Little bit late to the party with this one unfortunately but I cannot express how excited I am for this update and needed to cover it regardless! There is a significant portion of speculation in this video of course but I'm willing to bet the Ministry of Truth would approve of the majority of the contents! Thanks for watching and of course my favorite comment as always will be featured at the end of the next video!
The most important question, HOW HIGH WILL THE STEAM CHART SPIKE? Even if its only for a week or 2, that player count is getting so low its kinda distressing (like 10,000 people on steam and like 4000 on PS5 from what iv seen, cus theirs usually like 14,000 deployed at any one time). Reguardless of its Accuracy or lack thereof. Still, nice to see Arrowhead has been COOKING this whole time once they got back from Vacation. Now we just need to wait for the reactivation of our nuclear weapons program.
I'm looking forward to it a lot. Whilst I know the majority loves having their buffs, the game has just become way too easy lately. There's simply no challenge left in it without making up silly self imposed handicaps. Eg, deliberately bringing only strats available at level 2, with Liberator, Peacemaker and basic grenade only.
I 100% agree. When Arrowhead’s most popular game at a peak of 450k and an average of 50 to 100k at its best, seeing the game return to Helldivers 1 levels of players is depressing. EoF is exactly what we need to get Helldivers interested again
@@jaywerner8415it is very unlikely they will see previous peak player counts. Maybe you'll see 100K daily players for like a week. But after that, it will settle to similar levels as we see right now.
@@jaywerner8415 i dont think its worth distressing over having 20,000 steam players if the content is good. also idk where you're getting that data from. while the play count does get low at certain times of day, its generally above 20,000 on steam alone.
Hopped back on after a break, forgot that ANYTHING considered uneven terrain in this game makes your guy flop like a boneless fish if you dive/fall on it. Can't wait for more.
Can't lie, that spore charger is a trypophobia nightmare. Something this game gets right about the bugs is the feeling of how gross they are. I WANT to get them off my screen. That terminid dragon looks like someone was taking the piss. What a hype update I'm really excited to see how this plays out
I would like to see reverts with diff10. Bring back the Slugger, Eruptor and Railgun. If they are still to broken nerf the amount of the ammo they have or maybe damage but dont remove the uniques of the guns like they did it. It was so cool to destroy things with the Railgun because the shot goes thrue everything and hits the weakspot making the gun unique. Eruptor the AOE king was rly fun and cool the only problem besides Shrapnel doing to much damage is the bolt animation skip but thats still in the game... Slugger never was broken and can be easily reverted. "Ohh no but u can stunlock a devastator thats way to op!" wow one dev is stunned surely u wont be destroyed by the other 5.
I remember seeing a leak not long ago about a large flying enemy call the "dragon". The model attached looked like a shreaker but larger and with about four sets of wings. It was around the same size as a charger. I gotta be honest it was scary and really really cool at the same time. 😅
Curious if the rocket tank might be dangerous as it is destroyed. As we're seeing IRL, rocket artillery gets very spicy as the unspent rockets fire off.
Needs to be locked behind a lot of 9 clears. Needs something with actual rewards. Specifically, some more guaranteed super credits, tons of samples. Money just doesn't have value. Bigger XP bonus than usual would be nice.
For the bot AT-ST, do you think they'll keep the leg weak spots? Also, I was thinking that maybe the long gun the new bot jumpers are using might be the shield devastator's machine gun. That makes way more sense than having snipers jetpacking towards helldivers
Some of these enemies look really cool, but most of these feel like they were designed explicitly to annoy players. I guess we'll see but man, some of these look like they'll be fine to fight on their own, but will iust make giant cluster fuck fights be even more annoying and eye rolling. Still waiting for them to chill on charger behemoth spawns because those things are fucking annoying and made the jot of fighting chargers so much worse because you cant pulk off the satisfying EAT/Recoilles forehead taps reliably... And no, moving forward to get that one shot because of a 1 hp deference isnt fun or intuitive.
lmao "that I've been waiting for", i've been waiting for the two dozen meme unusable guns to be patched so that they're useful, not for 200 new enemy types for me to use underwhelming forgotten weapons on.
>assuming a mid size helldivers youtuber held that much sway over the community >assuming the at mines would be good when all other mines are bad >assuming a single good stratagem being added would magically fix every other problem the game has
A. Anti tank mines are dull and probably not that great. B. Money was donated to Save the Children instead, which is worth more than getting a stratagem early (because we'll get it anyway). C. After the recent patch to durable damage across the board, the game is far more varied. I genuinely see so much diversity in loadouts
yeah. Every bot map will have a minimum of 3 gunship fabricators, and patrolling gunships, and every drop will container both striders and the new rocket barrage
I'm hoping they mix things up on the bot side spawn/patrol composition-wise and difficulty 10 doesn't just mean "even more heavy and rocket devastators" like the base game difficulty scaling already is.
I feel like the bot front is particularly less fun to play with because of the glitches being far more malicious here. A charger being glitched probably involves it getting stuck somewhere, while a glitched heavy devastator shoots at you from inside a mountain/downed dropship, making it completely impossible to avoid and kill them. Also I really really really want heavy devastators specifically nerfed. They're tank, DPS and snipers all at once while coming in way too many numbers.
Also dude, asunder made up that terminid dragon model. He put a behemoth head on a big shriker. you do realize the HD2 leaks discord is playing pranks on discord and making false leak content because they hate low effort youtuvers right?
I’m very optimistic that we’ll get plenty of positive balance changes to both enemies and our weapons. That being said I am concerned about the bugs and glitches. I have a high tolerance for these, but this update needs to work. If it works (mostly) I’ll be very very happy
Whilst more ragdoll rockets will be a pain in the butt, I'm not afraid of these new Striders. The HMG will cut them down like grass under a lawn mower just the same as usual.
I never agreed with almost every one of these kinda of community sentiments in this game. Like I will probably love the HMG against both factions for crowd control and anti-tank in one package
Everything is viable lol (because weapons are a fallback option anyway, the most effective way to win at this game is to drive-by objectives and avoid combat whenever possible)
"All 4 of us dropped with personal shield, Quasar, rail cannon, Eagle 500 kg. And we all use the sickle as our primary cause infinite ammo! We got stomped... this game sucks!"
One thing I AM curious about is weather or not the Impaler will take up a "SLOT" for a Charger. Cus if its just a separate enemy spawn that is going to SUCK!!!!! Cus if it DOES take up a Charger "SLOT" then that means 1 Impaler and 2 Chargers to deal with, certainly easier to deal with then 3 Chargers. Did you just say..... "Here their be Dragons" I shall commence polishing my sword. The Automatons certainly got some nice upgrades, The AT RT has evolved into a AT ST and now they got MOBILE ROCKET ARTILLERY...... not quite the "enemy orbital bombardment" i was expecting but OH BOY that is gonna change tactics for sure. More reasons to shove the Mission Controller out the Airlock. And yeah, those new bases look like FUN, _380mm barrage on ALL OF THAT_ . Acid rain finally having a weather condition? THANK YOU!
