Haha she doesn't remotely need to be that fast. In fact it's probably better to get more break effect than to get more SPD. I was just a little lazy to change her build at that point.
Eideh my goat don’t talk about your death, what would I do without you as a guide. Great work though, the side 1 clear was surprising to see. I tried but didn’t chase as I didn’t see it but 190 on fugue, eagle on HMC, ER rope on Rappa, no way I was finding that one. Did do a no robin feixiao though, it can be fun sometimes to have a weaker MoC side to see what you can make work. Any difficulty can have many of its own challenges and setups ig, all of this is self-imposed after all. Hard to be creative enough to find a rigorous challenge unless it’s the hardest in the game, at least for me. Haven’t had much time to try for it but I do want to get the rappa clear on the tv boss, with no lingsha obviously. Getting 2 true 0-cycles is cooler than one. Haven’t worked out anything but I’m confident that Rappa can now kill the boss in 2 EBAs instead of 3 with fugue (even without fugue lc I think, the damage amp is just ridiculous), which should allow a setup to be found with minimal rng turns. One fugue ult only on side 2 not considering rng so rappa will need maybe 5-6 turns and ending on hers? Main struggle will be setting up turns in a way that deals with the TV’s actions considering when they break and who breaks them. Did want to ask a broader question though, going into this next version with new kit designs hopefully in mind, is there some kind of kit or capability you want to see possible in the game? I’ve wanted to see a true sub-dps harmony, similar to Robin but provides more value through personal damage than buffs but still falls under harmony due to the nature of their kit, maybe enabled by something like an anti-ratio with buff amount or provides an aura buff but is enabled similarly to hunt m7. The servants and finally getting to see how they work in the livestream (we also saw that DDD is finally returning!!) also gave me hope for more unique takes on that gameplay, something like controlling their action directly in the action chain or swapping between servant and character with some kind of “mode” system where the kits play off each other. But I haven’t thought of any kind of “capability” that we aren’t able to do yet, other than being able to give enemies an action for counter or DoT, maybe in the form of a preservation like m7 that can target aggro and has a buffing focus rather than personal damage like aventurine or lingsha.
All the best for your Rappa attempts. Haven't really thought too much about what types of kits I want. I guess the only gameplay concept I had hoped for is something like phantom turns for enemies which benefits DoT. Besides that, there's a less concrete concept that I want which is a support that directly improves scaling. Something like Tingyun's skill additional dmg effect but stronger and the character also has other buffs of course. That'll help the lower scaling chars from the earlier days though can't say that's going to be a remarkably popular concept.
Happy new year! That message at the end is way too relatable 😂 Hope your 5.3 pulls went well. Really impressed with both runs, especially side 1 as it's off element. I do hope SB with the addition of Fugue will last longer in the meta, or at the very least have favorable matchups they can 0 cycle. Very unfortunate that DDD will rerun on yet another LC banner I can't or won't pull on. Day 2 player and I only got 2 copies at S1 each. My pull plans for 3.x are looking rather grim.. constantly being short on pulls is something I've managed to avoid in most gachas, yet here I am. Maybe I need to start saving again and stop chasing 0 cycles, for my own good 😔
Haha I got lucky with the weapon banners but lost both 50-50s for the characters and now have C6 Jean lmao. And that's unfortunate. It's unfortunate about DDD, but there's not much that can be done. There are an increasing number of setups that don't require it, but it'll always be required for a good number of others.
It's a combination of some of the fastest pieces I have available. It's not too too difficult if 190+ SPD is your goal because you can run 3 sets of 6% SPD though it's also not easy. Fugue herself makes it much easier by having quite substantial SPD traces.
Hello i hope you notice this. Can i ask about the toughness dmg HMC's skill does? How much of it comes from the initial hit and the bounces. Thanks in advance. I tried some testing and found out it was 50 toughness dmg without break efficiency but i don't know the breakdown of the 50 toughness. Thanks in advance.
base is 20 + 6 * 5. Each bounce is 5 and bounces 6 times (at E6). So 50 in total if it lands on 1 target. And then multiply break efficiency accordingly.
I'm probably not the best person to ask. I'm sure she'll be good, especially if you already have the premium FUA teams. With it, you'll probably find it easy with the same FUA teams for endgame content for quite a bit. Whether that's worth pulling her over another char is up to you. I generally err more on the side of rolling for more characters though, if for nothing else more variety because her E1 is just more dmg.
These are so cool but HOLY 192 SPD on 1st side Fugue got me flabbergasted
Same bro 😭
I got mine at 187 speed, 170 BE(could go 180+) and 70EHR without much speed subs she could easily reach 200+ spd if you get lucky.
Haha she doesn't remotely need to be that fast. In fact it's probably better to get more break effect than to get more SPD. I was just a little lazy to change her build at that point.
Eideh my goat don’t talk about your death, what would I do without you as a guide. Great work though, the side 1 clear was surprising to see. I tried but didn’t chase as I didn’t see it but 190 on fugue, eagle on HMC, ER rope on Rappa, no way I was finding that one. Did do a no robin feixiao though, it can be fun sometimes to have a weaker MoC side to see what you can make work. Any difficulty can have many of its own challenges and setups ig, all of this is self-imposed after all. Hard to be creative enough to find a rigorous challenge unless it’s the hardest in the game, at least for me.
