thank you for your work, you make it possible for others who are less skilled or dont have as much time on their hands to make the games they want to make.
Thanks a bunch. Took a few days but this helped me to make a new trigger where I could randomised the dialogues and still have the replies correspond with the right dialogue. Life saver. That Dialogue Manager saved me
How can I explain how much I enjoy your voice, its literally so calming and just blends in with everything... I have been nothing but distracted this entire turtorial
I got really confused trying to understand what I was missing to make the dialogue work and add the same model and delete the previous and then I just magically learned what I was missing. (lmao)
hey all, just wanted to provide some help. if the dialogue gets stuck after the first interaction, the solution for me was: >open output > click on Script 'Players.[your username].PlayerGui.Dialogues.MainScripts.DialogueManager', Line 83 - function showReplies - Studio - DialogueManager:83 >deleteing "ContentSound.SoundId = replyInfo.ContentSound ContentSound:Play()". Hope this helps.
Wow, amazing job on this system! I was able to setup mobile compatibility and now it works on all devices. Couldn't have done it without the effort you put forth though. Great video and amazing channel.
Really needed this! Maybe consider adding some sounds that play? I think it'd be a cool option to have something like that since It'd allow for voice acting
damn dude this is a good tutorial Note: ngl im just going to random tuts to see if there good or not because i work on roblox games so ngl this is a good tutorial.
@@thecrystallinedeities i watched the video 3 times and i did exactly the same as him. But im not english so i prob dont understand something that he is saying. but i Also Found out i cant have 2 dialogue prompts now so everything is just going the wrong Way idk. Maybe its just me
Hi!! I luv the kit tho, I have a question, how to I implement the code executor (that when I reply a code executes, I want it to tp the player), since the vid it's outdated idk how, can u help? :3 Thanks!!
at first i thought something was wrong or it was outdated (as it wasnt working for me) but it works fine and dandy!!! ((spant 5 hours trying to figure out what i was doing)) turns out i was just messed something up loll also OH MY NEPTUNE THANK YOU FOR THIS PRE-MADE SYSTEM AND THIS TUTORIAL YOU'RE A LIFE SAVER
Im really confused at 13:20 , i did the exact same thing but i still can't get another dialogue after reply it to another dialogue, it just end the convo after replying instead showing another reply edit : I found out that " ReplyPosition = 2; " is working but not " ReplyPosition = 1; " or " ReplyPosition = ; ". So i just added another dialogue content so it can reply on the 2nd content. And " ReplyPosition = 3; " isn't working even after i added 3rd content
I’m literally so lost right now. We added the first npc with no problems at all, then when it came time to add a different npc it just doesn’t work. We’ve tried literally everything, I’ve rewatched the same part at least 5 times, and I just don’t know what to do. I’m pretty sure the script itself isn’t wrong, as it’s literally the same as the other script we had just with different dialogue, could someone please help.
Super confused... So i got the kit, ive been watching and replaying this for a a couple hours now... Ive done everything it says but it wont show my text i put, only the defult one. And i cant activate or deactivate it off the screen... It just pops up when you join and never goes away? Someone please help i dont understand what im doing wrong. 😅
whenever i go to playtest the "This is where all the text will be displayed in your dialogue. Use the "Dialogues" ModuleScript to configure everything!" only shows
I set it all up but when I went to test it the dialogue preview that says “This is where all the text will be displayed in your dialogue. Etc. and when I went to my prompt it wouldn’t go onto the camera nor play the dialogue
Hey, I need help I'm doing the two things with the NPC in dialogue 1 and whenever I finish the first one it says reply and click to see what happened and it says content and an arrow then the last line is the second line Idk what to do.
Thank you for the tutorials man it helped for my game a lot,i was wondering if you can make a party system like specter with this style. once again thank you.
im having a problem with this script, im typing everything in the same and have done all the exact steps i was to do but it still says this is where all text will be. when i play test it also keeps that prompt up even when not interacting with the npc, i also cant interact in general. is there a thing im missing
Hello, I am getting stuck about 7 minutes in. When I play-test after adding the Dialogue1Camera, the dialogue box shows at the start of testing. I am also unable to get the interaction to work after holding "E".
