God, it's like every time they try to fix cavalry they just break it a little more. Funnily enough, I started playing Rome 2 again lately as Macedon and have not had any trouble at all pulling cavalry out of combat after charging. How does such an old game have less trouble than this???
as a game grows larger in size and complexity, it is more likely features begin to break eachother. Warhammer 3 is the largest of the total war games, and much of hte original talent has left CA. so you have less expereirenced devs trying to work on older code from 3 different games and make it all work on the largest total war game ever made. its why things are falling apart with the game
The new pathfinding for cavarly as they pull out from fighting doesn't seem to work well at all... The cavalry seem to be stuck hesitating between going to their assigned place as you commanded and going back to the models they left behind. Isn't it possible to code that they abandon completely the models stuck behind?
it would be better to have it coded that the order stands and is reapplied until it is completed rather than abondoning the models. Otherwise cavalry just becomes borderline unusable.
“This is from our pull out session”
Uh… Phrasing.
The crows feast well this day
Grudgebringers for next dlc.
'This is from our pullout session'. Dahv gets demonetised
'This is from our.. other session.' Dahv gets impregnated. :P
'This is from our summoning session' Dahv gets demonized
Do you think he knows? Like do you think he knows what he's saying also means another secret funny thing?
@@sammydecafthethird Dante & Dahv sitting in a ring; this circle of hell is for RNG
@@halbronco7690 I know naught but that I know he doesn't not know, no?
Those 5 horned ones were real champs
God, it's like every time they try to fix cavalry they just break it a little more. Funnily enough, I started playing Rome 2 again lately as Macedon and have not had any trouble at all pulling cavalry out of combat after charging. How does such an old game have less trouble than this???
as a game grows larger in size and complexity, it is more likely features begin to break eachother. Warhammer 3 is the largest of the total war games, and much of hte original talent has left CA. so you have less expereirenced devs trying to work on older code from 3 different games and make it all work on the largest total war game ever made. its why things are falling apart with the game
The new pathfinding for cavarly as they pull out from fighting doesn't seem to work well at all... The cavalry seem to be stuck hesitating between going to their assigned place as you commanded and going back to the models they left behind. Isn't it possible to code that they abandon completely the models stuck behind?
it would be better to have it coded that the order stands and is reapplied until it is completed rather than abondoning the models. Otherwise cavalry just becomes borderline unusable.
splinter scale is a much better name
The pull-out method is not a method, Dahv!
GG
What's next? A push-ups session?