Using the grid, you can only do 96 scu with 8scu boxes. The 128scu capacity is only doable with a mix of all sizes. In terms of pure 8scu boxes, its the same as a Raft.
if you don't use the cargo grid, you can fit 3 size 8 boxes in each row. Think i had 4 rows in total. plus 1 before the ramp. Takes some more work, but dooable, basicly have to block the grid so it cant snap where it wants, and then shov it in there.
I was testing this as well. Realized I couldn't get 92 scu in the ship. Immediately emptied it and switched to the MSR. Love how the Zeus looks but definitely not worth keeping to me with how it works. Great video!
This is pretty standard. The Taurus, on paper can take 168SCU on its main grid, but it's 3scu high. So really, for the purpose of hauling contracts, it's 112 actual usable scu. The MSR's 108 on thr main grid becomes 72 for the same 3scu tall reason. Really looking forward to the Starlancer Max. That midship grid looks like it can take two 32scu crates on either side, which is going to be a godsend for the higher tier contracts that have loads split between multiple drop-offs. You'll be able to load cargo for each destination separately which will make it way less painful.
just like how the Freelancer Max says "120" but the six 2scu boxes get put in that airlock area and is a PITA to get back out again. so, 108 is a more practical total.
I've tried the same thing you did. though i had a bigger load. i found that you can leave a path in the center with those big guys you had, you can put some smaller ones in the center and on top. not that you had smaller ones other than that one 1scu. i will defiantly say that if you're in an area that's hostile and don't really want to be out of your ship for long, this is the way to go. one person loading, the other on turret covering
It looks like it is designed like a pop bottle. Big ish cargo area then bottle necked with a small opening.. should have made the opening bigger and laid out the grid for boxes better..
I was able to fill it with 128 SCU and is filled best with 4 SCU and 2 SCU containers, if you are in a hurry add up to 6x8 SCU containers. The trick is to actually utilise the third layer of that grid. Sadly as you showcased isnt possible for the Hauling missions since the mission tries to minimize containers.
While it *is* possible to fit 128scu into the CL by having all the right sized crates, it is very fiddly and time consuming...and frustrating! It is even harder to unload as 128scu fills the cargo bay completely and is wider than the door which means there is no wriggle room to get the first boxes out. BTW, the C1 will load 96scu regardless of what sized crates that 96 is made up from. The RAFT is the same. This is because their grids are exact multiples of 32scu which means 16,8,4,2 and 1 crates will all fit exactly.
I never liked the C1 and probably flew if 5 times since it came out and I got it, so I will CCU to this as soon as the free Skin for the C1 will plop on my hangar, but I agree this Zeus CL is not that much better. Probably the Freelance Max is still the best medium cargo in game with the Taurus.
@@ohlala5681 C1 will get BIS after IAE this year. I never tried the maxlancer, but I’ve used lots of Connie’s, until I switched to a Corsair last year. In the last patch I got a Taurus in-game for ERTs, and found that the tractor turret works well for unloading into a cargo elevator - in space it will sometimes grab the derelict ship, but you can park really close to a softkill Hercules or Caterpillar and use a Maxlift while standing in the cargo bay.
it's completely unacceptable that an entire team, spent an entire year on this ship. but not one of them ever decided to actually test using a cargo ship, as a cargo ship. there is zero excuse for a ship to be this difficult to use for its intended role
I’ve fitted three 32scu containers in my Corsair by not using the snap to cargo grid, tossed 1-4 scu boxes on top, then used the external lift to get in
@@Stormyy6310 completely correct. due to the smaller opening as well as how the top inside looks. you cannot fit a Ursa in. and it tricks your eyes into thinking it's much lower than it is. it's only until you play around with it do you dispel that illusion. you can fit a 4scu, and then place a 3scu on top of it. even though it looks like the 3scu will not fit.
I don't understand how a people of the future wouldn't design the ship with common, easy to use features. Why would they try to make it more difficult to load cargo? The C1 is great, the Privateer Max is also very good. I think the Privateer max is better than the zeus cl. The zeus doesn't look like a giant schlong, though.