I really hope you can destroy the side rockets to kill the pilot inside the new scout, or otherwise it's gonna be real pain without explosive primaries. Are you *_sure_* you personally found that dragon model in the files though? Cause there was word going around a while ago that it was a fake model made by a troll.
i noticed that when they were mentioning the rewards for clearing bigger bases, there was a helldiver holding a automaton head and chest. im thinking thats probably the intel side objective, makes me think, do we have to assassinate an automaton commander then? sounds like a cool gimmick to me!
@@EravinVT They already confirmed, that there will be a new sample type. Most likely there will also be new things to purchase. That being said, the "Intel-thing" is not off the table. As a helldivers 1 veteran, I can say: This will be very good anyways.
7:15 - How everybody wants it to work 7:20 - How these devs will make it work seeing as how them love rubbing our faces in the dirt The current orbital cannon effect adds 45 seconds into extract. How much does the extraction pilot booster take off extract? *I guarantee it's less than the 45 second penalty* Because why have our stuff be good or cool? Everything we get is pennies and everything the enemies get are hundred dollar bills. I'm so sick of it
I wouldn't assume that just yet. Seems like they put a lot of time into these other enemies and mission types. I'd be stumped if they didn't get around to the illuminate though.
I'm hoping and praying that it's a emergency mission. Illuminate somehow made it past everyone and are hovering super earth. We all have to drop on super earth and defend
@@EravinVT its a stupid mechanic that stopped being funny five minutes after i started the tutorial, when i dove and immediately clipped into the floor, ragdolling.
Ragdolling is my number one killer of fun, when you don't have a chance to heal or do anything it's straight up unfair because most of the time it lasts too long, the guy just lays there waiting to be killed lol
@@macaster9048 my favourite is when you get ragdolled by the very edge of an explosion, which does no damage to you. Ive been ragdolled off a cliff before from friendly explosives. I could only watch as my character slowly slid into a deep well. Its funny but ultimately not worth the frustration.
@@EravinVT I kinda hope so tbh. Different Factory Strider variants that patrol as modifiers would be kinda funny as well. Like one that doesn't have a cannon on its back, but spawns a gunship every 30-45 sec when in combat.
sheesh... hope this update comes along with buffs over the board. The major balance issue with the game in it's present state is, rather than the enemies being too hard to deal with, our weapons feel underpowered to deal with them as part of a horde, and some of these new enemy types are going to cut off existing cheese strats.
If we are talking about bots there are already a decent amount of different and viable primaries. Diligence counter Sniper, Jar Dominator and Punisher Plasma are definitely the best but we have around 8 primaries u can easily use on Bots9.
@@EravinVT I know this very well, I'm the kind of player that does the bare minimum combat to focus objective and get out sometimes though, specially with bots, you HAVE to fight to progress objective, and when you do, at least on higher difficulties, you're dealing with a swarm
while i agree we need some more buffs, there are plenty of good primary weapons and almost all support weapons are very good when used right. the scorcher, sickle, incendiary breaker, plasma punisher, dominator, and with the last major patch, crossbow, eruptor, adjudicator, and tenderizer are all now solid weapons. the only bad support weapons i can think of as of the update are the arc thrower and the air burst launcher with the stalwart being pretty mediocre. the only thing is that you gotta either bring a tool for multiple situations or rely on your teammates, which is a lot of what the game is about
@@EravinVTThe intro cinematic and trailer gives the oposite impression They didn't brand this as a stealth shooter, and the first game wasn't anything like that In fact, it was very much of a horde shooter at launch. You're making excuses for masochist level nerfs
Depends. Some players have been frustrated that the game has become far too easy lately. I'm looking forward to this a lot, and hope they continue the trend until there's a difficulty I genuinely can't beat. I want something that keeps me coming back, striving to overcome it. As much as I enjoy the intense and tight combat in this game, just running the same missions with guaranteed success gets old real quick.
Some of us are actually wanting HARDER missions. Call them tedious or whatever, but the higher difficulties really aren't supposed to be accessible for everyone.
As a flamethrower enthusiast I have a warm welcome ready for the bugs. Those tanks on the other hand… if the missiles box on top isn’t vulnerable to auto cannon from the front then imma be pissed. Even worse if it prioritizes my turrets from a mile out.
I love this game and im 100% ready to get my ass handed to me but i truley believe Pilestedt should NOT ask us to beat a difficulty that he, himself, hasnt beat. The big man at Fromsoftware does exactly that and it shows. Pilestedt should also do it with multiple different loadouts to prove that anti-meta is actually viable. Regardless, i got that big "D" energy and im ready! D = Democracy, obviously 😂
Unlike Miyazaki and ER, HD2 is actually a good game and isn't just bullshit difficulty that misses what's good about the previous games (and has massive camera issues)
On a side note I find the patriot really good if there is a stalker nest. Not only does it deal with most other bugs very very well, but you can basically just roam the map once you see signs of a stalker nest and take them out single handedly without any threat to yourself. Meanwhile, your teammates will be safe from stalkers and can focus on the objectives
I expect that the "carry the bug backpack" mission the actual carrying will either be done as the last step in a multi-step process (like how launching the ICBM is the last step in its mission), or there will be multiple backpacks to carry. Either way I suspect that it will be easier to drop off the object at extraction and then leave it alone to complete side objectives if there are any left after the first push to the mission goal. But if the maggot is able to call in its own bug breaches I think we can expect extraction to be even harder than before, with both natural breaches and this little dude calling in enemies from all sides.
Hi, huge fan of your videos. Since super hell dive difficulty is coming, why dont you make an updated weapon comparison? Will all weapons and their amour penetration levels. It would be easier to compare and select instead of going back and for in your videos. Great content btw. Those were really helpful.
I still feel like Flexible Reinforcement Budget needs a buff to 15% or 20%, just like Expert Extraction Pilot, and Increased Reinforcement Budget should add +2 reinforcements per Helldiver on solos and duos, but stay the same for trios and full squads
I will never touch the reinforcement boosters even if they legitimately doubled the effect. The only reason you would ever need more than 20 respawns is because your team is throwing - Any other selection of boosters that improve survivability and help them stop throwing is more valuable. The extraction pilot is also a waste of a booster slot, unless your sole objective is to sample farm or do some speedrun challenge. In normal gameplay, it only helps you at the very end of a mission, and with a completely optional objective. If you need this, you are doing something else wrong, and any other selection of boosters would help you more.
For level 11 difficulty they will just add stalkers with smartwatches to the bots side and bugs will be reduced to all stalkers without smartwatches because they still believe in the old ways of telling time and thinknthe bots look a little too humam for their liking.
I am guessing those new super enemies also have more disadvantages added to them. Like in Helldivers 1, the Impaler is a sitting duck when deploying it's tentacles. I also think that those armored striders when taken down the pilot can't escape, plus you can still just shoot out the legs as usual. As for those jumpjet squads, they are just asking to be blown up in groups.
