I do enjoy "most" of the challenges Thracia has to offer. Playing through it blind is a great way to get your ass kicked in every direction, but I also support using some of Mekkahs guides. The only mechanic i can say i hate is missing heals, but thankfully that becomes a non issue once your healer has enough skill.
Missing heals is extremely rare from my experience and after a few levels I dont think my healers ever miss, I'm not sure if staff accuracy also caps at 99% but for me I only miss like when its the characters joining chapter. Also its funny to complain about to your friends when it happens.
@Finnland278 I'm pretty sure it's still capped at 99%. Iirc, the math is "Staff hit + (Skill x 4)" but I can't be bothered to double check at the moment, lol But yeah, super rare after a certain point. I don't know why it aggravates me, it just does 😅
@@matthewhanf3033 well the beauty of Thracia is regardless if YOU hate it or not, it certainly hates you regardless so don't feel bad. It's a mutual hatred.
Bro. I tried to rig staff misses on chapter 5 with nanna to grind her staff rank to B for 3 HOURS. I missed 19 times when I tried to heal over and over and over for misses and kept reloading savestates. I hit around 138 heal hits in a row with a hitrate of 84. That is around 1 in 63 billion. So anyone who complains about staff misses are really talking about 2 things. 1. The fact it can happen and that annoys people who have no back up strategies. 2. People who have not played the game and are scared of the mechanic. Also tina does miss a lot but 9/10 it is always in her benefit to miss a thief staff
My only criticisms are that you didn't touch on Paragon/Elite Mode or the stat caps. For those not in the know, Paragon/Elite Mode basically just doubles every unit's EXP gain. Which doesn't erase the game's difficulty in no small part because of the stat caps that I'll get to in a sec, but it means you largely don't need to concern yourself with units getting left behind, especially since it means the arenas provide an average of 75 EXP per victory. As for the stat caps, all variable stats--barring HP and perhaps Movement (the chances for leveling it are single digits on every character that I've seen, so I don't know if anyone's actually tested this)--are capped at 20, regardless of whether your unit is promoted or not (promotion just gives you large stat buffs as well as the usual class-improvement benefits). I'd argue the latter is one of Thracia's most defining features, if not the most, not only because it makes it impossible to cheese the game with inflated stats--even with your max-20 Def boosted by 10 on a Fort to 30, it's easy enough to crack that with a strong physical unit using an effective weapon like a Hammer--thereby inherently increasing the difficulty, but since this applies to all units, they had to find more creative ways of making strong enemies than just slapping high stats on them, at least toward the latter parts of the game, let alone differentiating playable units. I believe this is in no small part responsible for the RNG's fickle nature, as well as the breadth of status effects enemies have access to. Sorry for the essay, I quite like your videos that I've seen. These are just my thoughts after familiarizing myself with Thracia over the years and finally giving it a go on an emulator--though I must be transparent that I am using QOL features that were built into the Lil' Manster English translation patch, as well as Elite mode in my current and first time around, in order to be able to focus on enjoying the game. P.S. I'm currently on Chapter 10. I already hate the ballistae.
Thracia 776 may be old, but it certainly didnt feel clunky. Imagine my surprise and excitement moving from FE4 to 5. FE5 may seem really hard on a superficial level but Thracia 776 did give alot of power to the players, enough to balance out the difficult situation you are put in. The kind of game that makes you yell in accomplishment after finishing chp 24x and 25 without a guide. (It also made me yell whenever goshdamn Saias appears) I really wish Safy would use sleep staff on me when I'm sleepy Also Merry Christmas Mr Finnland278
Yeah Thracia is rewarding due to how much power the player has regardless of how strong the enemy is, 3 houses Maddening is tough cuz of unfair stat inflation, Thracia is hard cuz of the map design and mechanics the game builds itself around. This makes Thracia more rewarding on repeat playthrus since u already know the tricks of each map and thus you'll perform better, whereas with stat inflation you can't really have any sort of real progression since the enemies are just strong to an unfair degree. Also thx, Safy may not be able to use the sleep staff on you but you can always wait till your fatigue stats exceeds your hp stat.