So the Zues does alot nicely. I did feel set up when I took a 111scu cargo haul mission only to be given 24 SCU boxes which are not the shape needed for the cargo hold...with ALOT of unsnapped cargo throwing in. I got it in. Which feels like it was more time and effort than needed.
tbh the zeus is a rockstar at stacking small missions (1-4 scu boxes). With that, it's very easy to stack in the full 128 scu capacity even using only the built in tractor beam. However, with larger boxes, you either need careful planning, or it's just gonna struggle in general. Like missions that are all 16 scu + boxes will not operate well with it. Horses for Courses. It really is built for small missions rather than medium or large. Most of the ships in the game labeled as "medium freighter" should probably be relabeled as "light freight" given the amount of actual cargo required for a mission. Heck, I'd consider a C2 "medium freight" relative to how the thing is over half full from a single experienced rank 'medium' planetary cargo mission.
All ships are essentially a lie. They get promised as one thing, then changed into something else. Just like we were promised 6 guns for Corsair pilot, and now we have 4.
@@JaggedJack1 "balance is important", how exactly was the corsair "overpowered", did you actually look at its capabilities and compared it to the other ships in its class or did you listen to some white knight telling you it is op and that this nerf was necessary and just went with it assuming they're right ? I have not seen anyone ever able to reasonably argue that it is actually op so I'd like to see if I could change your mind on this, so please prove your point
@@Stormyy6310 I flew it a good deal myself and weighed it against other ships. It did far more pilot controlled DPS than any other ship in the game. It was cool, and I am sad for the nerf too. But it did outshine pretty much every other ship for most aspects of pve combat. The nerf was justified.
Which is why you should not buy ships from its stated stats but the feel they want for the ship. There will be balance between ships but they will try to keep the intended function of the ship.
@@JaggedJack1 When asking what makes the corsair overpowered I always get the same answer ("pilot controlled DPS") but that's just a terrible balance reasoning, tell me do you consider tank destroyers in War Thunder or World of Tank "overpowered" because they have the most powerful cannons ? No obviously not, since when looking at the performance of something one must not just look at one stat and ignore all the others, that being said let's look at its main competitor then and compare it : the connie A has double the hp, far more missiles, has more speed, has a lower IR signature, is much more maneuverable, has the same shields, has a smaller silouhette, has better gunner turret positions with more coverage using less crew and has a very good snub fighter which can give a hard time to fighters, the *only* advantage the corsair had was its 2 s4 compared to the connie (both have the same firepower ie 4 s5 if not for those 2 s4 the corsair has), literally everything else is better on the connie, if you were to just remove the 2 s4 the connie would be the same or better in every category compared to the corsair, meaning it would be underpowered and not worth using, if just removing the 2 s4 meant it would be underpowered then that means it was balanced in its former state, the nerf was not justified for this very reason, the corsair was perfectly balanced in its class, it focused on raw firepower which fitted its name and overall astheatic (ie corsair = pirate and obviously pirates will engage big haulers which can't dogfight but have lots of hp or engage in hit and run tactics), it is supposed to be the kind of ship that loses a dogfight but is supposed to end you before you get close enough to even start the dogfight, and you can even see that clearly it struggles in lower ranked bounties because it is very unmaneuverable and once smaller ships are continuously circling it is pretty much dead, meanwhile the connie struggles much less against those foes, the reason why the corsair was the most picked ship for bounties is because the AI is braindead, it cannot really dogfight and it'll at some point conveniently get back in your line of sight and also because the ships on VHRT+ missions are huge unmaneuverable targets (which is the exactly the target demographic of the corsair), all of that coupled with decent shielding and a decent cargo bay meant it could engage even ERTs, come out with minimal damage and then pick up the cargo of the destroyed ships, that is the very reason why it was so effective except in an ideal world the biggest bounties' escorts would be agile ships which the corsair cannot deal with except currently no, it's a bunch of exctremely choncky ships which cannot dogfight at all and barely even fire to begin with. And hell you can even see that in pvp, if anyone brings a corsair in a pvp battle everyone will say he's basically just feeding... The performance of