AMD's Chill vs. RTSS & In-Engine Limiters / Input Lag Test

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  • เผยแพร่เมื่อ 28 ม.ค. 2020
  • With Chill AMD offers a feature to cap your frame rate in games. Let's see how that stacks up against RTSS and in-engine limiters in terms of input delay and frame times.
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    #inputlag #chill #amd #rtss #radeon
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ความคิดเห็น • 317

  • @SoulMist17
    @SoulMist17 4 ปีที่แล้ว +100

    Chill is a power saving feature first though, which can be used as a fps limiter...

    • @beenmicrophone5817
      @beenmicrophone5817 4 ปีที่แล้ว +15

      my temps have gone down around 10 degrees celcius using it. so I would call it a huge win!!

    • @bullymaguire9318
      @bullymaguire9318 3 ปีที่แล้ว

      @@beenmicrophone5817 recentky ive been getting wattman failure crashes after using latest amd features i dunno why

    • @bullymaguire9318
      @bullymaguire9318 3 ปีที่แล้ว

      @@hardiksankhla9844 tried everything

  • @StickerzinhoPT
    @StickerzinhoPT 4 ปีที่แล้ว +165

    You probably would want the chill option between 60 and 120 for gaming laptops running on battery, as this might save battery power, I would assume.

    • @DavidJonSpem
      @DavidJonSpem 4 ปีที่แล้ว +1

      Lower temps and saves battery. I think both. Maybe for desktop usage it is the same story. Altho you really cheap out on performance whilst saving power XD.

    • @DoubleYouPee1
      @DoubleYouPee1 4 ปีที่แล้ว +7

      Exactly, chill is a power saving feature at its core...

    • @TheDoomerBlox
      @TheDoomerBlox 4 ปีที่แล้ว

      You can also use it for quieter operation in games that don't require fast input latencies, such as turn-based RPGs (e.g. Divinity OS2) and other such things.
      If the games you play *do* require snappy input, then it's mostly a mobile power efficiency ace-in-the-sleeve, yes.

    • @StickerzinhoPT
      @StickerzinhoPT 4 ปีที่แล้ว +1

      @Raul You can also chose fewer fps like 30 - 40 fps. And believe me there are a lot of games that can push to more than 120 fps on battery, even on less powerful laptops.

    • @TheDoomerBlox
      @TheDoomerBlox 4 ปีที่แล้ว

      @@StickerzinhoPT Yes, not to mention that 120Hz displays on laptops is another way of saying "extensive variable refresh range"
      Though there are practical limits to that, such as putting a 300Hz monitor on a laptop that doesn't have the RAM muscle to even hold 180.

  • @azkamil
    @azkamil 4 ปีที่แล้ว +1

    so nice to have this video. Hyped for the results

  • @AbbreviatedReviews
    @AbbreviatedReviews 4 ปีที่แล้ว +22

    Chill is designed to be a power saving feature rather than just a framerate limiter. They variable frame time is a byproduct of trying to achieve that. I think the idea is that you're supposed to set the minimum to whatever you will acceptably play and the maximum to what you want to achieve and it does its best to use the lowest amount of power to get there - which introduces the difference in frame time. It's trying to determine the least possible amount of effort to generate the image on screen, so the less you move, the lower it decides the framerate has to be.
    Makes you wonder why they got rid of the actual framerate limiter though.

  • @easinhaque6068
    @easinhaque6068 4 ปีที่แล้ว +1

    Waited for this test....thanks

  • @lahma69
    @lahma69 4 ปีที่แล้ว

    Your videos always contain top quality content with no nonsense or pointless filler. Keep up the great work!

  • @Poppaai
    @Poppaai 4 ปีที่แล้ว

    Nice work chris! Very time consuming work you've done for us

  • @rushhour6444
    @rushhour6444 4 ปีที่แล้ว

    Thank you so much this is exactly what i was asking for

  • @_Quint_
    @_Quint_ 4 ปีที่แล้ว

    This was so helpful, thank you. Time to finally update my AMD driver (it's been many months!)

  • @stylie473joker5
    @stylie473joker5 4 ปีที่แล้ว

    The timing is perfect thank you i needed this

  • @baumstamp5989
    @baumstamp5989 4 ปีที่แล้ว +30

    2:30 - The use for the min/max chill is for people who want to save the most of power while at the same time have minimal impact on a non-competitive game.
    Some people don't care if framerate moves between 60 and 120.
    Furthermore technically this is the same behaviour if you would set Min to 120 and Max to 120 and then the FPS could also go down by ~20 or more if you are in a heavy CPU or heavy GPU scene on screen. So even if you try to force 120FPS (via RTSS, or via Chill, or via ingame) ... in modern AAA games on high/ultra you won't really have that constant upper limit. So frametime will vary by a few ms... which is not really a problem unless you have Vsync on, then it could be that mouse lag gets introduced (for that you should use AMD Enhanced Sync / NV Fast Sync)

    • @TheofanisIII
      @TheofanisIII 4 ปีที่แล้ว +4

      It's also for people who want to keep temps low and not have their coolers be super loud.

