Dynamic Footstep System In First Person | No Mesh Or Animations - Unreal Engine 4 Tutorial

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 122

  • @Phoenix-sj9kf
    @Phoenix-sj9kf 3 ปีที่แล้ว +6

    I want to thank you for all of your tutorials because I used to feel like I couldn't do anything and now I feel like a pro! You really show how to do something but make sure your videos are quick and easy. Thx :D

  • @fathom3014
    @fathom3014 2 ปีที่แล้ว +5

    its actually crazy how much stuff i look up and you have a video for, i appreciate all the time and effort you put into these videos man!

  • @mbh1817
    @mbh1817 2 ปีที่แล้ว +1

    Thanks for the tutorial, if there is anyone who can't hear any footsteps don't forget to set the Footstep Interval (or whatever you named it) variable to a higher value than 0. I forgot to do that, so I spent at least half an hour trying to figure out what was wrong :)

    • @ThatOneGuyWhoCausesMayhem
      @ThatOneGuyWhoCausesMayhem ปีที่แล้ว

      I have no idea what you mean

    • @1neeye
      @1neeye ปีที่แล้ว

      I increased it to 1k but then also can't hear the sound tf an using ue5

  • @thedog2320
    @thedog2320 3 ปีที่แล้ว +1

    another solid tutorial! got it working in VR as well. good job, keep them coming!

    • @fooloo993
      @fooloo993 2 ปีที่แล้ว

      What did you have to change, if anything, to get it working in VR?

  • @earthbornjim9975
    @earthbornjim9975 3 ปีที่แล้ว

    Hi. Just happened to find your channel a day ago, and in that time, I have been able to successfully add a number of features into my project i'm doing which I wasn't quite sure how to approach all because of your videos i've been burning through. Nice work. Very easy to follow and understand. Definitely earned a sub.

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Thank you so much man, that means a lot to me! I appreciate it. Glad to have you here :)

  • @mokyfn
    @mokyfn 2 ปีที่แล้ว +2

    Thank you! You helped me a lot with my first project.

  • @abbyhambleton8245
    @abbyhambleton8245 9 หลายเดือนก่อน

    Thankyou!

  • @TxumaVazquezAizpuru
    @TxumaVazquezAizpuru 3 ปีที่แล้ว

    Thanks Matt. Great tutorial and congratulations for your commitment.

  • @lucycutie0195
    @lucycutie0195 3 ปีที่แล้ว

    I can already tell how helpful your tutorials will be for my exam! Thank you for working hard and helping many like me who struggles to understand coding but, really wants to make cool things! Keep the good work going!

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      That's great to hear! It's always my pleasure to help out, if there's anything you need, just ask. I'm always happy to help :) Thanks for your support!

    • @DirtyBird01
      @DirtyBird01 10 หลายเดือนก่อน

      @@MattAspland This worked great! but when the sound switches from say grass to concrete and then I leave concrete and go back onto grass the concrete footsteps stay and it doesn't automatically switch back to the right sound cue? It will continue to play concrete steps even on grass?

  • @Vlad79X
    @Vlad79X 3 ปีที่แล้ว +1

    yooo I'm early and exactly on the right tutorial! nice one bro

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Thanks mate! Glad to hear it :)

  • @dkns-indiegamedevjourneyso3113
    @dkns-indiegamedevjourneyso3113 2 ปีที่แล้ว

    Thanks Matt... really clear, easy to follow tutorial again. 😃

  • @stevenwynn819
    @stevenwynn819 3 ปีที่แล้ว

    Very nice addition to your earlier tutorial.

  • @fleurbird
    @fleurbird 3 ปีที่แล้ว

    Cool. This adds quite some realism in games

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Thanks, I always love this extra detail in games :)

  • @ahmedpc8432
    @ahmedpc8432 2 ปีที่แล้ว

    Very useful, thanks! But I recommend to implement the tracing function into a timer so it does not trace a line every frame, which can save performance.