My worry for the impaler is… does that thing even have a head? Seriously, there’s just big ass tentacles where a head should be. If it doesn’t have the leg weakness of the charger those things are going to easily be bile titan level threats MINIMUM. Even with the leg weakness I’d say they’ll be comparable.
The way the impalers work in HD1 their front becomes a vulnerable target whenever they send their tentacles into the ground. So you need to use AT on it or shoot the tentacles to get away.
I was hoping they’d eventually have planets contested by bots & bugs simultaneously with everyone fighting each other but imagine bugs & bots working together 😬
Spore Charger will just be obnoxious just like the Nursing Spewers also is the Bile Charger deffinitly defferent because they only mentioned the Spore one how do u know Bile variant is coming?
I don't think those were snipers with the jetpack squad, I was hearing chainsaws during it and they're vibrating. Could be wrong though. I also hope not all of these are exclusive to difficulty 10, possibly having an objective around 7 be to take out heavy fortresses could be really interesting imo, plus more enemy variety is just more fun.
They would probably need to be careful making the super outposts an objective at lower difficulties as it be pretty likely to become the new farming mission taken out by a couple 380mm
Im EXTREMELY excited for this update, but Helldivers 2 is about to be more buggy and unstable than ever. And not a single mention of game stability, fixing bugs and glitches, or weapon and stratagem balancing. Also dropping loads of new content? How could they test and fix everything on summer break and essentially upgrade optimize the engine to run all this new content on my ps5? We still have that massive list of day 1 issues, would love if they mentioned the tech side of the game and not completely ignore it there..
@@EravinVT Yeah, that thing showed up ages ago, but is fairly blatantly just a behemoth head jammed onto a shrieker. It looks pretty lame. I'd be incredibly disappointed in Arrowhead if they were THAT lazy with an enemy design. ^ ^;
Wow. For sure Purifier will be effective as helll. XD I just hope they'll buff a bit some weapons and buff much more some others. Otherwise this will be just a bloodbath and people will drop the game even faster.
@@skeley6776 No. The thing is... Helldivers are fun when you have enough ammo, stratagems and firepower to take down opponents. I'm level 148. I can do Helldives successfully on both fronts... but in fact my loadout is boring. BOTS: Objective mission: Medium reconnaissance armor, Counter Sniper, AMR, Shield backpack, 120 Orbital Barrage, Orbital laser. / Eliminate swarm: Heavy armor Medical - Butcher, 120 Orbital, 380 Orbital, 500Kg, Orbital Laser or Rocket Sentry, Weapon: Scorcher / Defend the Evac: Same as Eliminate the swarm but 380 OB changed to Autocannon Sentry. Bugs : Objective mission: Medium reconnaissance armor, Incendiary, Commando or AT, Shield backpack, 120 Orbital Barrage, Orbital laser or Exosuit / Eliminate swarm: Heavy armor Medical - Butcher, 120 Orbital, 380 Orbital, 500Kg, Orbital Laser or Rocket Sentry, Weapon: Scorcher / Defend the Evac: Same as Eliminate the swarm but 380mm OB changed to Autocannon Sentry. Localizadion Confusion Booster - Always almost. I've tested a lot of weapons. I can use all off them. Liberator Penetrator is much more efficient against Bots or Bugs than Purifier. XD And that is the ultimate weapon? Try to kill 5 Meat saw with it while they're coming at you. It's just pathetic. In some missions with players over 100lvl I can take other booster and go for killing spree. To get like 800-900 kills of bugs and 450 - 600 kills of bots. My personal record with Orbital laser & 120 Orbital Barrage with 2 Hellbombs shot is 123 kills in 15 second. Yes. You can be effective. Yes you can win most of the Helldives. But no, no all of them. Take Wasat for example. Spawning rate was so FUp that the moment you turned around you had another patrol. Really. We succeeded in the mission objective with 14 reinforcements and we were unable to get even close to evac. There was patrol, after patrol, after patrol. I can take 3 Hulks within 15 seconds, but I'm unable to take three patrols each with Hulk, 3 HMG Devastators and 2 Rocket Devastators. That's just not possible. We ran out of ammo orbitals and eagles. Each one of us. It's not about that game is being hard - we like it hard. It's about balance. You take Purifier with charging time ... and Stalwart or HMG as secondary... and Purifier is almost useless. Same with Eruptor novadays. (Not reminding the fact there is still reload animation after all rounds from magazine were used). If this gonna be harder - ok. But I hope they'll repair some of the mechanics - Tanks shooting through rocks, Gunships stuck in a mountain shooting from inside, inconsistent amount of fire power to kill enemy: Commando can take out with 3 clean shots Bile Titan.... but it also can take 7 clean shots? Bots are wobbling when striked with EMP? How is this logical. Hulks cand be stunned by EMP grenade while destroying stuff or walking uphill? Factory strider when stuck against a wall can shoot through it with HMG? Purifier can't take 5 MeatSaw with 7-8 shots? What's the purpose of this weapon? With 3 shots it can take few Maruders.. wow. Empowering AF. People want to have fun on higher difficulties. We want to spread managed democracy with heavy firepower. Or we all gonna be in scout armor hiding and throwing orbitals.
@@ADV_PO I run very different things for bots 9. I want diff 10 to be extra hard because thats the problem with 9 its mostly to easy now because we got used to it and know how to deal with enemies. My fav missions are the ones were u have chaos happening but with a competent squad or even solo it barely happens. The game being to easy already makes me avoid bugs because they are way easier than bots. If 10 is gonna be to hard we can always go back down to 9 but if its to easy we cant go up to 11.
SMH, I’m here clutching my autocannon the entire time, EATs, and Commando. I’m never leaving this combination, the extra stratagem is the trusty fully upgraded 380. That’s all I’ll ever run at this rate.
1:00 I strongly doubt it. These boosters are more conceptually bad rather than numerically underpowered. Your team has 4 slots for boosters, so if you're forced to choose, you should pick stuff that helps you not die, rather than stuff that lets you keep dying for longer. If you're going to be in constant heavy combat with little chance to move, Vitality + Space Optimization + Experimental Infusion + Localization Confusion is still just better than planning to fail and bringing reinforce boosters. If you're on an open map, just disengaging the fight is still probably going to be the smartest move, so you'll want to fit stamina/muscle in there. There's just so much better stuff you could be doing. The only situation where I'd pick the reinforcement boosters is if the game has been rendered so functionally unplayable that you _will_ die as soon as you step outside the pod - I.e. the entire map is just a sea of enemies. And I do not think this is the kind of experience they'd go with. Frankly, even with the closest thing to this "sea of enemies" experience that currently exists in the game (Level 9 Eradicate missions if you let it get completely out of hand), you do not need the reinforcement boosters if you're playing correctly (Dropping in, throwing a barrage stratagem at the thickest concentration of enemies, and then spamming grenades/kiting/hiding).