If you are making multiple dialogues, very far away from each other, they'll stop working becuase of the infinite yield. You can fix this by duplicating the "Dialogues" starter gui and assigning those dialogues to specific areas. (I don't know how to code that well so not 100% sure if this is a permanent fix). Also, because of this, you can't have a camera far away from the dialogue as it'll also encounter the infinite yield error.
Hello, not sure if you are going to see this or not, but I tried making a seperate npc with new dialogue, and cant seem to get it to work. the default overlay will stay overtop of my game and I cant interact with either NPC when I attempt to make a new npc with new dialogue.
hellom I think theres a problem where when i added another reply. it didnt show up and it only shows two options but when i duplicate the reply. it was replaced with dialogue title or “this is where all the text will be displayed in your dialogue. and didnt show the options. is there a way to fix this?
ive been trying to add another reply gui line for like 2 hours now. NOTHING is working i have ndone everything correct and just been experimenting for so long. it just seems like its limited and restricted to the 2 starting lines of replies and i can move them to whereever i want but no no no i cant add another reply line. pls help!!!!
This tutorial worked very well for me, but I had another proximity prompt that would open a shop already. I wanted to make it so that dialogue would open when the shop opens meaning npc is pretty much greeting you and I was wondering if anyone could help lol
I think i've done everything right but the condition is not met? Before I start yapping do I understand correctly that the dialogue content is separate for each layer? Like, the first dialogue layer let's say have 4 contents in it, and the reply button shows up on the 4th content line, after pressing one of the replies the current layer will change to the layer of the reply button, and its content will start from 1 not from 5? If I'm right then changing variables in Goodbye1 to the ReplyPosition = 2 (assuming there are two contents in the ReplyButtonLayer = 2) and ReplyButtonLayerDisplay = 2 also GridPosition = 1 should be correct? But the reply button doesn't show up for some reason.
Please help me out, I added a couple more dialogues into the script. It works, but now it leaves the dialogue frame visible in the screen the whole time, and it doesn’t show any dialogue when I talk to an npc. It used to only happen just in studio, but now it’s happening on roblox itself, and all you see is a black box stuck on the screen, how do I get it back to normal?
I know you made this a year ago but It would be so cool if u could add an animation trigger that plays a specific or random animation. Anyways, great work.
This is so cool! Thanks !! I also wanted to know if theres a way to integrate a quest system with this same function. Im new to scripting and it all makes zero sense to me
you'd be able to once you learn more scripting, the system has a built in "script execution" system so once you learn how to make your own quest system, you'll be able to do it
Hey! I've followed your tutorial, and everything works smoothly, but after I tried adding more dialogue, one of the dialogue options are being skipped. No Errors are being shown, so I'm really confused. Any solutions?
Hi! Ive run into an issue where when you put two strings of text at 2:55 for me it plays the first part, then comes up with the reply option instead of the continue button?
sorta late to this comment but oh well... to make the other strings of text show up before the reply options you need to change their ReplyPosition to the total number of strings of text present in the DialogueContent (for example, if it contains 2 strings of text you'd want to change that value to 2) hopefully this helps and good luck with your project!
Dialogue Kit V2 is available now! I highly recommend you use the new version over V1.
Dialogue Kit V2: th-cam.com/video/N66pf5jCirc/w-d-xo.html
thank you for your work, you make it possible for others who are less skilled or dont have as much time on their hands to make the games they want to make.
Thanks a bunch. Took a few days but this helped me to make a new trigger where I could randomised the dialogues and still have the replies correspond with the right dialogue. Life saver. That Dialogue Manager saved me
Been waiting for this, keep up the hard work Insighted and people like me will be there to support you!
How can I explain how much I enjoy your voice, its literally so calming and just blends in with everything... I have been nothing but distracted this entire turtorial
You're gay
@@Asadrith true
@@Asadrith I guess that makes ME gay too because HOLY SHIT. I'm not even a minute into the video. ☠☠
I got really confused trying to understand what I was missing to make the dialogue work and add the same model and delete the previous and then I just magically learned what I was missing. (lmao)
thank you so much for a quick, easy, and helpful tutorial. keep up the amazing work bro
Thank you so much. The Gui just looks awesome. You just saved me alot of hours.
