he was the most sane person in the police department though the other ones were totally dumb as hell. imagine working with bunch of idiots while keeping your sanity... my man norman is the best
With all of this game's flaws, I would be lying if I said that I didn't enjoy playing it myself. Jayden was my favorite character - mostly because I am partial to crime drama plotlines, haha. You did a fantastic job with analyzing this game and Norman Jayden's role in it.
Thank you so much for your kind comment. Jayden is my favorite too. İ am in the process of making a video about Detroit: Become Human and it's story. İn my opinion Heavy Rain is still the best game David Cage has ever made and you can see that he did copy and paste a lot of things from this game to Detroit.
@@SpicyGelato98 I feel like the game isn't that flawed though. It's one of the best choice based titles ever with meaningful decisions and outcomes. While in Detroit: Become Human and Beyond: Two Souls it's much more cliché and predictable although excellent. I thought Jayden is a lot cooler than Connor. Better self-control, less judgmental and more accurate analysis towards crimes. While Connor is like some lost puppy working for bad people. Norman is more independent and just goes with his instincts like a legendary FBI agent would. He knew Ethan is innocent and even helps him escape if he gets caught. He stands up for what believes in. You didn't see Connor do anything like that. Instead he just gives people more grief and trauma and isn't that useful.
I also like Jayden. He's my favorite alongside Ethan and Scott, but I still like Madison. The reason why Ethan and Scott can't die until the final chapter, is because they're the true main characters of the game. Ethan is the *MAIN* main protagonist, while Scott is the main antagonist. Norman and Madison are protagonists too, but they're only a small part of Ethan and Scott's story. I still think they're all cool though. Lauren can also be considered one of the protagonists, despite not being playable. Scott can be seen as the playable antagonist, or villain protagonist turned main antagonist, in the last two chapters of the game, which are "Killer's Place", and "The Old Warehouse".
The moment in the car after Nathaniel's murder. If, after Carter's words, you choose the option "aggressive", then Norman will say: if you hadn't behaved like an asshole, then he (Nathaniel) wouldn't have turned on Blake's reaction is very ambiguous, he is silent and cannot answer anything, although for his type he could really say something in response in his defense in a rude way. It's like he.. feel guilty? It was as if his conscience had tugged at his soul a little When I saw this and the option where Miroslav beats up Norman and Carter comes to the rescue, I really started to think that it would be very nice to give the player the opportunity to develop this relationship at least to the level of "neutral colleagues" or also give the opportunity to leave Norman and Blake hostile to each other. It's a pity, because it would fit well into the game and would improve our poor Norman's position in this cruel world a little if he had at least one person who, even through his teeth, is ready to cooperate with him for a common goal And in the end, I was also disappointed when Norman fought with Scott in full view, Blake, as an experienced policeman, could have noticed this and given the snipers the signal to shoot Scott even before he secretly attacked Norman. It would be a logical ending with a handshake with Norman, where Blake could even apologize to Ethan for slandering him. I feel sorry for Norman the most, most of all deaths, playing for him creates a feeling of complete loneliness, from which I want to protect him from evil people who want to cause him moral and physical pain or something more terrible. You sympathize with him and empathize with him, his dependence on the drug is not caused by a personal desire and in the game it is clear and well seen how he himself does not want to use it, citing arguments in favor of the fact that he himself can cope without tryptocaine, he is well aware of the consequences, which attracts him even more, this is not just a stupid addict. I've seen a lot of people say "he couldn't have done it without his glasses." Do you really think so? An FBI agent? The glasses helped him, no doubt, but the examination does the same, bootprints, tire tracks, fingerprints, only these studies take a lot of time, during this time there could have been even more victims, the glasses just accelerated the progress of catching an asshole who has been unpunished for a long time. It is not known how long these murders would have lasted if Norman had not taken care of it it's a pity that the developers released an add-on only about Madison, I would really like them to resume the story of how Norman became addicted to tryptocaine and how he got his scar. I want to write to them...somewhere...so that they don't forget about it
I agree with everything that you wrote. Sadly David Cage's characters are very black and white and so Blake was given the simple role of a brutish, corrupt and selfish police officer. The reason why he dislikes Norman is because as an FBI agent Norman outranks everyone in the police station but some of the shit he does makes him absolutely ridiculously evil to the point where you wonder how a psycho like him could have become a cop and kept the job for so long in the first place. This was probably done to make Norman look the like the voice of reason in those situations but a bit of realism wouldn't have hurt in my opinion. There was planned DLC that would have shown Norman's backstory and explain his addiction to Trypto but sadly Sony was not willing to provide enough founding for it so it was scrapped. Great comment though! Norman is still my favorite character in the game and i will always remember his story.
@@smokingmirror8482 yes, you are absolutely right, your video analyzing Norman as a character and what is happening around him was also very pleasant to watch because you put everything in the facts, thank you!
