New Clash Royale Cards Have Been AWFUL
ฝัง
- เผยแพร่เมื่อ 29 ก.ย. 2024
- In this video, Billy discusses the recent new card additions to Clash Royale. The goblin Demolisher has been good, but the goblin curse, goblin machine, and suspicious bush have all been bad. Hopefully with all of the new evolutions coming to Clash Royale Supercell won't forget about these new cards.
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I find it funny that everyone thought Suspicious Bush was going to be game-breaking and destroy the meta, but it never happened.
I'd say more, I've never seen anyone using them, I thought I would manage to see everyone playing it at Goblin Journey😭😭😭
Every single card/evolution they release they're always crying about how OP it is before it even releases 🙄
The community thinks this every time anything is announced lol. Even though it isn’t even that common anymore
This always happens. Same with evolutions like Battle Ram and Goblin Cage who got portrayed as gamebreaking but absolutly weren't
Bush Goblins otiginally had a faster speed so people were concerned about negative trades lol
suspicious bush definitely wants to be in log bait decks, but it just isn't powerful enough to be. Which sucks since it can be a fun card to use since you can just send it down the lane you aren't attacking. Forcing your opponent to either take the damage, or waste elixir.
They nerfed the damage on all 3 and turned all 3 into paperweights... Just bring the damage up to somewhere between launch and where they are now and they'd be much more usable
who let bro cook
In the case of the Goblin Mashine and the Goblin Curse everyone complained about new cards always being too op. Then they overnerfed them and they are terrible. And the Suspicious Bush was never even broken. It just came in the game as a below average card.
They originally planned for 3 goblins to come out, but I guess they thought it was too much that way and nerfed it. But it’s not like it’s THAT op, it just gets sneaky hits
Mashine
@@theoverseer393 I think the major problem with 3 sneaky gobs is their health
The suspicious bush is actually a fun card, it deserves better
Fulltilt gaming. Hear me out. I've been running suspicious bush on my Evo megaknight deck. I was using it long enough to realize that you can easily bait small spells with this card and place it at the other tower when overtime. It's actually a very underrated card that might be helping in my deck consistently
Edited: I lied. Suspicious bush is bad
I knew it was a joke after you said you were running EvoMK.
@@Meownu_Reeves The megaknight evo part i didn't lie about
I like playing the goblin curse in fun decks during game modes that are fun, like in the last party mode when everything that had half health would be raged
Seeing inferno dragon go beserk and destroy everything was the highlight of the games
Also, if you healed up any troop past 1/2 health, they kept the rage effect
Impossible for battle healer unless the opponent fireballs 2 or more battle healers
@@theoverseer393 Might Miner was WAY too OP as well. If you destroy a tower, you can use the Mighty Miner to get to the other tower quickly and just melt it because it requires fast reaction time to stop him and The Rage helped him stop pushes easily.
And Mohammed Lights been using it in miner decks, if it's good enough for the GOAT it's good enough for me lol
i went 10-0 with a curse deck lol
Imo goblin bush is amazing. Forces the opponent to play something like a building or a spell, just for a 2 cost card. And if they don’t, their tower can lose a lot of health
U can also just put a mini tank or a swarm on top of it, it's also so slow it doesn't really work for pressure
@@Virtahep0or you can drop a building the bush will pivot to which will take minimal damage and be ready for the next push
It’s because they make an overpowered concept to sell and then they nerf it to hell
I was ultimate Champion number 84 at one point last season with gobo spell, it’s now awful at all, people just don’t know its purpose
It's not versatile,but you must be good to get 84th in the world even mid season congrats
How do you use it?
@@louly9851 Not versatile? I use gobo spell plus zap that combo alone takes out any swarm plus you can use it to get rid of that dumb rocket bitch. Enemy goblin barrel/drill? Goblin curse for a positive elixir trade for minimal damage
I like how the bush movement speed Nerf to the goblins made it go from A to F tier
I play goblin curse in one of my war decks and I find its power really scales with the enemies cards, if they have skarmy or goblin gang the game is essentially free, for 2 elixir(potentially 4 with log or zap to assist) you have a goblin army, often an even elixir trade for it too
Here's the thing: Unless it's immediately followed up with another spell it gives the enemy time to prepare. More than enough to know what's coming next. So, it becomes way less effective since they just cycle to a spell or troop with splash damage.