    • @chriswright8074
      @chriswright8074 4 ปีที่แล้ว

      You forgot AMD anti lag

    • @sufyanyounus5686
      @sufyanyounus5686 4 ปีที่แล้ว

      Why no not vsync off who cares abt tearing when u play competitive games

  • @Gidrah
    @Gidrah 4 ปีที่แล้ว

    I have a 240hz g-sync monitor but only get around 100-120 fps in game. What is the optimal competitive settings in my case? Would you recommend lowering my monitors native refresh rate to match my fps?

  • @waltermelon7736
    @waltermelon7736 3 ปีที่แล้ว

    Thanks for this video! Really helped me

  • @riku4062
    @riku4062 4 ปีที่แล้ว +4

    I don't even have an AMD GPU but these videos and tests are so well done that it is a pleasure to watch.

  • @KartikArora03X
    @KartikArora03X 4 ปีที่แล้ว

    Very informative , thank you :)

  • @sears62
    @sears62 4 ปีที่แล้ว

    Thanks a lot for doing this one.

  • @Endorfinz
    @Endorfinz 3 ปีที่แล้ว

    Really useful video. Thanks!

  • @ColdCihot
    @ColdCihot 4 ปีที่แล้ว +2

    Thank you for this, this was exactly my question I posted in your nvidia max frame vs rtss video.

  • @PistolShrimpPimp
    @PistolShrimpPimp 4 ปีที่แล้ว +6

    2:00 keep in mind a lot of those features actually require a restart. Maybe not that one, but others do.

  • @zMyX
    @zMyX ปีที่แล้ว +11

    I have the rx 6800s and I consider AMD chill to be the best feature. Without any cap, the card would pull 80-100W of power which will also create lots of heat and make the laptop fans spin fast and loud. But I've set for most game to run at a constant 72 fps ( half of the monitor refresh rate ). This reduced temperatures, now the card operates efficiently at 20W-55W TDP depending on the game played. The fans are really quiet, sometimes they get turn off entirely while gaming. Really happy :D

    • @iamspencerx
      @iamspencerx 9 หลายเดือนก่อน

      same, I limit Cyberpunk to 60 fps, I'd rather have 60 fps with low power draw than 70 with high power draw, those extra frames aren't worth it for me

    • @PC-ju6pp
      @PC-ju6pp 8 หลายเดือนก่อน

      @@iamspencerx I see no reason for more than 60fps in single player games and I prefer to reduce power consumption (heat). But there is a lot of room for improvement in AMD Chill. Try playing Fortnite. I have a desktop with 6800. I can set Chill win min=max=90 and my 1440p graphics settings keep 1% lows at 90. It seems ok and looks smooth, but input lag is noticeable! I can enable Fortnite in-game cap of 60 fps and man, it's so much better. Technically I have 50% more FPS with Chill, but game inputs feel snappier with in-game limiter. It's immediately reflected in your results (Platinum tier zero build - so mostly mouse aiming), I'm winning (or getting to top 10) way more. I still use Chill rate limit for games which do not have their own limiter, but it can be done way better.
      There's a video somewhere on YT with measurements taken with high speed camera. Just enabling in-game limiter in Fortnite resulted in same results as with enabled AntiLag+ or Reflex.

    • @Meow-uk4tx
      @Meow-uk4tx 3 หลายเดือนก่อน

      you dont need any FPS limiters to reduce heat
      just reduce the power to -20 for example
      that reduces the heat more than anything
      if my fans run at 100% or 50% it won't reduce any temperature
      only power limiter
      i just lost 2 fps and 20 degrees C from reducing power
      in Plaguetale Requiem

  • @damero9778
    @damero9778 4 ปีที่แล้ว

    As always, a lot o valuable information on the video! Congratulations!
    I want to sugest for you to do netcode analysis on non fps games there are popular too, like League Of Legends. I think it would be very appealing to more people

  • @albanjmt7602
    @albanjmt7602 4 ปีที่แล้ว +2

    Really cool video as always ! First of all, NVIDIA user here. Maybe NVIDIA cards are more powerful at this time, but I haven't seen AMD drivers UI for many years from now and I think it is really really much user friendly than NVIDIA UI as I can see in this video. I hope NVIDIA will do smth about that. Also, I don't know if it's relative to GSync or just my mind but I tested to stop using RTSS in APEX LEGENDS which is my main game at the moment and use the IN GAME ENGINE FPS LIMITER provided by Source Engine (you can activate it using launch command in ORIGIN). And the feeling despite a theorically better input lag was terrible. Frame times are really unstable and my card doesn't maintain the FPS cap as efficiently as it does using RTSS ! I know that you recommend to switch to In game Engine FPS limiter but it didn't work for me in this specific case !