Leon Ockenden who played the role of Norman said that the scar was caused by Leon's ex girlfriend . They had a conflict and she scratched his face ,all happened only a day before the day Leon's face got scanned for Heavy Rain so the scar just appeared on Norman's face . Which means David Cage didn't design it on purpose .
@@YOA-online Yeah i watched his playthrough and it was fun. But i think that Norman's DLC would have explained how he got addicted to Tripto and something about the loss of his partner. The scar was never a paet of that story as far as i know.
@@windrose_ If you're interested, I have made up an alternative scenario, where Scott isn't the killer, and Blake stops being a bitch. I can tell you about it, if you wanna.
It makes me kind of wonder, if the true intention of Norman's bosses was not to send him there in order to solve the case, but to get rid of him one way or another. They knew this case would be very dangerous and would put him under extreme pressure. But then there is ARI, which can cause him psychosis and even kill him. In order to combat those side effects, they gave him a drug, which increases neurotransmitters, one of them being dopamine. But isn't an excess in dopamine levels precisely what causes psychosis in the first place? Not to mention drugs like that also tend to tighten your blood vessels, increase blood pressure, increase stress levels, cause digestive issues, lead to depression or even manic symptoms and the list goes on. So I'm not quite sure, how exactly any of this is supposed to help him keep his cool during the misson, by giving him relief against the side effects of ARI. If anything, it looks rather as if the idea behind it was to speed up the process and/or make him act out of the ordinary, so that he would get killed by his enemies, all while keeping him on a leash thanks to ARI, so that they could take him out themselves, if he ever were to lose his mind completely and go on a rampage or something. And why would the drug have to be that potent anyway? From what I've read, the positive effects are basically everything regular ADHD-medication does as well (which btw is capable to cause psychosis too in some cases, even if used correctly). But the stuff they gave him seems to be more potent than even cocaine. And then there is also the scene in arguably the best ending, where he resigns but his boss still wants him to keep the glasses, which assuming he's telling the truth (they may not want to deactivate it until Norman dies and there might not be any new upcoming models), is going to be completely functional for another month. Why would he do that? Definitely not for nostalgic reasons, considering it would just remind Norman of his failure. And what if all sorts of hostile factions were to steal it from Norman and then hack or reverse engineer it? He's only a civilian at that point, might still have his combat skills, but no gun. So if this theory turned out to be true, I think it would make Norman an even more tragic character than he already is.
İnteresting theory. İt is a shame Norman's backstory and his connections with the FBİ were never explored.Looking back it would have made sense for his character to lose control at one point and go on a rampage in a similar way to Scott Shelby who goes and takes out an entire mansion full of guards all on his own John Wick style. But sadly we will never know what his origin story was which might be for the best considering the fact that David Cage is not a very consistent writer. On the subject of Norman's deaths however i find it really intriguing that a part of him will continue to live in the artificial enviorement of the ARİ. But again this is something that is never explored.
@@smokingmirror8482 I agree that the other protagonists are pretty forgettable in comparison. But let's say, you had to chose another character, from another franchise, which would be another protagonist in Heavy Rain players would have to play as (even if said person is a villain in his franchise) as long as it wouldn't be someone from generes, where characters have abilities like magic or superhuman strength and speed and so on. Who would it be and why? If I had to chose one, it would be "Cane Man" from the Judgment franchise, for the following reasons: - Like the others, he has serious mental health issues. He has the condition Ethan thought he had, except there is at least 3 of them and none of them are truely good. The best version of him is simply neutral and indifferent. (Lazy alcoholic - megalomaniac - assassin) *BUT* unlike the others, his condition doesn't seem to bother him at all. He doesn't even seem to be aware of it, although he might have some suspicions. He believes he is just one person, who happens to have an identical twin. - It would make sense for him to be in the story or at least for two of his personalities. As the megalomaniac he could be interested in saving Shaun, just for the sake of fame. He pretends he has fans and calls himself a legend in that state. And the other scenario would be, if some of the grieving parents from the earlier cases, didn't self-delete themselves like Ethan, but instead went the Lauren route, with the difference that they decided to hire a maniac to do the job for them. Which leads us to the next point... - Unlike the other characters, he wouldn't actually care about Shaun or have anything against Scott. (That would be a pretty messed up ending, if he showed up at the warehouse in assassin mode, fought Scott and instead of being mad at him, laughed his ass off during the fight, teared him to pieces, and then completely ignored Shaun and walked away). - Depending on how often he switches personalities, he could create a lot of confusion for everyone involved, since A) his motivation changes and B) he wouldn't be able to remember whatever he did in his other states, which would make him probably the hardest character game-play wise, in regards to finding the true identity of the villain. - On the other hand he would have a huge advantage when it comes to fighting skills, and that is the case with all of his personalities, but especially the assassin one. He could easily wipe the floor with everyone in the Heavy Rain universe. Sorry for these long comments, but certain franchises just manage to make me think about all sorts of interesting scenarios and I also like to hear other people's ideas and opinions about them.
