DPS Passive: Reworked

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Throwing around some idea about how to make the DPS Passive more engaging
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ความคิดเห็น • 33

  • @jeremyashcraft2053
    @jeremyashcraft2053 วันที่ผ่านมา +38

    I don't think one size fits all passives really work with DPS. Maybe a passive for flakers, a passive for snipers, a passive for sustained DPS... Or just go back to giving each character their own unique passive

    • @pwpqwq7648
      @pwpqwq7648 วันที่ผ่านมา +9

      I really want every character to have an unique passive.

    • @christhiantrevisan8084
      @christhiantrevisan8084 วันที่ผ่านมา +1

      Agree, but I think that switchable passives(like the pickable passives gamemode) depending on the necessity would be better, and would help compensate counterwatch aswell

    • @possumwithacowboyhat5140
      @possumwithacowboyhat5140 วันที่ผ่านมา

      @@pwpqwq7648this is how the game should be.

  • @VayreenaVulpera
    @VayreenaVulpera วันที่ผ่านมา +20

    Here's the issue with the DPS passive as a whiole...
    The healing kicking in sooner for support doesnt give either of them a big edge over the rest, tanks being more tanky... same thing..
    Dps has so many different chars with diferent playstyles, one char might get nothing from it, the other breaks from it....
    Frankly, role passives as a whole shouldnt be there at all.

    • @hellfrozenphoenix13
      @hellfrozenphoenix13 วันที่ผ่านมา +2

      Tank passive is huge for some and minor for others.
      Role passives aren't the call. If they want passives, they should either
      1) Tailor it to each character, which is essentially just a passive at that point
      2) Make something like a packable passive per character (NOT role). Imo, OW needs a little more customization to make it feel incredible. It wouldn't fit OW1 but OW1 is gone. It would do a lot for OW2 imo.

  • @VesperEm
    @VesperEm วันที่ผ่านมา +6

    The damage scaling on teammate death is just kingambit's ability lol

  • @skrrrtsusman3450
    @skrrrtsusman3450 วันที่ผ่านมา +3

    Just copy the rest of Paladins stuff, they copied Cauterize, out of combat healing, they might as well full send the passives into Talents.

  • @afterthought9538
    @afterthought9538 วันที่ผ่านมา +1

    Sustain meta is far from dead, but anyway...
    I'll put aside my dislike of role passives for now, as well as my dislike of all the HP and projectile size changes that influence the passive.
    The easiest way I can think of to introduce a passive that every DPS can benefit from is in *defensive* capability. One thing to note, is that these passives would likely have to be added on top of the current DPS passive, unless tanks lose some of their tankiness.
    Idea #1:
    If a DPS is missing 50% of their HP, they are granted a 10% movement speed increase (these numbers can easily be tweaked). This could be considered a comeback mechanic, as it has offensive "clutch" potential, but it will likely most often be used to escape. To me this feels like it could be balanced and not too oppressive as there are tradeoffs to it.
    Idea #2:
    Another idea I had using movement as a passive is very simple (even weak imo), but would actually be significant for most DPS heroes. What if you could move backwards as quickly as you can forward? Again, the issue with this is that Snipers do not benefit from this as much due to their movement penalties when ADS/charging. This would be almost exclusively for kiting. It would lokely be too weak.
    I far prefer the first idea, but both actually could be added.
    Love to know what you think of this!

  • @Jamesington
    @Jamesington วันที่ผ่านมา +1

    First I don't like passives for any roles, but if we're going this route, I don't like messing with damage break points more than we already have. What if instead, the current healing reduction passive either lasted longer or was more effective based on the instance of damage? So Tracer's healing reduction falls off quickly once she's no longer shooting the target, but getting body shot by Widow or Hanzo, or direct hit by Junk and Pharah makes it last longer?

  • @aSuperPi.
    @aSuperPi. วันที่ผ่านมา

    I would be interested in them putting tank dps passive back to 20% or 15% from 10% and then reducing the duration from 2s to 1s. This way they still get pressured while in the fight, but once they get behind cover they won’t have the passive for as long.

  • @stiltmaster9413
    @stiltmaster9413 วันที่ผ่านมา

    Your though about tank being shot less bc it is less rewarding is completely backwards. They already are the worst target to shoot with: reduced hs dmg, massive amounts of armour, reduced dps passive, reduced ult charge gain, partial knockback immunity.
    Making it even less valueable to shoot and kill tank won't make less people shoot tank even if its the optimal choice (which it already is).
    It will also make it less valuebla to kill support which you don't want to implement

  • @mc_3232
    @mc_3232 23 ชั่วโมงที่ผ่านมา

    I think we need to reevaluate passives as a whole bc we're just going in a cycle of whatever role has the best passives becomes the best role. Pre season 9 support was the best bc their passive was the strongest, then in season 9 it was dps. since season 11, it's been tanks.