@@Finnland278 Apologies, I meant Saias NOT Salem lmao. But yes I agree with you. (not that i've ever played 3H Maddening, i'm not mad enough to do that) Thracia to me is truly Kaga's magnum opus. It'll always have a special place in my heart. Also yes.. you're a genius. time for me to engage some enemies to sleep.
@billytringuyen1 well, for starters... What emulator would I need? Does it require a certain level of computer update to play (Citra does, so I can't use it =/ ) where can I download it without worrying about bugs. What steps would I need to synchronize the player and the game? What do I do if the sensitivity on buttons is through the roof? Like I said, I'm an idiot who knows 0 of these things.
I think you SHOULD play and appreciate this game for the story and the integration of it in the gameplay, as I view this as its strongest point overall. While I still agree just the gameplay is a big selling point for this Fire Emblem entry, after playing Berwick Saga I have to say that game evolved many of Thracia's mechanics, ideas, maps, unit design, game balance etc. in a way that makes Thracia feel outdated relatively.
Played blind, and yet I got ever character (route split excluded), all but one gaiden, and I only used 2 s drinks all game… it’s really not as hard as people led me to believe. I loved it. Fe4 meanwhile made me wanna tear my hair out and/or take a nap
FE5 is my favorite FE game. The story is amazing, the mechanics are amazing, and the integration of story and gameplay is particularly amazing (nothing beats Reinhardt and Olwen giving support stats to each other while being in oposing armies! Their entire interaction in that chapter was mindblowing to me). The only three downsides: 1) you don't get to see the end of the story, since the game assumes the player already played FE4; 2) there are some mechanics that are very outdated, like the place selection of units at the start of the map or lance mounted units not being able to wield lances when dismounted; and 3) the game assumes the player will get a guide for playing. Other than that, the game is perfect to me.
Out of curiosity what other games have you played from the series? I'm always not sure at what point should you recommend fe5 to someone new to Fire Emblem.
I am currently at the final chapter of my FE5 run and I have to add some things: -If you want to have fun, just let some units die. Don't try doing a perfect run, it's not worth it and it's not the way the game is meant to be played. Don't do an Ironman either, no need to go that far. I got to the Final Chapter losing many of my best units along the way, and it doesn't even matter because of how easy it is to raise up strong replacements. I deployed Base Level Carrion (the lvl3 Cavallier from Chapter8) and raised him to Lvl20/1 Paladin on Chapter20. That should tell you all you need to know about the enemies stats on this game. As long as you don't lose your thief/lockpicks, you are 100% capable of beating the game -I don't believe FE5 is the holy grail of difficulty design on the franchise. Many times the difficulty comes from Overpowered Ballistas, and the most reliable strategy, MOST of the time, is to just draw out the ballistas and press end turn until their uses run out. I think this is terrible design on an otherwise great game. The game is very good, it's not perfect either, there's some stupid design decisions on it. But it's still better than most of the franchise
I strongly agree with the ballista point, not every map is perfectly designed but I do think this game is definitely my favourite from the series gameplay wise.
I am actually enjoying my time so far attempting my second time to beat it (my first time I ditched just got too busy with life). I am further along than my first attempt, at chapter 11x. I wonder if the partial difficulty is more to do with how little it explains itself, but I also cannot confirm if a lot of it would have been explained in the manual that would have come with the game? Either case, playing the game by itself and if you’re going in completely blind, this game probably is a nightmare. If I recall correctly: - game never indicates there are supports. You just kind of have to know they exist and they are NOT always mutual. This can help alleviate frustration before scrolls come into play. Speaking about scrolls - pretty sure this game doesn’t explain scrolls act like Iron Runes. In a game where 1/2 Luck = crit dodge. Does it also explain which growths they affect? - FoW is completely dark. No terrain data = may not know where you’re supposed to go. - it’s weird that Lifis and Asbel make their sections a lot easier but are entirely missable. Lifis is harder to miss but Asbel makes chapter 4 a pain if you don’t know how to cheese it. Just examples. It really is a game where the blind player vs veteran player experience is such a huge gap and that probably makes the game too frustrating on an uninformed playthrough. So I do recommend anyone who wants to give this game a shot to at least watch Mekkah’s beginner guide where he drops hints on chapters but no map data at the very minimum. As far as Fatigue goes, don’t worry about it too much. The game is clearly balanced around it where the enemy quality isn’t so bad-it’s the situations that it puts you in that are worse. And there are ways later on to mitigate Fatigue. Anyone with experience playing FE7 ranked for the Experience rank will have a better understanding of how this goes; this is how I shifted my mindset and stopped worrying so much about Fatigue. Also: staff misses. Vulneraries are full heals in this game and you can use staff misses to your advantage as this can mean more XP and staff rank for your staffers. It’s this style of design that I think Kaga wanted players to learn for themselves and see if it can beneficial. Also, you don’t miss as much as you think. The one thing I won’t forgive about this game (or any game with it) is ambush spawns. And no, I am not raging and seething at ambush spawns, but I feel this point is beaten by the general FE community like a dead horse, there’s not much for me to say on the matter. It doesn’t make me hate any game with it and that’s where I’ll leave it at.
