Yes please, would love your take on a long distance highway that includes both trucks and trains with optional pipes/conveyor. I know of Bitz's design and some are available as a blueprint on satisfactory calculator.
Satisfactory allows for some amazing creativity.. as you have shown. Thanks for sharing your designs, they will definitely inspire some of my future builds.
Are you kidding me? Yesterday I was sad that you didn't have a video about rail line designs. And I do mean that unironically. And yes, even to think about that I searched SPECIFICALLY after this and that I am THIS happy to get this notification makes me realize that I may have a Satisfactory related problem. But I don't care. You rock. Cheers.
One of my problems with satisfactory is I keep trying to build things too close to the ground. The problem with that is the terrain is not transformable, and there's actually very little flat space. Next time I play it I need to do what everyone else does and just build elevated roads/rails/factories and stop trying to fit buildings in the tiny amount of flat terrain I can find. I'll give it another shot when 1.0 comes out.
My apologies if I have missed it elsewhere, but does anyone know of good ways to make nice rails that involve turns? I really don't like any of the ones I've made
The problem i have with rails and roads are curves and inclines... I can design straight structures just fine (though not as pretty as yours) but i can never use them in my playthrough because i get frustrated with terrain...
These are really nice detailed designs that can be simply copied into the game via blueprints. But a problem is that you didnt really have an explanation on how to handle these designs in a turn. Sure going straight is going to be super pretty, but once a turn come the players wont know how to make that look good
@@TotalXclipse Yeah i can totally understand that time of the video was your concern. I would really appreciate if you made a follow up video of explaining how you would handle turns and inclines for these modules
In the general topic, the thing I've been struggling with is actually the stations. I'm stumped at basic station design. What gets me is the sheer size of these things. My last attempt stranded at wanting to make a rail network of dedicated small factories, e.g. one (or one per region) pumping out computers, one for rotors, etc - every component that's used in large volume by multiple other factories. The first one was a combined iron, copper and steel station just for pickup. The thing was so large that all processing machines together filled but a corner of the space under the platforms. It had to be raised very high just to fit all of it in the landscape. Or over, more like. And then there's the choice to raise the stations or have them at the bottom, and a bunch more bricks in a giant wall that just flattened my morale.
Excellent approach to trains. I wonder now about stacking multiple lines in congested areas, and the various interchanges. Brief flashbacks to the "Conjunction Junction" song/video.
Hey, @TotalXclipse just added myself to your patron as a "Half Moon". Where do I locate the blueprints for Satisfactory? PS: I do offer my sincerest apologies to all others for my grammar I am quiet drunk at this point.
The most recent post includes the blueprint link. Take the folder and extract it and move them into your satisfactory blueprints folder which is located in the same folder as your satisfactory saves
Oh, I really like the lights "tucked in" to the large pillar supports. I didn't know you could even do that. My current railway blueprints are dual-carriageway supports in "flat", "slight angle" and "steep angle" variants and I just plunk them along the terrain (elevated by foundations a bit to make sure there's vehicle clearance as needed, then I delete the foundations and run steel pillars down to the ground) allowing for trains snaking through the landscape in a (mostly) fluid fashion. I just string rail between them once they're placed, and the max rail length means I end up with a nice tidy line/array of supports marching across the map.
I can never get railways to actually work efficiently, if at all. I've tried to find something about the logistics of rails, like optimal train numbers, car numbers, length of segments, etc, but I haven't found one. Do you have something like that in any of your videos?
I try to keep everything to a single height where possible as it keeps everything even, rails tend to go a little wild if you're constantly going up and down
I’ve always been a fan of skyrail support pillar designs. Sifting through the blueprints listed on Satisfactory calculator, I always appreciate designers going for simple designs taking consideration of the fact you’re going to be placing a lot of these down. These are some good-looking designs you have so far. 👍
This is brilliant. I’m new to trying to make designs of buildings etc and this is so helpful. What I really need is a reaaaalllly basic vid of the how ‘nudge’ etc. I’ve watched your tips etc but you whizz through so fast lol Really appreciate all these help vids though, so so good.
Nudging is super simple, press G (I think) to lock the buildable in place then use arrow keys to nudge the item forwards / backwards left or right (it doesn't work with all build pieces) you can also hold CTRL whilst pressing the arrow keys to make half sized nudges ☺️
Always interested in seeing more design. Blueprints are perfect for stuff like that. I know you don't like em' but i'd like to see what you could do for trucks and vehicles logistics.
when starting a new factory in the world, in general i would recommend to first plan (and build or outline) the infrastructure before starting on the actal factory. This way you can be sure, that everything fits as wanted and you dont end up refactoring your entire factory the moment you realize that your infrastructure needs more space than anticipated
Very nice designs. I like them much and also like the fact that you explain how to create them. Any chance for a small video where show how to use them to setup rail systems? I'm particularly interested on how you use those bridges and how you manage curves and intersection. In any cases, thanks for the video.