the corsair is exactly how the connie-size class of medium ships is supposed to operate and as you can see the connie has just taken its place now since it outclasses it in every way when in reality the connie A should be more of the all-rounder gunship (kinda like a CR-90 corvette from Star Wars) that's able to deal with most kinds of ships and defend itself against fighters but not particularly excellent at anything (logical given the connie A's capabilites, ie snub fighter + 2 turrets with good coverage meant to deal with fighters while the pilot controlled DPS makes it able to deal with bigger ships however it exceeds at dealing against none) My point is that the corsair wasn't overpowered at all, it was however the current meta and that's 2 very different things, as the game progresses, AI gets more refined etc this meta would've 100% changed given the very obvious major weaknesses the corsair has that limit it but on the other hand the corsair could've still remained a viable option but now it's just trash and anyone who wants to take a ship for pve will just take the connie meaning all they did was just make another ship the uncontested meta now since they decided to nerf the corsair in the most stupid/ignorant way imaginable, if anything a logical nerf (if they really considered it a necessity which it wasn't since all multicrew ships can do is just pve and not pvp) would've been to give it much less shielding and make it go from a cannon to a glass cannon which would still have the potential to shake up the meta however it would also make it logical with the ship's role the way they sold it and would still make sense and not seem like a stab in the back of the people who bought this ship for what it was advertised to be. And yes I also had a corsair which I just melted for a Zeus CL
Using the grid, you can only do 96 scu with 8scu boxes. The 128scu capacity is only doable with a mix of all sizes. In terms of pure 8scu boxes, its the same as a Raft.
Well yeah, that's true for the Taurus as well. You need smaller boxes to fit the entire 174 SCU grid.
if you don't use the cargo grid, you can fit 3 size 8 boxes in each row.
Think i had 4 rows in total.
plus 1 before the ramp.
Takes some more work, but dooable, basicly have to block the grid so it cant snap where it wants, and then shov it in there.
The Connie Taurus tractor turret gets this specific hauling mission done with zero issue. I usually do it after storing my ERT loot in Orison.
Coming from a Lancer Max, I decided to skip the Zeus CL at the last moment and instead went with the Taurus. Could not be happier.
I was testing this as well. Realized I couldn't get 92 scu in the ship. Immediately emptied it and switched to the MSR. Love how the Zeus looks but definitely not worth keeping to me with how it works.
Great video!
This is pretty standard. The Taurus, on paper can take 168SCU on its main grid, but it's 3scu high. So really, for the purpose of hauling contracts, it's 112 actual usable scu. The MSR's 108 on thr main grid becomes 72 for the same 3scu tall reason. Really looking forward to the Starlancer Max. That midship grid looks like it can take two 32scu crates on either side, which is going to be a godsend for the higher tier contracts that have loads split between multiple drop-offs. You'll be able to load cargo for each destination separately which will make it way less painful.
The Nomad lets you use the tractor beam from the pilot seat - because it's the only seat.
just like how the Freelancer Max says "120" but the six 2scu boxes get put in that airlock area and is a PITA to get back out again. so, 108 is a more practical total.
The problem is that the CL can't fully store every box size due to the cargo deck's low ceiling.
I wish they'd put in an option to pay 1% to auto load/store cargo. It's a time suck to manually load/unload.
I'd pay 10 percent
@@BSPotter Truth be told, so would I! :)
I've tried the same thing you did. though i had a bigger load. i found that you can leave a path in the center with those big guys you had, you can put some smaller ones in the center and on top. not that you had smaller ones other than that one 1scu. i will defiantly say that if you're in an area that's hostile and don't really want to be out of your ship for long, this is the way to go. one person loading, the other on turret covering
It looks like it is designed like a pop bottle. Big ish cargo area then bottle necked with a small opening.. should have made the opening bigger and laid out the grid for boxes better..
Id go for the ES the cargo space is really awkward on the CL, user another cargo ship for cargo.
A good mix is the Zeus ES and the C1.
would you recomend to upgrade from the cl to an Hercules CS as a dailydriver/cargo hauler?
I was able to fill it with 128 SCU and is filled best with 4 SCU and 2 SCU containers, if you are in a hurry add up to 6x8 SCU containers.
The trick is to actually utilise the third layer of that grid. Sadly as you showcased isnt possible for the Hauling missions since the mission tries to minimize containers.