people can't play fe games on their native consoles below blazing blade unless they understand Japanese or use an emulator and install an unofficial english language pack. Which is why IS should develop an international release.
@@Finnland278 yeah it is the matter of will they do it? In my opinion I think at some point they will despite what sales they got. Maybe a cheeky remake?? 👀
At least you didn't lose ur Dagdar cuz you couldn't do the Gaiden chapter cuz Leif accidentally crit the chapter 8 boss before I could capture him (Thracia is fun guys I swear)
Thracia 776 is in a weird spot to me, I think if you play blind for the first time without a guide, it can be some of the worst Fire Emblem experiences you can ever have, but whenever you replay it again, it can be one of the best.
I myself was turned off by FE4 and 5 cause of a friend who praised them like the second coming of Christ. Ive played everything else up to this point now (Except the NES games). And I would actually like to play the Jugdral gamesnow that enough time has passed for me. But I am turned off by how old they are and how unforgiving I’ve heard the difficulty is. But I just might do it.
Counterpoint: door keys. Okay, i jest, just a bit. Once i got past some of the more b.s. chapters, i found myself enjoying a lot of original ideas and map designs. And of course, you cant deny how awesome the All-American Kempf is.
Whoever decided to make Kempf have a line about America in the old Thracia patches is a hero and deserves to be remembered in the fandom right next Shozou Kaga himself.
Leif is the best lord in the franchise. You disagree? Well too bad I didn't give any reasons why I said Leif was the best lord and thus you can't criticise my take. Get outsmarted casual 😎😎😎
@@Estfireemblem simple, I like the thraysha sound more than thraycia, also probably cuz it's easier for me to say and I've grown up thinking that's how you say it
@@Estfireemblem a very VERY good question, Thracia is peak Fire Emblem to me personally so I'd probably replay the game as an ironman and make TH-cam videos as an excuse to talk about the games more than it's healthy to. That or play Kaga's other games like Vesteria saga or smth, idk I haven't played those yet.
For me I hate playing the Binding Blade on hard mode personally, but I think on normal mode its probably easier than Thracia. I just kinda threw it in as a game to beat before Thracia cuz I figured they both have lords that start of weak.
@@Finnland278 Nah FE6 hard is peak, the most fun GBA fire emblem game to me, I just love the big maps and unbalanced cast. It's true that it's bs sometimes, specially because the of the low accuracy overall but I still enjoy it despite the LOTS of flaws.
What I think is so great about thracia is it's bullshit is just the right flavor. It's nintendo hard on a first run, but mostly because the manual or video or whatever thr game came with at the time had already explained the core mechanics to you. The game could be as challenging or as sneaky as it wanted. You were expected to play at least 1 fe game before this, so it's not unreasonable to say that this game isn't that bullshit. On repeat playthroughs this game shows how hard it really is with every map in the game being able to cheese with 3 exceptions.