@@vincentrodriguez3420 Your comments are highly appreciated. İt took me quite some time to edit this video and right no im in the process of editing a 50 minute video about Detroit:Become Human. But this one was a lot more fun to do. Honestly im not sure what kind of character i would like to put in Heavy Rain. İ think iwould replace Madison Paige with another female investigative character. İ really did not like her chapters. But im not sure what kind of character could replace her without changing the tone of the story. Btw if you like these kind of games i would really recommend play the Supermasive games like The Quarry and Until Dawn.
Norman Jayden is the best character David Cage has ever created because his composure and coolness level is over 9000. Dude is just too awesome. Got swagger and style for years. Always felt most attached to him because his personality is so awesome and he is a legendary pro badass investigating a crazy mysterious murder case. And yes there's a happy ending where he drops his addiction. He doesn't have schizophrenia or brain damage. Triptocaine is a highly addictive drug. He gets tremors and starts sweating if he doesn't use it because the stress and anxiety is too much. So much depth to him and not just this "typical drug addict" type of character (for example like Todd from Detroit: Become Human who is a goddamn junkie with no life, no discipline, broken priorities and low self-esteem). Todd's not exactly a role model with all the destructive and chaotic abuse he's got. Norman is the completely opposite to all of those flaws and is the least judgmental person you could encounter. Triptocaine is the only thing that copes with having the ARI glasses on otherwise if you fail to deal with it properly his eyes and nose starts bleeding from putting them on and he ends up dying. If he doesn't use it he does die in some scenarios. What makes him so interesting is that he is one of the very few characters that has the plot to overcome and defeat his addiction along with solving problems in his work. Insanely well written person and the voice actor who voices him is just so good. I didn't feel half of the things I felt while playing Detroit: Become Human or Beyond: Two Souls in comparison to Heavy Rain. Heavy Rain is Cage's best work in my humble opinion. Norman Jayden's mental and emotional state throughout the game is incredibly rich and focused on. Epic character.
Also I think it's ridiculous that Blake one of the worst person in the game gets zero unfortunate outcomes or death scenes while Jayden has like 6 of them, either dying brutally, viciously and violently, choking to death or "overdosing" on the ARI glasses. While Blake gets treated like he's a God amongst cops when he is anything but that. False charges, beating up suspects, false incrimination and unlawful arrests (Nathan the religious person with the crucifixes did nothing illegal and Blake kicked his door down and intruded without a warrant). Blake should of been locked up a long time ago but the corruption is too much on the police station unfortunately. The boss lets him get away with everything including abuse. I'm glad you get to accuse Blake though of being the Origami Killer even if he isn't. He committed police brutality a lot and way too many felonies regardless that he should be held accountable for by his superiors.
@@Sigurjon96 Great comments. By the way, in my opinion, Blake's superior, Captain Leighton Perry, is a great alternative, if they wanted to make someone else the Origami Killer. Though, for that to work, the backstory for Perry, would obviously have to be different than Scott's. The reason why I believe, Perry could have been the potential killer, even if ultimately, he isn't, is his usual calm demeanour, and a bit of sarcasm, but also the time that he let Carter beat up Ethan, saying to Norman, that if you have to violate the suspect's rights to save a child, you can. That seemed clearly manipulative, and a clever way, to hide Perry's crimes and to be potentially discovered in my opinion, him manipulating Blake and making him frequently fight with Norman, to prevent both of them from finding the culprit. It could've been a great alternative scenario.
Thank you for your kind comment. İf you enjoyed this video i would recommend checking out my video about Detroit: Become Human. Even though it's longer than it should be..... Thank you for watching.
@@smokingmirror8482 I'll definitely be checking out your DBH video, and it's actually already on my watch later list! I'm very interested to see your take on it; I loved DBH, but saying it has flaws is an understatement.
The fuck, I just watched this whole video thinking it was an IGN documentary or something just to find out it's really underground with few views. Dope stuff man, keep it up. I played Heavy Rain when I was younger and it looked so much better, the visuals kind of suck looking back now. But it was an insane experience for me back then, in general, with Norman being the only character I had forgot about (probably because of an early death in my gameplay). But I do think he's indeed the most interesting character in the game, not particularly because I feel like he's humanly but because everything about his storyline is intriguing and dynamic. He's the most capable of catching the killer yet he's the one further away from it. In my opinion, the glasses were drawing him back all along
Thank you for your kind comment. Norman Jayden is not an amazing or special character. But he is by far thr best in Heavy Rain. İ really like the fact that he is smart, sarcastic and physically limited. Most detective characters nowdays tend to be a lot like John Wick. Which makes them feel unrealistic. Anyway thank you for watching. İf you liked this video consider watching my video about Detroit: Become Human. İt's a long one but in it, i explkre the game's characters philosophy and story.
Norman is my fave character from any video game to be honest…I wouldn’t say he’s particularly well written, but I was introduced to this game when I was a lot younger and he’s still my number 1😂
I disagree with permanent brain damage, it could be temporary. He has no pain it's only visual, his hallucinations will disappear over time if he make a break with his glasses.