"There is no way to make positive trade on suspicious bush" You can litterally place down any card and it would still have enough health to do a half decent push
Y'all sleepin on the goblin curse
You're right. I'm using it in my pekka deck because even if there's a skarmy I will get damage
@@Oaklandbranch09 and combined with zap it's a weaker fireball that spawns a swarm
@@phlutogd3512 I also use lumberjack which basically gives me a raged up swarm instantly
I love the curse its great
I mean its great conbo with g demo and rage if enemy plays skarmy in back just curse eage them for 1 elixir almost always gets huge damage
And positove trades
Probably a really hot take but i dont mind of they push out a new card that completely flips the meta for a couple weaks i just didnt really like the goblin machine i just thought wasn a really bad concept in the first place it being completely unbalanced on release honestly made sense since concept was so not clash royale almost felt like a mod tbh
goblin curse is honestly pretty good, but its good along with other cards since it barely deal any damage
Bush isn’t even that bad 😂 it has a fun and actually effective 1.8 cycle deck I used to hit ultimate champion for the first time when it came out.
Bush is not awful bro
Me who uses goblin curse rage. Lol. NO ONE EXPECTS IT
Goblin Machine is honestly a really cool card, I just wish they didn't make it so stupidly OP in release, Goblin Curse has potential if given a right buff
Goblin curse and rage on a skarmy who is attacking your prince is very overpowered if not dealt with properly
Skarmy and horde are cards that literally cant compete with any new spells save for maybe void… kinda
Nobody uses skarmy
@@opsoo2229 wrong, I have seen many use it. Arena 15 currently and while yes not super super common it is used
@@lopex396 yeah arena 15 explains it all
@@opsoo2229 ? (I'm confused what do you mean)
I think they are trying to avoid little prince situation releasing overpowered card harm the game more than benefit from it so they have to nerf it to the ground but in they same time i do think goblin demolisher needs a little buff to be a viable card
I swear Clash Royal can't just add a decent card. There's either way to op or just trash
I think suspicious bush could be good to bait out spells. So Decks like log bait could use it. But then again, it doesn't do much.
The Sus Bush is pretty good...
I feel like all of these cards are fine at the moment, each one serves a pretty good purpose. Goblin machine's rockets deal a surprisingly good amount of damage, so it's good at getting rid of Ranged cards like archers and dart goblins. Sus bush is really annoying when left alone, and is a good spell bait. And while goblin curse is a bit underwhelming, I think it's main purpose is to combo with a second spell in order to punish swarms.
Wrong wrong wrong. The goblin machine was a monster upon release and the sus bush is a great card undeniably. It's ALWAYS an equal or positive trade. The goblin curse does blow major ass though thats for sure.
they really should make the bush do more damage to buildings since it is more attracted to buildings after all
Goblin Curse is a very interesting concept and it adds good depth to the game in my opinion. I think they just need to make it last less but deal the damage faster. Additionally, call me crazy, but the damage amplifier on the Goblin Curse just doesn't make any sense to me. It's like they threw a random buff on a card that they knew would come out weak. Removing it would allow the Goblin mechanic to be the main focus for buffs.
Goblin demolisher, out of the 4 goblin cards, is good. Even with the damage and radius nerf, its still pretty good.
Goblin machine was pretty broken when it came out and was nerfed to oblivion because of it. Its not UNPLAYABLE and can be useful in some decks, but its not a good legendary card. If it got a small damage buff, it could be more viable.
Goblin curse doesnt belong in clash royale mainly because of the damage amplification effect it does. Dont get me wrong, its cool they added a new effect and its ok at dealing with swarms and countering them, but it just doesnt work in this kind of game. Its either too punishing if your opponent is mostly running swarm cards or its too niche if your opponent is barely running any swarm, even with the 2 elixir cost.
