Excellent, also you can use the two parallel blue lines on the NAV display to line up from further distance. Using the speed hold function of the AP also helps a lot, just set it to 150/160 kt in landing configuration. Then you just have your velocity vector to worry about. One common mistake is to throw the aircraft down on the deck as soon as you’re above it, but that usually makes you hit too short, bounce and miss the wires. Just follow the ball and it will take you to the exact right spot.
lowkey, better advice than the video, not that this video is bad. but your comment is to the point of landing, while this video is more of a proper roleplay style of landing. you have a good one and stay safe :)
Awesome training video, just started playing VTOL recently, a massive difference compared to what I am used to in DCS World. But easier and quicker to play and get use to. I play VTOL when I don't have much time, and DCS World when I have plenty of time.
When you go into the left-hand brake, navy pilots (transfers surprisingly well) will do a 180-degree turn at 1% G of their airspeed, so at 350kts (what you should be doing) you turn at 3.5G, decreasing as you lose airspeed.
Also, request landing on the carrier the deck light will light up to indicate if your too high low or perfect (green good, yellow to high, and red is high high)
One thing that is slightly incorrect is your statement about AoA. It could be different in VTOL than DCS, but you should not aim for a specific speed. Instead, only focus on the AoA. A fully loaded aircraft will be going much faster than one with no stored and fumes in the tank. There could be a 20-30 knot discrepancy in the speed of the aircraft. This is why pilots always fly by AoA and not a specific speed for carrier ops. Other than that, great flying and good tutorial.
This depends on your flight control system. In the F-18 the aircraft simulates the behaviour of an aerodynamically stable aircraft in landing configuration by holding AoA instead of its regular "roll and pitch rate" mode. This is not the case here.
Today I fucked up the landing, but I had a so slow approach that it still kinda worked and I landed without damage and without the hook conneckting. Triple A simulation.
Wtf is the meatball and why does it keep saying call the ball or something like that and then tell me to wave of and return to holding pattern I’m doing this exactly as you said to but it’s not working
Yes essentially so long as the flight path marker is around -3 degrees from the artificial horizon line. More accurately, have the angle of attack be 8 degrees. This will ensure that the hook catches the arresting wires when you land on them.
The α symbol on the left side of the hud shows your aoa. You can also guesstimate it using the waterline and velocity vector symbols. Place the waterline symbol at 5 degrees above horizon, and place the velocity vector around 3 degrees below the horizon.
It's a little counterintuitive, yeah. But not too awful once you get the hang of it. I'm still terrible, mind you, but at least I can land (most of the time)
@@hip6543 The 'Meatball" is the nickname for part of the Carrier's landing aid, you can see the HUD version of it on the lower left of the HUD at 3:55 and the green light at end of the runway that is the actual device. The ball being above the middle, you're high, reduce power a bit, below, you're low. you'll see lights to the left and right if you're off center, which you only line up right at the end.
such a calm voice, and nice tutorial. i finally landed on the carrier after many attempts
I would like to try landing on the carrier :(
But I don't have a headset :(((
@@Edibombuy one
@@dravenhoule646im broke
27 attempts. My first landing was because of this. Followed this to the T and landed. THANK YOU
Excellent, also you can use the two parallel blue lines on the NAV display to line up from further distance. Using the speed hold function of the AP also helps a lot, just set it to 150/160 kt in landing configuration. Then you just have your velocity vector to worry about.
One common mistake is to throw the aircraft down on the deck as soon as you’re above it, but that usually makes you hit too short, bounce and miss the wires. Just follow the ball and it will take you to the exact right spot.
lowkey, better advice than the video, not that this video is bad. but your comment is to the point of landing, while this video is more of a proper roleplay style of landing. you have a good one and stay safe :)
also when i say "roleplay" i mean like he gets into the pattern, stays at altitude for upwind, crosswind, downwind, base, and final.
and all that
Amazing and concise!
I realize now how much I've been doing wrong.
finally a good tutorial i always get ''waved off''
Awesome training video, just started playing VTOL recently, a massive difference compared to what I am used to in DCS World. But easier and quicker to play and get use to. I play VTOL when I don't have much time, and DCS World when I have plenty of time.
When you go into the left-hand brake, navy pilots (transfers surprisingly well) will do a 180-degree turn at 1% G of their airspeed, so at 350kts (what you should be doing) you turn at 3.5G, decreasing as you lose airspeed.
That's one teqnique, but I've found a more consistent 2.3g turn makes for a more accurate rollout
@@ascherlafayette8572yeah it’s a sim-ish game for a reason. Play how you want!
My angle is the oppsite of yours and it still works for me but I couldnt do it without your video
Also, request landing on the carrier the deck light will light up to indicate if your too high low or perfect (green good, yellow to high, and red is high high)
So what color is too low?
@@Unknown_Ooh for being to low its the same thing just reverse so yellow is low and red is low low.
Thanks a lot for the tutorial. I have spent 3 hours to land properly following your instructions. I have crashed more than I would have wanted.....
this needs to be in the game...
