of development going silent; How is Nightmare World coming along?

    • @jacend9793
      @jacend9793 23 วันที่ผ่านมา

      feel like it wasn't only ever a project to riff off dream world
      and considering that hasn't update in over a year... yeah lol

    • @CaliHime
      @CaliHime 22 วันที่ผ่านมา +8

      @@jacend9793 well development is still ongoing. They did say that any devlogs or development updates would lessen. But any informative update and state of the game remain absent for over a year, yes, hence the question.

  • @Tosxychor
    @Tosxychor หลายเดือนก่อน +12

    Man, Wollay simply cannot find it in him how to handle all that attention. Blessed be the day he gets someone to handle the heat for him, I imagine

  • @altocshi
    @altocshi หลายเดือนก่อน +107

    This should legit be a case study on why a lack of developer transparancy/interaction can cause a game to flop.

    • @TheMmoHaven
      @TheMmoHaven หลายเดือนก่อน +4

      But did it flop? The guy created a game with his wife and probably made millions. I’m sure even bigger Indy studios with a dozen employees would want that type of exposure and sales.

    • @numberonedad
      @numberonedad หลายเดือนก่อน +1

      i just hope to god no one ever DDOSes you

    • @altocshi
      @altocshi หลายเดือนก่อน +3

      @@TheMmoHaven Financially, probably not. However, losing your fans' trust is hard to recover from. We'll see how the reception for Omega goes.

    • @sughondeznuhtz3868
      @sughondeznuhtz3868 หลายเดือนก่อน +6

      @@numberonedad except he didnt get ddosed, his shitty server wasnt good enough to handle all the hype the game had

    • @numberonedad
      @numberonedad หลายเดือนก่อน

      @@sughondeznuhtz3868 no kidding maybe i was being sarcastic?

  • @angelabryant9766
    @angelabryant9766 หลายเดือนก่อน +25

    Okay, look, I really wanna feel bad for this guy, as a person who has anxiety so bad I literally get disability checks for it. But sometimes, you really gotta look in the mirror and ask yourself 'Can I do this?'. You gotta be humble and recognize when you can't handle shit, ESPECIALLY when you're taking peoples money.
    Would I cry, run and hide and leave the internet for months with no updates at the slightest issue? Quite possibly. But I wouldn't keep the game going like this in the first place. If I made a little indie game that blew up into a smash hit with fans circling me like vultures, I'd say 'Fuck this, sorry guys, I can't handle it.'. Of course that's hard to do, I spent most of my teen years struggling with that, but again, you're taking peoples money, at SOME point you gotta face the music and realize you can't handle this.

  • @kalythai
    @kalythai หลายเดือนก่อน +10

    Watch the Cube World Omega release be a barebones game with half the features of the alpha and tge dev disappearing for another five years.

  • @gakigaku6692
    @gakigaku6692 12 วันที่ผ่านมา +4

    I am 100% convinced CubeWorld fans will *NEVER* learn their lesson...

  • @DeanGetYourWings
    @DeanGetYourWings หลายเดือนก่อน +7

    I remember getting into this game super early and playing the Alpha in 2013. I was dealing with a lot, studying to get into Uni as a game dev, working nights in a fridge to support my mum with rent and bills who had cancer and couldn't work. In August she sadly passed away, as my last living family member I obviously fell off this games radar as I swiftly had to grieve, go to University and deal with it all, sadly unhealthy and rebuild my life. But because of that it holds an odd memory of remembrance in my mind for the few months I did play it. I was disconnected from all this hate the developer was getting though, I might not be able to fully sympathise and understand how he felt but i do feel for them. The hunt for the next Minecraft was pretty insatiable for some.