I'm sucker for detectives and forensics in video games, e.g. Batman's crime scene investigations in Arkham Origins are excellent points of dialogue, exposition and plot progression, hence I do agree that Norman Jayden is the best and most fun character to play in Heavy Rain. Blake is the worst aspect of Norman's story because he's an exaggerated bad cop that exists to manufacture conflict. It speaks to how David Cage is a bad writer when it comes to character relationships because he overdramatises situations and characters into absurdities.
Haven't watched the whole thing yet, but I have to make a response to the bit about the killer's true identity being dumb. I agree with your comments about Ethan and Madison as well as Norman being more interesting due to not being 1-dimensional. But in the case of the killer... t's a game with mystery with a nice twist at the end. No one would've expected it. In general, while the onus is on the studio to make the game actually good, I feel that players in general should try not to impress their own expectations on to a game (outside of expecting quality and adhering to what the game sells itself as). You make it sound like it's a dumb idea for Scott to be the origami killer, but it's really just not something you expected. I thought it was brilliant and a really good reveal. Does it somehow take away from everything you did up to that point? You paid for an experience, not for the game to end the way you wanted.
The reason why Scott being the killer does not work is because it creates many plot holes and other story inconsistencies that will really bother you when you play the game again. Just try to question everything Scott does and says with Lauren one you know that he is the killer and you will see that most of it makes no sense. Like why even involve Lauren in the investigation if you are the killer? Why did you tell her about the typewriter? Why insist that the millionaire's kids is the killer if you know it is not true? Why waste your time accusing other for the crimes that you know they did not commit? The problem is that the twist has almost no setup and it just breaks the plot. Again these issues in Scott's story become really clear when you replay the game.
@@smokingmirror8482 Decided to rewatch his scenes with Lauren. Still doing that. I wanna make a few points real quick. You posed four questions, and the latter two were just Scott deflecting blame from himself. Makes perfect sense. So let's talk about the other two. Not everything Scott does is lead by logic. You gotta remember, he's been twisted enough to the point that he kidnaps kids to find a dad capable of doing anything to save his son. The origami killer is still a serial killer and it's very plausible that he shares a lot of common serial killer traits, such as wanting recognition for his work and his superficial empathy, possibly in an attempt to make himself appear normal. He also doesn't seem to really care too much for his brother, simply using him to justify his killings. Does he ever shed a tear? It's possible he may have been influenced by Hannibal Lector quite a bit. Both seem to embody that whole "I'm not like other serial killers because I have a code" nonsense. Lastly, not sure if this was entirely related, but via a very poor developer choice, several scenes were removed from the game: ones showing a mental, supernatural connection between Scott and Ethan when they first met over the body of his first son. Apparently there were supposed to be scenes that play when Ethan blacks out that shows him sort of sleepwalking in conjunction with Scott's actions.
@@CosmicEncounter7 Yeah i am aware of the removed supernatural element of Heavy Rain. Maybe it was for the best. Maye it wasn't. But i think the story would have made more sense if they had not removed the supernatural elements. After all they were a key part of the plot. As for Scott not caring for his brother and not shedding a tear... there is the scene where Scott is burning his own evidence and we see in the flashback that he was the killer all along. That is when he cries a tear for his lost brother. But i agree with you when you say he just wanted an excuse to kill people.
Okay, update: The reason he involves Lauren in the investigation is because he wants the letter back. She won't give it to him otherwise. He can't shake her easily and at some point he starts actually caring for her, hence some of the scenes.
Some of it is wrong buddy, jayden doesn't have schizophrenia or brain damage from glasses, he's addicted to the drug, triptocain or something, that's why he hallucinates, the fact that what he's seeing looks like it came from the glasses could just be because he uses them alot, but regardless, if you replay the game you'll notice that he starts freaking out after not using for a while, then he when he gets high, he's high for a bit but gets back to normal until withdrawal creeps up again, seems like triptocain is a hallucinogenic but with the withdrawal symptoms of opiates, or maybe benzos(he doesn't seem to be in pain but more psychological distress during withdrawal)
he was the most sane person in the police department though the other ones were totally dumb as hell. imagine working with bunch of idiots while keeping your sanity...
my man norman is the best
Can't argue with that
And the funny part was, he wasn't even part of it; he was FBI. I hope Jayden quit the FBI because they offered him the commissioner position. 😂
@@WynneL lmaooo its like some kind of punishment
With all of this game's flaws, I would be lying if I said that I didn't enjoy playing it myself. Jayden was my favorite character - mostly because I am partial to crime drama plotlines, haha. You did a fantastic job with analyzing this game and Norman Jayden's role in it.
Thank you so much for your kind comment. Jayden is my favorite too. İ am in the process of making a video about Detroit: Become Human and it's story. İn my opinion Heavy Rain is still the best game David Cage has ever made and you can see that he did copy and paste a lot of things from this game to Detroit.