"I always felt like 20 lives is a bit much for the highest difficulty" This is all well and good until you get fucked on drop between two mortar emplacements, and several hulk patrols spawning right on your, then that all being escalated by bot drops you cant hope to stop and OOP you also have a fab strider now too and three tanks. Have fun with your 1 reinforce for the rest of the mission! Btw this all, without hyperbole, happened to me and a squad of randos last night. Arrowhead needs to give us more info on drop or at least fix their spawn issues.
While it’s cool that the difficulty is increasing, I’d like more than three guns to be viable on the higher levels. If they don’t change the way armor penetration/durable damage works, basically nothing will be useful on super Helldive.
I hope this update addresses soft-alert and enemy patrol behaviour. Enemies becoming alerted to my presence like they have the sixth sense, and locking onto me from half way across the map is very annoying, and the 0.400 patch making patrols spawn more often when you're not near an enemy position; often making enemy patrols turn into neverending conga lines when you're close to clearing the map, is frustrating.
I’m just hoping it runs smoothly and the weapons get a bit of a buff (oh yeah and bots get a balance pass as ragdoll / no reload / hyper accurate / kamikaze exploding gets real old real quick)
I’m not looking forward to carry stuff to extraction if it takes away our two handed primary. It looks like the bug larva is on our back but the intel under the arm will be annoying.
They're not gonna change the lives or time for level 10 difficulty. They'll put many more elite enemies in the patrols or bot drops/bug holes. We may even see more titan enemies moving together
In terms of enemy outposts, the orbital cannon emplacements are a pretty good challenge. On par with a heavy outpost. The new bigger ones should be hella fun.
The terminid dragon model is fake. It has copy pasted extra wings and the head of a charger slapped on to a shrieker. While the enemy may be coming, the model is not how it will look like
I noticed some time ago that the spear locks onto striders, I never really understood why since they are pretty easy to take down, maybe the beefed up striders is the reason. They might have introduced that line of code in order to test the spear targeting before the update.
I love the arc 12 Blitzer as well, but I do wish it could do anything to Bot Scout Striders. I also wish that the ship upgrade that made arc throwers arc more, had some impact on it as well. I know the ship upgrades affect strats, but it seems like a tech upgrade such as the this would affect all arc throwing weapons.
Technically it's capable of harming their legs. It's just not practical to expect enough arcs to actually hit it, and you'd need to be at a side angle already anyway, so...
I really wish the devs would come up with a way to disincentivize players from just 120/380 every outpost. Introduce some risk/reward into the equation. Maybe there's a stash of weapons and samples, supercredits (or even capes?) that you could pick up but if the building they are housed in inside the outpost is destroyed then you won't be able to get them.
They just announced they are gonna add swarmer generals that are invisible and jump from anywhere on the map directly on top of you and launch you off the map! (They also duplicate every time you shoot them and they have class 8 armor on their entire body and jam your strategems) Look forward to that patch, it also makes all guns have 1 max reserve magazine and it bugs out armor to give you a negative armor value
Little bit late to the party with this one unfortunately but I cannot express how excited I am for this update and needed to cover it regardless! There is a significant portion of speculation in this video of course but I'm willing to bet the Ministry of Truth would approve of the majority of the contents! Thanks for watching and of course my favorite comment as always will be featured at the end of the next video!
The most important question, HOW HIGH WILL THE STEAM CHART SPIKE? Even if its only for a week or 2, that player count is getting so low its kinda distressing (like 10,000 people on steam and like 4000 on PS5 from what iv seen, cus theirs usually like 14,000 deployed at any one time). Reguardless of its Accuracy or lack thereof.
Still, nice to see Arrowhead has been COOKING this whole time once they got back from Vacation. Now we just need to wait for the reactivation of our nuclear weapons program.
I'm looking forward to it a lot. Whilst I know the majority loves having their buffs, the game has just become way too easy lately. There's simply no challenge left in it without making up silly self imposed handicaps. Eg, deliberately bringing only strats available at level 2, with Liberator, Peacemaker and basic grenade only.
I 100% agree. When Arrowhead’s most popular game at a peak of 450k and an average of 50 to 100k at its best, seeing the game return to Helldivers 1 levels of players is depressing. EoF is exactly what we need to get Helldivers interested again
@@jaywerner8415it is very unlikely they will see previous peak player counts.
Maybe you'll see 100K daily players for like a week. But after that, it will settle to similar levels as we see right now.
@@jaywerner8415 i dont think its worth distressing over having 20,000 steam players if the content is good. also idk where you're getting that data from. while the play count does get low at certain times of day, its generally above 20,000 on steam alone.
Can't wait for difficulty 11 _Superduper Helldive: Ragdoll Boogaloo_
were you there when Superduper Deluxe Helldive Dropped? We were there...
I'll make it first so we get over it immediatly : Difficulty 69 when
More like Super helldivers 2 or super helldive 2 bascially akin to super sayian 2.
Hopped back on after a break, forgot that ANYTHING considered uneven terrain in this game makes your guy flop like a boneless fish if you dive/fall on it. Can't wait for more.
Super D Duper -Sayian- Helldive
Me the mech enthusiast after watching the trailer: [Insert crying noises]
I'm gonna be very sad for you if the Impaler flattens the mech in one hit
Titanfall inboun-
(Gets rush by kamikaze charger, stab by inpaler, stalkers stabbing mech all at the same time)
Yep not going to end well
Exo 44 was so good against impaler back in the first galactic war.
Oh boy, I can't wait to attempt lvl 10 solo and literally not be able to see the ground because bugs call in reinforcements every half second.
Can't lie, that spore charger is a trypophobia nightmare.
Something this game gets right about the bugs is the feeling of how gross they are. I WANT to get them off my screen.
That terminid dragon looks like someone was taking the piss.
What a hype update I'm really excited to see how this plays out
I would like to see reverts with diff10.
Bring back the Slugger, Eruptor and Railgun.
If they are still to broken nerf the amount of the ammo they have or maybe damage but dont remove the uniques of the guns like they did it.
It was so cool to destroy things with the Railgun because the shot goes thrue everything and hits the weakspot making the gun unique.
Eruptor the AOE king was rly fun and cool the only problem besides Shrapnel doing to much damage is the bolt animation skip but thats still in the game...
Slugger never was broken and can be easily reverted. "Ohh no but u can stunlock a devastator thats way to op!" wow one dev is stunned surely u wont be destroyed by the other 5.
Those definitely need brought back
Very Light armor + acid rain + no vitality + no shield backpack + headshot
I remember seeing a leak not long ago about a large flying enemy call the "dragon". The model attached looked like a shreaker but larger and with about four sets of wings. It was around the same size as a charger. I gotta be honest it was scary and really really cool at the same time. 😅
Breaker incendiary meta will be even more lol
Don’t think so, heavy brood commanders will bounce it, their swarm will half the damage, gonna incentivize med pen
Makes sense, add more rockets and chargers. They are not the biggest pain in the gas
Curious if the rocket tank might be dangerous as it is destroyed. As we're seeing IRL, rocket artillery gets very spicy as the unspent rockets fire off.