  • @Jorendo
    @Jorendo หลายเดือนก่อน +40

    I don't believe he will do it any different. Seems like he constantly repeats the disappearing act and seems to be highly sensitive. He needs to hire proper people to runt he business for him while he focuses solely on the development part. That they are deleting negative comments is a massive red flag and if he got scared cause of DDOS attacks, he will be even more scared for player backlash who have not forgotten Cubeworld.
    I still can't believe he went zero contact on us all who supported him early back then, just to then release a different game that was inferior to the Alpha. He promised a big patch just went he disappeared. His fanboys defend him till no end, but he has a lot proof if he wishes to get any money from me ever again. He better make Omega a free update or a free version for those who bought Cubeworld, as a backer I deserve the game that was promised would be weird if he now makes that game and then tell us backers we need to pay for it again.

  • @animalntaz
    @animalntaz หลายเดือนก่อน +28

    I watched another video sometime ago analyzing the so-called "DDoS attack", and that it doesn't seem like the case. I don't remember how it was exactly explained but it had something to do with how capped Wollay's network was set up, that couldn't meet such high demand. And that misconception caused him confusion.

    • @Knae
      @Knae หลายเดือนก่อน +8

      might be one off wickedwiz's videos. I know he has a "What went wrong" series. Pretty sure he covered this game as well

    • @medea27
      @medea27 หลายเดือนก่อน +4

      @@Knae Yep, Wicked Wiz has covered it twice now.... he just did an updated video on CubeWorld after playing the latest version of it on stream, and he definitely covered the whole DDoS question.

  • @Sebastianmaz615
    @Sebastianmaz615 หลายเดือนก่อน +4

    This is a prime example of ¨how about releasing your game AFTER it's finished and play tested.¨
    A lot less hassle I'd imagine. Quit jumping the gun and learn to love patience. 😀

  • @illiusterka
    @illiusterka หลายเดือนก่อน +35

    Great to see you back man

    • @CallumUpton
      @CallumUpton  หลายเดือนก่อน +17

      thanks! i took some time off to re-structure my content and make sure its sustainable going forward. im glad people are liking the death of series XD

  • @robertmosley1188
    @robertmosley1188 หลายเดือนก่อน +8

    Interesting, played it originally when the alpha came out. There was basically no content in the game, but kept me entertained for a few hours. Didn't think much of it after that. Had no idea development dragged on so long

    • @Ookamisieshin
      @Ookamisieshin 23 วันที่ผ่านมา +3

      What's really funny is that there was arguably less content when the game finally came out years later.

  • @Chihirolee3
    @Chihirolee3 หลายเดือนก่อน +4

    The beginning of your video really speaks to me in a different way. I bought a production line for a hydraulic breather (an air filter), and thought I could make some money on the side. It was cheap (scrap price) for everything.
    ....well a few months later, I have government contractors wanting this product, and I'm currently working on becoming ISO certified. It's a much bigger deal than I could have ever anticipated.

  • @everythingpony
    @everythingpony 28 วันที่ผ่านมา +4

    12:25 "we got ddosed as soon as we opened the store"
    Bro, you can't be serious you mistook everybody super excited to play and buy your game as a DDOS attack? Are you serious? You had a gold mine and you threw it away? You wanted to be a game developer. You had it right there and you threw it away

  • @newolku
    @newolku หลายเดือนก่อน +35

    11 years. What a developer with no social skills

  • @dylgamesh2848
    @dylgamesh2848 25 วันที่ผ่านมา +4

    Callum, I know sometimes TH-camrs need to take sponsors, however there are a few sponsors I've recently decided to immediately stop viewing videos on in hopes that it will show that I don't support the sponsors. Hello fresh is one of them (better help is another).
    Good luck! I hope your future videos won't have sponsorships from companies that do bad things.