  • @f1ggyc
    @f1ggyc 4 ปีที่แล้ว +82

    I think the idea about input varied Chill is to save battery life on laptops, I don't think frametime is the goal

    • @TheKims82
      @TheKims82 4 ปีที่แล้ว +4

      But it gives you stable frametimes that helps to make the mouse movement more consistent.

    • @Farren246
      @Farren246 4 ปีที่แล้ว +6

      That may be the primary goal, but why not both? It also helps reduce heat in low-stress rendering situations which promotes boosting in the high-stress places.

    • @zmirburger
      @zmirburger 4 ปีที่แล้ว +1

      if you want to save battery shouldnt you just set the max fps as low as possible? what purpose would it do to have a variable framerate?

    • @Ecalypse
      @Ecalypse 4 ปีที่แล้ว +1

      @@zmirburger That would indeed result in the maximum saving in battery, but moving the mouse around in an fps would suck very badly at low fps.
      I have a 2500u laptop with no dgpu and when playing insurgency, I use 30-60 limits for chill. This enables me to save battery when I don't need a high fps while still making the mouse feel better when I actually need to move it. I also tried playing at 30 fps, but that felt just horrible compared to 30-60 chill limit. Chill is basically a compromise that makes power savings gaming feel good input-wise. It stretches battery a lot for gaming depending on the style of the game.

    • @sufyanyounus5686
      @sufyanyounus5686 4 ปีที่แล้ว

      Also it gives more input lag then ingame limiter no solution to perfect frame times with same amount of input lag like in game limiter ;((

  • @AshSenpai512
    @AshSenpai512 4 ปีที่แล้ว

    a good video as always!!!

  • @ruairidhkoch7875
    @ruairidhkoch7875 2 ปีที่แล้ว +2

    Do you also need to enable AMD enhanced vsync with AMD chill when gaming on a 60hz 4k TV screen? Can you stack those options?

  • @luk4aaaa
    @luk4aaaa 4 ปีที่แล้ว +1

    that C9 in Overwatch at the end there was nice.

  • @Equatis
    @Equatis ปีที่แล้ว +1

    Great video. I'm playing Resident Evil Village right now on a RX 6800 with a 165Hz Freesync Premium monitor. Even with the graphics maxed, I get over 200 fps. I wanted it at 160 to enjoy freesync range, but in game only has option for 120 as the highest. Chill works great.

  • @fossetchan
    @fossetchan 4 ปีที่แล้ว

    New gray background at graphs looks nice.

  • @gabiacevedo9032
    @gabiacevedo9032 3 ปีที่แล้ว

    Good video and very useful. To summarize, the in-game fps limiter is the best of all. If our game doesn't have one, then we must opt for RTSS or AMD Chill.

  • @boilingflamingo7545
    @boilingflamingo7545 4 ปีที่แล้ว

    good info, thanks

  • @HeIifano
    @HeIifano 4 ปีที่แล้ว +10

    I'm sure you are already working hard to keep up with your consistent uploads, but you are impressively smart and incredibly pleasing to listen to! I realize that you already perform netcode analysis on most notable multiplayer games, but I feel like your channel would blow up in popularity if you managed to rebrand the netcode analysis series and generalize to appeal to more players (rather than just us folks that are more dedicated to the intricate details). The series would need to have a name that makes sense to any gamer hearing it for the first time and it would have to be something catchy that is easy to use in a casual (gaming-related) conversation. Every time a big multiplayer game comes out, every PC gamer out there should be thinking, "I can't wait for Battle(non)sense's ________ on this!" Perhaps drawing inspiration from the legendary TotalBiscuit (RIP) and his "Port Report" series, where you evaluate the major graphical settings available in a game and their impact on fps, but also with a strong consideration for input delay. In these videos you could also do a brief test of the game's in-game fps limiter and whether or not it works well. Being able to reliably reproduce this "report" for every big new game gives any and all gamers a reason to subscribe! You could even keep this separate from your Netcode Analysis series and manage to squeeze out two videos worth of content for every big game. This is all assuming that you have the time, but damn you really deserve to be widely renowned and it blew my mind when I referenced your channel to a couple friends the other day and they didn't know who you were :(

  • @markuspedersen2437
    @markuspedersen2437 4 ปีที่แล้ว +31

    Hello. I don't even own a gaming pc but feel smarter when watching your stuff. My dog

    • @roosky203
      @roosky203 4 ปีที่แล้ว +5

      😂😂😂

  • @tamzbrd55
    @tamzbrd55 4 ปีที่แล้ว

    Quality video as usual

  • @H3SO88
    @H3SO88 3 ปีที่แล้ว +1

    How about with "anti-lag" on? you didn't mention it. I like to see when anti-lag is on with only in-game fps limiter on without chill and with chill on or RTSS. does the anti-lag feature lowers their input lag.