If the Acid Rain really ends up being a damage amp instead of armor reduction, I'll be upset.
The arc blitzer targeting dead corpses💀
Needs to be locked behind a lot of 9 clears. Needs something with actual rewards. Specifically, some more guaranteed super credits, tons of samples. Money just doesn't have value.
Bigger XP bonus than usual would be nice.
Using battleship cannons to fracture these fortresses will be my go-to once we Escalate.
good old battleship cannons
I want to see tank patrols from the Automatons. Tired of just hulk patrols.
Are the guns going to be balanced to be fun? Thats the only thing holding me back from bringing all my friends back to dive.
it's 5 lives per helldiver normally, so what do you think, 4 per diver or 3?
That makes sense to me. Probably 4 per diver for difficulty 10, and maybe a few more, and then down to 3 per diver for even later ones.
3 would definitely scale things a bit imo
For the bot AT-ST, do you think they'll keep the leg weak spots?
Also, I was thinking that maybe the long gun the new bot jumpers are using might be the shield devastator's machine gun. That makes way more sense than having snipers jetpacking towards helldivers
I very much hope they are snipers, the ATST appears to have the same joints available but historically it’s never been an ideal weak point to exploit
The dragon thing is a meme.
It's gonna be a real skill test
Some of these enemies look really cool, but most of these feel like they were designed explicitly to annoy players. I guess we'll see but man, some of these look like they'll be fine to fight on their own, but will iust make giant cluster fuck fights be even more annoying and eye rolling.
Still waiting for them to chill on charger behemoth spawns because those things are fucking annoying and made the jot of fighting chargers so much worse because you cant pulk off the satisfying EAT/Recoilles forehead taps reliably... And no, moving forward to get that one shot because of a 1 hp deference isnt fun or intuitive.
Unfortunately sounds more annoying than a fun or interesting challenge.
Let us know weapon buff
The commando will probably be nerfed
nah
@@EravinVT Im sorry but is too OP
Pretty much replaced the Spear
Every time I am recommended you in my feed, I cannot stop cringing of v-tuber phenomenon.
lmao "that I've been waiting for", i've been waiting for the two dozen meme unusable guns to be patched so that they're useful, not for 200 new enemy types for me to use underwhelming forgotten weapons on.
whinging doesn't require waiting
Coming from the guy who ruined at mines instead of keeping his mouth shut.
Thanks alot for the boring game state
>assuming a mid size helldivers youtuber held that much sway over the community
>assuming the at mines would be good when all other mines are bad
>assuming a single good stratagem being added would magically fix every other problem the game has
Bro blames a youtuber with 15k subs for a game not being in the state he likes it to be
A. Anti tank mines are dull and probably not that great.
B. Money was donated to Save the Children instead, which is worth more than getting a stratagem early (because we'll get it anyway).
C. After the recent patch to durable damage across the board, the game is far more varied. I genuinely see so much diversity in loadouts
"You're in range of enemy artilrelly" repeated throughout full mission vs bots
yeah. Every bot map will have a minimum of 3 gunship fabricators, and patrolling gunships, and every drop will container both striders and the new rocket barrage
Yay…
Not to mention, 4 jammers being placed side by side.
@@GooiYingChyi the new XXL outposts were shown with a detector tower in the middle. . . this better not be a jammer optionally
@@boofe7206 now that you wrote this please not omfg this gonna suck so much if that can be the case
I'm hoping they mix things up on the bot side spawn/patrol composition-wise and difficulty 10 doesn't just mean "even more heavy and rocket devastators" like the base game difficulty scaling already is.
Oh yah. No man your good. Going to be heavy rocket tanks and rocket scouts 🙃
I feel like the bot front is particularly less fun to play with because of the glitches being far more malicious here. A charger being glitched probably involves it getting stuck somewhere, while a glitched heavy devastator shoots at you from inside a mountain/downed dropship, making it completely impossible to avoid and kill them.
Also I really really really want heavy devastators specifically nerfed. They're tank, DPS and snipers all at once while coming in way too many numbers.
it's not going to be anymore different except even MORE tedious.
Jumpack patrols
Also dude, asunder made up that terminid dragon model. He put a behemoth head on a big shriker. you do realize the HD2 leaks discord is playing pranks on discord and making false leak content because they hate low effort youtuvers right?
@@Paradox1012 he is the low effort youtuber I guess
I’m very optimistic that we’ll get plenty of positive balance changes to both enemies and our weapons. That being said I am concerned about the bugs and glitches. I have a high tolerance for these, but this update needs to work. If it works (mostly) I’ll be very very happy
Oh you sweet summer child
I hope they optimize and fix the current FPS drops because I just see I'm in difficulty 10: Super Powerpoint presentation
The crashes. God help our samples, the crashes kill my desire to play instantly
Whilst more ragdoll rockets will be a pain in the butt, I'm not afraid of these new Striders. The HMG will cut them down like grass under a lawn mower just the same as usual.
Those legs don't look any more resistant to anti-material rounds either!
True
Can't wait for the fresh wave of "Nothing is viable" outcry with this new difficulty increase.
I never agreed with almost every one of these kinda of community sentiments in this game. Like I will probably love the HMG against both factions for crowd control and anti-tank in one package
Everything is viable lol (because weapons are a fallback option anyway, the most effective way to win at this game is to drive-by objectives and avoid combat whenever possible)
Lol
"All 4 of us dropped with personal shield, Quasar, rail cannon, Eagle 500 kg. And we all use the sickle as our primary cause infinite ammo!
We got stomped... this game sucks!"
@@Hrothfuurd100% this!!! aaargg it is so annoying! but, you summed up the crybabies to their exact detail. gg
> "If its unable to lead its target"
From the footage you showed, it would appear to not be able to lead. So just sidestep.
Yep
One thing I AM curious about is weather or not the Impaler will take up a "SLOT" for a Charger. Cus if its just a separate enemy spawn that is going to SUCK!!!!! Cus if it DOES take up a Charger "SLOT" then that means 1 Impaler and 2 Chargers to deal with, certainly easier to deal with then 3 Chargers. Did you just say..... "Here their be Dragons" I shall commence polishing my sword.
The Automatons certainly got some nice upgrades, The AT RT has evolved into a AT ST and now they got MOBILE ROCKET ARTILLERY...... not quite the "enemy orbital bombardment" i was expecting but OH BOY that is gonna change tactics for sure. More reasons to shove the Mission Controller out the Airlock. And yeah, those new bases look like FUN, _380mm barrage on ALL OF THAT_ .
Acid rain finally having a weather condition? THANK YOU!
I really hope you can destroy the side rockets to kill the pilot inside the new scout, or otherwise it's gonna be real pain without explosive primaries.
Are you *_sure_* you personally found that dragon model in the files though? Cause there was word going around a while ago that it was a fake model made by a troll.
i noticed that when they were mentioning the rewards for clearing bigger bases, there was a helldiver holding a automaton head and chest. im thinking thats probably the intel side objective, makes me think, do we have to assassinate an automaton commander then? sounds like a cool gimmick to me!