  • @shadowmil
    @shadowmil 28 วันที่ผ่านมา +2

    I do hope the best for Wolly and feel bad what has happened. I was deeply involved in the Cube World community for a long time before the release. People in the community slowly reached out to Wollay for years via emails. Sharing their experience with the game and hoping to give him the motivations to continue. He would share his experience during this time and people were able to get him to come out.
    I'll just say, there is a side of this story that isn't public. But it felt like years of community effort to help build up his confidence that the world didn't hate him, and bring him out of his shell. Then he got hit with such hard backlash because the game was subpar.
    I really do wish he would hire a community manager or someone to help him with business. And part of everything that's happened is on him for not doing this. Making a bad a game is one thing, the community putting so much hope and faith on a two person team is another. There's honestly so much here that's simply out of perspective.
    I'm glad he hasn't given up completely. I don't buy the whole greedy story. He didn't sell his games for years while he worked on it because he didn't believe he could finish the game everyone wanted. It's easy to hate on Wollay, but it's important to remember you're dealing with a person on the otherside of the screen.

  • @TourFaint
    @TourFaint 24 วันที่ผ่านมา +2

    The fact that wollay started posting again and people are still hyped for this game is a lesson that some people are just beyond saving and will get themselves scammed.

  • @julianintveld3625
    @julianintveld3625 หลายเดือนก่อน +2

    The DDOS attacks and their timing sound more like a server being crushed under the weight of fans trying to buy the game en masse.

  • @MuffinSebi
    @MuffinSebi หลายเดือนก่อน +5

    A lot shows that he may have been a good programmer, but lacked skills in every other area of being a developer. Time management, setting and keeping milestones, feature design are as important to a developer as programming itself. The best code doesn't matter if you can't deliver what was promised in time.
    The whole "several reworks from scratch" already were a big red flag. I would only completely refactor a feature from scratch if absolutely necessary. Everything else is mostly not worth the time. Refactor it multiple times from scratch? Not in my life. Clearly he started programming before actually knowing what he wanted to create and spent way too little time in the design phase of the feature.

  • @wuztron
    @wuztron หลายเดือนก่อน +2

    the changes made to the "release version" are the strangest part of this story to me. Dude made a relatively good game and took a dump on it for what would appear to be no reason?

  • @CandyCaneChris
    @CandyCaneChris หลายเดือนก่อน +4

    The best thing Wollay did was inspire free games like Veloren to be built in the aftermath.

  • @Vroomerz
    @Vroomerz หลายเดือนก่อน +22

    When your game is so hype, it’s not a DDOS - it’s popular. Get with your IP & data centers to fix it.

    • @0x42NaN
      @0x42NaN หลายเดือนก่อน

      nah thats definitely not fully true
      edit: huh maybe yes maybe no

    • @justinwhite2725
      @justinwhite2725 หลายเดือนก่อน

      This was 2008. Weren't a lot of safeguards for this at the time.

    • @Vroomerz
      @Vroomerz หลายเดือนก่อน +1

      @@justinwhite2725 AWS was a thing in 2013. Always has been a thing.

    • @ArtificialDjDAGX
      @ArtificialDjDAGX 26 วันที่ผ่านมา

      @@justinwhite2725 It was 2013, not 2008, get your facts straight.

  • @4.1132
    @4.1132 หลายเดือนก่อน +2

    Management is a balancing act and at a high level it gets pretty complex to keep track of all the moving pieces and to make quick decisions based on limited information. A LOT of self employed artistic types tend to struggle with that because all of a sudden it’s no longer them somewhere in a room doing their thing at their own speed, it’s 50 people with deadlines and requirements and ideas of what a project should look like.
    From experience, best thing to do is get someone who puts a leash on artsy types so they can shine where they are good and let the other person deal with all the nitty gritty stuff that keeps things moving. Sounded like they needed a general manager really badly xD

  • @UltimatePerfection
    @UltimatePerfection 20 วันที่ผ่านมา +1

    Forget about Cubeworld, just release Picroma Plasma, the amazing vector editor they have been keeping from us for years.

  • @woobiehastelly
    @woobiehastelly หลายเดือนก่อน +6

    Do you still do the podcast with Josh Hayes? Also, really happy about your great improvements on your videos recently!

  • @randall5411
    @randall5411 หลายเดือนก่อน +2

    I remember seeing this game come to steam and I rolled my eyes. Was genuinely surprised the game even still existed. I bought into the early alpha when I was about 13 and it was probably the first game I ever felt truly scammed by.