  • @lyndeecylen6967
    @lyndeecylen6967 3 ปีที่แล้ว

    Thank you so much for the tutorial- it was perfectly short, but really helpful :)

  • @DirtyBird01
    @DirtyBird01 10 หลายเดือนก่อน +2

    This worked great! but when the sound switches from say grass to concrete and then I leave concrete and go back onto grass the concrete footsteps stay and it doesn't automatically switch back to the right sound cue? It will continue to play concrete steps even on grass?

    • @AustinThomasFilms
      @AustinThomasFilms 10 หลายเดือนก่อน +1

      I had the same issue! What worked for me was plugging a sound into the 'default' slot (8:17 in the video).

    • @DirtyBird01
      @DirtyBird01 10 หลายเดือนก่อน +1

      @@AustinThomasFilms thanks! That fixed it for me too

  • @TheWellCzech
    @TheWellCzech ปีที่แล้ว

    perfect. nice and easy thank you very much. very useful

  • @eternaltomsa8573
    @eternaltomsa8573 ปีที่แล้ว +1

    great tutorial but.... at 7:16, this vector - vector value was in my case complete bug that I was trying to fix for days but did not know where was the problem, because if I set this vector to 150, footsteps works OK, but if I start to step on weirder shape surfaces like stairs, it bugs and I can no longer hear the footsteps anymore and need to restart the game, so if that helps anyone, just crank the number to like 1000 and it works good

    • @crybaby_cl0udd
      @crybaby_cl0udd ปีที่แล้ว

      How do you find vector - vector, it doesn't show me :/

    • @aftershek4240
      @aftershek4240 ปีที่แล้ว

      @@crybaby_cl0udd its substract

  • @glebnersisyan6127
    @glebnersisyan6127 3 ปีที่แล้ว +1

    Great video, you should create a series, for example creating a stealth video game from start to finish.

    • @Jimmybear06
      @Jimmybear06 3 ปีที่แล้ว

      Yeah, I think matt should make more series aswell

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +2

      Great idea! I've just added it to my list :)

  • @thana3270
    @thana3270 3 ปีที่แล้ว

    keep this up you are killing it

  • @superSamioo
    @superSamioo 3 ปีที่แล้ว +7

    When you realize the grass sound effect is from Minecraft

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +3

      Haha, at first I thought it was just very similar lol

  • @Hpalhazred
    @Hpalhazred 3 ปีที่แล้ว

    Great tutorial, thanks!!!

  • @Gray2000umia
    @Gray2000umia 3 ปีที่แล้ว

    A HUGE thanks for that tutorial ^_^

  • @DarkUndeadSpawn
    @DarkUndeadSpawn 3 ปีที่แล้ว +4

    Thank you for the help, Just one thing i would like to ask. And that is How would you change the sound of physical material when you sprint on the same surface?

    • @kevinnisbet5648
      @kevinnisbet5648 2 ปีที่แล้ว

      Play a different audio asset based on the characters speed.

  • @alexjr977
    @alexjr977 3 ปีที่แล้ว +1

    Thank you Matt ;)

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      No problem Alex, any time :)

  • @ZappyFN
    @ZappyFN 2 ปีที่แล้ว +1

    i need help how do i make the sounds faster when i run?

  • @shoguneiraidenbaal359
    @shoguneiraidenbaal359 3 ปีที่แล้ว +1

    Materia Domain - Defferet Decal don't work phys material, how to do it ? Thx !

  • @CryptMhg
    @CryptMhg 3 ปีที่แล้ว

    ah yes minecraft grass sound xD great tutorial as always

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Haha, the best grass sound lol. Thank you mate :)

  • @user-yuri665
    @user-yuri665 3 ปีที่แล้ว +1

    But how can you add footstep/splashing sounds on water

  • @arielshtern4125
    @arielshtern4125 ปีที่แล้ว +1

    Doesn't work for me.
    It only works when I assign a specific sound cue to the "Play sound at location" node. But then it just plays the same sound cue on all of the surfaces, completely ignoring the code that checks for the physical surface type.

