Easy Satisfactory Rail Designs To Make Your Factories Look Great!

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 82

  • @TotalXclipse
    @TotalXclipse  6 หลายเดือนก่อน +51

    Would you like to see more complex designs?

    • @LiLBitsDK
      @LiLBitsDK 6 หลายเดือนก่อน +3

      yes of course! silly question

    • @arctech3839
      @arctech3839 6 หลายเดือนก่อน +2

      Yes please, would love your take on a long distance highway that includes both trucks and trains with optional pipes/conveyor. I know of Bitz's design and some are available as a blueprint on satisfactory calculator.

    • @OldIronShops
      @OldIronShops 6 หลายเดือนก่อน +1

      Always more pleas

    • @reyhaz
      @reyhaz 6 หลายเดือนก่อน

      looking at those metro designs struck me, what if having a road tunnel on the side of them for trucks and only separated by an elevated walkway..

    • @MrHaggyy
      @MrHaggyy หลายเดือนก่อน

      With the bigger blueprint designer you could revisit this video. I don't know what fits better. A video per style with splits, intersection, bridges etc. as a blueprint catalog. Or again a video with different designs.

  • @Davasto89
    @Davasto89 6 หลายเดือนก่อน +70

    Are you kidding me? Yesterday I was sad that you didn't have a video about rail line designs. And I do mean that unironically. And yes, even to think about that I searched SPECIFICALLY after this and that I am THIS happy to get this notification makes me realize that I may have a Satisfactory related problem. But I don't care. You rock. Cheers.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +3

      🤣🤣🤣 pleasure to be of service

  • @Jean_Mi
    @Jean_Mi 6 หลายเดือนก่อน +11

    You always manage to create superb constructions with just the basic items.

  • @FastTquick
    @FastTquick 6 หลายเดือนก่อน +2

    I’ve always been a fan of skyrail support pillar designs. Sifting through the blueprints listed on Satisfactory calculator, I always appreciate designers going for simple designs taking consideration of the fact you’re going to be placing a lot of these down. These are some good-looking designs you have so far. 👍

  • @KarelPKerezman
    @KarelPKerezman 6 หลายเดือนก่อน +4

    Oh, I really like the lights "tucked in" to the large pillar supports. I didn't know you could even do that.
    My current railway blueprints are dual-carriageway supports in "flat", "slight angle" and "steep angle" variants and I just plunk them along the terrain (elevated by foundations a bit to make sure there's vehicle clearance as needed, then I delete the foundations and run steel pillars down to the ground) allowing for trains snaking through the landscape in a (mostly) fluid fashion. I just string rail between them once they're placed, and the max rail length means I end up with a nice tidy line/array of supports marching across the map.

  • @starskyparker6603
    @starskyparker6603 6 หลายเดือนก่อน +3

    This is brilliant. I’m new to trying to make designs of buildings etc and this is so helpful.
    What I really need is a reaaaalllly basic vid of the how ‘nudge’ etc.
    I’ve watched your tips etc but you whizz through so fast lol
    Really appreciate all these help vids though, so so good.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +4

      Nudging is super simple, press G (I think) to lock the buildable in place then use arrow keys to nudge the item forwards / backwards left or right (it doesn't work with all build pieces) you can also hold CTRL whilst pressing the arrow keys to make half sized nudges ☺️

  • @LiamFliesDrones
    @LiamFliesDrones 6 หลายเดือนก่อน +1

    Satisfactory allows for some amazing creativity.. as you have shown. Thanks for sharing your designs, they will definitely inspire some of my future builds.

  • @TheCorpsehatch
    @TheCorpsehatch 6 หลายเดือนก่อน +1

    Nice tutorial on designing rails.
    If I had to pick one game I could only play forever it's likely going to be Satisfactory.

  • @AmunRa1
    @AmunRa1 6 หลายเดือนก่อน +31

    One of my problems with satisfactory is I keep trying to build things too close to the ground. The problem with that is the terrain is not transformable, and there's actually very little flat space. Next time I play it I need to do what everyone else does and just build elevated roads/rails/factories and stop trying to fit buildings in the tiny amount of flat terrain I can find. I'll give it another shot when 1.0 comes out.