I saw this video and decided to go back and play some more. I made a huge mistake in opening up my last save/playthrough and was demoralized about starting again after all the work I had done before. I love this game; just damn, is it hard to start fresh and not cry. (at least a little)
Me the ultra practical person. Why are you adding so much detailing that do not enhance the structual integrity (or the preceived such)?? Surprisingly triggering considering it's so small details that you add that are affected by only serving imo cosmetic effect (yes technically almost everything is cosmetic but i mean the parts that even IF the game had support physics would be cosmetic)
Funny that you made this video right now, cause i was looking for Raildesign just yesterday xD Nice work as always, will take some inspiration from that for my own builds :)
Would you like to see more complex designs?
yes of course! silly question
Yes please, would love your take on a long distance highway that includes both trucks and trains with optional pipes/conveyor. I know of Bitz's design and some are available as a blueprint on satisfactory calculator.
Always more pleas
looking at those metro designs struck me, what if having a road tunnel on the side of them for trucks and only separated by an elevated walkway..
I would like to see a channel that does not block their content behind a paywall.
Satisfactory allows for some amazing creativity.. as you have shown. Thanks for sharing your designs, they will definitely inspire some of my future builds.
Are you kidding me? Yesterday I was sad that you didn't have a video about rail line designs. And I do mean that unironically. And yes, even to think about that I searched SPECIFICALLY after this and that I am THIS happy to get this notification makes me realize that I may have a Satisfactory related problem. But I don't care. You rock. Cheers.
🤣🤣🤣 pleasure to be of service
One of my problems with satisfactory is I keep trying to build things too close to the ground. The problem with that is the terrain is not transformable, and there's actually very little flat space. Next time I play it I need to do what everyone else does and just build elevated roads/rails/factories and stop trying to fit buildings in the tiny amount of flat terrain I can find. I'll give it another shot when 1.0 comes out.
My apologies if I have missed it elsewhere, but does anyone know of good ways to make nice rails that involve turns? I really don't like any of the ones I've made
The bost design for me is one way on top of another. That eliminates complex crossroads completely - opposite tracks never intersects.
The problem i have with rails and roads are curves and inclines... I can design straight structures just fine (though not as pretty as yours) but i can never use them in my playthrough because i get frustrated with terrain...
These are really nice detailed designs that can be simply copied into the game via blueprints. But a problem is that you didnt really have an explanation on how to handle these designs in a turn. Sure going straight is going to be super pretty, but once a turn come the players wont know how to make that look good
Was considering showing that but it was taking up too much time, perhaps for the next video? It really comes down to spacing
@@TotalXclipse Yeah i can totally understand that time of the video was your concern.
I would really appreciate if you made a follow up video of explaining how you would handle turns and inclines for these modules
I'm agree, maybe a tutorial on how use this blueprint in different situation ? With curve, with different terrain hight, etc...
In the general topic, the thing I've been struggling with is actually the stations.
I'm stumped at basic station design.
What gets me is the sheer size of these things. My last attempt stranded at wanting to make a rail network of dedicated small factories, e.g. one (or one per region) pumping out computers, one for rotors, etc - every component that's used in large volume by multiple other factories.
The first one was a combined iron, copper and steel station just for pickup.
The thing was so large that all processing machines together filled but a corner of the space under the platforms.
It had to be raised very high just to fit all of it in the landscape. Or over, more like.
And then there's the choice to raise the stations or have them at the bottom, and a bunch more bricks in a giant wall that just flattened my morale.
Good as always id like to see some blue prints that we can snap together to make curves and inclines and curving inclines. Make it happen my friend.😄
You always manage to create superb constructions with just the basic items.
Excellent approach to trains. I wonder now about stacking multiple lines in congested areas, and the various interchanges. Brief flashbacks to the "Conjunction Junction" song/video.
I haven't seriously touched Satisfactory since update 3 (and a bit of 4). I am starting to itch playing, but waiting for 1.0 at this point.
Not long now!
Hey, @TotalXclipse just added myself to your patron as a "Half Moon". Where do I locate the blueprints for Satisfactory? PS: I do offer my sincerest apologies to all others for my grammar I am quiet drunk at this point.