  • @B.Fenderer
    @B.Fenderer 4 ปีที่แล้ว +2

    Thank you for your video, everything is perfectly summarized and with results. Efficient, clear and precise 👍. I totally agree with these results after many tests in games and graphs on my average framerate/input lag.
    1 / Ingame fps limiter (engine level) : the least input lag but a bit less stable framerate sometimes, best for me.
    2 / RTSS fps limiter (cpu level) = Chill AMD fps limiter (gpu level) in terms of input lag and stability if we set chill to the same min and max framerate limit.
    So, use in priority game fps limiter, least input lag. If it's not good enough (depends on games) or not implanted, you can use RTSS or AMD Chill.
    If you have a cpu bottleneck prefer use Chill, if you have a gpu bottleneck prefer use RTSS. (if no ingame fps limiter or if ingame limiter is not well implanted)
    (I have a Freesync monitor)
    I recommend to limit your fps to -3 to -5 under your screen refresh rate.
    Example : for a freesync 75hz best use is : ingame limiter to 72, or 70 if you have a bit of tearing sometimes, vsync off.

  • @PopstarGI-DLE
    @PopstarGI-DLE 4 ปีที่แล้ว +33

    hi battlenonsense.
    can you test the scaling options in nvidia cp.
    do you get less input lag depending on whether you have it set to aspect ratio/fullscreen/no scaling/integer scaling mode set in the 3d manage settings?
    does overriding the app by checking the box at the bottom of the scaling tab also vary the input delay with each different scaling mode?
    do you get less input lag scaling on your gpu or display depending on the scaling option?
    if it matters on different resolutions other than the native of the monitor also with all those scaling settings?
    do any of these settings confilct or cause more input lag when correlating with the windows settings checking or unchecking the box thats "disabling high dpi scaling behavior" under the properties tab in apps and games we play?
    lots of questions.
    sorry so many questions its a relatively big topic to test and cover. i know youre the guy to do it if anyone is, also im sure youre very busy.
    i figured id at least try to ask. wish i could donate to this cause.
    me and my buds have been wondering this for YEARS! any help appreciated as i cant find any concrete fact online with those settings in relation to input lag.
    Battle(non)sense love all your content btw you do the best and most sought after tests out there by far. really getting rid of any false claim and easing peoples minds like myself that are nitpicking the settings to perfection. at least it has for me tons as now i know the real truth behind tons of settings thanks to you.
    your work is always appreciated.

    • @Avean
      @Avean 4 ปีที่แล้ว +2

      I would love to know this as well. I feel there is just tons of myths about NVCPL and this is one of those settings im not sure about myself.

    • @user-ri4qo4ym8s
      @user-ri4qo4ym8s 4 ปีที่แล้ว +2

      +1 interested

    • @cpulord2685
      @cpulord2685 3 ปีที่แล้ว +1

      Pretty sure No scaling and Scaling set to be done on the monitor has the lowest input lag

  • @DeToxCommunity
    @DeToxCommunity 4 ปีที่แล้ว

    What is input delay like if you use an in-game limiter AND something like RTSS to smooth out the frame times?

  • @ColdCihot
    @ColdCihot 4 ปีที่แล้ว +4

    AMD Chill between min47-max144 is nice if you play single player games for example or games you play with a controller. Even better for freesync users because that most of the time also the freesync range. The game feels still smooth and you use less power, which means less heat (and less costs).

  • @newgecko7626
    @newgecko7626 4 ปีที่แล้ว +1

    the overlay where you mentioned that the tearing in the video was due to using a capture card got my interest...
    I would love to see a video about different screen capture methods. How are software and hardware capture methods different? Do I have to sacrifice my gaming experience to get the best capture? How does my gaming refresh rate affect the capture quality? Can I use a variable refresh rate monitor but still get a good capture at 60fps? What's the best method overall in your opinion?

  • @BangSkeeet
    @BangSkeeet 4 ปีที่แล้ว

    I need to know whats the Input Lag - if any - is caused by enabling things like ReShade's/Freestyle's Clarity effect!
    It causes a few FPS drops, but I want to know roughly what Input Lag it adds
    Thanks

  • @xlr8jaeger
    @xlr8jaeger ปีที่แล้ว +2

    What if you set the max even higher? Would it then hit 120 when you start moving? Theoretically, you could set the max all the way up with min being 60, then set the in game limit to the refresh rate of monitor. So I guess what I’m asking is, if you set a higher max, will it try to make a larger jump in frames

  • @LaiksVel
    @LaiksVel 4 ปีที่แล้ว

    спасибо, это лучший разбор этой темы, который я видел. более того это единственный действительно хороший уникальный материал по этой теме. очень благодарен поскольку давно искал подобный материал. могу помочь только лайком и комментарием, очень надеюсь, что это поможет тебе в продвижении видео, и людям в его поиске. еще раз большое спасибо!
    sorry for Russian, I speak English poorly. that's why I look your video with auto-translation of subtitles.

  • @ali199665
    @ali199665 4 ปีที่แล้ว

    Why if i use any fps limiter i keep getting tearing if the fps limit is below my refresh rate? So i must enable vsync to remove it

  • @grashmorrit1457
    @grashmorrit1457 8 หลายเดือนก่อน

    frtc is back now, does it add input lag? I currently try to lock my fps but i dont know what method to use, i want anti lag to be enabled, so i cant use chill, so im curious, is frtc adding much input lag?