This is what i'm hoping it is, and i'm very much hoping it's not a new sample type.
@@EravinVT They already confirmed, that there will be a new sample type. Most likely there will also be new things to purchase.
That being said, the "Intel-thing" is not off the table.
As a helldivers 1 veteran, I can say: This will be very good anyways.
August 6th can’t come soon enough!
agree
7:15 - How everybody wants it to work
7:20 - How these devs will make it work seeing as how them love rubbing our faces in the dirt
The current orbital cannon effect adds 45 seconds into extract.
How much does the extraction pilot booster take off extract? *I guarantee it's less than the 45 second penalty*
Because why have our stuff be good or cool? Everything we get is pennies and everything the enemies get are hundred dollar bills.
I'm so sick of it
Terminid dragon does not have a model yet 😅 the one one you have shown is a fan made monsters.
I’m thinking of the secrets they’re holding back will also lead us to the Illuminate.
I wouldn't assume that just yet. Seems like they put a lot of time into these other enemies and mission types.
I'd be stumped if they didn't get around to the illuminate though.
I'm hoping and praying that it's a emergency mission. Illuminate somehow made it past everyone and are hovering super earth. We all have to drop on super earth and defend
Coolio. Finally a reason to boot up the game again. Still not a fan of ragdolling
Fair, I only wear light armor so I don't have a chance to be frustrated by ragdolling, i'm just dead.
@@EravinVT its a stupid mechanic that stopped being funny five minutes after i started the tutorial, when i dove and immediately clipped into the floor, ragdolling.
Ragdolling is my number one killer of fun, when you don't have a chance to heal or do anything it's straight up unfair because most of the time it lasts too long, the guy just lays there waiting to be killed lol
@@macaster9048 my favourite is when you get ragdolled by the very edge of an explosion, which does no damage to you. Ive been ragdolled off a cliff before from friendly explosives. I could only watch as my character slowly slid into a deep well. Its funny but ultimately not worth the frustration.
@@sturmmagnunstein1008 or even better ragdoll because u dived and fell on nearly flat ground besides like one pebble.
so hyped for this update, I wonder if we''ll get that one black stalker variant would be cool to have roaming stalkers even if there's no nest
Now that you bring it up they are for sure adding stalker packs as a mission modifier aren't they
@@zombieslayer7832 please spit out those words xd
NO DONT GIVE THEM IDEAS
@@EravinVT I kinda hope so tbh. Different Factory Strider variants that patrol as modifiers would be kinda funny as well. Like one that doesn't have a cannon on its back, but spawns a gunship every 30-45 sec when in combat.
SHHHHH
sheesh... hope this update comes along with buffs over the board. The major balance issue with the game in it's present state is, rather than the enemies being too hard to deal with, our weapons feel underpowered to deal with them as part of a horde, and some of these new enemy types are going to cut off existing cheese strats.
It’s not a horde shooter, not suppose to kill everyone and everything on max difficulty
If we are talking about bots there are already a decent amount of different and viable primaries. Diligence counter Sniper, Jar Dominator and Punisher Plasma are definitely the best but we have around 8 primaries u can easily use on Bots9.
@@EravinVT I know this very well, I'm the kind of player that does the bare minimum combat to focus objective and get out
sometimes though, specially with bots, you HAVE to fight to progress objective, and when you do, at least on higher difficulties, you're dealing with a swarm
while i agree we need some more buffs, there are plenty of good primary weapons and almost all support weapons are very good when used right. the scorcher, sickle, incendiary breaker, plasma punisher, dominator, and with the last major patch, crossbow, eruptor, adjudicator, and tenderizer are all now solid weapons. the only bad support weapons i can think of as of the update are the arc thrower and the air burst launcher with the stalwart being pretty mediocre. the only thing is that you gotta either bring a tool for multiple situations or rely on your teammates, which is a lot of what the game is about
@@EravinVTThe intro cinematic and trailer gives the oposite impression
They didn't brand this as a stealth shooter, and the first game wasn't anything like that
In fact, it was very much of a horde shooter at launch. You're making excuses for masochist level nerfs
I think I’ll just stick to watching you play and tell me about it 😂 Love the content brother ❤
Tyty :)
I'm curious how this will turn out. It just looks like more frustration?
Depends. Some players have been frustrated that the game has become far too easy lately. I'm looking forward to this a lot, and hope they continue the trend until there's a difficulty I genuinely can't beat. I want something that keeps me coming back, striving to overcome it. As much as I enjoy the intense and tight combat in this game, just running the same missions with guaranteed success gets old real quick.
Some of us are actually wanting HARDER missions. Call them tedious or whatever, but the higher difficulties really aren't supposed to be accessible for everyone.
As a flamethrower enthusiast I have a warm welcome ready for the bugs.
Those tanks on the other hand… if the missiles box on top isn’t vulnerable to auto cannon from the front then imma be pissed. Even worse if it prioritizes my turrets from a mile out.
I love this game and im 100% ready to get my ass handed to me but i truley believe Pilestedt should NOT ask us to beat a difficulty that he, himself, hasnt beat. The big man at Fromsoftware does exactly that and it shows. Pilestedt should also do it with multiple different loadouts to prove that anti-meta is actually viable. Regardless, i got that big "D" energy and im ready!
D = Democracy, obviously 😂
Would love to get a game with Pilestedt vs the new difficulty, Arrowhead why won't you love me
Unlike Miyazaki and ER, HD2 is actually a good game and isn't just bullshit difficulty that misses what's good about the previous games (and has massive camera issues)
@@roar104my brother in Christ... Soulsgames are the fairest games there are
@@roar104also if you need any help with ER I'd be more than happy to assist you with the game, Jolly Cooperation
I always call heavy devastators 'snipers'. It's going to get confusing with this new additions.
I think that the larva mission will be a shorter one below 40 min. Or we get more side objectives for it.
Spore Charger + Stalkers = GG
Good Bye Sweet Eyesight, we hardly new ye. No really, I can barely see anything already.
@@EravinVT 😂
On a side note I find the patriot really good if there is a stalker nest. Not only does it deal with most other bugs very very well, but you can basically just roam the map once you see signs of a stalker nest and take them out single handedly without any threat to yourself. Meanwhile, your teammates will be safe from stalkers and can focus on the objectives
@@epsilon1372 that’s why I love the patriot it just makes you feel unstoppable
Gnome Chompski mentioned Half Life 2 referenced!!!1!1!1!1!11!!!!!!!
Lol
@@EravinVT plot twist: the Illuminate are actually the Combine
I expect that the "carry the bug backpack" mission the actual carrying will either be done as the last step in a multi-step process (like how launching the ICBM is the last step in its mission), or there will be multiple backpacks to carry. Either way I suspect that it will be easier to drop off the object at extraction and then leave it alone to complete side objectives if there are any left after the first push to the mission goal.
But if the maggot is able to call in its own bug breaches I think we can expect extraction to be even harder than before, with both natural breaches and this little dude calling in enemies from all sides.