    • @thetoyodacar2264
      @thetoyodacar2264 2 หลายเดือนก่อน +3

      yup. I also wanted to follow the ground, but no. Elevated is superior. Just need to add believable supports and it's all good.

    • @charliebrenton4421
      @charliebrenton4421 29 วันที่ผ่านมา

      I like to build a platform at the high point. Then I will drop down into the hollows of the terrain for logistics, smelters, storage, etc! The terrain is a feature not a bug!

  • @Grubbstich
    @Grubbstich 2 หลายเดือนก่อน

    This video helped me organize my trains so much better. Thank you.

  • @healingsimple7016
    @healingsimple7016 3 หลายเดือนก่อน +1

    Thank yo for your work and creativity. Your designs look always clean and awesome!

  • @emmasteadman
    @emmasteadman 2 หลายเดือนก่อน

    Love these step by step blueprint tutorials...and yes even more asthetic, complex design ones would be awesome, don't be afraid for peeps to require the max size blueprint designer either for the more complex ones, since by that time, hopefully peeps will have unlocked those. 👍

  • @Warp9pnt9
    @Warp9pnt9 6 หลายเดือนก่อน +3

    Excellent approach to trains. I wonder now about stacking multiple lines in congested areas, and the various interchanges. Brief flashbacks to the "Conjunction Junction" song/video.

  • @EveloGrave
    @EveloGrave 2 หลายเดือนก่อน

    I just made a blueprint where I had the base be a Power Tower Platform. It follows similarly to Design 8 surprisingly with some minor differences. On the top are Street Lights. I do this because Ziplining is my preferred form of transportation so underneath I can zipline while up above are the train tracks. Really excited to making it work. Need to make one that works well for 90 degree turns as 45 degrees tends to get me off the standard grid which upsets me.

  • @OldIronShops
    @OldIronShops 6 หลายเดือนก่อน +4

    Good as always id like to see some blue prints that we can snap together to make curves and inclines and curving inclines. Make it happen my friend.😄

  • @RoadtripEuropeDashcam
    @RoadtripEuropeDashcam 5 หลายเดือนก่อน

    when starting a new factory in the world, in general i would recommend to first plan (and build or outline) the infrastructure before starting on the actal factory. This way you can be sure, that everything fits as wanted and you dont end up refactoring your entire factory the moment you realize that your infrastructure needs more space than anticipated

  • @TheSinzy
    @TheSinzy 6 หลายเดือนก่อน +3

    The bost design for me is one way on top of another. That eliminates complex crossroads completely - opposite tracks never intersects.

  • @KotaruKun91
    @KotaruKun91 2 หลายเดือนก่อน

    love your work!

  • @kurichevas
    @kurichevas หลายเดือนก่อน

    It very nice design for line settings. It would be great if you could show how these design solutions will look at connection points under different angles, not just 90 degrees but also 30/60 or 45.
    Usually, it’s a significant challenge to create something elegant when dealing with turns that aren’t at 90-degree angles.
    Thank you for nice videos and streams.

  • @clnetrooper
    @clnetrooper 6 หลายเดือนก่อน +1

    Always interested in seeing more design. Blueprints are perfect for stuff like that.
    I know you don't like em' but i'd like to see what you could do for trucks and vehicles logistics.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน

      Perhaps we'll do a high way network next!

    • @clnetrooper
      @clnetrooper 6 หลายเดือนก่อน

      @@TotalXclipse Could even push the thought further and do the same with conveyor/pipes buses !

  • @polyacov_yury
    @polyacov_yury 6 หลายเดือนก่อน +1

    I am building a world rail network at the moment.
    One problem though: I am following the terrain as closely as I can.
    The grind is real 😢

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +1

      Yep, that's going to take a lot of time!