  • @hassanahmad1667
    @hassanahmad1667 4 ปีที่แล้ว

    How would enhanced sync affect input lag if i put use it with chill?
    I have a monitor with 65hz refresh rate (overclock).i use chill but there is tearing.anyone knows about this?

  • @kevoshhh4343
    @kevoshhh4343 4 ปีที่แล้ว

    hello battlenonsens, why are you using a monitor from asus and not a dell alienware or benq. are there any input lag differences or just because you like asus better here?
    I am looking for a very good 240hz monitor

  • @vzmaster
    @vzmaster 4 ปีที่แล้ว

    Thanks for the video.
    PS some in-game limiters are broken, for instance "outer worlds", you have to use external limiters.

  • @frankokrstic5385
    @frankokrstic5385 4 ปีที่แล้ว

    I have a question.
    I can game on 144 fps no problems. But in every game sometimes fpa can drop for like 1 second. It happens.
    What if i put chill min 144 and max 144? What happens when games drops fps?

  • @SAARussian
    @SAARussian 4 ปีที่แล้ว +9

    AMD Anti-Lag vs Chill please test latency)

  • @xeostube
    @xeostube ปีที่แล้ว +3

    Nice data. Is this still true today with the current drivers?

  • @priuxls
    @priuxls 4 ปีที่แล้ว

    I noticed screen tearing at some points? That should not be the case or should it? at 3:37 where you turn around the the trees, you can notice it. If u look closely it also at 3:44, 3:45. It also seems to appear when you use the built in engine limiter. Like at 4:26 4:32 4:58 :(

  • @KekoGaming
    @KekoGaming 4 ปีที่แล้ว

    Do you mind making a video about the youtube bitrate and mbs settings as to render for the best quality to get out of a high quality video ? :-) thanks in advance !

  • @frankokrstic5385
    @frankokrstic5385 4 ปีที่แล้ว

    So if you limit min amd max at 120 in chill. What happens when fps drops under 120? Stutter?

  • @635574
    @635574 4 ปีที่แล้ว +2

    We need someone to do this lag test for VR headsets.

  • @GenSek2006
    @GenSek2006 5 หลายเดือนก่อน

    Hey there. Now there seem to be another option in adrenaline software called framerate target which works with antilag. Wonder if its any faster

  • @Sisco_X
    @Sisco_X 4 ปีที่แล้ว

    Thank you for this awesome video @Battle(non)sense
    but please i have a question, i play with a bad internet connexion from bad ISP 8mb down 1mb up, witch mode is better for gaming Online : ADSL2+ OR GDMT ! and i have lower PING With GDMT

  • @YazzGamers
    @YazzGamers ปีที่แล้ว

    Underclock + AMD Chill, Does this make the power consumption efficient?
    Or I just need to turn on AMD Chill?

  • @marshallr.8121
    @marshallr.8121 4 ปีที่แล้ว

    hey, i know the Quake Champions videos weren't super popular
    but would you consider going back to that game one more time?
    would love to see how that evolved over the years since

  • @jochenjo7607
    @jochenjo7607 4 ปีที่แล้ว

    Ich habe all deine Videos geguckt und stelle mir jetzt die Frage, welche Einstellungen jetzt nun die beste Lösung für mich ist. Ich habe einen 144hz g-sync Monitor und meine Grafikkarte läuft oft ans Limit, nicht immer aber schon oft.... spiele oft competitve shooter, also g-sync an und frame limiter (141fps), vsnyc fast, low latency mode on und alles über NVIDIA control Panel? In game mache ich frame limiter aus und vsync auch??

  • @terry-
    @terry- 3 ปีที่แล้ว +2

    coud you test the input latency impact of radeon enhanced sync, super resolution and radeon boost and gpu scaling please? great content! radeon chill also uses less cpu resources than rtss, and rtss have a heavy impact in some games like hyper scape for example where chill works flalessly.

  • @stephendetomasi1701
    @stephendetomasi1701 4 ปีที่แล้ว

    Any planse to test the 0.12 patch for Escape from Tarkov?

  • @c-dark
    @c-dark 4 ปีที่แล้ว

    what about Radeon anti-lag feature? (can be found in Radeon overlay)

  • @defonfeks3391
    @defonfeks3391 4 ปีที่แล้ว

    hi there
    gsync on lgc9 settings ? i'm using 2080ti how the best setup for that tv?

  • @emhelmarkmanibo9646
    @emhelmarkmanibo9646 4 ปีที่แล้ว

    Should I cap equal to refresh rate or refresh rate minus 1?

  • @KALTBLUTWOLF1
    @KALTBLUTWOLF1 4 ปีที่แล้ว +2

    What does chill do when the FPS fall below the lower threshould?