Extremely helpful tutorials and kits! You have helped my games a ton!!! Really underrated!
this is very helpful! also just wanted to say that i appreciate that you put the song names in the video and description :D!
hey all, just wanted to provide some help.
if the dialogue gets stuck after the first interaction, the solution for me was:
>open output
> click on Script 'Players.[your username].PlayerGui.Dialogues.MainScripts.DialogueManager', Line 83 - function showReplies - Studio - DialogueManager:83
>deleteing "ContentSound.SoundId = replyInfo.ContentSound
ContentSound:Play()".
Hope this helps.
Thank you so much! I was actually looking for something like this for a while!
you too underrated bro this looks so high quality
YOOOOO!!!II REALLY NEED IT!!!THANK YOUUUU SOOO MUCH!!!
This is the most complex dialogue system I’ve ever seen. I love it
Wow, amazing job on this system! I was able to setup mobile compatibility and now it works on all devices. Couldn't have done it without the effort you put forth though. Great video and amazing channel.
Really needed this! Maybe consider adding some sounds that play? I think it'd be a cool option to have something like that since It'd allow for voice acting
future update
already done AND NOW I CANT FIGURE OUT HOW TO MAKE A SECOND DIALOGUE NOW@@Asadrith
Thanks so much. It even works in first person
good tutorial, works fine, idk why everyone else says adding multiple dialogues is broken, that part works.
off topic but holy cow bros voice is so deep 😭😭
thank you so much this really helped me in the game i am making and i assure you it is gonna be a hit
I was so confuse to why you gave your gave link for the dialogue kit at first but wow. Props to you , that was cool
Thank you so much, I am learning how GUI functions and scripts works, I can now look into the script and learn what functions do what.
im in love with your voice
Even tho im not into coding, this was interesting to watch.
damn dude this is a good tutorial Note: ngl im just going to random tuts to see if there good or not because i work on roblox games so ngl this is a good tutorial.
Thank you so much for creating this tutorial! This is literally the best tutorial I have found out hundreds of pages.
you have chosen amazing music i havent even watched this but i know its good
tysm it helped me in my project :)
omg i actually got hearted by asadrith too 😲
I'm using this for my game so
thank u and ur a W
TYSM, BUDDY, IT WORKED, I AM SUBSCRIBING!
you are truly the best dev i've ever seen
I FINALLY FIGURED IT OUT, WHEN YOU HAVE MORE THAN TWO DIALOGUEPROMPTS IT'LL ERROR, JUST DISABLE STREAMING-ENABLED IN THE PROPERTIES OF WORKSPACE.
i did it but i still doesnt work
@@Asger4pro Then you're doing something else wrong.
@@thecrystallinedeities I just dont know what im doing wrong:(
@@Asger4pro Have you set everything up correctly? Like in the Dialogue Module Script?
@@thecrystallinedeities i watched the video 3 times and i did exactly the same as him. But im not english so i prob dont understand something that he is saying. but i Also Found out i cant have 2 dialogue prompts now so everything is just going the wrong Way idk. Maybe its just me
Oh ! Thank you very much ! I've been tried for a long time, I'm a pro scripter but I'm never arrange with my scripts. Your tutorial is very helpful !
THANKS, man, THANKS, thank you so much, you really helped me
Thanks man, your awesome!
hard to find good videos now adays thanks for this
thank you so much you're literally a life saver 🙏
Something went wrong for me, Whenever i load in it shows the dialogue without me actually talking to a npc. Can you help?
output
This guy needs more subs like. EVEN more than he already has
This is a really cool kit you made!
Thank you so much this is amazing!
Hi!! I luv the kit tho, I have a question, how to I implement the code executor (that when I reply a code executes, I want it to tp the player), since the vid it's outdated idk how, can u help? :3 Thanks!!
🎀For some reason, it won’t let me put two npcs without one not working. Could you please help me fix this? 🎀
Same thing with me, bro.😞🙏🙏
I'd just use V2 th-cam.com/video/8PYDvnmRnK8/w-d-xo.htmlsi=_Qw_P5YIseF-rpkt
this asset store thing is really cool. I didn't even know you could make one
Thank you so much! You are my hero!