Hi, huge fan of your videos. Since super hell dive difficulty is coming, why dont you make an updated weapon comparison? Will all weapons and their amour penetration levels. It would be easier to compare and select instead of going back and for in your videos. Great content btw. Those were really helpful.
I still feel like Flexible Reinforcement Budget needs a buff to 15% or 20%, just like Expert Extraction Pilot, and Increased Reinforcement Budget should add +2 reinforcements per Helldiver on solos and duos, but stay the same for trios and full squads
I will never touch the reinforcement boosters even if they legitimately doubled the effect. The only reason you would ever need more than 20 respawns is because your team is throwing - Any other selection of boosters that improve survivability and help them stop throwing is more valuable.
The extraction pilot is also a waste of a booster slot, unless your sole objective is to sample farm or do some speedrun challenge. In normal gameplay, it only helps you at the very end of a mission, and with a completely optional objective. If you need this, you are doing something else wrong, and any other selection of boosters would help you more.
They were mentioned in the video due to the speculation lives should be reduced in difficulty 10 as 20 is to many
For level 11 difficulty they will just add stalkers with smartwatches to the bots side and bugs will be reduced to all stalkers without smartwatches because they still believe in the old ways of telling time and thinknthe bots look a little too humam for their liking.
I am guessing those new super enemies also have more disadvantages added to them. Like in Helldivers 1, the Impaler is a sitting duck when deploying it's tentacles. I also think that those armored striders when taken down the pilot can't escape, plus you can still just shoot out the legs as usual. As for those jumpjet squads, they are just asking to be blown up in groups.
My worry for the impaler is… does that thing even have a head? Seriously, there’s just big ass tentacles where a head should be. If it doesn’t have the leg weakness of the charger those things are going to easily be bile titan level threats MINIMUM. Even with the leg weakness I’d say they’ll be comparable.
The way the impalers work in HD1 their front becomes a vulnerable target whenever they send their tentacles into the ground.
So you need to use AT on it or shoot the tentacles to get away.
@@NoNo-xh7ruthe head it has is exposed when it's using the tentacles, you don't need anti tank for its head
I have not seen anyone talk about how in the trailer there was a helldiver chokeholding an automaton…
It’s probably an “intel package” that you can extract with to unlock an “intel mission.”
You’re amazing my dude. Thanks
Thanks for watchin !
I was hoping they’d eventually have planets contested by bots & bugs simultaneously with everyone fighting each other but imagine bugs & bots working together 😬
That be awesome
Spore Charger will just be obnoxious just like the Nursing Spewers also is the Bile Charger deffinitly defferent because they only mentioned the Spore one how do u know Bile variant is coming?
I don't think those were snipers with the jetpack squad, I was hearing chainsaws during it and they're vibrating. Could be wrong though.
I also hope not all of these are exclusive to difficulty 10, possibly having an objective around 7 be to take out heavy fortresses could be really interesting imo, plus more enemy variety is just more fun.
They would probably need to be careful making the super outposts an objective at lower difficulties as it be pretty likely to become the new farming mission taken out by a couple 380mm
@@EravinVT Let's be honest, Command Bunkers do the same already no?
Yeah AH please give us an armor passive, booster, or something that reduces/removes ragdolling with the Automatons getting even more rockets 😭
I love how they put team killing in the trailer for the update 😂
All I ask is a anti air eagle air strafe..
I think that the human blenders are food production for the cyborgs
Undemocratic
Im EXTREMELY excited for this update, but Helldivers 2 is about to be more buggy and unstable than ever. And not a single mention of game stability, fixing bugs and glitches, or weapon and stratagem balancing. Also dropping loads of new content? How could they test and fix everything on summer break and essentially upgrade optimize the engine to run all this new content on my ps5? We still have that massive list of day 1 issues, would love if they mentioned the tech side of the game and not completely ignore it there..
What's the over-under on this update breaking Superior Packing Methodology again?
They are going to be splitting things up into subfactions
"Terminid Dragon"
*checks date.
Damn it, not April first.
Apparently that’s fan made my bad? Idk anymore
@@EravinVT Oh thank democracy!
@@EravinVT Yeah, that thing showed up ages ago, but is fairly blatantly just a behemoth head jammed onto a shrieker. It looks pretty lame. I'd be incredibly disappointed in Arrowhead if they were THAT lazy with an enemy design. ^ ^;
Wow. For sure Purifier will be effective as helll. XD
I just hope they'll buff a bit some weapons and buff much more some others. Otherwise this will be just a bloodbath and people will drop the game even faster.
people will complain about Diff 10 and it being to hard because how dare a higher difficulty be harder same stuff happened to ER Dlc
@@skeley6776 No. The thing is... Helldivers are fun when you have enough ammo, stratagems and firepower to take down opponents. I'm level 148. I can do Helldives successfully on both fronts... but in fact my loadout is boring. BOTS: Objective mission: Medium reconnaissance armor, Counter Sniper, AMR, Shield backpack, 120 Orbital Barrage, Orbital laser. / Eliminate swarm: Heavy armor Medical - Butcher, 120 Orbital, 380 Orbital, 500Kg, Orbital Laser or Rocket Sentry, Weapon: Scorcher / Defend the Evac: Same as Eliminate the swarm but 380 OB changed to Autocannon Sentry.
Bugs : Objective mission: Medium reconnaissance armor, Incendiary, Commando or AT, Shield backpack, 120 Orbital Barrage, Orbital laser or Exosuit / Eliminate swarm: Heavy armor Medical - Butcher, 120 Orbital, 380 Orbital, 500Kg, Orbital Laser or Rocket Sentry, Weapon: Scorcher / Defend the Evac: Same as Eliminate the swarm but 380mm OB changed to Autocannon Sentry.
Localizadion Confusion Booster - Always almost.
I've tested a lot of weapons. I can use all off them. Liberator Penetrator is much more efficient against Bots or Bugs than Purifier. XD And that is the ultimate weapon?
Try to kill 5 Meat saw with it while they're coming at you. It's just pathetic.
In some missions with players over 100lvl I can take other booster and go for killing spree. To get like 800-900 kills of bugs and 450 - 600 kills of bots.
My personal record with Orbital laser & 120 Orbital Barrage with 2 Hellbombs shot is 123 kills in 15 second.
Yes. You can be effective. Yes you can win most of the Helldives. But no, no all of them. Take Wasat for example. Spawning rate was so FUp that the moment you turned around you had another patrol. Really. We succeeded in the mission objective with 14 reinforcements and we were unable to get even close to evac. There was patrol, after patrol, after patrol. I can take 3 Hulks within 15 seconds, but I'm unable to take three patrols each with Hulk, 3 HMG Devastators and 2 Rocket Devastators. That's just not possible.
We ran out of ammo orbitals and eagles. Each one of us.
It's not about that game is being hard - we like it hard. It's about balance. You take Purifier with charging time ... and Stalwart or HMG as secondary... and Purifier is almost useless. Same with Eruptor novadays. (Not reminding the fact there is still reload animation after all rounds from magazine were used).