The most recent post includes the blueprint link. Take the folder and extract it and move them into your satisfactory blueprints folder which is located in the same folder as your satisfactory saves
For some reason after this video I want to build everything as minimalistic as possible and color in mirrors edge style
Oh, I really like the lights "tucked in" to the large pillar supports. I didn't know you could even do that.
My current railway blueprints are dual-carriageway supports in "flat", "slight angle" and "steep angle" variants and I just plunk them along the terrain (elevated by foundations a bit to make sure there's vehicle clearance as needed, then I delete the foundations and run steel pillars down to the ground) allowing for trains snaking through the landscape in a (mostly) fluid fashion. I just string rail between them once they're placed, and the max rail length means I end up with a nice tidy line/array of supports marching across the map.
I can never get railways to actually work efficiently, if at all. I've tried to find something about the logistics of rails, like optimal train numbers, car numbers, length of segments, etc, but I haven't found one. Do you have something like that in any of your videos?
i would like to see bridge desing 0:57
I am building a world rail network at the moment.
One problem though: I am following the terrain as closely as I can.
The grind is real 😢
Yep, that's going to take a lot of time!
Make more designs overall it gives me ideas to recreate your designs and not quit satisfactory cuz im not creative enaugh lmao
How do you deal with different hight level when you'r using blueprint ?
I try to keep everything to a single height where possible as it keeps everything even, rails tend to go a little wild if you're constantly going up and down
@@TotalXclipse ofc for the final rail hight but how do you adjust the pilar hight with blueprint? Cause the earth is not flat
I’ve always been a fan of skyrail support pillar designs. Sifting through the blueprints listed on Satisfactory calculator, I always appreciate designers going for simple designs taking consideration of the fact you’re going to be placing a lot of these down. These are some good-looking designs you have so far. 👍
Thank yo for your work and creativity. Your designs look always clean and awesome!
This is brilliant. I’m new to trying to make designs of buildings etc and this is so helpful.
What I really need is a reaaaalllly basic vid of the how ‘nudge’ etc.
I’ve watched your tips etc but you whizz through so fast lol
Really appreciate all these help vids though, so so good.
Nudging is super simple, press G (I think) to lock the buildable in place then use arrow keys to nudge the item forwards / backwards left or right (it doesn't work with all build pieces) you can also hold CTRL whilst pressing the arrow keys to make half sized nudges ☺️
2:27 hate my brain... you did few strokes and it all came together. Meanwhile I can't even imagine single simple style or how to even build one.
You've got this! Focus on design 3, then work your way up ☺️
Always interested in seeing more design. Blueprints are perfect for stuff like that.
I know you don't like em' but i'd like to see what you could do for trucks and vehicles logistics.
Perhaps we'll do a high way network next!
@@TotalXclipse Could even push the thought further and do the same with conveyor/pipes buses !
Could you make a central storage video before 1.0? Your vids have def helped me out for my first play through!
Really nice and helpful video my friend! Can I ask, how do you paste the sign config at 6:58 without opening the pannel? Thank you :)
Ctrl c, Ctrl v
@@TotalXclipse OMG. Thank you!
Are you an architect? Coz this is supreme, I love it, Im inspired and Imma try em all in my world in satisfactory. Kudos to you good sir
when starting a new factory in the world, in general i would recommend to first plan (and build or outline) the infrastructure before starting on the actal factory. This way you can be sure, that everything fits as wanted and you dont end up refactoring your entire factory the moment you realize that your infrastructure needs more space than anticipated
12:54 wait, you can do that with beams????
Nice tutorial on designing rails.
If I had to pick one game I could only play forever it's likely going to be Satisfactory.
love your work!
Hello there
Very nice designs. I like them much and also like the fact that you explain how to create them.
Any chance for a small video where show how to use them to setup rail systems? I'm particularly interested on how you use those bridges and how you manage curves and intersection.
In any cases, thanks for the video.
Will look into doing something like that soon ☺️
I saw this video and decided to go back and play some more. I made a huge mistake in opening up my last save/playthrough and was demoralized about starting again after all the work I had done before. I love this game; just damn, is it hard to start fresh and not cry. (at least a little)
Bro wait for 1.0 - you again start new save xd
Achievements will not working with old save
4:04 Hax
they do look cool
Me the ultra practical person. Why are you adding so much detailing that do not enhance the structual integrity (or the preceived such)?? Surprisingly triggering considering it's so small details that you add that are affected by only serving imo cosmetic effect (yes technically almost everything is cosmetic but i mean the parts that even IF the game had support physics would be cosmetic)
Funny that you made this video right now, cause i was looking for Raildesign just yesterday xD
Nice work as always, will take some inspiration from that for my own builds :)
3:57 this looks epic