  • @gregwilde6352
    @gregwilde6352 11 หลายเดือนก่อน

    3 years later - my first AMD card. I can only get Chill to reliably work with each game by maing individual chill settings for each game just like @Battle(non)sense describes in this video. The global profile does not work reliably. Other features like vertical sync or Super Resolution do work fine with the global profile. It seems like AMD has still not fixed using Global chill in their driver. Does anyone have any insight into this? I came from nvidia where the global frame rate limiter always works on every game. It's nice to be able to have different frame caps for different games, but for ease of use, the global profile needs to work. I tried out RTSS but that's a nonstarter since it does not work on games with anticheat.

  • @embodie_breaks7089
    @embodie_breaks7089 4 ปีที่แล้ว

    Hey. Ive been watching your videos for a couple months now. Thanks for them btw.
    I got a question regarding poorly optimized games. For examples Quake Champions...
    I have a 144hz gsync monitor that overclocks to 165hz. I can get over these frames in Quake Champions.
    The Problem is when i put a limiter on the frames, it still sorta goes up and down by 5-15 fps.
    I have a rtx2070super. I notice alot of people dont use a frame limiter on this game.
    Im trying to cut down the latency with good results. I can get over 200FPS at times but it can drop to 130 which is crazy.
    It seem this game is not very well optimized. I was wondering if someone could give some suggestions...
    Should i cap it at 144(if i do that it sits at 143) or should i let the frames go above the refresh rate of the monitor which many do on this game.
    Thank you.

  • @vandecasa3795
    @vandecasa3795 3 ปีที่แล้ว

    Radeon driver version 21.4.1 does come with an extra fps limiter in addition to "Radeon Chill". Perhaps you can do this test again.

  • @Fulminanter
    @Fulminanter 4 ปีที่แล้ว

    I did not understand. Which option is better. I have a RTX 2070 super and an Iiyama g-master 144hz monitor with freesync (g sync comp), when will there be less delay in the game? Option 1: GPU 60-70% loaded, freesync disabled, the game limit has a 160fps/144Hz. Option 2: gpu 40-50%, the limitation in the game is 138fps/144Hz, freesync is disabled. Option 3: gpu 40-50%, freesync is on, 138fps limit 144Hz

  • @Simon74
    @Simon74 4 ปีที่แล้ว +3

    Dynamic Radeon Chill is mainly for RPGs where there is lots of standing around without much action.

  • @elchicovip01
    @elchicovip01 4 ปีที่แล้ว +1

    I just want to make aware that Radeon Chill was ment for saving power, lower temp noise. It works wonderfully on none online settings. Also, there isn't much difference between 8 and 12 MS.

  • @jonaspetras4477
    @jonaspetras4477 4 ปีที่แล้ว +6

    Hi wanted to ask when you use RTSS is it default frame limiter or is it scanline frame limiter, latter is said not to add aditional imput delay.

    • @MnKJSGVsHMs8iOHr
      @MnKJSGVsHMs8iOHr 4 ปีที่แล้ว +2

      Yes, please do a video on Scanline Sync.

  • @MrSpaced123
    @MrSpaced123 4 ปีที่แล้ว

    you know you can setup any fps cap you want in fortnite by editing the game config file?

  • @Nousenesp
    @Nousenesp 4 ปีที่แล้ว

    For slow pace games it is super nice
    I used it in surviving mars as sometimes i get static waiting for some stuff

  • @connostyper
    @connostyper 4 ปีที่แล้ว +17

    Chill min is a good use when playing slow pace single player games that input lag doesn't really matter. RPG games strategy games etc. Another good use of chill is to force the card to boost. Usually for the 5700 series cards.

    • @czarkowskipawelyt
      @czarkowskipawelyt 4 ปีที่แล้ว +2

      >strategy games
      >input lag doesn't really matter

    • @A.Froster
      @A.Froster 4 ปีที่แล้ว

      What do you lean force to boost. Shouldn't the gpu do that normally

    • @A.Froster
      @A.Froster 4 ปีที่แล้ว

      @Zwenk Wiel Jesus , Amd really botched these cards with these drivers. I have to change my shitty 1050ti and i dont want to give Nvidia more money but I'm really worried about those drivers

  • @ALIENiAM
    @ALIENiAM 3 ปีที่แล้ว

    Hello my Friend,
    would be awesome if you could test if there are any Latency Differences when turning Antialiasing on or off combined with the AMD Sharpening Filter 20% vs 50% vs 100%
    I am pretty sure there is more Latency in Apex Legends though the GPU Usage is not even hitting 80% all the time with capped FPS. I can FEEL the Latency gains :) and well it is another Video for you to proove the "Things" and the "Myths" :) Keep it up, good work, watched everything !

  • @CarloLeonKolega
    @CarloLeonKolega 4 ปีที่แล้ว

    Any tip on my issue?
    -I stutter or seems as a lag when in combat in fps games, i just dissapear or lag.
    And yes I ajusted the frames with Rtss at 60 with my 60hz monitor and my Frametime is stedy. why is this issue accuring?