And also don't forget this game wasn't exactly aimed at newer players since it was released in 1999 well into the n64s lifespan, so the people who would play this game would already be diehard jrpg fans seeing as how many good jrpgs r on the snes
As someone whos played the game twice over, I can state its the aorst experince ive had with an FE besides its story and Leif which is why noth are zome of my favorites. But story only takes a game so far and the gameplay was just awful Ironically yous aid the story is not why you play when its one of the few things i liked about it Finn is Based indeed though
Sorry to hear you didn't enjoy the game, what parts didn't you like? The Manster arc and endgame can hard sometimes so I can somewhat understand if you maybe didn't enjoy those parts seeing as there was parts I didn't like of other fe games that were too hard that made me not like the game as a whole like 3 houses maddening's early game.
Thracia is really fucking terrible and not worth playing, but it's so badly designed and unfair that there is some weird shared pain/stockholm syndrome effect going on. People who have finished it want other fans to suffer as well and will recommand it to no end Skip it
To each their own, some people aren't into the difficulty that Thracia has and can find it frustrating and that's OK. However I still wanna try get people to play it since it's one of the least talked about games in the series and I think alot more people would enjoy the game if it was more available. Which is why I enjoy tryna make videos talking about the older games so I can hopefully help get more people into the older Fire Emblem games seeing as personally I really enjoy them.
If a game is playable it should be played yo be fairly judged imo. I'm a top 10 Thracia hater but I only grew that from playing the game. If still say play jt as its definitely an experience and then decide if you hate it. Its not like other series games were irs outright unplayable
2:06 I just wanna know how Thracia's fatigue system made your wife leave, did she get softlocked in chapter 8x cuz Absel got fatigued or what?
Easy, it's because she didn't exist to begin with.
@@Finnland278whyd she leif you
@@Estfireemblem the only indicator she left was that she left a sticker on the fridge that read "Finn"
I do enjoy "most" of the challenges Thracia has to offer. Playing through it blind is a great way to get your ass kicked in every direction, but I also support using some of Mekkahs guides.
The only mechanic i can say i hate is missing heals, but thankfully that becomes a non issue once your healer has enough skill.
Missing heals is extremely rare from my experience and after a few levels I dont think my healers ever miss, I'm not sure if staff accuracy also caps at 99% but for me I only miss like when its the characters joining chapter.
Also its funny to complain about to your friends when it happens.
@Finnland278 I'm pretty sure it's still capped at 99%.
Iirc, the math is "Staff hit + (Skill x 4)" but I can't be bothered to double check at the moment, lol
But yeah, super rare after a certain point. I don't know why it aggravates me, it just does 😅
@@matthewhanf3033 well the beauty of Thracia is regardless if YOU hate it or not, it certainly hates you regardless so don't feel bad.
It's a mutual hatred.
Bro. I tried to rig staff misses on chapter 5 with nanna to grind her staff rank to B for 3 HOURS. I missed 19 times when I tried to heal over and over and over for misses and kept reloading savestates. I hit around 138 heal hits in a row with a hitrate of 84. That is around 1 in 63 billion. So anyone who complains about staff misses are really talking about 2 things.
1. The fact it can happen and that annoys people who have no back up strategies.
2. People who have not played the game and are scared of the mechanic. Also tina does miss a lot but 9/10 it is always in her benefit to miss a thief staff
@Finnland278 staff accuracy caps at 100%. This is confirmed in both code, in game trial and error, and the king mekkah himself said so lol
My only criticisms are that you didn't touch on Paragon/Elite Mode or the stat caps.
For those not in the know, Paragon/Elite Mode basically just doubles every unit's EXP gain. Which doesn't erase the game's difficulty in no small part because of the stat caps that I'll get to in a sec, but it means you largely don't need to concern yourself with units getting left behind, especially since it means the arenas provide an average of 75 EXP per victory.
As for the stat caps, all variable stats--barring HP and perhaps Movement (the chances for leveling it are single digits on every character that I've seen, so I don't know if anyone's actually tested this)--are capped at 20, regardless of whether your unit is promoted or not (promotion just gives you large stat buffs as well as the usual class-improvement benefits).
I'd argue the latter is one of Thracia's most defining features, if not the most, not only because it makes it impossible to cheese the game with inflated stats--even with your max-20 Def boosted by 10 on a Fort to 30, it's easy enough to crack that with a strong physical unit using an effective weapon like a Hammer--thereby inherently increasing the difficulty, but since this applies to all units, they had to find more creative ways of making strong enemies than just slapping high stats on them, at least toward the latter parts of the game, let alone differentiating playable units. I believe this is in no small part responsible for the RNG's fickle nature, as well as the breadth of status effects enemies have access to.