If this gonna be harder - ok. But I hope they'll repair some of the mechanics - Tanks shooting through rocks, Gunships stuck in a mountain shooting from inside, inconsistent amount of fire power to kill enemy: Commando can take out with 3 clean shots Bile Titan.... but it also can take 7 clean shots? Bots are wobbling when striked with EMP? How is this logical. Hulks cand be stunned by EMP grenade while destroying stuff or walking uphill? Factory strider when stuck against a wall can shoot through it with HMG? Purifier can't take 5 MeatSaw with 7-8 shots? What's the purpose of this weapon? With 3 shots it can take few Maruders.. wow. Empowering AF.
People want to have fun on higher difficulties. We want to spread managed democracy with heavy firepower. Or we all gonna be in scout armor hiding and throwing orbitals.
@@ADV_PO I run very different things for bots 9. I want diff 10 to be extra hard because thats the problem with 9 its mostly to easy now because we got used to it and know how to deal with enemies. My fav missions are the ones were u have chaos happening but with a competent squad or even solo it barely happens. The game being to easy already makes me avoid bugs because they are way easier than bots. If 10 is gonna be to hard we can always go back down to 9 but if its to easy we cant go up to 11.
@@skeley6776 Understood. You're not wrong in wanting that :)
Buffed powerful weapons that's what we need
We’ve got plenty imo
SMH, I’m here clutching my autocannon the entire time, EATs, and Commando. I’m never leaving this combination, the extra stratagem is the trusty fully upgraded 380. That’s all I’ll ever run at this rate.
1:00 I strongly doubt it. These boosters are more conceptually bad rather than numerically underpowered.
Your team has 4 slots for boosters, so if you're forced to choose, you should pick stuff that helps you not die, rather than stuff that lets you keep dying for longer. If you're going to be in constant heavy combat with little chance to move, Vitality + Space Optimization + Experimental Infusion + Localization Confusion is still just better than planning to fail and bringing reinforce boosters. If you're on an open map, just disengaging the fight is still probably going to be the smartest move, so you'll want to fit stamina/muscle in there. There's just so much better stuff you could be doing.
The only situation where I'd pick the reinforcement boosters is if the game has been rendered so functionally unplayable that you _will_ die as soon as you step outside the pod - I.e. the entire map is just a sea of enemies. And I do not think this is the kind of experience they'd go with.
Frankly, even with the closest thing to this "sea of enemies" experience that currently exists in the game (Level 9 Eradicate missions if you let it get completely out of hand), you do not need the reinforcement boosters if you're playing correctly (Dropping in, throwing a barrage stratagem at the thickest concentration of enemies, and then spamming grenades/kiting/hiding).
"I always felt like 20 lives is a bit much for the highest difficulty"
This is all well and good until you get fucked on drop between two mortar emplacements, and several hulk patrols spawning right on your, then that all being escalated by bot drops you cant hope to stop and OOP you also have a fab strider now too and three tanks.
Have fun with your 1 reinforce for the rest of the mission!
Btw this all, without hyperbole, happened to me and a squad of randos last night. Arrowhead needs to give us more info on drop or at least fix their spawn issues.
Opinion invalid, reported to the Democracy Officer for Thought Crimes.
Anyway: ➡️⬇️➡️➡️➡️
While it’s cool that the difficulty is increasing, I’d like more than three guns to be viable on the higher levels. If they don’t change the way armor penetration/durable damage works, basically nothing will be useful on super Helldive.
Perfect, just maxed my orbitals last night. Also, will your weapons testing now be exclusively on Super Helldive?
I hope this update addresses soft-alert and enemy patrol behaviour.
Enemies becoming alerted to my presence like they have the sixth sense, and locking onto me from half way across the map is very annoying, and the 0.400 patch making patrols spawn more often when you're not near an enemy position; often making enemy patrols turn into neverending conga lines when you're close to clearing the map, is frustrating.
I’m just hoping it runs smoothly and the weapons get a bit of a buff (oh yeah and bots get a balance pass as ragdoll / no reload / hyper accurate / kamikaze exploding gets real old real quick)
I REALLY hope the deves will give us the tools to handle this new threat. If they DON'T, then outrage might break out.
I’m not looking forward to carry stuff to extraction if it takes away our two handed primary. It looks like the bug larva is on our back but the intel under the arm will be annoying.
They're not gonna change the lives or time for level 10 difficulty. They'll put many more elite enemies in the patrols or bot drops/bug holes. We may even see more titan enemies moving together
In terms of enemy outposts, the orbital cannon emplacements are a pretty good challenge. On par with a heavy outpost. The new bigger ones should be hella fun.
I really like the regular punisher vs the jetpack raider bots, hopefully it can still have a home on difficulty 10
On the contrary, localization confusion will be even LESS useful because it will give an even smaller benefit.
I don't think they are going to lower overall mission time. Probably more enemies and just more modifiers to further screw over your stratagems.
The terminid dragon model is fake. It has copy pasted extra wings and the head of a charger slapped on to a shrieker. While the enemy may be coming, the model is not how it will look like
It's been two days where's the update? No I didn't watch your video through I read the title which says there's a massive update lol
I noticed some time ago that the spear locks onto striders, I never really understood why since they are pretty easy to take down, maybe the beefed up striders is the reason. They might have introduced that line of code in order to test the spear targeting before the update.
Can’t wait for the baddies that die 10 plus times trying to do difficulty 10.
Can’t wait to see the spike in “it’s the only way to be sure….” Achievements with the new larger outposts
Cant wait for my super austrailium botkiller killstreak R-36 Diligence Counter Sniper
Lol
I love the arc 12 Blitzer as well, but I do wish it could do anything to Bot Scout Striders. I also wish that the ship upgrade that made arc throwers arc more, had some impact on it as well. I know the ship upgrades affect strats, but it seems like a tech upgrade such as the this would affect all arc throwing weapons.
Technically it's capable of harming their legs. It's just not practical to expect enough arcs to actually hit it, and you'd need to be at a side angle already anyway, so...
I don’t think weapons are healthy when strong vs both factions
DRG
I really wish the devs would come up with a way to disincentivize players from just 120/380 every outpost. Introduce some risk/reward into the equation. Maybe there's a stash of weapons and samples, supercredits (or even capes?) that you could pick up but if the building they are housed in inside the outpost is destroyed then you won't be able to get them.
Speculating that illuminate bases will be shielded from air support, bugs are also not easily 380’d etc, it’s just an automaton weak point atm
They just announced they are gonna add swarmer generals that are invisible and jump from anywhere on the map directly on top of you and launch you off the map! (They also duplicate every time you shoot them and they have class 8 armor on their entire body and jam your strategems)
Look forward to that patch, it also makes all guns have 1 max reserve magazine and it bugs out armor to give you a negative armor value
lol
If no ragdoll fixing, ill unistall this rocket sht
Positively salivating at the mouth at lvl10
Same