I love the components and the *idea* of this (I own an older copy), but this never makes it to the table because of the "double luck" of the card draws in addition to the die rolls. The rolls dictate movement (and a ~16% chance of not drawing a card) and you can just get screwed by bad rolls at any point in this 30-45 minute game you are likely playing with your kids. If there were a way to mitigate rolls or otherwise stabilize your action planning, it would make this game 1Bx better. I love these components almost more than any other game (the design and soft rubber of the smaller ghosts are just an AZUL-level joy to play with).
Any ideas when this will actually hit the market? Been hearing about it for a year- we missed this past spooky season- a release date would be the BOMB.
I love the components and the *idea* of this (I own an older copy), but this never makes it to the table because of the "double luck" of the card draws in addition to the die rolls. The rolls dictate movement (and a ~16% chance of not drawing a card) and you can just get screwed by bad rolls at any point in this 30-45 minute game you are likely playing with your kids. If there were a way to mitigate rolls or otherwise stabilize your action planning, it would make this game 1Bx better. I love these components almost more than any other game (the design and soft rubber of the smaller ghosts are just an AZUL-level joy to play with).
Any ideas when this will actually hit the market? Been hearing about it for a year- we missed this past spooky season- a release date would be the BOMB.
There's an Amazon listing for this current edition.