As for suspicious bush, it was supposed to have the bush goblins move at fast speed when revealed, but they nerfed their speed before release. They were kind of dangerous since it would punish players who use spells on it because they are either too paranoid or too impatient to ignore them (and also because there was barely any troops worth 2 elixir or below to counter them when revealed). It would always result in a negative elixir trade.
These were interesting ideas for cards that just didnt belong in the game.
Goblin curse in midladder can be kinda hilarious because of the people who defend my goblin barrel with skarmy
I'm in arena 18 and I use the bush AND the curse. They are both lvl 12 while the rest of my deck is 14 or elite, and they both do they're job just fine. If you have something to distract the tower that beefy like mini or ram then it gets hits in as hard as a few shots from dart goblin, the curse works best against swarms with the log but comes in super clutch when your opponent has low elixir swarm cards and makes a big push, combo it with the log and you got a free distraction whike you oush back. And goblin machine really is only good in the goblin fights.
G Curse is definitely weaker now but I synergize it with splashers and Mother Witch to double spawn. The G curse when used correctly has stopped (defensively) against ebarbs double teaming and other swarms defensively for cheaper than arrows. Zap is the same but doesn't give troops. It can be an elixir pitfall too tho
I think we forget that cards like rage freeze and even poison took a LOT of work to get them into a healthy spot, its going to be the same with newer cards, especially when they have increasingly complex mechanics.
Now, How/If they make them good is something supercell will have to answer for us
Ive been using Suspicious Bush in my Mortar Log Bait deck in place of my Goblin Barrel. Its not bad at all!!! Its a good cycle and good spell/building bait
Suspicious Bush has been used many times in top ladder and pro scenes so I don't know what you're talking about.
Goblin Machine and Goblin Curse are awful but Suspicious Bush definitely has found their place in this meta.
The goblin machine is good, and it’s a very versatile card. Also the curse needs a buff and needs to be three elixir to be good as it used to be, bush is Ight
I’ll be totally honest. I think goblin curse is the most slept on card in the game; especially if you have rage in your deck. If your opponent plays skarmy or goblin gang after using one of their spells, for 4 elixar you essentially spawn a raged goblin army on their tower and win. I’ve made it to 9000 trophies and I’m currently in champion league with it in my deck.
I think the curse needs a rework while the machine and bush
needs buffs
The machine buff would make it's melee attack damage higher, making it enough to kill stab goblins
The curse's rework could make it more similar to poison, by taking out skeletons and bats in 2 hits instead of 4 (at least 42 damage a second) or maybe even 3 hits, and increase the damage Multiplier to 0.30%, that would make it better and give it more of a reason to be used
The goblin bush buff would be making it faster, because it is slow and takes a second to actually deploy the goblins, so the speed increase will make them more similar to wall breakers
The reason why i gave these changes and said to make them similar to some cards is to give a bit of competition with some of them
The poison and curse are similar in that they both damage an area every second, but poison does more damage than a fireball, being able to kill cards like witch and little prince while fireball leaves them low, making the curse be able to kill skeletons in 2 hits means that it'll do 252 damage overall (if damage a second is 42), meaning that it'll kill stab goblins that stay in it for all 6 seconds. The damage Multiplier increase will also allow the log to kill wallbreakers if they also take damage from the curse, without the tower's help. In the end, this change probably won't make it op, but it will make it more likely to be used
The bush's speed increase will make it get to the tower quicker for some more consistent damage, but nothing else changes
The machine's damage buff will make it take out stab goblins and any weaker cards in 1 hit, it is meant to be a powerful mech, but it's melee attacks don't make it feel that way, the buff is to make it more similar to the giant skeleton, making a tank that can take out weaker cards in 1 hit, the buff will make the melee damage do more damage to the crown tower than the rocket will
Anyway those are just my opinions and i do think they won't make them broken, just either meh, decent or less bad
Personally I love the goblin spell, I think you could be playing it wrong. I used the goblin spell a decent amount where I see where to use it, when to use it, and rather use it to save elixir and take some damage. You just gotta figure out what to combine it with to take out the troop faster you're trying to kill (like giant etc.) Or if you use it on skarmy for the slow chain/to stop them long enough to turn. There's even times where I turn something into a goblin and it saves me from an inferno dragon connecting to my tower. Or used it instead with the support of my archer tower to turn 1 to a goblin, then another, and another just long enough til it turns w.e else in it into a goblin and then the counter pays off. Personally out of all the goblin cards (not including the demolisher because I'd put that card #1 out of all the goblin cards) it is one of the best spells if used correctly. Very underrated card my opinion
How DARE you say anything bad about my suspicous bush, it works perfectly in my deck (sparky cycle)
bush, barrel skelly king is a NASY combo with goblin gang youcan keep spamming stuf s often the bush is needed for cycling with how long it takes you can habe stuff all going off at once and put them in really bad situation split lane
Sus bush is a great card, bait out a guaranteed reaction for just 2 elixir. If ignored it can take a quarter of the towers health, again, for just two elixir. Balanced card with high utility
I thought the suspicious was well recieved as a good card, has it been like REALLY nerfed lately what happened?