  • @Selnathorn
    @Selnathorn หลายเดือนก่อน +12

    I mean, the pattern of Wollay's previous behavior makes it easy to predict what will happen once CW Omega releases. He will get backlash and then vanish again silently crying about him being the victim

  • @everythingpony
    @everythingpony 28 วันที่ผ่านมา +2

    The lying about ddossing when it was just TH-camrs playing the game, showing people how to buy it, and boom"im being attacked!!!!!"
    No you were getting so many fans and everyone loved it!

  • @vitalepitts
    @vitalepitts 11 วันที่ผ่านมา +1

    wow we're at the point where we're describing kickstarters in the term of decades

  • @The9thMonth
    @The9thMonth หลายเดือนก่อน +2

    His incompetence is staggering, honestly. He should have just sold the game long ago or something.
    If you can't handle the heat, get the hell out of the kitchen.

  • @totalredeem44
    @totalredeem44 23 วันที่ผ่านมา +1

    I just begun a game two days ago. Couldn't launch it before. Having fun !

  • @poleythepolarbear9706
    @poleythepolarbear9706 หลายเดือนก่อน +2

    I felt bad for Wallay up to the point when you mentioned that he was possibly lying about being attacked. He may have been scared about the amount of traffic he was getting, but lying. Then using that lie to deflect criticism.

  • @copperbadge1
    @copperbadge1 หลายเดือนก่อน +9

    Finally a story I haven't heard anything about before, presented in an easy-to-digest form and with a cheeky twist (the DDoS, etc).

  • @numbuh1507
    @numbuh1507 18 วันที่ผ่านมา +1

    "no sense of becoming stronger, you just reset everytime you went somewhere new"
    So basically Ash Ketchum's journey in the pokemon anime?

    • @zhan146
      @zhan146 15 วันที่ผ่านมา +1

      atleast ash finally won something after all this years, wollay would never

  • @manfromthesky91
    @manfromthesky91 29 วันที่ผ่านมา +1

    I really sympathize with Wollay. As an aspiring indie game dev with social anxiety and a preference for seclusion and complete creative control, I could see myself falling into the same traps of my own making. Having to choose between the stress of handling everything on my own so that I wouldn't have to deal with the stress of assembling and working with a team, or trying to put aside my anxiety and introversion long enough to get some help would genuinely be a very difficult decision for me. We are so often our own worst enemy. Wollay's story has been a cautionary tale to me that I think about often. I hope he can learn from his mistakes too. I genuinely feel for the guy and I'd like to see him succeed.

  • @felixader
    @felixader 19 วันที่ผ่านมา +1

    Whats even worse about the moderation disaster was that most of the long time followers tried to levy constructive critique because the gameplay changes were (and still are in my opinion) flat out broken and stayed civil the entire time trough and were banned by the dozens, while so called "defenders" partially wrote incredibly vile and horrid comments that had neither substance nor actually addressed the critiques and were allowed to stay on the forums.

  • @AGS363
    @AGS363 หลายเดือนก่อน +9

    Well, if you turn your hobby into a job...it stops being a hobby and becomes a job.
    If you can not handle pressure and stress well, you should twice before taking money.

    • @eneco3965
      @eneco3965 24 วันที่ผ่านมา +1

      Yeah, it's nice to think about, much different in reality though

  • @Acolyte_of_Cthulhu
    @Acolyte_of_Cthulhu หลายเดือนก่อน +4

    i remember buying this when it first was up for sale, had completely forgotten it.

  • @lostShadowLord
    @lostShadowLord 16 วันที่ผ่านมา

    Regarding the DDOS attack
    The college I went to releases results for end of semester exams for all students at the same time.
    Every year there was a DDOS attack on the results portal, until IT's suggestion of staggering the release of them by school and year was taking up.
    Suddenly there wasn't a DDOS attacks anymore.