@@smokingmirror8482Of course. Neat! I have also played the game, so I look forward to it. 😊
@@SpicyGelato98 I feel like the game isn't that flawed though. It's one of the best choice based titles ever with meaningful decisions and outcomes. While in Detroit: Become Human and Beyond: Two Souls it's much more cliché and predictable although excellent. I thought Jayden is a lot cooler than Connor. Better self-control, less judgmental and more accurate analysis towards crimes. While Connor is like some lost puppy working for bad people. Norman is more independent and just goes with his instincts like a legendary FBI agent would. He knew Ethan is innocent and even helps him escape if he gets caught. He stands up for what believes in. You didn't see Connor do anything like that. Instead he just gives people more grief and trauma and isn't that useful.
Norman and Madison are treated as side characters, but I find there missions more interesting because there the only characters who can die.
True. The fact that you can actually get them killed if you mess up makes there missions feel more realistic.
Too bad Madison is barely a character and most of her lines are either “gurl power :D” or “origarmi killah??? :0”
I also like Jayden. He's my favorite alongside Ethan and Scott, but I still like Madison.
The reason why Ethan and Scott can't die until the final chapter, is because they're the true main characters of the game.
Ethan is the *MAIN* main protagonist, while Scott is the main antagonist.
Norman and Madison are protagonists too, but they're only a small part of Ethan and Scott's story.
I still think they're all cool though. Lauren can also be considered one of the protagonists, despite not being playable.
Scott can be seen as the playable antagonist, or villain protagonist turned main antagonist, in the last two chapters of the game, which are "Killer's Place", and "The Old Warehouse".
The moment in the car after Nathaniel's murder. If, after Carter's words, you choose the option "aggressive", then Norman will say: if you hadn't behaved like an asshole, then he (Nathaniel) wouldn't have turned on
Blake's reaction is very ambiguous, he is silent and cannot answer anything, although for his type he could really say something in response in his defense in a rude way. It's like he.. feel guilty? It was as if his conscience had tugged at his soul a little
When I saw this and the option where Miroslav beats up Norman and Carter comes to the rescue, I really started to think that it would be very nice to give the player the opportunity to develop this relationship at least to the level of "neutral colleagues" or also give the opportunity to leave Norman and Blake hostile to each other. It's a pity, because it would fit well into the game and would improve our poor Norman's position in this cruel world a little if he had at least one person who, even through his teeth, is ready to cooperate with him for a common goal
And in the end, I was also disappointed when Norman fought with Scott in full view, Blake, as an experienced policeman, could have noticed this and given the snipers the signal to shoot Scott even before he secretly attacked Norman. It would be a logical ending with a handshake with Norman, where Blake could even apologize to Ethan for slandering him.
I feel sorry for Norman the most, most of all deaths, playing for him creates a feeling of complete loneliness, from which I want to protect him from evil people who want to cause him moral and physical pain or something more terrible. You sympathize with him and empathize with him, his dependence on the drug is not caused by a personal desire and in the game it is clear and well seen how he himself does not want to use it, citing arguments in favor of the fact that he himself can cope without tryptocaine, he is well aware of the consequences, which attracts him even more, this is not just a stupid addict. I've seen a lot of people say "he couldn't have done it without his glasses." Do you really think so? An FBI agent? The glasses helped him, no doubt, but the examination does the same, bootprints, tire tracks, fingerprints, only these studies take a lot of time, during this time there could have been even more victims, the glasses just accelerated the progress of catching an asshole who has been unpunished for a long time. It is not known how long these murders would have lasted if Norman had not taken care of it
it's a pity that the developers released an add-on only about Madison, I would really like them to resume the story of how Norman became addicted to tryptocaine and how he got his scar. I want to write to them...somewhere...so that they don't forget about it
I agree with everything that you wrote. Sadly David Cage's characters are very black and white and so Blake was given the simple role of a brutish, corrupt and selfish police officer. The reason why he dislikes Norman is because as an FBI agent Norman outranks everyone in the police station but some of the shit he does makes him absolutely ridiculously evil to the point where you wonder how a psycho like him could have become a cop and kept the job for so long in the first place. This was probably done to make Norman look the like the voice of reason in those situations but a bit of realism wouldn't have hurt in my opinion.
There was planned DLC that would have shown Norman's backstory and explain his addiction to Trypto but sadly Sony was not willing to provide enough founding for it so it was scrapped. Great comment though! Norman is still my favorite character in the game and i will always remember his story.
@@smokingmirror8482 yes, you are absolutely right, your video analyzing Norman as a character and what is happening around him was also very pleasant to watch because you put everything in the facts, thank you!
Leon Ockenden who played the role of Norman said that the scar was caused by Leon's ex girlfriend . They had a conflict and she scratched his face ,all happened only a day before the day Leon's face got scanned for Heavy Rain so the scar just appeared on Norman's face . Which means David Cage didn't design it on purpose .
@@YOA-online Yeah i watched his playthrough and it was fun. But i think that Norman's DLC would have explained how he got addicted to Tripto and something about the loss of his partner. The scar was never a paet of that story as far as i know.