To be fair I am a horrible player but I truly enjoy goblin curse even though it's bad, mainly because when it pops off it pops off hard (unless if the opponent had log lol)
Nah I’ve been playing a pekka goblin machine deck for a while now it’s great
I love the curse as 1, im in mid ladder, and since ppl use skeleton army alot, its a nice way to like get some goblins in so they are forced to react. 2, it works well in 2v2 games. 3, from whg i found, works well in my duel lane deck push i made
Imo i don't think this cards are that bad, is just that people haven't seen their true potential yet with the right cards and the right ein conditions and tent to play cards that are familiar with or that are easier to play
Each one of this new goblin cards can serve an unique purpose in some archetypes, such as: The goblin curse can be great in bridge spam deck because it can serve as a punish card if your enemy is running ANY swarm card, the goglin demolisher can be a heavier replacement for the bomber in some drill or miner decks as if you place your miner/drill ahead and then place the demolisher at the bridge you'll get insane value, the goblin machine can be useful in giant or beatdown decks in general because it can get rid of buildings, flying troops or ranged troops with his rocket and tank for the suporting troops and can make a great sinergy with the goblin curse as the amplification that this spell gives a can change a lot of interactions with the rocket; and the suspicious bush can be good in bait/miner/cycle decks because it is a good pressure card while being very cheap and easy to cycle
Btw this is just my opinion :p
I feel like they could make goblin machine viable by reworking him into a support/escort role, like the night witch. The fact that he can attack both air and ground at the same time seems perfect to help protect a push
imo every new card always has some cheesey gimmick to it, the demolisher works so well because without its gimmick, its still a good ranged splash card. Every new card that enters the area and fizzles out does so because its leaning too hard on some gimmick, and not just being a good troop
i think gc should do a splash of damage like rage, when the bottle pops, that kills all swarms except goblins, but having the same damage amplification. so it's still not good against tankier units but it gets a good buff against a nightwitch tank push.
Using goblin curse atm and trolling hard, especially with rage combo, easy to bait swarms with inferno and it pairs well with mother witch and ice wizard.
i use bush in a bridge spam deck
it's pretty good actually as a pressure card, especially for forcing your opponent to use a spell or building which they would otherwise use on your main push
Goblin curse is not meta but it is niche and convenient. Turn enemy swarm push into your swarm push. If they have no response welp they’re cooked
Bro the goblin curse is good with combo
for example: giant scheleton(counter skeleton army) use the goblin course to save them
Nah goblin curse is amazing I've taken down so many towers with it in my deck and with it being used in the game you just gotta be good with cards don't call them bad just cause your not good with the card
I personally use suspicious bush in my spell bait deck. It fits pretty well for me
There’s an ad with the goblin bush, spines out three goblins and I think that would make it good
Maybe they aren't competively viable,but they are all very fun cards in friendly matches
Pair the goblin curse and a rage spell on any swarm deck. Works for me most of the time 🤷🏻♂️
Gob machine is good if used right, it needs a tank which sucks cuz its 5 elixer but tbh in gob ladder i jus use gob giant and gob machine and its a free tower
Suspicious bush is really annoying, the reason why nobody's playing it is because logbait and recruits are sort of crappy at the moment
I have goblin cures in my deck when it came out. Your probably not using it right
I challanged myself to beat a grand challange and get to ultimate champion with a deck focused on the goblin curse but I'm still play testing the few decks I made to try to get a good one
I'd rather delete the sus bush it's a stupid concept and annoying if it became good
The goblin machine in other hand had an interesting concept having both melee and range attack is so cool and makes it unique as legendary
I personally love playing goblin curse, it has a very specific use but really fits my playstyle and is very satisfying when used well
The machine was purposely put into the ground. Likely the same case with curse.