  • @Justacheese
    @Justacheese หลายเดือนก่อน +1

    Years ago (We are talking 8 plus or something) I watched one of my favorite youtuber duos cover this game. They were having a blast, because this was back when cube world was still being worked on. We are talking the about the very start of the game's development here.
    I thought about getting the game, but then I forgot about it after a while. Now I'm glad that happened. Means I never spent any money on the game.

  • @WozzaGamerHD
    @WozzaGamerHD 17 วันที่ผ่านมา +1

    When the world needed him most.. he vanished. Now I'm not saying he is the Avatar, but he might just well be 😂

  • @Murilliom
    @Murilliom 12 วันที่ผ่านมา +1

    Just make the game open-source at this point. Let the community have it and step down as developer. Simple as.

  • @Murillable
    @Murillable 12 วันที่ผ่านมา +1

    Dude, Cube Word fans are something else...
    They taking COPE to a new level...

  • @s0ggy_biscuit544
    @s0ggy_biscuit544 หลายเดือนก่อน +11

    Can you do a postmortem video on nightmare world development or did I miss the video. Glad you didn’t take any money for it but was odd it just fell off and I can’t find that it was officially abandoned

    • @CallumUpton
      @CallumUpton  หลายเดือนก่อน +6

      its not abandoned haha, i had a long discussion in the NMW discord regarding this, i know not everyone is in there or saw it, but thats the best place as it wasnt just a post or picture

    • @CyRxJustin
      @CyRxJustin 29 วันที่ผ่านมา +1

      ​@CallumUpton any chance you'll do another followup on DW? They recently did a big release I wanted to hate on but in it they not only seem to have made huge progress but they also decided to go f2p and refund any buyers who feel they wouldn't have paid if the game was always f2p.
      It actually seemed like a pretty impressive move but I haven't looked into it a ton. I'd love to watch someone who knows what they're talking about review it

    • @s0ggy_biscuit544
      @s0ggy_biscuit544 29 วันที่ผ่านมา

      @@CallumUpton apologize thanks I went on Reddit and clicked the last discord post from a dev back 10 months ago and it was a dead link so thought the discord was gone as well should have searched for the direct link to the discord first

  • @KiraSlith
    @KiraSlith 8 วันที่ผ่านมา

    fwiw he had openly tried to court his fanbase from Minecraft after the controversy that was the Combat Update. It wasn't a leap of logic to conclude his "DDoS attack" was just people genuinely trying to register for the game.

  • @erniebeasley8521
    @erniebeasley8521 29 วันที่ผ่านมา +1

    This dev just makes it clear why you don’t start making games with your dream game

  • @QuentinofVirginia
    @QuentinofVirginia หลายเดือนก่อน +1

    I hope Cube World Omega is the game that we've been waiting for since 2013 but as someone who has bought the Alpha, I'm just going to write off the money I spent and not hold my breath for it.

  • @steffenaltmeier6602
    @steffenaltmeier6602 28 วันที่ผ่านมา

    thanks for covering this. old cubeworld was amazing... so much potential and then you got the worst zone-locked gear ever.

  • @Froggsroxx
    @Froggsroxx หลายเดือนก่อน +1

    If instead of releasing the beta he had just "officially" re-released the alpha it would be remembered well... but he basically did everything possible to give the middle finger to his players.

  • @ReaperCH90
    @ReaperCH90 หลายเดือนก่อน +1

    Wollas seems like somebody who is not able to work without a boss, but maybe he gets an anxiety attack if he receives bad feedback.

  • @Stealth86651
    @Stealth86651 21 วันที่ผ่านมา

    Was a lot of people's first lesson to not throwing away your money. Only kickstarter's I've supported already offered a demo/beta I'd be happy even if it was never updated. Devs also had already worked years and had a working game already.

  • @nachoolo
    @nachoolo 13 วันที่ผ่านมา

    For me it seems to be that Wollay did thought that it was an actual DDOS attack because of his inexperience. The people who say otherwise seem to know a lot about the subject and probably think that the rest of the world knows as much as them.