@@windrose_
If you're interested, I have made up an alternative scenario, where Scott isn't the killer, and Blake stops being a bitch.
I can tell you about it, if you wanna.
It makes me kind of wonder, if the true intention of Norman's bosses was not to send him there in order to solve the case, but to get rid of him one way or another. They knew this case would be very dangerous and would put him under extreme pressure. But then there is ARI, which can cause him psychosis and even kill him. In order to combat those side effects, they gave him a drug, which increases neurotransmitters, one of them being dopamine. But isn't an excess in dopamine levels precisely what causes psychosis in the first place? Not to mention drugs like that also tend to tighten your blood vessels, increase blood pressure, increase stress levels, cause digestive issues, lead to depression or even manic symptoms and the list goes on. So I'm not quite sure, how exactly any of this is supposed to help him keep his cool during the misson, by giving him relief against the side effects of ARI. If anything, it looks rather as if the idea behind it was to speed up the process and/or make him act out of the ordinary, so that he would get killed by his enemies, all while keeping him on a leash thanks to ARI, so that they could take him out themselves, if he ever were to lose his mind completely and go on a rampage or something. And why would the drug have to be that potent anyway? From what I've read, the positive effects are basically everything regular ADHD-medication does as well (which btw is capable to cause psychosis too in some cases, even if used correctly). But the stuff they gave him seems to be more potent than even cocaine. And then there is also the scene in arguably the best ending, where he resigns but his boss still wants him to keep the glasses, which assuming he's telling the truth (they may not want to deactivate it until Norman dies and there might not be any new upcoming models), is going to be completely functional for another month. Why would he do that? Definitely not for nostalgic reasons, considering it would just remind Norman of his failure. And what if all sorts of hostile factions were to steal it from Norman and then hack or reverse engineer it? He's only a civilian at that point, might still have his combat skills, but no gun. So if this theory turned out to be true, I think it would make Norman an even more tragic character than he already is.
İnteresting theory. İt is a shame Norman's backstory and his connections with the FBİ were never explored.Looking back it would have made sense for his character to lose control at one point and go on a rampage in a similar way to Scott Shelby who goes and takes out an entire mansion full of guards all on his own John Wick style. But sadly we will never know what his origin story was which might be for the best considering the fact that David Cage is not a very consistent writer. On the subject of Norman's deaths however i find it really intriguing that a part of him will continue to live in the artificial enviorement of the ARİ. But again this is something that is never explored.
@@smokingmirror8482 I agree that the other protagonists are pretty forgettable in comparison. But let's say, you had to chose another character, from another franchise, which would be another protagonist in Heavy Rain players would have to play as (even if said person is a villain in his franchise) as long as it wouldn't be someone from generes, where characters have abilities like magic or superhuman strength and speed and so on. Who would it be and why?
If I had to chose one, it would be "Cane Man" from the Judgment franchise, for the following reasons:
- Like the others, he has serious mental health issues. He has the condition Ethan thought he had, except there is at least 3 of them and none of them are truely good. The best version of him is simply neutral and indifferent. (Lazy alcoholic - megalomaniac - assassin) *BUT* unlike the others, his condition doesn't seem to bother him at all. He doesn't even seem to be aware of it, although he might have some suspicions. He believes he is just one person, who happens to have an identical twin.
- It would make sense for him to be in the story or at least for two of his personalities. As the megalomaniac he could be interested in saving Shaun, just for the sake of fame. He pretends he has fans and calls himself a legend in that state. And the other scenario would be, if some of the grieving parents from the earlier cases, didn't self-delete themselves like Ethan, but instead went the Lauren route, with the difference that they decided to hire a maniac to do the job for them. Which leads us to the next point...
- Unlike the other characters, he wouldn't actually care about Shaun or have anything against Scott. (That would be a pretty messed up ending, if he showed up at the warehouse in assassin mode, fought Scott and instead of being mad at him, laughed his ass off during the fight, teared him to pieces, and then completely ignored Shaun and walked away).
- Depending on how often he switches personalities, he could create a lot of confusion for everyone involved, since A) his motivation changes and B) he wouldn't be able to remember whatever he did in his other states, which would make him probably the hardest character game-play wise, in regards to finding the true identity of the villain.
- On the other hand he would have a huge advantage when it comes to fighting skills, and that is the case with all of his personalities, but especially the assassin one. He could easily wipe the floor with everyone in the Heavy Rain universe.
Sorry for these long comments, but certain franchises just manage to make me think about all sorts of interesting scenarios and I also like to hear other people's ideas and opinions about them.
@@vincentrodriguez3420 Your comments are highly appreciated. İt took me quite some time to edit this video and right no im in the process of editing a 50 minute video about Detroit:Become Human. But this one was a lot more fun to do.
Honestly im not sure what kind of character i would like to put in Heavy Rain. İ think iwould replace Madison Paige with another female investigative character. İ really did not like her chapters. But im not sure what kind of character could replace her without changing the tone of the story.