While it *is* possible to fit 128scu into the CL by having all the right sized crates, it is very fiddly and time consuming...and frustrating!
It is even harder to unload as 128scu fills the cargo bay completely and is wider than the door which means there is no wriggle room to get the first boxes out.
BTW, the C1 will load 96scu regardless of what sized crates that 96 is made up from. The RAFT is the same. This is because their grids are exact multiples of 32scu which means 16,8,4,2 and 1 crates will all fit exactly.
Reason why I upgraded my cl to the max. Man was loading/unloading a hassle. The grid layout is terribly design.
I never liked the C1 and probably flew if 5 times since it came out and I got it, so I will CCU to this as soon as the free Skin for the C1 will plop on my hangar, but I agree this Zeus CL is not that much better. Probably the Freelance Max is still the best medium cargo in game with the Taurus.
Got C1 to Zeus CCU sitting in my hangar, how do you get the free skin? Do I have to wait a special moment before activating it?
@@ohlala5681 C1 will get BIS after IAE this year.
I never tried the maxlancer, but I’ve used lots of Connie’s, until I switched to a Corsair last year. In the last patch I got a Taurus in-game for ERTs, and found that the tractor turret works well for unloading into a cargo elevator - in space it will sometimes grab the derelict ship, but you can park really close to a softkill Hercules or Caterpillar and use a Maxlift while standing in the cargo bay.
it's completely unacceptable that an entire team, spent an entire year on this ship. but not one of them ever decided to actually test using a cargo ship, as a cargo ship. there is zero excuse for a ship to be this difficult to use for its intended role
Would love a ship that has tractor beam with Auto loading.
I feel like, or it looks like I can fit more in my Corsair even tho it says only 72scu. The cargo hold just looks bigger than the Zeus CL.
you can fit an ursa in the corsair but not in the Zeus, I think the entrance is much smaller so that's why it gives that feeling
I’ve fitted three 32scu containers in my Corsair by not using the snap to cargo grid, tossed 1-4 scu boxes on top, then used the external lift to get in
@@Stormyy6310 completely correct. due to the smaller opening as well as how the top inside looks. you cannot fit a Ursa in. and it tricks your eyes into thinking it's much lower than it is. it's only until you play around with it do you dispel that illusion. you can fit a 4scu, and then place a 3scu on top of it. even though it looks like the 3scu will not fit.
I don't understand how a people of the future wouldn't design the ship with common, easy to use features. Why would they try to make it more difficult to load cargo? The C1 is great, the Privateer Max is also very good. I think the Privateer max is better than the zeus cl. The zeus doesn't look like a giant schlong, though.
128 SCU is possible but it’s more like 96.
So the Zues does alot nicely. I did feel set up when I took a 111scu cargo haul mission only to be given 24 SCU boxes which are not the shape needed for the cargo hold...with ALOT of unsnapped cargo throwing in. I got it in.
Which feels like it was more time and effort than needed.
tbh the zeus is a rockstar at stacking small missions (1-4 scu boxes). With that, it's very easy to stack in the full 128 scu capacity even using only the built in tractor beam. However, with larger boxes, you either need careful planning, or it's just gonna struggle in general. Like missions that are all 16 scu + boxes will not operate well with it. Horses for Courses. It really is built for small missions rather than medium or large. Most of the ships in the game labeled as "medium freighter" should probably be relabeled as "light freight" given the amount of actual cargo required for a mission. Heck, I'd consider a C2 "medium freight" relative to how the thing is over half full from a single experienced rank 'medium' planetary cargo mission.
13:18 You can fill the C1 completely with 2x32 SCU boxes.
All ships are essentially a lie. They get promised as one thing, then changed into something else. Just like we were promised 6 guns for Corsair pilot, and now we have 4.
I mean the Corsair was pretty overpowered with 4 size 5 and 2 size 4 pilot controlled guns. I loved flying it too, but balance is important.
@@JaggedJack1 "balance is important", how exactly was the corsair "overpowered", did you actually look at its capabilities and compared it to the other ships in its class or did you listen to some white knight telling you it is op and that this nerf was necessary and just went with it assuming they're right ?