Sorry for the essay, I quite like your videos that I've seen. These are just my thoughts after familiarizing myself with Thracia over the years and finally giving it a go on an emulator--though I must be transparent that I am using QOL features that were built into the Lil' Manster English translation patch, as well as Elite mode in my current and first time around, in order to be able to focus on enjoying the game.
P.S. I'm currently on Chapter 10. I already hate the ballistae.
Thracia 776 may be old, but it certainly didnt feel clunky. Imagine my surprise and excitement moving from FE4 to 5. FE5 may seem really hard on a superficial level but Thracia 776 did give alot of power to the players, enough to balance out the difficult situation you are put in. The kind of game that makes you yell in accomplishment after finishing chp 24x and 25 without a guide. (It also made me yell whenever goshdamn Saias appears)
I really wish Safy would use sleep staff on me when I'm sleepy
Also Merry Christmas Mr Finnland278
Yeah Thracia is rewarding due to how much power the player has regardless of how strong the enemy is, 3 houses Maddening is tough cuz of unfair stat inflation, Thracia is hard cuz of the map design and mechanics the game builds itself around. This makes Thracia more rewarding on repeat playthrus since u already know the tricks of each map and thus you'll perform better, whereas with stat inflation you can't really have any sort of real progression since the enemies are just strong to an unfair degree.
Also thx, Safy may not be able to use the sleep staff on you but you can always wait till your fatigue stats exceeds your hp stat.
@@Finnland278 Apologies, I meant Saias NOT Salem lmao.
But yes I agree with you. (not that i've ever played 3H Maddening, i'm not mad enough to do that) Thracia to me is truly Kaga's magnum opus. It'll always have a special place in my heart.
Also yes.. you're a genius. time for me to engage some enemies to sleep.
I'd love to play it... if only I wasn't an idiot who couldn't install an emulator for the life of me
I shoulda probably maks a guide on how to install an emulater for people who want to play these older games but don't know how to
@@Finnland278 I know I'd appreciate it lol
you just download and extract it, what so hard lol
@billytringuyen1 well, for starters...
What emulator would I need? Does it require a certain level of computer update to play (Citra does, so I can't use it =/ ) where can I download it without worrying about bugs. What steps would I need to synchronize the player and the game? What do I do if the sensitivity on buttons is through the roof?
Like I said, I'm an idiot who knows 0 of these things.
depend on what game u want to play some game need different emulator, depend on the system they realease on@@GeoSage1137
I think you SHOULD play and appreciate this game for the story and the integration of it in the gameplay, as I view this as its strongest point overall. While I still agree just the gameplay is a big selling point for this Fire Emblem entry, after playing Berwick Saga I have to say that game evolved many of Thracia's mechanics, ideas, maps, unit design, game balance etc. in a way that makes Thracia feel outdated relatively.
Played blind, and yet I got ever character (route split excluded), all but one gaiden, and I only used 2 s drinks all game… it’s really not as hard as people led me to believe. I loved it. Fe4 meanwhile made me wanna tear my hair out and/or take a nap
FE5 is my favorite FE game. The story is amazing, the mechanics are amazing, and the integration of story and gameplay is particularly amazing (nothing beats Reinhardt and Olwen giving support stats to each other while being in oposing armies! Their entire interaction in that chapter was mindblowing to me).
The only three downsides:
1) you don't get to see the end of the story, since the game assumes the player already played FE4; 2) there are some mechanics that are very outdated, like the place selection of units at the start of the map or lance mounted units not being able to wield lances when dismounted; and 3) the game assumes the player will get a guide for playing. Other than that, the game is perfect to me.
haven't beat fe4 or fe6, but i have beaten this one
Out of curiosity what other games have you played from the series? I'm always not sure at what point should you recommend fe5 to someone new to Fire Emblem.