Btw if you like these kind of games i would really recommend play the Supermasive games like The Quarry and Until Dawn.
Norman Jayden is the best character David Cage has ever created because his composure and coolness level is over 9000. Dude is just too awesome. Got swagger and style for years. Always felt most attached to him because his personality is so awesome and he is a legendary pro badass investigating a crazy mysterious murder case. And yes there's a happy ending where he drops his addiction. He doesn't have schizophrenia or brain damage. Triptocaine is a highly addictive drug. He gets tremors and starts sweating if he doesn't use it because the stress and anxiety is too much. So much depth to him and not just this "typical drug addict" type of character (for example like Todd from Detroit: Become Human who is a goddamn junkie with no life, no discipline, broken priorities and low self-esteem). Todd's not exactly a role model with all the destructive and chaotic abuse he's got.
Norman is the completely opposite to all of those flaws and is the least judgmental person you could encounter. Triptocaine is the only thing that copes with having the ARI glasses on otherwise if you fail to deal with it properly his eyes and nose starts bleeding from putting them on and he ends up dying. If he doesn't use it he does die in some scenarios. What makes him so interesting is that he is one of the very few characters that has the plot to overcome and defeat his addiction along with solving problems in his work. Insanely well written person and the voice actor who voices him is just so good. I didn't feel half of the things I felt while playing Detroit: Become Human or Beyond: Two Souls in comparison to Heavy Rain. Heavy Rain is Cage's best work in my humble opinion. Norman Jayden's mental and emotional state throughout the game is incredibly rich and focused on. Epic character.
Also I think it's ridiculous that Blake one of the worst person in the game gets zero unfortunate outcomes or death scenes while Jayden has like 6 of them, either dying brutally, viciously and violently, choking to death or "overdosing" on the ARI glasses. While Blake gets treated like he's a God amongst cops when he is anything but that. False charges, beating up suspects, false incrimination and unlawful arrests (Nathan the religious person with the crucifixes did nothing illegal and Blake kicked his door down and intruded without a warrant). Blake should of been locked up a long time ago but the corruption is too much on the police station unfortunately. The boss lets him get away with everything including abuse. I'm glad you get to accuse Blake though of being the Origami Killer even if he isn't. He committed police brutality a lot and way too many felonies regardless that he should be held accountable for by his superiors.
@@Sigurjon96
Great comments. By the way, in my opinion, Blake's superior, Captain Leighton Perry, is a great alternative, if they wanted to make someone else the Origami Killer.
Though, for that to work, the backstory for Perry, would obviously have to be different than Scott's.
The reason why I believe, Perry could have been the potential killer, even if ultimately, he isn't, is his usual calm demeanour, and a bit of sarcasm, but also the time that he let Carter beat up Ethan, saying to Norman, that if you have to violate the suspect's rights to save a child, you can.
That seemed clearly manipulative, and a clever way, to hide Perry's crimes and to be potentially discovered in my opinion, him manipulating Blake and making him frequently fight with Norman, to prevent both of them from finding the culprit.
It could've been a great alternative scenario.
"Agent Noman Jayden FBI."
"AGENT NAHMAN JAYDEN FBİ"
This was really nicely put together! And I agree with you on all points, both about Jayden and the other characters/game as a whole.
Thank you for your kind comment. İf you enjoyed this video i would recommend checking out my video about Detroit: Become Human. Even though it's longer than it should be..... Thank you for watching.
@@smokingmirror8482 I'll definitely be checking out your DBH video, and it's actually already on my watch later list! I'm very interested to see your take on it; I loved DBH, but saying it has flaws is an understatement.
@@TesseractHeartMisc İ hope you enjoy it :)
The fuck, I just watched this whole video thinking it was an IGN documentary or something just to find out it's really underground with few views.
Dope stuff man, keep it up.
I played Heavy Rain when I was younger and it looked so much better, the visuals kind of suck looking back now. But it was an insane experience for me back then, in general, with Norman being the only character I had forgot about (probably because of an early death in my gameplay). But I do think he's indeed the most interesting character in the game, not particularly because I feel like he's humanly but because everything about his storyline is intriguing and dynamic. He's the most capable of catching the killer yet he's the one further away from it. In my opinion, the glasses were drawing him back all along
Thank you for your kind comment. Norman Jayden is not an amazing or special character. But he is by far thr best in Heavy Rain. İ really like the fact that he is smart, sarcastic and physically limited. Most detective characters nowdays tend to be a lot like John Wick. Which makes them feel unrealistic. Anyway thank you for watching.
İf you liked this video consider watching my video about Detroit: Become Human. İt's a long one but in it, i explkre the game's characters philosophy and story.
Norman is cool
Nahman Jayden FBİ
One of my favorite games of all time! Heavy Rain will always be a great game with a great storyline to me, despite its flaws and plotholes.
Norman is the most badass cop in video game.
max payne has entered the chat
Norman is my fave character from any video game to be honest…I wouldn’t say he’s particularly well written, but I was introduced to this game when I was a lot younger and he’s still my number 1😂
@@eccohpeach6961 Same for me really!