    • @QKops
      @QKops 4 ปีที่แล้ว

      Try overclock your monitor to 75hz

  • @amisauto4360
    @amisauto4360 11 หลายเดือนก่อน +1

    Ok cool, but how is it compared to nvidia gpus?

  • @Kalimeromitsopreo
    @Kalimeromitsopreo 4 ปีที่แล้ว

    Vielen dank, hast n großes Problem für mich gelöst

  • @Optive
    @Optive 4 ปีที่แล้ว +3

    There is screen tearing in your recording, how can that be? capture card?

    •  4 ปีที่แล้ว +2

      Yes, look at 3:05

    • @BattleNonSense
      @BattleNonSense  4 ปีที่แล้ว +5

      read what the overlay in the lower left corner says ;-)

    • @Optive
      @Optive 4 ปีที่แล้ว

      @@BattleNonSense vids too clean I thought it was game hud

    • @DisgruntledDoomer
      @DisgruntledDoomer 4 ปีที่แล้ว

      That message/overlay is hidden behind TH-cam's subtitles, and thus easy to miss.

    • @speedylordinc.3748
      @speedylordinc.3748 4 ปีที่แล้ว

      @@BattleNonSense won't there always be tearing unless a sync is added to the game?

  • @ThePCForever
    @ThePCForever 4 ปีที่แล้ว

    how does the input lag on Chill compare to just uncapped framerate though? I have a desktop so I'm not too concerned with saving power.

    • @Altrop
      @Altrop ปีที่แล้ว

      Uncapped FPS will result in screen tearing. Ideally you want to set up Chill with a minimum FPS where games still look smooth and max FPS a bit below your monitor's max refresh rate so FreeSync is always active. My Chill range is 85-140FPS on a 144Hz screen and I get no tearing, I notice no input lag, I don't notice the frametime variation because there's logic behind it (it's not inconsistent, it's variable) and Chill Ramps the FPS up/down gradually (but fast), it does not feel bad, unlike a game where your FPS randomly jumps all over the place.
      So no downsides for me, but 20-50% less average power consumption depending on the game. That is HUGE.

  • @M4XC4V413R4
    @M4XC4V413R4 4 ปีที่แล้ว

    The global profile settings work if you don't have a profile for that game. For example, I don't use any game specific profile (I deleted them all) so I use the global for every game.

  • @emmett_shortt
    @emmett_shortt 4 ปีที่แล้ว +11

    Love the videos man! Could you make a video for Rainbow Six Siege and the implementation of the Vulkan API? It seems to work well for me but I'm wondering if there is any drawbacks from a response time prespective, specifically when capping the the framerate with the dynamic resolution option. Thanks for all the videos, hope you make many more.

    • @BattleNonSense
      @BattleNonSense  4 ปีที่แล้ว +7

      I do want to make some tests with Vulkan vs. DX but I do not know how soon that will be,

    • @ShakeITyEA
      @ShakeITyEA 4 ปีที่แล้ว

      @@BattleNonSense Hello, have you considered doing another analysis on Apex Legends? It has been 8 months since the last.

  • @thorwaldjohanson2526
    @thorwaldjohanson2526 4 ปีที่แล้ว

    Hi Chris, With Nvidia Now just released, can you please do one of your excellent analysis of Nvidia Now vs Stadia vs Pc comparisons and analysis? That would be extremely interesting. Also testing the streaming services on different devices like tv, android, laptop etc. would be interesting. In fps nothing will beet a high hz gaming monitor and strong pc, but the viability and playability in different setups would be most interesting. Looking forward to you excellent work in the future. You are a blessing to us geek-gamers

  • @Acchvacinc
    @Acchvacinc 4 ปีที่แล้ว

    hey man do you offer setup of routers for gaming?

  • @louisraphaelmendoza1970
    @louisraphaelmendoza1970 4 ปีที่แล้ว

    Does it mean that we dont need gsync or freesync?

  • @Demoerda
    @Demoerda 4 ปีที่แล้ว +6

    I love chill for games other than FPS. Say RPGs or Tactic games. The framerate automatically goes down to the minimum value set while say the AI takes its turn or a dialoge plays out. This saves power and cools down the GPU. While I'm playing however, the framerate is higher and I can enjoy smoother gameplay.

    • @BattleNonSense
      @BattleNonSense  4 ปีที่แล้ว +4

      I don't even like that in singleplayer games because in order for Chill to have a meaningful impact on the power consumption/noise you have to set the min/max values far apart.
      When it then kicks in during calm moments or a cutscene, you can see and feel the game 'slow down' while Chill lowers the FPS.
      This then leads to less smooth animations of NPC's and other game world elements which is distracting if you have an eye for that sort of thing. :'D
      I also hate it when games on their own cap the FPS at 60 or 30 during an in-engine cuscene, that completely pulls me out of the game. :(

    • @Demoerda
      @Demoerda 4 ปีที่แล้ว

      @@BattleNonSense I get what you mean. An example where it did work perfectly was when I played Divinity Original Sin2 in CoOp with a friend. I set the max fps to 90 in chill and the min value to 45. So when he was taking his turn in combat (which could take around 2-3 minutes sometimes) I could sit back and see temps and power consumption go down. It was definitely just a psychological effect since I love to optimize efficiency.
      Wouldn't want to use Chill in R6 Siege either.