    • @zhan146
      @zhan146 13 วันที่ผ่านมา

      because why the hell your first idea would be that you got ddos?
      YOU a random person that made its first game?

    • @nachoolo
      @nachoolo 12 วันที่ผ่านมา

      @@zhan146 I really don't understnad what you're saying.
      But. Yes. A random person that made his first game and probably knows little about actual ddos attacks will probably think that it was a ddos attack when his sever went online because of high activity.
      Again. You're looking for malice in a place were ignorance explains it better.

  • @simeontodorov9353
    @simeontodorov9353 24 วันที่ผ่านมา +1

    Thankfully the other very hyped Minecraft-eqsue game - Hytale, hasnt gone early access and are very secretive about their progress, exactly to avoid situations like this. They will release a product when (if ever) its finished without feeling like they're scamming people of their money.

  • @justinwhite2725
    @justinwhite2725 หลายเดือนก่อน +1

    I remember cube world from its early day... I think I played it... At the veryleast i watched a youtuber play it if i didn't myseld.
    Forgot all about it until today.

  • @TheTraderStan
    @TheTraderStan 6 วันที่ผ่านมา

    To be fair, the dev is actively working on it, again, until he leaves.... again...

  • @UltimatePerfection
    @UltimatePerfection 20 วันที่ผ่านมา

    I hope that Wollay will pull off a Hello Games with Cube World Omega.

  • @TruFalco
    @TruFalco 20 วันที่ผ่านมา

    There's a part of me hoping that CW will get that new update that brings back those alpha features, but the longer we go, the more hopeless it feels. The CW discord still lights up with stuff and emails, but it's hard to keep the faith for this long. I got the Alpha along with a friend back when it was open, and the Alpha is amazing with friends.
    Shocked Wollay hasn't released a beta branch with the Alpha on it so we can go back without having to pirate a copy because the server and websites been down for years.

  • @MazeFrame
    @MazeFrame 21 วันที่ผ่านมา

    I think we all have "spaceships" in our project boxes and folders: Stuff that floats around and takes up space.
    There is a reason I personally NEVER publish anything beyond silly memes: What if someones wants to give me money for it?
    I know damn well I would not have the strength to say no to money! And with money, suddenly there is expectations. One guy in a shed can only get so much done. I find people exhausting so I would do like Wolley and just... drop the PR.
    Concerning the DDoS attack story: Sidney Decker may want to have a word with the author(s) of that theory. Because in hindsight, with no stress, with more information available and knowing the outcome, it is obvious what went wrong.

  • @nerdmassa9086
    @nerdmassa9086 หลายเดือนก่อน +2

    Omg this is real, you're really releasing this video!

  • @andybrown4284
    @andybrown4284 หลายเดือนก่อน +2

    They did give steam keys to early adopters but it had been so long I was lucky to still have the emails and account stuff I needed to prove eligibility. Steam version isn't as good as the alpha version I'd never got around to uninstalling and probably won't since there's so much difference.
    The DDoS attack (real or mistaken) will have almost certainly amplified his awareness of negative posts, given that it was one of those stratospheric twitch titles all the hypesurfer streamers were playing it's very possible that it was indeed a false positive.

  • @TheOrian34
    @TheOrian34 15 วันที่ผ่านมา

    Ooh boi, I was there during the Beta debacle. It was very stressful, I remember it felt like an actual war was going on. The very highhorse defenders attacking anything resembling criticism, with venomous comments on all sides. But there was still a solid core of genuine people who wanted to make the release good and desperately kept trying to suggest changes, or even just delay the release because EVERYONE knew it would be a disaster if it released in that state. Then we just had the war feeling like trying to speak through a glass door with muffled answers, and at the end, radio silence, it released, it crashed and burned.
    Way too much good will was burnt on wanting Wollay to have a success. No more, I can't defend or even care about anything related to Cubeworld. It's too depressing, and regardless of if he's actually a master connist or as he claims to be, I don't want anything from him anymore.