  • @possumwithacowboyhat5140
    @possumwithacowboyhat5140 วันที่ผ่านมา

    Role passives are awful. If only these devs weren’t fully incompetent and gave each hero a passive designed to go with their kit.

  • @sevret313
    @sevret313 วันที่ผ่านมา

    I do like the idea of a role passive for DPS and it wouldn't be fun to be the one role without any role passive as it is kind of something that unite the role, but there can't just be one of them, you need several of them spread around.
    But one thing is for certain and that is that I do not like the current passive as it's reduced on tank the one role I'd want it to work on. As a Junkrat main, I want to kill my enemy support and DPS fast enough to give them no time to heal. And it's even worse for Widowmaker.

  • @shapshane8241
    @shapshane8241 วันที่ผ่านมา

    how about when you land a shot the next shot loads faster? so higher fire rate, but instead of being for a certain amount of time, which would have different effects on different dps's like tracer and widow. having it be for the next shot automatically balances the passive to the rate of fire of each dps

  • @SeanPAllen
    @SeanPAllen วันที่ผ่านมา

    What about a passive that grants 15% ability cooldown recovery rate on an elimination for 3 seconds?

  • @gamist8166
    @gamist8166 วันที่ผ่านมา

    As a soldier player I like pretending I need a 110% tracking score in aimlabs in order to get a single kill in this game

  • @luca377bazooka_2
    @luca377bazooka_2 วันที่ผ่านมา +1

    slowly becoming paladins

    • @ghoulbuster1
      @ghoulbuster1 วันที่ผ่านมา

      Evolve to crab but instead evolve to paladins

  • @genericpokemonchannel1675
    @genericpokemonchannel1675 วันที่ผ่านมา

    I remember when people were complaining about CC in OW1 lmao

  • @methlord76
    @methlord76 วันที่ผ่านมา

    i think the dps passive should just be increased movement speed and reload speed after a kill, and for hanzo/widow increase their charge speed

    • @HowCouldYouu
      @HowCouldYouu วันที่ผ่านมา

      Oh nah. Sombra is going to turn into Sonic the Hedgehog, and Widow is going to be taking out your entire team in 5 seconds. dps do NOT need this.

    • @methlord76
      @methlord76 วันที่ผ่านมา

      @@HowCouldYouu not really. only in stealth form and shes not useful invisible. it could help her set up faster and escape easier but shes already able to do that fairly well to the point i dont really think itll be that much more effective (also i think theyre looking to change her stealth up a bit). the reason i propose widow is cuz she doesnt really get put into situations where shes forced to be reloading often, but she def doesnt rly need a compensation of faster charge speed like hanzo, it was just a suggestion. faster movement and reload speed is super useful for a lot of other heroes tho and more importantly it feels useful and interactive

  • @ghoulbuster1
    @ghoulbuster1 วันที่ผ่านมา +2

    Blizzard already did the best option, which is a selection of 3 passives for each role.
    Add the current passive as a fourth passive to choose from.
    With some tweaks, this system would be the most flexible instead of forcing a global passive.

    • @skrrrtsusman3450
      @skrrrtsusman3450 วันที่ผ่านมา

      Paladins go brrrrr

    • @possumwithacowboyhat5140
      @possumwithacowboyhat5140 วันที่ผ่านมา

      Pickable passives were bad, every hero had one passive that was miles better than the others.
      They need to go back to the proper OW 1 formula and balance each hero individually, instead of really bad, braindead blanket changes.

    • @ghoulbuster1
      @ghoulbuster1 8 ชั่วโมงที่ผ่านมา

      @@possumwithacowboyhat5140 That is why I said with a little _tweaking_ the passives could be balanced for each role.
      Remember that it was a short "hacked quickplay" test that happened months ago, which they haven't done anything with since then.

  • @niceprofile-k6i
    @niceprofile-k6i วันที่ผ่านมา

    What if they gave every DPS reaper life steal ?

    • @waterrr6332
      @waterrr6332 วันที่ผ่านมา

      Bastion with this

    • @niceprofile-k6i
      @niceprofile-k6i วันที่ผ่านมา

      @@waterrr6332alternatively, genji/pharah/tracer with this goes hard

    • @waterrr6332
      @waterrr6332 วันที่ผ่านมา

      @@niceprofile-k6i Imagine it would work with Torb Turret lmao

    • @HowCouldYouu
      @HowCouldYouu วันที่ผ่านมา

      Sombra life steal ☠️