  • @PoulWrist
    @PoulWrist 4 ปีที่แล้ว

    RTSS was causing my system to crash since I upgraded to a 5700 XT. And some games simply crash on launch, like League of Legends, if it's running.
    There may be some issues with the enhanced sync and freesync that is causing the glitches with RTSS, but not sure.

  • @bullymaguire9318
    @bullymaguire9318 3 ปีที่แล้ว

    Can u compare these with Steam Launch options frame limiter?

  • @PistolShrimpPimp
    @PistolShrimpPimp 4 ปีที่แล้ว +2

    What about if you try to set the in game fps limiter to say 120 hz and set Chill to 121/121.

    • @sears62
      @sears62 4 ปีที่แล้ว +1

      Tenfootgiant A very minor atomic explosion will take place inside your GPU. Don’t do it.

  • @terry-
    @terry- 3 ปีที่แล้ว +1

    please do a comparition with rtss scanline sync if you know how to use it. its awesome.

  • @SmugMatty
    @SmugMatty 4 ปีที่แล้ว

    Chill is mostly best for laptops so that you don't waste battery where there isn't a lot going on in game, but then when the action picks up, so will your FPS. It tries to give you the best in both worlds with saving power when little is happening and increasing your framerate when a lot is happening.
    It's also good for reducing heat as your GPU will do less work when very little is happening in game.

  • @AllHailThaKing
    @AllHailThaKing 3 ปีที่แล้ว

    What about RTSS-Scanline Sync+Anti lag?

  • @The_Noticer.
    @The_Noticer. 6 หลายเดือนก่อน

    Several reasons to use a variable fps with chill
    - Power saving. Not just for laptops, but also for desktops if you want a low noise floor. Like when playing single player games, on speaker monitors without having to blast them to drown out the PC jet engine.
    - Cutscenes. Sometimes cutscenes played at a locked fps will look choppy when at an uncapped fps. So if you set the minimum target to that of the fps of the cutscenes, it looks smoother.
    - RPG games. When you have games where most of your time you're spending looking at NPC's waffling their exposition dialogue, there is no need to render it at 120fps. 60 or even 30 does fine. And your PC stays nice and cool.
    - VRR Range. It's a nice tool to set the GPU to match your VRR range, without having to find the FPS you can always maintain in a game.
    Honestly, I use this feature all the time, even in fps games, and have never struggled with the shifting input delay. Because the faster you move, the higher the fps gets. It's a nice algorithm.
    Also, the frametime inconsistency is noticable depending on which monitor. Especially VA panels really, REALLY dont like frametime inconsistencies and will start to flicker.

  • @Z0MGH4X
    @Z0MGH4X 4 ปีที่แล้ว +1

    Chill doesn't work properly for me when I set the min and max values to be the same. I get terribly inconsistent frametimes with it.
    When I use the real FRTC setting from 2019 drivers I get very consistent frametimes. A good amount of people also have this issue and are sticking with the old drivers because the newer ones do not have FRTC.

    • @mellamoJean
      @mellamoJean 4 ปีที่แล้ว

      turn on Enhanced Sync if you dont have it on

  • @MyEconomics101
    @MyEconomics101 4 ปีที่แล้ว

    Can you test the new in-game frame rate limiter of Path of Exile for input delay?

  • @gabiacevedo9032
    @gabiacevedo9032 4 ปีที่แล้ว +1

    Hey man, I come to tell you something that I discovered today.
    I don't know why it will be, but deactivating Freesync from AMD Software but leaving it activated in the monitor HUD, completely eliminates the tearing, without frame capping or using vsync, regardless of the frame rate you have.
    It's pretty weird, but it works for me.
    I realized this when I completely cleaned my PC, and I forgot to configure AMD Software for gaming.
    I played PUBG to test quickly and I said "this is very smooth, I must have v-sync activated" when I realized that I did not, I was very confused. I saw that Freesync on AMD was disabled, I activated it to test and the tearing came back.

    • @georgiodavid
      @georgiodavid 3 ปีที่แล้ว

      In my case I had micro srutter

  • @Vindisify
    @Vindisify 4 ปีที่แล้ว

    Could you make a video about RTSS scanline sync and input lag?

  • @adirx7
    @adirx7 4 ปีที่แล้ว

    RTSS is great, but for example when I play gta5 by using fivem, I can't use RTSS, that is where amd chill is needed. Thanks for the video, didn't know many things before I started watching you.

  • @kartikeysatyarthi5279
    @kartikeysatyarthi5279 4 ปีที่แล้ว +1

    What happens if i choose Radeon Anti lag with Radeon chill