Haven’t had much time to try for it but I do want to get the rappa clear on the tv boss, with no lingsha obviously. Getting 2 true 0-cycles is cooler than one. Haven’t worked out anything but I’m confident that Rappa can now kill the boss in 2 EBAs instead of 3 with fugue (even without fugue lc I think, the damage amp is just ridiculous), which should allow a setup to be found with minimal rng turns. One fugue ult only on side 2 not considering rng so rappa will need maybe 5-6 turns and ending on hers? Main struggle will be setting up turns in a way that deals with the TV’s actions considering when they break and who breaks them.
Did want to ask a broader question though, going into this next version with new kit designs hopefully in mind, is there some kind of kit or capability you want to see possible in the game? I’ve wanted to see a true sub-dps harmony, similar to Robin but provides more value through personal damage than buffs but still falls under harmony due to the nature of their kit, maybe enabled by something like an anti-ratio with buff amount or provides an aura buff but is enabled similarly to hunt m7. The servants and finally getting to see how they work in the livestream (we also saw that DDD is finally returning!!) also gave me hope for more unique takes on that gameplay, something like controlling their action directly in the action chain or swapping between servant and character with some kind of “mode” system where the kits play off each other. But I haven’t thought of any kind of “capability” that we aren’t able to do yet, other than being able to give enemies an action for counter or DoT, maybe in the form of a preservation like m7 that can target aggro and has a buffing focus rather than personal damage like aventurine or lingsha.
All the best for your Rappa attempts. Haven't really thought too much about what types of kits I want. I guess the only gameplay concept I had hoped for is something like phantom turns for enemies which benefits DoT. Besides that, there's a less concrete concept that I want which is a support that directly improves scaling. Something like Tingyun's skill additional dmg effect but stronger and the character also has other buffs of course. That'll help the lower scaling chars from the earlier days though can't say that's going to be a remarkably popular concept.
Lol, relate a lot to the New Years message but Happy New Year regardless! Great runs!
HAPPY NEW YEAR Ei!
As always, good 0C with good explanations for dummies like me
Sick runs btw
Happy new year! That message at the end is way too relatable 😂 Hope your 5.3 pulls went well. Really impressed with both runs, especially side 1 as it's off element. I do hope SB with the addition of Fugue will last longer in the meta, or at the very least have favorable matchups they can 0 cycle.
Very unfortunate that DDD will rerun on yet another LC banner I can't or won't pull on. Day 2 player and I only got 2 copies at S1 each. My pull plans for 3.x are looking rather grim.. constantly being short on pulls is something I've managed to avoid in most gachas, yet here I am. Maybe I need to start saving again and stop chasing 0 cycles, for my own good 😔
Haha I got lucky with the weapon banners but lost both 50-50s for the characters and now have C6 Jean lmao. And that's unfortunate. It's unfortunate about DDD, but there's not much that can be done. There are an increasing number of setups that don't require it, but it'll always be required for a good number of others.
ill forever be stuck at 1 s5 and 1 s1 ddd because i refuse to succumb to star rails greed
Everyday I feel sadder and sadder that I never picked up ruan mei or fugue...I must stay strong for herta and lingsha! After that, I can get them :D
All the best!
I'm really curious about how you'll utilize RMC and whether you'll use eagle or hero set.
I'll cross that bridge when i get there😅
Happy new year!
And how did you set 192 speed for Fugue? 😮
It's a combination of some of the fastest pieces I have available. It's not too too difficult if 190+ SPD is your goal because you can run 3 sets of 6% SPD though it's also not easy. Fugue herself makes it much easier by having quite substantial SPD traces.
eideh really cooking with side 1 wow
the theory crafter is back. gg
5:39 Haha, that happened to me more times than I would like to admit too
Hoolay in moon rage is fast, but Eideh Tingydos is faster
Hello i hope you notice this. Can i ask about the toughness dmg HMC's skill does? How much of it comes from the initial hit and the bounces. Thanks in advance. I tried some testing and found out it was 50 toughness dmg without break efficiency but i don't know the breakdown of the 50 toughness. Thanks in advance.
base is 20 + 6 * 5. Each bounce is 5 and bounces 6 times (at E6). So 50 in total if it lands on 1 target. And then multiply break efficiency accordingly.
@EiDehGaming Thank you so much for the help🙇♂️
Great run. Will robin E1 still worth pulling on her rerun?
I'm probably not the best person to ask. I'm sure she'll be good, especially if you already have the premium FUA teams. With it, you'll probably find it easy with the same FUA teams for endgame content for quite a bit. Whether that's worth pulling her over another char is up to you. I generally err more on the side of rolling for more characters though, if for nothing else more variety because her E1 is just more dmg.
@EiDehGaming thanks maybe i'll just get her LC then hoping to get some copies of DDD. I hope the upcoming limited harmony would be OP.
its the strongest eidolon in the game and by a long shot, it gives 24% more damage to anything, its crazy good for any team
@@krounixz yeah but i guess i'll look into tribbie and mydei's kit first when the beta releases before deciding.
Do you think I can do this without Rappa’s lc?
Definitely not
Probably not. At least not any of these setups since they all rely on the 50% AA of the LC
Skippa popping off