I went to test it the dialogue preview that says “This is where all the text will be displayed in your dialogue.
check your output, there is probably an error.
fire video
keep it up man
and first ;)
THANK YOU BRO u are a LIFE SAVER 🙏🙏
Thank you so much! I used it in my game
at first i thought something was wrong or it was outdated (as it wasnt working for me) but it works fine and dandy!!! ((spant 5 hours trying to figure out what i was doing)) turns out i was just messed something up loll
also OH MY NEPTUNE THANK YOU FOR THIS PRE-MADE SYSTEM AND THIS TUTORIAL YOU'RE A LIFE SAVER
whatd you mess up i cant get it working
me too
tell us what you did
W video for sure
Thank you so much!
Im really confused at 13:20 , i did the exact same thing but i still can't get another dialogue after reply it to another dialogue, it just end the convo after replying instead showing another reply
edit : I found out that " ReplyPosition = 2; " is working but not " ReplyPosition = 1; " or " ReplyPosition = ; ". So i just added another dialogue content so it can reply on the 2nd content.
And " ReplyPosition = 3; " isn't working even after i added 3rd content
I’m literally so lost right now. We added the first npc with no problems at all, then when it came time to add a different npc it just doesn’t work. We’ve tried literally everything, I’ve rewatched the same part at least 5 times, and I just don’t know what to do. I’m pretty sure the script itself isn’t wrong, as it’s literally the same as the other script we had just with different dialogue, could someone please help.
I'm gonna kill myself if the only thing lil bro says is output
IM GOING TO JUMP AND KMS IF LIL BRO SAYS CHECK THE OUTPUT 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙌🙌🙌🙌🙌🙌👆👆☝☝
@@Laxatieve I’ll jump with you bro🙏🙏🙏🙏
Try checking your output
@@AsadrithOkay I did. All it says is that I joined the live session and that a auto recovery file was created
thanks man your such a W
Awesome 😀
Super confused... So i got the kit, ive been watching and replaying this for a a couple hours now... Ive done everything it says but it wont show my text i put, only the defult one. And i cant activate or deactivate it off the screen... It just pops up when you join and never goes away? Someone please help i dont understand what im doing wrong. 😅
whenever i go to playtest the "This is where all the text will be displayed in your dialogue. Use the "Dialogues" ModuleScript to configure everything!" only shows
Holy shit I went to your game and this is going to be so useful
I set it all up but when I went to test it the dialogue preview that says “This is where all the text will be displayed in your dialogue. Etc. and when I went to my prompt it wouldn’t go onto the camera nor play the dialogue
I have the same issue, super pissed about it and have been trying to script stuff like this for days.
@@Uni_IncVODS Did you fix?
The proximity prompt isnt working for me, The player is much bigger in my game to be the same height of the models, Please help me
Thank you!
Hey, I need help I'm doing the two things with the NPC in dialogue 1 and whenever I finish the first one it says reply and click to see what happened and it says content and an arrow then the last line is the second line Idk what to do.
this is so fire bro
Thank you for the tutorials man it helped for my game a lot,i was wondering if you can make a party system like specter with this style. once again thank you.
Thanks alot I used this for my combat system shop
howd you get it to open a gui
thanks this really helped
Thank you!
Now i leaned how to do a backflip
Why is the gui blurry when I import the model to my game.
The DialogueFrame should be set visible to off?
in 7:10 do you have to enable visible or disable because it doesnt seem to work for me when i tried both
When you talked about the reply options and explained, It was zoomed in i'm very lost lol.
oh my goooooooooodness thank you
Fire tutorial
thank you
Thank you so much😄
TYSM!
im having a problem with this script, im typing everything in the same and have done all the exact steps i was to do but it still says this is where all text will be. when i play test it also keeps that prompt up even when not interacting with the npc, i also cant interact in general. is there a thing im missing
Same did I do anything wrong?
Hello, I am getting stuck about 7 minutes in. When I play-test after adding the Dialogue1Camera, the dialogue box shows at the start of testing. I am also unable to get the interaction to work after holding "E".