  • @aliahmedgaming6083
    @aliahmedgaming6083 3 ปีที่แล้ว +1

    Thank you very much

  • @skreet7251
    @skreet7251 3 ปีที่แล้ว

    i also add water :D thanks for the tutorial

  • @galoneo
    @galoneo 2 ปีที่แล้ว

    Hey Matt! Thanks Man! Cool! 🙏🏻Great job! ✅ God Bless You!☀️☀️☀️ You help me! 👍🏻👍🏻👍🏻

  • @TrespasserAlt
    @TrespasserAlt 4 หลายเดือนก่อน

    How did you get it to call the event? i have a simple IA_Move however i cannot seem to get it to work unless i stop moving and start moving again.

  • @sakibrahaman6941
    @sakibrahaman6941 3 ปีที่แล้ว +1

    can you make a tutorial on this--
    when the boll rolls that make sound of rolling... and when it will hit With something.
    please

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Hey mate, great idea, thanks! I'll add it to my list

    • @sakibrahaman6941
      @sakibrahaman6941 3 ปีที่แล้ว

      @@MattAspland Thanks..
      But please make this first 🥰🥰

    • @skreet7251
      @skreet7251 3 ปีที่แล้ว

      i would just play a rolling sound when the ball moves. (im not the best)

  • @fosterboy1587
    @fosterboy1587 2 ปีที่แล้ว

    Great video matt I final got round to doing this I have a issue with sound it only works on 1 material the other 2 doesn't work any suggestions

  • @Mj3DArts
    @Mj3DArts 3 ปีที่แล้ว +1

    but can you make a dynamic footstep system working on a auto landscape with layerblends etc??

    • @Mj3DArts
      @Mj3DArts 3 ปีที่แล้ว

      @@ZWOGs That's not an auto material landscape material though, its just a normal layer blend material but thanks anyway

    • @ZWOGs
      @ZWOGs 3 ปีที่แล้ว

      @@Mj3DArts You're right. I thought I found two solutions but I can't figure out why neither of them are working. Did you get it figured out?

    • @Mj3DArts
      @Mj3DArts 3 ปีที่แล้ว +1

      @@ZWOGs there's a way but it's kinda a hack way to do it and it's limited to 2 auto layers only, and it's heavy on performance with a lot of calculations ..im waiting for the new version of chaos that should make it possible to use something called physical material mask, that makes it possible to do something similar to the video you posted but working with auto materials.
      But damn I've been waiting for that over a year and unreal just keeps updating everything else but that it seems 😞

    • @ZWOGs
      @ZWOGs 3 ปีที่แล้ว +1

      @@Mj3DArts Wow! That is kinda crazy to think that it can do all of these crazy advanced things, but then have difficulty with audio for materials lol. Guess my audio will have to be added in post then haha. Thanks for the heads up!

  • @jcgxp
    @jcgxp 3 ปีที่แล้ว

    Yo thanks. I wanted to do this as well!

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      That's great! Happy to provide :)

  • @unclefruit8532
    @unclefruit8532 2 ปีที่แล้ว

    when you create "footstepSFX CUE" ?

  • @sulphurous2656
    @sulphurous2656 2 ปีที่แล้ว

    What would be the best way to change the interval of the footstep sounds when increasing/decreasing the player walk speed like when sprinting or crouching?

  • @3DAntonio47
    @3DAntonio47 3 ปีที่แล้ว

    Hey, yet another super helpful video man, these are great. I've got a question though and need some advice. Do you know if it possible to have multiple physical materials assigned to one material and if so, how would we do that?
    I've set up a 'ground' material to be able to paint with 2 different textures with this one material. I'm using vertex colour for input data and a lerp to go between two textures, such as grass and mud. So if I mesh-paint with left click I paint 'grass' and if I hold shift I paint with 'mud' on any mesh that has the 'ground' material. I've also set up 2 sound-ques that correspond to the grass and mud physical materials.
    However, the material only has one physical material slot. So if I assign the physical material as 'grass' the mud texture I paint onto the mesh will never play the mud sound because I'm not sure how to include the 'mud' physical material. Any advice would be super apricated!