all of them@@Finnland278
I am currently at the final chapter of my FE5 run and I have to add some things:
-If you want to have fun, just let some units die. Don't try doing a perfect run, it's not worth it and it's not the way the game is meant to be played. Don't do an Ironman either, no need to go that far. I got to the Final Chapter losing many of my best units along the way, and it doesn't even matter because of how easy it is to raise up strong replacements. I deployed Base Level Carrion (the lvl3 Cavallier from Chapter8) and raised him to Lvl20/1 Paladin on Chapter20. That should tell you all you need to know about the enemies stats on this game. As long as you don't lose your thief/lockpicks, you are 100% capable of beating the game
-I don't believe FE5 is the holy grail of difficulty design on the franchise. Many times the difficulty comes from Overpowered Ballistas, and the most reliable strategy, MOST of the time, is to just draw out the ballistas and press end turn until their uses run out. I think this is terrible design on an otherwise great game. The game is very good, it's not perfect either, there's some stupid design decisions on it. But it's still better than most of the franchise
I strongly agree with the ballista point, not every map is perfectly designed but I do think this game is definitely my favourite from the series gameplay wise.
I am actually enjoying my time so far attempting my second time to beat it (my first time I ditched just got too busy with life). I am further along than my first attempt, at chapter 11x.
I wonder if the partial difficulty is more to do with how little it explains itself, but I also cannot confirm if a lot of it would have been explained in the manual that would have come with the game? Either case, playing the game by itself and if you’re going in completely blind, this game probably is a nightmare. If I recall correctly:
- game never indicates there are supports. You just kind of have to know they exist and they are NOT always mutual. This can help alleviate frustration before scrolls come into play. Speaking about scrolls
- pretty sure this game doesn’t explain scrolls act like Iron Runes. In a game where 1/2 Luck = crit dodge. Does it also explain which growths they affect?
- FoW is completely dark. No terrain data = may not know where you’re supposed to go.
- it’s weird that Lifis and Asbel make their sections a lot easier but are entirely missable. Lifis is harder to miss but Asbel makes chapter 4 a pain if you don’t know how to cheese it.
Just examples. It really is a game where the blind player vs veteran player experience is such a huge gap and that probably makes the game too frustrating on an uninformed playthrough. So I do recommend anyone who wants to give this game a shot to at least watch Mekkah’s beginner guide where he drops hints on chapters but no map data at the very minimum. As far as Fatigue goes, don’t worry about it too much. The game is clearly balanced around it where the enemy quality isn’t so bad-it’s the situations that it puts you in that are worse. And there are ways later on to mitigate Fatigue. Anyone with experience playing FE7 ranked for the Experience rank will have a better understanding of how this goes; this is how I shifted my mindset and stopped worrying so much about Fatigue.
Also: staff misses. Vulneraries are full heals in this game and you can use staff misses to your advantage as this can mean more XP and staff rank for your staffers. It’s this style of design that I think Kaga wanted players to learn for themselves and see if it can beneficial. Also, you don’t miss as much as you think.
The one thing I won’t forgive about this game (or any game with it) is ambush spawns. And no, I am not raging and seething at ambush spawns, but I feel this point is beaten by the general FE community like a dead horse, there’s not much for me to say on the matter. It doesn’t make me hate any game with it and that’s where I’ll leave it at.
"How FE5 fatigue made my wife leave me" no meme: i can relate to that hahahhahahagahgaha
My condolences
@@Finnland278 thanks. i can't even blame her hahahaha
people can't play fe games on their native consoles below blazing blade unless they understand Japanese or use an emulator and install an unofficial english language pack. Which is why IS should develop an international release.
Yep, but will IS develop international releases?
We saw the FE1 localisation and its treatment so my hopes are pretty low ngl.
@@Finnland278 yeah it is the matter of will they do it? In my opinion I think at some point they will despite what sales they got. Maybe a cheeky remake?? 👀
776 fans when the map has warp tiles in fog of war and there best unit dies I'm sorry ronin
At least you didn't lose ur Dagdar cuz you couldn't do the Gaiden chapter cuz Leif accidentally crit the chapter 8 boss before I could capture him (Thracia is fun guys I swear)
Thracia 776 is in a weird spot to me, I think if you play blind for the first time without a guide, it can be some of the worst Fire Emblem experiences you can ever have, but whenever you replay it again, it can be one of the best.