I have not seen anyone ever able to reasonably argue that it is actually op so I'd like to see if I could change your mind on this, so please prove your point
@@Stormyy6310 I flew it a good deal myself and weighed it against other ships. It did far more pilot controlled DPS than any other ship in the game. It was cool, and I am sad for the nerf too. But it did outshine pretty much every other ship for most aspects of pve combat. The nerf was justified.
Which is why you should not buy ships from its stated stats but the feel they want for the ship. There will be balance between ships but they will try to keep the intended function of the ship.
@@JaggedJack1 When asking what makes the corsair overpowered I always get the same answer ("pilot controlled DPS") but that's just a terrible balance reasoning, tell me do you consider tank destroyers in War Thunder or World of Tank "overpowered" because they have the most powerful cannons ? No obviously not, since when looking at the performance of something one must not just look at one stat and ignore all the others, that being said let's look at its main competitor then and compare it : the connie A has double the hp, far more missiles, has more speed, has a lower IR signature, is much more maneuverable, has the same shields, has a smaller silouhette, has better gunner turret positions with more coverage using less crew and has a very good snub fighter which can give a hard time to fighters, the *only* advantage the corsair had was its 2 s4 compared to the connie (both have the same firepower ie 4 s5 if not for those 2 s4 the corsair has), literally everything else is better on the connie, if you were to just remove the 2 s4 the connie would be the same or better in every category compared to the corsair, meaning it would be underpowered and not worth using, if just removing the 2 s4 meant it would be underpowered then that means it was balanced in its former state, the nerf was not justified for this very reason, the corsair was perfectly balanced in its class, it focused on raw firepower which fitted its name and overall astheatic (ie corsair = pirate and obviously pirates will engage big haulers which can't dogfight but have lots of hp or engage in hit and run tactics), it is supposed to be the kind of ship that loses a dogfight but is supposed to end you before you get close enough to even start the dogfight, and you can even see that clearly it struggles in lower ranked bounties because it is very unmaneuverable and once smaller ships are continuously circling it is pretty much dead, meanwhile the connie struggles much less against those foes, the reason why the corsair was the most picked ship for bounties is because the AI is braindead, it cannot really dogfight and it'll at some point conveniently get back in your line of sight and also because the ships on VHRT+ missions are huge unmaneuverable targets (which is the exactly the target demographic of the corsair), all of that coupled with decent shielding and a decent cargo bay meant it could engage even ERTs, come out with minimal damage and then pick up the cargo of the destroyed ships, that is the very reason why it was so effective except in an ideal world the biggest bounties' escorts would be agile ships which the corsair cannot deal with except currently no, it's a bunch of exctremely choncky ships which cannot dogfight at all and barely even fire to begin with. And hell you can even see that in pvp, if anyone brings a corsair in a pvp battle everyone will say he's basically just feeding...
The performance of the corsair is exactly how the connie-size class of medium ships is supposed to operate and as you can see the connie has just taken its place now since it outclasses it in every way when in reality the connie A should be more of the all-rounder gunship (kinda like a CR-90 corvette from Star Wars) that's able to deal with most kinds of ships and defend itself against fighters but not particularly excellent at anything (logical given the connie A's capabilites, ie snub fighter + 2 turrets with good coverage meant to deal with fighters while the pilot controlled DPS makes it able to deal with bigger ships however it exceeds at dealing against none)
My point is that the corsair wasn't overpowered at all, it was however the current meta and that's 2 very different things, as the game progresses, AI gets more refined etc this meta would've 100% changed given the very obvious major weaknesses the corsair has that limit it but on the other hand the corsair could've still remained a viable option but now it's just trash and anyone who wants to take a ship for pve will just take the connie meaning all they did was just make another ship the uncontested meta now since they decided to nerf the corsair in the most stupid/ignorant way imaginable, if anything a logical nerf (if they really considered it a necessity which it wasn't since all multicrew ships can do is just pve and not pvp) would've been to give it much less shielding and make it go from a cannon to a glass cannon which would still have the potential to shake up the meta however it would also make it logical with the ship's role the way they sold it and would still make sense and not seem like a stab in the back of the people who bought this ship for what it was advertised to be.
And yes I also had a corsair which I just melted for a Zeus CL
Taurus is better.