I have the same problem
If you are making multiple dialogues, very far away from each other, they'll stop working becuase of the infinite yield. You can fix this by duplicating the "Dialogues" starter gui and assigning those dialogues to specific areas. (I don't know how to code that well so not 100% sure if this is a permanent fix). Also, because of this, you can't have a camera far away from the dialogue as it'll also encounter the infinite yield error.
Hey sorry for asking but I was wondering how to assign dialogue to a specific area
Hello, not sure if you are going to see this or not, but I tried making a seperate npc with new dialogue, and cant seem to get it to work. the default overlay will stay overtop of my game and I cant interact with either NPC when I attempt to make a new npc with new dialogue.
hellom I think theres a problem where when i added another reply. it didnt show up and it only shows two options but when i duplicate the reply. it was replaced with dialogue title or “this is where all the text will be displayed in your dialogue. and didnt show the options. is there a way to fix this?
i never thought ppl will use cipher as a vid music
Everything works, except for when I try to add another dialogue. Which sucks because I love your style.
you can add another dialogue just change the path of the script in the dialogue script. line 52
ive been trying to add another reply gui line for like 2 hours now. NOTHING is working i have ndone everything correct and just been experimenting for so long. it just seems like its limited and restricted to the 2 starting lines of replies and i can move them to whereever i want but no no no i cant add another reply line. pls help!!!!
it works amazingly but when i go in game the frame does not apear but the replys and continue do please help
output
i hate doing this but. where is that?🥲@@Asadrith
wait okay thank you!! it works now@@Asadrith
This tutorial worked very well for me, but I had another proximity prompt that would open a shop already. I wanted to make it so that dialogue would open when the shop opens meaning npc is pretty much greeting you and I was wondering if anyone could help lol
for some reason the proximityprompt wont work and i cant press a button to activate the dialogue, why is that
the dialogue thing is also stuck on the screen before i even talked to the npc
output
@@Asadrith what do i do if the dialogue is stuck on the screen
Can u tell me what you were pointing at at 14:21 pls Also when i get to my reply 3 everything stops working
You are honestly amazing! Tysm ❤. Could you help me execute code from the the script
Thanks so much for it, fellow furry. It helped me a lot, and it's a very cool and advanced dialogue system! Thanks a bunch!
I think i've done everything right but the condition is not met?
Before I start yapping do I understand correctly that the dialogue content is separate for each layer? Like, the first dialogue layer let's say have 4 contents in it, and the reply button shows up on the 4th content line, after pressing one of the replies the current layer will change to the layer of the reply button, and its content will start from 1 not from 5? If I'm right then changing variables in Goodbye1 to the ReplyPosition = 2 (assuming there are two contents in the ReplyButtonLayer = 2) and ReplyButtonLayerDisplay = 2 also GridPosition = 1 should be correct? But the reply button doesn't show up for some reason.
Please help me out, I added a couple more dialogues into the script. It works, but now it leaves the dialogue frame visible in the screen the whole time, and it doesn’t show any dialogue when I talk to an npc. It used to only happen just in studio, but now it’s happening on roblox itself, and all you see is a black box stuck on the screen, how do I get it back to normal?
Earned a sub
I know you made this a year ago but It would be so cool if u could add an animation trigger that plays a specific or random animation. Anyways, great work.
This is so cool! Thanks !! I also wanted to know if theres a way to integrate a quest system with this same function. Im new to scripting and it all makes zero sense to me
you'd be able to once you learn more scripting, the system has a built in "script execution" system so once you learn how to make your own quest system, you'll be able to do it
Can u make npc like this and make you teleport to other place?
Hey! I've followed your tutorial, and everything works smoothly, but after I tried adding more dialogue, one of the dialogue options are being skipped. No Errors are being shown, so I'm really confused. Any solutions?
Please reply instead of just hearting.
And he did the same thing I asked not to do. T_T
@@WhimsicalIllustrationsMusic damn
Hi! Ive run into an issue where when you put two strings of text at 2:55 for me it plays the first part, then comes up with the reply option instead of the continue button?
@@crumg pray to the skibidi gods and you will have the talent to script
sorta late to this comment but oh well... to make the other strings of text show up before the reply options you need to change their ReplyPosition to the total number of strings of text present in the DialogueContent (for example, if it contains 2 strings of text you'd want to change that value to 2)
hopefully this helps and good luck with your project!