  •  6 หลายเดือนก่อน

    Very nice designs. I like them much and also like the fact that you explain how to create them.
    Any chance for a small video where show how to use them to setup rail systems? I'm particularly interested on how you use those bridges and how you manage curves and intersection.
    In any cases, thanks for the video.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน

      Will look into doing something like that soon ☺️

  • @Zn0ZY
    @Zn0ZY 6 หลายเดือนก่อน +1

    For some reason after this video I want to build everything as minimalistic as possible and color in mirrors edge style

  • @IsThatDrak
    @IsThatDrak 6 หลายเดือนก่อน

    they do look cool

  • @kevinbakster5141
    @kevinbakster5141 6 หลายเดือนก่อน

    Are you an architect? Coz this is supreme, I love it, Im inspired and Imma try em all in my world in satisfactory. Kudos to you good sir

  • @jamespearson3216
    @jamespearson3216 6 หลายเดือนก่อน

    I saw this video and decided to go back and play some more. I made a huge mistake in opening up my last save/playthrough and was demoralized about starting again after all the work I had done before. I love this game; just damn, is it hard to start fresh and not cry. (at least a little)

    • @xTawix
      @xTawix 6 หลายเดือนก่อน

      Bro wait for 1.0 - you again start new save xd

    • @xTawix
      @xTawix 6 หลายเดือนก่อน

      Achievements will not working with old save

  • @BrixSquad707
    @BrixSquad707 4 หลายเดือนก่อน

    Could you make a central storage video before 1.0? Your vids have def helped me out for my first play through!

  • @PickNicky
    @PickNicky 5 หลายเดือนก่อน

    Really nice and helpful video my friend! Can I ask, how do you paste the sign config at 6:58 without opening the pannel? Thank you :)

    • @TotalXclipse
      @TotalXclipse  5 หลายเดือนก่อน +1

      Ctrl c, Ctrl v

    • @PickNicky
      @PickNicky 5 หลายเดือนก่อน

      @@TotalXclipse OMG. Thank you!

  • @rodolphesimon295
    @rodolphesimon295 6 หลายเดือนก่อน +1

    How do you deal with different hight level when you'r using blueprint ?

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +2

      I try to keep everything to a single height where possible as it keeps everything even, rails tend to go a little wild if you're constantly going up and down

    • @rodolphesimon295
      @rodolphesimon295 6 หลายเดือนก่อน +2

      @@TotalXclipse ofc for the final rail hight but how do you adjust the pilar hight with blueprint? Cause the earth is not flat

  • @vlogkire2682
    @vlogkire2682 6 หลายเดือนก่อน +1

    Hey, @TotalXclipse just added myself to your patron as a "Half Moon". Where do I locate the blueprints for Satisfactory? PS: I do offer my sincerest apologies to all others for my grammar I am quiet drunk at this point.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +1

      The most recent post includes the blueprint link. Take the folder and extract it and move them into your satisfactory blueprints folder which is located in the same folder as your satisfactory saves

  • @MrAnakin1190
    @MrAnakin1190 3 หลายเดือนก่อน +1

    3:57 this looks epic

  • @herbman6034
    @herbman6034 2 หลายเดือนก่อน

    Vielen Dank, aus Baden-Württemberg

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 6 หลายเดือนก่อน +1

    4:04 Hax

  • @sneezyfido
    @sneezyfido 6 หลายเดือนก่อน +2

    In the general topic, the thing I've been struggling with is actually the stations.
    I'm stumped at basic station design.
    What gets me is the sheer size of these things. My last attempt stranded at wanting to make a rail network of dedicated small factories, e.g. one (or one per region) pumping out computers, one for rotors, etc - every component that's used in large volume by multiple other factories.
    The first one was a combined iron, copper and steel station just for pickup.
    The thing was so large that all processing machines together filled but a corner of the space under the platforms.
    It had to be raised very high just to fit all of it in the landscape. Or over, more like.
    And then there's the choice to raise the stations or have them at the bottom, and a bunch more bricks in a giant wall that just flattened my morale.

  • @danmorgan712
    @danmorgan712 6 หลายเดือนก่อน +2

    My apologies if I have missed it elsewhere, but does anyone know of good ways to make nice rails that involve turns? I really don't like any of the ones I've made

    • @jtbialmao92
      @jtbialmao92 2 หลายเดือนก่อน

      yea i need those too. Turns are literally the only thing i have a problem with cus i just cant make them look good!