  • @abdullahsohail5395
    @abdullahsohail5395 3 ปีที่แล้ว

    Nice video

  • @iijune8172
    @iijune8172 3 ปีที่แล้ว

    Please can you make a video on how to make position system like in racing games

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Hey there, it's on my list :)

    • @iijune8172
      @iijune8172 3 ปีที่แล้ว +1

      @@MattAspland thanks!

  • @slymncag
    @slymncag 3 ปีที่แล้ว

    Hey Matt thanx for video and can u show jump bp with these bps

    • @slymncag
      @slymncag 3 ปีที่แล้ว +1

      İ make it same but when i jump footstep sound is not stoping

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Hey, did you follow the previous tutorial for it as well?
      If so, make sure that out of the get velocity off of the Z, you have == 0. And that goes into an AND Boolean.

  • @fooloo993
    @fooloo993 2 ปีที่แล้ว

    Does anyone know if I need to change the project settings in order for the raytracing to work? The number I'm subtracting from the Z location of the VR Pawn should be more than enough for the line to hit the ground and check for physics, but my sounds are not changing.

  • @THEGUMP-
    @THEGUMP- ปีที่แล้ว

    you should really do this for UE5 because like this one checkpyschicsmaterial isnt here anymore

  • @nothingspeaks
    @nothingspeaks 3 ปีที่แล้ว +1

    these will work for 3rd person right?

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Hey yeah it should, I have a better video for third person however. It is linked in the description, but I'll leave it here too :)
      th-cam.com/video/1TTey8wUUvU/w-d-xo.html

  • @Pabson420
    @Pabson420 ปีที่แล้ว

    i cant get that vector _ vector node its just not there anywhere maybe its name is difrent im on unreal engine 5.1

    • @annameikeing
      @annameikeing ปีที่แล้ว

      use subtract

    • @Pabson420
      @Pabson420 ปีที่แล้ว

      thanks. im new to this as you can see xD@@annameikeing

  • @realNoobDog
    @realNoobDog 3 ปีที่แล้ว

    can you make a tutorial how to make a lowrider that if you press the arrow keys that the hydraulics move.
    nice video=)

  • @LuigisNo1
    @LuigisNo1 3 ปีที่แล้ว

    So I've got a question, so we run the check physics mat off the moveforward and moveright event it does the do once and all that. However when I set up a shift to run and change the movement speed and the interval on the foot step sound, the value doesn't update unless I come to a complete stop and then hold the run button and start moving. I'm struggling a bit to think how I can get the step interval to be updating in the do once section if I'm already moving.

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Hey mate, that's a good point yep. What we could maybe do is when we set the interval, we also go into the "Reset" of the DoOnce, so that it then redoes it once again with the new value. I think this may work, let me know how it goes :)

    • @LuigisNo1
      @LuigisNo1 3 ปีที่แล้ว +1

      @@MattAspland Thanks man I'll try playing around with it and let you know. Love the videos!

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      @@LuigisNo1 Sounds great man, and cheers dude. That means a lot :)

    • @LuigisNo1
      @LuigisNo1 3 ปีที่แล้ว +1

      @@MattAspland Yep works perfectly! Just set a custom event "AdjustStepInt" tied that to the update and whenever I change the variable in my crouch or sprint button inputs I call the event.

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      @@LuigisNo1 Nice one, great work mate!

  • @drninator
    @drninator 3 ปีที่แล้ว

    It works fine with and without running on the standard surface but on grass or wood my footsteps go all carzy and im lost right now does anyone know why this happens? and when I jump the sound only plays every 2 times no matter how long I wait

    • @drninator
      @drninator 3 ปีที่แล้ว

      Nevermind got it to work. Thanks for the great tutorial

  • @keremius5201
    @keremius5201 3 ปีที่แล้ว

    can you do Tutorial for play anim montage to Aİ i cant do it

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Hey, it should be the same as for your character. You can use "Play Anim Montage" when you want it to happen, making sure you have "Slot_Default_Slot" in the AI's animation blueprint.