@@smokingmirror8482 I’m pretty bias as I also have a huge crush on him 😂 loved the video tho 👌🏼
I disagree with permanent brain damage, it could be temporary.
He has no pain it's only visual, his hallucinations will disappear over time if he make a break with his glasses.
I'm sucker for detectives and forensics in video games, e.g. Batman's crime scene investigations in Arkham Origins are excellent points of dialogue, exposition and plot progression, hence I do agree that Norman Jayden is the best and most fun character to play in Heavy Rain. Blake is the worst aspect of Norman's story because he's an exaggerated bad cop that exists to manufacture conflict. It speaks to how David Cage is a bad writer when it comes to character relationships because he overdramatises situations and characters into absurdities.
@@heartlessangel2910 I agree! Blake is so ridiculously bad it is hard to take see him as human lol.
@@smokingmirror8482 Could Blake have really been not human this whole time?? Almost like there was something... deviant, about him!
Haven't watched the whole thing yet, but I have to make a response to the bit about the killer's true identity being dumb.
I agree with your comments about Ethan and Madison as well as Norman being more interesting due to not being 1-dimensional.
But in the case of the killer... t's a game with mystery with a nice twist at the end. No one would've expected it.
In general, while the onus is on the studio to make the game actually good, I feel that players in general should try not to impress their own expectations on to a game (outside of expecting quality and adhering to what the game sells itself as). You make it sound like it's a dumb idea for Scott to be the origami killer, but it's really just not something you expected. I thought it was brilliant and a really good reveal.
Does it somehow take away from everything you did up to that point? You paid for an experience, not for the game to end the way you wanted.
Finished. Not a bad video but the bit about the killer's identity was definitely a bad take.
The reason why Scott being the killer does not work is because it creates many plot holes and other story inconsistencies that will really bother you when you play the game again. Just try to question everything Scott does and says with Lauren one you know that he is the killer and you will see that most of it makes no sense.
Like why even involve Lauren in the investigation if you are the killer? Why did you tell her about the typewriter? Why insist that the millionaire's kids is the killer if you know it is not true? Why waste your time accusing other for the crimes that you know they did not commit? The problem is that the twist has almost no setup and it just breaks the plot. Again these issues in Scott's story become really clear when you replay the game.
@@smokingmirror8482 Decided to rewatch his scenes with Lauren. Still doing that. I wanna make a few points real quick.
You posed four questions, and the latter two were just Scott deflecting blame from himself. Makes perfect sense. So let's talk about the other two.
Not everything Scott does is lead by logic. You gotta remember, he's been twisted enough to the point that he kidnaps kids to find a dad capable of doing anything to save his son. The origami killer is still a serial killer and it's very plausible that he shares a lot of common serial killer traits, such as wanting recognition for his work and his superficial empathy, possibly in an attempt to make himself appear normal. He also doesn't seem to really care too much for his brother, simply using him to justify his killings. Does he ever shed a tear?
It's possible he may have been influenced by Hannibal Lector quite a bit. Both seem to embody that whole "I'm not like other serial killers because I have a code" nonsense.
Lastly, not sure if this was entirely related, but via a very poor developer choice, several scenes were removed from the game: ones showing a mental, supernatural connection between Scott and Ethan when they first met over the body of his first son. Apparently there were supposed to be scenes that play when Ethan blacks out that shows him sort of sleepwalking in conjunction with Scott's actions.
@@CosmicEncounter7 Yeah i am aware of the removed supernatural element of Heavy Rain. Maybe it was for the best. Maye it wasn't. But i think the story would have made more sense if they had not removed the supernatural elements. After all they were a key part of the plot.
As for Scott not caring for his brother and not shedding a tear... there is the scene where Scott is burning his own evidence and we see in the flashback that he was the killer all along. That is when he cries a tear for his lost brother. But i agree with you when you say he just wanted an excuse to kill people.
Okay, update: The reason he involves Lauren in the investigation is because he wants the letter back. She won't give it to him otherwise. He can't shake her easily and at some point he starts actually caring for her, hence some of the scenes.
yeah, sounds compelling. *coughs*
Haha thank you for your comment. Definitely the longest video i have ever edited i hope you enjoy.
@@smokingmirror8482 i did, mate. good to have a heavy rain fan like me around yt
Some of it is wrong buddy, jayden doesn't have schizophrenia or brain damage from glasses, he's addicted to the drug, triptocain or something, that's why he hallucinates, the fact that what he's seeing looks like it came from the glasses could just be because he uses them alot, but regardless, if you replay the game you'll notice that he starts freaking out after not using for a while, then he when he gets high, he's high for a bit but gets back to normal until withdrawal creeps up again, seems like triptocain is a hallucinogenic but with the withdrawal symptoms of opiates, or maybe benzos(he doesn't seem to be in pain but more psychological distress during withdrawal)
Omg my name is the same as yours but backwards its Jayden norman
LOL