I myself was turned off by FE4 and 5 cause of a friend who praised them like the second coming of Christ. Ive played everything else up to this point now (Except the NES games). And I would actually like to play the Jugdral gamesnow that enough time has passed for me. But I am turned off by how old they are and how unforgiving I’ve heard the difficulty is. But I just might do it.
Counterpoint: door keys.
Okay, i jest, just a bit. Once i got past some of the more b.s. chapters, i found myself enjoying a lot of original ideas and map designs.
And of course, you cant deny how awesome the All-American Kempf is.
Whoever decided to make Kempf have a line about America in the old Thracia patches is a hero and deserves to be remembered in the fandom right next Shozou Kaga himself.
thracia 776 fans when safy misses a heal and their best unit dies (peak gameplay)
Nanna watching as she missed a heal on eyvel who was then captured by an enemy pitfighter who just landed a crit (it was indeed peak gameplay)
Leif is the best lord in the franchise.
You disagree?
Well too bad I didn't give any reasons why I said Leif was the best lord and thus you can't criticise my take.
Get outsmarted casual 😎😎😎
I put leifs
Why did you say thraysha isn't the way your meant to say it thraycia
@@Estfireemblem simple, I like the thraysha sound more than thraycia, also probably cuz it's easier for me to say and I've grown up thinking that's how you say it
@@Finnland278what should be played after thracia
@@Estfireemblem a very VERY good question, Thracia is peak Fire Emblem to me personally so I'd probably replay the game as an ironman and make TH-cam videos as an excuse to talk about the games more than it's healthy to.
That or play Kaga's other games like Vesteria saga or smth, idk I haven't played those yet.
Is it just me or is thracia easier or harder than binding blade?
For me I hate playing the Binding Blade on hard mode personally, but I think on normal mode its probably easier than Thracia. I just kinda threw it in as a game to beat before Thracia cuz I figured they both have lords that start of weak.
@@Finnland278 Nah FE6 hard is peak, the most fun GBA fire emblem game to me, I just love the big maps and unbalanced cast. It's true that it's bs sometimes, specially because the of the low accuracy overall but I still enjoy it despite the LOTS of flaws.
What I think is so great about thracia is it's bullshit is just the right flavor. It's nintendo hard on a first run, but mostly because the manual or video or whatever thr game came with at the time had already explained the core mechanics to you. The game could be as challenging or as sneaky as it wanted. You were expected to play at least 1 fe game before this, so it's not unreasonable to say that this game isn't that bullshit. On repeat playthroughs this game shows how hard it really is with every map in the game being able to cheese with 3 exceptions.
And also don't forget this game wasn't exactly aimed at newer players since it was released in 1999 well into the n64s lifespan, so the people who would play this game would already be diehard jrpg fans seeing as how many good jrpgs r on the snes
As someone whos played the game twice over, I can state its the aorst experince ive had with an FE besides its story and Leif which is why noth are zome of my favorites.
But story only takes a game so far and the gameplay was just awful
Ironically yous aid the story is not why you play when its one of the few things i liked about it
Finn is Based indeed though
Sorry to hear you didn't enjoy the game, what parts didn't you like? The Manster arc and endgame can hard sometimes so I can somewhat understand if you maybe didn't enjoy those parts seeing as there was parts I didn't like of other fe games that were too hard that made me not like the game as a whole like 3 houses maddening's early game.
Thracia is really fucking terrible and not worth playing, but it's so badly designed and unfair that there is some weird shared pain/stockholm syndrome effect going on. People who have finished it want other fans to suffer as well and will recommand it to no end
Skip it
To each their own, some people aren't into the difficulty that Thracia has and can find it frustrating and that's OK.
However I still wanna try get people to play it since it's one of the least talked about games in the series and I think alot more people would enjoy the game if it was more available. Which is why I enjoy tryna make videos talking about the older games so I can hopefully help get more people into the older Fire Emblem games seeing as personally I really enjoy them.
If a game is playable it should be played yo be fairly judged imo.
I'm a top 10 Thracia hater but I only grew that from playing the game.
If still say play jt as its definitely an experience and then decide if you hate it. Its not like other series games were irs outright unplayable