I think they’re just being overly cautious after the phoenix monk and little prince
I think goblin curse's area should be larger, deal more damage to enemies, cost 3 elixir, and affects allies too.
Goblin curse is the worst card idea ever, sus Bush is i think very good card idea, and goblin machine is just stupid idea
Goblin curse is the real deal
20% more dmg against big cards is huge and stealing small units is a blessing for my deck🕺
I think if they increased the damage of the curse and maybe made the goblins health scale with whatever card it killed would make it better and original
Goblin curse is pretty useful to be honest, great way to punish spam decks
Anti-swarms as an archetype has already been beaten to death... there's so many cards that serve that purpose, there's no niche left.
If you see this then what do you think about the goblin curse changing troops into spear and stab goblins to make it more random?
The goblin machine was awesome when it released, a solid 5 elixir card that targets all but yeah nerfed to oblivion
With Golbin Curse, they could either make it deal more dps or increase its life span and range.
Ngl, in my opinion, suspicious bush is kinda underrated
Anyone else find that game and community metas are just annoying? Just play the game so its fun for you
Suspicious Bush is just a slower alternative to wall breakers, use a spell to prevent it or suffer a lot of damage
I think uf they make the goblin curse to three elixer and restored its original stats, it'd be viable
I got great use out of goblin curse, i played rage and goblin curse on an enemy scarmy and took the tower
I've been playing goblin curse all night tonight and yes i agree, the goblin curse need a buff
Why's the Bush bad?
It isn't as easy to use as other log weak cards, it will never be able to be a threat since even if you got tricked into using your log, by the time it reaches the tower you will already have something that fully counters it
@@kaiky_3821 I see. I still think that for 2 elixir this card can be decent at pressuring, but ig you're right. It's also quite matchup depending.
Another plus from it is that it gives the opponent a ptsd from the Vietnam war.
@@danic2795 It is quite nice being able to force your enemy to waste a spell or keep focused on an alternate lane but if you have at least a bit of experience you can take care of it easily
Supercell adding multiple goblin cards at once so they never have to again
can someone tell me how goblin curse works? i skipped the previous season so idk wtf is it about
The sus bush fits right in to spell bait or log bait because it is invis and if it gets past it will do 1k damage on the tower
Well I got gob curse and sus bush in my deck and just sused all my stuff to up it :/
Goblin curse is beautiful. I need more cards that turn other things into something else
Clash royale is like street fighter 5 no defensive options.
why are people calling the sus bush bad? Its an amazing bait card
maybe people just don’t have them leveled up yet because they’re new man. personally i think suspicious bush is incredibly strong. it’s easy to stop, but if it slips by the damage they deal for 2 elixir is absurd.
These are challenge stats. All card levels are equal.
@@fulltiltgaming fair enough. i still stand by what i said about the bush though.
Bro is tryna put different thoughts in people heads so he doesnt have to play anymore of these cards
It would be cool if goblin curse also turned your own troops to goblins after they die
no fr ive cooked with goblin curse during this peka meta
They are really fun though so I think that’s what there supposed to do
The problem is the curse cant wipe a skarmy and it forces you to use two cards
bush is not bad! it's like Skelly barrel: a card slot filler.
I think think the meta just outshining the bush cus the bush is strong as flip