  • @AlexStepanovHE
    @AlexStepanovHE ปีที่แล้ว

    everything works, but the only problem I found, is that sometimes when you jump into different surface, it still makes one extra footstep sound of the previous. For example I'm standin in the water and jumping on the grass, but still hearing one extra sound of water.
    Have anyone noticed that?

  • @aleckchaoul3105
    @aleckchaoul3105 2 ปีที่แล้ว

    I did the previous tutorial and can hear only my default sound, I added the nodes from this tutorial and did everything else exactly as was shown and the default footsteps still play. Anybody got any ideas?

    • @fooloo993
      @fooloo993 2 ปีที่แล้ว

      I don't know if you ever got it to work, but doubling my capsule half height and subtracting that number from the 'z' in the get actor location worked for me

  • @arielguerra9338
    @arielguerra9338 ปีที่แล้ว

    everytime I stop the sound keeps looping

  • @bilegtni5202
    @bilegtni5202 3 ปีที่แล้ว

    love you

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 3 ปีที่แล้ว

    Sorry... haven't still checked... but you've done animation one too, right? No Pressure... I see you're pumping these tutorials like madlad.

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Hey mate, no worries. And I have done yep, it should be in the description, but I'll link it here too :)
      th-cam.com/video/1TTey8wUUvU/w-d-xo.html

  • @dherianchacon6212
    @dherianchacon6212 2 ปีที่แล้ว

    love u

  • @iiior605
    @iiior605 3 ปีที่แล้ว

    Matt, tut about phone will be soon?😇😇😇😇

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      Hi mate. Wasn't it for a mission objective system? If so, I've done two videos on it if that helps :)
      th-cam.com/video/g26Iri4RDsE/w-d-xo.html

    • @iiior605
      @iiior605 3 ปีที่แล้ว +1

      @@MattAspland yes, that's like look this system, but I don't know how I can move DM scroll up and down (that's need in more details:)

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      @@iiior605 Great, also sorry what do you mean by D&M? Sorry if that's an obvious question lol

    • @iiior605
      @iiior605 3 ปีที่แล้ว +1

      @@MattAspland dm = direct messages (aka private chat with person)

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว

      @@iiior605 Ah okay, I can add a chat system to my list too :)

  • @justchicknugget
    @justchicknugget 2 ปีที่แล้ว

    Minecraft sounds huh? Btw thanks

  • @fleurbird
    @fleurbird 3 ปีที่แล้ว

    And remember, you can add physics material to the "layerinfo" in your landscape materials.

    • @MattAspland
      @MattAspland  3 ปีที่แล้ว +1

      Yep, thank you Fleur! Great tip :)

  • @cameronmitchell679
    @cameronmitchell679 ปีที่แล้ว

    i can't help but notice these sounds are in minecraft

  • @siennakei6128
    @siennakei6128 2 ปีที่แล้ว +1

    Hey Matt, great tutorial. I'm having a problem though with the Switch on EPhysicalSurface... my sound effects aren't switching from surface to surface. The footsteps that play are just the ones set in the fist video in the Play Sound at Location node. Do you know what could be causing this? Thanks

    • @fooloo993
      @fooloo993 2 ปีที่แล้ว +1

      I don't know if you ever got it to work, but doubling my capsule half height and subtracting that number from the 'z' in the get actor location worked for me

    • @AustinThomasFilms
      @AustinThomasFilms 10 หลายเดือนก่อน

      I know this comment is 2 years old but plugging a sound into the 'Default' slot at 8:17 fixed my problem...

    • @farizazmir5228
      @farizazmir5228 8 หลายเดือนก่อน

      may i know what u meant by plugging a sound?is it the original sound that i use@@AustinThomasFilms

    • @AustinThomasFilms
      @AustinThomasFilms 8 หลายเดือนก่อน

      @@farizazmir5228 My game takes place outside more than it does inside, so I set the default sound to be a footsteps on dirt sound effect … that way the game defaults to dirt footsteps when it doesn’t know which sound to play. I’m having a hard time describing it but as long as you put something in that default slot I think you will be okay