You’re so underrated!!!
Smooth like butter. You made that look very easy.
That was a solid 3rd wire man
A little dcs for ya
Got a first three wire and it was great THANK YOU MAN!
One thing that is slightly incorrect is your statement about AoA. It could be different in VTOL than DCS, but you should not aim for a specific speed. Instead, only focus on the AoA. A fully loaded aircraft will be going much faster than one with no stored and fumes in the tank. There could be a 20-30 knot discrepancy in the speed of the aircraft. This is why pilots always fly by AoA and not a specific speed for carrier ops. Other than that, great flying and good tutorial.
Thanks for this clarification!
I might send this to jrllotak2 so he can reply
This depends on your flight control system. In the F-18 the aircraft simulates the behaviour of an aerodynamically stable aircraft in landing configuration by holding AoA instead of its regular "roll and pitch rate" mode. This is not the case here.
Great work mate! Gonna try this later. NIce vid :D
Today I fucked up the landing, but I had a so slow approach that it still kinda worked and I landed without damage and without the hook conneckting. Triple A simulation.
i applaud you my friend.. the way i landed on the carrier wasted so much time and left me in a vulnerable position of attack thank you my man
Fantastic tutorial, it's helped me a lot. Thank you.
Very nice..!
Thanks!
Jesus I’m never going to be able to land on that damn carrier
Same I've tried for a long time
@@bull3tz4breakfast79 My main problem was going too fast. take it down to about 170 knts...
dude we need more tutorials like that
Great vid.
What controller are you using? Oculus or dedicated flight stick?
Brilliant flying. Cheers.
Thank you sir for such a great tutorial!
My biggest issue is I get a good glide slope according to the meatball. but, my hook never catches the wire
I can't land on a carrier or refuel midair to save my life. Never was a water guy anyway, normal runways suit me just fine
dude you are so smooth.
This guy.... This guy is so damn smart
You make it look so easy haha
about 50 attempts without any tutorial.... no good
After I watched this tutorial, bingo! First attempt
I tried it last night using full afterburner... didn´t work tho!!!
Wtf is the meatball and why does it keep saying call the ball or something like that and then tell me to wave of and return to holding pattern I’m doing this exactly as you said to but it’s not working
the meatball is the ball on the bottom of your hud
Bwhahah, those first 45 seconds are gold!
I love this game. You should do more videos. You're clearly an Ace pilot.
So is it good practice to have the waterline at around +5 degrees? Slightly flared.
Yes essentially so long as the flight path marker is around -3 degrees from the artificial horizon line. More accurately, have the angle of attack be 8 degrees. This will ensure that the hook catches the arresting wires when you land on them.
I'm looking at getting a Gaming Laptop purely so I can play VR, and purely so I can play this game!
I have no idea how you can keep it at -10, if my velocity vector was sitting there it'd be in the 1000's already I feel like.
0:41 made me laugh so hard idk why also thanks fro the help
HELP, i keep boltering, i brake have slow speed and use hooks but no use
whats the intro song name
I am getting this game just to see how different it is from landing on a carrier in DCS with a HOTAS.
How are the flight dynamics innthos game?
Now shoot for a three wire the next time around and you’ll be golden
how did you get the camera at the beginning
Now look up DCS Case 1 recovery.
gorgeous
best intro :)
Please more videos!
Really good video for only 66 subscribers
my main issue is I keep coming in too fast
Nice video, Y did you stop making videos
School probs, he told me he got bored of it I think
More vtol vr pls
Excellent, thank you
Great work!
i just whip a 360 at 11gs and burn my speed and come down at about 320 and im fine
intro song?
Thanks! very useful guide! It's a pity this guide is not in Russian, but I understood everything
Amazing!
Great video
How do you eyeball your AoA? That’s been my biggest issue and I haven’t figured out a reliable way to guesstimate it
The α symbol on the left side of the hud shows your aoa. You can also guesstimate it using the waterline and velocity vector symbols. Place the waterline symbol at 5 degrees above horizon, and place the velocity vector around 3 degrees below the horizon.
Love it.. I have subed
good stuff man
why are you landing an american plane on an american carrier and using km/h instead of knots
thank you
How do you get those outside angles with the s-cam? Looks great!
instructions unclear, vtol'd into cabin
how u record like this
I think you can change where the camera is in vtol vr
And obs
What even is a meatball?!
the little circle thing under the w thing that's always on your hud
@@cloudricklloyd1 thx
This confuses me
Same
Yah
It's a little counterintuitive, yeah. But not too awful once you get the hang of it. I'm still terrible, mind you, but at least I can land (most of the time)
@@DFX2KX what is the meatball
@@hip6543 The 'Meatball" is the nickname for part of the Carrier's landing aid, you can see the HUD version of it on the lower left of the HUD at 3:55 and the green light at end of the runway that is the actual device. The ball being above the middle, you're high, reduce power a bit, below, you're low. you'll see lights to the left and right if you're off center, which you only line up right at the end.
0:40 💀
God this asmr shit needs to stop you don't need to put your mic into your lungs