  • @BillNyeTheBountyGuy
    @BillNyeTheBountyGuy หลายเดือนก่อน +1

    11 years is a long time to learn some important lessons, I'm not sure Wollay has, but I hope I'm wrong.

  • @Person01234
    @Person01234 หลายเดือนก่อน

    Regardless of any struggles, regardless of whether he thought it was a real attack or not, regardless of everything, this developer has an established pattern at this point. This is how he operates, and everyone should be aware of that. I honestly don't think he's malicious but I also don't think it really matters. The results are the results either way.

  • @DKannji
    @DKannji 14 วันที่ผ่านมา

    4:00 with regards to this DDOS "attack", it wasn't a very proven "attack" as it was merely speculated to be one. Considering how the "attacks" only happened during the night(or mostly), another explanation could be that his store couldn't handle the overwhelming amount of costumers who'd start trying to buy the game from Europe, as Europeans are time wise about 4-8 hours ahead.
    (Note, this is addressed later in the video, somewhat)

  • @HansFriedrich532
    @HansFriedrich532 หลายเดือนก่อน +2

    Meanwhile, Veloren is better than Cubeworld, free, open-source and still being updated

  • @Zetraxes
    @Zetraxes หลายเดือนก่อน

    I still believe there is a reality where we can get an awesome game but not if he isn't held accountable in real life in some shape or form. Because if he can ditch he will.

  • @Marauding_Llama
    @Marauding_Llama หลายเดือนก่อน

    Wow, I remember being excited about this game all those years ago. I guess my reluctance to buy into the early game paid off.

  • @Jacket430
    @Jacket430 12 วันที่ผ่านมา +1

    Yeah I still just don't buy the DDoS excuse. I understand the mental health aspect but to just say "yeah actually it was a ddos attack trust me bro it was sooooooo bad" and then essentially dropping the project is just, bleh.

  • @bunglung
    @bunglung หลายเดือนก่อน +1

    Good video man 👍

  • @Buttersaemmel
    @Buttersaemmel หลายเดือนก่อน +9

    the worst thing is that this video should be irrelevant by now, but it isn't.
    cube world is for long now one of those games that, if you get reminded of it, you think to your self 'oh right, i frogot...that was a thing.' as most people already moved on.
    but wollay manages to keep this whole thing relevant, to refresh peoples anger again and again by promising things, vanishing, repeat.
    if anything at all this video should be a look back at the scam that cube world was.
    just that this wouldn't be true, as with how things are going...the scam is still going on.
    honestly i don't get it.
    everyone would be better off if cube world was 'dead'.
    wollay wouldn't have to deal with people that are pissed and the people would get closure.
    if you can't even take the slightest criticism then just take the chance to get off the radar and don't start posting again as soon as you managed to get off...

  • @lilawaffel186
    @lilawaffel186 หลายเดือนก่อน

    I feel that, I tried the very first build upon release with some friends, it was amazing to play that time. I was 14 and minecraft alpha was on during that time too which I gamed hard. Watching Cube World eventually fall into oblivion was quite said

  • @TheNerdArmory
    @TheNerdArmory หลายเดือนก่อน +1

    Loved this game when I was a kid. Now he just trolls every few months.

  • @jaredh923
    @jaredh923 หลายเดือนก่อน +1

    I still want my money back. I should have torrented it like I made my friends

  • @Jan12700
    @Jan12700 หลายเดือนก่อน +1

    Sadly you only scratched on the surface with Twitter and Reddit. There is a lot more information about CW and Wollay in the Cube World Discord. For example, there was always communication in form of E-Mails with him and a few others from the Discord.
    20:00 Even if it was just people wanting to buy the game and this wasn't a malicious attack, it was still a DDoS. I work in IT and have experienced a few DDoS attacks now, it's definitely one of the scariest and most stressful moments you can encounter. You are completely helpless and can't do anything. If you are not mentally prepared for this and then your own project in which you have put so much work into suffers, it can really trigger a kind of PTSD or what Wollay describes.
    My theory about him and the Games is that he's trying to destroy this cult around him and CW with what he's doing. Unfortunately, many people put CW on a very high pedestal because it was considered a Minecraft 2 at the time. When you look at someone like Shawn from Hello Games from before the release of NMS, you see that the players who hype everything up are the real problem. Wollay did get so much attention with all of this, but he just wants to develop his little game in peace.