  • @deva-ct3kd
    @deva-ct3kd 4 หลายเดือนก่อน +1

    i would like to see bridge desing 0:57

  • @greenscorpeon3
    @greenscorpeon3 6 หลายเดือนก่อน +4

    These are really nice detailed designs that can be simply copied into the game via blueprints. But a problem is that you didnt really have an explanation on how to handle these designs in a turn. Sure going straight is going to be super pretty, but once a turn come the players wont know how to make that look good

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +2

      Was considering showing that but it was taking up too much time, perhaps for the next video? It really comes down to spacing

    • @greenscorpeon3
      @greenscorpeon3 6 หลายเดือนก่อน +3

      @@TotalXclipse Yeah i can totally understand that time of the video was your concern.
      I would really appreciate if you made a follow up video of explaining how you would handle turns and inclines for these modules

    • @rodolphesimon295
      @rodolphesimon295 6 หลายเดือนก่อน +1

      I'm agree, maybe a tutorial on how use this blueprint in different situation ? With curve, with different terrain hight, etc...

  • @Hydroculator
    @Hydroculator 3 หลายเดือนก่อน

    I can never get railways to actually work efficiently, if at all. I've tried to find something about the logistics of rails, like optimal train numbers, car numbers, length of segments, etc, but I haven't found one. Do you have something like that in any of your videos?

  • @Tynandir
    @Tynandir 3 หลายเดือนก่อน +1

    The problem i have with rails and roads are curves and inclines... I can design straight structures just fine (though not as pretty as yours) but i can never use them in my playthrough because i get frustrated with terrain...

  • @xXDarkXx92
    @xXDarkXx92 6 หลายเดือนก่อน

    Funny that you made this video right now, cause i was looking for Raildesign just yesterday xD
    Nice work as always, will take some inspiration from that for my own builds :)

  • @noizy514
    @noizy514 6 หลายเดือนก่อน +1

    I haven't seriously touched Satisfactory since update 3 (and a bit of 4). I am starting to itch playing, but waiting for 1.0 at this point.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน +1

      Not long now!

  • @tenhikari6585
    @tenhikari6585 6 หลายเดือนก่อน

    12:54 wait, you can do that with beams????

  • @dashixd1560
    @dashixd1560 6 หลายเดือนก่อน +1

    Hello there

  • @jfletcher12
    @jfletcher12 หลายเดือนก่อน

    what are those lights?

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 6 หลายเดือนก่อน

    2:27 hate my brain... you did few strokes and it all came together. Meanwhile I can't even imagine single simple style or how to even build one.

    • @TotalXclipse
      @TotalXclipse  6 หลายเดือนก่อน

      You've got this! Focus on design 3, then work your way up ☺️

  • @misterikkit
    @misterikkit 2 หลายเดือนก่อน

    Wow

  • @mesa3352
    @mesa3352 6 หลายเดือนก่อน +1

    Make more designs overall it gives me ideas to recreate your designs and not quit satisfactory cuz im not creative enaugh lmao

  • @JarodamusPrime
    @JarodamusPrime 2 หลายเดือนก่อน

    The problem isnt the support designs, its the rails themselves. They are too short to get realistic curves, sucks the immersion right out of the game.

    • @tmdwu3110
      @tmdwu3110 24 วันที่ผ่านมา

      That's what you tell yourself...

  • @Antonio__H
    @Antonio__H 18 วันที่ผ่านมา

    I feel like you missed your calling as an architect

  • @Emesh83
    @Emesh83 6 หลายเดือนก่อน +1

    Me the ultra practical person. Why are you adding so much detailing that do not enhance the structual integrity (or the preceived such)?? Surprisingly triggering considering it's so small details that you add that are affected by only serving imo cosmetic effect (yes technically almost everything is cosmetic but i mean the parts that even IF the game had support physics would be cosmetic)

  • @SushiJuice
    @SushiJuice 2 หลายเดือนก่อน

    The cadence at which you speak is extremely annoying. Like who talks that??

    • @TotalXclipse
      @TotalXclipse  2 หลายเดือนก่อน +2

      I do - if you don't like my voice, this channel really isn't for you though....

    • @SushiJuice
      @SushiJuice 2 หลายเดือนก่อน

      @@TotalXclipse bingo!!

    • @Dashawn628
      @Dashawn628 2 หลายเดือนก่อน +1

      Loser really came here to make a shitty comment rather than move on with his life 😂

    • @partytrumpet
      @partytrumpet 2 หลายเดือนก่อน

      English people