  • @LtheOriginal
    @LtheOriginal 14 วันที่ผ่านมา

    insert a "Where's Wollay? (Wally)" joke here.

  • @dieyng
    @dieyng หลายเดือนก่อน +1

    I've seen this type of behaviour from small indie devs quite often. It is human, it is understandable, however, it is also utterly and completely wrong.
    If you go and put yourself out there with a project of yours, whether it's a story, a game, a comicbook, poem, a piece of music, you open yourself up to reactions. It is completely delusional to expect all reactions to be positive, even discounting the trolls, it's basically impossible that your first try/version/release/draft etc.. is perfect.
    If it isn't perfect, there will be people pointing out what isn't perfect, and of those some will not be polite and friendly. Then there will be people who don't like specific parts of your projects, just because it isn't to their tastes and many of those people don't understand that not everything has to be for everybody and will act accordingly, like entitled douches (which many of them are tbh, you can't expect every game, comic, novel etc... to fit your specific taste, that is something many people today seem to have never learned).
    You have to have a way to deal with the positive and negative reactions (and don't think that positive reactions are all good for you), otherwise you'de be better off NOT to put yourself out there in the first place. In an ideal world, everybody would be nice to a sensitive creative person showing their dream project to the world, but we are so far from an ideal world, it is almost laughable.
    Last but not least, criticism is important, as I mentioned basically nothing comes ever out perfectly at the first attempt. You NEED people to point out where your creative endeavour is faulty, doesn't work out, needs improvement or just is plainly bad (stuff like controls and UI come to mind for that).
    I know several devs that only interact with people on their patreon and on discord and ban and silence everyone criticizing them, leaving only yes-sayers and sycophants that will just blindly support everything they do, no matter how bad it is. And that shows, lord knows it shows.
    And this is just in regard to criticism and reactions, the point that money was being paid isn't even part of all of this. It's basically a whole new level of reasons why not to go radio-silent and stop communicating.

    • @Jan12700
      @Jan12700 หลายเดือนก่อน

      Today that is more the case with the direct reaction to a project. Back when he presented the game for the first time, this was more of an exception and only really came into its own thanks to the Internet as a hole growing with Social Media and YT. A lot of things have only taken place in private forums or on small blogs, which have received hardly any attention from outsiders.

  • @puch7283
    @puch7283 หลายเดือนก่อน +3

    I bought the game when I was in my 3rd year of university.
    By the time wolf released the game I had finished university, found a job, moved out, started a family.
    And this guy couldn't finish an almost finished game and made it neven worse.
    Btw. He met with guys from Nintendo at gamescome (probably they wanted to be released on Wii), and he even this faked up.

  • @BelelEscabel
    @BelelEscabel หลายเดือนก่อน

    Man, I remember this game being hot news when I was at high school. Now I've finished uni, migrated and worked for 4 years, and still it hasn't been even remotely fixed. The absolute state of that dev team, holy fuck...

  • @Gantradies
    @Gantradies 27 วันที่ผ่านมา

    i strongly doubt omega will go anywhere-
    he's absolutely napalmed his bridges with his customer base,
    and its kind of shocking that he thinks this has a chance of going anywhere >.>

  • @SomeRandomDevOpsGuy
    @SomeRandomDevOpsGuy หลายเดือนก่อน

    loved the video! It does seem the teleprompter you were using was a bit too high. Made it a bit distracting to watch. Thanks for the great video

  • @Darkwolfe73
    @Darkwolfe73 หลายเดือนก่อน +1

    Omega means 'End' in Greek. The game _literally_ has the same meaning as last time.
    Why should anything else about it change if the even the name/meaning hasn't.